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authorBrian Paul <[email protected]>2005-04-15 16:05:14 +0000
committerBrian Paul <[email protected]>2005-04-15 16:05:14 +0000
commitefb41b07ff213735e8ea08f38a7799f9d80459fc (patch)
tree069cde95afccbf1ba5f4bc260ddb04a857ea0992
parent78803b2667c1dfe1dc47e09b61a4c29303e09d0b (diff)
remove carriage returns
-rw-r--r--src/mesa/main/config.h28
-rw-r--r--src/mesa/main/get.c11260
-rw-r--r--src/mesa/main/mtypes.h4
-rw-r--r--src/mesa/shader/slang/library/slang_shader_syn.h1514
-rw-r--r--src/mesa/shader/slang/slang_compile.c4072
-rw-r--r--src/mesa/shader/slang/slang_compile.h494
6 files changed, 8686 insertions, 8686 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index fb975d67293..a5c4d2c0d93 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -199,19 +199,19 @@
#define MAX_PROGRAM_LOCAL_PARAMS 96
#define MAX_PROGRAM_MATRICES 8
#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
-/*@}*/
-
-/** For GL_ARB_fragment_shader */
-/*@{*/
-#define MAX_FRAGMENT_UNIFORM_COMPONENTS 64
-/*@}*/
-
-/** For GL_ARB_vertex_shader */
-/*@{*/
-#define MAX_VERTEX_UNIFORM_COMPONENTS 512
-#define MAX_VARYING_FLOATS 32
-#define MAX_VERTEX_TEXTURE_IMAGE_UNITS 0
-#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS)
+/*@}*/
+
+/** For GL_ARB_fragment_shader */
+/*@{*/
+#define MAX_FRAGMENT_UNIFORM_COMPONENTS 64
+/*@}*/
+
+/** For GL_ARB_vertex_shader */
+/*@{*/
+#define MAX_VERTEX_UNIFORM_COMPONENTS 512
+#define MAX_VARYING_FLOATS 32
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS 0
+#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS)
/*@}*/
@@ -307,7 +307,7 @@
#define FEATURE_windowpos _HAVE_FULL_GL
#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
-#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
+#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL
#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 629de5b72b9..4e346fb14bf 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1,5630 +1,5630 @@
-
-/***
- *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
- ***/
-
-#include "glheader.h"
-#include "context.h"
-#include "enable.h"
-#include "extensions.h"
-#include "fbobject.h"
-#include "get.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "texcompress.h"
-
-
-#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
-
-#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
-
-#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
-#define ENUM_TO_INT(E) ( (GLint) (E) )
-#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
-
-#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
-#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
-
-
-/* Check if named extension is enabled, if not generate error and return */
-
-#define CHECK1(E1, str, PNAME) \
- if (!ctx->Extensions.E1) { \
- _mesa_error(ctx, GL_INVALID_VALUE, \
- "glGet" str "v(0x%x)", (int) PNAME); \
- return; \
- }
-
-#define CHECK2(E1, E2, str, PNAME) \
- if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \
- _mesa_error(ctx, GL_INVALID_VALUE, \
- "glGet" str "v(0x%x)", (int) PNAME); \
- return; \
- }
-
-#define CHECK_EXTENSION_B(EXTNAME, PNAME) \
- CHECK1(EXTNAME, "Boolean", PNAME )
-
-#define CHECK_EXTENSION_I(EXTNAME, PNAME) \
- CHECK1(EXTNAME, "Integer", PNAME )
-
-#define CHECK_EXTENSION_F(EXTNAME, PNAME) \
- CHECK1(EXTNAME, "Float", PNAME )
-
-
-/**
- * Helper routine.
- */
-static GLenum
-pixel_texgen_mode(const GLcontext *ctx)
-{
- if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) {
- if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
- return GL_RGBA;
- }
- else {
- return GL_RGB;
- }
- }
- else {
- if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
- return GL_ALPHA;
- }
- else {
- return GL_NONE;
- }
- }
-}
-
-void GLAPIENTRY
-_mesa_GetBooleanv( GLenum pname, GLboolean *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!params)
- return;
-
- if (ctx->Driver.GetBooleanv &&
- ctx->Driver.GetBooleanv(ctx, pname, params))
- return;
-
- switch (pname) {
- case GL_ACCUM_RED_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->Visual.accumRedBits);
- break;
- case GL_ACCUM_GREEN_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->Visual.accumGreenBits);
- break;
- case GL_ACCUM_BLUE_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->Visual.accumBlueBits);
- break;
- case GL_ACCUM_ALPHA_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->Visual.accumAlphaBits);
- break;
- case GL_ACCUM_CLEAR_VALUE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[3]);
- break;
- case GL_ALPHA_BIAS:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias);
- break;
- case GL_ALPHA_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->Visual.alphaBits);
- break;
- case GL_ALPHA_SCALE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaScale);
- break;
- case GL_ALPHA_TEST:
- params[0] = ctx->Color.AlphaEnabled;
- break;
- case GL_ALPHA_TEST_FUNC:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.AlphaFunc);
- break;
- case GL_ALPHA_TEST_REF:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Color.AlphaRef);
- break;
- case GL_ATTRIB_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(ctx->AttribStackDepth);
- break;
- case GL_AUTO_NORMAL:
- params[0] = ctx->Eval.AutoNormal;
- break;
- case GL_AUX_BUFFERS:
- params[0] = INT_TO_BOOLEAN(ctx->Visual.numAuxBuffers);
- break;
- case GL_BLEND:
- params[0] = ctx->Color.BlendEnabled;
- break;
- case GL_BLEND_DST:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
- break;
- case GL_BLEND_SRC:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
- break;
- case GL_BLEND_SRC_RGB_EXT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
- break;
- case GL_BLEND_DST_RGB_EXT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
- break;
- case GL_BLEND_SRC_ALPHA_EXT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcA);
- break;
- case GL_BLEND_DST_ALPHA_EXT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstA);
- break;
- case GL_BLEND_EQUATION:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationRGB );
- break;
- case GL_BLEND_EQUATION_ALPHA_EXT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationA );
- break;
- case GL_BLEND_COLOR_EXT:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[3]);
- break;
- case GL_BLUE_BIAS:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias);
- break;
- case GL_BLUE_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->Visual.blueBits);
- break;
- case GL_BLUE_SCALE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueScale);
- break;
- case GL_CLIENT_ATTRIB_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(ctx->ClientAttribStackDepth);
- break;
- case GL_CLIP_PLANE0:
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 0) & 1;
- break;
- case GL_CLIP_PLANE1:
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 1) & 1;
- break;
- case GL_CLIP_PLANE2:
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 2) & 1;
- break;
- case GL_CLIP_PLANE3:
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 3) & 1;
- break;
- case GL_CLIP_PLANE4:
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 4) & 1;
- break;
- case GL_CLIP_PLANE5:
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 5) & 1;
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[3]);
- break;
- case GL_COLOR_MATERIAL:
- params[0] = ctx->Light.ColorMaterialEnabled;
- break;
- case GL_COLOR_MATERIAL_FACE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialFace);
- break;
- case GL_COLOR_MATERIAL_PARAMETER:
- params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode);
- break;
- case GL_COLOR_WRITEMASK:
- params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
- params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
- params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
- params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
- break;
- case GL_CULL_FACE:
- params[0] = ctx->Polygon.CullFlag;
- break;
- case GL_CULL_FACE_MODE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode);
- break;
- case GL_CURRENT_COLOR:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
- }
- break;
- case GL_CURRENT_INDEX:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Index);
- }
- break;
- case GL_CURRENT_NORMAL:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
- }
- break;
- case GL_CURRENT_RASTER_COLOR:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[3]);
- break;
- case GL_CURRENT_RASTER_DISTANCE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance);
- break;
- case GL_CURRENT_RASTER_INDEX:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex);
- break;
- case GL_CURRENT_RASTER_POSITION:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[3]);
- break;
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- {
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]);
- }
- break;
- case GL_CURRENT_RASTER_POSITION_VALID:
- params[0] = ctx->Current.RasterPosValid;
- break;
- case GL_CURRENT_TEXTURE_COORDS:
- {
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
- }
- break;
- case GL_DEPTH_BIAS:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthBias);
- break;
- case GL_DEPTH_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->Visual.depthBits);
- break;
- case GL_DEPTH_CLEAR_VALUE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear);
- break;
- case GL_DEPTH_FUNC:
- params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func);
- break;
- case GL_DEPTH_RANGE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Viewport.Near);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Viewport.Far);
- break;
- case GL_DEPTH_SCALE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthScale);
- break;
- case GL_DEPTH_TEST:
- params[0] = ctx->Depth.Test;
- break;
- case GL_DEPTH_WRITEMASK:
- params[0] = ctx->Depth.Mask;
- break;
- case GL_DITHER:
- params[0] = ctx->Color.DitherFlag;
- break;
- case GL_DOUBLEBUFFER:
- params[0] = ctx->Visual.doubleBufferMode;
- break;
- case GL_DRAW_BUFFER:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]);
- break;
- case GL_EDGE_FLAG:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.EdgeFlag;
- }
- break;
- case GL_FEEDBACK_BUFFER_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize);
- break;
- case GL_FEEDBACK_BUFFER_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Feedback.Type);
- break;
- case GL_FOG:
- params[0] = ctx->Fog.Enabled;
- break;
- case GL_FOG_COLOR:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[3]);
- break;
- case GL_FOG_DENSITY:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Density);
- break;
- case GL_FOG_END:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.End);
- break;
- case GL_FOG_HINT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.Fog);
- break;
- case GL_FOG_INDEX:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Index);
- break;
- case GL_FOG_MODE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Fog.Mode);
- break;
- case GL_FOG_START:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Start);
- break;
- case GL_FRONT_FACE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontFace);
- break;
- case GL_GREEN_BIAS:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias);
- break;
- case GL_GREEN_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->Visual.greenBits);
- break;
- case GL_GREEN_SCALE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale);
- break;
- case GL_INDEX_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->Visual.indexBits);
- break;
- case GL_INDEX_CLEAR_VALUE:
- params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex);
- break;
- case GL_INDEX_MODE:
- params[0] = !ctx->Visual.rgbMode;
- break;
- case GL_INDEX_OFFSET:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset);
- break;
- case GL_INDEX_SHIFT:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexShift);
- break;
- case GL_INDEX_WRITEMASK:
- params[0] = INT_TO_BOOLEAN(ctx->Color.IndexMask);
- break;
- case GL_LIGHT0:
- params[0] = ctx->Light.Light[0].Enabled;
- break;
- case GL_LIGHT1:
- params[0] = ctx->Light.Light[1].Enabled;
- break;
- case GL_LIGHT2:
- params[0] = ctx->Light.Light[2].Enabled;
- break;
- case GL_LIGHT3:
- params[0] = ctx->Light.Light[3].Enabled;
- break;
- case GL_LIGHT4:
- params[0] = ctx->Light.Light[4].Enabled;
- break;
- case GL_LIGHT5:
- params[0] = ctx->Light.Light[5].Enabled;
- break;
- case GL_LIGHT6:
- params[0] = ctx->Light.Light[6].Enabled;
- break;
- case GL_LIGHT7:
- params[0] = ctx->Light.Light[7].Enabled;
- break;
- case GL_LIGHTING:
- params[0] = ctx->Light.Enabled;
- break;
- case GL_LIGHT_MODEL_AMBIENT:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[3]);
- break;
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- params[0] = ENUM_TO_BOOLEAN(ctx->Light.Model.ColorControl);
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- params[0] = ctx->Light.Model.LocalViewer;
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- params[0] = ctx->Light.Model.TwoSide;
- break;
- case GL_LINE_SMOOTH:
- params[0] = ctx->Line.SmoothFlag;
- break;
- case GL_LINE_SMOOTH_HINT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.LineSmooth);
- break;
- case GL_LINE_STIPPLE:
- params[0] = ctx->Line.StippleFlag;
- break;
- case GL_LINE_STIPPLE_PATTERN:
- params[0] = INT_TO_BOOLEAN(ctx->Line.StipplePattern);
- break;
- case GL_LINE_STIPPLE_REPEAT:
- params[0] = INT_TO_BOOLEAN(ctx->Line.StippleFactor);
- break;
- case GL_LINE_WIDTH:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Line.Width);
- break;
- case GL_LINE_WIDTH_GRANULARITY:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.LineWidthGranularity);
- break;
- case GL_LINE_WIDTH_RANGE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidthAA);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidthAA);
- break;
- case GL_ALIASED_LINE_WIDTH_RANGE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidth);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidth);
- break;
- case GL_LIST_BASE:
- params[0] = INT_TO_BOOLEAN(ctx->List.ListBase);
- break;
- case GL_LIST_INDEX:
- params[0] = INT_TO_BOOLEAN(ctx->ListState.CurrentListNum);
- break;
- case GL_LIST_MODE:
- {
- GLenum mode;
- if (!ctx->CompileFlag)
- mode = 0;
- else if (ctx->ExecuteFlag)
- mode = GL_COMPILE_AND_EXECUTE;
- else
- mode = GL_COMPILE;
- params[0] = ENUM_TO_BOOLEAN(mode);
- }
- break;
- case GL_INDEX_LOGIC_OP:
- params[0] = ctx->Color.IndexLogicOpEnabled;
- break;
- case GL_COLOR_LOGIC_OP:
- params[0] = ctx->Color.ColorLogicOpEnabled;
- break;
- case GL_LOGIC_OP_MODE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.LogicOp);
- break;
- case GL_MAP1_COLOR_4:
- params[0] = ctx->Eval.Map1Color4;
- break;
- case GL_MAP1_GRID_DOMAIN:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u1);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u2);
- break;
- case GL_MAP1_GRID_SEGMENTS:
- params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid1un);
- break;
- case GL_MAP1_INDEX:
- params[0] = ctx->Eval.Map1Index;
- break;
- case GL_MAP1_NORMAL:
- params[0] = ctx->Eval.Map1Normal;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- params[0] = ctx->Eval.Map1TextureCoord1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- params[0] = ctx->Eval.Map1TextureCoord2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- params[0] = ctx->Eval.Map1TextureCoord3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- params[0] = ctx->Eval.Map1TextureCoord4;
- break;
- case GL_MAP1_VERTEX_3:
- params[0] = ctx->Eval.Map1Vertex3;
- break;
- case GL_MAP1_VERTEX_4:
- params[0] = ctx->Eval.Map1Vertex4;
- break;
- case GL_MAP2_COLOR_4:
- params[0] = ctx->Eval.Map2Color4;
- break;
- case GL_MAP2_GRID_DOMAIN:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u1);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u2);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v1);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v2);
- break;
- case GL_MAP2_GRID_SEGMENTS:
- params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2un);
- params[1] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2vn);
- break;
- case GL_MAP2_INDEX:
- params[0] = ctx->Eval.Map2Index;
- break;
- case GL_MAP2_NORMAL:
- params[0] = ctx->Eval.Map2Normal;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- params[0] = ctx->Eval.Map2TextureCoord1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- params[0] = ctx->Eval.Map2TextureCoord2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- params[0] = ctx->Eval.Map2TextureCoord3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- params[0] = ctx->Eval.Map2TextureCoord4;
- break;
- case GL_MAP2_VERTEX_3:
- params[0] = ctx->Eval.Map2Vertex3;
- break;
- case GL_MAP2_VERTEX_4:
- params[0] = ctx->Eval.Map2Vertex4;
- break;
- case GL_MAP_COLOR:
- params[0] = ctx->Pixel.MapColorFlag;
- break;
- case GL_MAP_STENCIL:
- params[0] = ctx->Pixel.MapStencilFlag;
- break;
- case GL_MATRIX_MODE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Transform.MatrixMode);
- break;
- case GL_MAX_ATTRIB_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH);
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH);
- break;
- case GL_MAX_CLIP_PLANES:
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxClipPlanes);
- break;
- case GL_MAX_ELEMENTS_VERTICES:
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
- break;
- case GL_MAX_ELEMENTS_INDICES:
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
- break;
- case GL_MAX_EVAL_ORDER:
- params[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER);
- break;
- case GL_MAX_LIGHTS:
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxLights);
- break;
- case GL_MAX_LIST_NESTING:
- params[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING);
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH);
- break;
- case GL_MAX_NAME_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH);
- break;
- case GL_MAX_PIXEL_MAP_TABLE:
- params[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE);
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH);
- break;
- case GL_MAX_TEXTURE_SIZE:
- params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.MaxTextureLevels - 1));
- break;
- case GL_MAX_3D_TEXTURE_SIZE:
- params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.Max3DTextureLevels - 1));
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH);
- break;
- case GL_MAX_VIEWPORT_DIMS:
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxViewportWidth);
- params[1] = INT_TO_BOOLEAN(ctx->Const.MaxViewportHeight);
- break;
- case GL_MODELVIEW_MATRIX:
- {
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_MODELVIEW_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(ctx->ModelviewMatrixStack.Depth + 1);
- break;
- case GL_NAME_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(ctx->Select.NameStackDepth);
- break;
- case GL_NORMALIZE:
- params[0] = ctx->Transform.Normalize;
- break;
- case GL_PACK_ALIGNMENT:
- params[0] = INT_TO_BOOLEAN(ctx->Pack.Alignment);
- break;
- case GL_PACK_LSB_FIRST:
- params[0] = ctx->Pack.LsbFirst;
- break;
- case GL_PACK_ROW_LENGTH:
- params[0] = INT_TO_BOOLEAN(ctx->Pack.RowLength);
- break;
- case GL_PACK_SKIP_PIXELS:
- params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipPixels);
- break;
- case GL_PACK_SKIP_ROWS:
- params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipRows);
- break;
- case GL_PACK_SWAP_BYTES:
- params[0] = ctx->Pack.SwapBytes;
- break;
- case GL_PACK_SKIP_IMAGES_EXT:
- params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipImages);
- break;
- case GL_PACK_IMAGE_HEIGHT_EXT:
- params[0] = INT_TO_BOOLEAN(ctx->Pack.ImageHeight);
- break;
- case GL_PACK_INVERT_MESA:
- params[0] = ctx->Pack.Invert;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection);
- break;
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapAtoAsize);
- break;
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapBtoBsize);
- break;
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapGtoGsize);
- break;
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoAsize);
- break;
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoBsize);
- break;
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoGsize);
- break;
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoIsize);
- break;
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoRsize);
- break;
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapRtoRsize);
- break;
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapStoSsize);
- break;
- case GL_POINT_SIZE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size);
- break;
- case GL_POINT_SIZE_GRANULARITY:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.PointSizeGranularity);
- break;
- case GL_POINT_SIZE_RANGE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSizeAA);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSizeAA);
- break;
- case GL_ALIASED_POINT_SIZE_RANGE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSize);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSize);
- break;
- case GL_POINT_SMOOTH:
- params[0] = ctx->Point.SmoothFlag;
- break;
- case GL_POINT_SMOOTH_HINT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PointSmooth);
- break;
- case GL_POINT_SIZE_MIN_EXT:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MinSize);
- break;
- case GL_POINT_SIZE_MAX_EXT:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MaxSize);
- break;
- case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Threshold);
- break;
- case GL_DISTANCE_ATTENUATION_EXT:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Params[0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Point.Params[1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Point.Params[2]);
- break;
- case GL_POLYGON_MODE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontMode);
- params[1] = ENUM_TO_BOOLEAN(ctx->Polygon.BackMode);
- break;
- case GL_POLYGON_OFFSET_BIAS_EXT:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits);
- break;
- case GL_POLYGON_OFFSET_FACTOR:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetFactor );
- break;
- case GL_POLYGON_OFFSET_UNITS:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits );
- break;
- case GL_POLYGON_SMOOTH:
- params[0] = ctx->Polygon.SmoothFlag;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PolygonSmooth);
- break;
- case GL_POLYGON_STIPPLE:
- params[0] = ctx->Polygon.StippleFlag;
- break;
- case GL_PROJECTION_MATRIX:
- {
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_PROJECTION_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(ctx->ProjectionMatrixStack.Depth + 1);
- break;
- case GL_READ_BUFFER:
- params[0] = ENUM_TO_BOOLEAN(ctx->Pixel.ReadBuffer);
- break;
- case GL_RED_BIAS:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias);
- break;
- case GL_RED_BITS:
- params[0] = INT_TO_BOOLEAN( ctx->Visual.redBits );
- break;
- case GL_RED_SCALE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale);
- break;
- case GL_RENDER_MODE:
- params[0] = ENUM_TO_BOOLEAN(ctx->RenderMode);
- break;
- case GL_RESCALE_NORMAL:
- params[0] = ctx->Transform.RescaleNormals;
- break;
- case GL_RGBA_MODE:
- params[0] = ctx->Visual.rgbMode;
- break;
- case GL_SCISSOR_BOX:
- params[0] = INT_TO_BOOLEAN(ctx->Scissor.X);
- params[1] = INT_TO_BOOLEAN(ctx->Scissor.Y);
- params[2] = INT_TO_BOOLEAN(ctx->Scissor.Width);
- params[3] = INT_TO_BOOLEAN(ctx->Scissor.Height);
- break;
- case GL_SCISSOR_TEST:
- params[0] = ctx->Scissor.Enabled;
- break;
- case GL_SELECTION_BUFFER_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Select.BufferSize);
- break;
- case GL_SHADE_MODEL:
- params[0] = ENUM_TO_BOOLEAN(ctx->Light.ShadeModel);
- break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- params[0] = ctx->Texture.SharedPalette;
- break;
- case GL_STENCIL_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->Visual.stencilBits);
- break;
- case GL_STENCIL_CLEAR_VALUE:
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.Clear);
- break;
- case GL_STENCIL_FAIL:
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_FUNC:
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_REF:
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_TEST:
- params[0] = ctx->Stencil.Enabled;
- break;
- case GL_STENCIL_VALUE_MASK:
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_WRITEMASK:
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
- break;
- case GL_STEREO:
- params[0] = ctx->Visual.stereoMode;
- break;
- case GL_SUBPIXEL_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->Const.SubPixelBits);
- break;
- case GL_TEXTURE_1D:
- params[0] = _mesa_IsEnabled(GL_TEXTURE_1D);
- break;
- case GL_TEXTURE_2D:
- params[0] = _mesa_IsEnabled(GL_TEXTURE_2D);
- break;
- case GL_TEXTURE_3D:
- params[0] = _mesa_IsEnabled(GL_TEXTURE_3D);
- break;
- case GL_TEXTURE_BINDING_1D:
- params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
- break;
- case GL_TEXTURE_BINDING_2D:
- params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
- break;
- case GL_TEXTURE_BINDING_3D:
- params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
- break;
- case GL_TEXTURE_ENV_COLOR:
- {
- const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
- params[0] = FLOAT_TO_BOOLEAN(color[0]);
- params[1] = FLOAT_TO_BOOLEAN(color[1]);
- params[2] = FLOAT_TO_BOOLEAN(color[2]);
- params[3] = FLOAT_TO_BOOLEAN(color[3]);
- }
- break;
- case GL_TEXTURE_ENV_MODE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
- break;
- case GL_TEXTURE_GEN_S:
- params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
- break;
- case GL_TEXTURE_GEN_T:
- params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0);
- break;
- case GL_TEXTURE_GEN_R:
- params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0);
- break;
- case GL_TEXTURE_GEN_Q:
- params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0);
- break;
- case GL_TEXTURE_MATRIX:
- {
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_TEXTURE_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
- break;
- case GL_UNPACK_ALIGNMENT:
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment);
- break;
- case GL_UNPACK_LSB_FIRST:
- params[0] = ctx->Unpack.LsbFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.RowLength);
- break;
- case GL_UNPACK_SKIP_PIXELS:
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipPixels);
- break;
- case GL_UNPACK_SKIP_ROWS:
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipRows);
- break;
- case GL_UNPACK_SWAP_BYTES:
- params[0] = ctx->Unpack.SwapBytes;
- break;
- case GL_UNPACK_SKIP_IMAGES_EXT:
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipImages);
- break;
- case GL_UNPACK_IMAGE_HEIGHT_EXT:
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.ImageHeight);
- break;
- case GL_UNPACK_CLIENT_STORAGE_APPLE:
- params[0] = ctx->Unpack.ClientStorage;
- break;
- case GL_VIEWPORT:
- params[0] = INT_TO_BOOLEAN(ctx->Viewport.X);
- params[1] = INT_TO_BOOLEAN(ctx->Viewport.Y);
- params[2] = INT_TO_BOOLEAN(ctx->Viewport.Width);
- params[3] = INT_TO_BOOLEAN(ctx->Viewport.Height);
- break;
- case GL_ZOOM_X:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomX);
- break;
- case GL_ZOOM_Y:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY);
- break;
- case GL_VERTEX_ARRAY:
- params[0] = ctx->Array.Vertex.Enabled;
- break;
- case GL_VERTEX_ARRAY_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Size);
- break;
- case GL_VERTEX_ARRAY_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Vertex.Type);
- break;
- case GL_VERTEX_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Stride);
- break;
- case GL_VERTEX_ARRAY_COUNT_EXT:
- params[0] = INT_TO_BOOLEAN(0);
- break;
- case GL_NORMAL_ARRAY:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Enabled);
- break;
- case GL_NORMAL_ARRAY_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Type);
- break;
- case GL_NORMAL_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.Stride);
- break;
- case GL_NORMAL_ARRAY_COUNT_EXT:
- params[0] = INT_TO_BOOLEAN(0);
- break;
- case GL_COLOR_ARRAY:
- params[0] = ctx->Array.Color.Enabled;
- break;
- case GL_COLOR_ARRAY_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Size);
- break;
- case GL_COLOR_ARRAY_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Color.Type);
- break;
- case GL_COLOR_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Stride);
- break;
- case GL_COLOR_ARRAY_COUNT_EXT:
- params[0] = INT_TO_BOOLEAN(0);
- break;
- case GL_INDEX_ARRAY:
- params[0] = ctx->Array.Index.Enabled;
- break;
- case GL_INDEX_ARRAY_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Index.Type);
- break;
- case GL_INDEX_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Index.Stride);
- break;
- case GL_INDEX_ARRAY_COUNT_EXT:
- params[0] = INT_TO_BOOLEAN(0);
- break;
- case GL_TEXTURE_COORD_ARRAY:
- params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
- break;
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size);
- break;
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
- break;
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride);
- break;
- case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
- params[0] = INT_TO_BOOLEAN(0);
- break;
- case GL_EDGE_FLAG_ARRAY:
- params[0] = ctx->Array.EdgeFlag.Enabled;
- break;
- case GL_EDGE_FLAG_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.Stride);
- break;
- case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
- params[0] = INT_TO_BOOLEAN(0);
- break;
- case GL_MAX_TEXTURE_UNITS_ARB:
- CHECK_EXTENSION_B(ARB_multitexture, pname);
- params[0] = INT_TO_BOOLEAN(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
- break;
- case GL_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_B(ARB_multitexture, pname);
- params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
- break;
- case GL_CLIENT_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_B(ARB_multitexture, pname);
- params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
- params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
- break;
- case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
- CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
- break;
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
- CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
- params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
- break;
- case GL_TEXTURE_COMPRESSION_HINT_ARB:
- CHECK_EXTENSION_B(ARB_texture_compression, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression);
- break;
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_B(ARB_texture_compression, pname);
- params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL));
- break;
- case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_B(ARB_texture_compression, pname);
- {
- GLint formats[100];
- GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
- for (i = 0; i < n; i++)
- params[i] = ENUM_TO_BOOLEAN(formats[i]);
- }
- break;
- case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
- CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst);
- break;
- case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
- CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount);
- break;
- case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_OCCLUSION_TEST_HP:
- CHECK_EXTENSION_B(HP_occlusion_test, pname);
- params[0] = ctx->Depth.OcclusionTest;
- break;
- case GL_OCCLUSION_TEST_RESULT_HP:
- CHECK_EXTENSION_B(HP_occlusion_test, pname);
- {
- if (ctx->Depth.OcclusionTest)
- params[0] = ctx->OcclusionResult;
- else
- params[0] = ctx->OcclusionResultSaved;
- /* reset flag now */
- ctx->OcclusionResult = GL_FALSE;
- ctx->OcclusionResultSaved = GL_FALSE;
- return;
- }
- break;
- case GL_PIXEL_TEXTURE_SGIS:
- CHECK_EXTENSION_B(SGIS_pixel_texture, pname);
- params[0] = ctx->Pixel.PixelTextureEnabled;
- break;
- case GL_PIXEL_TEX_GEN_SGIX:
- CHECK_EXTENSION_B(SGIX_pixel_texture, pname);
- params[0] = ctx->Pixel.PixelTextureEnabled;
- break;
- case GL_PIXEL_TEX_GEN_MODE_SGIX:
- CHECK_EXTENSION_B(SGIX_pixel_texture, pname);
- params[0] = ENUM_TO_BOOLEAN(pixel_texgen_mode(ctx));
- break;
- case GL_COLOR_MATRIX_SGI:
- {
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
- params[0] = INT_TO_BOOLEAN(ctx->ColorMatrixStack.Depth + 1);
- break;
- case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
- params[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH);
- break;
- case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[0]);
- break;
- case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[1]);
- break;
- case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[2]);
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[3]);
- break;
- case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[0]);
- break;
- case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[1]);
- break;
- case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[2]);
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]);
- break;
- case GL_CONVOLUTION_1D_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = ctx->Pixel.Convolution1DEnabled;
- break;
- case GL_CONVOLUTION_2D_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = ctx->Pixel.Convolution2DEnabled;
- break;
- case GL_SEPARABLE_2D_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = ctx->Pixel.Separable2DEnabled;
- break;
- case GL_POST_CONVOLUTION_RED_SCALE_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]);
- break;
- case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]);
- break;
- case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]);
- break;
- case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]);
- break;
- case GL_POST_CONVOLUTION_RED_BIAS_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]);
- break;
- case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]);
- break;
- case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]);
- break;
- case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]);
- break;
- case GL_HISTOGRAM:
- CHECK_EXTENSION_B(EXT_histogram, pname);
- params[0] = ctx->Pixel.HistogramEnabled;
- break;
- case GL_MINMAX:
- CHECK_EXTENSION_B(EXT_histogram, pname);
- params[0] = ctx->Pixel.MinMaxEnabled;
- break;
- case GL_COLOR_TABLE_SGI:
- CHECK_EXTENSION_B(SGI_color_table, pname);
- params[0] = ctx->Pixel.ColorTableEnabled;
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- CHECK_EXTENSION_B(SGI_color_table, pname);
- params[0] = ctx->Pixel.PostConvolutionColorTableEnabled;
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- CHECK_EXTENSION_B(SGI_color_table, pname);
- params[0] = ctx->Pixel.PostColorMatrixColorTableEnabled;
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- CHECK_EXTENSION_B(SGI_texture_color_table, pname);
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
- break;
- case GL_COLOR_SUM_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
- params[0] = ctx->Fog.ColorSumEnabled;
- break;
- case GL_CURRENT_SECONDARY_COLOR_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
- }
- break;
- case GL_SECONDARY_COLOR_ARRAY_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
- params[0] = ctx->Array.SecondaryColor.Enabled;
- break;
- case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.SecondaryColor.Type);
- break;
- case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Stride);
- break;
- case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Size);
- break;
- case GL_CURRENT_FOG_COORDINATE_EXT:
- CHECK_EXTENSION_B(EXT_fog_coord, pname);
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
- }
- break;
- case GL_FOG_COORDINATE_ARRAY_EXT:
- CHECK_EXTENSION_B(EXT_fog_coord, pname);
- params[0] = ctx->Array.FogCoord.Enabled;
- break;
- case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_B(EXT_fog_coord, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.FogCoord.Type);
- break;
- case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_B(EXT_fog_coord, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.Stride);
- break;
- case GL_FOG_COORDINATE_SOURCE_EXT:
- CHECK_EXTENSION_B(EXT_fog_coord, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource);
- break;
- case GL_MAX_TEXTURE_LOD_BIAS_EXT:
- CHECK_EXTENSION_B(EXT_texture_lod_bias, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias);
- break;
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- CHECK_EXTENSION_B(EXT_texture_filter_anisotropic, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy);
- break;
- case GL_MULTISAMPLE_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
- params[0] = ctx->Multisample.Enabled;
- break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
- params[0] = ctx->Multisample.SampleAlphaToCoverage;
- break;
- case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
- params[0] = ctx->Multisample.SampleAlphaToOne;
- break;
- case GL_SAMPLE_COVERAGE_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
- params[0] = ctx->Multisample.SampleCoverage;
- break;
- case GL_SAMPLE_COVERAGE_VALUE_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue);
- break;
- case GL_SAMPLE_COVERAGE_INVERT_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
- params[0] = ctx->Multisample.SampleCoverageInvert;
- break;
- case GL_SAMPLE_BUFFERS_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
- params[0] = INT_TO_BOOLEAN(0);
- break;
- case GL_SAMPLES_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
- params[0] = INT_TO_BOOLEAN(0);
- break;
- case GL_RASTER_POSITION_UNCLIPPED_IBM:
- CHECK_EXTENSION_B(IBM_rasterpos_clip, pname);
- params[0] = ctx->Transform.RasterPositionUnclipped;
- break;
- case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION_B(NV_point_sprite, pname);
- params[0] = ctx->Point.PointSprite;
- break;
- case GL_POINT_SPRITE_R_MODE_NV:
- CHECK_EXTENSION_B(NV_point_sprite, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode);
- break;
- case GL_POINT_SPRITE_COORD_ORIGIN:
- CHECK_EXTENSION_B(NV_point_sprite, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin);
- break;
- case GL_GENERATE_MIPMAP_HINT_SGIS:
- CHECK_EXTENSION_B(SGIS_generate_mipmap, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);
- break;
- case GL_VERTEX_PROGRAM_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->VertexProgram.Enabled;
- break;
- case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->VertexProgram.PointSizeEnabled;
- break;
- case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->VertexProgram.TwoSideEnabled;
- break;
- case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
- break;
- case GL_MAX_TRACK_MATRICES_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
- break;
- case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->CurrentStack->Depth + 1;
- break;
- case GL_CURRENT_MATRIX_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- {
- const GLfloat *matrix = ctx->CurrentStack->Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_VERTEX_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
- break;
- case GL_PROGRAM_ERROR_POSITION_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
- break;
- case GL_VERTEX_ATTRIB_ARRAY0_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[0].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY1_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[1].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY2_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[2].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY3_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[3].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[4].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY5_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[5].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY6_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[6].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY7_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[7].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY8_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[8].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY9_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[9].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY10_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[10].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY11_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[11].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY12_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[12].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY13_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[13].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY14_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[14].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY15_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[15].Enabled;
- break;
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[0];
- break;
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[1];
- break;
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[2];
- break;
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[3];
- break;
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[4];
- break;
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[5];
- break;
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[6];
- break;
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[7];
- break;
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[8];
- break;
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[9];
- break;
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[10];
- break;
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[11];
- break;
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[12];
- break;
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[13];
- break;
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[14];
- break;
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[15];
- break;
- case GL_FRAGMENT_PROGRAM_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
- params[0] = ctx->FragmentProgram.Enabled;
- break;
- case GL_MAX_TEXTURE_COORDS_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
- break;
- case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
- break;
- case GL_FRAGMENT_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
- params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
- break;
- case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
- params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- CHECK_EXTENSION_B(NV_texture_rectangle, pname);
- params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
- break;
- case GL_TEXTURE_BINDING_RECTANGLE_NV:
- CHECK_EXTENSION_B(NV_texture_rectangle, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
- break;
- case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
- CHECK_EXTENSION_B(NV_texture_rectangle, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize);
- break;
- case GL_STENCIL_TEST_TWO_SIDE_EXT:
- CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
- params[0] = ctx->Stencil.TestTwoSide;
- break;
- case GL_ACTIVE_STENCIL_FACE_EXT:
- CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
- break;
- case GL_MAX_SHININESS_NV:
- CHECK_EXTENSION_B(NV_light_max_exponent, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess);
- break;
- case GL_MAX_SPOT_EXPONENT_NV:
- CHECK_EXTENSION_B(NV_light_max_exponent, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent);
- break;
- case GL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name);
- break;
- case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.BufferObj->Name);
- break;
- case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.BufferObj->Name);
- break;
- case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.Color.BufferObj->Name);
- break;
- case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.Index.BufferObj->Name);
- break;
- case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
- break;
- case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.BufferObj->Name);
- break;
- case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.BufferObj->Name);
- break;
- case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.BufferObj->Name);
- break;
- case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name);
- break;
- case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name);
- break;
- case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);
- break;
- case GL_MAX_VERTEX_ATTRIBS_ARB:
- CHECK_EXTENSION_B(ARB_vertex_program, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexProgramAttribs);
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- CHECK_EXTENSION_B(ARB_fragment_program, pname);
- params[0] = ctx->FragmentProgram.Enabled;
- break;
- case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
- CHECK_EXTENSION_B(ARB_fragment_program, pname);
- {
- const GLfloat *matrix = ctx->CurrentStack->Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_DEPTH_BOUNDS_TEST_EXT:
- CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);
- params[0] = ctx->Depth.BoundsTest;
- break;
- case GL_DEPTH_BOUNDS_EXT:
- CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax);
- break;
- case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_B(MESA_program_debug, pname);
- params[0] = ctx->FragmentProgram.CallbackEnabled;
- break;
- case GL_VERTEX_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_B(MESA_program_debug, pname);
- params[0] = ctx->VertexProgram.CallbackEnabled;
- break;
- case GL_FRAGMENT_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_B(MESA_program_debug, pname);
- params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition);
- break;
- case GL_VERTEX_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_B(MESA_program_debug, pname);
- params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition);
- break;
- case GL_MAX_DRAW_BUFFERS_ARB:
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
- break;
- case GL_DRAW_BUFFER0_ARB:
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]);
- break;
- case GL_DRAW_BUFFER1_ARB:
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[1];
- params[0] = ENUM_TO_BOOLEAN(buffer);
- }
- break;
- case GL_DRAW_BUFFER2_ARB:
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[2];
- params[0] = ENUM_TO_BOOLEAN(buffer);
- }
- break;
- case GL_DRAW_BUFFER3_ARB:
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[3];
- params[0] = ENUM_TO_BOOLEAN(buffer);
- }
- break;
- case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
- CHECK_EXTENSION_B(OES_read_format, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType);
- break;
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
- CHECK_EXTENSION_B(OES_read_format, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat);
- break;
- case GL_NUM_FRAGMENT_REGISTERS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- params[0] = INT_TO_BOOLEAN(6);
- break;
- case GL_NUM_FRAGMENT_CONSTANTS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- params[0] = INT_TO_BOOLEAN(8);
- break;
- case GL_NUM_PASSES_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- params[0] = INT_TO_BOOLEAN(2);
- break;
- case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- params[0] = INT_TO_BOOLEAN(8);
- break;
- case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- params[0] = INT_TO_BOOLEAN(16);
- break;
- case GL_COLOR_ALPHA_PAIRING_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- params[0] = GL_TRUE;
- break;
- case GL_NUM_LOOPBACK_COMPONENTS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- params[0] = INT_TO_BOOLEAN(3);
- break;
- case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- params[0] = INT_TO_BOOLEAN(3);
- break;
- case GL_STENCIL_BACK_FUNC:
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[1]);
- break;
- case GL_STENCIL_BACK_VALUE_MASK:
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]);
- break;
- case GL_STENCIL_BACK_REF:
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]);
- break;
- case GL_STENCIL_BACK_FAIL:
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[1]);
- break;
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[1]);
- break;
- case GL_STENCIL_BACK_PASS_DEPTH_PASS:
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);
- break;
- case GL_FRAMEBUFFER_BINDING_EXT:
- CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0);
- break;
- case GL_RENDERBUFFER_BINDING_EXT:
- CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
- break;
- case GL_MAX_COLOR_ATTACHMENTS_EXT:
- CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments);
- break;
- case GL_MAX_RENDERBUFFER_SIZE_EXT:
- CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
- break;
- case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_B(ARB_fragment_shader, pname);
- params[0] = INT_TO_BOOLEAN(MAX_FRAGMENT_UNIFORM_COMPONENTS);
- break;
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
- CHECK_EXTENSION_B(ARB_fragment_shader, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative);
- break;
- case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_B(ARB_vertex_shader, pname);
- params[0] = INT_TO_BOOLEAN(MAX_VERTEX_UNIFORM_COMPONENTS);
- break;
- case GL_MAX_VARYING_FLOATS_ARB:
- CHECK_EXTENSION_B(ARB_vertex_shader, pname);
- params[0] = INT_TO_BOOLEAN(MAX_VARYING_FLOATS);
- break;
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_B(ARB_vertex_shader, pname);
- params[0] = INT_TO_BOOLEAN(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
- break;
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_B(ARB_vertex_shader, pname);
- params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
- }
-}
-
-void GLAPIENTRY
-_mesa_GetFloatv( GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!params)
- return;
-
- if (ctx->Driver.GetFloatv &&
- ctx->Driver.GetFloatv(ctx, pname, params))
- return;
-
- switch (pname) {
- case GL_ACCUM_RED_BITS:
- params[0] = (GLfloat)(ctx->Visual.accumRedBits);
- break;
- case GL_ACCUM_GREEN_BITS:
- params[0] = (GLfloat)(ctx->Visual.accumGreenBits);
- break;
- case GL_ACCUM_BLUE_BITS:
- params[0] = (GLfloat)(ctx->Visual.accumBlueBits);
- break;
- case GL_ACCUM_ALPHA_BITS:
- params[0] = (GLfloat)(ctx->Visual.accumAlphaBits);
- break;
- case GL_ACCUM_CLEAR_VALUE:
- params[0] = ctx->Accum.ClearColor[0];
- params[1] = ctx->Accum.ClearColor[1];
- params[2] = ctx->Accum.ClearColor[2];
- params[3] = ctx->Accum.ClearColor[3];
- break;
- case GL_ALPHA_BIAS:
- params[0] = ctx->Pixel.AlphaBias;
- break;
- case GL_ALPHA_BITS:
- params[0] = (GLfloat)(ctx->Visual.alphaBits);
- break;
- case GL_ALPHA_SCALE:
- params[0] = ctx->Pixel.AlphaScale;
- break;
- case GL_ALPHA_TEST:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Color.AlphaEnabled);
- break;
- case GL_ALPHA_TEST_FUNC:
- params[0] = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);
- break;
- case GL_ALPHA_TEST_REF:
- params[0] = ctx->Color.AlphaRef;
- break;
- case GL_ATTRIB_STACK_DEPTH:
- params[0] = (GLfloat)(ctx->AttribStackDepth);
- break;
- case GL_AUTO_NORMAL:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.AutoNormal);
- break;
- case GL_AUX_BUFFERS:
- params[0] = (GLfloat)(ctx->Visual.numAuxBuffers);
- break;
- case GL_BLEND:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled);
- break;
- case GL_BLEND_DST:
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
- break;
- case GL_BLEND_SRC:
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
- break;
- case GL_BLEND_SRC_RGB_EXT:
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
- break;
- case GL_BLEND_DST_RGB_EXT:
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
- break;
- case GL_BLEND_SRC_ALPHA_EXT:
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcA);
- break;
- case GL_BLEND_DST_ALPHA_EXT:
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstA);
- break;
- case GL_BLEND_EQUATION:
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationRGB );
