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author | Chris Forbes <[email protected]> | 2014-04-12 08:31:05 +1200 |
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committer | Chris Forbes <[email protected]> | 2014-04-12 08:31:05 +1200 |
commit | fe4f373eb42e9e55e66be108d310b500c7115442 (patch) | |
tree | 387a69a4767dbffdfb468ae072e662bcbb9227b3 | |
parent | e5f306e3ffe99ab497fe48dfb3fda333303147e7 (diff) |
docs: Fix ubo indexing description
Ian points out that this being unrestricted was an oversight in the
spec, and is corrected in GLSL4.40.
Signed-off-by: Chris Forbes <[email protected]>
-rw-r--r-- | docs/GL3.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 686b1410b2a..0b663dd3433 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -103,7 +103,7 @@ GL 4.0: GL_ARB_gpu_shader5 started - 'precise' qualifier not started - Dynamically uniform sampler array indices not started - - Unrestricted UBO array indices not started + - Dynamically uniform UBO array indices not started - Implicit signed -> unsigned conversions not started - Fused multiply-add DONE - Packing/bitfield/conversion functions DONE |