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authorJosé Fonseca <[email protected]>2009-06-15 15:40:10 +0100
committerJosé Fonseca <[email protected]>2009-06-15 15:40:10 +0100
commit0e1abced56131c56717c4f317c33ac6e3fab4ff7 (patch)
treed14785b8fc3c846b9f044e115b6896210d91a26f
parentdb22b35d213d58d188252f45d94fa353e638acee (diff)
progs/tests: Use opaque colors.
Transparency is not relevant for this example, and leads to distraction due to different results in alpha visuals, when capturing images to disk.
-rw-r--r--progs/tests/zreaddraw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/progs/tests/zreaddraw.c b/progs/tests/zreaddraw.c
index 3d8c557b370..2cbfeb6ff18 100644
--- a/progs/tests/zreaddraw.c
+++ b/progs/tests/zreaddraw.c
@@ -21,7 +21,7 @@ static void Display(void)
GLfloat min, max;
int i;
- glClearColor(0.5, 0.5, 0.5, 0);
+ glClearColor(0.5, 0.5, 0.5, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* draw a sphere */
@@ -82,7 +82,7 @@ static void Key(unsigned char key, int x, int y)
static void Init(void)
{
- const GLfloat blue[4] = {.1, .1, 1.0, 0.0};
+ const GLfloat blue[4] = {.1, .1, 1.0, 1.0};
const GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
const GLfloat pos[4] = {0, 0, 10, 0};