- break;
- case GL_BLEND_EQUATION_ALPHA_EXT:
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationA );
- break;
- case GL_BLEND_COLOR_EXT:
- params[0] = ctx->Color.BlendColor[0];
- params[1] = ctx->Color.BlendColor[1];
- params[2] = ctx->Color.BlendColor[2];
- params[3] = ctx->Color.BlendColor[3];
- break;
- case GL_BLUE_BIAS:
- params[0] = ctx->Pixel.BlueBias;
- break;
- case GL_BLUE_BITS:
- params[0] = (GLfloat)(ctx->Visual.blueBits);
- break;
- case GL_BLUE_SCALE:
- params[0] = ctx->Pixel.BlueScale;
- break;
- case GL_CLIENT_ATTRIB_STACK_DEPTH:
- params[0] = (GLfloat)(ctx->ClientAttribStackDepth);
- break;
- case GL_CLIP_PLANE0:
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
- break;
- case GL_CLIP_PLANE1:
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
- break;
- case GL_CLIP_PLANE2:
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
- break;
- case GL_CLIP_PLANE3:
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
- break;
- case GL_CLIP_PLANE4:
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
- break;
- case GL_CLIP_PLANE5:
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = ctx->Color.ClearColor[0];
- params[1] = ctx->Color.ClearColor[1];
- params[2] = ctx->Color.ClearColor[2];
- params[3] = ctx->Color.ClearColor[3];
- break;
- case GL_COLOR_MATERIAL:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ColorMaterialEnabled);
- break;
- case GL_COLOR_MATERIAL_FACE:
- params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace);
- break;
- case GL_COLOR_MATERIAL_PARAMETER:
- params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
- break;
- case GL_COLOR_WRITEMASK:
- params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
- params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
- params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
- params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
- break;
- case GL_CULL_FACE:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag);
- break;
- case GL_CULL_FACE_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
- break;
- case GL_CURRENT_COLOR:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
- params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
- }
- break;
- case GL_CURRENT_INDEX:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Index;
- }
- break;
- case GL_CURRENT_NORMAL:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
- }
- break;
- case GL_CURRENT_RASTER_COLOR:
- params[0] = ctx->Current.RasterColor[0];
- params[1] = ctx->Current.RasterColor[1];
- params[2] = ctx->Current.RasterColor[2];
- params[3] = ctx->Current.RasterColor[3];
- break;
- case GL_CURRENT_RASTER_DISTANCE:
- params[0] = ctx->Current.RasterDistance;
- break;
- case GL_CURRENT_RASTER_INDEX:
- params[0] = ctx->Current.RasterIndex;
- break;
- case GL_CURRENT_RASTER_POSITION:
- params[0] = ctx->Current.RasterPos[0];
- params[1] = ctx->Current.RasterPos[1];
- params[2] = ctx->Current.RasterPos[2];
- params[3] = ctx->Current.RasterPos[3];
- break;
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- {
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = ctx->Current.RasterTexCoords[texUnit][0];
- params[1] = ctx->Current.RasterTexCoords[texUnit][1];
- params[2] = ctx->Current.RasterTexCoords[texUnit][2];
- params[3] = ctx->Current.RasterTexCoords[texUnit][3];
- }
- break;
- case GL_CURRENT_RASTER_POSITION_VALID:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Current.RasterPosValid);
- break;
- case GL_CURRENT_TEXTURE_COORDS:
- {
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
- params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
- }
- break;
- case GL_DEPTH_BIAS:
- params[0] = ctx->Pixel.DepthBias;
- break;
- case GL_DEPTH_BITS:
- params[0] = (GLfloat)(ctx->Visual.depthBits);
- break;
- case GL_DEPTH_CLEAR_VALUE:
- params[0] = ctx->Depth.Clear;
- break;
- case GL_DEPTH_FUNC:
- params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
- break;
- case GL_DEPTH_RANGE:
- params[0] = ctx->Viewport.Near;
- params[1] = ctx->Viewport.Far;
- break;
- case GL_DEPTH_SCALE:
- params[0] = ctx->Pixel.DepthScale;
- break;
- case GL_DEPTH_TEST:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Test);
- break;
- case GL_DEPTH_WRITEMASK:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Mask);
- break;
- case GL_DITHER:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Color.DitherFlag);
- break;
- case GL_DOUBLEBUFFER:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.doubleBufferMode);
- break;
- case GL_DRAW_BUFFER:
- params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);
- break;
- case GL_EDGE_FLAG:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag);
- }
- break;
- case GL_FEEDBACK_BUFFER_SIZE:
- params[0] = (GLfloat)(ctx->Feedback.BufferSize);
- break;
- case GL_FEEDBACK_BUFFER_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Feedback.Type);
- break;
- case GL_FOG:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.Enabled);
- break;
- case GL_FOG_COLOR:
- params[0] = ctx->Fog.Color[0];
- params[1] = ctx->Fog.Color[1];
- params[2] = ctx->Fog.Color[2];
- params[3] = ctx->Fog.Color[3];
- break;
- case GL_FOG_DENSITY:
- params[0] = ctx->Fog.Density;
- break;
- case GL_FOG_END:
- params[0] = ctx->Fog.End;
- break;
- case GL_FOG_HINT:
- params[0] = ENUM_TO_FLOAT(ctx->Hint.Fog);
- break;
- case GL_FOG_INDEX:
- params[0] = ctx->Fog.Index;
- break;
- case GL_FOG_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->Fog.Mode);
- break;
- case GL_FOG_START:
- params[0] = ctx->Fog.Start;
- break;
- case GL_FRONT_FACE:
- params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontFace);
- break;
- case GL_GREEN_BIAS:
- params[0] = ctx->Pixel.GreenBias;
- break;
- case GL_GREEN_BITS:
- params[0] = (GLfloat)(ctx->Visual.greenBits);
- break;
- case GL_GREEN_SCALE:
- params[0] = ctx->Pixel.GreenScale;
- break;
- case GL_INDEX_BITS:
- params[0] = (GLfloat)(ctx->Visual.indexBits);
- break;
- case GL_INDEX_CLEAR_VALUE:
- params[0] = (GLfloat)(ctx->Color.ClearIndex);
- break;
- case GL_INDEX_MODE:
- params[0] = BOOLEAN_TO_FLOAT(!ctx->Visual.rgbMode);
- break;
- case GL_INDEX_OFFSET:
- params[0] = (GLfloat)(ctx->Pixel.IndexOffset);
- break;
- case GL_INDEX_SHIFT:
- params[0] = (GLfloat)(ctx->Pixel.IndexShift);
- break;
- case GL_INDEX_WRITEMASK:
- params[0] = (GLfloat)(ctx->Color.IndexMask);
- break;
- case GL_LIGHT0:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[0].Enabled);
- break;
- case GL_LIGHT1:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[1].Enabled);
- break;
- case GL_LIGHT2:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[2].Enabled);
- break;
- case GL_LIGHT3:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[3].Enabled);
- break;
- case GL_LIGHT4:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[4].Enabled);
- break;
- case GL_LIGHT5:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[5].Enabled);
- break;
- case GL_LIGHT6:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[6].Enabled);
- break;
- case GL_LIGHT7:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[7].Enabled);
- break;
- case GL_LIGHTING:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Enabled);
- break;
- case GL_LIGHT_MODEL_AMBIENT:
- params[0] = ctx->Light.Model.Ambient[0];
- params[1] = ctx->Light.Model.Ambient[1];
- params[2] = ctx->Light.Model.Ambient[2];
- params[3] = ctx->Light.Model.Ambient[3];
- break;
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- params[0] = ENUM_TO_FLOAT(ctx->Light.Model.ColorControl);
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.LocalViewer);
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.TwoSide);
- break;
- case GL_LINE_SMOOTH:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Line.SmoothFlag);
- break;
- case GL_LINE_SMOOTH_HINT:
- params[0] = ENUM_TO_FLOAT(ctx->Hint.LineSmooth);
- break;
- case GL_LINE_STIPPLE:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Line.StippleFlag);
- break;
- case GL_LINE_STIPPLE_PATTERN:
- params[0] = (GLfloat)(ctx->Line.StipplePattern);
- break;
- case GL_LINE_STIPPLE_REPEAT:
- params[0] = (GLfloat)(ctx->Line.StippleFactor);
- break;
- case GL_LINE_WIDTH:
- params[0] = ctx->Line.Width;
- break;
- case GL_LINE_WIDTH_GRANULARITY:
- params[0] = ctx->Const.LineWidthGranularity;
- break;
- case GL_LINE_WIDTH_RANGE:
- params[0] = ctx->Const.MinLineWidthAA;
- params[1] = ctx->Const.MaxLineWidthAA;
- break;
- case GL_ALIASED_LINE_WIDTH_RANGE:
- params[0] = ctx->Const.MinLineWidth;
- params[1] = ctx->Const.MaxLineWidth;
- break;
- case GL_LIST_BASE:
- params[0] = (GLfloat)(ctx->List.ListBase);
- break;
- case GL_LIST_INDEX:
- params[0] = (GLfloat)(ctx->ListState.CurrentListNum);
- break;
- case GL_LIST_MODE:
- {
- GLenum mode;
- if (!ctx->CompileFlag)
- mode = 0;
- else if (ctx->ExecuteFlag)
- mode = GL_COMPILE_AND_EXECUTE;
- else
- mode = GL_COMPILE;
- params[0] = ENUM_TO_FLOAT(mode);
- }
- break;
- case GL_INDEX_LOGIC_OP:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Color.IndexLogicOpEnabled);
- break;
- case GL_COLOR_LOGIC_OP:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Color.ColorLogicOpEnabled);
- break;
- case GL_LOGIC_OP_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->Color.LogicOp);
- break;
- case GL_MAP1_COLOR_4:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Color4);
- break;
- case GL_MAP1_GRID_DOMAIN:
- params[0] = ctx->Eval.MapGrid1u1;
- params[1] = ctx->Eval.MapGrid1u2;
- break;
- case GL_MAP1_GRID_SEGMENTS:
- params[0] = (GLfloat)(ctx->Eval.MapGrid1un);
- break;
- case GL_MAP1_INDEX:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Index);
- break;
- case GL_MAP1_NORMAL:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Normal);
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord1);
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord2);
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord3);
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord4);
- break;
- case GL_MAP1_VERTEX_3:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex3);
- break;
- case GL_MAP1_VERTEX_4:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex4);
- break;
- case GL_MAP2_COLOR_4:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Color4);
- break;
- case GL_MAP2_GRID_DOMAIN:
- params[0] = ctx->Eval.MapGrid2u1;
- params[1] = ctx->Eval.MapGrid2u2;
- params[2] = ctx->Eval.MapGrid2v1;
- params[3] = ctx->Eval.MapGrid2v2;
- break;
- case GL_MAP2_GRID_SEGMENTS:
- params[0] = (GLfloat)(ctx->Eval.MapGrid2un);
- params[1] = (GLfloat)(ctx->Eval.MapGrid2vn);
- break;
- case GL_MAP2_INDEX:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Index);
- break;
- case GL_MAP2_NORMAL:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Normal);
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord1);
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord2);
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord3);
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord4);
- break;
- case GL_MAP2_VERTEX_3:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex3);
- break;
- case GL_MAP2_VERTEX_4:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex4);
- break;
- case GL_MAP_COLOR:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapColorFlag);
- break;
- case GL_MAP_STENCIL:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapStencilFlag);
- break;
- case GL_MATRIX_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->Transform.MatrixMode);
- break;
- case GL_MAX_ATTRIB_STACK_DEPTH:
- params[0] = (GLfloat)(MAX_ATTRIB_STACK_DEPTH);
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- params[0] = (GLfloat)(MAX_CLIENT_ATTRIB_STACK_DEPTH);
- break;
- case GL_MAX_CLIP_PLANES:
- params[0] = (GLfloat)(ctx->Const.MaxClipPlanes);
- break;
- case GL_MAX_ELEMENTS_VERTICES:
- params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
- break;
- case GL_MAX_ELEMENTS_INDICES:
- params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
- break;
- case GL_MAX_EVAL_ORDER:
- params[0] = (GLfloat)(MAX_EVAL_ORDER);
- break;
- case GL_MAX_LIGHTS:
- params[0] = (GLfloat)(ctx->Const.MaxLights);
- break;
- case GL_MAX_LIST_NESTING:
- params[0] = (GLfloat)(MAX_LIST_NESTING);
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- params[0] = (GLfloat)(MAX_MODELVIEW_STACK_DEPTH);
- break;
- case GL_MAX_NAME_STACK_DEPTH:
- params[0] = (GLfloat)(MAX_NAME_STACK_DEPTH);
- break;
- case GL_MAX_PIXEL_MAP_TABLE:
- params[0] = (GLfloat)(MAX_PIXEL_MAP_TABLE);
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH:
- params[0] = (GLfloat)(MAX_PROJECTION_STACK_DEPTH);
- break;
- case GL_MAX_TEXTURE_SIZE:
- params[0] = (GLfloat)(1 << (ctx->Const.MaxTextureLevels - 1));
- break;
- case GL_MAX_3D_TEXTURE_SIZE:
- params[0] = (GLfloat)(1 << (ctx->Const.Max3DTextureLevels - 1));
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH:
- params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH);
- break;
- case GL_MAX_VIEWPORT_DIMS:
- params[0] = (GLfloat)(ctx->Const.MaxViewportWidth);
- params[1] = (GLfloat)(ctx->Const.MaxViewportHeight);
- break;
- case GL_MODELVIEW_MATRIX:
- {
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
- params[0] = matrix[0];
- params[1] = matrix[1];
- params[2] = matrix[2];
- params[3] = matrix[3];
- params[4] = matrix[4];
- params[5] = matrix[5];
- params[6] = matrix[6];
- params[7] = matrix[7];
- params[8] = matrix[8];
- params[9] = matrix[9];
- params[10] = matrix[10];
- params[11] = matrix[11];
- params[12] = matrix[12];
- params[13] = matrix[13];
- params[14] = matrix[14];
- params[15] = matrix[15];
- }
- break;
- case GL_MODELVIEW_STACK_DEPTH:
- params[0] = (GLfloat)(ctx->ModelviewMatrixStack.Depth + 1);
- break;
- case GL_NAME_STACK_DEPTH:
- params[0] = (GLfloat)(ctx->Select.NameStackDepth);
- break;
- case GL_NORMALIZE:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.Normalize);
- break;
- case GL_PACK_ALIGNMENT:
- params[0] = (GLfloat)(ctx->Pack.Alignment);
- break;
- case GL_PACK_LSB_FIRST:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.LsbFirst);
- break;
- case GL_PACK_ROW_LENGTH:
- params[0] = (GLfloat)(ctx->Pack.RowLength);
- break;
- case GL_PACK_SKIP_PIXELS:
- params[0] = (GLfloat)(ctx->Pack.SkipPixels);
- break;
- case GL_PACK_SKIP_ROWS:
- params[0] = (GLfloat)(ctx->Pack.SkipRows);
- break;
- case GL_PACK_SWAP_BYTES:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.SwapBytes);
- break;
- case GL_PACK_SKIP_IMAGES_EXT:
- params[0] = (GLfloat)(ctx->Pack.SkipImages);
- break;
- case GL_PACK_IMAGE_HEIGHT_EXT:
- params[0] = (GLfloat)(ctx->Pack.ImageHeight);
- break;
- case GL_PACK_INVERT_MESA:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.Invert);
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
- break;
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapAtoAsize);
- break;
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapBtoBsize);
- break;
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapGtoGsize);
- break;
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapItoAsize);
- break;
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapItoBsize);
- break;
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapItoGsize);
- break;
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapItoIsize);
- break;
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapItoRsize);
- break;
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapRtoRsize);
- break;
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapStoSsize);
- break;
- case GL_POINT_SIZE:
- params[0] = ctx->Point.Size;
- break;
- case GL_POINT_SIZE_GRANULARITY:
- params[0] = ctx->Const.PointSizeGranularity;
- break;
- case GL_POINT_SIZE_RANGE:
- params[0] = ctx->Const.MinPointSizeAA;
- params[1] = ctx->Const.MaxPointSizeAA;
- break;
- case GL_ALIASED_POINT_SIZE_RANGE:
- params[0] = ctx->Const.MinPointSize;
- params[1] = ctx->Const.MaxPointSize;
- break;
- case GL_POINT_SMOOTH:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Point.SmoothFlag);
- break;
- case GL_POINT_SMOOTH_HINT:
- params[0] = ENUM_TO_FLOAT(ctx->Hint.PointSmooth);
- break;
- case GL_POINT_SIZE_MIN_EXT:
- params[0] = ctx->Point.MinSize;
- break;
- case GL_POINT_SIZE_MAX_EXT:
- params[0] = ctx->Point.MaxSize;
- break;
- case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
- params[0] = ctx->Point.Threshold;
- break;
- case GL_DISTANCE_ATTENUATION_EXT:
- params[0] = ctx->Point.Params[0];
- params[1] = ctx->Point.Params[1];
- params[2] = ctx->Point.Params[2];
- break;
- case GL_POLYGON_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode);
- params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode);
- break;
- case GL_POLYGON_OFFSET_BIAS_EXT:
- params[0] = ctx->Polygon.OffsetUnits;
- break;
- case GL_POLYGON_OFFSET_FACTOR:
- params[0] = ctx->Polygon.OffsetFactor ;
- break;
- case GL_POLYGON_OFFSET_UNITS:
- params[0] = ctx->Polygon.OffsetUnits ;
- break;
- case GL_POLYGON_SMOOTH:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag);
- break;
- case GL_POLYGON_SMOOTH_HINT:
- params[0] = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth);
- break;
- case GL_POLYGON_STIPPLE:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.StippleFlag);
- break;
- case GL_PROJECTION_MATRIX:
- {
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
- params[0] = matrix[0];
- params[1] = matrix[1];
- params[2] = matrix[2];
- params[3] = matrix[3];
- params[4] = matrix[4];
- params[5] = matrix[5];
- params[6] = matrix[6];
- params[7] = matrix[7];
- params[8] = matrix[8];
- params[9] = matrix[9];
- params[10] = matrix[10];
- params[11] = matrix[11];
- params[12] = matrix[12];
- params[13] = matrix[13];
- params[14] = matrix[14];
- params[15] = matrix[15];
- }
- break;
- case GL_PROJECTION_STACK_DEPTH:
- params[0] = (GLfloat)(ctx->ProjectionMatrixStack.Depth + 1);
- break;
- case GL_READ_BUFFER:
- params[0] = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer);
- break;
- case GL_RED_BIAS:
- params[0] = ctx->Pixel.RedBias;
- break;
- case GL_RED_BITS:
- params[0] = (GLfloat)( ctx->Visual.redBits );
- break;
- case GL_RED_SCALE:
- params[0] = ctx->Pixel.RedScale;
- break;
- case GL_RENDER_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->RenderMode);
- break;
- case GL_RESCALE_NORMAL:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals);
- break;
- case GL_RGBA_MODE:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.rgbMode);
- break;
- case GL_SCISSOR_BOX:
- params[0] = (GLfloat)(ctx->Scissor.X);
- params[1] = (GLfloat)(ctx->Scissor.Y);
- params[2] = (GLfloat)(ctx->Scissor.Width);
- params[3] = (GLfloat)(ctx->Scissor.Height);
- break;
- case GL_SCISSOR_TEST:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Scissor.Enabled);
- break;
- case GL_SELECTION_BUFFER_SIZE:
- params[0] = (GLfloat)(ctx->Select.BufferSize);
- break;
- case GL_SHADE_MODEL:
- params[0] = ENUM_TO_FLOAT(ctx->Light.ShadeModel);
- break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.SharedPalette);
- break;
- case GL_STENCIL_BITS:
- params[0] = (GLfloat)(ctx->Visual.stencilBits);
- break;
- case GL_STENCIL_CLEAR_VALUE:
- params[0] = (GLfloat)(ctx->Stencil.Clear);
- break;
- case GL_STENCIL_FAIL:
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_FUNC:
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_REF:
- params[0] = (GLfloat)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_TEST:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.Enabled);
- break;
- case GL_STENCIL_VALUE_MASK:
- params[0] = (GLfloat)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_WRITEMASK:
- params[0] = (GLfloat)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
- break;
- case GL_STEREO:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.stereoMode);
- break;
- case GL_SUBPIXEL_BITS:
- params[0] = (GLfloat)(ctx->Const.SubPixelBits);
- break;
- case GL_TEXTURE_1D:
- params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D));
- break;
- case GL_TEXTURE_2D:
- params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D));
- break;
- case GL_TEXTURE_3D:
- params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D));
- break;
- case GL_TEXTURE_BINDING_1D:
- params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
- break;
- case GL_TEXTURE_BINDING_2D:
- params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
- break;
- case GL_TEXTURE_BINDING_3D:
- params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
- break;
- case GL_TEXTURE_ENV_COLOR:
- {
- const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
- params[0] = color[0];
- params[1] = color[1];
- params[2] = color[2];
- params[3] = color[3];
- }
- break;
- case GL_TEXTURE_ENV_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
- break;
- case GL_TEXTURE_GEN_S:
- params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
- break;
- case GL_TEXTURE_GEN_T:
- params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
- break;
- case GL_TEXTURE_GEN_R:
- params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
- break;
- case GL_TEXTURE_GEN_Q:
- params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
- break;
- case GL_TEXTURE_MATRIX:
- {
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
- params[0] = matrix[0];
- params[1] = matrix[1];
- params[2] = matrix[2];
- params[3] = matrix[3];
- params[4] = matrix[4];
- params[5] = matrix[5];
- params[6] = matrix[6];
- params[7] = matrix[7];
- params[8] = matrix[8];
- params[9] = matrix[9];
- params[10] = matrix[10];
- params[11] = matrix[11];
- params[12] = matrix[12];
- params[13] = matrix[13];
- params[14] = matrix[14];
- params[15] = matrix[15];
- }
- break;
- case GL_TEXTURE_STACK_DEPTH:
- params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
- break;
- case GL_UNPACK_ALIGNMENT:
- params[0] = (GLfloat)(ctx->Unpack.Alignment);
- break;
- case GL_UNPACK_LSB_FIRST:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.LsbFirst);
- break;
- case GL_UNPACK_ROW_LENGTH:
- params[0] = (GLfloat)(ctx->Unpack.RowLength);
- break;
- case GL_UNPACK_SKIP_PIXELS:
- params[0] = (GLfloat)(ctx->Unpack.SkipPixels);
- break;
- case GL_UNPACK_SKIP_ROWS:
- params[0] = (GLfloat)(ctx->Unpack.SkipRows);
- break;
- case GL_UNPACK_SWAP_BYTES:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.SwapBytes);
- break;
- case GL_UNPACK_SKIP_IMAGES_EXT:
- params[0] = (GLfloat)(ctx->Unpack.SkipImages);
- break;
- case GL_UNPACK_IMAGE_HEIGHT_EXT:
- params[0] = (GLfloat)(ctx->Unpack.ImageHeight);
- break;
- case GL_UNPACK_CLIENT_STORAGE_APPLE:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.ClientStorage);
- break;
- case GL_VIEWPORT:
- params[0] = (GLfloat)(ctx->Viewport.X);
- params[1] = (GLfloat)(ctx->Viewport.Y);
- params[2] = (GLfloat)(ctx->Viewport.Width);
- params[3] = (GLfloat)(ctx->Viewport.Height);
- break;
- case GL_ZOOM_X:
- params[0] = ctx->Pixel.ZoomX;
- break;
- case GL_ZOOM_Y:
- params[0] = ctx->Pixel.ZoomY;
- break;
- case GL_VERTEX_ARRAY:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Vertex.Enabled);
- break;
- case GL_VERTEX_ARRAY_SIZE:
- params[0] = (GLfloat)(ctx->Array.Vertex.Size);
- break;
- case GL_VERTEX_ARRAY_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Array.Vertex.Type);
- break;
- case GL_VERTEX_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.Vertex.Stride);
- break;
- case GL_VERTEX_ARRAY_COUNT_EXT:
- params[0] = (GLfloat)(0);
- break;
- case GL_NORMAL_ARRAY:
- params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Enabled);
- break;
- case GL_NORMAL_ARRAY_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Type);
- break;
- case GL_NORMAL_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.Normal.Stride);
- break;
- case GL_NORMAL_ARRAY_COUNT_EXT:
- params[0] = (GLfloat)(0);
- break;
- case GL_COLOR_ARRAY:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Color.Enabled);
- break;
- case GL_COLOR_ARRAY_SIZE:
- params[0] = (GLfloat)(ctx->Array.Color.Size);
- break;
- case GL_COLOR_ARRAY_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Array.Color.Type);
- break;
- case GL_COLOR_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.Color.Stride);
- break;
- case GL_COLOR_ARRAY_COUNT_EXT:
- params[0] = (GLfloat)(0);
- break;
- case GL_INDEX_ARRAY:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Index.Enabled);
- break;
- case GL_INDEX_ARRAY_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Array.Index.Type);
- break;
- case GL_INDEX_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.Index.Stride);
- break;
- case GL_INDEX_ARRAY_COUNT_EXT:
- params[0] = (GLfloat)(0);
- break;
- case GL_TEXTURE_COORD_ARRAY:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled);
- break;
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size);
- break;
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
- break;
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride);
- break;
- case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
- params[0] = (GLfloat)(0);
- break;
- case GL_EDGE_FLAG_ARRAY:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.EdgeFlag.Enabled);
- break;
- case GL_EDGE_FLAG_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.EdgeFlag.Stride);
- break;
- case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
- params[0] = (GLfloat)(0);
- break;
- case GL_MAX_TEXTURE_UNITS_ARB:
- CHECK_EXTENSION_F(ARB_multitexture, pname);
- params[0] = (GLfloat)(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
- break;
- case GL_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_F(ARB_multitexture, pname);
- params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
- break;
- case GL_CLIENT_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_F(ARB_multitexture, pname);
- params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
- params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
- break;
- case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
- CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
- params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
- break;
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
- CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
- params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
- break;
- case GL_TEXTURE_COMPRESSION_HINT_ARB:
- CHECK_EXTENSION_F(ARB_texture_compression, pname);
- params[0] = (GLfloat)(ctx->Hint.TextureCompression);
- break;
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_F(ARB_texture_compression, pname);
- params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL));
- break;
- case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_F(ARB_texture_compression, pname);
- {
- GLint formats[100];
- GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
- for (i = 0; i < n; i++)
- params[i] = ENUM_TO_BOOLEAN(formats[i]);
- }
- break;
- case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
- CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);
- params[0] = (GLfloat)(ctx->Array.LockFirst);
- break;
- case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
- CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);
- params[0] = (GLfloat)(ctx->Array.LockCount);
- break;
- case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
- params[0] = matrix[0];
- params[1] = matrix[4];
- params[2] = matrix[8];
- params[3] = matrix[12];
- params[4] = matrix[1];
- params[5] = matrix[5];
- params[6] = matrix[9];
- params[7] = matrix[13];
- params[8] = matrix[2];
- params[9] = matrix[6];
- params[10] = matrix[10];
- params[11] = matrix[14];
- params[12] = matrix[3];
- params[13] = matrix[7];
- params[14] = matrix[11];
- params[15] = matrix[15];
- }
- break;
- case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
- params[0] = matrix[0];
- params[1] = matrix[4];
- params[2] = matrix[8];
- params[3] = matrix[12];
- params[4] = matrix[1];
- params[5] = matrix[5];
- params[6] = matrix[9];
- params[7] = matrix[13];
- params[8] = matrix[2];
- params[9] = matrix[6];
- params[10] = matrix[10];
- params[11] = matrix[14];
- params[12] = matrix[3];
- params[13] = matrix[7];
- params[14] = matrix[11];
- params[15] = matrix[15];
- }
- break;
- case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
- params[0] = matrix[0];
- params[1] = matrix[4];
- params[2] = matrix[8];
- params[3] = matrix[12];
- params[4] = matrix[1];
- params[5] = matrix[5];
- params[6] = matrix[9];
- params[7] = matrix[13];
- params[8] = matrix[2];
- params[9] = matrix[6];
- params[10] = matrix[10];
- params[11] = matrix[14];
- params[12] = matrix[3];
- params[13] = matrix[7];
- params[14] = matrix[11];
- params[15] = matrix[15];
- }
- break;
- case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
- params[0] = matrix[0];
- params[1] = matrix[4];
- params[2] = matrix[8];
- params[3] = matrix[12];
- params[4] = matrix[1];
- params[5] = matrix[5];
- params[6] = matrix[9];
- params[7] = matrix[13];
- params[8] = matrix[2];
- params[9] = matrix[6];
- params[10] = matrix[10];
- params[11] = matrix[14];
- params[12] = matrix[3];
- params[13] = matrix[7];
- params[14] = matrix[11];
- params[15] = matrix[15];
- }
- break;
- case GL_OCCLUSION_TEST_HP:
- CHECK_EXTENSION_F(HP_occlusion_test, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.OcclusionTest);
- break;
- case GL_OCCLUSION_TEST_RESULT_HP:
- CHECK_EXTENSION_F(HP_occlusion_test, pname);
- {
- if (ctx->Depth.OcclusionTest)
- params[0] = ctx->OcclusionResult;
- else
- params[0] = ctx->OcclusionResultSaved;
- /* reset flag now */
- ctx->OcclusionResult = GL_FALSE;
- ctx->OcclusionResultSaved = GL_FALSE;
- return;
- }
- break;
- case GL_PIXEL_TEXTURE_SGIS:
- CHECK_EXTENSION_F(SGIS_pixel_texture, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled);
- break;
- case GL_PIXEL_TEX_GEN_SGIX:
- CHECK_EXTENSION_F(SGIX_pixel_texture, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled);
- break;
- case GL_PIXEL_TEX_GEN_MODE_SGIX:
- CHECK_EXTENSION_F(SGIX_pixel_texture, pname);
- params[0] = ENUM_TO_FLOAT(pixel_texgen_mode(ctx));
- break;
- case GL_COLOR_MATRIX_SGI:
- {
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
- params[0] = matrix[0];
- params[1] = matrix[1];
- params[2] = matrix[2];
- params[3] = matrix[3];
- params[4] = matrix[4];
- params[5] = matrix[5];
- params[6] = matrix[6];
- params[7] = matrix[7];
- params[8] = matrix[8];
- params[9] = matrix[9];
- params[10] = matrix[10];
- params[11] = matrix[11];
- params[12] = matrix[12];
- params[13] = matrix[13];
- params[14] = matrix[14];
- params[15] = matrix[15];
- }
- break;
- case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
- params[0] = (GLfloat)(ctx->ColorMatrixStack.Depth + 1);
- break;
- case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
- params[0] = (GLfloat)(MAX_COLOR_STACK_DEPTH);
- break;
- case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
- params[0] = ctx->Pixel.PostColorMatrixScale[0];
- break;
- case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
- params[0] = ctx->Pixel.PostColorMatrixScale[1];
- break;
- case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
- params[0] = ctx->Pixel.PostColorMatrixScale[2];
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
- params[0] = ctx->Pixel.PostColorMatrixScale[3];
- break;
- case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
- params[0] = ctx->Pixel.PostColorMatrixBias[0];
- break;
- case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
- params[0] = ctx->Pixel.PostColorMatrixBias[1];
- break;
- case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
- params[0] = ctx->Pixel.PostColorMatrixBias[2];
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
- params[0] = ctx->Pixel.PostColorMatrixBias[3];
- break;
- case GL_CONVOLUTION_1D_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled);
- break;
- case GL_CONVOLUTION_2D_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled);
- break;
- case GL_SEPARABLE_2D_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled);
- break;
- case GL_POST_CONVOLUTION_RED_SCALE_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = ctx->Pixel.PostConvolutionScale[0];
- break;
- case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = ctx->Pixel.PostConvolutionScale[1];
- break;
- case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = ctx->Pixel.PostConvolutionScale[2];
- break;
- case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = ctx->Pixel.PostConvolutionScale[3];
- break;
- case GL_POST_CONVOLUTION_RED_BIAS_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = ctx->Pixel.PostConvolutionBias[0];
- break;
- case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = ctx->Pixel.PostConvolutionBias[1];
- break;
- case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = ctx->Pixel.PostConvolutionBias[2];
- break;
- case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = ctx->Pixel.PostConvolutionBias[3];
- break;
- case GL_HISTOGRAM:
- CHECK_EXTENSION_F(EXT_histogram, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled);
- break;
- case GL_MINMAX:
- CHECK_EXTENSION_F(EXT_histogram, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled);
- break;
- case GL_COLOR_TABLE_SGI:
- CHECK_EXTENSION_F(SGI_color_table, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled);
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- CHECK_EXTENSION_F(SGI_color_table, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostConvolutionColorTableEnabled);
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- CHECK_EXTENSION_F(SGI_color_table, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostColorMatrixColorTableEnabled);
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- CHECK_EXTENSION_F(SGI_texture_color_table, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
- break;
- case GL_COLOR_SUM_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled);
- break;
- case GL_CURRENT_SECONDARY_COLOR_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
- params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3];
- }
- break;
- case GL_SECONDARY_COLOR_ARRAY_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.SecondaryColor.Enabled);
- break;
- case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Array.SecondaryColor.Type);
- break;
- case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
- params[0] = (GLfloat)(ctx->Array.SecondaryColor.Stride);
- break;
- case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
- params[0] = (GLfloat)(ctx->Array.SecondaryColor.Size);
- break;
- case GL_CURRENT_FOG_COORDINATE_EXT:
- CHECK_EXTENSION_F(EXT_fog_coord, pname);
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
- }
- break;
- case GL_FOG_COORDINATE_ARRAY_EXT:
- CHECK_EXTENSION_F(EXT_fog_coord, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.FogCoord.Enabled);
- break;
- case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_F(EXT_fog_coord, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Array.FogCoord.Type);
- break;
- case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_F(EXT_fog_coord, pname);
- params[0] = (GLfloat)(ctx->Array.FogCoord.Stride);
- break;
- case GL_FOG_COORDINATE_SOURCE_EXT:
- CHECK_EXTENSION_F(EXT_fog_coord, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource);
- break;
- case GL_MAX_TEXTURE_LOD_BIAS_EXT:
- CHECK_EXTENSION_F(EXT_texture_lod_bias, pname);
- params[0] = ctx->Const.MaxTextureLodBias;
- break;
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- CHECK_EXTENSION_F(EXT_texture_filter_anisotropic, pname);
- params[0] = ctx->Const.MaxTextureMaxAnisotropy;
- break;
- case GL_MULTISAMPLE_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled);
- break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage);
- break;
- case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne);
- break;
- case GL_SAMPLE_COVERAGE_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage);
- break;
- case GL_SAMPLE_COVERAGE_VALUE_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
- params[0] = ctx->Multisample.SampleCoverageValue;
- break;
- case GL_SAMPLE_COVERAGE_INVERT_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert);
- break;
- case GL_SAMPLE_BUFFERS_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
- params[0] = (GLfloat)(0);
- break;
- case GL_SAMPLES_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
- params[0] = (GLfloat)(0);
- break;
- case GL_RASTER_POSITION_UNCLIPPED_IBM:
- CHECK_EXTENSION_F(IBM_rasterpos_clip, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped);
- break;
- case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION_F(NV_point_sprite, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite);
- break;
- case GL_POINT_SPRITE_R_MODE_NV:
- CHECK_EXTENSION_F(NV_point_sprite, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode);
- break;
- case GL_POINT_SPRITE_COORD_ORIGIN:
- CHECK_EXTENSION_F(NV_point_sprite, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin);
- break;
- case GL_GENERATE_MIPMAP_HINT_SGIS:
- CHECK_EXTENSION_F(SGIS_generate_mipmap, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);
- break;
- case GL_VERTEX_PROGRAM_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
- break;
- case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
- break;
- case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
- break;
- case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
- break;
- case GL_MAX_TRACK_MATRICES_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
- break;
- case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
- break;
- case GL_CURRENT_MATRIX_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- {
- const GLfloat *matrix = ctx->CurrentStack->Top->m;
- params[0] = matrix[0];
- params[1] = matrix[1];
- params[2] = matrix[2];
- params[3] = matrix[3];
- params[4] = matrix[4];
- params[5] = matrix[5];
- params[6] = matrix[6];
- params[7] = matrix[7];
- params[8] = matrix[8];
- params[9] = matrix[9];
- params[10] = matrix[10];
- params[11] = matrix[11];
- params[12] = matrix[12];
- params[13] = matrix[13];
- params[14] = matrix[14];
- params[15] = matrix[15];
- }
- break;
- case GL_VERTEX_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
- break;
- case GL_PROGRAM_ERROR_POSITION_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = (GLfloat)(ctx->Program.ErrorPos);
- break;
- case GL_VERTEX_ATTRIB_ARRAY0_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY1_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[1].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY2_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[2].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY3_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[3].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[4].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY5_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[5].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY6_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[6].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY7_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[7].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY8_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[8].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY9_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[9].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY10_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[10].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY11_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[11].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY12_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[12].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY13_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[13].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY14_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[14].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY15_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[15].Enabled);
- break;
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]);
- break;
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]);
- break;
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]);
- break;
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]);
- break;
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]);
- break;
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]);
- break;
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]);
- break;
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]);
- break;
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]);
- break;
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]);
- break;
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]);
- break;
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]);
- break;
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]);
- break;
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]);
- break;
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]);
- break;
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]);
- break;
- case GL_FRAGMENT_PROGRAM_NV:
- CHECK_EXTENSION_F(NV_fragment_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
- break;
- case GL_MAX_TEXTURE_COORDS_NV:
- CHECK_EXTENSION_F(NV_fragment_program, pname);
- params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
- break;
- case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
- CHECK_EXTENSION_F(NV_fragment_program, pname);
- params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
- break;
- case GL_FRAGMENT_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_F(NV_fragment_program, pname);
- params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
- break;
- case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
- CHECK_EXTENSION_F(NV_fragment_program, pname);
- params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- CHECK_EXTENSION_F(NV_texture_rectangle, pname);
- params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
- break;
- case GL_TEXTURE_BINDING_RECTANGLE_NV:
- CHECK_EXTENSION_F(NV_texture_rectangle, pname);
- params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
- break;
- case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
- CHECK_EXTENSION_F(NV_texture_rectangle, pname);
- params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize);
- break;
- case GL_STENCIL_TEST_TWO_SIDE_EXT:
- CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide);
- break;
- case GL_ACTIVE_STENCIL_FACE_EXT:
- CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
- break;
- case GL_MAX_SHININESS_NV:
- CHECK_EXTENSION_F(NV_light_max_exponent, pname);
- params[0] = ctx->Const.MaxShininess;
- break;
- case GL_MAX_SPOT_EXPONENT_NV:
- CHECK_EXTENSION_F(NV_light_max_exponent, pname);
- params[0] = ctx->Const.MaxSpotExponent;
- break;
- case GL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name);
- break;
- case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.Vertex.BufferObj->Name);
- break;
- case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.Normal.BufferObj->Name);
- break;
- case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.Color.BufferObj->Name);
- break;
- case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.Index.BufferObj->Name);
- break;
- case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
- break;
- case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.EdgeFlag.BufferObj->Name);
- break;
- case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.SecondaryColor.BufferObj->Name);
- break;
- case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.FogCoord.BufferObj->Name);
- break;
- case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name);
- break;
- case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Pack.BufferObj->Name);
- break;
- case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);
- break;
- case GL_MAX_VERTEX_ATTRIBS_ARB:
- CHECK_EXTENSION_F(ARB_vertex_program, pname);
- params[0] = (GLfloat)(ctx->Const.MaxVertexProgramAttribs);
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- CHECK_EXTENSION_F(ARB_fragment_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
- break;
- case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
- CHECK_EXTENSION_F(ARB_fragment_program, pname);
- {
- const GLfloat *matrix = ctx->CurrentStack->Top->m;
- params[0] = matrix[0];
- params[1] = matrix[4];
- params[2] = matrix[8];
- params[3] = matrix[12];
- params[4] = matrix[1];
- params[5] = matrix[5];
- params[6] = matrix[9];
- params[7] = matrix[13];
- params[8] = matrix[2];
- params[9] = matrix[6];
- params[10] = matrix[10];
- params[11] = matrix[14];
- params[12] = matrix[3];
- params[13] = matrix[7];
- params[14] = matrix[11];
- params[15] = matrix[15];
- }
- break;
- case GL_DEPTH_BOUNDS_TEST_EXT:
- CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);
- break;
- case GL_DEPTH_BOUNDS_EXT:
- CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);
- params[0] = ctx->Depth.BoundsMin;
- params[1] = ctx->Depth.BoundsMax;
- break;
- case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_F(MESA_program_debug, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled);
- break;
- case GL_VERTEX_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_F(MESA_program_debug, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled);
- break;
- case GL_FRAGMENT_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_F(MESA_program_debug, pname);
- params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition);
- break;
- case GL_VERTEX_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_F(MESA_program_debug, pname);
- params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition);
- break;
- case GL_MAX_DRAW_BUFFERS_ARB:
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);
- params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
- break;
- case GL_DRAW_BUFFER0_ARB:
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);
- break;
- case GL_DRAW_BUFFER1_ARB:
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[1];
- params[0] = ENUM_TO_FLOAT(buffer);
- }
- break;
- case GL_DRAW_BUFFER2_ARB:
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[2];
- params[0] = ENUM_TO_FLOAT(buffer);
- }
- break;
- case GL_DRAW_BUFFER3_ARB:
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[3];
- params[0] = ENUM_TO_FLOAT(buffer);
- }
- break;
- case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
- CHECK_EXTENSION_F(OES_read_format, pname);
- params[0] = (GLfloat)(ctx->Const.ColorReadType);
- break;
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
- CHECK_EXTENSION_F(OES_read_format, pname);
- params[0] = (GLfloat)(ctx->Const.ColorReadFormat);
- break;
- case GL_NUM_FRAGMENT_REGISTERS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- params[0] = (GLfloat)(6);
- break;
- case GL_NUM_FRAGMENT_CONSTANTS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- params[0] = (GLfloat)(8);
- break;
- case GL_NUM_PASSES_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- params[0] = (GLfloat)(2);
- break;
- case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- params[0] = (GLfloat)(8);
- break;
- case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- params[0] = (GLfloat)(16);
- break;
- case GL_COLOR_ALPHA_PAIRING_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
- break;
- case GL_NUM_LOOPBACK_COMPONENTS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- params[0] = (GLfloat)(3);
- break;
- case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- params[0] = (GLfloat)(3);
- break;
- case GL_STENCIL_BACK_FUNC:
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[1]);
- break;
- case GL_STENCIL_BACK_VALUE_MASK:
- params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]);
- break;
- case GL_STENCIL_BACK_REF:
- params[0] = (GLfloat)(ctx->Stencil.Ref[1]);
- break;
- case GL_STENCIL_BACK_FAIL:
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[1]);
- break;
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[1]);
- break;
- case GL_STENCIL_BACK_PASS_DEPTH_PASS:
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);
- break;
- case GL_FRAMEBUFFER_BINDING_EXT:
- CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
- params[0] = (GLfloat)(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0);
- break;
- case GL_RENDERBUFFER_BINDING_EXT:
- CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
- params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
- break;
- case GL_MAX_COLOR_ATTACHMENTS_EXT:
- CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
- params[0] = (GLfloat)(ctx->Const.MaxColorAttachments);
- break;
- case GL_MAX_RENDERBUFFER_SIZE_EXT:
- CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
- params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
- break;
- case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_F(ARB_fragment_shader, pname);
- params[0] = (GLfloat)(MAX_FRAGMENT_UNIFORM_COMPONENTS);
- break;
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
- CHECK_EXTENSION_F(ARB_fragment_shader, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative);
- break;
- case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_F(ARB_vertex_shader, pname);
- params[0] = (GLfloat)(MAX_VERTEX_UNIFORM_COMPONENTS);
- break;
- case GL_MAX_VARYING_FLOATS_ARB:
- CHECK_EXTENSION_F(ARB_vertex_shader, pname);
- params[0] = (GLfloat)(MAX_VARYING_FLOATS);
- break;
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_F(ARB_vertex_shader, pname);
- params[0] = (GLfloat)(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
- break;
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_F(ARB_vertex_shader, pname);
- params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
- }
-}
-
-void GLAPIENTRY
-_mesa_GetIntegerv( GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!params)
- return;
-
- if (ctx->Driver.GetIntegerv &&
- ctx->Driver.GetIntegerv(ctx, pname, params))
- return;
-
- switch (pname) {
- case GL_ACCUM_RED_BITS:
- params[0] = ctx->Visual.accumRedBits;
- break;
- case GL_ACCUM_GREEN_BITS:
- params[0] = ctx->Visual.accumGreenBits;
- break;
- case GL_ACCUM_BLUE_BITS:
- params[0] = ctx->Visual.accumBlueBits;
- break;
- case GL_ACCUM_ALPHA_BITS:
- params[0] = ctx->Visual.accumAlphaBits;
- break;
- case GL_ACCUM_CLEAR_VALUE:
- params[0] = FLOAT_TO_INT(ctx->Accum.ClearColor[0]);
- params[1] = FLOAT_TO_INT(ctx->Accum.ClearColor[1]);
- params[2] = FLOAT_TO_INT(ctx->Accum.ClearColor[2]);
- params[3] = FLOAT_TO_INT(ctx->Accum.ClearColor[3]);
- break;
- case GL_ALPHA_BIAS:
- params[0] = IROUND(ctx->Pixel.AlphaBias);
- break;
- case GL_ALPHA_BITS:
- params[0] = ctx->Visual.alphaBits;
- break;
- case GL_ALPHA_SCALE:
- params[0] = IROUND(ctx->Pixel.AlphaScale);
- break;
- case GL_ALPHA_TEST:
- params[0] = BOOLEAN_TO_INT(ctx->Color.AlphaEnabled);
- break;
- case GL_ALPHA_TEST_FUNC:
- params[0] = ENUM_TO_INT(ctx->Color.AlphaFunc);
- break;
- case GL_ALPHA_TEST_REF:
- params[0] = FLOAT_TO_INT(ctx->Color.AlphaRef);
- break;
- case GL_ATTRIB_STACK_DEPTH:
- params[0] = ctx->AttribStackDepth;
- break;
- case GL_AUTO_NORMAL:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.AutoNormal);
- break;
- case GL_AUX_BUFFERS:
- params[0] = ctx->Visual.numAuxBuffers;
- break;
- case GL_BLEND:
- params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled);
- break;
- case GL_BLEND_DST:
- params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
- break;
- case GL_BLEND_SRC:
- params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
- break;
- case GL_BLEND_SRC_RGB_EXT:
- params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
- break;
- case GL_BLEND_DST_RGB_EXT:
- params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
- break;
- case GL_BLEND_SRC_ALPHA_EXT:
- params[0] = ENUM_TO_INT(ctx->Color.BlendSrcA);
- break;
- case GL_BLEND_DST_ALPHA_EXT:
- params[0] = ENUM_TO_INT(ctx->Color.BlendDstA);
