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authorNicolai Hähnle <[email protected]>2017-07-14 15:10:58 +0200
committerNicolai Hähnle <[email protected]>2017-07-27 21:16:45 +0200
commit06e20c4b8c59104b789981e6d98f3d13bfa8d69f (patch)
treedb6455389c227bc7ef594a7e3f1f5f2a13b60625
parent4dd86631f41ecee03c18cbc6759ef00c25d081cd (diff)
radeonsi: bail out instead of crashing if the main shader part failed to compile
Reviewed: Marek Olšák <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 4a36923ae8c..35bdd85afcf 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -7379,6 +7379,9 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
* the previous shader stage.
*/
+ if (!mainp)
+ return -1;
+
/* Copy the compiled TGSI shader data over. */
shader->is_binary_shared = true;
shader->binary = mainp->binary;