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authorJason Ekstrand <[email protected]>2016-07-14 18:01:29 -0700
committerJason Ekstrand <[email protected]>2016-07-15 15:48:21 -0700
commitf124f4a394680f8a1847339770c8d245282bbe01 (patch)
tree915db073a83ad8cf6cdfd1d90d0f8ae35645584d
parenta2e7b2e6538a87c60219319456f55cb42298745c (diff)
anv: Enable independentBlend on gen7
We can totally do it, we were just only setting up one BLEND_STATE and, now that the code is unified with gen8, we should be handling it correctly. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
-rw-r--r--src/intel/vulkan/anv_device.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index f181eb78ddf..2e91980d328 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -372,7 +372,7 @@ void anv_GetPhysicalDeviceFeatures(
.robustBufferAccess = true,
.fullDrawIndexUint32 = true,
.imageCubeArray = false,
- .independentBlend = pdevice->info->gen >= 8,
+ .independentBlend = true,
.geometryShader = true,
.tessellationShader = false,
.sampleRateShading = false,