- break;
- case GL_BLEND_EQUATION:
- params[0] = ENUM_TO_INT(ctx->Color.BlendEquationRGB );
- break;
- case GL_BLEND_EQUATION_ALPHA_EXT:
- params[0] = ENUM_TO_INT(ctx->Color.BlendEquationA );
- break;
- case GL_BLEND_COLOR_EXT:
- params[0] = FLOAT_TO_INT(ctx->Color.BlendColor[0]);
- params[1] = FLOAT_TO_INT(ctx->Color.BlendColor[1]);
- params[2] = FLOAT_TO_INT(ctx->Color.BlendColor[2]);
- params[3] = FLOAT_TO_INT(ctx->Color.BlendColor[3]);
- break;
- case GL_BLUE_BIAS:
- params[0] = IROUND(ctx->Pixel.BlueBias);
- break;
- case GL_BLUE_BITS:
- params[0] = ctx->Visual.blueBits;
- break;
- case GL_BLUE_SCALE:
- params[0] = IROUND(ctx->Pixel.BlueScale);
- break;
- case GL_CLIENT_ATTRIB_STACK_DEPTH:
- params[0] = ctx->ClientAttribStackDepth;
- break;
- case GL_CLIP_PLANE0:
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
- break;
- case GL_CLIP_PLANE1:
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
- break;
- case GL_CLIP_PLANE2:
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
- break;
- case GL_CLIP_PLANE3:
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
- break;
- case GL_CLIP_PLANE4:
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
- break;
- case GL_CLIP_PLANE5:
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = FLOAT_TO_INT(ctx->Color.ClearColor[0]);
- params[1] = FLOAT_TO_INT(ctx->Color.ClearColor[1]);
- params[2] = FLOAT_TO_INT(ctx->Color.ClearColor[2]);
- params[3] = FLOAT_TO_INT(ctx->Color.ClearColor[3]);
- break;
- case GL_COLOR_MATERIAL:
- params[0] = BOOLEAN_TO_INT(ctx->Light.ColorMaterialEnabled);
- break;
- case GL_COLOR_MATERIAL_FACE:
- params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialFace);
- break;
- case GL_COLOR_MATERIAL_PARAMETER:
- params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode);
- break;
- case GL_COLOR_WRITEMASK:
- params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0;
- params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0;
- params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0;
- params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0;
- break;
- case GL_CULL_FACE:
- params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag);
- break;
- case GL_CULL_FACE_MODE:
- params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode);
- break;
- case GL_CURRENT_COLOR:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
- params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
- params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
- params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
- }
- break;
- case GL_CURRENT_INDEX:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = IROUND(ctx->Current.Index);
- }
- break;
- case GL_CURRENT_NORMAL:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
- params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
- params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
- }
- break;
- case GL_CURRENT_RASTER_COLOR:
- params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]);
- params[1] = FLOAT_TO_INT(ctx->Current.RasterColor[1]);
- params[2] = FLOAT_TO_INT(ctx->Current.RasterColor[2]);
- params[3] = FLOAT_TO_INT(ctx->Current.RasterColor[3]);
- break;
- case GL_CURRENT_RASTER_DISTANCE:
- params[0] = IROUND(ctx->Current.RasterDistance);
- break;
- case GL_CURRENT_RASTER_INDEX:
- params[0] = IROUND(ctx->Current.RasterIndex);
- break;
- case GL_CURRENT_RASTER_POSITION:
- params[0] = IROUND(ctx->Current.RasterPos[0]);
- params[1] = IROUND(ctx->Current.RasterPos[1]);
- params[2] = IROUND(ctx->Current.RasterPos[2]);
- params[3] = IROUND(ctx->Current.RasterPos[3]);
- break;
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- {
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]);
- params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]);
- params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]);
- params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]);
- }
- break;
- case GL_CURRENT_RASTER_POSITION_VALID:
- params[0] = BOOLEAN_TO_INT(ctx->Current.RasterPosValid);
- break;
- case GL_CURRENT_TEXTURE_COORDS:
- {
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
- params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
- params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
- params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
- }
- break;
- case GL_DEPTH_BIAS:
- params[0] = IROUND(ctx->Pixel.DepthBias);
- break;
- case GL_DEPTH_BITS:
- params[0] = ctx->Visual.depthBits;
- break;
- case GL_DEPTH_CLEAR_VALUE:
- params[0] = IROUND(ctx->Depth.Clear);
- break;
- case GL_DEPTH_FUNC:
- params[0] = ENUM_TO_INT(ctx->Depth.Func);
- break;
- case GL_DEPTH_RANGE:
- params[0] = FLOAT_TO_INT(ctx->Viewport.Near);
- params[1] = FLOAT_TO_INT(ctx->Viewport.Far);
- break;
- case GL_DEPTH_SCALE:
- params[0] = IROUND(ctx->Pixel.DepthScale);
- break;
- case GL_DEPTH_TEST:
- params[0] = BOOLEAN_TO_INT(ctx->Depth.Test);
- break;
- case GL_DEPTH_WRITEMASK:
- params[0] = BOOLEAN_TO_INT(ctx->Depth.Mask);
- break;
- case GL_DITHER:
- params[0] = BOOLEAN_TO_INT(ctx->Color.DitherFlag);
- break;
- case GL_DOUBLEBUFFER:
- params[0] = BOOLEAN_TO_INT(ctx->Visual.doubleBufferMode);
- break;
- case GL_DRAW_BUFFER:
- params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]);
- break;
- case GL_EDGE_FLAG:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag);
- }
- break;
- case GL_FEEDBACK_BUFFER_SIZE:
- params[0] = ctx->Feedback.BufferSize;
- break;
- case GL_FEEDBACK_BUFFER_TYPE:
- params[0] = ENUM_TO_INT(ctx->Feedback.Type);
- break;
- case GL_FOG:
- params[0] = BOOLEAN_TO_INT(ctx->Fog.Enabled);
- break;
- case GL_FOG_COLOR:
- params[0] = FLOAT_TO_INT(ctx->Fog.Color[0]);
- params[1] = FLOAT_TO_INT(ctx->Fog.Color[1]);
- params[2] = FLOAT_TO_INT(ctx->Fog.Color[2]);
- params[3] = FLOAT_TO_INT(ctx->Fog.Color[3]);
- break;
- case GL_FOG_DENSITY:
- params[0] = IROUND(ctx->Fog.Density);
- break;
- case GL_FOG_END:
- params[0] = IROUND(ctx->Fog.End);
- break;
- case GL_FOG_HINT:
- params[0] = ENUM_TO_INT(ctx->Hint.Fog);
- break;
- case GL_FOG_INDEX:
- params[0] = IROUND(ctx->Fog.Index);
- break;
- case GL_FOG_MODE:
- params[0] = ENUM_TO_INT(ctx->Fog.Mode);
- break;
- case GL_FOG_START:
- params[0] = IROUND(ctx->Fog.Start);
- break;
- case GL_FRONT_FACE:
- params[0] = ENUM_TO_INT(ctx->Polygon.FrontFace);
- break;
- case GL_GREEN_BIAS:
- params[0] = IROUND(ctx->Pixel.GreenBias);
- break;
- case GL_GREEN_BITS:
- params[0] = ctx->Visual.greenBits;
- break;
- case GL_GREEN_SCALE:
- params[0] = IROUND(ctx->Pixel.GreenScale);
- break;
- case GL_INDEX_BITS:
- params[0] = ctx->Visual.indexBits;
- break;
- case GL_INDEX_CLEAR_VALUE:
- params[0] = ctx->Color.ClearIndex;
- break;
- case GL_INDEX_MODE:
- params[0] = BOOLEAN_TO_INT(!ctx->Visual.rgbMode);
- break;
- case GL_INDEX_OFFSET:
- params[0] = ctx->Pixel.IndexOffset;
- break;
- case GL_INDEX_SHIFT:
- params[0] = ctx->Pixel.IndexShift;
- break;
- case GL_INDEX_WRITEMASK:
- params[0] = ctx->Color.IndexMask;
- break;
- case GL_LIGHT0:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[0].Enabled);
- break;
- case GL_LIGHT1:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[1].Enabled);
- break;
- case GL_LIGHT2:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[2].Enabled);
- break;
- case GL_LIGHT3:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[3].Enabled);
- break;
- case GL_LIGHT4:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[4].Enabled);
- break;
- case GL_LIGHT5:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[5].Enabled);
- break;
- case GL_LIGHT6:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[6].Enabled);
- break;
- case GL_LIGHT7:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[7].Enabled);
- break;
- case GL_LIGHTING:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Enabled);
- break;
- case GL_LIGHT_MODEL_AMBIENT:
- params[0] = FLOAT_TO_INT(ctx->Light.Model.Ambient[0]);
- params[1] = FLOAT_TO_INT(ctx->Light.Model.Ambient[1]);
- params[2] = FLOAT_TO_INT(ctx->Light.Model.Ambient[2]);
- params[3] = FLOAT_TO_INT(ctx->Light.Model.Ambient[3]);
- break;
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- params[0] = ENUM_TO_INT(ctx->Light.Model.ColorControl);
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Model.LocalViewer);
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Model.TwoSide);
- break;
- case GL_LINE_SMOOTH:
- params[0] = BOOLEAN_TO_INT(ctx->Line.SmoothFlag);
- break;
- case GL_LINE_SMOOTH_HINT:
- params[0] = ENUM_TO_INT(ctx->Hint.LineSmooth);
- break;
- case GL_LINE_STIPPLE:
- params[0] = BOOLEAN_TO_INT(ctx->Line.StippleFlag);
- break;
- case GL_LINE_STIPPLE_PATTERN:
- params[0] = ctx->Line.StipplePattern;
- break;
- case GL_LINE_STIPPLE_REPEAT:
- params[0] = ctx->Line.StippleFactor;
- break;
- case GL_LINE_WIDTH:
- params[0] = IROUND(ctx->Line.Width);
- break;
- case GL_LINE_WIDTH_GRANULARITY:
- params[0] = IROUND(ctx->Const.LineWidthGranularity);
- break;
- case GL_LINE_WIDTH_RANGE:
- params[0] = IROUND(ctx->Const.MinLineWidthAA);
- params[1] = IROUND(ctx->Const.MaxLineWidthAA);
- break;
- case GL_ALIASED_LINE_WIDTH_RANGE:
- params[0] = IROUND(ctx->Const.MinLineWidth);
- params[1] = IROUND(ctx->Const.MaxLineWidth);
- break;
- case GL_LIST_BASE:
- params[0] = ctx->List.ListBase;
- break;
- case GL_LIST_INDEX:
- params[0] = ctx->ListState.CurrentListNum;
- break;
- case GL_LIST_MODE:
- {
- GLenum mode;
- if (!ctx->CompileFlag)
- mode = 0;
- else if (ctx->ExecuteFlag)
- mode = GL_COMPILE_AND_EXECUTE;
- else
- mode = GL_COMPILE;
- params[0] = ENUM_TO_INT(mode);
- }
- break;
- case GL_INDEX_LOGIC_OP:
- params[0] = BOOLEAN_TO_INT(ctx->Color.IndexLogicOpEnabled);
- break;
- case GL_COLOR_LOGIC_OP:
- params[0] = BOOLEAN_TO_INT(ctx->Color.ColorLogicOpEnabled);
- break;
- case GL_LOGIC_OP_MODE:
- params[0] = ENUM_TO_INT(ctx->Color.LogicOp);
- break;
- case GL_MAP1_COLOR_4:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Color4);
- break;
- case GL_MAP1_GRID_DOMAIN:
- params[0] = IROUND(ctx->Eval.MapGrid1u1);
- params[1] = IROUND(ctx->Eval.MapGrid1u2);
- break;
- case GL_MAP1_GRID_SEGMENTS:
- params[0] = ctx->Eval.MapGrid1un;
- break;
- case GL_MAP1_INDEX:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Index);
- break;
- case GL_MAP1_NORMAL:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Normal);
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord1);
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord2);
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord3);
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord4);
- break;
- case GL_MAP1_VERTEX_3:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex3);
- break;
- case GL_MAP1_VERTEX_4:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex4);
- break;
- case GL_MAP2_COLOR_4:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Color4);
- break;
- case GL_MAP2_GRID_DOMAIN:
- params[0] = IROUND(ctx->Eval.MapGrid2u1);
- params[1] = IROUND(ctx->Eval.MapGrid2u2);
- params[2] = IROUND(ctx->Eval.MapGrid2v1);
- params[3] = IROUND(ctx->Eval.MapGrid2v2);
- break;
- case GL_MAP2_GRID_SEGMENTS:
- params[0] = ctx->Eval.MapGrid2un;
- params[1] = ctx->Eval.MapGrid2vn;
- break;
- case GL_MAP2_INDEX:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Index);
- break;
- case GL_MAP2_NORMAL:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Normal);
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord1);
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord2);
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord3);
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord4);
- break;
- case GL_MAP2_VERTEX_3:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex3);
- break;
- case GL_MAP2_VERTEX_4:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex4);
- break;
- case GL_MAP_COLOR:
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapColorFlag);
- break;
- case GL_MAP_STENCIL:
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapStencilFlag);
- break;
- case GL_MATRIX_MODE:
- params[0] = ENUM_TO_INT(ctx->Transform.MatrixMode);
- break;
- case GL_MAX_ATTRIB_STACK_DEPTH:
- params[0] = MAX_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIP_PLANES:
- params[0] = ctx->Const.MaxClipPlanes;
- break;
- case GL_MAX_ELEMENTS_VERTICES:
- params[0] = ctx->Const.MaxArrayLockSize;
- break;
- case GL_MAX_ELEMENTS_INDICES:
- params[0] = ctx->Const.MaxArrayLockSize;
- break;
- case GL_MAX_EVAL_ORDER:
- params[0] = MAX_EVAL_ORDER;
- break;
- case GL_MAX_LIGHTS:
- params[0] = ctx->Const.MaxLights;
- break;
- case GL_MAX_LIST_NESTING:
- params[0] = MAX_LIST_NESTING;
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- params[0] = MAX_MODELVIEW_STACK_DEPTH;
- break;
- case GL_MAX_NAME_STACK_DEPTH:
- params[0] = MAX_NAME_STACK_DEPTH;
- break;
- case GL_MAX_PIXEL_MAP_TABLE:
- params[0] = MAX_PIXEL_MAP_TABLE;
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH:
- params[0] = MAX_PROJECTION_STACK_DEPTH;
- break;
- case GL_MAX_TEXTURE_SIZE:
- params[0] = 1 << (ctx->Const.MaxTextureLevels - 1);
- break;
- case GL_MAX_3D_TEXTURE_SIZE:
- params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1);
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH:
- params[0] = MAX_TEXTURE_STACK_DEPTH;
- break;
- case GL_MAX_VIEWPORT_DIMS:
- params[0] = ctx->Const.MaxViewportWidth;
- params[1] = ctx->Const.MaxViewportHeight;
- break;
- case GL_MODELVIEW_MATRIX:
- {
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[1]);
- params[2] = IROUND(matrix[2]);
- params[3] = IROUND(matrix[3]);
- params[4] = IROUND(matrix[4]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[6]);
- params[7] = IROUND(matrix[7]);
- params[8] = IROUND(matrix[8]);
- params[9] = IROUND(matrix[9]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[11]);
- params[12] = IROUND(matrix[12]);
- params[13] = IROUND(matrix[13]);
- params[14] = IROUND(matrix[14]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_MODELVIEW_STACK_DEPTH:
- params[0] = ctx->ModelviewMatrixStack.Depth + 1;
- break;
- case GL_NAME_STACK_DEPTH:
- params[0] = ctx->Select.NameStackDepth;
- break;
- case GL_NORMALIZE:
- params[0] = BOOLEAN_TO_INT(ctx->Transform.Normalize);
- break;
- case GL_PACK_ALIGNMENT:
- params[0] = ctx->Pack.Alignment;
- break;
- case GL_PACK_LSB_FIRST:
- params[0] = BOOLEAN_TO_INT(ctx->Pack.LsbFirst);
- break;
- case GL_PACK_ROW_LENGTH:
- params[0] = ctx->Pack.RowLength;
- break;
- case GL_PACK_SKIP_PIXELS:
- params[0] = ctx->Pack.SkipPixels;
- break;
- case GL_PACK_SKIP_ROWS:
- params[0] = ctx->Pack.SkipRows;
- break;
- case GL_PACK_SWAP_BYTES:
- params[0] = BOOLEAN_TO_INT(ctx->Pack.SwapBytes);
- break;
- case GL_PACK_SKIP_IMAGES_EXT:
- params[0] = ctx->Pack.SkipImages;
- break;
- case GL_PACK_IMAGE_HEIGHT_EXT:
- params[0] = ctx->Pack.ImageHeight;
- break;
- case GL_PACK_INVERT_MESA:
- params[0] = BOOLEAN_TO_INT(ctx->Pack.Invert);
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection);
- break;
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- params[0] = ctx->Pixel.MapAtoAsize;
- break;
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- params[0] = ctx->Pixel.MapBtoBsize;
- break;
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- params[0] = ctx->Pixel.MapGtoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- params[0] = ctx->Pixel.MapItoAsize;
- break;
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- params[0] = ctx->Pixel.MapItoBsize;
- break;
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- params[0] = ctx->Pixel.MapItoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- params[0] = ctx->Pixel.MapItoIsize;
- break;
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- params[0] = ctx->Pixel.MapItoRsize;
- break;
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- params[0] = ctx->Pixel.MapRtoRsize;
- break;
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- params[0] = ctx->Pixel.MapStoSsize;
- break;
- case GL_POINT_SIZE:
- params[0] = IROUND(ctx->Point.Size);
- break;
- case GL_POINT_SIZE_GRANULARITY:
- params[0] = IROUND(ctx->Const.PointSizeGranularity);
- break;
- case GL_POINT_SIZE_RANGE:
- params[0] = IROUND(ctx->Const.MinPointSizeAA);
- params[1] = IROUND(ctx->Const.MaxPointSizeAA);
- break;
- case GL_ALIASED_POINT_SIZE_RANGE:
- params[0] = IROUND(ctx->Const.MinPointSize);
- params[1] = IROUND(ctx->Const.MaxPointSize);
- break;
- case GL_POINT_SMOOTH:
- params[0] = BOOLEAN_TO_INT(ctx->Point.SmoothFlag);
- break;
- case GL_POINT_SMOOTH_HINT:
- params[0] = ENUM_TO_INT(ctx->Hint.PointSmooth);
- break;
- case GL_POINT_SIZE_MIN_EXT:
- params[0] = IROUND(ctx->Point.MinSize);
- break;
- case GL_POINT_SIZE_MAX_EXT:
- params[0] = IROUND(ctx->Point.MaxSize);
- break;
- case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
- params[0] = IROUND(ctx->Point.Threshold);
- break;
- case GL_DISTANCE_ATTENUATION_EXT:
- params[0] = IROUND(ctx->Point.Params[0]);
- params[1] = IROUND(ctx->Point.Params[1]);
- params[2] = IROUND(ctx->Point.Params[2]);
- break;
- case GL_POLYGON_MODE:
- params[0] = ENUM_TO_INT(ctx->Polygon.FrontMode);
- params[1] = ENUM_TO_INT(ctx->Polygon.BackMode);
- break;
- case GL_POLYGON_OFFSET_BIAS_EXT:
- params[0] = IROUND(ctx->Polygon.OffsetUnits);
- break;
- case GL_POLYGON_OFFSET_FACTOR:
- params[0] = IROUND(ctx->Polygon.OffsetFactor );
- break;
- case GL_POLYGON_OFFSET_UNITS:
- params[0] = IROUND(ctx->Polygon.OffsetUnits );
- break;
- case GL_POLYGON_SMOOTH:
- params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag);
- break;
- case GL_POLYGON_SMOOTH_HINT:
- params[0] = ENUM_TO_INT(ctx->Hint.PolygonSmooth);
- break;
- case GL_POLYGON_STIPPLE:
- params[0] = BOOLEAN_TO_INT(ctx->Polygon.StippleFlag);
- break;
- case GL_PROJECTION_MATRIX:
- {
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[1]);
- params[2] = IROUND(matrix[2]);
- params[3] = IROUND(matrix[3]);
- params[4] = IROUND(matrix[4]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[6]);
- params[7] = IROUND(matrix[7]);
- params[8] = IROUND(matrix[8]);
- params[9] = IROUND(matrix[9]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[11]);
- params[12] = IROUND(matrix[12]);
- params[13] = IROUND(matrix[13]);
- params[14] = IROUND(matrix[14]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_PROJECTION_STACK_DEPTH:
- params[0] = ctx->ProjectionMatrixStack.Depth + 1;
- break;
- case GL_READ_BUFFER:
- params[0] = ENUM_TO_INT(ctx->Pixel.ReadBuffer);
- break;
- case GL_RED_BIAS:
- params[0] = IROUND(ctx->Pixel.RedBias);
- break;
- case GL_RED_BITS:
- params[0] = ctx->Visual.redBits ;
- break;
- case GL_RED_SCALE:
- params[0] = IROUND(ctx->Pixel.RedScale);
- break;
- case GL_RENDER_MODE:
- params[0] = ENUM_TO_INT(ctx->RenderMode);
- break;
- case GL_RESCALE_NORMAL:
- params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals);
- break;
- case GL_RGBA_MODE:
- params[0] = BOOLEAN_TO_INT(ctx->Visual.rgbMode);
- break;
- case GL_SCISSOR_BOX:
- params[0] = ctx->Scissor.X;
- params[1] = ctx->Scissor.Y;
- params[2] = ctx->Scissor.Width;
- params[3] = ctx->Scissor.Height;
- break;
- case GL_SCISSOR_TEST:
- params[0] = BOOLEAN_TO_INT(ctx->Scissor.Enabled);
- break;
- case GL_SELECTION_BUFFER_SIZE:
- params[0] = ctx->Select.BufferSize;
- break;
- case GL_SHADE_MODEL:
- params[0] = ENUM_TO_INT(ctx->Light.ShadeModel);
- break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- params[0] = BOOLEAN_TO_INT(ctx->Texture.SharedPalette);
- break;
- case GL_STENCIL_BITS:
- params[0] = ctx->Visual.stencilBits;
- break;
- case GL_STENCIL_CLEAR_VALUE:
- params[0] = ctx->Stencil.Clear;
- break;
- case GL_STENCIL_FAIL:
- params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_FUNC:
- params[0] = ENUM_TO_INT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_REF:
- params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_TEST:
- params[0] = BOOLEAN_TO_INT(ctx->Stencil.Enabled);
- break;
- case GL_STENCIL_VALUE_MASK:
- params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_WRITEMASK:
- params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
- break;
- case GL_STEREO:
- params[0] = BOOLEAN_TO_INT(ctx->Visual.stereoMode);
- break;
- case GL_SUBPIXEL_BITS:
- params[0] = ctx->Const.SubPixelBits;
- break;
- case GL_TEXTURE_1D:
- params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D));
- break;
- case GL_TEXTURE_2D:
- params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D));
- break;
- case GL_TEXTURE_3D:
- params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D));
- break;
- case GL_TEXTURE_BINDING_1D:
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name;
- break;
- case GL_TEXTURE_BINDING_2D:
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name;
- break;
- case GL_TEXTURE_BINDING_3D:
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name;
- break;
- case GL_TEXTURE_ENV_COLOR:
- {
- const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
- params[0] = FLOAT_TO_INT(color[0]);
- params[1] = FLOAT_TO_INT(color[1]);
- params[2] = FLOAT_TO_INT(color[2]);
- params[3] = FLOAT_TO_INT(color[3]);
- }
- break;
- case GL_TEXTURE_ENV_MODE:
- params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
- break;
- case GL_TEXTURE_GEN_S:
- params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
- break;
- case GL_TEXTURE_GEN_T:
- params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
- break;
- case GL_TEXTURE_GEN_R:
- params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
- break;
- case GL_TEXTURE_GEN_Q:
- params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
- break;
- case GL_TEXTURE_MATRIX:
- {
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[1]);
- params[2] = IROUND(matrix[2]);
- params[3] = IROUND(matrix[3]);
- params[4] = IROUND(matrix[4]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[6]);
- params[7] = IROUND(matrix[7]);
- params[8] = IROUND(matrix[8]);
- params[9] = IROUND(matrix[9]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[11]);
- params[12] = IROUND(matrix[12]);
- params[13] = IROUND(matrix[13]);
- params[14] = IROUND(matrix[14]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_TEXTURE_STACK_DEPTH:
- params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1;
- break;
- case GL_UNPACK_ALIGNMENT:
- params[0] = ctx->Unpack.Alignment;
- break;
- case GL_UNPACK_LSB_FIRST:
- params[0] = BOOLEAN_TO_INT(ctx->Unpack.LsbFirst);
- break;
- case GL_UNPACK_ROW_LENGTH:
- params[0] = ctx->Unpack.RowLength;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- params[0] = ctx->Unpack.SkipPixels;
- break;
- case GL_UNPACK_SKIP_ROWS:
- params[0] = ctx->Unpack.SkipRows;
- break;
- case GL_UNPACK_SWAP_BYTES:
- params[0] = BOOLEAN_TO_INT(ctx->Unpack.SwapBytes);
- break;
- case GL_UNPACK_SKIP_IMAGES_EXT:
- params[0] = ctx->Unpack.SkipImages;
- break;
- case GL_UNPACK_IMAGE_HEIGHT_EXT:
- params[0] = ctx->Unpack.ImageHeight;
- break;
- case GL_UNPACK_CLIENT_STORAGE_APPLE:
- params[0] = BOOLEAN_TO_INT(ctx->Unpack.ClientStorage);
- break;
- case GL_VIEWPORT:
- params[0] = ctx->Viewport.X;
- params[1] = ctx->Viewport.Y;
- params[2] = ctx->Viewport.Width;
- params[3] = ctx->Viewport.Height;
- break;
- case GL_ZOOM_X:
- params[0] = IROUND(ctx->Pixel.ZoomX);
- break;
- case GL_ZOOM_Y:
- params[0] = IROUND(ctx->Pixel.ZoomY);
- break;
- case GL_VERTEX_ARRAY:
- params[0] = BOOLEAN_TO_INT(ctx->Array.Vertex.Enabled);
- break;
- case GL_VERTEX_ARRAY_SIZE:
- params[0] = ctx->Array.Vertex.Size;
- break;
- case GL_VERTEX_ARRAY_TYPE:
- params[0] = ENUM_TO_INT(ctx->Array.Vertex.Type);
- break;
- case GL_VERTEX_ARRAY_STRIDE:
- params[0] = ctx->Array.Vertex.Stride;
- break;
- case GL_VERTEX_ARRAY_COUNT_EXT:
- params[0] = 0;
- break;
- case GL_NORMAL_ARRAY:
- params[0] = ENUM_TO_INT(ctx->Array.Normal.Enabled);
- break;
- case GL_NORMAL_ARRAY_TYPE:
- params[0] = ENUM_TO_INT(ctx->Array.Normal.Type);
- break;
- case GL_NORMAL_ARRAY_STRIDE:
- params[0] = ctx->Array.Normal.Stride;
- break;
- case GL_NORMAL_ARRAY_COUNT_EXT:
- params[0] = 0;
- break;
- case GL_COLOR_ARRAY:
- params[0] = BOOLEAN_TO_INT(ctx->Array.Color.Enabled);
- break;
- case GL_COLOR_ARRAY_SIZE:
- params[0] = ctx->Array.Color.Size;
- break;
- case GL_COLOR_ARRAY_TYPE:
- params[0] = ENUM_TO_INT(ctx->Array.Color.Type);
- break;
- case GL_COLOR_ARRAY_STRIDE:
- params[0] = ctx->Array.Color.Stride;
- break;
- case GL_COLOR_ARRAY_COUNT_EXT:
- params[0] = 0;
- break;
- case GL_INDEX_ARRAY:
- params[0] = BOOLEAN_TO_INT(ctx->Array.Index.Enabled);
- break;
- case GL_INDEX_ARRAY_TYPE:
- params[0] = ENUM_TO_INT(ctx->Array.Index.Type);
- break;
- case GL_INDEX_ARRAY_STRIDE:
- params[0] = ctx->Array.Index.Stride;
- break;
- case GL_INDEX_ARRAY_COUNT_EXT:
- params[0] = 0;
- break;
- case GL_TEXTURE_COORD_ARRAY:
- params[0] = BOOLEAN_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled);
- break;
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size;
- break;
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- params[0] = ENUM_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
- break;
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride;
- break;
- case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
- params[0] = 0;
- break;
- case GL_EDGE_FLAG_ARRAY:
- params[0] = BOOLEAN_TO_INT(ctx->Array.EdgeFlag.Enabled);
- break;
- case GL_EDGE_FLAG_ARRAY_STRIDE:
- params[0] = ctx->Array.EdgeFlag.Stride;
- break;
- case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
- params[0] = 0;
- break;
- case GL_MAX_TEXTURE_UNITS_ARB:
- CHECK_EXTENSION_I(ARB_multitexture, pname);
- params[0] = MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits);
- break;
- case GL_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_I(ARB_multitexture, pname);
- params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
- break;
- case GL_CLIENT_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_I(ARB_multitexture, pname);
- params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
- params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
- break;
- case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
- CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name;
- break;
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
- CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
- params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
- break;
- case GL_TEXTURE_COMPRESSION_HINT_ARB:
- CHECK_EXTENSION_I(ARB_texture_compression, pname);
- params[0] = ctx->Hint.TextureCompression;
- break;
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_I(ARB_texture_compression, pname);
- params[0] = _mesa_get_compressed_formats(ctx, NULL);
- break;
- case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_I(ARB_texture_compression, pname);
- {
- GLint formats[100];
- GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
- for (i = 0; i < n; i++)
- params[i] = ENUM_TO_BOOLEAN(formats[i]);
- }
- break;
- case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
- CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);
- params[0] = ctx->Array.LockFirst;
- break;
- case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
- CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);
- params[0] = ctx->Array.LockCount;
- break;
- case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[4]);
- params[2] = IROUND(matrix[8]);
- params[3] = IROUND(matrix[12]);
- params[4] = IROUND(matrix[1]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[9]);
- params[7] = IROUND(matrix[13]);
- params[8] = IROUND(matrix[2]);
- params[9] = IROUND(matrix[6]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[14]);
- params[12] = IROUND(matrix[3]);
- params[13] = IROUND(matrix[7]);
- params[14] = IROUND(matrix[11]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[4]);
- params[2] = IROUND(matrix[8]);
- params[3] = IROUND(matrix[12]);
- params[4] = IROUND(matrix[1]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[9]);
- params[7] = IROUND(matrix[13]);
- params[8] = IROUND(matrix[2]);
- params[9] = IROUND(matrix[6]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[14]);
- params[12] = IROUND(matrix[3]);
- params[13] = IROUND(matrix[7]);
- params[14] = IROUND(matrix[11]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[4]);
- params[2] = IROUND(matrix[8]);
- params[3] = IROUND(matrix[12]);
- params[4] = IROUND(matrix[1]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[9]);
- params[7] = IROUND(matrix[13]);
- params[8] = IROUND(matrix[2]);
- params[9] = IROUND(matrix[6]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[14]);
- params[12] = IROUND(matrix[3]);
- params[13] = IROUND(matrix[7]);
- params[14] = IROUND(matrix[11]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[4]);
- params[2] = IROUND(matrix[8]);
- params[3] = IROUND(matrix[12]);
- params[4] = IROUND(matrix[1]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[9]);
- params[7] = IROUND(matrix[13]);
- params[8] = IROUND(matrix[2]);
- params[9] = IROUND(matrix[6]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[14]);
- params[12] = IROUND(matrix[3]);
- params[13] = IROUND(matrix[7]);
- params[14] = IROUND(matrix[11]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_OCCLUSION_TEST_HP:
- CHECK_EXTENSION_I(HP_occlusion_test, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Depth.OcclusionTest);
- break;
- case GL_OCCLUSION_TEST_RESULT_HP:
- CHECK_EXTENSION_I(HP_occlusion_test, pname);
- {
- if (ctx->Depth.OcclusionTest)
- params[0] = ctx->OcclusionResult;
- else
- params[0] = ctx->OcclusionResultSaved;
- /* reset flag now */
- ctx->OcclusionResult = GL_FALSE;
- ctx->OcclusionResultSaved = GL_FALSE;
- return;
- }
- break;
- case GL_PIXEL_TEXTURE_SGIS:
- CHECK_EXTENSION_I(SGIS_pixel_texture, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled);
- break;
- case GL_PIXEL_TEX_GEN_SGIX:
- CHECK_EXTENSION_I(SGIX_pixel_texture, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled);
- break;
- case GL_PIXEL_TEX_GEN_MODE_SGIX:
- CHECK_EXTENSION_I(SGIX_pixel_texture, pname);
- params[0] = ENUM_TO_INT(pixel_texgen_mode(ctx));
- break;
- case GL_COLOR_MATRIX_SGI:
- {
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[1]);
- params[2] = IROUND(matrix[2]);
- params[3] = IROUND(matrix[3]);
- params[4] = IROUND(matrix[4]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[6]);
- params[7] = IROUND(matrix[7]);
- params[8] = IROUND(matrix[8]);
- params[9] = IROUND(matrix[9]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[11]);
- params[12] = IROUND(matrix[12]);
- params[13] = IROUND(matrix[13]);
- params[14] = IROUND(matrix[14]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
- params[0] = ctx->ColorMatrixStack.Depth + 1;
- break;
- case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
- params[0] = MAX_COLOR_STACK_DEPTH;
- break;
- case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
- params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[0]);
- break;
- case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
- params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[1]);
- break;
- case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
- params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[2]);
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
- params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[3]);
- break;
- case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
- params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[0]);
- break;
- case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
- params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[1]);
- break;
- case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
- params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[2]);
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
- params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]);
- break;
- case GL_CONVOLUTION_1D_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled);
- break;
- case GL_CONVOLUTION_2D_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled);
- break;
- case GL_SEPARABLE_2D_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled);
- break;
- case GL_POST_CONVOLUTION_RED_SCALE_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]);
- break;
- case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]);
- break;
- case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]);
- break;
- case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]);
- break;
- case GL_POST_CONVOLUTION_RED_BIAS_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]);
- break;
- case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]);
- break;
- case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]);
- break;
- case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]);
- break;
- case GL_HISTOGRAM:
- CHECK_EXTENSION_I(EXT_histogram, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled);
- break;
- case GL_MINMAX:
- CHECK_EXTENSION_I(EXT_histogram, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled);
- break;
- case GL_COLOR_TABLE_SGI:
- CHECK_EXTENSION_I(SGI_color_table, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled);
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- CHECK_EXTENSION_I(SGI_color_table, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostConvolutionColorTableEnabled);
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- CHECK_EXTENSION_I(SGI_color_table, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostColorMatrixColorTableEnabled);
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- CHECK_EXTENSION_I(SGI_texture_color_table, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
- break;
- case GL_COLOR_SUM_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled);
- break;
- case GL_CURRENT_SECONDARY_COLOR_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
- params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
- params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
- params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
- }
- break;
- case GL_SECONDARY_COLOR_ARRAY_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.SecondaryColor.Enabled);
- break;
- case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
- params[0] = ENUM_TO_INT(ctx->Array.SecondaryColor.Type);
- break;
- case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
- params[0] = ctx->Array.SecondaryColor.Stride;
- break;
- case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
- params[0] = ctx->Array.SecondaryColor.Size;
- break;
- case GL_CURRENT_FOG_COORDINATE_EXT:
- CHECK_EXTENSION_I(EXT_fog_coord, pname);
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
- }
- break;
- case GL_FOG_COORDINATE_ARRAY_EXT:
- CHECK_EXTENSION_I(EXT_fog_coord, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.FogCoord.Enabled);
- break;
- case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_I(EXT_fog_coord, pname);
- params[0] = ENUM_TO_INT(ctx->Array.FogCoord.Type);
- break;
- case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_I(EXT_fog_coord, pname);
- params[0] = ctx->Array.FogCoord.Stride;
- break;
- case GL_FOG_COORDINATE_SOURCE_EXT:
- CHECK_EXTENSION_I(EXT_fog_coord, pname);
- params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource);
- break;
- case GL_MAX_TEXTURE_LOD_BIAS_EXT:
- CHECK_EXTENSION_I(EXT_texture_lod_bias, pname);
- params[0] = IROUND(ctx->Const.MaxTextureLodBias);
- break;
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- CHECK_EXTENSION_I(EXT_texture_filter_anisotropic, pname);
- params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy);
- break;
- case GL_MULTISAMPLE_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled);
- break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage);
- break;
- case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne);
- break;
- case GL_SAMPLE_COVERAGE_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage);
- break;
- case GL_SAMPLE_COVERAGE_VALUE_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
- params[0] = IROUND(ctx->Multisample.SampleCoverageValue);
- break;
- case GL_SAMPLE_COVERAGE_INVERT_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert);
- break;
- case GL_SAMPLE_BUFFERS_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
- params[0] = 0;
- break;
- case GL_SAMPLES_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
- params[0] = 0;
- break;
- case GL_RASTER_POSITION_UNCLIPPED_IBM:
- CHECK_EXTENSION_I(IBM_rasterpos_clip, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped);
- break;
- case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION_I(NV_point_sprite, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite);
- break;
- case GL_POINT_SPRITE_R_MODE_NV:
- CHECK_EXTENSION_I(NV_point_sprite, pname);
- params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode);
- break;
- case GL_POINT_SPRITE_COORD_ORIGIN:
- CHECK_EXTENSION_I(NV_point_sprite, pname);
- params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin);
- break;
- case GL_GENERATE_MIPMAP_HINT_SGIS:
- CHECK_EXTENSION_I(SGIS_generate_mipmap, pname);
- params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);
- break;
- case GL_VERTEX_PROGRAM_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
- break;
- case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
- break;
- case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
- break;
- case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = ctx->Const.MaxProgramMatrixStackDepth;
- break;
- case GL_MAX_TRACK_MATRICES_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = ctx->Const.MaxProgramMatrices;
- break;
- case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
- break;
- case GL_CURRENT_MATRIX_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- {
- const GLfloat *matrix = ctx->CurrentStack->Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[1]);
- params[2] = IROUND(matrix[2]);
- params[3] = IROUND(matrix[3]);
- params[4] = IROUND(matrix[4]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[6]);
- params[7] = IROUND(matrix[7]);
- params[8] = IROUND(matrix[8]);
- params[9] = IROUND(matrix[9]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[11]);
- params[12] = IROUND(matrix[12]);
- params[13] = IROUND(matrix[13]);
- params[14] = IROUND(matrix[14]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_VERTEX_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
- break;
- case GL_PROGRAM_ERROR_POSITION_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = ctx->Program.ErrorPos;
- break;
- case GL_VERTEX_ATTRIB_ARRAY0_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY1_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[1].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY2_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[2].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY3_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[3].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[4].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY5_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[5].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY6_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[6].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY7_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[7].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY8_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[8].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY9_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[9].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY10_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[10].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY11_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[11].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY12_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[12].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY13_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[13].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY14_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[14].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY15_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[15].Enabled);
- break;
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]);
- break;
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]);
- break;
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]);
- break;
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]);
- break;
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]);
- break;
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]);
- break;
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]);
- break;
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]);
- break;
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]);
- break;
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]);
- break;
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]);
- break;
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]);
- break;
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]);
- break;
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]);
- break;
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]);
- break;
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]);
- break;
- case GL_FRAGMENT_PROGRAM_NV:
- CHECK_EXTENSION_I(NV_fragment_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
- break;
- case GL_MAX_TEXTURE_COORDS_NV:
- CHECK_EXTENSION_I(NV_fragment_program, pname);
- params[0] = ctx->Const.MaxTextureCoordUnits;
- break;
- case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
- CHECK_EXTENSION_I(NV_fragment_program, pname);
- params[0] = ctx->Const.MaxTextureImageUnits;
- break;
- case GL_FRAGMENT_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_I(NV_fragment_program, pname);
- params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
- break;
- case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
- CHECK_EXTENSION_I(NV_fragment_program, pname);
- params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- CHECK_EXTENSION_I(NV_texture_rectangle, pname);
- params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
- break;
- case GL_TEXTURE_BINDING_RECTANGLE_NV:
- CHECK_EXTENSION_I(NV_texture_rectangle, pname);
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name;
- break;
- case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
- CHECK_EXTENSION_I(NV_texture_rectangle, pname);
- params[0] = ctx->Const.MaxTextureRectSize;
- break;
- case GL_STENCIL_TEST_TWO_SIDE_EXT:
- CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide);
- break;
- case GL_ACTIVE_STENCIL_FACE_EXT:
- CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
- params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
- break;
- case GL_MAX_SHININESS_NV:
- CHECK_EXTENSION_I(NV_light_max_exponent, pname);
- params[0] = IROUND(ctx->Const.MaxShininess);
- break;
- case GL_MAX_SPOT_EXPONENT_NV:
- CHECK_EXTENSION_I(NV_light_max_exponent, pname);
- params[0] = IROUND(ctx->Const.MaxSpotExponent);
- break;
- case GL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.ArrayBufferObj->Name;
- break;
- case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.Vertex.BufferObj->Name;
- break;
- case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.Normal.BufferObj->Name;
- break;
- case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.Color.BufferObj->Name;
- break;
- case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.Index.BufferObj->Name;
- break;
- case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
- break;
- case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.EdgeFlag.BufferObj->Name;
- break;
- case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.SecondaryColor.BufferObj->Name;
- break;
- case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.FogCoord.BufferObj->Name;
- break;
- case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.ElementArrayBufferObj->Name;
- break;
- case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);
- params[0] = ctx->Pack.BufferObj->Name;
- break;
- case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);
- params[0] = ctx->Unpack.BufferObj->Name;
- break;
- case GL_MAX_VERTEX_ATTRIBS_ARB:
- CHECK_EXTENSION_I(ARB_vertex_program, pname);
- params[0] = ctx->Const.MaxVertexProgramAttribs;
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- CHECK_EXTENSION_I(ARB_fragment_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
- break;
- case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
- CHECK_EXTENSION_I(ARB_fragment_program, pname);
- {
- const GLfloat *matrix = ctx->CurrentStack->Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[4]);
- params[2] = IROUND(matrix[8]);
- params[3] = IROUND(matrix[12]);
- params[4] = IROUND(matrix[1]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[9]);
- params[7] = IROUND(matrix[13]);
- params[8] = IROUND(matrix[2]);
- params[9] = IROUND(matrix[6]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[14]);
- params[12] = IROUND(matrix[3]);
- params[13] = IROUND(matrix[7]);
- params[14] = IROUND(matrix[11]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_DEPTH_BOUNDS_TEST_EXT:
- CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);
- break;
- case GL_DEPTH_BOUNDS_EXT:
- CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);
- params[0] = IROUND(ctx->Depth.BoundsMin);
- params[1] = IROUND(ctx->Depth.BoundsMax);
- break;
- case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_I(MESA_program_debug, pname);
- params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled);
- break;
- case GL_VERTEX_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_I(MESA_program_debug, pname);
- params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled);
- break;
- case GL_FRAGMENT_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_I(MESA_program_debug, pname);
- params[0] = ctx->FragmentProgram.CurrentPosition;
- break;
- case GL_VERTEX_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_I(MESA_program_debug, pname);
- params[0] = ctx->VertexProgram.CurrentPosition;
- break;
- case GL_MAX_DRAW_BUFFERS_ARB:
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);
- params[0] = ctx->Const.MaxDrawBuffers;
- break;
- case GL_DRAW_BUFFER0_ARB:
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);
- params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]);
- break;
- case GL_DRAW_BUFFER1_ARB:
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[1];
- params[0] = ENUM_TO_INT(buffer);
- }
- break;
- case GL_DRAW_BUFFER2_ARB:
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[2];
- params[0] = ENUM_TO_INT(buffer);
- }
- break;
- case GL_DRAW_BUFFER3_ARB:
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[3];
- params[0] = ENUM_TO_INT(buffer);
- }
- break;
- case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
- CHECK_EXTENSION_I(OES_read_format, pname);
- params[0] = ctx->Const.ColorReadType;
- break;
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
- CHECK_EXTENSION_I(OES_read_format, pname);
- params[0] = ctx->Const.ColorReadFormat;
- break;
- case GL_NUM_FRAGMENT_REGISTERS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- params[0] = 6;
- break;
- case GL_NUM_FRAGMENT_CONSTANTS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- params[0] = 8;
- break;
- case GL_NUM_PASSES_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- params[0] = 2;
- break;
- case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- params[0] = 8;
- break;
- case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- params[0] = 16;
- break;
- case GL_COLOR_ALPHA_PAIRING_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- params[0] = BOOLEAN_TO_INT(GL_TRUE);
- break;
- case GL_NUM_LOOPBACK_COMPONENTS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- params[0] = 3;
- break;
- case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- params[0] = 3;
- break;
- case GL_STENCIL_BACK_FUNC:
- params[0] = ENUM_TO_INT(ctx->Stencil.Function[1]);
- break;
- case GL_STENCIL_BACK_VALUE_MASK:
- params[0] = ctx->Stencil.ValueMask[1];
- break;
- case GL_STENCIL_BACK_REF:
- params[0] = ctx->Stencil.Ref[1];
- break;
- case GL_STENCIL_BACK_FAIL:
- params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[1]);
- break;
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
- params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[1]);
- break;
- case GL_STENCIL_BACK_PASS_DEPTH_PASS:
- params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);
- break;
- case GL_FRAMEBUFFER_BINDING_EXT:
- CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
- params[0] = ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0;
- break;
- case GL_RENDERBUFFER_BINDING_EXT:
- CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
- params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
- break;
- case GL_MAX_COLOR_ATTACHMENTS_EXT:
- CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
- params[0] = ctx->Const.MaxColorAttachments;
- break;
- case GL_MAX_RENDERBUFFER_SIZE_EXT:
- CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
- params[0] = ctx->Const.MaxRenderbufferSize;
- break;
- case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_I(ARB_fragment_shader, pname);
- params[0] = MAX_FRAGMENT_UNIFORM_COMPONENTS;
- break;
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
- CHECK_EXTENSION_I(ARB_fragment_shader, pname);
- params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative);
- break;
- case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_I(ARB_vertex_shader, pname);
- params[0] = MAX_VERTEX_UNIFORM_COMPONENTS;
- break;
- case GL_MAX_VARYING_FLOATS_ARB:
- CHECK_EXTENSION_I(ARB_vertex_shader, pname);
- params[0] = MAX_VARYING_FLOATS;
- break;
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_I(ARB_vertex_shader, pname);
- params[0] = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
- break;
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_I(ARB_vertex_shader, pname);
- params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetDoublev( GLenum pname, GLdouble *params )
-{
- const GLfloat magic = -1234.5F;
- GLfloat values[16];
- GLuint i;
-
- if (!params)
- return;
-
- /* Init temp array to magic numbers so we can figure out how many values
- * are returned by the GetFloatv() call.
- */
- for (i = 0; i < 16; i++)
- values[i] = magic;
-
- _mesa_GetFloatv(pname, values);
-
- for (i = 0; values[i] != magic && i < 16; i++)
- params[i] = (GLdouble) values[i];
-}
-
+
+/***
+ *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
+ ***/
+
+#include "glheader.h"
+#include "context.h"
+#include "enable.h"
+#include "extensions.h"
+#include "fbobject.h"
+#include "get.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "texcompress.h"
+
+
+#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
+
+#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
+
+#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
+#define ENUM_TO_INT(E) ( (GLint) (E) )
+#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
+
+#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
+#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
+
+
+/* Check if named extension is enabled, if not generate error and return */
+
+#define CHECK1(E1, str, PNAME) \
+ if (!ctx->Extensions.E1) { \
+ _mesa_error(ctx, GL_INVALID_VALUE, \
+ "glGet" str "v(0x%x)", (int) PNAME); \
+ return; \
+ }
+
+#define CHECK2(E1, E2, str, PNAME) \
+ if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \
+ _mesa_error(ctx, GL_INVALID_VALUE, \
+ "glGet" str "v(0x%x)", (int) PNAME); \
+ return; \
+ }
+
+#define CHECK_EXTENSION_B(EXTNAME, PNAME) \
+ CHECK1(EXTNAME, "Boolean", PNAME )
+
+#define CHECK_EXTENSION_I(EXTNAME, PNAME) \
+ CHECK1(EXTNAME, "Integer", PNAME )
+
+#define CHECK_EXTENSION_F(EXTNAME, PNAME) \
+ CHECK1(EXTNAME, "Float", PNAME )
+
+
+/**
+ * Helper routine.
