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authorMarek Olšák <[email protected]>2013-06-12 17:15:46 +0200
committerMarek Olšák <[email protected]>2013-07-02 17:02:14 +0200
commit030ca230e25192307336cb39f1ee414d0392b620 (patch)
treed77e85b3517380fded6c54ce6a1c3ef1da025f1f
parent84f367e69a876e473b4293483c5842b47d27d493 (diff)
mesa: renumber shader indices according to their placement in pipeline
See my explanation in mtypes.h. v2: don't do this in gallium v3: also updated the comment at the gl_shader_type definition Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/glsl/linker.cpp16
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp8
-rw-r--r--src/mesa/main/mtypes.h9
-rw-r--r--src/mesa/main/shaderobj.h4
-rw-r--r--src/mesa/program/ir_to_mesa.cpp10
-rw-r--r--src/mesa/program/program.h2
-rw-r--r--src/mesa/state_tracker/st_context.c5
-rw-r--r--src/mesa/state_tracker/st_extensions.c12
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp10
9 files changed, 32 insertions, 44 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index c168e47e0c8..61405ea71b8 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1514,31 +1514,31 @@ static bool
check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
{
static const char *const shader_names[MESA_SHADER_TYPES] = {
- "vertex", "fragment", "geometry"
+ "vertex", "geometry", "fragment"
};
const unsigned max_samplers[MESA_SHADER_TYPES] = {
ctx->Const.VertexProgram.MaxTextureImageUnits,
- ctx->Const.FragmentProgram.MaxTextureImageUnits,
- ctx->Const.GeometryProgram.MaxTextureImageUnits
+ ctx->Const.GeometryProgram.MaxTextureImageUnits,
+ ctx->Const.FragmentProgram.MaxTextureImageUnits
};
const unsigned max_default_uniform_components[MESA_SHADER_TYPES] = {
ctx->Const.VertexProgram.MaxUniformComponents,
- ctx->Const.FragmentProgram.MaxUniformComponents,
- ctx->Const.GeometryProgram.MaxUniformComponents
+ ctx->Const.GeometryProgram.MaxUniformComponents,
+ ctx->Const.FragmentProgram.MaxUniformComponents
};
const unsigned max_combined_uniform_components[MESA_SHADER_TYPES] = {
ctx->Const.VertexProgram.MaxCombinedUniformComponents,
- ctx->Const.FragmentProgram.MaxCombinedUniformComponents,
- ctx->Const.GeometryProgram.MaxCombinedUniformComponents
+ ctx->Const.GeometryProgram.MaxCombinedUniformComponents,
+ ctx->Const.FragmentProgram.MaxCombinedUniformComponents
};
const unsigned max_uniform_blocks[MESA_SHADER_TYPES] = {
ctx->Const.VertexProgram.MaxUniformBlocks,
- ctx->Const.FragmentProgram.MaxUniformBlocks,
ctx->Const.GeometryProgram.MaxUniformBlocks,
+ ctx->Const.FragmentProgram.MaxUniformBlocks
};
for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 12986cc403d..584b4c23f7d 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -117,17 +117,13 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
struct brw_shader *shader =
(struct brw_shader *)shProg->_LinkedShaders[stage];
- static const GLenum targets[] = {
- GL_VERTEX_PROGRAM_ARB,
- GL_FRAGMENT_PROGRAM_ARB,
- GL_GEOMETRY_PROGRAM_NV
- };
if (!shader)
continue;
struct gl_program *prog =
- ctx->Driver.NewProgram(ctx, targets[stage], shader->base.Name);
+ ctx->Driver.NewProgram(ctx, _mesa_program_index_to_target(stage),
+ shader->base.Name);
if (!prog)
return false;
prog->Parameters = _mesa_new_parameter_list();
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 1f62e2c9c9e..9ca45617330 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2173,13 +2173,16 @@ struct gl_shader
/**
* Shader stages. Note that these will become 5 with tessellation.
- * These MUST have the same values as gallium's PIPE_SHADER_*
+ *
+ * The order must match how shaders are ordered in the pipeline.
+ * The GLSL linker assumes that if i<j, then the j-th shader is
+ * executed later than the i-th shader.
