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authorChris Forbes <[email protected]>2014-04-12 08:31:05 +1200
committerChris Forbes <[email protected]>2014-04-12 08:31:05 +1200
commitfe4f373eb42e9e55e66be108d310b500c7115442 (patch)
tree387a69a4767dbffdfb468ae072e662bcbb9227b3
parente5f306e3ffe99ab497fe48dfb3fda333303147e7 (diff)
docs: Fix ubo indexing description
Ian points out that this being unrestricted was an oversight in the spec, and is corrected in GLSL4.40. Signed-off-by: Chris Forbes <[email protected]>
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 686b1410b2a..0b663dd3433 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -103,7 +103,7 @@ GL 4.0:
GL_ARB_gpu_shader5 started
- 'precise' qualifier not started
- Dynamically uniform sampler array indices not started
- - Unrestricted UBO array indices not started
+ - Dynamically uniform UBO array indices not started
- Implicit signed -> unsigned conversions not started
- Fused multiply-add DONE
- Packing/bitfield/conversion functions DONE