+ */
+static GLenum
+pixel_texgen_mode(const GLcontext *ctx)
+{
+ if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) {
+ if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
+ return GL_RGBA;
+ }
+ else {
+ return GL_RGB;
+ }
+ }
+ else {
+ if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
+ return GL_ALPHA;
+ }
+ else {
+ return GL_NONE;
+ }
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetBooleanv( GLenum pname, GLboolean *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!params)
+ return;
+
+ if (ctx->Driver.GetBooleanv &&
+ ctx->Driver.GetBooleanv(ctx, pname, params))
+ return;
+
+ switch (pname) {
+ case GL_ACCUM_RED_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.accumRedBits);
+ break;
+ case GL_ACCUM_GREEN_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.accumGreenBits);
+ break;
+ case GL_ACCUM_BLUE_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.accumBlueBits);
+ break;
+ case GL_ACCUM_ALPHA_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.accumAlphaBits);
+ break;
+ case GL_ACCUM_CLEAR_VALUE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[3]);
+ break;
+ case GL_ALPHA_BIAS:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias);
+ break;
+ case GL_ALPHA_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.alphaBits);
+ break;
+ case GL_ALPHA_SCALE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaScale);
+ break;
+ case GL_ALPHA_TEST:
+ params[0] = ctx->Color.AlphaEnabled;
+ break;
+ case GL_ALPHA_TEST_FUNC:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.AlphaFunc);
+ break;
+ case GL_ALPHA_TEST_REF:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Color.AlphaRef);
+ break;
+ case GL_ATTRIB_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(ctx->AttribStackDepth);
+ break;
+ case GL_AUTO_NORMAL:
+ params[0] = ctx->Eval.AutoNormal;
+ break;
+ case GL_AUX_BUFFERS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.numAuxBuffers);
+ break;
+ case GL_BLEND:
+ params[0] = ctx->Color.BlendEnabled;
+ break;
+ case GL_BLEND_DST:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
+ break;
+ case GL_BLEND_SRC:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
+ break;
+ case GL_BLEND_SRC_RGB_EXT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
+ break;
+ case GL_BLEND_DST_RGB_EXT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
+ break;
+ case GL_BLEND_SRC_ALPHA_EXT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcA);
+ break;
+ case GL_BLEND_DST_ALPHA_EXT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstA);
+ break;
+ case GL_BLEND_EQUATION:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationRGB );
+ break;
+ case GL_BLEND_EQUATION_ALPHA_EXT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationA );
+ break;
+ case GL_BLEND_COLOR_EXT:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[3]);
+ break;
+ case GL_BLUE_BIAS:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias);
+ break;
+ case GL_BLUE_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.blueBits);
+ break;
+ case GL_BLUE_SCALE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueScale);
+ break;
+ case GL_CLIENT_ATTRIB_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(ctx->ClientAttribStackDepth);
+ break;
+ case GL_CLIP_PLANE0:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 0) & 1;
+ break;
+ case GL_CLIP_PLANE1:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 1) & 1;
+ break;
+ case GL_CLIP_PLANE2:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 2) & 1;
+ break;
+ case GL_CLIP_PLANE3:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 3) & 1;
+ break;
+ case GL_CLIP_PLANE4:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 4) & 1;
+ break;
+ case GL_CLIP_PLANE5:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 5) & 1;
+ break;
+ case GL_COLOR_CLEAR_VALUE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[3]);
+ break;
+ case GL_COLOR_MATERIAL:
+ params[0] = ctx->Light.ColorMaterialEnabled;
+ break;
+ case GL_COLOR_MATERIAL_FACE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialFace);
+ break;
+ case GL_COLOR_MATERIAL_PARAMETER:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode);
+ break;
+ case GL_COLOR_WRITEMASK:
+ params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
+ params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
+ params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
+ params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
+ break;
+ case GL_CULL_FACE:
+ params[0] = ctx->Polygon.CullFlag;
+ break;
+ case GL_CULL_FACE_MODE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode);
+ break;
+ case GL_CURRENT_COLOR:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
+ }
+ break;
+ case GL_CURRENT_INDEX:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Index);
+ }
+ break;
+ case GL_CURRENT_NORMAL:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
+ }
+ break;
+ case GL_CURRENT_RASTER_COLOR:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[3]);
+ break;
+ case GL_CURRENT_RASTER_DISTANCE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance);
+ break;
+ case GL_CURRENT_RASTER_INDEX:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex);
+ break;
+ case GL_CURRENT_RASTER_POSITION:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[3]);
+ break;
+ case GL_CURRENT_RASTER_TEXTURE_COORDS:
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]);
+ }
+ break;
+ case GL_CURRENT_RASTER_POSITION_VALID:
+ params[0] = ctx->Current.RasterPosValid;
+ break;
+ case GL_CURRENT_TEXTURE_COORDS:
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+ }
+ break;
+ case GL_DEPTH_BIAS:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthBias);
+ break;
+ case GL_DEPTH_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.depthBits);
+ break;
+ case GL_DEPTH_CLEAR_VALUE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear);
+ break;
+ case GL_DEPTH_FUNC:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func);
+ break;
+ case GL_DEPTH_RANGE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Viewport.Near);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Viewport.Far);
+ break;
+ case GL_DEPTH_SCALE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthScale);
+ break;
+ case GL_DEPTH_TEST:
+ params[0] = ctx->Depth.Test;
+ break;
+ case GL_DEPTH_WRITEMASK:
+ params[0] = ctx->Depth.Mask;
+ break;
+ case GL_DITHER:
+ params[0] = ctx->Color.DitherFlag;
+ break;
+ case GL_DOUBLEBUFFER:
+ params[0] = ctx->Visual.doubleBufferMode;
+ break;
+ case GL_DRAW_BUFFER:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]);
+ break;
+ case GL_EDGE_FLAG:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = ctx->Current.EdgeFlag;
+ }
+ break;
+ case GL_FEEDBACK_BUFFER_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize);
+ break;
+ case GL_FEEDBACK_BUFFER_TYPE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Feedback.Type);
+ break;
+ case GL_FOG:
+ params[0] = ctx->Fog.Enabled;
+ break;
+ case GL_FOG_COLOR:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[3]);
+ break;
+ case GL_FOG_DENSITY:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Density);
+ break;
+ case GL_FOG_END:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.End);
+ break;
+ case GL_FOG_HINT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.Fog);
+ break;
+ case GL_FOG_INDEX:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Index);
+ break;
+ case GL_FOG_MODE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Fog.Mode);
+ break;
+ case GL_FOG_START:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Start);
+ break;
+ case GL_FRONT_FACE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontFace);
+ break;
+ case GL_GREEN_BIAS:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias);
+ break;
+ case GL_GREEN_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.greenBits);
+ break;
+ case GL_GREEN_SCALE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale);
+ break;
+ case GL_INDEX_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.indexBits);
+ break;
+ case GL_INDEX_CLEAR_VALUE:
+ params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex);
+ break;
+ case GL_INDEX_MODE:
+ params[0] = !ctx->Visual.rgbMode;
+ break;
+ case GL_INDEX_OFFSET:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset);
+ break;
+ case GL_INDEX_SHIFT:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexShift);
+ break;
+ case GL_INDEX_WRITEMASK:
+ params[0] = INT_TO_BOOLEAN(ctx->Color.IndexMask);
+ break;
+ case GL_LIGHT0:
+ params[0] = ctx->Light.Light[0].Enabled;
+ break;
+ case GL_LIGHT1:
+ params[0] = ctx->Light.Light[1].Enabled;
+ break;
+ case GL_LIGHT2:
+ params[0] = ctx->Light.Light[2].Enabled;
+ break;
+ case GL_LIGHT3:
+ params[0] = ctx->Light.Light[3].Enabled;
+ break;
+ case GL_LIGHT4:
+ params[0] = ctx->Light.Light[4].Enabled;
+ break;
+ case GL_LIGHT5:
+ params[0] = ctx->Light.Light[5].Enabled;
+ break;
+ case GL_LIGHT6:
+ params[0] = ctx->Light.Light[6].Enabled;
+ break;
+ case GL_LIGHT7:
+ params[0] = ctx->Light.Light[7].Enabled;
+ break;
+ case GL_LIGHTING:
+ params[0] = ctx->Light.Enabled;
+ break;
+ case GL_LIGHT_MODEL_AMBIENT:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[3]);
+ break;
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Light.Model.ColorControl);
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ params[0] = ctx->Light.Model.LocalViewer;
+ break;
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ params[0] = ctx->Light.Model.TwoSide;
+ break;
+ case GL_LINE_SMOOTH:
+ params[0] = ctx->Line.SmoothFlag;
+ break;
+ case GL_LINE_SMOOTH_HINT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.LineSmooth);
+ break;
+ case GL_LINE_STIPPLE:
+ params[0] = ctx->Line.StippleFlag;
+ break;
+ case GL_LINE_STIPPLE_PATTERN:
+ params[0] = INT_TO_BOOLEAN(ctx->Line.StipplePattern);
+ break;
+ case GL_LINE_STIPPLE_REPEAT:
+ params[0] = INT_TO_BOOLEAN(ctx->Line.StippleFactor);
+ break;
+ case GL_LINE_WIDTH:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Line.Width);
+ break;
+ case GL_LINE_WIDTH_GRANULARITY:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.LineWidthGranularity);
+ break;
+ case GL_LINE_WIDTH_RANGE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidthAA);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidthAA);
+ break;
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidth);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidth);
+ break;
+ case GL_LIST_BASE:
+ params[0] = INT_TO_BOOLEAN(ctx->List.ListBase);
+ break;
+ case GL_LIST_INDEX:
+ params[0] = INT_TO_BOOLEAN(ctx->ListState.CurrentListNum);
+ break;
+ case GL_LIST_MODE:
+ {
+ GLenum mode;
+ if (!ctx->CompileFlag)
+ mode = 0;
+ else if (ctx->ExecuteFlag)
+ mode = GL_COMPILE_AND_EXECUTE;
+ else
+ mode = GL_COMPILE;
+ params[0] = ENUM_TO_BOOLEAN(mode);
+ }
+ break;
+ case GL_INDEX_LOGIC_OP:
+ params[0] = ctx->Color.IndexLogicOpEnabled;
+ break;
+ case GL_COLOR_LOGIC_OP:
+ params[0] = ctx->Color.ColorLogicOpEnabled;
+ break;
+ case GL_LOGIC_OP_MODE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.LogicOp);
+ break;
+ case GL_MAP1_COLOR_4:
+ params[0] = ctx->Eval.Map1Color4;
+ break;
+ case GL_MAP1_GRID_DOMAIN:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u1);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u2);
+ break;
+ case GL_MAP1_GRID_SEGMENTS:
+ params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid1un);
+ break;
+ case GL_MAP1_INDEX:
+ params[0] = ctx->Eval.Map1Index;
+ break;
+ case GL_MAP1_NORMAL:
+ params[0] = ctx->Eval.Map1Normal;
+ break;
+ case GL_MAP1_TEXTURE_COORD_1:
+ params[0] = ctx->Eval.Map1TextureCoord1;
+ break;
+ case GL_MAP1_TEXTURE_COORD_2:
+ params[0] = ctx->Eval.Map1TextureCoord2;
+ break;
+ case GL_MAP1_TEXTURE_COORD_3:
+ params[0] = ctx->Eval.Map1TextureCoord3;
+ break;
+ case GL_MAP1_TEXTURE_COORD_4:
+ params[0] = ctx->Eval.Map1TextureCoord4;
+ break;
+ case GL_MAP1_VERTEX_3:
+ params[0] = ctx->Eval.Map1Vertex3;
+ break;
+ case GL_MAP1_VERTEX_4:
+ params[0] = ctx->Eval.Map1Vertex4;
+ break;
+ case GL_MAP2_COLOR_4:
+ params[0] = ctx->Eval.Map2Color4;
+ break;
+ case GL_MAP2_GRID_DOMAIN:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u1);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u2);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v1);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v2);
+ break;
+ case GL_MAP2_GRID_SEGMENTS:
+ params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2un);
+ params[1] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2vn);
+ break;
+ case GL_MAP2_INDEX:
+ params[0] = ctx->Eval.Map2Index;
+ break;
+ case GL_MAP2_NORMAL:
+ params[0] = ctx->Eval.Map2Normal;
+ break;
+ case GL_MAP2_TEXTURE_COORD_1:
+ params[0] = ctx->Eval.Map2TextureCoord1;
+ break;
+ case GL_MAP2_TEXTURE_COORD_2:
+ params[0] = ctx->Eval.Map2TextureCoord2;
+ break;
+ case GL_MAP2_TEXTURE_COORD_3:
+ params[0] = ctx->Eval.Map2TextureCoord3;
+ break;
+ case GL_MAP2_TEXTURE_COORD_4:
+ params[0] = ctx->Eval.Map2TextureCoord4;
+ break;
+ case GL_MAP2_VERTEX_3:
+ params[0] = ctx->Eval.Map2Vertex3;
+ break;
+ case GL_MAP2_VERTEX_4:
+ params[0] = ctx->Eval.Map2Vertex4;
+ break;
+ case GL_MAP_COLOR:
+ params[0] = ctx->Pixel.MapColorFlag;
+ break;
+ case GL_MAP_STENCIL:
+ params[0] = ctx->Pixel.MapStencilFlag;
+ break;
+ case GL_MATRIX_MODE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Transform.MatrixMode);
+ break;
+ case GL_MAX_ATTRIB_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH);
+ break;
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH);
+ break;
+ case GL_MAX_CLIP_PLANES:
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxClipPlanes);
+ break;
+ case GL_MAX_ELEMENTS_VERTICES:
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
+ break;
+ case GL_MAX_ELEMENTS_INDICES:
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
+ break;
+ case GL_MAX_EVAL_ORDER:
+ params[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER);
+ break;
+ case GL_MAX_LIGHTS:
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxLights);
+ break;
+ case GL_MAX_LIST_NESTING:
+ params[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING);
+ break;
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH);
+ break;
+ case GL_MAX_NAME_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH);
+ break;
+ case GL_MAX_PIXEL_MAP_TABLE:
+ params[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE);
+ break;
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH);
+ break;
+ case GL_MAX_TEXTURE_SIZE:
+ params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.MaxTextureLevels - 1));
+ break;
+ case GL_MAX_3D_TEXTURE_SIZE:
+ params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.Max3DTextureLevels - 1));
+ break;
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH);
+ break;
+ case GL_MAX_VIEWPORT_DIMS:
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxViewportWidth);
+ params[1] = INT_TO_BOOLEAN(ctx->Const.MaxViewportHeight);
+ break;
+ case GL_MODELVIEW_MATRIX:
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_MODELVIEW_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(ctx->ModelviewMatrixStack.Depth + 1);
+ break;
+ case GL_NAME_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(ctx->Select.NameStackDepth);
+ break;
+ case GL_NORMALIZE:
+ params[0] = ctx->Transform.Normalize;
+ break;
+ case GL_PACK_ALIGNMENT:
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.Alignment);
+ break;
+ case GL_PACK_LSB_FIRST:
+ params[0] = ctx->Pack.LsbFirst;
+ break;
+ case GL_PACK_ROW_LENGTH:
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.RowLength);
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipPixels);
+ break;
+ case GL_PACK_SKIP_ROWS:
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipRows);
+ break;
+ case GL_PACK_SWAP_BYTES:
+ params[0] = ctx->Pack.SwapBytes;
+ break;
+ case GL_PACK_SKIP_IMAGES_EXT:
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipImages);
+ break;
+ case GL_PACK_IMAGE_HEIGHT_EXT:
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.ImageHeight);
+ break;
+ case GL_PACK_INVERT_MESA:
+ params[0] = ctx->Pack.Invert;
+ break;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection);
+ break;
+ case GL_PIXEL_MAP_A_TO_A_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapAtoAsize);
+ break;
+ case GL_PIXEL_MAP_B_TO_B_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapBtoBsize);
+ break;
+ case GL_PIXEL_MAP_G_TO_G_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapGtoGsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_A_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoAsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_B_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoBsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_G_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoGsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_I_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoIsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_R_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoRsize);
+ break;
+ case GL_PIXEL_MAP_R_TO_R_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapRtoRsize);
+ break;
+ case GL_PIXEL_MAP_S_TO_S_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapStoSsize);
+ break;
+ case GL_POINT_SIZE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size);
+ break;
+ case GL_POINT_SIZE_GRANULARITY:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.PointSizeGranularity);
+ break;
+ case GL_POINT_SIZE_RANGE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSizeAA);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSizeAA);
+ break;
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSize);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSize);
+ break;
+ case GL_POINT_SMOOTH:
+ params[0] = ctx->Point.SmoothFlag;
+ break;
+ case GL_POINT_SMOOTH_HINT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PointSmooth);
+ break;
+ case GL_POINT_SIZE_MIN_EXT:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MinSize);
+ break;
+ case GL_POINT_SIZE_MAX_EXT:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MaxSize);
+ break;
+ case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Threshold);
+ break;
+ case GL_DISTANCE_ATTENUATION_EXT:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Params[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Point.Params[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Point.Params[2]);
+ break;
+ case GL_POLYGON_MODE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontMode);
+ params[1] = ENUM_TO_BOOLEAN(ctx->Polygon.BackMode);
+ break;
+ case GL_POLYGON_OFFSET_BIAS_EXT:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits);
+ break;
+ case GL_POLYGON_OFFSET_FACTOR:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetFactor );
+ break;
+ case GL_POLYGON_OFFSET_UNITS:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits );
+ break;
+ case GL_POLYGON_SMOOTH:
+ params[0] = ctx->Polygon.SmoothFlag;
+ break;
+ case GL_POLYGON_SMOOTH_HINT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PolygonSmooth);
+ break;
+ case GL_POLYGON_STIPPLE:
+ params[0] = ctx->Polygon.StippleFlag;
+ break;
+ case GL_PROJECTION_MATRIX:
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_PROJECTION_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(ctx->ProjectionMatrixStack.Depth + 1);
+ break;
+ case GL_READ_BUFFER:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Pixel.ReadBuffer);
+ break;
+ case GL_RED_BIAS:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias);
+ break;
+ case GL_RED_BITS:
+ params[0] = INT_TO_BOOLEAN( ctx->Visual.redBits );
+ break;
+ case GL_RED_SCALE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale);
+ break;
+ case GL_RENDER_MODE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->RenderMode);
+ break;
+ case GL_RESCALE_NORMAL:
+ params[0] = ctx->Transform.RescaleNormals;
+ break;
+ case GL_RGBA_MODE:
+ params[0] = ctx->Visual.rgbMode;
+ break;
+ case GL_SCISSOR_BOX:
+ params[0] = INT_TO_BOOLEAN(ctx->Scissor.X);
+ params[1] = INT_TO_BOOLEAN(ctx->Scissor.Y);
+ params[2] = INT_TO_BOOLEAN(ctx->Scissor.Width);
+ params[3] = INT_TO_BOOLEAN(ctx->Scissor.Height);
+ break;
+ case GL_SCISSOR_TEST:
+ params[0] = ctx->Scissor.Enabled;
+ break;
+ case GL_SELECTION_BUFFER_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Select.BufferSize);
+ break;
+ case GL_SHADE_MODEL:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Light.ShadeModel);
+ break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ params[0] = ctx->Texture.SharedPalette;
+ break;
+ case GL_STENCIL_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.stencilBits);
+ break;
+ case GL_STENCIL_CLEAR_VALUE:
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.Clear);
+ break;
+ case GL_STENCIL_FAIL:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_FUNC:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_REF:
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_TEST:
+ params[0] = ctx->Stencil.Enabled;
+ break;
+ case GL_STENCIL_VALUE_MASK:
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_WRITEMASK:
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STEREO:
+ params[0] = ctx->Visual.stereoMode;
+ break;
+ case GL_SUBPIXEL_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Const.SubPixelBits);
+ break;
+ case GL_TEXTURE_1D:
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_1D);
+ break;
+ case GL_TEXTURE_2D:
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_2D);
+ break;
+ case GL_TEXTURE_3D:
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_3D);
+ break;
+ case GL_TEXTURE_BINDING_1D:
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
+ break;
+ case GL_TEXTURE_BINDING_2D:
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
+ break;
+ case GL_TEXTURE_BINDING_3D:
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
+ break;
+ case GL_TEXTURE_ENV_COLOR:
+ {
+ const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
+ params[0] = FLOAT_TO_BOOLEAN(color[0]);
+ params[1] = FLOAT_TO_BOOLEAN(color[1]);
+ params[2] = FLOAT_TO_BOOLEAN(color[2]);
+ params[3] = FLOAT_TO_BOOLEAN(color[3]);
+ }
+ break;
+ case GL_TEXTURE_ENV_MODE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
+ break;
+ case GL_TEXTURE_GEN_S:
+ params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
+ break;
+ case GL_TEXTURE_GEN_T:
+ params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0);
+ break;
+ case GL_TEXTURE_GEN_R:
+ params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0);
+ break;
+ case GL_TEXTURE_GEN_Q:
+ params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0);
+ break;
+ case GL_TEXTURE_MATRIX:
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_TEXTURE_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment);
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ params[0] = ctx->Unpack.LsbFirst;
+ break;
+ case GL_UNPACK_ROW_LENGTH:
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.RowLength);
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipPixels);
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipRows);
+ break;
+ case GL_UNPACK_SWAP_BYTES:
+ params[0] = ctx->Unpack.SwapBytes;
+ break;
+ case GL_UNPACK_SKIP_IMAGES_EXT:
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipImages);
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT_EXT:
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.ImageHeight);
+ break;
+ case GL_UNPACK_CLIENT_STORAGE_APPLE:
+ params[0] = ctx->Unpack.ClientStorage;
+ break;
+ case GL_VIEWPORT:
+ params[0] = INT_TO_BOOLEAN(ctx->Viewport.X);
+ params[1] = INT_TO_BOOLEAN(ctx->Viewport.Y);
+ params[2] = INT_TO_BOOLEAN(ctx->Viewport.Width);
+ params[3] = INT_TO_BOOLEAN(ctx->Viewport.Height);
+ break;
+ case GL_ZOOM_X:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomX);
+ break;
+ case GL_ZOOM_Y:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY);
+ break;
+ case GL_VERTEX_ARRAY:
+ params[0] = ctx->Array.Vertex.Enabled;
+ break;
+ case GL_VERTEX_ARRAY_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Size);
+ break;
+ case GL_VERTEX_ARRAY_TYPE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.Vertex.Type);
+ break;
+ case GL_VERTEX_ARRAY_STRIDE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Stride);
+ break;
+ case GL_VERTEX_ARRAY_COUNT_EXT:
+ params[0] = INT_TO_BOOLEAN(0);
+ break;
+ case GL_NORMAL_ARRAY:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Enabled);
+ break;
+ case GL_NORMAL_ARRAY_TYPE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Type);
+ break;
+ case GL_NORMAL_ARRAY_STRIDE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.Stride);
+ break;
+ case GL_NORMAL_ARRAY_COUNT_EXT:
+ params[0] = INT_TO_BOOLEAN(0);
+ break;
+ case GL_COLOR_ARRAY:
+ params[0] = ctx->Array.Color.Enabled;
+ break;
+ case GL_COLOR_ARRAY_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Size);
+ break;
+ case GL_COLOR_ARRAY_TYPE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.Color.Type);
+ break;
+ case GL_COLOR_ARRAY_STRIDE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Stride);
+ break;
+ case GL_COLOR_ARRAY_COUNT_EXT:
+ params[0] = INT_TO_BOOLEAN(0);
+ break;
+ case GL_INDEX_ARRAY:
+ params[0] = ctx->Array.Index.Enabled;
+ break;
+ case GL_INDEX_ARRAY_TYPE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.Index.Type);
+ break;
+ case GL_INDEX_ARRAY_STRIDE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Index.Stride);
+ break;
+ case GL_INDEX_ARRAY_COUNT_EXT:
+ params[0] = INT_TO_BOOLEAN(0);
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
+ params[0] = INT_TO_BOOLEAN(0);
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ params[0] = ctx->Array.EdgeFlag.Enabled;
+ break;
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.Stride);
+ break;
+ case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
+ params[0] = INT_TO_BOOLEAN(0);
+ break;
+ case GL_MAX_TEXTURE_UNITS_ARB:
+ CHECK_EXTENSION_B(ARB_multitexture, pname);
+ params[0] = INT_TO_BOOLEAN(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
+ break;
+ case GL_ACTIVE_TEXTURE_ARB:
+ CHECK_EXTENSION_B(ARB_multitexture, pname);
+ params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
+ break;
+ case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+ CHECK_EXTENSION_B(ARB_multitexture, pname);
+ params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+ break;
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
+ break;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
+ params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
+ break;
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ CHECK_EXTENSION_B(ARB_texture_compression, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression);
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ CHECK_EXTENSION_B(ARB_texture_compression, pname);
+ params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL));
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ CHECK_EXTENSION_B(ARB_texture_compression, pname);
+ {
+ GLint formats[100];
+ GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
+ for (i = 0; i < n; i++)
+ params[i] = ENUM_TO_BOOLEAN(formats[i]);
+ }
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+ CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst);
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+ CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount);
+ break;
+ case GL_TRANSPOSE_COLOR_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_OCCLUSION_TEST_HP:
+ CHECK_EXTENSION_B(HP_occlusion_test, pname);
+ params[0] = ctx->Depth.OcclusionTest;
+ break;
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ CHECK_EXTENSION_B(HP_occlusion_test, pname);
+ {
+ if (ctx->Depth.OcclusionTest)
+ params[0] = ctx->OcclusionResult;
+ else
+ params[0] = ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+ return;
+ }
+ break;
+ case GL_PIXEL_TEXTURE_SGIS:
+ CHECK_EXTENSION_B(SGIS_pixel_texture, pname);
+ params[0] = ctx->Pixel.PixelTextureEnabled;
+ break;
+ case GL_PIXEL_TEX_GEN_SGIX:
+ CHECK_EXTENSION_B(SGIX_pixel_texture, pname);
+ params[0] = ctx->Pixel.PixelTextureEnabled;
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ CHECK_EXTENSION_B(SGIX_pixel_texture, pname);
+ params[0] = ENUM_TO_BOOLEAN(pixel_texgen_mode(ctx));
+ break;
+ case GL_COLOR_MATRIX_SGI:
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
+ params[0] = INT_TO_BOOLEAN(ctx->ColorMatrixStack.Depth + 1);
+ break;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+ params[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH);
+ break;
+ case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[0]);
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[1]);
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[2]);
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[3]);
+ break;
+ case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[0]);
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[1]);
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[2]);
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]);
+ break;
+ case GL_CONVOLUTION_1D_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = ctx->Pixel.Convolution1DEnabled;
+ break;
+ case GL_CONVOLUTION_2D_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = ctx->Pixel.Convolution2DEnabled;
+ break;
+ case GL_SEPARABLE_2D_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = ctx->Pixel.Separable2DEnabled;
+ break;
+ case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]);
+ break;
+ case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]);
+ break;
+ case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]);
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]);
+ break;
+ case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]);
+ break;
+ case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]);
+ break;
+ case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]);
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]);
+ break;
+ case GL_HISTOGRAM:
+ CHECK_EXTENSION_B(EXT_histogram, pname);
+ params[0] = ctx->Pixel.HistogramEnabled;
+ break;
+ case GL_MINMAX:
+ CHECK_EXTENSION_B(EXT_histogram, pname);
+ params[0] = ctx->Pixel.MinMaxEnabled;
+ break;
+ case GL_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_B(SGI_color_table, pname);
+ params[0] = ctx->Pixel.ColorTableEnabled;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_B(SGI_color_table, pname);
+ params[0] = ctx->Pixel.PostConvolutionColorTableEnabled;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_B(SGI_color_table, pname);
+ params[0] = ctx->Pixel.PostColorMatrixColorTableEnabled;
+ break;
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_B(SGI_texture_color_table, pname);
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
+ break;
+ case GL_COLOR_SUM_EXT:
+ CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ params[0] = ctx->Fog.ColorSumEnabled;
+ break;
+ case GL_CURRENT_SECONDARY_COLOR_EXT:
+ CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
+ }
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_EXT:
+ CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ params[0] = ctx->Array.SecondaryColor.Enabled;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+ CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.SecondaryColor.Type);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+ CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Stride);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
+ CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Size);
+ break;
+ case GL_CURRENT_FOG_COORDINATE_EXT:
+ CHECK_EXTENSION_B(EXT_fog_coord, pname);
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
+ }
+ break;
+ case GL_FOG_COORDINATE_ARRAY_EXT:
+ CHECK_EXTENSION_B(EXT_fog_coord, pname);
+ params[0] = ctx->Array.FogCoord.Enabled;
+ break;
+ case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+ CHECK_EXTENSION_B(EXT_fog_coord, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.FogCoord.Type);
+ break;
+ case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+ CHECK_EXTENSION_B(EXT_fog_coord, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.Stride);
+ break;
+ case GL_FOG_COORDINATE_SOURCE_EXT:
+ CHECK_EXTENSION_B(EXT_fog_coord, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource);
+ break;
+ case GL_MAX_TEXTURE_LOD_BIAS_EXT:
+ CHECK_EXTENSION_B(EXT_texture_lod_bias, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias);
+ break;
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ CHECK_EXTENSION_B(EXT_texture_filter_anisotropic, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy);
+ break;
+ case GL_MULTISAMPLE_ARB:
+ CHECK_EXTENSION_B(ARB_multisample, pname);
+ params[0] = ctx->Multisample.Enabled;
+ break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+ CHECK_EXTENSION_B(ARB_multisample, pname);
+ params[0] = ctx->Multisample.SampleAlphaToCoverage;
+ break;
+ case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+ CHECK_EXTENSION_B(ARB_multisample, pname);
+ params[0] = ctx->Multisample.SampleAlphaToOne;
+ break;
+ case GL_SAMPLE_COVERAGE_ARB:
+ CHECK_EXTENSION_B(ARB_multisample, pname);
+ params[0] = ctx->Multisample.SampleCoverage;
+ break;
+ case GL_SAMPLE_COVERAGE_VALUE_ARB:
+ CHECK_EXTENSION_B(ARB_multisample, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue);
+ break;
+ case GL_SAMPLE_COVERAGE_INVERT_ARB:
+ CHECK_EXTENSION_B(ARB_multisample, pname);
+ params[0] = ctx->Multisample.SampleCoverageInvert;
+ break;
+ case GL_SAMPLE_BUFFERS_ARB:
+ CHECK_EXTENSION_B(ARB_multisample, pname);
+ params[0] = INT_TO_BOOLEAN(0);
+ break;
+ case GL_SAMPLES_ARB:
+ CHECK_EXTENSION_B(ARB_multisample, pname);
+ params[0] = INT_TO_BOOLEAN(0);
+ break;
+ case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ CHECK_EXTENSION_B(IBM_rasterpos_clip, pname);
+ params[0] = ctx->Transform.RasterPositionUnclipped;
+ break;
+ case GL_POINT_SPRITE_NV:
+ CHECK_EXTENSION_B(NV_point_sprite, pname);
+ params[0] = ctx->Point.PointSprite;
+ break;
+ case GL_POINT_SPRITE_R_MODE_NV:
+ CHECK_EXTENSION_B(NV_point_sprite, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode);
+ break;
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ CHECK_EXTENSION_B(NV_point_sprite, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin);
+ break;
+ case GL_GENERATE_MIPMAP_HINT_SGIS:
+ CHECK_EXTENSION_B(SGIS_generate_mipmap, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);
+ break;
+ case GL_VERTEX_PROGRAM_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->VertexProgram.Enabled;
+ break;
+ case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->VertexProgram.PointSizeEnabled;
+ break;
+ case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->VertexProgram.TwoSideEnabled;
+ break;
+ case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
+ break;
+ case GL_MAX_TRACK_MATRICES_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
+ break;
+ case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->CurrentStack->Depth + 1;
+ break;
+ case GL_CURRENT_MATRIX_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_VERTEX_PROGRAM_BINDING_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
+ break;
+ case GL_PROGRAM_ERROR_POSITION_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY0_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[0].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY1_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[1].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY2_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[2].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY3_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[3].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[4].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY5_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[5].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY6_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[6].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY7_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[7].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY8_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[8].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY9_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[9].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY10_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[10].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY11_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[11].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY12_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[12].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY13_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[13].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY14_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[14].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY15_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[15].Enabled;
+ break;
+ case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[0];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[1];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[2];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[3];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[4];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[5];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[6];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[7];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[8];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[9];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[10];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[11];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[12];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[13];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[14];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[15];
+ break;
+ case GL_FRAGMENT_PROGRAM_NV:
+ CHECK_EXTENSION_B(NV_fragment_program, pname);
+ params[0] = ctx->FragmentProgram.Enabled;
+ break;
+ case GL_MAX_TEXTURE_COORDS_NV:
+ CHECK_EXTENSION_B(NV_fragment_program, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
+ break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
+ CHECK_EXTENSION_B(NV_fragment_program, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
+ break;
+ case GL_FRAGMENT_PROGRAM_BINDING_NV:
+ CHECK_EXTENSION_B(NV_fragment_program, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
+ break;
+ case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
+ CHECK_EXTENSION_B(NV_fragment_program, pname);
+ params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ CHECK_EXTENSION_B(NV_texture_rectangle, pname);
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
+ break;
+ case GL_TEXTURE_BINDING_RECTANGLE_NV:
+ CHECK_EXTENSION_B(NV_texture_rectangle, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
+ break;
+ case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
+ CHECK_EXTENSION_B(NV_texture_rectangle, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize);
+ break;
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
+ params[0] = ctx->Stencil.TestTwoSide;
+ break;
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
+ break;
+ case GL_MAX_SHININESS_NV:
+ CHECK_EXTENSION_B(NV_light_max_exponent, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess);
+ break;
+ case GL_MAX_SPOT_EXPONENT_NV:
+ CHECK_EXTENSION_B(NV_light_max_exponent, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent);
+ break;
+ case GL_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name);
+ break;
+ case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.BufferObj->Name);
+ break;
+ case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.BufferObj->Name);
+ break;
+ case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Color.BufferObj->Name);
+ break;
+ case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Index.BufferObj->Name);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
+ break;
+ case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.BufferObj->Name);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.BufferObj->Name);
+ break;
+ case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.BufferObj->Name);
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name);
+ break;
+ case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name);
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);
+ break;
+ case GL_MAX_VERTEX_ATTRIBS_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_program, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexProgramAttribs);
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ CHECK_EXTENSION_B(ARB_fragment_program, pname);
+ params[0] = ctx->FragmentProgram.Enabled;
+ break;
+ case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+ CHECK_EXTENSION_B(ARB_fragment_program, pname);
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);
+ params[0] = ctx->Depth.BoundsTest;
+ break;
+ case GL_DEPTH_BOUNDS_EXT:
+ CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax);
+ break;
+ case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
+ CHECK_EXTENSION_B(MESA_program_debug, pname);
+ params[0] = ctx->FragmentProgram.CallbackEnabled;
+ break;
+ case GL_VERTEX_PROGRAM_CALLBACK_MESA:
+ CHECK_EXTENSION_B(MESA_program_debug, pname);
+ params[0] = ctx->VertexProgram.CallbackEnabled;
+ break;
+ case GL_FRAGMENT_PROGRAM_POSITION_MESA:
+ CHECK_EXTENSION_B(MESA_program_debug, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition);
+ break;
+ case GL_VERTEX_PROGRAM_POSITION_MESA:
+ CHECK_EXTENSION_B(MESA_program_debug, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition);
+ break;
+ case GL_MAX_DRAW_BUFFERS_ARB:
+ CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
+ break;
+ case GL_DRAW_BUFFER0_ARB:
+ CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]);
+ break;
+ case GL_DRAW_BUFFER1_ARB:
+ CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[1];
+ params[0] = ENUM_TO_BOOLEAN(buffer);
+ }
+ break;
+ case GL_DRAW_BUFFER2_ARB:
+ CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[2];
+ params[0] = ENUM_TO_BOOLEAN(buffer);
+ }
+ break;
+ case GL_DRAW_BUFFER3_ARB:
+ CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[3];
+ params[0] = ENUM_TO_BOOLEAN(buffer);
+ }
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+ CHECK_EXTENSION_B(OES_read_format, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType);
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+ CHECK_EXTENSION_B(OES_read_format, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat);
+ break;
+ case GL_NUM_FRAGMENT_REGISTERS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(6);
+ break;
+ case GL_NUM_FRAGMENT_CONSTANTS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(8);
+ break;
+ case GL_NUM_PASSES_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(2);
+ break;
+ case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(8);
+ break;
+ case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(16);
+ break;
+ case GL_COLOR_ALPHA_PAIRING_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = GL_TRUE;
+ break;
+ case GL_NUM_LOOPBACK_COMPONENTS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(3);
+ break;
+ case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(3);
+ break;
+ case GL_STENCIL_BACK_FUNC:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[1]);
+ break;
+ case GL_STENCIL_BACK_VALUE_MASK:
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]);
+ break;
+ case GL_STENCIL_BACK_REF:
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]);
+ break;
+ case GL_STENCIL_BACK_FAIL:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);
+ break;
+ case GL_FRAMEBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0);
+ break;
+ case GL_RENDERBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
+ break;
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments);
+ break;
+ case GL_MAX_RENDERBUFFER_SIZE_EXT:
+ CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
+ break;
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
+ CHECK_EXTENSION_B(ARB_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(MAX_FRAGMENT_UNIFORM_COMPONENTS);
+ break;
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
+ CHECK_EXTENSION_B(ARB_fragment_shader, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative);
+ break;
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_shader, pname);
+ params[0] = INT_TO_BOOLEAN(MAX_VERTEX_UNIFORM_COMPONENTS);
+ break;
+ case GL_MAX_VARYING_FLOATS_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_shader, pname);
+ params[0] = INT_TO_BOOLEAN(MAX_VARYING_FLOATS);
+ break;
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_shader, pname);
+ params[0] = INT_TO_BOOLEAN(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+ break;
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_shader, pname);
+ params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetFloatv( GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!params)
+ return;
+
+ if (ctx->Driver.GetFloatv &&
+ ctx->Driver.GetFloatv(ctx, pname, params))
+ return;
+
+ switch (pname) {
+ case GL_ACCUM_RED_BITS:
+ params[0] = (GLfloat)(ctx->Visual.accumRedBits);
+ break;
+ case GL_ACCUM_GREEN_BITS:
+ params[0] = (GLfloat)(ctx->Visual.accumGreenBits);
+ break;
+ case GL_ACCUM_BLUE_BITS:
+ params[0] = (GLfloat)(ctx->Visual.accumBlueBits);
+ break;
+ case GL_ACCUM_ALPHA_BITS:
+ params[0] = (GLfloat)(ctx->Visual.accumAlphaBits);
+ break;
+ case GL_ACCUM_CLEAR_VALUE:
+ params[0] = ctx->Accum.ClearColor[0];
+ params[1] = ctx->Accum.ClearColor[1];
+ params[2] = ctx->Accum.ClearColor[2];
+ params[3] = ctx->Accum.ClearColor[3];
+ break;
+ case GL_ALPHA_BIAS:
+ params[0] = ctx->Pixel.AlphaBias;
+ break;
+ case GL_ALPHA_BITS:
+ params[0] = (GLfloat)(ctx->Visual.alphaBits);
+ break;
+ case GL_ALPHA_SCALE:
+ params[0] = ctx->Pixel.AlphaScale;
+ break;
+ case GL_ALPHA_TEST:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Color.AlphaEnabled);
+ break;
+ case GL_ALPHA_TEST_FUNC:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);
+ break;
+ case GL_ALPHA_TEST_REF:
+ params[0] = ctx->Color.AlphaRef;
+ break;
+ case GL_ATTRIB_STACK_DEPTH:
+ params[0] = (GLfloat)(ctx->AttribStackDepth);
+ break;
+ case GL_AUTO_NORMAL:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.AutoNormal);
+ break;
+ case GL_AUX_BUFFERS:
+ params[0] = (GLfloat)(ctx->Visual.numAuxBuffers);
+ break;
+ case GL_BLEND:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled);
+ break;
+ case GL_BLEND_DST:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
+ break;
+ case GL_BLEND_SRC:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
+ break;
+ case GL_BLEND_SRC_RGB_EXT:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
+ break;
+ case GL_BLEND_DST_RGB_EXT:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
+ break;
+ case GL_BLEND_SRC_ALPHA_EXT:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcA);
+ break;
+ case GL_BLEND_DST_ALPHA_EXT:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstA);
+ break;
+ case GL_BLEND_EQUATION:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationRGB );
+ break;
+ case GL_BLEND_EQUATION_ALPHA_EXT:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationA );
+ break;
+ case GL_BLEND_COLOR_EXT:
+ params[0] = ctx->Color.BlendColor[0];
+ params[1] = ctx->Color.BlendColor[1];
+ params[2] = ctx->Color.BlendColor[2];
+ params[3] = ctx->Color.BlendColor[3];
+ break;
+ case GL_BLUE_BIAS:
+ params[0] = ctx->Pixel.BlueBias;
+ break;
+ case GL_BLUE_BITS:
+ params[0] = (GLfloat)(ctx->Visual.blueBits);
+ break;
+ case GL_BLUE_SCALE:
+ params[0] = ctx->Pixel.BlueScale;
+ break;
+ case GL_CLIENT_ATTRIB_STACK_DEPTH:
+ params[0] = (GLfloat)(ctx->ClientAttribStackDepth);
+ break;
+ case GL_CLIP_PLANE0:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
+ break;
+ case GL_CLIP_PLANE1:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
+ break;
+ case GL_CLIP_PLANE2:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
+ break;
+ case GL_CLIP_PLANE3:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
+ break;
