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author | Dylan Baker <[email protected]> | 2018-06-29 10:35:37 -0700 |
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committer | Dylan Baker <[email protected]> | 2018-06-29 10:36:11 -0700 |
commit | f7e89b2f48c6fbbe5b3cedb1a9fcc1b4d47e64b0 (patch) | |
tree | ae438a63cc848ed4f991a0a4902861eda85a77d3 | |
parent | 765fdbe2f80a31f8abe070a43a4c64e2ad839398 (diff) |
docs: Add release notes for 18.1.3mesa-18.1.3
-rw-r--r-- | docs/relnotes/18.1.3.html | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/docs/relnotes/18.1.3.html b/docs/relnotes/18.1.3.html new file mode 100644 index 00000000000..ee43368ddd5 --- /dev/null +++ b/docs/relnotes/18.1.3.html @@ -0,0 +1,167 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 18.1.3 Release Notes / June 29 2018</h1> + +<p> +Mesa 18.1.3 is a bug fix release which fixes bugs found since the 18.1.2 release. +</p> +<p> +Mesa 18.1.2 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is <strong>only</strong> available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD mesa-18.1.3.tar.gz +TBD mesa-18.1.3.tar.xz +</pre> + + +<h2>New features</h2> + +<p>None</p> + +<h2>Bug fixes</h2> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105396">Bug 105396</a> - tc compatible htile sets depth of htiles of discarded fragments to 1.0</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105399">Bug 105399</a> - [snb] GPU hang: after geometry shader emits no geometry, the program hangs</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106756">Bug 106756</a> - Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on VEGA but works ON POLARIS</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106774">Bug 106774</a> - GLSL IR copy propagates loads of SSBOs</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106903">Bug 106903</a> - radv: Fragment shader output goes to wrong attachments when render targets are sparse</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106907">Bug 106907</a> - Correct Transform Feedback Varyings information is expected after using ProgramBinary</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106912">Bug 106912</a> - radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106980">Bug 106980</a> - Basemark GPU vulkan benchmark fails.</li> + +</ul> + +<h2>Changes</h2> +<p>Andrii Simiklit (1):</p> +<ul> + <li>i965/gen6/gs: Handle case where a GS doesn't allocate VUE</li> +</ul> + +<p>Bas Nieuwenhuizen (2):</p> +<ul> + <li>radv: Fix output for sparse MRTs.</li> + <li>ac/surface: Set compressZ for stencil-only surfaces.</li> +</ul> + +<p>Christian Gmeiner (1):</p> +<ul> + <li>util/bitset: include util/macro.h</li> +</ul> + +<p>Dave Airlie (1):</p> +<ul> + <li>glsl: allow standalone semicolons outside main()</li> +</ul> + +<p>Dylan Baker (8):</p> +<ul> + <li>docs: Add release notes for 18.1.2</li> + <li>cherry-ignore: Add 587e712eda95c31d88ea9d20e59ad0ae59afef4f</li> + <li>meson: Fix auto option for va</li> + <li>meson: Fix auto option for xvmc</li> + <li>meson: Correct behavior of vdpau=auto</li> + <li>cherry-ignore: Ignore cac7ab1192eefdd8d8b3f25053fb006b5c330eb8</li> + <li>cherry-ignore: add a2f5292c82ad07731d633b36a663e46adc181db9</li> + <li>VERSION: bump version to 18.1.3</li> +</ul> + +<p>Emil Velikov (2):</p> +<ul> + <li>configure: use compliant grep regex checks</li> + <li>glsl/tests/glcpp: reinstate "error out if no tests found"</li> +</ul> + +<p>Eric Engestrom (3):</p> +<ul> + <li>radv: fix reported number of available VGPRs</li> + <li>radv: fix bitwise check</li> + <li>meson: fix i965/anv/isl genX static lib names</li> +</ul> + +<p>Ian Romanick (2):</p> +<ul> + <li>glsl: Don't copy propagate from SSBO or shared variables either</li> + <li>glsl: Don't copy propagate elements from SSBO or shared variables either</li> +</ul> + +<p>Jason Ekstrand (2):</p> +<ul> + <li>nir: Handle call instructions in foreach_src</li> + <li>nir/validate: Use the type from the tail of call parameter derefs</li> +</ul> + +<p>Lukas Rusak (2):</p> +<ul> + <li>meson: only build vl_winsys_dri.c when x11 platform is used</li> + <li>meson: fix private libs when building without glx</li> +</ul> + +<p>Marek Olšák (5):</p> +<ul> + <li>radeonsi/gfx9: fix si_get_buffer_from_descriptors for 48-bit pointers</li> + <li>ac/gpu_info: report real total memory sizes</li> + <li>ac/gpu_info: add kernel_flushes_hdp_before_ib</li> + <li>radeonsi: always put persistent buffers into GTT on radeon</li> + <li>mesa: fix glGetInteger64v for arrays of integers</li> +</ul> + +<p>Rob Clark (1):</p> +<ul> + <li>freedreno/ir3: fix base_vertex</li> +</ul> + +<p>Samuel Pitoiset (6):</p> +<ul> + <li>radv: don't fast clear HTILE for 16-bit depth surfaces on GFX8</li> + <li>radv: update the ZRANGE_PRECISION value for the TC-compat bug</li> + <li>radv: fix emitting the TCS regs on GFX9</li> + <li>radv: fix HTILE metadata initialization in presence of subpass clears</li> + <li>radv: ignore pInheritanceInfo for primary command buffers</li> + <li>radv: use separate bind points for the dynamic buffers</li> +</ul> + +<p>Tapani Pälli (1):</p> +<ul> + <li>glsl: serialize data from glTransformFeedbackVaryings</li> +</ul> + +<p>Tomeu Vizoso (1):</p> +<ul> + <li>virgl: Remove debugging left-overs</li> +</ul> + + +</div> +</body> +</html> |