*/
typedef enum
{
MESA_SHADER_VERTEX = 0,
- MESA_SHADER_FRAGMENT = 1,
- MESA_SHADER_GEOMETRY = 2,
+ MESA_SHADER_GEOMETRY = 1,
+ MESA_SHADER_FRAGMENT = 2,
MESA_SHADER_TYPES = 3
} gl_shader_type;
diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
index 5ce85cfdeba..de1c9fcaf1e 100644
--- a/src/mesa/main/shaderobj.h
+++ b/src/mesa/main/shaderobj.h
@@ -123,8 +123,8 @@ _mesa_shader_index_to_type(GLuint i)
{
static const GLenum enums[MESA_SHADER_TYPES] = {
GL_VERTEX_SHADER,
- GL_FRAGMENT_SHADER,
- GL_GEOMETRY_SHADER ,
+ GL_GEOMETRY_SHADER,
+ GL_FRAGMENT_SHADER
};
if (i >= MESA_SHADER_TYPES)
return 0;
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 35a9b8437dc..4af1c8241d8 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3073,12 +3073,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
if (linked_prog) {
- static const GLenum targets[] = {
- GL_VERTEX_PROGRAM_ARB,
- GL_FRAGMENT_PROGRAM_ARB,
- GL_GEOMETRY_PROGRAM_NV
- };
-
if (i == MESA_SHADER_VERTEX) {
((struct gl_vertex_program *)linked_prog)->UsesClipDistance
= prog->Vert.UsesClipDistance;
@@ -3086,7 +3080,9 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
_mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
linked_prog);
- if (!ctx->Driver.ProgramStringNotify(ctx, targets[i], linked_prog)) {
+ if (!ctx->Driver.ProgramStringNotify(ctx,
+ _mesa_program_index_to_target(i),
+ linked_prog)) {
return GL_FALSE;
}
}
diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h
index ecda59b5884..f2898389460 100644
--- a/src/mesa/program/program.h
+++ b/src/mesa/program/program.h
@@ -205,8 +205,8 @@ _mesa_program_index_to_target(GLuint i)
{
static const GLenum enums[MESA_SHADER_TYPES] = {
GL_VERTEX_PROGRAM_ARB,
- GL_FRAGMENT_PROGRAM_ARB,
GL_GEOMETRY_PROGRAM_NV,
+ GL_FRAGMENT_PROGRAM_ARB
};
if(i >= MESA_SHADER_TYPES)
return 0;
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 7d18c252190..80393cff7f8 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -221,11 +221,6 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
struct gl_context *shareCtx = share ? share->ctx : NULL;
struct dd_function_table funcs;
- /* Sanity checks */
- STATIC_ASSERT(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
- STATIC_ASSERT(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
- STATIC_ASSERT(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
-
memset(&funcs, 0, sizeof(funcs));
st_init_driver_functions(&funcs);
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 83e8e2e9696..c0ec06a18a1 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -68,7 +68,7 @@ void st_init_limits(struct st_context *st)
{
struct pipe_screen *screen = st->pipe->screen;
struct gl_constants *c = &st->ctx->Const;
- gl_shader_type sh;
+ unsigned sh;
boolean can_ubo = TRUE;
c->MaxTextureLevels
@@ -149,23 +149,25 @@ void st_init_limits(struct st_context *st)
can_ubo = FALSE;
}
- for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
- struct gl_shader_compiler_options *options =
- &st->ctx->ShaderCompilerOptions[sh];
+ for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
+ struct gl_shader_compiler_options *options;
struct gl_program_constants *pc;
switch (sh) {
case PIPE_SHADER_FRAGMENT:
pc = &c->FragmentProgram;
+ options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
break;
case PIPE_SHADER_VERTEX:
pc = &c->VertexProgram;
+ options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX];
break;
case PIPE_SHADER_GEOMETRY:
pc = &c->GeometryProgram;
+ options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
break;
default:
- assert(0);
+ /* compute shader, etc. */
continue;
}
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 32bc2b37b10..64e0a8a46eb 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5271,15 +5271,11 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
if (linked_prog) {
- static const GLenum targets[] = {
- GL_VERTEX_PROGRAM_ARB,
- GL_FRAGMENT_PROGRAM_ARB,
- GL_GEOMETRY_PROGRAM_NV
- };
-
_mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
linked_prog);
- if (!ctx->Driver.ProgramStringNotify(ctx, targets[i], linked_prog)) {
+ if (!ctx->Driver.ProgramStringNotify(ctx,
+ _mesa_program_index_to_target(i),
+ linked_prog)) {
_mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
NULL);
_mesa_reference_program(ctx, &linked_prog, NULL);