diff options
author | Mathias Fröhlich <[email protected]> | 2018-03-16 06:34:35 +0100 |
---|---|---|
committer | Mathias Fröhlich <[email protected]> | 2018-03-22 04:58:53 +0100 |
commit | 006b5e798a4a82590abf1e621b8b43aea5b19994 (patch) | |
tree | c1ab5c24ca00bf404303fbcd6389d26fbf3d319d | |
parent | 2887c981405a911a26a4a6c7f989b803cc94dd54 (diff) |
vbo: Remove now duplicate _vbo_update_inputs from dlist draw.
At the current state, _vbo_update_inputs is called from
the draw callback if vbo...recalculate_inputs is set.
But that is now set of the _DrawVAO or its content or the
vertex program mode is changed.
So remove _vbo_update_inputs from the direct dlist draw path.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
-rw-r--r-- | src/mesa/vbo/vbo_save_draw.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index ed3b50434f1..096e43c8169 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -206,9 +206,6 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data) return; } - /* Finally update the inputs array */ - _vbo_update_inputs(ctx, &vbo->draw_arrays); - assert(ctx->NewState == 0); if (node->vertex_count > 0) { |