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authorOlivier Lauffenburger <[email protected]>2017-07-06 09:45:00 -0600
committerBrian Paul <[email protected]>2017-07-07 12:22:34 -0600
commitf5c8bb1e00f358e05ed21f8ed69c9fc3803bf95f (patch)
treefbee0141a92e05c7da1c3e69271a9257122f5ebe
parent1d0bdfb56d77e50f2c3d822220fc906cffd5ebb9 (diff)
vbo: fix glPrimitiveRestartNV crash inside a display list
glPrimitiveRestartNV crashes when it is called during the compilation of a display list. There are two reasons: - ctx->Driver.CurrentSavePrimitive is not set to the current primitive - save_PrimitiveRestartNV() calls _save_Begin() which only sets an OpenGL error, instead of calling vbo_save_NotifyBegin(). This patch correctly calls vbo_save_NotifyBegin() but it detects the current primitive mode by looking at the latest saved primitive. Additional work by Brian Paul Signed-off-by: Olivier Lauffenburger <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101464 Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
-rw-r--r--src/mesa/vbo/vbo_save_api.c20
1 files changed, 15 insertions, 5 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index a42a3c3db7d..aab5f549d72 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1108,13 +1108,23 @@ _save_Begin(GLenum mode)
static void GLAPIENTRY
_save_PrimitiveRestartNV(void)
{
- GLenum curPrim;
GET_CURRENT_CONTEXT(ctx);
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
- curPrim = ctx->Driver.CurrentSavePrimitive;
-
- _save_End();
- _save_Begin(curPrim);
+ if (save->prim_count == 0) {
+ /* We're not inside a glBegin/End pair, so calling glPrimitiverRestartNV
+ * is an error.
+ */
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION,
+ "glPrimitiveRestartNV called outside glBegin/End");
+ } else {
+ /* get current primitive mode */
+ GLenum curPrim = save->prim[save->prim_count - 1].mode;
+
+ /* restart primitive */
+ CALL_End(GET_DISPATCH(), ());
+ vbo_save_NotifyBegin(ctx, curPrim);
+ }
}