+ case GL_CLIP_PLANE4:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
+ break;
+ case GL_CLIP_PLANE5:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
+ break;
+ case GL_COLOR_CLEAR_VALUE:
+ params[0] = ctx->Color.ClearColor[0];
+ params[1] = ctx->Color.ClearColor[1];
+ params[2] = ctx->Color.ClearColor[2];
+ params[3] = ctx->Color.ClearColor[3];
+ break;
+ case GL_COLOR_MATERIAL:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ColorMaterialEnabled);
+ break;
+ case GL_COLOR_MATERIAL_FACE:
+ params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace);
+ break;
+ case GL_COLOR_MATERIAL_PARAMETER:
+ params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
+ break;
+ case GL_COLOR_WRITEMASK:
+ params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
+ params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
+ params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
+ params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
+ break;
+ case GL_CULL_FACE:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag);
+ break;
+ case GL_CULL_FACE_MODE:
+ params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
+ break;
+ case GL_CURRENT_COLOR:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
+ params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
+ params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
+ params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
+ }
+ break;
+ case GL_CURRENT_INDEX:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = ctx->Current.Index;
+ }
+ break;
+ case GL_CURRENT_NORMAL:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
+ params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
+ params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
+ }
+ break;
+ case GL_CURRENT_RASTER_COLOR:
+ params[0] = ctx->Current.RasterColor[0];
+ params[1] = ctx->Current.RasterColor[1];
+ params[2] = ctx->Current.RasterColor[2];
+ params[3] = ctx->Current.RasterColor[3];
+ break;
+ case GL_CURRENT_RASTER_DISTANCE:
+ params[0] = ctx->Current.RasterDistance;
+ break;
+ case GL_CURRENT_RASTER_INDEX:
+ params[0] = ctx->Current.RasterIndex;
+ break;
+ case GL_CURRENT_RASTER_POSITION:
+ params[0] = ctx->Current.RasterPos[0];
+ params[1] = ctx->Current.RasterPos[1];
+ params[2] = ctx->Current.RasterPos[2];
+ params[3] = ctx->Current.RasterPos[3];
+ break;
+ case GL_CURRENT_RASTER_TEXTURE_COORDS:
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = ctx->Current.RasterTexCoords[texUnit][0];
+ params[1] = ctx->Current.RasterTexCoords[texUnit][1];
+ params[2] = ctx->Current.RasterTexCoords[texUnit][2];
+ params[3] = ctx->Current.RasterTexCoords[texUnit][3];
+ }
+ break;
+ case GL_CURRENT_RASTER_POSITION_VALID:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Current.RasterPosValid);
+ break;
+ case GL_CURRENT_TEXTURE_COORDS:
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
+ params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
+ params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
+ params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
+ }
+ break;
+ case GL_DEPTH_BIAS:
+ params[0] = ctx->Pixel.DepthBias;
+ break;
+ case GL_DEPTH_BITS:
+ params[0] = (GLfloat)(ctx->Visual.depthBits);
+ break;
+ case GL_DEPTH_CLEAR_VALUE:
+ params[0] = ctx->Depth.Clear;
+ break;
+ case GL_DEPTH_FUNC:
+ params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
+ break;
+ case GL_DEPTH_RANGE:
+ params[0] = ctx->Viewport.Near;
+ params[1] = ctx->Viewport.Far;
+ break;
+ case GL_DEPTH_SCALE:
+ params[0] = ctx->Pixel.DepthScale;
+ break;
+ case GL_DEPTH_TEST:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Test);
+ break;
+ case GL_DEPTH_WRITEMASK:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Mask);
+ break;
+ case GL_DITHER:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Color.DitherFlag);
+ break;
+ case GL_DOUBLEBUFFER:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.doubleBufferMode);
+ break;
+ case GL_DRAW_BUFFER:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);
+ break;
+ case GL_EDGE_FLAG:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag);
+ }
+ break;
+ case GL_FEEDBACK_BUFFER_SIZE:
+ params[0] = (GLfloat)(ctx->Feedback.BufferSize);
+ break;
+ case GL_FEEDBACK_BUFFER_TYPE:
+ params[0] = ENUM_TO_FLOAT(ctx->Feedback.Type);
+ break;
+ case GL_FOG:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.Enabled);
+ break;
+ case GL_FOG_COLOR:
+ params[0] = ctx->Fog.Color[0];
+ params[1] = ctx->Fog.Color[1];
+ params[2] = ctx->Fog.Color[2];
+ params[3] = ctx->Fog.Color[3];
+ break;
+ case GL_FOG_DENSITY:
+ params[0] = ctx->Fog.Density;
+ break;
+ case GL_FOG_END:
+ params[0] = ctx->Fog.End;
+ break;
+ case GL_FOG_HINT:
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.Fog);
+ break;
+ case GL_FOG_INDEX:
+ params[0] = ctx->Fog.Index;
+ break;
+ case GL_FOG_MODE:
+ params[0] = ENUM_TO_FLOAT(ctx->Fog.Mode);
+ break;
+ case GL_FOG_START:
+ params[0] = ctx->Fog.Start;
+ break;
+ case GL_FRONT_FACE:
+ params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontFace);
+ break;
+ case GL_GREEN_BIAS:
+ params[0] = ctx->Pixel.GreenBias;
+ break;
+ case GL_GREEN_BITS:
+ params[0] = (GLfloat)(ctx->Visual.greenBits);
+ break;
+ case GL_GREEN_SCALE:
+ params[0] = ctx->Pixel.GreenScale;
+ break;
+ case GL_INDEX_BITS:
+ params[0] = (GLfloat)(ctx->Visual.indexBits);
+ break;
+ case GL_INDEX_CLEAR_VALUE:
+ params[0] = (GLfloat)(ctx->Color.ClearIndex);
+ break;
+ case GL_INDEX_MODE:
+ params[0] = BOOLEAN_TO_FLOAT(!ctx->Visual.rgbMode);
+ break;
+ case GL_INDEX_OFFSET:
+ params[0] = (GLfloat)(ctx->Pixel.IndexOffset);
+ break;
+ case GL_INDEX_SHIFT:
+ params[0] = (GLfloat)(ctx->Pixel.IndexShift);
+ break;
+ case GL_INDEX_WRITEMASK:
+ params[0] = (GLfloat)(ctx->Color.IndexMask);
+ break;
+ case GL_LIGHT0:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[0].Enabled);
+ break;
+ case GL_LIGHT1:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[1].Enabled);
+ break;
+ case GL_LIGHT2:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[2].Enabled);
+ break;
+ case GL_LIGHT3:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[3].Enabled);
+ break;
+ case GL_LIGHT4:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[4].Enabled);
+ break;
+ case GL_LIGHT5:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[5].Enabled);
+ break;
+ case GL_LIGHT6:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[6].Enabled);
+ break;
+ case GL_LIGHT7:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[7].Enabled);
+ break;
+ case GL_LIGHTING:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Enabled);
+ break;
+ case GL_LIGHT_MODEL_AMBIENT:
+ params[0] = ctx->Light.Model.Ambient[0];
+ params[1] = ctx->Light.Model.Ambient[1];
+ params[2] = ctx->Light.Model.Ambient[2];
+ params[3] = ctx->Light.Model.Ambient[3];
+ break;
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ params[0] = ENUM_TO_FLOAT(ctx->Light.Model.ColorControl);
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.LocalViewer);
+ break;
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.TwoSide);
+ break;
+ case GL_LINE_SMOOTH:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Line.SmoothFlag);
+ break;
+ case GL_LINE_SMOOTH_HINT:
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.LineSmooth);
+ break;
+ case GL_LINE_STIPPLE:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Line.StippleFlag);
+ break;
+ case GL_LINE_STIPPLE_PATTERN:
+ params[0] = (GLfloat)(ctx->Line.StipplePattern);
+ break;
+ case GL_LINE_STIPPLE_REPEAT:
+ params[0] = (GLfloat)(ctx->Line.StippleFactor);
+ break;
+ case GL_LINE_WIDTH:
+ params[0] = ctx->Line.Width;
+ break;
+ case GL_LINE_WIDTH_GRANULARITY:
+ params[0] = ctx->Const.LineWidthGranularity;
+ break;
+ case GL_LINE_WIDTH_RANGE:
+ params[0] = ctx->Const.MinLineWidthAA;
+ params[1] = ctx->Const.MaxLineWidthAA;
+ break;
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ params[0] = ctx->Const.MinLineWidth;
+ params[1] = ctx->Const.MaxLineWidth;
+ break;
+ case GL_LIST_BASE:
+ params[0] = (GLfloat)(ctx->List.ListBase);
+ break;
+ case GL_LIST_INDEX:
+ params[0] = (GLfloat)(ctx->ListState.CurrentListNum);
+ break;
+ case GL_LIST_MODE:
+ {
+ GLenum mode;
+ if (!ctx->CompileFlag)
+ mode = 0;
+ else if (ctx->ExecuteFlag)
+ mode = GL_COMPILE_AND_EXECUTE;
+ else
+ mode = GL_COMPILE;
+ params[0] = ENUM_TO_FLOAT(mode);
+ }
+ break;
+ case GL_INDEX_LOGIC_OP:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Color.IndexLogicOpEnabled);
+ break;
+ case GL_COLOR_LOGIC_OP:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Color.ColorLogicOpEnabled);
+ break;
+ case GL_LOGIC_OP_MODE:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.LogicOp);
+ break;
+ case GL_MAP1_COLOR_4:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Color4);
+ break;
+ case GL_MAP1_GRID_DOMAIN:
+ params[0] = ctx->Eval.MapGrid1u1;
+ params[1] = ctx->Eval.MapGrid1u2;
+ break;
+ case GL_MAP1_GRID_SEGMENTS:
+ params[0] = (GLfloat)(ctx->Eval.MapGrid1un);
+ break;
+ case GL_MAP1_INDEX:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Index);
+ break;
+ case GL_MAP1_NORMAL:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Normal);
+ break;
+ case GL_MAP1_TEXTURE_COORD_1:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord1);
+ break;
+ case GL_MAP1_TEXTURE_COORD_2:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord2);
+ break;
+ case GL_MAP1_TEXTURE_COORD_3:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord3);
+ break;
+ case GL_MAP1_TEXTURE_COORD_4:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord4);
+ break;
+ case GL_MAP1_VERTEX_3:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex3);
+ break;
+ case GL_MAP1_VERTEX_4:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex4);
+ break;
+ case GL_MAP2_COLOR_4:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Color4);
+ break;
+ case GL_MAP2_GRID_DOMAIN:
+ params[0] = ctx->Eval.MapGrid2u1;
+ params[1] = ctx->Eval.MapGrid2u2;
+ params[2] = ctx->Eval.MapGrid2v1;
+ params[3] = ctx->Eval.MapGrid2v2;
+ break;
+ case GL_MAP2_GRID_SEGMENTS:
+ params[0] = (GLfloat)(ctx->Eval.MapGrid2un);
+ params[1] = (GLfloat)(ctx->Eval.MapGrid2vn);
+ break;
+ case GL_MAP2_INDEX:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Index);
+ break;
+ case GL_MAP2_NORMAL:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Normal);
+ break;
+ case GL_MAP2_TEXTURE_COORD_1:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord1);
+ break;
+ case GL_MAP2_TEXTURE_COORD_2:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord2);
+ break;
+ case GL_MAP2_TEXTURE_COORD_3:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord3);
+ break;
+ case GL_MAP2_TEXTURE_COORD_4:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord4);
+ break;
+ case GL_MAP2_VERTEX_3:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex3);
+ break;
+ case GL_MAP2_VERTEX_4:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex4);
+ break;
+ case GL_MAP_COLOR:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapColorFlag);
+ break;
+ case GL_MAP_STENCIL:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapStencilFlag);
+ break;
+ case GL_MATRIX_MODE:
+ params[0] = ENUM_TO_FLOAT(ctx->Transform.MatrixMode);
+ break;
+ case GL_MAX_ATTRIB_STACK_DEPTH:
+ params[0] = (GLfloat)(MAX_ATTRIB_STACK_DEPTH);
+ break;
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ params[0] = (GLfloat)(MAX_CLIENT_ATTRIB_STACK_DEPTH);
+ break;
+ case GL_MAX_CLIP_PLANES:
+ params[0] = (GLfloat)(ctx->Const.MaxClipPlanes);
+ break;
+ case GL_MAX_ELEMENTS_VERTICES:
+ params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
+ break;
+ case GL_MAX_ELEMENTS_INDICES:
+ params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
+ break;
+ case GL_MAX_EVAL_ORDER:
+ params[0] = (GLfloat)(MAX_EVAL_ORDER);
+ break;
+ case GL_MAX_LIGHTS:
+ params[0] = (GLfloat)(ctx->Const.MaxLights);
+ break;
+ case GL_MAX_LIST_NESTING:
+ params[0] = (GLfloat)(MAX_LIST_NESTING);
+ break;
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+ params[0] = (GLfloat)(MAX_MODELVIEW_STACK_DEPTH);
+ break;
+ case GL_MAX_NAME_STACK_DEPTH:
+ params[0] = (GLfloat)(MAX_NAME_STACK_DEPTH);
+ break;
+ case GL_MAX_PIXEL_MAP_TABLE:
+ params[0] = (GLfloat)(MAX_PIXEL_MAP_TABLE);
+ break;
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+ params[0] = (GLfloat)(MAX_PROJECTION_STACK_DEPTH);
+ break;
+ case GL_MAX_TEXTURE_SIZE:
+ params[0] = (GLfloat)(1 << (ctx->Const.MaxTextureLevels - 1));
+ break;
+ case GL_MAX_3D_TEXTURE_SIZE:
+ params[0] = (GLfloat)(1 << (ctx->Const.Max3DTextureLevels - 1));
+ break;
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+ params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH);
+ break;
+ case GL_MAX_VIEWPORT_DIMS:
+ params[0] = (GLfloat)(ctx->Const.MaxViewportWidth);
+ params[1] = (GLfloat)(ctx->Const.MaxViewportHeight);
+ break;
+ case GL_MODELVIEW_MATRIX:
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[1];
+ params[2] = matrix[2];
+ params[3] = matrix[3];
+ params[4] = matrix[4];
+ params[5] = matrix[5];
+ params[6] = matrix[6];
+ params[7] = matrix[7];
+ params[8] = matrix[8];
+ params[9] = matrix[9];
+ params[10] = matrix[10];
+ params[11] = matrix[11];
+ params[12] = matrix[12];
+ params[13] = matrix[13];
+ params[14] = matrix[14];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_MODELVIEW_STACK_DEPTH:
+ params[0] = (GLfloat)(ctx->ModelviewMatrixStack.Depth + 1);
+ break;
+ case GL_NAME_STACK_DEPTH:
+ params[0] = (GLfloat)(ctx->Select.NameStackDepth);
+ break;
+ case GL_NORMALIZE:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.Normalize);
+ break;
+ case GL_PACK_ALIGNMENT:
+ params[0] = (GLfloat)(ctx->Pack.Alignment);
+ break;
+ case GL_PACK_LSB_FIRST:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.LsbFirst);
+ break;
+ case GL_PACK_ROW_LENGTH:
+ params[0] = (GLfloat)(ctx->Pack.RowLength);
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ params[0] = (GLfloat)(ctx->Pack.SkipPixels);
+ break;
+ case GL_PACK_SKIP_ROWS:
+ params[0] = (GLfloat)(ctx->Pack.SkipRows);
+ break;
+ case GL_PACK_SWAP_BYTES:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.SwapBytes);
+ break;
+ case GL_PACK_SKIP_IMAGES_EXT:
+ params[0] = (GLfloat)(ctx->Pack.SkipImages);
+ break;
+ case GL_PACK_IMAGE_HEIGHT_EXT:
+ params[0] = (GLfloat)(ctx->Pack.ImageHeight);
+ break;
+ case GL_PACK_INVERT_MESA:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.Invert);
+ break;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
+ break;
+ case GL_PIXEL_MAP_A_TO_A_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapAtoAsize);
+ break;
+ case GL_PIXEL_MAP_B_TO_B_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapBtoBsize);
+ break;
+ case GL_PIXEL_MAP_G_TO_G_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapGtoGsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_A_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapItoAsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_B_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapItoBsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_G_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapItoGsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_I_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapItoIsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_R_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapItoRsize);
+ break;
+ case GL_PIXEL_MAP_R_TO_R_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapRtoRsize);
+ break;
+ case GL_PIXEL_MAP_S_TO_S_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapStoSsize);
+ break;
+ case GL_POINT_SIZE:
+ params[0] = ctx->Point.Size;
+ break;
+ case GL_POINT_SIZE_GRANULARITY:
+ params[0] = ctx->Const.PointSizeGranularity;
+ break;
+ case GL_POINT_SIZE_RANGE:
+ params[0] = ctx->Const.MinPointSizeAA;
+ params[1] = ctx->Const.MaxPointSizeAA;
+ break;
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ params[0] = ctx->Const.MinPointSize;
+ params[1] = ctx->Const.MaxPointSize;
+ break;
+ case GL_POINT_SMOOTH:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Point.SmoothFlag);
+ break;
+ case GL_POINT_SMOOTH_HINT:
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.PointSmooth);
+ break;
+ case GL_POINT_SIZE_MIN_EXT:
+ params[0] = ctx->Point.MinSize;
+ break;
+ case GL_POINT_SIZE_MAX_EXT:
+ params[0] = ctx->Point.MaxSize;
+ break;
+ case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
+ params[0] = ctx->Point.Threshold;
+ break;
+ case GL_DISTANCE_ATTENUATION_EXT:
+ params[0] = ctx->Point.Params[0];
+ params[1] = ctx->Point.Params[1];
+ params[2] = ctx->Point.Params[2];
+ break;
+ case GL_POLYGON_MODE:
+ params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode);
+ params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode);
+ break;
+ case GL_POLYGON_OFFSET_BIAS_EXT:
+ params[0] = ctx->Polygon.OffsetUnits;
+ break;
+ case GL_POLYGON_OFFSET_FACTOR:
+ params[0] = ctx->Polygon.OffsetFactor ;
+ break;
+ case GL_POLYGON_OFFSET_UNITS:
+ params[0] = ctx->Polygon.OffsetUnits ;
+ break;
+ case GL_POLYGON_SMOOTH:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag);
+ break;
+ case GL_POLYGON_SMOOTH_HINT:
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth);
+ break;
+ case GL_POLYGON_STIPPLE:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.StippleFlag);
+ break;
+ case GL_PROJECTION_MATRIX:
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[1];
+ params[2] = matrix[2];
+ params[3] = matrix[3];
+ params[4] = matrix[4];
+ params[5] = matrix[5];
+ params[6] = matrix[6];
+ params[7] = matrix[7];
+ params[8] = matrix[8];
+ params[9] = matrix[9];
+ params[10] = matrix[10];
+ params[11] = matrix[11];
+ params[12] = matrix[12];
+ params[13] = matrix[13];
+ params[14] = matrix[14];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_PROJECTION_STACK_DEPTH:
+ params[0] = (GLfloat)(ctx->ProjectionMatrixStack.Depth + 1);
+ break;
+ case GL_READ_BUFFER:
+ params[0] = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer);
+ break;
+ case GL_RED_BIAS:
+ params[0] = ctx->Pixel.RedBias;
+ break;
+ case GL_RED_BITS:
+ params[0] = (GLfloat)( ctx->Visual.redBits );
+ break;
+ case GL_RED_SCALE:
+ params[0] = ctx->Pixel.RedScale;
+ break;
+ case GL_RENDER_MODE:
+ params[0] = ENUM_TO_FLOAT(ctx->RenderMode);
+ break;
+ case GL_RESCALE_NORMAL:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals);
+ break;
+ case GL_RGBA_MODE:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.rgbMode);
+ break;
+ case GL_SCISSOR_BOX:
+ params[0] = (GLfloat)(ctx->Scissor.X);
+ params[1] = (GLfloat)(ctx->Scissor.Y);
+ params[2] = (GLfloat)(ctx->Scissor.Width);
+ params[3] = (GLfloat)(ctx->Scissor.Height);
+ break;
+ case GL_SCISSOR_TEST:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Scissor.Enabled);
+ break;
+ case GL_SELECTION_BUFFER_SIZE:
+ params[0] = (GLfloat)(ctx->Select.BufferSize);
+ break;
+ case GL_SHADE_MODEL:
+ params[0] = ENUM_TO_FLOAT(ctx->Light.ShadeModel);
+ break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.SharedPalette);
+ break;
+ case GL_STENCIL_BITS:
+ params[0] = (GLfloat)(ctx->Visual.stencilBits);
+ break;
+ case GL_STENCIL_CLEAR_VALUE:
+ params[0] = (GLfloat)(ctx->Stencil.Clear);
+ break;
+ case GL_STENCIL_FAIL:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_FUNC:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_REF:
+ params[0] = (GLfloat)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_TEST:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.Enabled);
+ break;
+ case GL_STENCIL_VALUE_MASK:
+ params[0] = (GLfloat)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_WRITEMASK:
+ params[0] = (GLfloat)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STEREO:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.stereoMode);
+ break;
+ case GL_SUBPIXEL_BITS:
+ params[0] = (GLfloat)(ctx->Const.SubPixelBits);
+ break;
+ case GL_TEXTURE_1D:
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D));
+ break;
+ case GL_TEXTURE_2D:
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D));
+ break;
+ case GL_TEXTURE_3D:
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D));
+ break;
+ case GL_TEXTURE_BINDING_1D:
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
+ break;
+ case GL_TEXTURE_BINDING_2D:
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
+ break;
+ case GL_TEXTURE_BINDING_3D:
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
+ break;
+ case GL_TEXTURE_ENV_COLOR:
+ {
+ const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
+ params[0] = color[0];
+ params[1] = color[1];
+ params[2] = color[2];
+ params[3] = color[3];
+ }
+ break;
+ case GL_TEXTURE_ENV_MODE:
+ params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
+ break;
+ case GL_TEXTURE_GEN_S:
+ params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_GEN_T:
+ params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_GEN_R:
+ params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_GEN_Q:
+ params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_MATRIX:
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[1];
+ params[2] = matrix[2];
+ params[3] = matrix[3];
+ params[4] = matrix[4];
+ params[5] = matrix[5];
+ params[6] = matrix[6];
+ params[7] = matrix[7];
+ params[8] = matrix[8];
+ params[9] = matrix[9];
+ params[10] = matrix[10];
+ params[11] = matrix[11];
+ params[12] = matrix[12];
+ params[13] = matrix[13];
+ params[14] = matrix[14];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_TEXTURE_STACK_DEPTH:
+ params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ params[0] = (GLfloat)(ctx->Unpack.Alignment);
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.LsbFirst);
+ break;
+ case GL_UNPACK_ROW_LENGTH:
+ params[0] = (GLfloat)(ctx->Unpack.RowLength);
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ params[0] = (GLfloat)(ctx->Unpack.SkipPixels);
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ params[0] = (GLfloat)(ctx->Unpack.SkipRows);
+ break;
+ case GL_UNPACK_SWAP_BYTES:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.SwapBytes);
+ break;
+ case GL_UNPACK_SKIP_IMAGES_EXT:
+ params[0] = (GLfloat)(ctx->Unpack.SkipImages);
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT_EXT:
+ params[0] = (GLfloat)(ctx->Unpack.ImageHeight);
+ break;
+ case GL_UNPACK_CLIENT_STORAGE_APPLE:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.ClientStorage);
+ break;
+ case GL_VIEWPORT:
+ params[0] = (GLfloat)(ctx->Viewport.X);
+ params[1] = (GLfloat)(ctx->Viewport.Y);
+ params[2] = (GLfloat)(ctx->Viewport.Width);
+ params[3] = (GLfloat)(ctx->Viewport.Height);
+ break;
+ case GL_ZOOM_X:
+ params[0] = ctx->Pixel.ZoomX;
+ break;
+ case GL_ZOOM_Y:
+ params[0] = ctx->Pixel.ZoomY;
+ break;
+ case GL_VERTEX_ARRAY:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Vertex.Enabled);
+ break;
+ case GL_VERTEX_ARRAY_SIZE:
+ params[0] = (GLfloat)(ctx->Array.Vertex.Size);
+ break;
+ case GL_VERTEX_ARRAY_TYPE:
+ params[0] = ENUM_TO_FLOAT(ctx->Array.Vertex.Type);
+ break;
+ case GL_VERTEX_ARRAY_STRIDE:
+ params[0] = (GLfloat)(ctx->Array.Vertex.Stride);
+ break;
+ case GL_VERTEX_ARRAY_COUNT_EXT:
+ params[0] = (GLfloat)(0);
+ break;
+ case GL_NORMAL_ARRAY:
+ params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Enabled);
+ break;
+ case GL_NORMAL_ARRAY_TYPE:
+ params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Type);
+ break;
+ case GL_NORMAL_ARRAY_STRIDE:
+ params[0] = (GLfloat)(ctx->Array.Normal.Stride);
+ break;
+ case GL_NORMAL_ARRAY_COUNT_EXT:
+ params[0] = (GLfloat)(0);
+ break;
+ case GL_COLOR_ARRAY:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Color.Enabled);
+ break;
+ case GL_COLOR_ARRAY_SIZE:
+ params[0] = (GLfloat)(ctx->Array.Color.Size);
+ break;
+ case GL_COLOR_ARRAY_TYPE:
+ params[0] = ENUM_TO_FLOAT(ctx->Array.Color.Type);
+ break;
+ case GL_COLOR_ARRAY_STRIDE:
+ params[0] = (GLfloat)(ctx->Array.Color.Stride);
+ break;
+ case GL_COLOR_ARRAY_COUNT_EXT:
+ params[0] = (GLfloat)(0);
+ break;
+ case GL_INDEX_ARRAY:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Index.Enabled);
+ break;
+ case GL_INDEX_ARRAY_TYPE:
+ params[0] = ENUM_TO_FLOAT(ctx->Array.Index.Type);
+ break;
+ case GL_INDEX_ARRAY_STRIDE:
+ params[0] = (GLfloat)(ctx->Array.Index.Stride);
+ break;
+ case GL_INDEX_ARRAY_COUNT_EXT:
+ params[0] = (GLfloat)(0);
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ params[0] = ENUM_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
+ params[0] = (GLfloat)(0);
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.EdgeFlag.Enabled);
+ break;
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ params[0] = (GLfloat)(ctx->Array.EdgeFlag.Stride);
+ break;
+ case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
+ params[0] = (GLfloat)(0);
+ break;
+ case GL_MAX_TEXTURE_UNITS_ARB:
+ CHECK_EXTENSION_F(ARB_multitexture, pname);
+ params[0] = (GLfloat)(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
+ break;
+ case GL_ACTIVE_TEXTURE_ARB:
+ CHECK_EXTENSION_F(ARB_multitexture, pname);
+ params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
+ break;
+ case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+ CHECK_EXTENSION_F(ARB_multitexture, pname);
+ params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
+ break;
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
+ break;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
+ params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
+ break;
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ CHECK_EXTENSION_F(ARB_texture_compression, pname);
+ params[0] = (GLfloat)(ctx->Hint.TextureCompression);
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ CHECK_EXTENSION_F(ARB_texture_compression, pname);
+ params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL));
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ CHECK_EXTENSION_F(ARB_texture_compression, pname);
+ {
+ GLint formats[100];
+ GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
+ for (i = 0; i < n; i++)
+ params[i] = ENUM_TO_BOOLEAN(formats[i]);
+ }
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+ CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);
+ params[0] = (GLfloat)(ctx->Array.LockFirst);
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+ CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);
+ params[0] = (GLfloat)(ctx->Array.LockCount);
+ break;
+ case GL_TRANSPOSE_COLOR_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[4];
+ params[2] = matrix[8];
+ params[3] = matrix[12];
+ params[4] = matrix[1];
+ params[5] = matrix[5];
+ params[6] = matrix[9];
+ params[7] = matrix[13];
+ params[8] = matrix[2];
+ params[9] = matrix[6];
+ params[10] = matrix[10];
+ params[11] = matrix[14];
+ params[12] = matrix[3];
+ params[13] = matrix[7];
+ params[14] = matrix[11];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[4];
+ params[2] = matrix[8];
+ params[3] = matrix[12];
+ params[4] = matrix[1];
+ params[5] = matrix[5];
+ params[6] = matrix[9];
+ params[7] = matrix[13];
+ params[8] = matrix[2];
+ params[9] = matrix[6];
+ params[10] = matrix[10];
+ params[11] = matrix[14];
+ params[12] = matrix[3];
+ params[13] = matrix[7];
+ params[14] = matrix[11];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[4];
+ params[2] = matrix[8];
+ params[3] = matrix[12];
+ params[4] = matrix[1];
+ params[5] = matrix[5];
+ params[6] = matrix[9];
+ params[7] = matrix[13];
+ params[8] = matrix[2];
+ params[9] = matrix[6];
+ params[10] = matrix[10];
+ params[11] = matrix[14];
+ params[12] = matrix[3];
+ params[13] = matrix[7];
+ params[14] = matrix[11];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[4];
+ params[2] = matrix[8];
+ params[3] = matrix[12];
+ params[4] = matrix[1];
+ params[5] = matrix[5];
+ params[6] = matrix[9];
+ params[7] = matrix[13];
+ params[8] = matrix[2];
+ params[9] = matrix[6];
+ params[10] = matrix[10];
+ params[11] = matrix[14];
+ params[12] = matrix[3];
+ params[13] = matrix[7];
+ params[14] = matrix[11];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_OCCLUSION_TEST_HP:
+ CHECK_EXTENSION_F(HP_occlusion_test, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.OcclusionTest);
+ break;
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ CHECK_EXTENSION_F(HP_occlusion_test, pname);
+ {
+ if (ctx->Depth.OcclusionTest)
+ params[0] = ctx->OcclusionResult;
+ else
+ params[0] = ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+ return;
+ }
+ break;
+ case GL_PIXEL_TEXTURE_SGIS:
+ CHECK_EXTENSION_F(SGIS_pixel_texture, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled);
+ break;
+ case GL_PIXEL_TEX_GEN_SGIX:
+ CHECK_EXTENSION_F(SGIX_pixel_texture, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled);
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ CHECK_EXTENSION_F(SGIX_pixel_texture, pname);
+ params[0] = ENUM_TO_FLOAT(pixel_texgen_mode(ctx));
+ break;
+ case GL_COLOR_MATRIX_SGI:
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[1];
+ params[2] = matrix[2];
+ params[3] = matrix[3];
+ params[4] = matrix[4];
+ params[5] = matrix[5];
+ params[6] = matrix[6];
+ params[7] = matrix[7];
+ params[8] = matrix[8];
+ params[9] = matrix[9];
+ params[10] = matrix[10];
+ params[11] = matrix[11];
+ params[12] = matrix[12];
+ params[13] = matrix[13];
+ params[14] = matrix[14];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
+ params[0] = (GLfloat)(ctx->ColorMatrixStack.Depth + 1);
+ break;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+ params[0] = (GLfloat)(MAX_COLOR_STACK_DEPTH);
+ break;
+ case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+ params[0] = ctx->Pixel.PostColorMatrixScale[0];
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+ params[0] = ctx->Pixel.PostColorMatrixScale[1];
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+ params[0] = ctx->Pixel.PostColorMatrixScale[2];
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+ params[0] = ctx->Pixel.PostColorMatrixScale[3];
+ break;
+ case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+ params[0] = ctx->Pixel.PostColorMatrixBias[0];
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+ params[0] = ctx->Pixel.PostColorMatrixBias[1];
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+ params[0] = ctx->Pixel.PostColorMatrixBias[2];
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+ params[0] = ctx->Pixel.PostColorMatrixBias[3];
+ break;
+ case GL_CONVOLUTION_1D_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled);
+ break;
+ case GL_CONVOLUTION_2D_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled);
+ break;
+ case GL_SEPARABLE_2D_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled);
+ break;
+ case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = ctx->Pixel.PostConvolutionScale[0];
+ break;
+ case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = ctx->Pixel.PostConvolutionScale[1];
+ break;
+ case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = ctx->Pixel.PostConvolutionScale[2];
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = ctx->Pixel.PostConvolutionScale[3];
+ break;
+ case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = ctx->Pixel.PostConvolutionBias[0];
+ break;
+ case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = ctx->Pixel.PostConvolutionBias[1];
+ break;
+ case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = ctx->Pixel.PostConvolutionBias[2];
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = ctx->Pixel.PostConvolutionBias[3];
+ break;
+ case GL_HISTOGRAM:
+ CHECK_EXTENSION_F(EXT_histogram, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled);
+ break;
+ case GL_MINMAX:
+ CHECK_EXTENSION_F(EXT_histogram, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled);
+ break;
+ case GL_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_F(SGI_color_table, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled);
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_F(SGI_color_table, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostConvolutionColorTableEnabled);
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_F(SGI_color_table, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostColorMatrixColorTableEnabled);
+ break;
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_F(SGI_texture_color_table, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
+ break;
+ case GL_COLOR_SUM_EXT:
+ CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled);
+ break;
+ case GL_CURRENT_SECONDARY_COLOR_EXT:
+ CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
+ params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
+ params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
+ params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3];
+ }
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_EXT:
+ CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.SecondaryColor.Enabled);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+ CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.SecondaryColor.Type);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+ CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ params[0] = (GLfloat)(ctx->Array.SecondaryColor.Stride);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
+ CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ params[0] = (GLfloat)(ctx->Array.SecondaryColor.Size);
+ break;
+ case GL_CURRENT_FOG_COORDINATE_EXT:
+ CHECK_EXTENSION_F(EXT_fog_coord, pname);
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
+ }
+ break;
+ case GL_FOG_COORDINATE_ARRAY_EXT:
+ CHECK_EXTENSION_F(EXT_fog_coord, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.FogCoord.Enabled);
+ break;
+ case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+ CHECK_EXTENSION_F(EXT_fog_coord, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.FogCoord.Type);
+ break;
+ case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+ CHECK_EXTENSION_F(EXT_fog_coord, pname);
+ params[0] = (GLfloat)(ctx->Array.FogCoord.Stride);
+ break;
+ case GL_FOG_COORDINATE_SOURCE_EXT:
+ CHECK_EXTENSION_F(EXT_fog_coord, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource);
+ break;
+ case GL_MAX_TEXTURE_LOD_BIAS_EXT:
+ CHECK_EXTENSION_F(EXT_texture_lod_bias, pname);
+ params[0] = ctx->Const.MaxTextureLodBias;
+ break;
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ CHECK_EXTENSION_F(EXT_texture_filter_anisotropic, pname);
+ params[0] = ctx->Const.MaxTextureMaxAnisotropy;
+ break;
+ case GL_MULTISAMPLE_ARB:
+ CHECK_EXTENSION_F(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled);
+ break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+ CHECK_EXTENSION_F(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage);
+ break;
+ case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+ CHECK_EXTENSION_F(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne);
+ break;
+ case GL_SAMPLE_COVERAGE_ARB:
+ CHECK_EXTENSION_F(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage);
+ break;
+ case GL_SAMPLE_COVERAGE_VALUE_ARB:
+ CHECK_EXTENSION_F(ARB_multisample, pname);
+ params[0] = ctx->Multisample.SampleCoverageValue;
+ break;
+ case GL_SAMPLE_COVERAGE_INVERT_ARB:
+ CHECK_EXTENSION_F(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert);
+ break;
+ case GL_SAMPLE_BUFFERS_ARB:
+ CHECK_EXTENSION_F(ARB_multisample, pname);
+ params[0] = (GLfloat)(0);
+ break;
+ case GL_SAMPLES_ARB:
+ CHECK_EXTENSION_F(ARB_multisample, pname);
+ params[0] = (GLfloat)(0);
+ break;
+ case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ CHECK_EXTENSION_F(IBM_rasterpos_clip, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped);
+ break;
+ case GL_POINT_SPRITE_NV:
+ CHECK_EXTENSION_F(NV_point_sprite, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite);
+ break;
+ case GL_POINT_SPRITE_R_MODE_NV:
+ CHECK_EXTENSION_F(NV_point_sprite, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode);
+ break;
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ CHECK_EXTENSION_F(NV_point_sprite, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin);
+ break;
+ case GL_GENERATE_MIPMAP_HINT_SGIS:
+ CHECK_EXTENSION_F(SGIS_generate_mipmap, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);
+ break;
+ case GL_VERTEX_PROGRAM_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
+ break;
+ case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
+ break;
+ case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
+ break;
+ case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
+ break;
+ case GL_MAX_TRACK_MATRICES_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
+ break;
+ case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
+ break;
+ case GL_CURRENT_MATRIX_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[1];
+ params[2] = matrix[2];
+ params[3] = matrix[3];
+ params[4] = matrix[4];
+ params[5] = matrix[5];
+ params[6] = matrix[6];
+ params[7] = matrix[7];
+ params[8] = matrix[8];
+ params[9] = matrix[9];
+ params[10] = matrix[10];
+ params[11] = matrix[11];
+ params[12] = matrix[12];
+ params[13] = matrix[13];
+ params[14] = matrix[14];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_VERTEX_PROGRAM_BINDING_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
+ break;
+ case GL_PROGRAM_ERROR_POSITION_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = (GLfloat)(ctx->Program.ErrorPos);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY0_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY1_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[1].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY2_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[2].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY3_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[3].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[4].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY5_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[5].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY6_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[6].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY7_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[7].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY8_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[8].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY9_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[9].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY10_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[10].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY11_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[11].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY12_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[12].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY13_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[13].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY14_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[14].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY15_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[15].Enabled);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]);
+ break;
+ case GL_FRAGMENT_PROGRAM_NV:
+ CHECK_EXTENSION_F(NV_fragment_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
+ break;
+ case GL_MAX_TEXTURE_COORDS_NV:
+ CHECK_EXTENSION_F(NV_fragment_program, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
+ break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
+ CHECK_EXTENSION_F(NV_fragment_program, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
+ break;
+ case GL_FRAGMENT_PROGRAM_BINDING_NV:
+ CHECK_EXTENSION_F(NV_fragment_program, pname);
+ params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
+ break;
+ case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
+ CHECK_EXTENSION_F(NV_fragment_program, pname);
+ params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ CHECK_EXTENSION_F(NV_texture_rectangle, pname);
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
+ break;
+ case GL_TEXTURE_BINDING_RECTANGLE_NV:
+ CHECK_EXTENSION_F(NV_texture_rectangle, pname);
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
+ break;
+ case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
+ CHECK_EXTENSION_F(NV_texture_rectangle, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize);
+ break;
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide);
+ break;
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
+ break;
+ case GL_MAX_SHININESS_NV:
+ CHECK_EXTENSION_F(NV_light_max_exponent, pname);
+ params[0] = ctx->Const.MaxShininess;
+ break;
+ case GL_MAX_SPOT_EXPONENT_NV:
+ CHECK_EXTENSION_F(NV_light_max_exponent, pname);
+ params[0] = ctx->Const.MaxSpotExponent;
+ break;
+ case GL_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name);
+ break;
+ case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.Vertex.BufferObj->Name);
+ break;
+ case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.Normal.BufferObj->Name);
+ break;
+ case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.Color.BufferObj->Name);
+ break;
+ case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.Index.BufferObj->Name);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
+ break;
+ case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.EdgeFlag.BufferObj->Name);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.SecondaryColor.BufferObj->Name);
+ break;
+ case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.FogCoord.BufferObj->Name);
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name);
+ break;
+ case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Pack.BufferObj->Name);
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);
+ break;
+ case GL_MAX_VERTEX_ATTRIBS_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_program, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxVertexProgramAttribs);
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ CHECK_EXTENSION_F(ARB_fragment_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
+ break;
+ case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+ CHECK_EXTENSION_F(ARB_fragment_program, pname);
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[4];
+ params[2] = matrix[8];
+ params[3] = matrix[12];
+ params[4] = matrix[1];
+ params[5] = matrix[5];
+ params[6] = matrix[9];
+ params[7] = matrix[13];
+ params[8] = matrix[2];
+ params[9] = matrix[6];
+ params[10] = matrix[10];
+ params[11] = matrix[14];
+ params[12] = matrix[3];
+ params[13] = matrix[7];
+ params[14] = matrix[11];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);
+ break;
+ case GL_DEPTH_BOUNDS_EXT:
+ CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);
+ params[0] = ctx->Depth.BoundsMin;
+ params[1] = ctx->Depth.BoundsMax;
+ break;
+ case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
+ CHECK_EXTENSION_F(MESA_program_debug, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled);
+ break;
+ case GL_VERTEX_PROGRAM_CALLBACK_MESA:
+ CHECK_EXTENSION_F(MESA_program_debug, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled);
+ break;
+ case GL_FRAGMENT_PROGRAM_POSITION_MESA:
+ CHECK_EXTENSION_F(MESA_program_debug, pname);
+ params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition);
+ break;
+ case GL_VERTEX_PROGRAM_POSITION_MESA:
+ CHECK_EXTENSION_F(MESA_program_debug, pname);
+ params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition);
+ break;
+ case GL_MAX_DRAW_BUFFERS_ARB:
+ CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
+ break;
+ case GL_DRAW_BUFFER0_ARB:
+ CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);
+ break;
+ case GL_DRAW_BUFFER1_ARB:
+ CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[1];
+ params[0] = ENUM_TO_FLOAT(buffer);
+ }
+ break;
+ case GL_DRAW_BUFFER2_ARB:
+ CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[2];
+ params[0] = ENUM_TO_FLOAT(buffer);
+ }
+ break;
+ case GL_DRAW_BUFFER3_ARB:
+ CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[3];
+ params[0] = ENUM_TO_FLOAT(buffer);
+ }
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+ CHECK_EXTENSION_F(OES_read_format, pname);
+ params[0] = (GLfloat)(ctx->Const.ColorReadType);
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+ CHECK_EXTENSION_F(OES_read_format, pname);
+ params[0] = (GLfloat)(ctx->Const.ColorReadFormat);
+ break;
+ case GL_NUM_FRAGMENT_REGISTERS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(6);
+ break;
+ case GL_NUM_FRAGMENT_CONSTANTS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(8);
+ break;
+ case GL_NUM_PASSES_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(2);
+ break;
+ case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(8);
+ break;
+ case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(16);
+ break;
+ case GL_COLOR_ALPHA_PAIRING_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
+ break;
+ case GL_NUM_LOOPBACK_COMPONENTS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(3);
+ break;
+ case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(3);
+ break;
+ case GL_STENCIL_BACK_FUNC:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[1]);
+ break;
+ case GL_STENCIL_BACK_VALUE_MASK:
+ params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]);
+ break;
+ case GL_STENCIL_BACK_REF:
+ params[0] = (GLfloat)(ctx->Stencil.Ref[1]);
+ break;
+ case GL_STENCIL_BACK_FAIL:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);
+ break;
+ case GL_FRAMEBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+ params[0] = (GLfloat)(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0);
+ break;
+ case GL_RENDERBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+ params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
+ break;
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxColorAttachments);
+ break;
+ case GL_MAX_RENDERBUFFER_SIZE_EXT:
+ CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
+ break;
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
+ CHECK_EXTENSION_F(ARB_fragment_shader, pname);
+ params[0] = (GLfloat)(MAX_FRAGMENT_UNIFORM_COMPONENTS);
+ break;
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
+ CHECK_EXTENSION_F(ARB_fragment_shader, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative);
+ break;
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_shader, pname);
+ params[0] = (GLfloat)(MAX_VERTEX_UNIFORM_COMPONENTS);
+ break;
+ case GL_MAX_VARYING_FLOATS_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_shader, pname);
+ params[0] = (GLfloat)(MAX_VARYING_FLOATS);
+ break;
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_shader, pname);
+ params[0] = (GLfloat)(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+ break;
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_shader, pname);
+ params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetIntegerv( GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!params)
+ return;
+
+ if (ctx->Driver.GetIntegerv &&
+ ctx->Driver.GetIntegerv(ctx, pname, params))
+ return;
+
+ switch (pname) {
+ case GL_ACCUM_RED_BITS:
+ params[0] = ctx->Visual.accumRedBits;
+ break;
+ case GL_ACCUM_GREEN_BITS:
+ params[0] = ctx->Visual.accumGreenBits;
+ break;
+ case GL_ACCUM_BLUE_BITS:
+ params[0] = ctx->Visual.accumBlueBits;
+ break;
+ case GL_ACCUM_ALPHA_BITS:
+ params[0] = ctx->Visual.accumAlphaBits;
+ break;
+ case GL_ACCUM_CLEAR_VALUE:
+ params[0] = FLOAT_TO_INT(ctx->Accum.ClearColor[0]);
+ params[1] = FLOAT_TO_INT(ctx->Accum.ClearColor[1]);
+ params[2] = FLOAT_TO_INT(ctx->Accum.ClearColor[2]);
+ params[3] = FLOAT_TO_INT(ctx->Accum.ClearColor[3]);
+ break;
+ case GL_ALPHA_BIAS:
+ params[0] = IROUND(ctx->Pixel.AlphaBias);
+ break;
+ case GL_ALPHA_BITS:
+ params[0] = ctx->Visual.alphaBits;
+ break;
+ case GL_ALPHA_SCALE:
+ params[0] = IROUND(ctx->Pixel.AlphaScale);
+ break;
+ case GL_ALPHA_TEST:
+ params[0] = BOOLEAN_TO_INT(ctx->Color.AlphaEnabled);
+ break;
+ case GL_ALPHA_TEST_FUNC:
+ params[0] = ENUM_TO_INT(ctx->Color.AlphaFunc);
+ break;
+ case GL_ALPHA_TEST_REF:
+ params[0] = FLOAT_TO_INT(ctx->Color.AlphaRef);
+ break;
+ case GL_ATTRIB_STACK_DEPTH:
+ params[0] = ctx->AttribStackDepth;
+ break;
+ case GL_AUTO_NORMAL:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.AutoNormal);
+ break;
+ case GL_AUX_BUFFERS:
+ params[0] = ctx->Visual.numAuxBuffers;
+ break;
+ case GL_BLEND:
+ params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled);
