diff options
author | Rob Clark <[email protected]> | 2015-09-16 12:56:58 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2015-09-18 21:07:49 -0400 |
commit | faf5f174ddbc7680f6947ceababb94fdb552bcdb (patch) | |
tree | e397325f701a364dcc5010016ccee4a4a852485c | |
parent | f83ba7bc41a381a0e52c456431dbe1a15176ffb4 (diff) |
nir/lower_tex: support projector lowering per sampler type
Some hardware, such as adreno a3xx, supports txp on some but not all
sampler types. In this case we want more fine grained control over
which texture projectors get lowered.
v2: split out nir_lower_tex_options struct to make it easier to
add the additional parameters coming in the following patches
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/nir/nir.h | 13 | ||||
-rw-r--r-- | src/glsl/nir/nir_lower_tex.c | 26 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir.c | 5 |
3 files changed, 34 insertions, 10 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index c484d8e81ce..4600fb0a744 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -1836,7 +1836,18 @@ void nir_lower_samplers(nir_shader *shader, const struct gl_shader_program *shader_program); void nir_lower_system_values(nir_shader *shader); -void nir_lower_tex(nir_shader *shader); + +typedef struct nir_lower_tex_options { + /** + * bitmask of (1 << GLSL_SAMPLER_DIM_x) to control for which + * sampler types a texture projector is lowered. + */ + unsigned lower_txp; +} nir_lower_tex_options; + +void nir_lower_tex(nir_shader *shader, + const nir_lower_tex_options *options); + void nir_lower_idiv(nir_shader *shader); void nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables); diff --git a/src/glsl/nir/nir_lower_tex.c b/src/glsl/nir/nir_lower_tex.c index b3efb972cfe..281fc9f3e8f 100644 --- a/src/glsl/nir/nir_lower_tex.c +++ b/src/glsl/nir/nir_lower_tex.c @@ -30,6 +30,11 @@ #include "nir.h" #include "nir_builder.h" +typedef struct { + nir_builder b; + const nir_lower_tex_options *options; +} lower_tex_state; + static void project_src(nir_builder *b, nir_tex_instr *tex) { @@ -109,37 +114,42 @@ project_src(nir_builder *b, nir_tex_instr *tex) static bool nir_lower_tex_block(nir_block *block, void *void_state) { - nir_builder *b = void_state; + lower_tex_state *state = void_state; + nir_builder *b = &state->b; nir_foreach_instr_safe(block, instr) { if (instr->type != nir_instr_type_tex) continue; nir_tex_instr *tex = nir_instr_as_tex(instr); + bool lower_txp = !!(state->options->lower_txp & (1 << tex->sampler_dim)); + + if (lower_txp) + project_src(b, tex); - project_src(b, tex); } return true; } static void -nir_lower_tex_impl(nir_function_impl *impl) +nir_lower_tex_impl(nir_function_impl *impl, lower_tex_state *state) { - nir_builder b; - nir_builder_init(&b, impl); + nir_builder_init(&state->b, impl); - nir_foreach_block(impl, nir_lower_tex_block, &b); + nir_foreach_block(impl, nir_lower_tex_block, state); nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); } void -nir_lower_tex(nir_shader *shader) +nir_lower_tex(nir_shader *shader, const nir_lower_tex_options *options) { + lower_tex_state state; + state.options = options; nir_foreach_overload(shader, overload) { if (overload->impl) - nir_lower_tex_impl(overload->impl); + nir_lower_tex_impl(overload->impl, &state); } } diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index 0d5b6dd7291..b47b87e07dd 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -80,6 +80,9 @@ brw_create_nir(struct brw_context *brw, struct gl_context *ctx = &brw->ctx; const nir_shader_compiler_options *options = ctx->Const.ShaderCompilerOptions[stage].NirOptions; + static const nir_lower_tex_options tex_options = { + .lower_txp = ~0, + }; struct gl_shader *shader = shader_prog ? shader_prog->_LinkedShaders[stage] : NULL; bool debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage); nir_shader *nir; @@ -96,7 +99,7 @@ brw_create_nir(struct brw_context *brw, nir_lower_global_vars_to_local(nir); nir_validate_shader(nir); - nir_lower_tex(nir); + nir_lower_tex(nir, &tex_options); nir_validate_shader(nir); nir_normalize_cubemap_coords(nir); |