diff options
author | Timothy Arceri <[email protected]> | 2016-04-02 11:06:39 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-04-02 17:10:56 +1100 |
commit | 0163881528c8ee650ceb9e3fd932876481a41f37 (patch) | |
tree | 5e0b2c82812e1e18095edecb7dfc1bab9319f24a | |
parent | 94ed482c19916ddede91c3c2ea3a538039ddb489 (diff) |
glsl: only set buffer block binding once during initialisation
Since 8683d54d2be825 there is now a single instance of the buffer
block information that needs to be updated rather than one instance
for each stage.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/compiler/glsl/link_uniform_initializers.cpp | 32 |
1 files changed, 6 insertions, 26 deletions
diff --git a/src/compiler/glsl/link_uniform_initializers.cpp b/src/compiler/glsl/link_uniform_initializers.cpp index 870bc5bfebd..e5edf2e72e4 100644 --- a/src/compiler/glsl/link_uniform_initializers.cpp +++ b/src/compiler/glsl/link_uniform_initializers.cpp @@ -44,18 +44,6 @@ get_storage(gl_uniform_storage *storage, unsigned num_storage, return NULL; } -static unsigned -get_uniform_block_index(const gl_shader_program *shProg, - const char *uniformBlockName) -{ - for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) { - if (!strcmp(shProg->BufferInterfaceBlocks[i].Name, uniformBlockName)) - return i; - } - - return GL_INVALID_INDEX; -} - void copy_constant_to_storage(union gl_constant_value *storage, const ir_constant *val, @@ -168,22 +156,14 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog, void set_block_binding(gl_shader_program *prog, const char *block_name, int binding) { - const unsigned block_index = get_uniform_block_index(prog, block_name); - - if (block_index == GL_INVALID_INDEX) { - assert(block_index != GL_INVALID_INDEX); - return; + for (unsigned i = 0; i < prog->NumBufferInterfaceBlocks; i++) { + if (!strcmp(prog->BufferInterfaceBlocks[i].Name, block_name)) { + prog->BufferInterfaceBlocks[i].Binding = binding; + return; + } } - /* This is a field of a UBO. val is the binding index. */ - for (int i = 0; i < MESA_SHADER_STAGES; i++) { - int stage_index = prog->InterfaceBlockStageIndex[i][block_index]; - - if (stage_index != -1) { - struct gl_shader *sh = prog->_LinkedShaders[i]; - sh->BufferInterfaceBlocks[stage_index]->Binding = binding; - } - } + unreachable("Failed to initialize block binding"); } void |