+ break;
+ case GL_BLEND_DST:
+ params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
+ break;
+ case GL_BLEND_SRC:
+ params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
+ break;
+ case GL_BLEND_SRC_RGB_EXT:
+ params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
+ break;
+ case GL_BLEND_DST_RGB_EXT:
+ params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
+ break;
+ case GL_BLEND_SRC_ALPHA_EXT:
+ params[0] = ENUM_TO_INT(ctx->Color.BlendSrcA);
+ break;
+ case GL_BLEND_DST_ALPHA_EXT:
+ params[0] = ENUM_TO_INT(ctx->Color.BlendDstA);
+ break;
+ case GL_BLEND_EQUATION:
+ params[0] = ENUM_TO_INT(ctx->Color.BlendEquationRGB );
+ break;
+ case GL_BLEND_EQUATION_ALPHA_EXT:
+ params[0] = ENUM_TO_INT(ctx->Color.BlendEquationA );
+ break;
+ case GL_BLEND_COLOR_EXT:
+ params[0] = FLOAT_TO_INT(ctx->Color.BlendColor[0]);
+ params[1] = FLOAT_TO_INT(ctx->Color.BlendColor[1]);
+ params[2] = FLOAT_TO_INT(ctx->Color.BlendColor[2]);
+ params[3] = FLOAT_TO_INT(ctx->Color.BlendColor[3]);
+ break;
+ case GL_BLUE_BIAS:
+ params[0] = IROUND(ctx->Pixel.BlueBias);
+ break;
+ case GL_BLUE_BITS:
+ params[0] = ctx->Visual.blueBits;
+ break;
+ case GL_BLUE_SCALE:
+ params[0] = IROUND(ctx->Pixel.BlueScale);
+ break;
+ case GL_CLIENT_ATTRIB_STACK_DEPTH:
+ params[0] = ctx->ClientAttribStackDepth;
+ break;
+ case GL_CLIP_PLANE0:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
+ break;
+ case GL_CLIP_PLANE1:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
+ break;
+ case GL_CLIP_PLANE2:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
+ break;
+ case GL_CLIP_PLANE3:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
+ break;
+ case GL_CLIP_PLANE4:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
+ break;
+ case GL_CLIP_PLANE5:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
+ break;
+ case GL_COLOR_CLEAR_VALUE:
+ params[0] = FLOAT_TO_INT(ctx->Color.ClearColor[0]);
+ params[1] = FLOAT_TO_INT(ctx->Color.ClearColor[1]);
+ params[2] = FLOAT_TO_INT(ctx->Color.ClearColor[2]);
+ params[3] = FLOAT_TO_INT(ctx->Color.ClearColor[3]);
+ break;
+ case GL_COLOR_MATERIAL:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.ColorMaterialEnabled);
+ break;
+ case GL_COLOR_MATERIAL_FACE:
+ params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialFace);
+ break;
+ case GL_COLOR_MATERIAL_PARAMETER:
+ params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode);
+ break;
+ case GL_COLOR_WRITEMASK:
+ params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0;
+ params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0;
+ params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0;
+ params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0;
+ break;
+ case GL_CULL_FACE:
+ params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag);
+ break;
+ case GL_CULL_FACE_MODE:
+ params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode);
+ break;
+ case GL_CURRENT_COLOR:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
+ params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
+ params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
+ params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
+ }
+ break;
+ case GL_CURRENT_INDEX:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = IROUND(ctx->Current.Index);
+ }
+ break;
+ case GL_CURRENT_NORMAL:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
+ params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
+ params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
+ }
+ break;
+ case GL_CURRENT_RASTER_COLOR:
+ params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]);
+ params[1] = FLOAT_TO_INT(ctx->Current.RasterColor[1]);
+ params[2] = FLOAT_TO_INT(ctx->Current.RasterColor[2]);
+ params[3] = FLOAT_TO_INT(ctx->Current.RasterColor[3]);
+ break;
+ case GL_CURRENT_RASTER_DISTANCE:
+ params[0] = IROUND(ctx->Current.RasterDistance);
+ break;
+ case GL_CURRENT_RASTER_INDEX:
+ params[0] = IROUND(ctx->Current.RasterIndex);
+ break;
+ case GL_CURRENT_RASTER_POSITION:
+ params[0] = IROUND(ctx->Current.RasterPos[0]);
+ params[1] = IROUND(ctx->Current.RasterPos[1]);
+ params[2] = IROUND(ctx->Current.RasterPos[2]);
+ params[3] = IROUND(ctx->Current.RasterPos[3]);
+ break;
+ case GL_CURRENT_RASTER_TEXTURE_COORDS:
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]);
+ params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]);
+ params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]);
+ params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]);
+ }
+ break;
+ case GL_CURRENT_RASTER_POSITION_VALID:
+ params[0] = BOOLEAN_TO_INT(ctx->Current.RasterPosValid);
+ break;
+ case GL_CURRENT_TEXTURE_COORDS:
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
+ params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
+ params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
+ params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+ }
+ break;
+ case GL_DEPTH_BIAS:
+ params[0] = IROUND(ctx->Pixel.DepthBias);
+ break;
+ case GL_DEPTH_BITS:
+ params[0] = ctx->Visual.depthBits;
+ break;
+ case GL_DEPTH_CLEAR_VALUE:
+ params[0] = IROUND(ctx->Depth.Clear);
+ break;
+ case GL_DEPTH_FUNC:
+ params[0] = ENUM_TO_INT(ctx->Depth.Func);
+ break;
+ case GL_DEPTH_RANGE:
+ params[0] = FLOAT_TO_INT(ctx->Viewport.Near);
+ params[1] = FLOAT_TO_INT(ctx->Viewport.Far);
+ break;
+ case GL_DEPTH_SCALE:
+ params[0] = IROUND(ctx->Pixel.DepthScale);
+ break;
+ case GL_DEPTH_TEST:
+ params[0] = BOOLEAN_TO_INT(ctx->Depth.Test);
+ break;
+ case GL_DEPTH_WRITEMASK:
+ params[0] = BOOLEAN_TO_INT(ctx->Depth.Mask);
+ break;
+ case GL_DITHER:
+ params[0] = BOOLEAN_TO_INT(ctx->Color.DitherFlag);
+ break;
+ case GL_DOUBLEBUFFER:
+ params[0] = BOOLEAN_TO_INT(ctx->Visual.doubleBufferMode);
+ break;
+ case GL_DRAW_BUFFER:
+ params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]);
+ break;
+ case GL_EDGE_FLAG:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag);
+ }
+ break;
+ case GL_FEEDBACK_BUFFER_SIZE:
+ params[0] = ctx->Feedback.BufferSize;
+ break;
+ case GL_FEEDBACK_BUFFER_TYPE:
+ params[0] = ENUM_TO_INT(ctx->Feedback.Type);
+ break;
+ case GL_FOG:
+ params[0] = BOOLEAN_TO_INT(ctx->Fog.Enabled);
+ break;
+ case GL_FOG_COLOR:
+ params[0] = FLOAT_TO_INT(ctx->Fog.Color[0]);
+ params[1] = FLOAT_TO_INT(ctx->Fog.Color[1]);
+ params[2] = FLOAT_TO_INT(ctx->Fog.Color[2]);
+ params[3] = FLOAT_TO_INT(ctx->Fog.Color[3]);
+ break;
+ case GL_FOG_DENSITY:
+ params[0] = IROUND(ctx->Fog.Density);
+ break;
+ case GL_FOG_END:
+ params[0] = IROUND(ctx->Fog.End);
+ break;
+ case GL_FOG_HINT:
+ params[0] = ENUM_TO_INT(ctx->Hint.Fog);
+ break;
+ case GL_FOG_INDEX:
+ params[0] = IROUND(ctx->Fog.Index);
+ break;
+ case GL_FOG_MODE:
+ params[0] = ENUM_TO_INT(ctx->Fog.Mode);
+ break;
+ case GL_FOG_START:
+ params[0] = IROUND(ctx->Fog.Start);
+ break;
+ case GL_FRONT_FACE:
+ params[0] = ENUM_TO_INT(ctx->Polygon.FrontFace);
+ break;
+ case GL_GREEN_BIAS:
+ params[0] = IROUND(ctx->Pixel.GreenBias);
+ break;
+ case GL_GREEN_BITS:
+ params[0] = ctx->Visual.greenBits;
+ break;
+ case GL_GREEN_SCALE:
+ params[0] = IROUND(ctx->Pixel.GreenScale);
+ break;
+ case GL_INDEX_BITS:
+ params[0] = ctx->Visual.indexBits;
+ break;
+ case GL_INDEX_CLEAR_VALUE:
+ params[0] = ctx->Color.ClearIndex;
+ break;
+ case GL_INDEX_MODE:
+ params[0] = BOOLEAN_TO_INT(!ctx->Visual.rgbMode);
+ break;
+ case GL_INDEX_OFFSET:
+ params[0] = ctx->Pixel.IndexOffset;
+ break;
+ case GL_INDEX_SHIFT:
+ params[0] = ctx->Pixel.IndexShift;
+ break;
+ case GL_INDEX_WRITEMASK:
+ params[0] = ctx->Color.IndexMask;
+ break;
+ case GL_LIGHT0:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[0].Enabled);
+ break;
+ case GL_LIGHT1:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[1].Enabled);
+ break;
+ case GL_LIGHT2:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[2].Enabled);
+ break;
+ case GL_LIGHT3:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[3].Enabled);
+ break;
+ case GL_LIGHT4:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[4].Enabled);
+ break;
+ case GL_LIGHT5:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[5].Enabled);
+ break;
+ case GL_LIGHT6:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[6].Enabled);
+ break;
+ case GL_LIGHT7:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[7].Enabled);
+ break;
+ case GL_LIGHTING:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Enabled);
+ break;
+ case GL_LIGHT_MODEL_AMBIENT:
+ params[0] = FLOAT_TO_INT(ctx->Light.Model.Ambient[0]);
+ params[1] = FLOAT_TO_INT(ctx->Light.Model.Ambient[1]);
+ params[2] = FLOAT_TO_INT(ctx->Light.Model.Ambient[2]);
+ params[3] = FLOAT_TO_INT(ctx->Light.Model.Ambient[3]);
+ break;
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ params[0] = ENUM_TO_INT(ctx->Light.Model.ColorControl);
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Model.LocalViewer);
+ break;
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Model.TwoSide);
+ break;
+ case GL_LINE_SMOOTH:
+ params[0] = BOOLEAN_TO_INT(ctx->Line.SmoothFlag);
+ break;
+ case GL_LINE_SMOOTH_HINT:
+ params[0] = ENUM_TO_INT(ctx->Hint.LineSmooth);
+ break;
+ case GL_LINE_STIPPLE:
+ params[0] = BOOLEAN_TO_INT(ctx->Line.StippleFlag);
+ break;
+ case GL_LINE_STIPPLE_PATTERN:
+ params[0] = ctx->Line.StipplePattern;
+ break;
+ case GL_LINE_STIPPLE_REPEAT:
+ params[0] = ctx->Line.StippleFactor;
+ break;
+ case GL_LINE_WIDTH:
+ params[0] = IROUND(ctx->Line.Width);
+ break;
+ case GL_LINE_WIDTH_GRANULARITY:
+ params[0] = IROUND(ctx->Const.LineWidthGranularity);
+ break;
+ case GL_LINE_WIDTH_RANGE:
+ params[0] = IROUND(ctx->Const.MinLineWidthAA);
+ params[1] = IROUND(ctx->Const.MaxLineWidthAA);
+ break;
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ params[0] = IROUND(ctx->Const.MinLineWidth);
+ params[1] = IROUND(ctx->Const.MaxLineWidth);
+ break;
+ case GL_LIST_BASE:
+ params[0] = ctx->List.ListBase;
+ break;
+ case GL_LIST_INDEX:
+ params[0] = ctx->ListState.CurrentListNum;
+ break;
+ case GL_LIST_MODE:
+ {
+ GLenum mode;
+ if (!ctx->CompileFlag)
+ mode = 0;
+ else if (ctx->ExecuteFlag)
+ mode = GL_COMPILE_AND_EXECUTE;
+ else
+ mode = GL_COMPILE;
+ params[0] = ENUM_TO_INT(mode);
+ }
+ break;
+ case GL_INDEX_LOGIC_OP:
+ params[0] = BOOLEAN_TO_INT(ctx->Color.IndexLogicOpEnabled);
+ break;
+ case GL_COLOR_LOGIC_OP:
+ params[0] = BOOLEAN_TO_INT(ctx->Color.ColorLogicOpEnabled);
+ break;
+ case GL_LOGIC_OP_MODE:
+ params[0] = ENUM_TO_INT(ctx->Color.LogicOp);
+ break;
+ case GL_MAP1_COLOR_4:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Color4);
+ break;
+ case GL_MAP1_GRID_DOMAIN:
+ params[0] = IROUND(ctx->Eval.MapGrid1u1);
+ params[1] = IROUND(ctx->Eval.MapGrid1u2);
+ break;
+ case GL_MAP1_GRID_SEGMENTS:
+ params[0] = ctx->Eval.MapGrid1un;
+ break;
+ case GL_MAP1_INDEX:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Index);
+ break;
+ case GL_MAP1_NORMAL:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Normal);
+ break;
+ case GL_MAP1_TEXTURE_COORD_1:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord1);
+ break;
+ case GL_MAP1_TEXTURE_COORD_2:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord2);
+ break;
+ case GL_MAP1_TEXTURE_COORD_3:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord3);
+ break;
+ case GL_MAP1_TEXTURE_COORD_4:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord4);
+ break;
+ case GL_MAP1_VERTEX_3:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex3);
+ break;
+ case GL_MAP1_VERTEX_4:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex4);
+ break;
+ case GL_MAP2_COLOR_4:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Color4);
+ break;
+ case GL_MAP2_GRID_DOMAIN:
+ params[0] = IROUND(ctx->Eval.MapGrid2u1);
+ params[1] = IROUND(ctx->Eval.MapGrid2u2);
+ params[2] = IROUND(ctx->Eval.MapGrid2v1);
+ params[3] = IROUND(ctx->Eval.MapGrid2v2);
+ break;
+ case GL_MAP2_GRID_SEGMENTS:
+ params[0] = ctx->Eval.MapGrid2un;
+ params[1] = ctx->Eval.MapGrid2vn;
+ break;
+ case GL_MAP2_INDEX:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Index);
+ break;
+ case GL_MAP2_NORMAL:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Normal);
+ break;
+ case GL_MAP2_TEXTURE_COORD_1:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord1);
+ break;
+ case GL_MAP2_TEXTURE_COORD_2:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord2);
+ break;
+ case GL_MAP2_TEXTURE_COORD_3:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord3);
+ break;
+ case GL_MAP2_TEXTURE_COORD_4:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord4);
+ break;
+ case GL_MAP2_VERTEX_3:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex3);
+ break;
+ case GL_MAP2_VERTEX_4:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex4);
+ break;
+ case GL_MAP_COLOR:
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapColorFlag);
+ break;
+ case GL_MAP_STENCIL:
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapStencilFlag);
+ break;
+ case GL_MATRIX_MODE:
+ params[0] = ENUM_TO_INT(ctx->Transform.MatrixMode);
+ break;
+ case GL_MAX_ATTRIB_STACK_DEPTH:
+ params[0] = MAX_ATTRIB_STACK_DEPTH;
+ break;
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH;
+ break;
+ case GL_MAX_CLIP_PLANES:
+ params[0] = ctx->Const.MaxClipPlanes;
+ break;
+ case GL_MAX_ELEMENTS_VERTICES:
+ params[0] = ctx->Const.MaxArrayLockSize;
+ break;
+ case GL_MAX_ELEMENTS_INDICES:
+ params[0] = ctx->Const.MaxArrayLockSize;
+ break;
+ case GL_MAX_EVAL_ORDER:
+ params[0] = MAX_EVAL_ORDER;
+ break;
+ case GL_MAX_LIGHTS:
+ params[0] = ctx->Const.MaxLights;
+ break;
+ case GL_MAX_LIST_NESTING:
+ params[0] = MAX_LIST_NESTING;
+ break;
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+ params[0] = MAX_MODELVIEW_STACK_DEPTH;
+ break;
+ case GL_MAX_NAME_STACK_DEPTH:
+ params[0] = MAX_NAME_STACK_DEPTH;
+ break;
+ case GL_MAX_PIXEL_MAP_TABLE:
+ params[0] = MAX_PIXEL_MAP_TABLE;
+ break;
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+ params[0] = MAX_PROJECTION_STACK_DEPTH;
+ break;
+ case GL_MAX_TEXTURE_SIZE:
+ params[0] = 1 << (ctx->Const.MaxTextureLevels - 1);
+ break;
+ case GL_MAX_3D_TEXTURE_SIZE:
+ params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1);
+ break;
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+ params[0] = MAX_TEXTURE_STACK_DEPTH;
+ break;
+ case GL_MAX_VIEWPORT_DIMS:
+ params[0] = ctx->Const.MaxViewportWidth;
+ params[1] = ctx->Const.MaxViewportHeight;
+ break;
+ case GL_MODELVIEW_MATRIX:
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[1]);
+ params[2] = IROUND(matrix[2]);
+ params[3] = IROUND(matrix[3]);
+ params[4] = IROUND(matrix[4]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[6]);
+ params[7] = IROUND(matrix[7]);
+ params[8] = IROUND(matrix[8]);
+ params[9] = IROUND(matrix[9]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[11]);
+ params[12] = IROUND(matrix[12]);
+ params[13] = IROUND(matrix[13]);
+ params[14] = IROUND(matrix[14]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_MODELVIEW_STACK_DEPTH:
+ params[0] = ctx->ModelviewMatrixStack.Depth + 1;
+ break;
+ case GL_NAME_STACK_DEPTH:
+ params[0] = ctx->Select.NameStackDepth;
+ break;
+ case GL_NORMALIZE:
+ params[0] = BOOLEAN_TO_INT(ctx->Transform.Normalize);
+ break;
+ case GL_PACK_ALIGNMENT:
+ params[0] = ctx->Pack.Alignment;
+ break;
+ case GL_PACK_LSB_FIRST:
+ params[0] = BOOLEAN_TO_INT(ctx->Pack.LsbFirst);
+ break;
+ case GL_PACK_ROW_LENGTH:
+ params[0] = ctx->Pack.RowLength;
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ params[0] = ctx->Pack.SkipPixels;
+ break;
+ case GL_PACK_SKIP_ROWS:
+ params[0] = ctx->Pack.SkipRows;
+ break;
+ case GL_PACK_SWAP_BYTES:
+ params[0] = BOOLEAN_TO_INT(ctx->Pack.SwapBytes);
+ break;
+ case GL_PACK_SKIP_IMAGES_EXT:
+ params[0] = ctx->Pack.SkipImages;
+ break;
+ case GL_PACK_IMAGE_HEIGHT_EXT:
+ params[0] = ctx->Pack.ImageHeight;
+ break;
+ case GL_PACK_INVERT_MESA:
+ params[0] = BOOLEAN_TO_INT(ctx->Pack.Invert);
+ break;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection);
+ break;
+ case GL_PIXEL_MAP_A_TO_A_SIZE:
+ params[0] = ctx->Pixel.MapAtoAsize;
+ break;
+ case GL_PIXEL_MAP_B_TO_B_SIZE:
+ params[0] = ctx->Pixel.MapBtoBsize;
+ break;
+ case GL_PIXEL_MAP_G_TO_G_SIZE:
+ params[0] = ctx->Pixel.MapGtoGsize;
+ break;
+ case GL_PIXEL_MAP_I_TO_A_SIZE:
+ params[0] = ctx->Pixel.MapItoAsize;
+ break;
+ case GL_PIXEL_MAP_I_TO_B_SIZE:
+ params[0] = ctx->Pixel.MapItoBsize;
+ break;
+ case GL_PIXEL_MAP_I_TO_G_SIZE:
+ params[0] = ctx->Pixel.MapItoGsize;
+ break;
+ case GL_PIXEL_MAP_I_TO_I_SIZE:
+ params[0] = ctx->Pixel.MapItoIsize;
+ break;
+ case GL_PIXEL_MAP_I_TO_R_SIZE:
+ params[0] = ctx->Pixel.MapItoRsize;
+ break;
+ case GL_PIXEL_MAP_R_TO_R_SIZE:
+ params[0] = ctx->Pixel.MapRtoRsize;
+ break;
+ case GL_PIXEL_MAP_S_TO_S_SIZE:
+ params[0] = ctx->Pixel.MapStoSsize;
+ break;
+ case GL_POINT_SIZE:
+ params[0] = IROUND(ctx->Point.Size);
+ break;
+ case GL_POINT_SIZE_GRANULARITY:
+ params[0] = IROUND(ctx->Const.PointSizeGranularity);
+ break;
+ case GL_POINT_SIZE_RANGE:
+ params[0] = IROUND(ctx->Const.MinPointSizeAA);
+ params[1] = IROUND(ctx->Const.MaxPointSizeAA);
+ break;
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ params[0] = IROUND(ctx->Const.MinPointSize);
+ params[1] = IROUND(ctx->Const.MaxPointSize);
+ break;
+ case GL_POINT_SMOOTH:
+ params[0] = BOOLEAN_TO_INT(ctx->Point.SmoothFlag);
+ break;
+ case GL_POINT_SMOOTH_HINT:
+ params[0] = ENUM_TO_INT(ctx->Hint.PointSmooth);
+ break;
+ case GL_POINT_SIZE_MIN_EXT:
+ params[0] = IROUND(ctx->Point.MinSize);
+ break;
+ case GL_POINT_SIZE_MAX_EXT:
+ params[0] = IROUND(ctx->Point.MaxSize);
+ break;
+ case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
+ params[0] = IROUND(ctx->Point.Threshold);
+ break;
+ case GL_DISTANCE_ATTENUATION_EXT:
+ params[0] = IROUND(ctx->Point.Params[0]);
+ params[1] = IROUND(ctx->Point.Params[1]);
+ params[2] = IROUND(ctx->Point.Params[2]);
+ break;
+ case GL_POLYGON_MODE:
+ params[0] = ENUM_TO_INT(ctx->Polygon.FrontMode);
+ params[1] = ENUM_TO_INT(ctx->Polygon.BackMode);
+ break;
+ case GL_POLYGON_OFFSET_BIAS_EXT:
+ params[0] = IROUND(ctx->Polygon.OffsetUnits);
+ break;
+ case GL_POLYGON_OFFSET_FACTOR:
+ params[0] = IROUND(ctx->Polygon.OffsetFactor );
+ break;
+ case GL_POLYGON_OFFSET_UNITS:
+ params[0] = IROUND(ctx->Polygon.OffsetUnits );
+ break;
+ case GL_POLYGON_SMOOTH:
+ params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag);
+ break;
+ case GL_POLYGON_SMOOTH_HINT:
+ params[0] = ENUM_TO_INT(ctx->Hint.PolygonSmooth);
+ break;
+ case GL_POLYGON_STIPPLE:
+ params[0] = BOOLEAN_TO_INT(ctx->Polygon.StippleFlag);
+ break;
+ case GL_PROJECTION_MATRIX:
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[1]);
+ params[2] = IROUND(matrix[2]);
+ params[3] = IROUND(matrix[3]);
+ params[4] = IROUND(matrix[4]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[6]);
+ params[7] = IROUND(matrix[7]);
+ params[8] = IROUND(matrix[8]);
+ params[9] = IROUND(matrix[9]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[11]);
+ params[12] = IROUND(matrix[12]);
+ params[13] = IROUND(matrix[13]);
+ params[14] = IROUND(matrix[14]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_PROJECTION_STACK_DEPTH:
+ params[0] = ctx->ProjectionMatrixStack.Depth + 1;
+ break;
+ case GL_READ_BUFFER:
+ params[0] = ENUM_TO_INT(ctx->Pixel.ReadBuffer);
+ break;
+ case GL_RED_BIAS:
+ params[0] = IROUND(ctx->Pixel.RedBias);
+ break;
+ case GL_RED_BITS:
+ params[0] = ctx->Visual.redBits ;
+ break;
+ case GL_RED_SCALE:
+ params[0] = IROUND(ctx->Pixel.RedScale);
+ break;
+ case GL_RENDER_MODE:
+ params[0] = ENUM_TO_INT(ctx->RenderMode);
+ break;
+ case GL_RESCALE_NORMAL:
+ params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals);
+ break;
+ case GL_RGBA_MODE:
+ params[0] = BOOLEAN_TO_INT(ctx->Visual.rgbMode);
+ break;
+ case GL_SCISSOR_BOX:
+ params[0] = ctx->Scissor.X;
+ params[1] = ctx->Scissor.Y;
+ params[2] = ctx->Scissor.Width;
+ params[3] = ctx->Scissor.Height;
+ break;
+ case GL_SCISSOR_TEST:
+ params[0] = BOOLEAN_TO_INT(ctx->Scissor.Enabled);
+ break;
+ case GL_SELECTION_BUFFER_SIZE:
+ params[0] = ctx->Select.BufferSize;
+ break;
+ case GL_SHADE_MODEL:
+ params[0] = ENUM_TO_INT(ctx->Light.ShadeModel);
+ break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ params[0] = BOOLEAN_TO_INT(ctx->Texture.SharedPalette);
+ break;
+ case GL_STENCIL_BITS:
+ params[0] = ctx->Visual.stencilBits;
+ break;
+ case GL_STENCIL_CLEAR_VALUE:
+ params[0] = ctx->Stencil.Clear;
+ break;
+ case GL_STENCIL_FAIL:
+ params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_FUNC:
+ params[0] = ENUM_TO_INT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_REF:
+ params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_TEST:
+ params[0] = BOOLEAN_TO_INT(ctx->Stencil.Enabled);
+ break;
+ case GL_STENCIL_VALUE_MASK:
+ params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_WRITEMASK:
+ params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STEREO:
+ params[0] = BOOLEAN_TO_INT(ctx->Visual.stereoMode);
+ break;
+ case GL_SUBPIXEL_BITS:
+ params[0] = ctx->Const.SubPixelBits;
+ break;
+ case GL_TEXTURE_1D:
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D));
+ break;
+ case GL_TEXTURE_2D:
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D));
+ break;
+ case GL_TEXTURE_3D:
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D));
+ break;
+ case GL_TEXTURE_BINDING_1D:
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name;
+ break;
+ case GL_TEXTURE_BINDING_2D:
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name;
+ break;
+ case GL_TEXTURE_BINDING_3D:
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name;
+ break;
+ case GL_TEXTURE_ENV_COLOR:
+ {
+ const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
+ params[0] = FLOAT_TO_INT(color[0]);
+ params[1] = FLOAT_TO_INT(color[1]);
+ params[2] = FLOAT_TO_INT(color[2]);
+ params[3] = FLOAT_TO_INT(color[3]);
+ }
+ break;
+ case GL_TEXTURE_ENV_MODE:
+ params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
+ break;
+ case GL_TEXTURE_GEN_S:
+ params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_GEN_T:
+ params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_GEN_R:
+ params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_GEN_Q:
+ params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_MATRIX:
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[1]);
+ params[2] = IROUND(matrix[2]);
+ params[3] = IROUND(matrix[3]);
+ params[4] = IROUND(matrix[4]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[6]);
+ params[7] = IROUND(matrix[7]);
+ params[8] = IROUND(matrix[8]);
+ params[9] = IROUND(matrix[9]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[11]);
+ params[12] = IROUND(matrix[12]);
+ params[13] = IROUND(matrix[13]);
+ params[14] = IROUND(matrix[14]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_TEXTURE_STACK_DEPTH:
+ params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1;
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ params[0] = ctx->Unpack.Alignment;
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ params[0] = BOOLEAN_TO_INT(ctx->Unpack.LsbFirst);
+ break;
+ case GL_UNPACK_ROW_LENGTH:
+ params[0] = ctx->Unpack.RowLength;
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ params[0] = ctx->Unpack.SkipPixels;
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ params[0] = ctx->Unpack.SkipRows;
+ break;
+ case GL_UNPACK_SWAP_BYTES:
+ params[0] = BOOLEAN_TO_INT(ctx->Unpack.SwapBytes);
+ break;
+ case GL_UNPACK_SKIP_IMAGES_EXT:
+ params[0] = ctx->Unpack.SkipImages;
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT_EXT:
+ params[0] = ctx->Unpack.ImageHeight;
+ break;
+ case GL_UNPACK_CLIENT_STORAGE_APPLE:
+ params[0] = BOOLEAN_TO_INT(ctx->Unpack.ClientStorage);
+ break;
+ case GL_VIEWPORT:
+ params[0] = ctx->Viewport.X;
+ params[1] = ctx->Viewport.Y;
+ params[2] = ctx->Viewport.Width;
+ params[3] = ctx->Viewport.Height;
+ break;
+ case GL_ZOOM_X:
+ params[0] = IROUND(ctx->Pixel.ZoomX);
+ break;
+ case GL_ZOOM_Y:
+ params[0] = IROUND(ctx->Pixel.ZoomY);
+ break;
+ case GL_VERTEX_ARRAY:
+ params[0] = BOOLEAN_TO_INT(ctx->Array.Vertex.Enabled);
+ break;
+ case GL_VERTEX_ARRAY_SIZE:
+ params[0] = ctx->Array.Vertex.Size;
+ break;
+ case GL_VERTEX_ARRAY_TYPE:
+ params[0] = ENUM_TO_INT(ctx->Array.Vertex.Type);
+ break;
+ case GL_VERTEX_ARRAY_STRIDE:
+ params[0] = ctx->Array.Vertex.Stride;
+ break;
+ case GL_VERTEX_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_NORMAL_ARRAY:
+ params[0] = ENUM_TO_INT(ctx->Array.Normal.Enabled);
+ break;
+ case GL_NORMAL_ARRAY_TYPE:
+ params[0] = ENUM_TO_INT(ctx->Array.Normal.Type);
+ break;
+ case GL_NORMAL_ARRAY_STRIDE:
+ params[0] = ctx->Array.Normal.Stride;
+ break;
+ case GL_NORMAL_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_COLOR_ARRAY:
+ params[0] = BOOLEAN_TO_INT(ctx->Array.Color.Enabled);
+ break;
+ case GL_COLOR_ARRAY_SIZE:
+ params[0] = ctx->Array.Color.Size;
+ break;
+ case GL_COLOR_ARRAY_TYPE:
+ params[0] = ENUM_TO_INT(ctx->Array.Color.Type);
+ break;
+ case GL_COLOR_ARRAY_STRIDE:
+ params[0] = ctx->Array.Color.Stride;
+ break;
+ case GL_COLOR_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_INDEX_ARRAY:
+ params[0] = BOOLEAN_TO_INT(ctx->Array.Index.Enabled);
+ break;
+ case GL_INDEX_ARRAY_TYPE:
+ params[0] = ENUM_TO_INT(ctx->Array.Index.Type);
+ break;
+ case GL_INDEX_ARRAY_STRIDE:
+ params[0] = ctx->Array.Index.Stride;
+ break;
+ case GL_INDEX_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ params[0] = BOOLEAN_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ params[0] = ENUM_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ params[0] = BOOLEAN_TO_INT(ctx->Array.EdgeFlag.Enabled);
+ break;
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ params[0] = ctx->Array.EdgeFlag.Stride;
+ break;
+ case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_MAX_TEXTURE_UNITS_ARB:
+ CHECK_EXTENSION_I(ARB_multitexture, pname);
+ params[0] = MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits);
+ break;
+ case GL_ACTIVE_TEXTURE_ARB:
+ CHECK_EXTENSION_I(ARB_multitexture, pname);
+ params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
+ break;
+ case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+ CHECK_EXTENSION_I(ARB_multitexture, pname);
+ params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
+ break;
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name;
+ break;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
+ params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
+ break;
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ CHECK_EXTENSION_I(ARB_texture_compression, pname);
+ params[0] = ctx->Hint.TextureCompression;
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ CHECK_EXTENSION_I(ARB_texture_compression, pname);
+ params[0] = _mesa_get_compressed_formats(ctx, NULL);
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ CHECK_EXTENSION_I(ARB_texture_compression, pname);
+ {
+ GLint formats[100];
+ GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
+ for (i = 0; i < n; i++)
+ params[i] = ENUM_TO_BOOLEAN(formats[i]);
+ }
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+ CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);
+ params[0] = ctx->Array.LockFirst;
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+ CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);
+ params[0] = ctx->Array.LockCount;
+ break;
+ case GL_TRANSPOSE_COLOR_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[4]);
+ params[2] = IROUND(matrix[8]);
+ params[3] = IROUND(matrix[12]);
+ params[4] = IROUND(matrix[1]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[9]);
+ params[7] = IROUND(matrix[13]);
+ params[8] = IROUND(matrix[2]);
+ params[9] = IROUND(matrix[6]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[14]);
+ params[12] = IROUND(matrix[3]);
+ params[13] = IROUND(matrix[7]);
+ params[14] = IROUND(matrix[11]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[4]);
+ params[2] = IROUND(matrix[8]);
+ params[3] = IROUND(matrix[12]);
+ params[4] = IROUND(matrix[1]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[9]);
+ params[7] = IROUND(matrix[13]);
+ params[8] = IROUND(matrix[2]);
+ params[9] = IROUND(matrix[6]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[14]);
+ params[12] = IROUND(matrix[3]);
+ params[13] = IROUND(matrix[7]);
+ params[14] = IROUND(matrix[11]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[4]);
+ params[2] = IROUND(matrix[8]);
+ params[3] = IROUND(matrix[12]);
+ params[4] = IROUND(matrix[1]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[9]);
+ params[7] = IROUND(matrix[13]);
+ params[8] = IROUND(matrix[2]);
+ params[9] = IROUND(matrix[6]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[14]);
+ params[12] = IROUND(matrix[3]);
+ params[13] = IROUND(matrix[7]);
+ params[14] = IROUND(matrix[11]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[4]);
+ params[2] = IROUND(matrix[8]);
+ params[3] = IROUND(matrix[12]);
+ params[4] = IROUND(matrix[1]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[9]);
+ params[7] = IROUND(matrix[13]);
+ params[8] = IROUND(matrix[2]);
+ params[9] = IROUND(matrix[6]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[14]);
+ params[12] = IROUND(matrix[3]);
+ params[13] = IROUND(matrix[7]);
+ params[14] = IROUND(matrix[11]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_OCCLUSION_TEST_HP:
+ CHECK_EXTENSION_I(HP_occlusion_test, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Depth.OcclusionTest);
+ break;
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ CHECK_EXTENSION_I(HP_occlusion_test, pname);
+ {
+ if (ctx->Depth.OcclusionTest)
+ params[0] = ctx->OcclusionResult;
+ else
+ params[0] = ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+ return;
+ }
+ break;
+ case GL_PIXEL_TEXTURE_SGIS:
+ CHECK_EXTENSION_I(SGIS_pixel_texture, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled);
+ break;
+ case GL_PIXEL_TEX_GEN_SGIX:
+ CHECK_EXTENSION_I(SGIX_pixel_texture, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled);
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ CHECK_EXTENSION_I(SGIX_pixel_texture, pname);
+ params[0] = ENUM_TO_INT(pixel_texgen_mode(ctx));
+ break;
+ case GL_COLOR_MATRIX_SGI:
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[1]);
+ params[2] = IROUND(matrix[2]);
+ params[3] = IROUND(matrix[3]);
+ params[4] = IROUND(matrix[4]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[6]);
+ params[7] = IROUND(matrix[7]);
+ params[8] = IROUND(matrix[8]);
+ params[9] = IROUND(matrix[9]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[11]);
+ params[12] = IROUND(matrix[12]);
+ params[13] = IROUND(matrix[13]);
+ params[14] = IROUND(matrix[14]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
+ params[0] = ctx->ColorMatrixStack.Depth + 1;
+ break;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+ params[0] = MAX_COLOR_STACK_DEPTH;
+ break;
+ case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[0]);
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[1]);
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[2]);
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[3]);
+ break;
+ case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[0]);
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[1]);
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[2]);
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]);
+ break;
+ case GL_CONVOLUTION_1D_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled);
+ break;
+ case GL_CONVOLUTION_2D_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled);
+ break;
+ case GL_SEPARABLE_2D_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled);
+ break;
+ case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]);
+ break;
+ case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]);
+ break;
+ case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]);
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]);
+ break;
+ case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]);
+ break;
+ case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]);
+ break;
+ case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]);
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]);
+ break;
+ case GL_HISTOGRAM:
+ CHECK_EXTENSION_I(EXT_histogram, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled);
+ break;
+ case GL_MINMAX:
+ CHECK_EXTENSION_I(EXT_histogram, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled);
+ break;
+ case GL_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_I(SGI_color_table, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled);
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_I(SGI_color_table, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostConvolutionColorTableEnabled);
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_I(SGI_color_table, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostColorMatrixColorTableEnabled);
+ break;
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_I(SGI_texture_color_table, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
+ break;
+ case GL_COLOR_SUM_EXT:
+ CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled);
+ break;
+ case GL_CURRENT_SECONDARY_COLOR_EXT:
+ CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
+ params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
+ params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
+ params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
+ }
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_EXT:
+ CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.SecondaryColor.Enabled);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+ CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ params[0] = ENUM_TO_INT(ctx->Array.SecondaryColor.Type);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+ CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ params[0] = ctx->Array.SecondaryColor.Stride;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
+ CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ params[0] = ctx->Array.SecondaryColor.Size;
+ break;
+ case GL_CURRENT_FOG_COORDINATE_EXT:
+ CHECK_EXTENSION_I(EXT_fog_coord, pname);
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
+ }
+ break;
+ case GL_FOG_COORDINATE_ARRAY_EXT:
+ CHECK_EXTENSION_I(EXT_fog_coord, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.FogCoord.Enabled);
+ break;
+ case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+ CHECK_EXTENSION_I(EXT_fog_coord, pname);
+ params[0] = ENUM_TO_INT(ctx->Array.FogCoord.Type);
+ break;
+ case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+ CHECK_EXTENSION_I(EXT_fog_coord, pname);
+ params[0] = ctx->Array.FogCoord.Stride;
+ break;
+ case GL_FOG_COORDINATE_SOURCE_EXT:
+ CHECK_EXTENSION_I(EXT_fog_coord, pname);
+ params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource);
+ break;
+ case GL_MAX_TEXTURE_LOD_BIAS_EXT:
+ CHECK_EXTENSION_I(EXT_texture_lod_bias, pname);
+ params[0] = IROUND(ctx->Const.MaxTextureLodBias);
+ break;
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ CHECK_EXTENSION_I(EXT_texture_filter_anisotropic, pname);
+ params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy);
+ break;
+ case GL_MULTISAMPLE_ARB:
+ CHECK_EXTENSION_I(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled);
+ break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+ CHECK_EXTENSION_I(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage);
+ break;
+ case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+ CHECK_EXTENSION_I(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne);
+ break;
+ case GL_SAMPLE_COVERAGE_ARB:
+ CHECK_EXTENSION_I(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage);
+ break;
+ case GL_SAMPLE_COVERAGE_VALUE_ARB:
+ CHECK_EXTENSION_I(ARB_multisample, pname);
+ params[0] = IROUND(ctx->Multisample.SampleCoverageValue);
+ break;
+ case GL_SAMPLE_COVERAGE_INVERT_ARB:
+ CHECK_EXTENSION_I(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert);
+ break;
+ case GL_SAMPLE_BUFFERS_ARB:
+ CHECK_EXTENSION_I(ARB_multisample, pname);
+ params[0] = 0;
+ break;
+ case GL_SAMPLES_ARB:
+ CHECK_EXTENSION_I(ARB_multisample, pname);
+ params[0] = 0;
+ break;
+ case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ CHECK_EXTENSION_I(IBM_rasterpos_clip, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped);
+ break;
+ case GL_POINT_SPRITE_NV:
+ CHECK_EXTENSION_I(NV_point_sprite, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite);
+ break;
+ case GL_POINT_SPRITE_R_MODE_NV:
+ CHECK_EXTENSION_I(NV_point_sprite, pname);
+ params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode);
+ break;
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ CHECK_EXTENSION_I(NV_point_sprite, pname);
+ params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin);
+ break;
+ case GL_GENERATE_MIPMAP_HINT_SGIS:
+ CHECK_EXTENSION_I(SGIS_generate_mipmap, pname);
+ params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);
+ break;
+ case GL_VERTEX_PROGRAM_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
+ break;
+ case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
+ break;
+ case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
+ break;
+ case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = ctx->Const.MaxProgramMatrixStackDepth;
+ break;
+ case GL_MAX_TRACK_MATRICES_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = ctx->Const.MaxProgramMatrices;
+ break;
+ case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
+ break;
+ case GL_CURRENT_MATRIX_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[1]);
+ params[2] = IROUND(matrix[2]);
+ params[3] = IROUND(matrix[3]);
+ params[4] = IROUND(matrix[4]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[6]);
+ params[7] = IROUND(matrix[7]);
+ params[8] = IROUND(matrix[8]);
+ params[9] = IROUND(matrix[9]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[11]);
+ params[12] = IROUND(matrix[12]);
+ params[13] = IROUND(matrix[13]);
+ params[14] = IROUND(matrix[14]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_VERTEX_PROGRAM_BINDING_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
+ break;
+ case GL_PROGRAM_ERROR_POSITION_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = ctx->Program.ErrorPos;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY0_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY1_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[1].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY2_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[2].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY3_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[3].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[4].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY5_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[5].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY6_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[6].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY7_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[7].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY8_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[8].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY9_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[9].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY10_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[10].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY11_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[11].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY12_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[12].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY13_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[13].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY14_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[14].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY15_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[15].Enabled);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]);
+ break;
+ case GL_FRAGMENT_PROGRAM_NV:
+ CHECK_EXTENSION_I(NV_fragment_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
+ break;
+ case GL_MAX_TEXTURE_COORDS_NV:
+ CHECK_EXTENSION_I(NV_fragment_program, pname);
+ params[0] = ctx->Const.MaxTextureCoordUnits;
+ break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
+ CHECK_EXTENSION_I(NV_fragment_program, pname);
+ params[0] = ctx->Const.MaxTextureImageUnits;
+ break;
+ case GL_FRAGMENT_PROGRAM_BINDING_NV:
+ CHECK_EXTENSION_I(NV_fragment_program, pname);
+ params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
+ break;
+ case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
+ CHECK_EXTENSION_I(NV_fragment_program, pname);
+ params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ CHECK_EXTENSION_I(NV_texture_rectangle, pname);
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
+ break;
+ case GL_TEXTURE_BINDING_RECTANGLE_NV:
+ CHECK_EXTENSION_I(NV_texture_rectangle, pname);
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name;
+ break;
+ case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
+ CHECK_EXTENSION_I(NV_texture_rectangle, pname);
+ params[0] = ctx->Const.MaxTextureRectSize;
+ break;
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide);
+ break;
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
+ params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
+ break;
+ case GL_MAX_SHININESS_NV:
+ CHECK_EXTENSION_I(NV_light_max_exponent, pname);
+ params[0] = IROUND(ctx->Const.MaxShininess);
+ break;
+ case GL_MAX_SPOT_EXPONENT_NV:
+ CHECK_EXTENSION_I(NV_light_max_exponent, pname);
+ params[0] = IROUND(ctx->Const.MaxSpotExponent);
+ break;
+ case GL_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.ArrayBufferObj->Name;
+ break;
+ case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.Vertex.BufferObj->Name;
+ break;
+ case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.Normal.BufferObj->Name;
+ break;
+ case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.Color.BufferObj->Name;
+ break;
+ case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.Index.BufferObj->Name;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
+ break;
+ case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.EdgeFlag.BufferObj->Name;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.SecondaryColor.BufferObj->Name;
+ break;
+ case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.FogCoord.BufferObj->Name;
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.ElementArrayBufferObj->Name;
+ break;
+ case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);
+ params[0] = ctx->Pack.BufferObj->Name;
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);
+ params[0] = ctx->Unpack.BufferObj->Name;
+ break;
+ case GL_MAX_VERTEX_ATTRIBS_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_program, pname);
+ params[0] = ctx->Const.MaxVertexProgramAttribs;
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ CHECK_EXTENSION_I(ARB_fragment_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
+ break;
+ case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+ CHECK_EXTENSION_I(ARB_fragment_program, pname);
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[4]);
+ params[2] = IROUND(matrix[8]);
+ params[3] = IROUND(matrix[12]);
+ params[4] = IROUND(matrix[1]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[9]);
+ params[7] = IROUND(matrix[13]);
+ params[8] = IROUND(matrix[2]);
+ params[9] = IROUND(matrix[6]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[14]);
+ params[12] = IROUND(matrix[3]);
+ params[13] = IROUND(matrix[7]);
+ params[14] = IROUND(matrix[11]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);
+ break;
+ case GL_DEPTH_BOUNDS_EXT:
+ CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);
+ params[0] = IROUND(ctx->Depth.BoundsMin);
+ params[1] = IROUND(ctx->Depth.BoundsMax);
+ break;
+ case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
+ CHECK_EXTENSION_I(MESA_program_debug, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled);
+ break;
+ case GL_VERTEX_PROGRAM_CALLBACK_MESA:
+ CHECK_EXTENSION_I(MESA_program_debug, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled);
+ break;
+ case GL_FRAGMENT_PROGRAM_POSITION_MESA:
+ CHECK_EXTENSION_I(MESA_program_debug, pname);
+ params[0] = ctx->FragmentProgram.CurrentPosition;
+ break;
+ case GL_VERTEX_PROGRAM_POSITION_MESA:
+ CHECK_EXTENSION_I(MESA_program_debug, pname);
+ params[0] = ctx->VertexProgram.CurrentPosition;
+ break;
+ case GL_MAX_DRAW_BUFFERS_ARB:
+ CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ params[0] = ctx->Const.MaxDrawBuffers;
+ break;
+ case GL_DRAW_BUFFER0_ARB:
+ CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]);
+ break;
+ case GL_DRAW_BUFFER1_ARB:
+ CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[1];
+ params[0] = ENUM_TO_INT(buffer);
+ }
+ break;
+ case GL_DRAW_BUFFER2_ARB:
+ CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[2];
+ params[0] = ENUM_TO_INT(buffer);
+ }
+ break;
+ case GL_DRAW_BUFFER3_ARB:
+ CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[3];
+ params[0] = ENUM_TO_INT(buffer);
+ }
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+ CHECK_EXTENSION_I(OES_read_format, pname);
+ params[0] = ctx->Const.ColorReadType;
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+ CHECK_EXTENSION_I(OES_read_format, pname);
+ params[0] = ctx->Const.ColorReadFormat;
+ break;
+ case GL_NUM_FRAGMENT_REGISTERS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 6;
+ break;
+ case GL_NUM_FRAGMENT_CONSTANTS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 8;
+ break;
+ case GL_NUM_PASSES_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 2;
+ break;
+ case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 8;
+ break;
+ case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 16;
+ break;
+ case GL_COLOR_ALPHA_PAIRING_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = BOOLEAN_TO_INT(GL_TRUE);
+ break;
+ case GL_NUM_LOOPBACK_COMPONENTS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 3;
+ break;
+ case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 3;
+ break;
+ case GL_STENCIL_BACK_FUNC:
+ params[0] = ENUM_TO_INT(ctx->Stencil.Function[1]);
+ break;
+ case GL_STENCIL_BACK_VALUE_MASK:
+ params[0] = ctx->Stencil.ValueMask[1];
+ break;
+ case GL_STENCIL_BACK_REF:
+ params[0] = ctx->Stencil.Ref[1];
+ break;
+ case GL_STENCIL_BACK_FAIL:
+ params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);
+ break;
+ case GL_FRAMEBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+ params[0] = ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0;
+ break;
+ case GL_RENDERBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+ params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
+ break;
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+ params[0] = ctx->Const.MaxColorAttachments;
+ break;
+ case GL_MAX_RENDERBUFFER_SIZE_EXT:
+ CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+ params[0] = ctx->Const.MaxRenderbufferSize;
+ break;
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
+ CHECK_EXTENSION_I(ARB_fragment_shader, pname);
+ params[0] = MAX_FRAGMENT_UNIFORM_COMPONENTS;
+ break;
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
+ CHECK_EXTENSION_I(ARB_fragment_shader, pname);
+ params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative);
+ break;
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_shader, pname);
+ params[0] = MAX_VERTEX_UNIFORM_COMPONENTS;
+ break;
+ case GL_MAX_VARYING_FLOATS_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_shader, pname);
+ params[0] = MAX_VARYING_FLOATS;
+ break;
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_shader, pname);
+ params[0] = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
+ break;
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_shader, pname);
+ params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetDoublev( GLenum pname, GLdouble *params )
+{
+ const GLfloat magic = -1234.5F;
+ GLfloat values[16];
+ GLuint i;
+
+ if (!params)
+ return;
+
+ /* Init temp array to magic numbers so we can figure out how many values
+ * are returned by the GetFloatv() call.
