diff options
author | José Fonseca <[email protected]> | 2009-06-15 15:40:10 +0100 |
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committer | José Fonseca <[email protected]> | 2009-06-15 15:40:10 +0100 |
commit | 0e1abced56131c56717c4f317c33ac6e3fab4ff7 (patch) | |
tree | d14785b8fc3c846b9f044e115b6896210d91a26f | |
parent | db22b35d213d58d188252f45d94fa353e638acee (diff) |
progs/tests: Use opaque colors.
Transparency is not relevant for this example, and leads to distraction
due to different results in alpha visuals, when capturing images to disk.
-rw-r--r-- | progs/tests/zreaddraw.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/progs/tests/zreaddraw.c b/progs/tests/zreaddraw.c index 3d8c557b370..2cbfeb6ff18 100644 --- a/progs/tests/zreaddraw.c +++ b/progs/tests/zreaddraw.c @@ -21,7 +21,7 @@ static void Display(void) GLfloat min, max; int i; - glClearColor(0.5, 0.5, 0.5, 0); + glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* draw a sphere */ @@ -82,7 +82,7 @@ static void Key(unsigned char key, int x, int y) static void Init(void) { - const GLfloat blue[4] = {.1, .1, 1.0, 0.0}; + const GLfloat blue[4] = {.1, .1, 1.0, 1.0}; const GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0}; const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; const GLfloat pos[4] = {0, 0, 10, 0}; |