+ */
+ for (i = 0; i < 16; i++)
+ values[i] = magic;
+
+ _mesa_GetFloatv(pname, values);
+
+ for (i = 0; values[i] != magic && i < 16; i++)
+ params[i] = (GLdouble) values[i];
+}
+
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 4be5c28fdf0..37803b7b4bd 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -706,7 +706,7 @@ struct gl_hint_attrib
GLenum Fog;
GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
GLenum TextureCompression; /**< GL_ARB_texture_compression */
- GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
+ GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
};
@@ -2126,7 +2126,7 @@ struct gl_extensions
GLboolean ARB_multitexture;
GLboolean ARB_occlusion_query;
GLboolean ARB_point_sprite;
- GLboolean ARB_shader_objects;
+ GLboolean ARB_shader_objects;
GLboolean ARB_shading_language_100;
GLboolean ARB_shadow;
GLboolean ARB_texture_border_clamp;
diff --git a/src/mesa/shader/slang/library/slang_shader_syn.h b/src/mesa/shader/slang/library/slang_shader_syn.h
index dece1e95fe3..08a0d1bd589 100644
--- a/src/mesa/shader/slang/library/slang_shader_syn.h
+++ b/src/mesa/shader/slang/library/slang_shader_syn.h
@@ -1,758 +1,758 @@
-".syntax translation_unit;\n"
-".emtcode REVISION 2\n"
-".emtcode EXTERNAL_NULL 0\n"
-".emtcode EXTERNAL_FUNCTION_DEFINITION 1\n"
-".emtcode EXTERNAL_DECLARATION 2\n"
-".emtcode DECLARATION_FUNCTION_PROTOTYPE 1\n"
-".emtcode DECLARATION_INIT_DECLARATOR_LIST 2\n"
-".emtcode FUNCTION_ORDINARY 0\n"
-".emtcode FUNCTION_CONSTRUCTOR 1\n"
-".emtcode FUNCTION_OPERATOR 2\n"
-".emtcode OPERATOR_ASSIGN 1\n"
-".emtcode OPERATOR_ADDASSIGN 2\n"
-".emtcode OPERATOR_SUBASSIGN 3\n"
-".emtcode OPERATOR_MULASSIGN 4\n"
-".emtcode OPERATOR_DIVASSIGN 5\n"
-".emtcode OPERATOR_LOGICALXOR 12\n"
-".emtcode OPERATOR_EQUAL 16\n"
-".emtcode OPERATOR_NOTEQUAL 17\n"
-".emtcode OPERATOR_LESS 18\n"
-".emtcode OPERATOR_GREATER 19\n"
-".emtcode OPERATOR_LESSEQUAL 20\n"
-".emtcode OPERATOR_GREATEREQUAL 21\n"
-".emtcode OPERATOR_MULTIPLY 24\n"
-".emtcode OPERATOR_DIVIDE 25\n"
-".emtcode OPERATOR_INCREMENT 27\n"
-".emtcode OPERATOR_DECREMENT 28\n"
-".emtcode OPERATOR_PLUS 29\n"
-".emtcode OPERATOR_MINUS 30\n"
-".emtcode OPERATOR_NOT 32\n"
-".emtcode DECLARATOR_NONE 0\n"
-".emtcode DECLARATOR_NEXT 1\n"
-".emtcode VARIABLE_NONE 0\n"
-".emtcode VARIABLE_IDENTIFIER 1\n"
-".emtcode VARIABLE_INITIALIZER 2\n"
-".emtcode VARIABLE_ARRAY_EXPLICIT 3\n"
-".emtcode VARIABLE_ARRAY_UNKNOWN 4\n"
-".emtcode TYPE_QUALIFIER_NONE 0\n"
-".emtcode TYPE_QUALIFIER_CONST 1\n"
-".emtcode TYPE_QUALIFIER_ATTRIBUTE 2\n"
-".emtcode TYPE_QUALIFIER_VARYING 3\n"
-".emtcode TYPE_QUALIFIER_UNIFORM 4\n"
-".emtcode TYPE_QUALIFIER_FIXEDOUTPUT 5\n"
-".emtcode TYPE_QUALIFIER_FIXEDINPUT 6\n"
-".emtcode TYPE_SPECIFIER_VOID 0\n"
-".emtcode TYPE_SPECIFIER_BOOL 1\n"
-".emtcode TYPE_SPECIFIER_BVEC2 2\n"
-".emtcode TYPE_SPECIFIER_BVEC3 3\n"
-".emtcode TYPE_SPECIFIER_BVEC4 4\n"
-".emtcode TYPE_SPECIFIER_INT 5\n"
-".emtcode TYPE_SPECIFIER_IVEC2 6\n"
-".emtcode TYPE_SPECIFIER_IVEC3 7\n"
-".emtcode TYPE_SPECIFIER_IVEC4 8\n"
-".emtcode TYPE_SPECIFIER_FLOAT 9\n"
-".emtcode TYPE_SPECIFIER_VEC2 10\n"
-".emtcode TYPE_SPECIFIER_VEC3 11\n"
-".emtcode TYPE_SPECIFIER_VEC4 12\n"
-".emtcode TYPE_SPECIFIER_MAT2 13\n"
-".emtcode TYPE_SPECIFIER_MAT3 14\n"
-".emtcode TYPE_SPECIFIER_MAT4 15\n"
-".emtcode TYPE_SPECIFIER_SAMPLER1D 16\n"
-".emtcode TYPE_SPECIFIER_SAMPLER2D 17\n"
-".emtcode TYPE_SPECIFIER_SAMPLER3D 18\n"
-".emtcode TYPE_SPECIFIER_SAMPLERCUBE 19\n"
-".emtcode TYPE_SPECIFIER_SAMPLER1DSHADOW 20\n"
-".emtcode TYPE_SPECIFIER_SAMPLER2DSHADOW 21\n"
-".emtcode TYPE_SPECIFIER_STRUCT 22\n"
-".emtcode TYPE_SPECIFIER_TYPENAME 23\n"
-".emtcode FIELD_NONE 0\n"
-".emtcode FIELD_NEXT 1\n"
-".emtcode FIELD_ARRAY 2\n"
-".emtcode OP_END 0\n"
-".emtcode OP_BLOCK_BEGIN_NO_NEW_SCOPE 1\n"
-".emtcode OP_BLOCK_BEGIN_NEW_SCOPE 2\n"
-".emtcode OP_DECLARE 3\n"
-".emtcode OP_ASM 4\n"
-".emtcode OP_BREAK 5\n"
-".emtcode OP_CONTINUE 6\n"
-".emtcode OP_DISCARD 7\n"
-".emtcode OP_RETURN 8\n"
-".emtcode OP_EXPRESSION 9\n"
-".emtcode OP_IF 10\n"
-".emtcode OP_WHILE 11\n"
-".emtcode OP_DO 12\n"
-".emtcode OP_FOR 13\n"
-".emtcode OP_PUSH_VOID 14\n"
-".emtcode OP_PUSH_BOOL 15\n"
-".emtcode OP_PUSH_INT 16\n"
-".emtcode OP_PUSH_FLOAT 17\n"
-".emtcode OP_PUSH_IDENTIFIER 18\n"
-".emtcode OP_SEQUENCE 19\n"
-".emtcode OP_ASSIGN 20\n"
-".emtcode OP_ADDASSIGN 21\n"
-".emtcode OP_SUBASSIGN 22\n"
-".emtcode OP_MULASSIGN 23\n"
-".emtcode OP_DIVASSIGN 24\n"
-".emtcode OP_SELECT 31\n"
-".emtcode OP_LOGICALOR 32\n"
-".emtcode OP_LOGICALXOR 33\n"
-".emtcode OP_LOGICALAND 34\n"
-".emtcode OP_EQUAL 38\n"
-".emtcode OP_NOTEQUAL 39\n"
-".emtcode OP_LESS 40\n"
-".emtcode OP_GREATER 41\n"
-".emtcode OP_LESSEQUAL 42\n"
-".emtcode OP_GREATEREQUAL 43\n"
-".emtcode OP_ADD 46\n"
-".emtcode OP_SUBTRACT 47\n"
-".emtcode OP_MULTIPLY 48\n"
-".emtcode OP_DIVIDE 49\n"
-".emtcode OP_PREINCREMENT 51\n"
-".emtcode OP_PREDECREMENT 52\n"
-".emtcode OP_PLUS 53\n"
-".emtcode OP_MINUS 54\n"
-".emtcode OP_NOT 56\n"
-".emtcode OP_SUBSCRIPT 57\n"
-".emtcode OP_CALL 58\n"
-".emtcode OP_FIELD 59\n"
-".emtcode OP_POSTINCREMENT 60\n"
-".emtcode OP_POSTDECREMENT 61\n"
-".emtcode PARAM_QUALIFIER_IN 0\n"
-".emtcode PARAM_QUALIFIER_OUT 1\n"
-".emtcode PARAM_QUALIFIER_INOUT 2\n"
-".emtcode PARAMETER_NONE 0\n"
-".emtcode PARAMETER_NEXT 1\n"
-".emtcode PARAMETER_ARRAY_NOT_PRESENT 0\n"
-".emtcode PARAMETER_ARRAY_PRESENT 1\n"
-".errtext INVALID_EXTERNAL_DECLARATION \"error 2001: invalid external declaration\"\n"
-".errtext INVALID_OPERATOR_OVERRIDE \"error 2002: invalid operator override\"\n"
-".errtext LBRACE_EXPECTED \"error 2003: '{' expected but '$err_token$' found\"\n"
-".errtext LPAREN_EXPECTED \"error 2004: '(' expected but '$err_token$' found\"\n"
-".errtext RPAREN_EXPECTED \"error 2005: ')' expected but '$err_token$' found\"\n"
-".regbyte parsing_builtin 0\n"
-".regbyte shader_type 0\n"
-"variable_identifier\n"
-" identifier .emit OP_PUSH_IDENTIFIER;\n"
-"primary_expression\n"
-" floatconstant .or boolconstant .or intconstant .or variable_identifier .or primary_expression_1;\n"
-"primary_expression_1\n"
-" lparen .and expression .and rparen;\n"
-"postfix_expression\n"
-" postfix_expression_1 .and .loop postfix_expression_2;\n"
-"postfix_expression_1\n"
-" function_call .or primary_expression;\n"
-"postfix_expression_2\n"
-" postfix_expression_3 .or postfix_expression_4 .or\n"
-" plusplus .emit OP_POSTINCREMENT .or\n"
-" minusminus .emit OP_POSTDECREMENT;\n"
-"postfix_expression_3\n"
-" lbracket .and integer_expression .and rbracket .emit OP_SUBSCRIPT;\n"
-"postfix_expression_4\n"
-" dot .and field_selection .emit OP_FIELD;\n"
-"integer_expression\n"
-" expression;\n"
-"function_call\n"
-" function_call_generic .emit OP_CALL .and .true .emit OP_END;\n"
-"function_call_generic\n"
-" function_call_generic_1 .or function_call_generic_2;\n"
-"function_call_generic_1\n"
-" function_call_header_with_parameters .and rparen .error RPAREN_EXPECTED;\n"
-"function_call_generic_2\n"
-" function_call_header_no_parameters .and rparen .error RPAREN_EXPECTED;\n"
-"function_call_header_no_parameters\n"
-" function_call_header .and function_call_header_no_parameters_1;\n"
-"function_call_header_no_parameters_1\n"
-" \"void\" .or .true;\n"
-"function_call_header_with_parameters\n"
-" function_call_header .and assignment_expression .and .true .emit OP_END .and\n"
-" .loop function_call_header_with_parameters_1;\n"
-"function_call_header_with_parameters_1\n"
-" comma .and assignment_expression .and .true .emit OP_END;\n"
-"function_call_header\n"
-" function_identifier .and lparen;\n"
-"function_identifier\n"
-" identifier;\n"
-"unary_expression\n"
-" postfix_expression .or unary_expression_1 .or unary_expression_2 .or unary_expression_3 .or\n"
-" unary_expression_4 .or unary_expression_5;\n"
-"unary_expression_1\n"
-" plusplus .and unary_expression .and .true .emit OP_PREINCREMENT;\n"
-"unary_expression_2\n"
-" minusminus .and unary_expression .and .true .emit OP_PREDECREMENT;\n"
-"unary_expression_3\n"
-" plus .and unary_expression .and .true .emit OP_PLUS;\n"
-"unary_expression_4\n"
-" minus .and unary_expression .and .true .emit OP_MINUS;\n"
-"unary_expression_5\n"
-" bang .and unary_expression .and .true .emit OP_NOT;\n"
-"multiplicative_expression\n"
-" unary_expression .and .loop multiplicative_expression_1;\n"
-"multiplicative_expression_1\n"
-" multiplicative_expression_2 .or multiplicative_expression_3;\n"
-"multiplicative_expression_2\n"
-" star .and unary_expression .and .true .emit OP_MULTIPLY;\n"
-"multiplicative_expression_3\n"
-" slash .and unary_expression .and .true .emit OP_DIVIDE;\n"
-"additive_expression\n"
-" multiplicative_expression .and .loop additive_expression_1;\n"
-"additive_expression_1\n"
-" additive_expression_2 .or additive_expression_3;\n"
-"additive_expression_2\n"
-" plus .and multiplicative_expression .and .true .emit OP_ADD;\n"
-"additive_expression_3\n"
-" minus .and multiplicative_expression .and .true .emit OP_SUBTRACT;\n"
-"shift_expression\n"
-" additive_expression;\n"
-"relational_expression\n"
-" shift_expression .and .loop relational_expression_1;\n"
-"relational_expression_1\n"
-" relational_expression_2 .or relational_expression_3 .or relational_expression_4 .or\n"
-" relational_expression_5;\n"
-"relational_expression_2\n"
-" lessequals .and shift_expression .and .true .emit OP_LESSEQUAL;\n"
-"relational_expression_3\n"
-" greaterequals .and shift_expression .and .true .emit OP_GREATEREQUAL;\n"
-"relational_expression_4\n"
-" less .and shift_expression .and .true .emit OP_LESS;\n"
-"relational_expression_5\n"
-" greater .and shift_expression .and .true .emit OP_GREATER;\n"
-"equality_expression\n"
-" relational_expression .and .loop equality_expression_1;\n"
-"equality_expression_1\n"
-" equality_expression_2 .or equality_expression_3;\n"
-"equality_expression_2\n"
-" equalsequals .and relational_expression .and .true .emit OP_EQUAL;\n"
-"equality_expression_3\n"
-" bangequals .and relational_expression .and .true .emit OP_NOTEQUAL;\n"
-"and_expression\n"
-" equality_expression;\n"
-"exclusive_or_expression\n"
-" and_expression;\n"
-"inclusive_or_expression\n"
-" exclusive_or_expression;\n"
-"logical_and_expression\n"
-" inclusive_or_expression .and .loop logical_and_expression_1;\n"
-"logical_and_expression_1\n"
-" ampersandampersand .and inclusive_or_expression .and .true .emit OP_LOGICALAND;\n"
-"logical_xor_expression\n"
-" logical_and_expression .and .loop logical_xor_expression_1;\n"
-"logical_xor_expression_1\n"
-" caretcaret .and logical_and_expression .and .true .emit OP_LOGICALXOR;\n"
-"logical_or_expression\n"
-" logical_xor_expression .and .loop logical_or_expression_1;\n"
-"logical_or_expression_1\n"
-" barbar .and logical_xor_expression .and .true .emit OP_LOGICALOR;\n"
-"conditional_expression\n"
-" logical_or_expression .and .loop conditional_expression_1;\n"
-"conditional_expression_1\n"
-" question .and expression .and colon .and conditional_expression .and .true .emit OP_SELECT;\n"
-"assignment_expression\n"
-" assignment_expression_1 .or assignment_expression_2 .or assignment_expression_3 .or\n"
-" assignment_expression_4 .or assignment_expression_5 .or conditional_expression;\n"
-"assignment_expression_1\n"
-" unary_expression .and equals .and assignment_expression .and .true .emit OP_ASSIGN;\n"
-"assignment_expression_2\n"
-" unary_expression .and starequals .and assignment_expression .and .true .emit OP_MULASSIGN;\n"
-"assignment_expression_3\n"
-" unary_expression .and slashequals .and assignment_expression .and .true .emit OP_DIVASSIGN;\n"
-"assignment_expression_4\n"
-" unary_expression .and plusequals .and assignment_expression .and .true .emit OP_ADDASSIGN;\n"
-"assignment_expression_5\n"
-" unary_expression .and minusequals .and assignment_expression .and .true .emit OP_SUBASSIGN;\n"
-"expression\n"
-" assignment_expression .and .loop expression_1;\n"
-"expression_1\n"
-" comma .and assignment_expression .and .true .emit OP_SEQUENCE;\n"
-"constant_expression\n"
-" conditional_expression .and .true .emit OP_END;\n"
-"declaration\n"
-" declaration_1 .or declaration_2;\n"
-"declaration_1\n"
-" function_prototype .emit DECLARATION_FUNCTION_PROTOTYPE .and semicolon;\n"
-"declaration_2\n"
-" init_declarator_list .emit DECLARATION_INIT_DECLARATOR_LIST .and semicolon;\n"
-"function_prototype\n"
-" function_declarator .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;\n"
-"function_declarator\n"
-" function_header_with_parameters .or function_header;\n"
-"function_header_with_parameters\n"
-" function_header .and parameter_declaration .and .loop function_header_with_parameters_1;\n"
-"function_header_with_parameters_1\n"
-" comma .and parameter_declaration;\n"
-"function_header\n"
-" function_header_nospace .or function_header_space;\n"
-"function_header_space\n"
-" fully_specified_type_space .and space .and function_decl_identifier .and lparen;\n"
-"function_header_nospace\n"
-" fully_specified_type_nospace .and function_decl_identifier .and lparen;\n"
-"function_decl_identifier\n"
-" .if (parsing_builtin != 0) __operator .emit FUNCTION_OPERATOR .or\n"
-" .if (parsing_builtin != 0) \"__constructor\" .emit FUNCTION_CONSTRUCTOR .or\n"
-" identifier .emit FUNCTION_ORDINARY;\n"
-"__operator\n"
-" \"__operator\" .and overriden_operator .error INVALID_OPERATOR_OVERRIDE;\n"
-"overriden_operator\n"
-" plusplus .emit OPERATOR_INCREMENT .or\n"
-" plusequals .emit OPERATOR_ADDASSIGN .or\n"
-" plus .emit OPERATOR_PLUS .or\n"
-" minusminus .emit OPERATOR_DECREMENT .or\n"
-" minusequals .emit OPERATOR_SUBASSIGN .or\n"
-" minus .emit OPERATOR_MINUS .or\n"
-" bangequals .emit OPERATOR_NOTEQUAL .or\n"
-" bang .emit OPERATOR_NOT .or\n"
-" starequals .emit OPERATOR_MULASSIGN .or\n"
-" star .emit OPERATOR_MULTIPLY .or\n"
-" slashequals .emit OPERATOR_DIVASSIGN .or\n"
-" slash .emit OPERATOR_DIVIDE .or\n"
-" lessequals .emit OPERATOR_LESSEQUAL .or\n"
-" \n"
-" \n"
-" less .emit OPERATOR_LESS .or\n"
-" greaterequals .emit OPERATOR_GREATEREQUAL .or\n"
-" \n"
-" \n"
-" greater .emit OPERATOR_GREATER .or\n"
-" equalsequals .emit OPERATOR_EQUAL .or\n"
-" equals .emit OPERATOR_ASSIGN .or\n"
-" \n"
-" \n"
-" \n"
-" \n"
-" \n"
-" \n"
-" \n"
-" \n"
-" caretcaret .emit OPERATOR_LOGICALXOR ;\n"
-"parameter_declarator\n"
-" parameter_declarator_nospace .or parameter_declarator_space;\n"
-"parameter_declarator_nospace\n"
-" type_specifier_nospace .and identifier .and parameter_declarator_1;\n"
-"parameter_declarator_space\n"
-" type_specifier_space .and space .and identifier .and parameter_declarator_1;\n"
-"parameter_declarator_1\n"
-" parameter_declarator_2 .emit PARAMETER_ARRAY_PRESENT .or\n"
-" .true .emit PARAMETER_ARRAY_NOT_PRESENT;\n"
-"parameter_declarator_2\n"
-" lbracket .and constant_expression .and rbracket;\n"
-"parameter_declaration\n"
-" parameter_declaration_1 .emit PARAMETER_NEXT;\n"
-"parameter_declaration_1\n"
-" parameter_declaration_2 .or parameter_declaration_3;\n"
-"parameter_declaration_2\n"
-" type_qualifier .and space .and parameter_qualifier .and parameter_declaration_4;\n"
-"parameter_declaration_3\n"
-" parameter_qualifier .emit TYPE_QUALIFIER_NONE .and parameter_declaration_4;\n"
-"parameter_declaration_4\n"
-" parameter_declarator .or parameter_type_specifier;\n"
-"parameter_qualifier\n"
-" parameter_qualifier_1 .or .true .emit PARAM_QUALIFIER_IN;\n"
-"parameter_qualifier_1\n"
-" parameter_qualifier_2 .and space;\n"
-"parameter_qualifier_2\n"
-" \"in\" .emit PARAM_QUALIFIER_IN .or\n"
-" \"out\" .emit PARAM_QUALIFIER_OUT .or\n"
-" \"inout\" .emit PARAM_QUALIFIER_INOUT;\n"
-"parameter_type_specifier\n"
-" parameter_type_specifier_1 .and .true .emit '\\0' .and parameter_type_specifier_2;\n"
-"parameter_type_specifier_1\n"
-" type_specifier_nospace .or type_specifier_space;\n"
-"parameter_type_specifier_2\n"
-" parameter_type_specifier_3 .emit PARAMETER_ARRAY_PRESENT .or\n"
-" .true .emit PARAMETER_ARRAY_NOT_PRESENT;\n"
-"parameter_type_specifier_3\n"
-" lbracket .and constant_expression .and rbracket;\n"
-"init_declarator_list\n"
-" single_declaration .and .loop init_declarator_list_1 .emit DECLARATOR_NEXT .and\n"
-" .true .emit DECLARATOR_NONE;\n"
-"init_declarator_list_1\n"
-" comma .and identifier .emit VARIABLE_IDENTIFIER .and init_declarator_list_2;\n"
-"init_declarator_list_2\n"
-" init_declarator_list_3 .or init_declarator_list_4 .or .true .emit VARIABLE_NONE;\n"
-"init_declarator_list_3\n"
-" equals .and initializer .emit VARIABLE_INITIALIZER;\n"
-"init_declarator_list_4\n"
-" lbracket .and init_declarator_list_5 .and rbracket;\n"
-"init_declarator_list_5\n"
-" constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN;\n"
-"single_declaration\n"
-" single_declaration_nospace .or single_declaration_space;\n"
-"single_declaration_space\n"
-" fully_specified_type_space .and single_declaration_space_1;\n"
-"single_declaration_nospace\n"
-" fully_specified_type_nospace .and single_declaration_nospace_1;\n"
-"single_declaration_space_1\n"
-" single_declaration_space_2 .emit VARIABLE_IDENTIFIER .or .true .emit VARIABLE_NONE;\n"
-"single_declaration_nospace_1\n"
-" single_declaration_nospace_2 .emit VARIABLE_IDENTIFIER .or .true .emit VARIABLE_NONE;\n"
-"single_declaration_space_2\n"
-" space .and identifier .and single_declaration_3;\n"
-"single_declaration_nospace_2\n"
-" identifier .and single_declaration_3;\n"
-"single_declaration_3\n"
-" single_declaration_4 .or single_declaration_5 .or .true .emit VARIABLE_NONE;\n"
-"single_declaration_4\n"
-" equals .and initializer .emit VARIABLE_INITIALIZER;\n"
-"single_declaration_5\n"
-" lbracket .and single_declaration_6 .and rbracket;\n"
-"single_declaration_6\n"
-" constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN;\n"
-"fully_specified_type_space\n"
-" fully_specified_type_1 .and type_specifier_space;\n"
-"fully_specified_type_nospace\n"
-" fully_specified_type_1 .and type_specifier_nospace;\n"
-"fully_specified_type_1\n"
-" fully_specified_type_2 .or .true .emit TYPE_QUALIFIER_NONE;\n"
-"fully_specified_type_2\n"
-" type_qualifier .and space;\n"
-"type_qualifier\n"
-" \"const\" .emit TYPE_QUALIFIER_CONST .or\n"
-" .if (shader_type == 2) \"attribute\" .emit TYPE_QUALIFIER_ATTRIBUTE .or\n"
-" \"varying\" .emit TYPE_QUALIFIER_VARYING .or\n"
-" \"uniform\" .emit TYPE_QUALIFIER_UNIFORM .or\n"
-" .if (parsing_builtin != 0) \"__fixed_output\" .emit TYPE_QUALIFIER_FIXEDOUTPUT .or\n"
-" .if (parsing_builtin != 0) \"__fixed_input\" .emit TYPE_QUALIFIER_FIXEDINPUT;\n"
-"type_specifier_space\n"
-" \"void\" .emit TYPE_SPECIFIER_VOID .or\n"
-" \"float\" .emit TYPE_SPECIFIER_FLOAT .or\n"
-" \"int\" .emit TYPE_SPECIFIER_INT .or\n"
-" \"bool\" .emit TYPE_SPECIFIER_BOOL .or\n"
-" \"vec2\" .emit TYPE_SPECIFIER_VEC2 .or\n"
-" \"vec3\" .emit TYPE_SPECIFIER_VEC3 .or\n"
-" \"vec4\" .emit TYPE_SPECIFIER_VEC4 .or\n"
-" \"bvec2\" .emit TYPE_SPECIFIER_BVEC2 .or\n"
-" \"bvec3\" .emit TYPE_SPECIFIER_BVEC3 .or\n"
-" \"bvec4\" .emit TYPE_SPECIFIER_BVEC4 .or\n"
-" \"ivec2\" .emit TYPE_SPECIFIER_IVEC2 .or\n"
-" \"ivec3\" .emit TYPE_SPECIFIER_IVEC3 .or\n"
-" \"ivec4\" .emit TYPE_SPECIFIER_IVEC4 .or\n"
-" \"mat2\" .emit TYPE_SPECIFIER_MAT2 .or\n"
-" \"mat3\" .emit TYPE_SPECIFIER_MAT3 .or\n"
-" \"mat4\" .emit TYPE_SPECIFIER_MAT4 .or\n"
-" \"sampler1D\" .emit TYPE_SPECIFIER_SAMPLER1D .or\n"
-" \"sampler2D\" .emit TYPE_SPECIFIER_SAMPLER2D .or\n"
-" \"sampler3D\" .emit TYPE_SPECIFIER_SAMPLER3D .or\n"
-" \"samplerCube\" .emit TYPE_SPECIFIER_SAMPLERCUBE .or\n"
-" \"sampler1DShadow\" .emit TYPE_SPECIFIER_SAMPLER1DSHADOW .or\n"
-" \"sampler2DShadow\" .emit TYPE_SPECIFIER_SAMPLER2DSHADOW .or\n"
-" type_name .emit TYPE_SPECIFIER_TYPENAME;\n"
-"type_specifier_nospace\n"
-" struct_specifier .emit TYPE_SPECIFIER_STRUCT;\n"
-"struct_specifier\n"
-" \"struct\" .and struct_specifier_1 .and optional_space .and lbrace .error LBRACE_EXPECTED .and\n"
-" struct_declaration_list .and rbrace .emit FIELD_NONE;\n"
-"struct_specifier_1\n"
-" struct_specifier_2 .or .true .emit '\\0';\n"
-"struct_specifier_2\n"
-" space .and identifier;\n"
-"struct_declaration_list\n"
-" struct_declaration .and .loop struct_declaration .emit FIELD_NEXT;\n"
-"struct_declaration\n"
-" struct_declaration_nospace .or struct_declaration_space;\n"
-"struct_declaration_space\n"
-" type_specifier_space .and space .and struct_declarator_list .and semicolon .emit FIELD_NONE;\n"
-"struct_declaration_nospace\n"
-" type_specifier_nospace .and struct_declarator_list .and semicolon .emit FIELD_NONE;\n"
-"struct_declarator_list\n"
-" struct_declarator .and .loop struct_declarator_list_1 .emit FIELD_NEXT;\n"
-"struct_declarator_list_1\n"
-" comma .and struct_declarator;\n"
-"struct_declarator\n"
-" identifier .and struct_declarator_1;\n"
-"struct_declarator_1\n"
-" struct_declarator_2 .emit FIELD_ARRAY .or .true .emit FIELD_NONE;\n"
-"struct_declarator_2\n"
-" lbracket .and constant_expression .and rbracket;\n"
-"initializer\n"
-" assignment_expression .and .true .emit OP_END;\n"
-"declaration_statement\n"
-" declaration;\n"
-"statement\n"
-" compound_statement .or simple_statement;\n"
-"statement_space\n"
-" compound_statement .or statement_space_1;\n"
-"statement_space_1\n"
-" space .and simple_statement;\n"
-"simple_statement\n"
-" .if (parsing_builtin != 0) __asm_statement .emit OP_ASM .or\n"
-" selection_statement .or\n"
-" iteration_statement .or\n"
-" jump_statement .or\n"
-" expression_statement .emit OP_EXPRESSION .or\n"
-" declaration_statement .emit OP_DECLARE;\n"
-"compound_statement\n"
-" compound_statement_1 .emit OP_BLOCK_BEGIN_NEW_SCOPE .and .true .emit OP_END;\n"
-"compound_statement_1\n"
-" compound_statement_2 .or compound_statement_3;\n"
-"compound_statement_2\n"
-" lbrace .and rbrace;\n"
-"compound_statement_3\n"
-" lbrace .and statement_list .and rbrace;\n"
-"statement_no_new_scope\n"
-" compound_statement_no_new_scope .or simple_statement;\n"
-"compound_statement_no_new_scope\n"
-" compound_statement_no_new_scope_1 .emit OP_BLOCK_BEGIN_NO_NEW_SCOPE .and .true .emit OP_END;\n"
-"compound_statement_no_new_scope_1\n"
-" compound_statement_no_new_scope_2 .or compound_statement_no_new_scope_3;\n"
-"compound_statement_no_new_scope_2\n"
-" lbrace .and rbrace;\n"
-"compound_statement_no_new_scope_3\n"
-" lbrace .and statement_list .and rbrace;\n"
-"statement_list\n"
-" statement .and .loop statement;\n"
-"expression_statement\n"
-" expression_statement_1 .or expression_statement_2;\n"
-"expression_statement_1\n"
-" semicolon .emit OP_PUSH_VOID .emit OP_END;\n"
-"expression_statement_2\n"
-" expression .and semicolon .emit OP_END;\n"
-"selection_statement\n"
-" \"if\" .emit OP_IF .and lparen .error LPAREN_EXPECTED .and expression .and\n"
-" rparen .error RPAREN_EXPECTED .emit OP_END .and selection_rest_statement;\n"
-"selection_rest_statement\n"
-" statement .and selection_rest_statement_1;\n"
-"selection_rest_statement_1\n"
-" selection_rest_statement_2 .or .true .emit OP_EXPRESSION .emit OP_PUSH_VOID .emit OP_END;\n"
-"selection_rest_statement_2\n"
-" \"else\" .and optional_space .and statement;\n"
-"condition\n"
-" condition_1 .emit OP_DECLARE .emit DECLARATION_INIT_DECLARATOR_LIST .or\n"
-" condition_3 .emit OP_EXPRESSION;\n"
-"condition_1\n"
-" condition_1_nospace .or condition_1_space;\n"
-"condition_1_nospace\n"
-" fully_specified_type_nospace .and condition_2;\n"
-"condition_1_space\n"
-" fully_specified_type_space .and space .and condition_2;\n"
-"condition_2\n"
-" identifier .emit VARIABLE_IDENTIFIER .and equals .emit VARIABLE_INITIALIZER .and\n"
-" initializer .and .true .emit DECLARATOR_NONE;\n"
-"condition_3\n"
-" expression .and .true .emit OP_END;\n"
-"iteration_statement\n"
-" iteration_statement_1 .or iteration_statement_2 .or iteration_statement_3;\n"
-"iteration_statement_1\n"
-" \"while\" .emit OP_WHILE .and lparen .error LPAREN_EXPECTED .and condition .and\n"
-" rparen .error RPAREN_EXPECTED .and statement_no_new_scope;\n"
-"iteration_statement_2\n"
-" \"do\" .emit OP_DO .and statement_space .and \"while\" .and lparen .error LPAREN_EXPECTED .and\n"
-" expression .and rparen .error RPAREN_EXPECTED .emit OP_END .and semicolon;\n"
-"iteration_statement_3\n"
-" \"for\" .emit OP_FOR .and lparen .error LPAREN_EXPECTED .and for_init_statement .and\n"
-" for_rest_statement .and rparen .error RPAREN_EXPECTED .and statement_no_new_scope;\n"
-"for_init_statement\n"
-" expression_statement .emit OP_EXPRESSION .or declaration_statement .emit OP_DECLARE;\n"
-"conditionopt\n"
-" condition .or\n"
-" .true .emit OP_EXPRESSION .emit OP_PUSH_BOOL .emit 2 .emit '1' .emit '\\0' .emit OP_END;\n"
-"for_rest_statement\n"
-" conditionopt .and semicolon .and for_rest_statement_1;\n"
-"for_rest_statement_1\n"
-" for_rest_statement_2 .or .true .emit OP_PUSH_VOID .emit OP_END;\n"
-"for_rest_statement_2\n"
-" expression .and .true .emit OP_END;\n"
-"jump_statement\n"
-" jump_statement_1 .or jump_statement_2 .or jump_statement_3 .or jump_statement_4 .or\n"
-" .if (shader_type == 1) jump_statement_5;\n"
-"jump_statement_1\n"
-" \"continue\" .and semicolon .emit OP_CONTINUE;\n"
-"jump_statement_2\n"
-" \"break\" .and semicolon .emit OP_BREAK;\n"
-"jump_statement_3\n"
-" \"return\" .emit OP_RETURN .and optional_space .and expression .and semicolon .emit OP_END;\n"
-"jump_statement_4\n"
-" \"return\" .emit OP_RETURN .and semicolon .emit OP_PUSH_VOID .emit OP_END;\n"
-"jump_statement_5\n"
-" \"discard\" .and semicolon .emit OP_DISCARD;\n"
-"__asm_statement\n"
-" \"__asm\" .and space .and identifier .and space .and asm_arguments .and semicolon .emit OP_END;\n"
-"asm_arguments\n"
-" variable_identifier .and .true .emit OP_END .and .loop asm_arguments_1;\n"
-"asm_arguments_1\n"
-" comma .and variable_identifier .and .true .emit OP_END;\n"
-"translation_unit\n"
-" optional_space .emit REVISION .and external_declaration .error INVALID_EXTERNAL_DECLARATION .and\n"
-" .loop external_declaration .and optional_space .and\n"
-" '\\0' .error INVALID_EXTERNAL_DECLARATION .emit EXTERNAL_NULL;\n"
-"external_declaration\n"
-" function_definition .emit EXTERNAL_FUNCTION_DEFINITION .or\n"
-" declaration .emit EXTERNAL_DECLARATION;\n"
-"function_definition\n"
-" function_prototype .and compound_statement_no_new_scope;\n"
-"digit_oct\n"
-" '0'-'7';\n"
-"digit_dec\n"
-" '0'-'9';\n"
-"digit_hex\n"
-" '0'-'9' .or 'A'-'F' .or 'a'-'f';\n"
-"id_character_first\n"
-" 'a'-'z' .or 'A'-'Z' .or '_';\n"
-"id_character_next\n"
-" id_character_first .or digit_dec;\n"
-"identifier\n"
-" id_character_first .emit * .and .loop id_character_next .emit * .and .true .emit '\\0';\n"
-"float\n"
-" float_1 .or float_2;\n"
-"float_1\n"
-" float_fractional_constant .and float_optional_exponent_part;\n"
-"float_2\n"
-" float_digit_sequence .and .true .emit '\\0' .and float_exponent_part;\n"
-"float_fractional_constant\n"
-" float_fractional_constant_1 .or float_fractional_constant_2 .or float_fractional_constant_3;\n"
-"float_fractional_constant_1\n"
-" float_digit_sequence .and '.' .and float_digit_sequence;\n"
-"float_fractional_constant_2\n"
-" float_digit_sequence .and '.' .and .true .emit '\\0';\n"
-"float_fractional_constant_3\n"
-" '.' .emit '\\0' .and float_digit_sequence;\n"
-"float_optional_exponent_part\n"
-" float_exponent_part .or .true .emit '\\0';\n"
-"float_digit_sequence\n"
-" digit_dec .emit * .and .loop digit_dec .emit * .and .true .emit '\\0';\n"
-"float_exponent_part\n"
-" float_exponent_part_1 .or float_exponent_part_2;\n"
-"float_exponent_part_1\n"
-" 'e' .and float_optional_sign .and float_digit_sequence;\n"
-"float_exponent_part_2\n"
-" 'E' .and float_optional_sign .and float_digit_sequence;\n"
-"float_optional_sign\n"
-" float_sign .or .true;\n"
-"float_sign\n"
-" '+' .or '-' .emit '-';\n"
-"integer\n"
-" integer_hex .or integer_oct .or integer_dec;\n"
-"integer_hex\n"
-" '0' .and integer_hex_1 .emit 0x10 .and digit_hex .emit * .and .loop digit_hex .emit * .and\n"
-" .true .emit '\\0';\n"
-"integer_hex_1\n"
-" 'x' .or 'X';\n"
-"integer_oct\n"
-" '0' .emit 8 .emit * .and .loop digit_oct .emit * .and .true .emit '\\0';\n"
-"integer_dec\n"
-" digit_dec .emit 10 .emit * .and .loop digit_dec .emit * .and .true .emit '\\0';\n"
-"boolean\n"
-" \"true\" .emit 2 .emit '1' .emit '\\0' .or\n"
-" \"false\" .emit 2 .emit '0' .emit '\\0';\n"
-"type_name\n"
-" identifier;\n"
-"field_selection\n"
-" identifier;\n"
-"floatconstant\n"
-" float .emit OP_PUSH_FLOAT;\n"
-"intconstant\n"
-" integer .emit OP_PUSH_INT;\n"
-"boolconstant\n"
-" boolean .emit OP_PUSH_BOOL;\n"
-"optional_space\n"
-" .loop single_space;\n"
-"space\n"
-" single_space .and .loop single_space;\n"
-"single_space\n"
-" white_char .or c_style_comment_block .or cpp_style_comment_block;\n"
-"white_char\n"
-" ' ' .or '\\t' .or new_line .or '\\v' .or '\\f';\n"
-"new_line\n"
-" cr_lf .or lf_cr .or '\\n' .or '\\r';\n"
-"cr_lf\n"
-" '\\r' .and '\\n';\n"
-"lf_cr\n"
-" '\\n' .and '\\r';\n"
-"c_style_comment_block\n"
-" '/' .and '*' .and c_style_comment_rest;\n"
-"c_style_comment_rest\n"
-" .loop c_style_comment_char_no_star .and c_style_comment_rest_1;\n"
-"c_style_comment_rest_1\n"
-" c_style_comment_end .or c_style_comment_rest_2;\n"
-"c_style_comment_rest_2\n"
-" '*' .and c_style_comment_rest;\n"
-"c_style_comment_char_no_star\n"
-" '\\x2B'-'\\xFF' .or '\\x01'-'\\x29';\n"
-"c_style_comment_end\n"
-" '*' .and '/';\n"
-"cpp_style_comment_block\n"
-" '/' .and '/' .and cpp_style_comment_block_1;\n"
-"cpp_style_comment_block_1\n"
-" cpp_style_comment_block_2 .or cpp_style_comment_block_3;\n"
-"cpp_style_comment_block_2\n"
-" .loop cpp_style_comment_char .and new_line;\n"
-"cpp_style_comment_block_3\n"
-" .loop cpp_style_comment_char;\n"
-"cpp_style_comment_char\n"
-" '\\x0E'-'\\xFF' .or '\\x01'-'\\x09' .or '\\x0B'-'\\x0C';\n"
-"ampersandampersand\n"
-" optional_space .and '&' .and '&' .and optional_space;\n"
-"barbar\n"
-" optional_space .and '|' .and '|' .and optional_space;\n"
-"bang\n"
-" optional_space .and '!' .and optional_space;\n"
-"bangequals\n"
-" optional_space .and '!' .and '=' .and optional_space;\n"
-"caretcaret\n"
-" optional_space .and '^' .and '^' .and optional_space;\n"
-"colon\n"
-" optional_space .and ':' .and optional_space;\n"
-"comma\n"
-" optional_space .and ',' .and optional_space;\n"
-"dot\n"
-" optional_space .and '.' .and optional_space;\n"
-"equals\n"
-" optional_space .and '=' .and optional_space;\n"
-"equalsequals\n"
-" optional_space .and '=' .and '=' .and optional_space;\n"
-"greater\n"
-" optional_space .and '>' .and optional_space;\n"
-"greaterequals\n"
-" optional_space .and '>' .and '=' .and optional_space;\n"
-"lbrace\n"
-" optional_space .and '{' .and optional_space;\n"
-"lbracket\n"
-" optional_space .and '[' .and optional_space;\n"
-"less\n"
-" optional_space .and '<' .and optional_space;\n"
-"lessequals\n"
-" optional_space .and '<' .and '=' .and optional_space;\n"
-"lparen\n"
-" optional_space .and '(' .and optional_space;\n"
-"minus\n"
-" optional_space .and '-' .and optional_space;\n"
-"minusequals\n"
-" optional_space .and '-' .and '=' .and optional_space;\n"
-"minusminus\n"
-" optional_space .and '-' .and '-' .and optional_space;\n"
-"plus\n"
-" optional_space .and '+' .and optional_space;\n"
-"plusequals\n"
-" optional_space .and '+' .and '=' .and optional_space;\n"
-"plusplus\n"
-" optional_space .and '+' .and '+' .and optional_space;\n"
-"question\n"
-" optional_space .and '?' .and optional_space;\n"
-"rbrace\n"
-" optional_space .and '}' .and optional_space;\n"
-"rbracket\n"
-" optional_space .and ']' .and optional_space;\n"
-"rparen\n"
-" optional_space .and ')' .and optional_space;\n"
-"semicolon\n"
-" optional_space .and ';' .and optional_space;\n"
-"slash\n"
-" optional_space .and '/' .and optional_space;\n"
-"slashequals\n"
-" optional_space .and '/' .and '=' .and optional_space;\n"
-"star\n"
-" optional_space .and '*' .and optional_space;\n"
-"starequals\n"
-" optional_space .and '*' .and '=' .and optional_space;\n"
-".string string_lexer;\n"
-"string_lexer\n"
-" lex_first_identifier_character .and .loop lex_next_identifier_character;\n"
-"lex_first_identifier_character\n"
-" 'a'-'z' .or 'A'-'Z' .or '_';\n"
-"lex_next_identifier_character\n"
-" 'a'-'z' .or 'A'-'Z' .or '0'-'9' .or '_';\n"
-"err_token\n"
-" '~' .or '`' .or '!' .or '@' .or '#' .or '$' .or '%' .or '^' .or '&' .or '*' .or '(' .or ')' .or\n"
-" '-' .or '+' .or '=' .or '|' .or '\\\\' .or '[' .or ']' .or '{' .or '}' .or ':' .or ';' .or '\"' .or\n"
-" '\\'' .or '<' .or ',' .or '>' .or '.' .or '/' .or '?' .or err_identifier;\n"
-"err_identifier\n"
-" id_character_first .and .loop id_character_next;\n"
+".syntax translation_unit;\n"
+".emtcode REVISION 2\n"
+".emtcode EXTERNAL_NULL 0\n"
+".emtcode EXTERNAL_FUNCTION_DEFINITION 1\n"
+".emtcode EXTERNAL_DECLARATION 2\n"
+".emtcode DECLARATION_FUNCTION_PROTOTYPE 1\n"
+".emtcode DECLARATION_INIT_DECLARATOR_LIST 2\n"
+".emtcode FUNCTION_ORDINARY 0\n"
+".emtcode FUNCTION_CONSTRUCTOR 1\n"
+".emtcode FUNCTION_OPERATOR 2\n"
+".emtcode OPERATOR_ASSIGN 1\n"
+".emtcode OPERATOR_ADDASSIGN 2\n"
+".emtcode OPERATOR_SUBASSIGN 3\n"
+".emtcode OPERATOR_MULASSIGN 4\n"
+".emtcode OPERATOR_DIVASSIGN 5\n"
+".emtcode OPERATOR_LOGICALXOR 12\n"
+".emtcode OPERATOR_EQUAL 16\n"
+".emtcode OPERATOR_NOTEQUAL 17\n"
+".emtcode OPERATOR_LESS 18\n"
+".emtcode OPERATOR_GREATER 19\n"
+".emtcode OPERATOR_LESSEQUAL 20\n"
+".emtcode OPERATOR_GREATEREQUAL 21\n"
+".emtcode OPERATOR_MULTIPLY 24\n"
+".emtcode OPERATOR_DIVIDE 25\n"
+".emtcode OPERATOR_INCREMENT 27\n"
+".emtcode OPERATOR_DECREMENT 28\n"
+".emtcode OPERATOR_PLUS 29\n"
+".emtcode OPERATOR_MINUS 30\n"
+".emtcode OPERATOR_NOT 32\n"
+".emtcode DECLARATOR_NONE 0\n"
+".emtcode DECLARATOR_NEXT 1\n"
+".emtcode VARIABLE_NONE 0\n"
+".emtcode VARIABLE_IDENTIFIER 1\n"
+".emtcode VARIABLE_INITIALIZER 2\n"
+".emtcode VARIABLE_ARRAY_EXPLICIT 3\n"
+".emtcode VARIABLE_ARRAY_UNKNOWN 4\n"
+".emtcode TYPE_QUALIFIER_NONE 0\n"
+".emtcode TYPE_QUALIFIER_CONST 1\n"
+".emtcode TYPE_QUALIFIER_ATTRIBUTE 2\n"
+".emtcode TYPE_QUALIFIER_VARYING 3\n"
+".emtcode TYPE_QUALIFIER_UNIFORM 4\n"
+".emtcode TYPE_QUALIFIER_FIXEDOUTPUT 5\n"
+".emtcode TYPE_QUALIFIER_FIXEDINPUT 6\n"
+".emtcode TYPE_SPECIFIER_VOID 0\n"
+".emtcode TYPE_SPECIFIER_BOOL 1\n"
+".emtcode TYPE_SPECIFIER_BVEC2 2\n"
+".emtcode TYPE_SPECIFIER_BVEC3 3\n"
+".emtcode TYPE_SPECIFIER_BVEC4 4\n"
+".emtcode TYPE_SPECIFIER_INT 5\n"
+".emtcode TYPE_SPECIFIER_IVEC2 6\n"
+".emtcode TYPE_SPECIFIER_IVEC3 7\n"
+".emtcode TYPE_SPECIFIER_IVEC4 8\n"
+".emtcode TYPE_SPECIFIER_FLOAT 9\n"
+".emtcode TYPE_SPECIFIER_VEC2 10\n"
+".emtcode TYPE_SPECIFIER_VEC3 11\n"
+".emtcode TYPE_SPECIFIER_VEC4 12\n"
+".emtcode TYPE_SPECIFIER_MAT2 13\n"
+".emtcode TYPE_SPECIFIER_MAT3 14\n"
+".emtcode TYPE_SPECIFIER_MAT4 15\n"
+".emtcode TYPE_SPECIFIER_SAMPLER1D 16\n"
+".emtcode TYPE_SPECIFIER_SAMPLER2D 17\n"
+".emtcode TYPE_SPECIFIER_SAMPLER3D 18\n"
+".emtcode TYPE_SPECIFIER_SAMPLERCUBE 19\n"
+".emtcode TYPE_SPECIFIER_SAMPLER1DSHADOW 20\n"
+".emtcode TYPE_SPECIFIER_SAMPLER2DSHADOW 21\n"
+".emtcode TYPE_SPECIFIER_STRUCT 22\n"
+".emtcode TYPE_SPECIFIER_TYPENAME 23\n"
+".emtcode FIELD_NONE 0\n"
+".emtcode FIELD_NEXT 1\n"
+".emtcode FIELD_ARRAY 2\n"
+".emtcode OP_END 0\n"
+".emtcode OP_BLOCK_BEGIN_NO_NEW_SCOPE 1\n"
+".emtcode OP_BLOCK_BEGIN_NEW_SCOPE 2\n"
+".emtcode OP_DECLARE 3\n"
+".emtcode OP_ASM 4\n"
+".emtcode OP_BREAK 5\n"
+".emtcode OP_CONTINUE 6\n"
+".emtcode OP_DISCARD 7\n"
+".emtcode OP_RETURN 8\n"
+".emtcode OP_EXPRESSION 9\n"
+".emtcode OP_IF 10\n"
+".emtcode OP_WHILE 11\n"
+".emtcode OP_DO 12\n"
+".emtcode OP_FOR 13\n"
+".emtcode OP_PUSH_VOID 14\n"
+".emtcode OP_PUSH_BOOL 15\n"
+".emtcode OP_PUSH_INT 16\n"
+".emtcode OP_PUSH_FLOAT 17\n"
+".emtcode OP_PUSH_IDENTIFIER 18\n"
+".emtcode OP_SEQUENCE 19\n"
+".emtcode OP_ASSIGN 20\n"
+".emtcode OP_ADDASSIGN 21\n"
+".emtcode OP_SUBASSIGN 22\n"
+".emtcode OP_MULASSIGN 23\n"
+".emtcode OP_DIVASSIGN 24\n"
+".emtcode OP_SELECT 31\n"
+".emtcode OP_LOGICALOR 32\n"
+".emtcode OP_LOGICALXOR 33\n"
+".emtcode OP_LOGICALAND 34\n"
+".emtcode OP_EQUAL 38\n"
+".emtcode OP_NOTEQUAL 39\n"
+".emtcode OP_LESS 40\n"
+".emtcode OP_GREATER 41\n"
+".emtcode OP_LESSEQUAL 42\n"
+".emtcode OP_GREATEREQUAL 43\n"
+".emtcode OP_ADD 46\n"
+".emtcode OP_SUBTRACT 47\n"
+".emtcode OP_MULTIPLY 48\n"
+".emtcode OP_DIVIDE 49\n"
+".emtcode OP_PREINCREMENT 51\n"
+".emtcode OP_PREDECREMENT 52\n"
+".emtcode OP_PLUS 53\n"
+".emtcode OP_MINUS 54\n"
+".emtcode OP_NOT 56\n"
+".emtcode OP_SUBSCRIPT 57\n"
+".emtcode OP_CALL 58\n"
+".emtcode OP_FIELD 59\n"
+".emtcode OP_POSTINCREMENT 60\n"
+".emtcode OP_POSTDECREMENT 61\n"
+".emtcode PARAM_QUALIFIER_IN 0\n"
+".emtcode PARAM_QUALIFIER_OUT 1\n"
+".emtcode PARAM_QUALIFIER_INOUT 2\n"
+".emtcode PARAMETER_NONE 0\n"
+".emtcode PARAMETER_NEXT 1\n"
+".emtcode PARAMETER_ARRAY_NOT_PRESENT 0\n"
+".emtcode PARAMETER_ARRAY_PRESENT 1\n"
+".errtext INVALID_EXTERNAL_DECLARATION \"error 2001: invalid external declaration\"\n"
+".errtext INVALID_OPERATOR_OVERRIDE \"error 2002: invalid operator override\"\n"
+".errtext LBRACE_EXPECTED \"error 2003: '{' expected but '$err_token$' found\"\n"
+".errtext LPAREN_EXPECTED \"error 2004: '(' expected but '$err_token$' found\"\n"
+".errtext RPAREN_EXPECTED \"error 2005: ')' expected but '$err_token$' found\"\n"
+".regbyte parsing_builtin 0\n"
+".regbyte shader_type 0\n"
+"variable_identifier\n"
+" identifier .emit OP_PUSH_IDENTIFIER;\n"
+"primary_expression\n"
+" floatconstant .or boolconstant .or intconstant .or variable_identifier .or primary_expression_1;\n"
+"primary_expression_1\n"
+" lparen .and expression .and rparen;\n"
+"postfix_expression\n"
+" postfix_expression_1 .and .loop postfix_expression_2;\n"
+"postfix_expression_1\n"
+" function_call .or primary_expression;\n"
+"postfix_expression_2\n"
+" postfix_expression_3 .or postfix_expression_4 .or\n"
+" plusplus .emit OP_POSTINCREMENT .or\n"
+" minusminus .emit OP_POSTDECREMENT;\n"
+"postfix_expression_3\n"
+" lbracket .and integer_expression .and rbracket .emit OP_SUBSCRIPT;\n"
+"postfix_expression_4\n"
+" dot .and field_selection .emit OP_FIELD;\n"
+"integer_expression\n"
+" expression;\n"
+"function_call\n"
+" function_call_generic .emit OP_CALL .and .true .emit OP_END;\n"
+"function_call_generic\n"
+" function_call_generic_1 .or function_call_generic_2;\n"
+"function_call_generic_1\n"
+" function_call_header_with_parameters .and rparen .error RPAREN_EXPECTED;\n"
+"function_call_generic_2\n"
+" function_call_header_no_parameters .and rparen .error RPAREN_EXPECTED;\n"
+"function_call_header_no_parameters\n"
+" function_call_header .and function_call_header_no_parameters_1;\n"
+"function_call_header_no_parameters_1\n"
+" \"void\" .or .true;\n"
+"function_call_header_with_parameters\n"
+" function_call_header .and assignment_expression .and .true .emit OP_END .and\n"
+" .loop function_call_header_with_parameters_1;\n"
+"function_call_header_with_parameters_1\n"
+" comma .and assignment_expression .and .true .emit OP_END;\n"
+"function_call_header\n"
+" function_identifier .and lparen;\n"
+"function_identifier\n"
+" identifier;\n"
+"unary_expression\n"
+" postfix_expression .or unary_expression_1 .or unary_expression_2 .or unary_expression_3 .or\n"
+" unary_expression_4 .or unary_expression_5;\n"
+"unary_expression_1\n"
+" plusplus .and unary_expression .and .true .emit OP_PREINCREMENT;\n"
+"unary_expression_2\n"
+" minusminus .and unary_expression .and .true .emit OP_PREDECREMENT;\n"
+"unary_expression_3\n"
+" plus .and unary_expression .and .true .emit OP_PLUS;\n"
+"unary_expression_4\n"
+" minus .and unary_expression .and .true .emit OP_MINUS;\n"
+"unary_expression_5\n"
+" bang .and unary_expression .and .true .emit OP_NOT;\n"
+"multiplicative_expression\n"
+" unary_expression .and .loop multiplicative_expression_1;\n"
+"multiplicative_expression_1\n"
+" multiplicative_expression_2 .or multiplicative_expression_3;\n"
+"multiplicative_expression_2\n"
+" star .and unary_expression .and .true .emit OP_MULTIPLY;\n"
+"multiplicative_expression_3\n"
+" slash .and unary_expression .and .true .emit OP_DIVIDE;\n"
+"additive_expression\n"
+" multiplicative_expression .and .loop additive_expression_1;\n"
+"additive_expression_1\n"
+" additive_expression_2 .or additive_expression_3;\n"
+"additive_expression_2\n"
+" plus .and multiplicative_expression .and .true .emit OP_ADD;\n"
+"additive_expression_3\n"
+" minus .and multiplicative_expression .and .true .emit OP_SUBTRACT;\n"
+"shift_expression\n"
+" additive_expression;\n"
+"relational_expression\n"
+" shift_expression .and .loop relational_expression_1;\n"
+"relational_expression_1\n"
+" relational_expression_2 .or relational_expression_3 .or relational_expression_4 .or\n"
+" relational_expression_5;\n"
+"relational_expression_2\n"
+" lessequals .and shift_expression .and .true .emit OP_LESSEQUAL;\n"
+"relational_expression_3\n"
+" greaterequals .and shift_expression .and .true .emit OP_GREATEREQUAL;\n"
+"relational_expression_4\n"
+" less .and shift_expression .and .true .emit OP_LESS;\n"
+"relational_expression_5\n"
+" greater .and shift_expression .and .true .emit OP_GREATER;\n"
+"equality_expression\n"
+" relational_expression .and .loop equality_expression_1;\n"
+"equality_expression_1\n"
+" equality_expression_2 .or equality_expression_3;\n"
+"equality_expression_2\n"
+" equalsequals .and relational_expression .and .true .emit OP_EQUAL;\n"
+"equality_expression_3\n"
+" bangequals .and relational_expression .and .true .emit OP_NOTEQUAL;\n"
+"and_expression\n"
+" equality_expression;\n"
+"exclusive_or_expression\n"
+" and_expression;\n"
+"inclusive_or_expression\n"
+" exclusive_or_expression;\n"
+"logical_and_expression\n"
+" inclusive_or_expression .and .loop logical_and_expression_1;\n"
+"logical_and_expression_1\n"
+" ampersandampersand .and inclusive_or_expression .and .true .emit OP_LOGICALAND;\n"
+"logical_xor_expression\n"
+" logical_and_expression .and .loop logical_xor_expression_1;\n"
+"logical_xor_expression_1\n"
+" caretcaret .and logical_and_expression .and .true .emit OP_LOGICALXOR;\n"
+"logical_or_expression\n"
+" logical_xor_expression .and .loop logical_or_expression_1;\n"
+"logical_or_expression_1\n"
+" barbar .and logical_xor_expression .and .true .emit OP_LOGICALOR;\n"
+"conditional_expression\n"
+" logical_or_expression .and .loop conditional_expression_1;\n"
+"conditional_expression_1\n"
+" question .and expression .and colon .and conditional_expression .and .true .emit OP_SELECT;\n"
+"assignment_expression\n"
+" assignment_expression_1 .or assignment_expression_2 .or assignment_expression_3 .or\n"
+" assignment_expression_4 .or assignment_expression_5 .or conditional_expression;\n"
+"assignment_expression_1\n"
+" unary_expression .and equals .and assignment_expression .and .true .emit OP_ASSIGN;\n"
+"assignment_expression_2\n"
+" unary_expression .and starequals .and assignment_expression .and .true .emit OP_MULASSIGN;\n"
+"assignment_expression_3\n"
+" unary_expression .and slashequals .and assignment_expression .and .true .emit OP_DIVASSIGN;\n"
+"assignment_expression_4\n"
+" unary_expression .and plusequals .and assignment_expression .and .true .emit OP_ADDASSIGN;\n"
+"assignment_expression_5\n"
+" unary_expression .and minusequals .and assignment_expression .and .true .emit OP_SUBASSIGN;\n"
+"expression\n"
+" assignment_expression .and .loop expression_1;\n"
+"expression_1\n"
+" comma .and assignment_expression .and .true .emit OP_SEQUENCE;\n"
+"constant_expression\n"
+" conditional_expression .and .true .emit OP_END;\n"
+"declaration\n"
+" declaration_1 .or declaration_2;\n"
+"declaration_1\n"
+" function_prototype .emit DECLARATION_FUNCTION_PROTOTYPE .and semicolon;\n"
+"declaration_2\n"
+" init_declarator_list .emit DECLARATION_INIT_DECLARATOR_LIST .and semicolon;\n"
+"function_prototype\n"
+" function_declarator .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;\n"
+"function_declarator\n"
+" function_header_with_parameters .or function_header;\n"
+"function_header_with_parameters\n"
+" function_header .and parameter_declaration .and .loop function_header_with_parameters_1;\n"
+"function_header_with_parameters_1\n"
+" comma .and parameter_declaration;\n"
+"function_header\n"
+" function_header_nospace .or function_header_space;\n"
+"function_header_space\n"
+" fully_specified_type_space .and space .and function_decl_identifier .and lparen;\n"
+"function_header_nospace\n"
+" fully_specified_type_nospace .and function_decl_identifier .and lparen;\n"
+"function_decl_identifier\n"
+" .if (parsing_builtin != 0) __operator .emit FUNCTION_OPERATOR .or\n"
+" .if (parsing_builtin != 0) \"__constructor\" .emit FUNCTION_CONSTRUCTOR .or\n"
+" identifier .emit FUNCTION_ORDINARY;\n"
+"__operator\n"
+" \"__operator\" .and overriden_operator .error INVALID_OPERATOR_OVERRIDE;\n"
+"overriden_operator\n"
+" plusplus .emit OPERATOR_INCREMENT .or\n"
+" plusequals .emit OPERATOR_ADDASSIGN .or\n"
+" plus .emit OPERATOR_PLUS .or\n"
+" minusminus .emit OPERATOR_DECREMENT .or\n"
+" minusequals .emit OPERATOR_SUBASSIGN .or\n"
+" minus .emit OPERATOR_MINUS .or\n"
+" bangequals .emit OPERATOR_NOTEQUAL .or\n"
+" bang .emit OPERATOR_NOT .or\n"
+" starequals .emit OPERATOR_MULASSIGN .or\n"
+" star .emit OPERATOR_MULTIPLY .or\n"
+" slashequals .emit OPERATOR_DIVASSIGN .or\n"
+" slash .emit OPERATOR_DIVIDE .or\n"
+" lessequals .emit OPERATOR_LESSEQUAL .or\n"
+" \n"
+" \n"
+" less .emit OPERATOR_LESS .or\n"
+" greaterequals .emit OPERATOR_GREATEREQUAL .or\n"
+" \n"
+" \n"
+" greater .emit OPERATOR_GREATER .or\n"
+" equalsequals .emit OPERATOR_EQUAL .or\n"
+" equals .emit OPERATOR_ASSIGN .or\n"
+" \n"
+" \n"
+" \n"
+" \n"
+" \n"
+" \n"
+" \n"
+" \n"
+" caretcaret .emit OPERATOR_LOGICALXOR ;\n"
+"parameter_declarator\n"
+" parameter_declarator_nospace .or parameter_declarator_space;\n"
+"parameter_declarator_nospace\n"
+" type_specifier_nospace .and identifier .and parameter_declarator_1;\n"
+"parameter_declarator_space\n"
+" type_specifier_space .and space .and identifier .and parameter_declarator_1;\n"
+"parameter_declarator_1\n"
+" parameter_declarator_2 .emit PARAMETER_ARRAY_PRESENT .or\n"
+" .true .emit PARAMETER_ARRAY_NOT_PRESENT;\n"
+"parameter_declarator_2\n"
+" lbracket .and constant_expression .and rbracket;\n"
+"parameter_declaration\n"
+" parameter_declaration_1 .emit PARAMETER_NEXT;\n"
+"parameter_declaration_1\n"
+" parameter_declaration_2 .or parameter_declaration_3;\n"
+"parameter_declaration_2\n"
+" type_qualifier .and space .and parameter_qualifier .and parameter_declaration_4;\n"
+"parameter_declaration_3\n"
+" parameter_qualifier .emit TYPE_QUALIFIER_NONE .and parameter_declaration_4;\n"
+"parameter_declaration_4\n"
+" parameter_declarator .or parameter_type_specifier;\n"
+"parameter_qualifier\n"
+" parameter_qualifier_1 .or .true .emit PARAM_QUALIFIER_IN;\n"
+"parameter_qualifier_1\n"
+" parameter_qualifier_2 .and space;\n"
+"parameter_qualifier_2\n"
+" \"in\" .emit PARAM_QUALIFIER_IN .or\n"
+" \"out\" .emit PARAM_QUALIFIER_OUT .or\n"
+" \"inout\" .emit PARAM_QUALIFIER_INOUT;\n"
+"parameter_type_specifier\n"
+" parameter_type_specifier_1 .and .true .emit '\\0' .and parameter_type_specifier_2;\n"
+"parameter_type_specifier_1\n"
+" type_specifier_nospace .or type_specifier_space;\n"
+"parameter_type_specifier_2\n"
+" parameter_type_specifier_3 .emit PARAMETER_ARRAY_PRESENT .or\n"
+" .true .emit PARAMETER_ARRAY_NOT_PRESENT;\n"
+"parameter_type_specifier_3\n"
+" lbracket .and constant_expression .and rbracket;\n"
+"init_declarator_list\n"
+" single_declaration .and .loop init_declarator_list_1 .emit DECLARATOR_NEXT .and\n"
+" .true .emit DECLARATOR_NONE;\n"
+"init_declarator_list_1\n"
+" comma .and identifier .emit VARIABLE_IDENTIFIER .and init_declarator_list_2;\n"
+"init_declarator_list_2\n"
+" init_declarator_list_3 .or init_declarator_list_4 .or .true .emit VARIABLE_NONE;\n"
+"init_declarator_list_3\n"
+" equals .and initializer .emit VARIABLE_INITIALIZER;\n"
+"init_declarator_list_4\n"
+" lbracket .and init_declarator_list_5 .and rbracket;\n"
+"init_declarator_list_5\n"
+" constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN;\n"
+"single_declaration\n"
+" single_declaration_nospace .or single_declaration_space;\n"
+"single_declaration_space\n"
+" fully_specified_type_space .and single_declaration_space_1;\n"
+"single_declaration_nospace\n"
+" fully_specified_type_nospace .and single_declaration_nospace_1;\n"
+"single_declaration_space_1\n"
+" single_declaration_space_2 .emit VARIABLE_IDENTIFIER .or .true .emit VARIABLE_NONE;\n"
+"single_declaration_nospace_1\n"
+" single_declaration_nospace_2 .emit VARIABLE_IDENTIFIER .or .true .emit VARIABLE_NONE;\n"
+"single_declaration_space_2\n"
+" space .and identifier .and single_declaration_3;\n"
+"single_declaration_nospace_2\n"
+" identifier .and single_declaration_3;\n"
+"single_declaration_3\n"
+" single_declaration_4 .or single_declaration_5 .or .true .emit VARIABLE_NONE;\n"
+"single_declaration_4\n"
+" equals .and initializer .emit VARIABLE_INITIALIZER;\n"
+"single_declaration_5\n"
+" lbracket .and single_declaration_6 .and rbracket;\n"
+"single_declaration_6\n"
+" constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN;\n"
+"fully_specified_type_space\n"
+" fully_specified_type_1 .and type_specifier_space;\n"
+"fully_specified_type_nospace\n"
+" fully_specified_type_1 .and type_specifier_nospace;\n"
+"fully_specified_type_1\n"
+" fully_specified_type_2 .or .true .emit TYPE_QUALIFIER_NONE;\n"
+"fully_specified_type_2\n"
+" type_qualifier .and space;\n"
+"type_qualifier\n"
+" \"const\" .emit TYPE_QUALIFIER_CONST .or\n"
+" .if (shader_type == 2) \"attribute\" .emit TYPE_QUALIFIER_ATTRIBUTE .or\n"
+" \"varying\" .emit TYPE_QUALIFIER_VARYING .or\n"
+" \"uniform\" .emit TYPE_QUALIFIER_UNIFORM .or\n"
+" .if (parsing_builtin != 0) \"__fixed_output\" .emit TYPE_QUALIFIER_FIXEDOUTPUT .or\n"
+" .if (parsing_builtin != 0) \"__fixed_input\" .emit TYPE_QUALIFIER_FIXEDINPUT;\n"
+"type_specifier_space\n"
+" \"void\" .emit TYPE_SPECIFIER_VOID .or\n"
+" \"float\" .emit TYPE_SPECIFIER_FLOAT .or\n"
+" \"int\" .emit TYPE_SPECIFIER_INT .or\n"
+" \"bool\" .emit TYPE_SPECIFIER_BOOL .or\n"
+" \"vec2\" .emit TYPE_SPECIFIER_VEC2 .or\n"
+" \"vec3\" .emit TYPE_SPECIFIER_VEC3 .or\n"
+" \"vec4\" .emit TYPE_SPECIFIER_VEC4 .or\n"
+" \"bvec2\" .emit TYPE_SPECIFIER_BVEC2 .or\n"
+" \"bvec3\" .emit TYPE_SPECIFIER_BVEC3 .or\n"
+" \"bvec4\" .emit TYPE_SPECIFIER_BVEC4 .or\n"
+" \"ivec2\" .emit TYPE_SPECIFIER_IVEC2 .or\n"
+" \"ivec3\" .emit TYPE_SPECIFIER_IVEC3 .or\n"
+" \"ivec4\" .emit TYPE_SPECIFIER_IVEC4 .or\n"
+" \"mat2\" .emit TYPE_SPECIFIER_MAT2 .or\n"
+" \"mat3\" .emit TYPE_SPECIFIER_MAT3 .or\n"
+" \"mat4\" .emit TYPE_SPECIFIER_MAT4 .or\n"
+" \"sampler1D\" .emit TYPE_SPECIFIER_SAMPLER1D .or\n"
+" \"sampler2D\" .emit TYPE_SPECIFIER_SAMPLER2D .or\n"
+" \"sampler3D\" .emit TYPE_SPECIFIER_SAMPLER3D .or\n"
+" \"samplerCube\" .emit TYPE_SPECIFIER_SAMPLERCUBE .or\n"
+" \"sampler1DShadow\" .emit TYPE_SPECIFIER_SAMPLER1DSHADOW .or\n"
+" \"sampler2DShadow\" .emit TYPE_SPECIFIER_SAMPLER2DSHADOW .or\n"
+" type_name .emit TYPE_SPECIFIER_TYPENAME;\n"
+"type_specifier_nospace\n"
+" struct_specifier .emit TYPE_SPECIFIER_STRUCT;\n"
+"struct_specifier\n"
+" \"struct\" .and struct_specifier_1 .and optional_space .and lbrace .error LBRACE_EXPECTED .and\n"
+" struct_declaration_list .and rbrace .emit FIELD_NONE;\n"
+"struct_specifier_1\n"
+" struct_specifier_2 .or .true .emit '\\0';\n"
+"struct_specifier_2\n"
+" space .and identifier;\n"
+"struct_declaration_list\n"
+" struct_declaration .and .loop struct_declaration .emit FIELD_NEXT;\n"
+"struct_declaration\n"
+" struct_declaration_nospace .or struct_declaration_space;\n"
+"struct_declaration_space\n"
+" type_specifier_space .and space .and struct_declarator_list .and semicolon .emit FIELD_NONE;\n"
+"struct_declaration_nospace\n"
+" type_specifier_nospace .and struct_declarator_list .and semicolon .emit FIELD_NONE;\n"
+"struct_declarator_list\n"
+" struct_declarator .and .loop struct_declarator_list_1 .emit FIELD_NEXT;\n"
+"struct_declarator_list_1\n"
+" comma .and struct_declarator;\n"
+"struct_declarator\n"
+" identifier .and struct_declarator_1;\n"
+"struct_declarator_1\n"
+" struct_declarator_2 .emit FIELD_ARRAY .or .true .emit FIELD_NONE;\n"
+"struct_declarator_2\n"
+" lbracket .and constant_expression .and rbracket;\n"
+"initializer\n"
+" assignment_expression .and .true .emit OP_END;\n"
+"declaration_statement\n"
+" declaration;\n"
+"statement\n"
+" compound_statement .or simple_statement;\n"
+"statement_space\n"
+" compound_statement .or statement_space_1;\n"
+"statement_space_1\n"
+" space .and simple_statement;\n"
+"simple_statement\n"
+" .if (parsing_builtin != 0) __asm_statement .emit OP_ASM .or\n"
+" selection_statement .or\n"
+" iteration_statement .or\n"
+" jump_statement .or\n"
+" expression_statement .emit OP_EXPRESSION .or\n"
+" declaration_statement .emit OP_DECLARE;\n"
+"compound_statement\n"
+" compound_statement_1 .emit OP_BLOCK_BEGIN_NEW_SCOPE .and .true .emit OP_END;\n"
+"compound_statement_1\n"
+" compound_statement_2 .or compound_statement_3;\n"
+"compound_statement_2\n"
+" lbrace .and rbrace;\n"
+"compound_statement_3\n"
+" lbrace .and statement_list .and rbrace;\n"
+"statement_no_new_scope\n"
+" compound_statement_no_new_scope .or simple_statement;\n"
+"compound_statement_no_new_scope\n"
+" compound_statement_no_new_scope_1 .emit OP_BLOCK_BEGIN_NO_NEW_SCOPE .and .true .emit OP_END;\n"
+"compound_statement_no_new_scope_1\n"
+" compound_statement_no_new_scope_2 .or compound_statement_no_new_scope_3;\n"
+"compound_statement_no_new_scope_2\n"
+" lbrace .and rbrace;\n"
+"compound_statement_no_new_scope_3\n"
+" lbrace .and statement_list .and rbrace;\n"
+"statement_list\n"
+" statement .and .loop statement;\n"
+"expression_statement\n"
+" expression_statement_1 .or expression_statement_2;\n"
+"expression_statement_1\n"
+" semicolon .emit OP_PUSH_VOID .emit OP_END;\n"
+"expression_statement_2\n"
+" expression .and semicolon .emit OP_END;\n"
+"selection_statement\n"
+" \"if\" .emit OP_IF .and lparen .error LPAREN_EXPECTED .and expression .and\n"
+" rparen .error RPAREN_EXPECTED .emit OP_END .and selection_rest_statement;\n"
+"selection_rest_statement\n"
+" statement .and selection_rest_statement_1;\n"
+"selection_rest_statement_1\n"
+" selection_rest_statement_2 .or .true .emit OP_EXPRESSION .emit OP_PUSH_VOID .emit OP_END;\n"
+"selection_rest_statement_2\n"
+" \"else\" .and optional_space .and statement;\n"
+"condition\n"
+" condition_1 .emit OP_DECLARE .emit DECLARATION_INIT_DECLARATOR_LIST .or\n"
+" condition_3 .emit OP_EXPRESSION;\n"
+"condition_1\n"
+" condition_1_nospace .or condition_1_space;\n"
+"condition_1_nospace\n"
+" fully_specified_type_nospace .and condition_2;\n"
+"condition_1_space\n"
+" fully_specified_type_space .and space .and condition_2;\n"
+"condition_2\n"
+" identifier .emit VARIABLE_IDENTIFIER .and equals .emit VARIABLE_INITIALIZER .and\n"
+" initializer .and .true .emit DECLARATOR_NONE;\n"
+"condition_3\n"
+" expression .and .true .emit OP_END;\n"
+"iteration_statement\n"
+" iteration_statement_1 .or iteration_statement_2 .or iteration_statement_3;\n"
+"iteration_statement_1\n"
+" \"while\" .emit OP_WHILE .and lparen .error LPAREN_EXPECTED .and condition .and\n"
+" rparen .error RPAREN_EXPECTED .and statement_no_new_scope;\n"
+"iteration_statement_2\n"
+" \"do\" .emit OP_DO .and statement_space .and \"while\" .and lparen .error LPAREN_EXPECTED .and\n"
+" expression .and rparen .error RPAREN_EXPECTED .emit OP_END .and semicolon;\n"
+"iteration_statement_3\n"
+" \"for\" .emit OP_FOR .and lparen .error LPAREN_EXPECTED .and for_init_statement .and\n"
+" for_rest_statement .and rparen .error RPAREN_EXPECTED .and statement_no_new_scope;\n"
+"for_init_statement\n"
+" expression_statement .emit OP_EXPRESSION .or declaration_statement .emit OP_DECLARE;\n"
+"conditionopt\n"
+" condition .or\n"
+" .true .emit OP_EXPRESSION .emit OP_PUSH_BOOL .emit 2 .emit '1' .emit '\\0' .emit OP_END;\n"
+"for_rest_statement\n"
+" conditionopt .and semicolon .and for_rest_statement_1;\n"
+"for_rest_statement_1\n"
+" for_rest_statement_2 .or .true .emit OP_PUSH_VOID .emit OP_END;\n"
+"for_rest_statement_2\n"
+" expression .and .true .emit OP_END;\n"
+"jump_statement\n"
+" jump_statement_1 .or jump_statement_2 .or jump_statement_3 .or jump_statement_4 .or\n"
+" .if (shader_type == 1) jump_statement_5;\n"
+"jump_statement_1\n"
+" \"continue\" .and semicolon .emit OP_CONTINUE;\n"
+"jump_statement_2\n"
+" \"break\" .and semicolon .emit OP_BREAK;\n"
+"jump_statement_3\n"
+" \"return\" .emit OP_RETURN .and optional_space .and expression .and semicolon .emit OP_END;\n"
+"jump_statement_4\n"
+" \"return\" .emit OP_RETURN .and semicolon .emit OP_PUSH_VOID .emit OP_END;\n"
+"jump_statement_5\n"
+" \"discard\" .and semicolon .emit OP_DISCARD;\n"
+"__asm_statement\n"
+" \"__asm\" .and space .and identifier .and space .and asm_arguments .and semicolon .emit OP_END;\n"
+"asm_arguments\n"
+" variable_identifier .and .true .emit OP_END .and .loop asm_arguments_1;\n"
+"asm_arguments_1\n"
+" comma .and variable_identifier .and .true .emit OP_END;\n"
+"translation_unit\n"
+" optional_space .emit REVISION .and external_declaration .error INVALID_EXTERNAL_DECLARATION .and\n"
+" .loop external_declaration .and optional_space .and\n"
+" '\\0' .error INVALID_EXTERNAL_DECLARATION .emit EXTERNAL_NULL;\n"
+"external_declaration\n"
+" function_definition .emit EXTERNAL_FUNCTION_DEFINITION .or\n"
+" declaration .emit EXTERNAL_DECLARATION;\n"
+"function_definition\n"
+" function_prototype .and compound_statement_no_new_scope;\n"
+"digit_oct\n"
+" '0'-'7';\n"
+"digit_dec\n"
+" '0'-'9';\n"
+"digit_hex\n"
+" '0'-'9' .or 'A'-'F' .or 'a'-'f';\n"
+"id_character_first\n"
+" 'a'-'z' .or 'A'-'Z' .or '_';\n"
+"id_character_next\n"
+" id_character_first .or digit_dec;\n"
+"identifier\n"
+" id_character_first .emit * .and .loop id_character_next .emit * .and .true .emit '\\0';\n"
+"float\n"
+" float_1 .or float_2;\n"
+"float_1\n"
+" float_fractional_constant .and float_optional_exponent_part;\n"
+"float_2\n"
+" float_digit_sequence .and .true .emit '\\0' .and float_exponent_part;\n"
+"float_fractional_constant\n"
+" float_fractional_constant_1 .or float_fractional_constant_2 .or float_fractional_constant_3;\n"
+"float_fractional_constant_1\n"
+" float_digit_sequence .and '.' .and float_digit_sequence;\n"
+"float_fractional_constant_2\n"
+" float_digit_sequence .and '.' .and .true .emit '\\0';\n"
+"float_fractional_constant_3\n"
+" '.' .emit '\\0' .and float_digit_sequence;\n"
+"float_optional_exponent_part\n"
+" float_exponent_part .or .true .emit '\\0';\n"
+"float_digit_sequence\n"
+" digit_dec .emit * .and .loop digit_dec .emit * .and .true .emit '\\0';\n"
+"float_exponent_part\n"
+" float_exponent_part_1 .or float_exponent_part_2;\n"
+"float_exponent_part_1\n"
+" 'e' .and float_optional_sign .and float_digit_sequence;\n"
+"float_exponent_part_2\n"
+" 'E' .and float_optional_sign .and float_digit_sequence;\n"
+"float_optional_sign\n"
+" float_sign .or .true;\n"
+"float_sign\n"
+" '+' .or '-' .emit '-';\n"
+"integer\n"
+" integer_hex .or integer_oct .or integer_dec;\n"
+"integer_hex\n"
+" '0' .and integer_hex_1 .emit 0x10 .and digit_hex .emit * .and .loop digit_hex .emit * .and\n"
+" .true .emit '\\0';\n"
+"integer_hex_1\n"
+" 'x' .or 'X';\n"
+"integer_oct\n"
+" '0' .emit 8 .emit * .and .loop digit_oct .emit * .and .true .emit '\\0';\n"
+"integer_dec\n"
+" digit_dec .emit 10 .emit * .and .loop digit_dec .emit * .and .true .emit '\\0';\n"
+"boolean\n"
+" \"true\" .emit 2 .emit '1' .emit '\\0' .or\n"
+" \"false\" .emit 2 .emit '0' .emit '\\0';\n"
+"type_name\n"
+" identifier;\n"
+"field_selection\n"
+" identifier;\n"
+"floatconstant\n"
+" float .emit OP_PUSH_FLOAT;\n"
+"intconstant\n"
+" integer .emit OP_PUSH_INT;\n"
+"boolconstant\n"
+" boolean .emit OP_PUSH_BOOL;\n"
+"optional_space\n"
+" .loop single_space;\n"
+"space\n"
+" single_space .and .loop single_space;\n"
+"single_space\n"
+" white_char .or c_style_comment_block .or cpp_style_comment_block;\n"
+"white_char\n"
+" ' ' .or '\\t' .or new_line .or '\\v' .or '\\f';\n"
+"new_line\n"
+" cr_lf .or lf_cr .or '\\n' .or '\\r';\n"
+"cr_lf\n"
+" '\\r' .and '\\n';\n"
+"lf_cr\n"
+" '\\n' .and '\\r';\n"
+"c_style_comment_block\n"
+" '/' .and '*' .and c_style_comment_rest;\n"
+"c_style_comment_rest\n"
+" .loop c_style_comment_char_no_star .and c_style_comment_rest_1;\n"
+"c_style_comment_rest_1\n"
+" c_style_comment_end .or c_style_comment_rest_2;\n"
+"c_style_comment_rest_2\n"
+" '*' .and c_style_comment_rest;\n"
+"c_style_comment_char_no_star\n"
+" '\\x2B'-'\\xFF' .or '\\x01'-'\\x29';\n"
+"c_style_comment_end\n"
+" '*' .and '/';\n"
+"cpp_style_comment_block\n"
+" '/' .and '/' .and cpp_style_comment_block_1;\n"
+"cpp_style_comment_block_1\n"
+" cpp_style_comment_block_2 .or cpp_style_comment_block_3;\n"
+"cpp_style_comment_block_2\n"
+" .loop cpp_style_comment_char .and new_line;\n"
+"cpp_style_comment_block_3\n"
+" .loop cpp_style_comment_char;\n"
+"cpp_style_comment_char\n"
+" '\\x0E'-'\\xFF' .or '\\x01'-'\\x09' .or '\\x0B'-'\\x0C';\n"
+"ampersandampersand\n"
+" optional_space .and '&' .and '&' .and optional_space;\n"
+"barbar\n"
+" optional_space .and '|' .and '|' .and optional_space;\n"
+"bang\n"
+" optional_space .and '!' .and optional_space;\n"
+"bangequals\n"
+" optional_space .and '!' .and '=' .and optional_space;\n"
+"caretcaret\n"
+" optional_space .and '^' .and '^' .and optional_space;\n"
+"colon\n"
+" optional_space .and ':' .and optional_space;\n"
+"comma\n"
+" optional_space .and ',' .and optional_space;\n"
+"dot\n"
+" optional_space .and '.' .and optional_space;\n"
+"equals\n"
+" optional_space .and '=' .and optional_space;\n"
+"equalsequals\n"
+" optional_space .and '=' .and '=' .and optional_space;\n"
+"greater\n"
+" optional_space .and '>' .and optional_space;\n"
+"greaterequals\n"
+" optional_space .and '>' .and '=' .and optional_space;\n"
+"lbrace\n"
+" optional_space .and '{' .and optional_space;\n"
+"lbracket\n"
+" optional_space .and '[' .and optional_space;\n"
+"less\n"
+" optional_space .and '<' .and optional_space;\n"
+"lessequals\n"
+" optional_space .and '<' .and '=' .and optional_space;\n"
+"lparen\n"
+" optional_space .and '(' .and optional_space;\n"
+"minus\n"
+" optional_space .and '-' .and optional_space;\n"
+"minusequals\n"
+" optional_space .and '-' .and '=' .and optional_space;\n"
+"minusminus\n"
+" optional_space .and '-' .and '-' .and optional_space;\n"
+"plus\n"
+" optional_space .and '+' .and optional_space;\n"
+"plusequals\n"
+" optional_space .and '+' .and '=' .and optional_space;\n"
+"plusplus\n"
+" optional_space .and '+' .and '+' .and optional_space;\n"
+"question\n"
+" optional_space .and '?' .and optional_space;\n"
+"rbrace\n"
+" optional_space .and '}' .and optional_space;\n"
+"rbracket\n"
+" optional_space .and ']' .and optional_space;\n"
+"rparen\n"
+" optional_space .and ')' .and optional_space;\n"
+"semicolon\n"
+" optional_space .and ';' .and optional_space;\n"
+"slash\n"
+" optional_space .and '/' .and optional_space;\n"
+"slashequals\n"
+" optional_space .and '/' .and '=' .and optional_space;\n"
+"star\n"
+" optional_space .and '*' .and optional_space;\n"
+"starequals\n"
+" optional_space .and '*' .and '=' .and optional_space;\n"
+".string string_lexer;\n"
+"string_lexer\n"
+" lex_first_identifier_character .and .loop lex_next_identifier_character;\n"
+"lex_first_identifier_character\n"
+" 'a'-'z' .or 'A'-'Z' .or '_';\n"
+"lex_next_identifier_character\n"
+" 'a'-'z' .or 'A'-'Z' .or '0'-'9' .or '_';\n"
+"err_token\n"
+" '~' .or '`' .or '!' .or '@' .or '#' .or '$' .or '%' .or '^' .or '&' .or '*' .or '(' .or ')' .or\n"
+" '-' .or '+' .or '=' .or '|' .or '\\\\' .or '[' .or ']' .or '{' .or '}' .or ':' .or ';' .or '\"' .or\n"
+" '\\'' .or '<' .or ',' .or '>' .or '.' .or '/' .or '?' .or err_identifier;\n"
+"err_identifier\n"
+" id_character_first .and .loop id_character_next;\n"
"" \ No newline at end of file
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 70e84ca52c1..1fed790bdf7 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -1,2036 +1,2036 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_compile.c
- * slang front-end compiler
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_compile.h"
-#include "grammar_mesa.h"
-#include "slang_preprocess.h"
-
-/*
- This is a straightforward implementation of the slang front-end compiler.
- Lots of error-checking functionality is missing but every well-formed shader source should
- compile successfully and execute as expected. However, some semantically ill-formed shaders
- may be accepted resulting in undefined behaviour.
-*/
-
-void slang_alloc_free (void *ptr)
-{
- _mesa_free (ptr);
-}
-
-void *slang_alloc_malloc (unsigned int size)
-{
- return _mesa_malloc (size);
-}
-
-void *slang_alloc_realloc (void *ptr, unsigned int old_size, unsigned int size)
-{
- return _mesa_realloc (ptr, old_size, size);
-}
-
-int slang_string_compare (const char *str1, const char *str2)
-{
- return _mesa_strcmp (str1, str2);
-}
-
-char *slang_string_copy (char *dst, const char *src)
-{
- return _mesa_strcpy (dst, src);
-}
-
-char *slang_string_concat (char *dst, const char *src)
-{
- return _mesa_strcpy (dst + _mesa_strlen (dst), src);
-}
-
-char *slang_string_duplicate (const char *src)
-{
- return _mesa_strdup (src);
-}
-
-unsigned int slang_string_length (const char *str)
-{
- return _mesa_strlen (str);
-}
-
-static void slang_variable_construct (slang_variable *);
-static int slang_variable_copy (slang_variable *, const slang_variable *);
-static void slang_struct_construct (slang_struct *);
-static void slang_struct_destruct (slang_struct *);
-static int slang_struct_copy (slang_struct *, const slang_struct *);
-static int slang_struct_equal (const slang_struct *, const slang_struct *);
-static void slang_variable_destruct (slang_variable *);
-
-/* slang_type_specifier */
-
-static void slang_type_specifier_construct (slang_type_specifier *spec)
-{
- spec->type = slang_spec_void;
- spec->_struct = NULL;
- spec->_array = NULL;
-}
-
-static void slang_type_specifier_destruct (slang_type_specifier *spec)
-{
- if (spec->_struct != NULL)
- {
- slang_struct_destruct (spec->_struct);
- slang_alloc_free (spec->_struct);
- }
- if (spec->_array != NULL)
- {
- slang_type_specifier_destruct (spec->_array);
- slang_alloc_free (spec->_array);
- }
-}
-
-static int slang_type_specifier_copy (slang_type_specifier *x, const slang_type_specifier *y)
-{
- slang_type_specifier_destruct (x);
- slang_type_specifier_construct (x);
- x->type = y->type;
- if (x->type == slang_spec_struct)
- {
- x->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct));
- slang_struct_construct (x->_struct);
- return slang_struct_copy (x->_struct, y->_struct);
- }
- if (x->type == slang_spec_array)
- {
- x->_array = (slang_type_specifier *) slang_alloc_malloc (sizeof (slang_type_specifier));
- slang_type_specifier_construct (x->_array);
- return slang_type_specifier_copy (x->_array, y->_array);
- }
- return 1;
-}
-
-static int slang_type_specifier_equal (const slang_type_specifier *x, const slang_type_specifier *y)
-{
- if (x->type != y->type)
- return 0;
- if (x->type == slang_spec_struct)
- return slang_struct_equal (x->_struct, y->_struct);
- if (x->type == slang_spec_array)
- return slang_type_specifier_equal (x->_array, y->_array);
- return 1;
-}
-
-/* slang_fully_specified_type */
-
-static void slang_fully_specified_type_construct (slang_fully_specified_type *type)
-{
- type->qualifier = slang_qual_none;
- slang_type_specifier_construct (&type->specifier);
-}
-
-static void slang_fully_specified_type_destruct (slang_fully_specified_type *type)
-{
- slang_type_specifier_destruct (&type->specifier);
-}
-
-static int slang_fully_specified_type_copy (slang_fully_specified_type *x,
- const slang_fully_specified_type *y)
-{
- slang_fully_specified_type_construct (x);
- slang_fully_specified_type_destruct (x);
- x->qualifier = y->qualifier;
- return slang_type_specifier_copy (&x->specifier, &y->specifier);
-}
-
-/* slang_variable_scope */
-
-static void slang_variable_scope_construct (slang_variable_scope *scope)
-{
- scope->variables = NULL;
- scope->num_variables = 0;
- scope->outer_scope = NULL;
-}
-
-static void slang_variable_scope_destruct (slang_variable_scope *scope)
-{
- unsigned int i;
- for (i = 0; i < scope->num_variables; i++)
- slang_variable_destruct (scope->variables + i);
- slang_alloc_free (scope->variables);
-}
-
-static int slang_variable_scope_copy (slang_variable_scope *x, const slang_variable_scope *y)
-{
- unsigned int i;
- slang_variable_scope_destruct (x);
- slang_variable_scope_construct (x);
- x->variables = (slang_variable *) slang_alloc_malloc (y->num_variables * sizeof (
- slang_variable));
- if (x->variables == NULL)
- return 0;
- x->num_variables = y->num_variables;
- for (i = 0; i < x->num_variables; i++)
- slang_variable_construct (x->variables + i);
- for (i = 0; i < x->num_variables; i++)
- if (!slang_variable_copy (x->variables + i, y->variables + i))
- return 0;
- x->outer_scope = y->outer_scope;
- return 1;
-}
-
-/* slang_operation */
-/* XXX mem! */
-static void slang_operation_construct (slang_operation *oper)
-{
- oper->type = slang_oper_none;
- oper->children = NULL;
- oper->num_children = 0;
- oper->literal = (float) 0;
- oper->identifier = NULL;
- oper->locals = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));
- slang_variable_scope_construct (oper->locals);
-}
-
-static void slang_operation_destruct (slang_operation *oper)
-{
- unsigned int i;
- for (i = 0; i < oper->num_children; i++)
- slang_operation_destruct (oper->children + i);
- slang_alloc_free (oper->children);
- slang_alloc_free (oper->identifier);
- slang_variable_scope_destruct (oper->locals);
- slang_alloc_free (oper->locals);
-}
-
-static int slang_operation_copy (slang_operation *x, const slang_operation *y)
-{
- unsigned int i;
- slang_operation_destruct (x);
- slang_operation_construct (x);
- x->type = y->type;
- x->children = (slang_operation *) slang_alloc_malloc (y->num_children * sizeof (
- slang_operation));
- if (x->children == NULL)
- return 0;
- x->num_children = y->num_children;
- for (i = 0; i < x->num_children; i++)
- slang_operation_construct (x->children + i);
- for (i = 0; i < x->num_children; i++)
- if (!slang_operation_copy (x->children + i, y->children + i))
- return 0;
- x->literal = y->literal;
- if (y->identifier != NULL)
- {
- x->identifier = slang_string_duplicate (y->identifier);
- if (x->identifier == NULL)
- return 0;
- }
- if (!slang_variable_scope_copy (x->locals, y->locals))
- return 0;
- return 1;
-}
-
-/* slang_variable */
-
-static void slang_variable_construct (slang_variable *var)
-{
- slang_fully_specified_type_construct (&var->type);
- var->name = NULL;
- var->array_size = NULL;
- var->initializer = NULL;
-}
-
-static void slang_variable_destruct (slang_variable *var)
-{
- slang_fully_specified_type_destruct (&var->type);
- slang_alloc_free (var->name);
- if (var->array_size != NULL)
- {
- slang_operation_destruct (var->array_size);
- slang_alloc_free (var->array_size);
- }
- if (var->initializer != NULL)
- {
- slang_operation_destruct (var->initializer);
- slang_alloc_free (var->initializer);
- }
-}
-
-static int slang_variable_copy (slang_variable *x, const slang_variable *y)
-{
- slang_variable_destruct (x);
- slang_variable_construct (x);
- if (!slang_fully_specified_type_copy (&x->type, &y->type))
- return 0;
- if (y->name != NULL)
- {
- x->name = slang_string_duplicate (y->name);
- if (x->name == NULL)
- return 0;
- }
- if (y->array_size != NULL)
- {
- x->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
- if (x->array_size == NULL)
- return 0;
- slang_operation_construct (x->array_size);
- if (!slang_operation_copy (x->array_size, y->array_size))
- return 0;
- }
- if (y->initializer != NULL)
- {
- x->initializer = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
- if (x->initializer == NULL)
- return 0;
- slang_operation_construct (x->initializer);
- if (!slang_operation_copy (x->initializer, y->initializer))
- return 0;
- }
- return 1;
-}
-
-/* slang_struct_scope */
-
-static void slang_struct_scope_construct (slang_struct_scope *scope)
-{
- scope->structs = NULL;
- scope->num_structs = 0;
- scope->outer_scope = NULL;
-}
-
-static void slang_struct_scope_destruct (slang_struct_scope *scope)
-{
- unsigned int i;
- for (i = 0; i < scope->num_structs; i++)
- slang_struct_destruct (scope->structs + i);
- slang_alloc_free (scope->structs);
-}
-
-static int slang_struct_scope_copy (slang_struct_scope *x, const slang_struct_scope *y)
-{
- unsigned int i;
- slang_struct_scope_destruct (x);
- slang_struct_scope_construct (x);
- x->structs = (slang_struct *) slang_alloc_malloc (y->num_structs * sizeof (slang_struct));
- if (x->structs == NULL)
- return 0;
- x->num_structs = y->num_structs;
- for (i = 0; i < x->num_structs; i++)
- slang_struct_construct (x->structs + i);
- for (i = 0; i < x->num_structs; i++)
- if (!slang_struct_copy (x->structs + i, y->structs + i))
- return 0;
- x->outer_scope = y->outer_scope;
- return 1;
-}
-
-static slang_struct *slang_struct_scope_find (slang_struct_scope *stru, const char *name,
- int all_scopes)
-{
- unsigned int i;
- for (i = 0; i < stru->num_structs; i++)
- if (slang_string_compare (name, stru->structs[i].name) == 0)
- return stru->structs + i;
- if (all_scopes && stru->outer_scope != NULL)
- return slang_struct_scope_find (stru->outer_scope, name, 1);
- return NULL;
-}
-
-/* slang_struct */
-/* XXX mem! */
-static void slang_struct_construct (slang_struct *stru)
-{
- stru->name = NULL;
- stru->fields = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));
- slang_variable_scope_construct (stru->fields);
- stru->structs = (slang_struct_scope *) slang_alloc_malloc (sizeof (slang_struct_scope));
- slang_struct_scope_construct (stru->structs);
-}
-
-static void slang_struct_destruct (slang_struct *stru)
-{
- slang_alloc_free (stru->name);
- slang_variable_scope_destruct (stru->fields);
- slang_alloc_free (stru->fields);
- slang_struct_scope_destruct (stru->structs);
- slang_alloc_free (stru->structs);
-}
-
-static int slang_struct_copy (slang_struct *x, const slang_struct *y)
-{
- slang_struct_destruct (x);
- slang_struct_construct (x);
- if (y->name != NULL)
- {
- x->name = slang_string_duplicate (y->name);
- if (x->name == NULL)
- return 0;
- }
- if (!slang_variable_scope_copy (x->fields, y->fields))
- return 0;
- if (!slang_struct_scope_copy (x->structs, y->structs))
- return 0;
- return 1;
-}
-
-static int slang_struct_equal (const slang_struct *x, const slang_struct *y)
-{
- unsigned int i;
- if (x->fields->num_variables != y->fields->num_variables)
- return 0;
- for (i = 0; i < x->fields->num_variables; i++)
- {
- slang_variable *varx = x->fields->variables + i;
- slang_variable *vary = y->fields->variables + i;
- if (slang_string_compare (varx->name, vary->name) != 0)
- return 0;
- if (!slang_type_specifier_equal (&varx->type.specifier, &vary->type.specifier))
- return 0;
- if (varx->type.specifier.type == slang_spec_array)
- {
- /* TODO compare array sizes */
- }
- }
- return 1;
-}
-
-/* slang_function */
-/* XXX mem! */
-static void slang_function_construct (slang_function *func)
-{
- func->kind = slang_func_ordinary;
- slang_variable_construct (&func->header);
- func->parameters = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));
- slang_variable_scope_construct (func->parameters);
- func->body = NULL;
-}
-
-static void slang_function_destruct (slang_function *func)
-{
- slang_variable_destruct (&func->header);
- slang_variable_scope_destruct (func->parameters);
- slang_alloc_free (func->parameters);
- if (func->body != NULL)
- {
- slang_operation_destruct (func->body);
- slang_alloc_free (func->body);
- }
-}
-
-/* slang_function_scope */
-
-static void slang_function_scope_construct (slang_function_scope *scope)
-{
- scope->functions = NULL;
- scope->num_functions = 0;
- scope->outer_scope = NULL;
-}
-
-static void slang_function_scope_destruct (slang_function_scope *scope)
-{
- unsigned int i;
- for (i = 0; i < scope->num_functions; i++)
- slang_function_destruct (scope->functions + i);
- slang_alloc_free (scope->functions);
-}
-
-static slang_function *slang_function_scope_find (slang_function_scope *funcs, slang_function *fun,
- int all_scopes)
-{
- unsigned int i;
- for (i = 0; i < funcs->num_functions; i++)
- {
- slang_function *f = funcs->functions + i;
- unsigned int j;
- if (slang_string_compare (fun->header.name, f->header.name) != 0)
- continue;
- if (fun->param_count != f->param_count)
- continue;
- for (j = 0; j < fun->param_count; j++)
- {
- if (!slang_type_specifier_equal (&fun->parameters->variables[j].type.specifier,
- &f->parameters->variables[j].type.specifier))
- {
- break;
- }
- }
- if (j == fun->param_count)
- return f;
- }
- if (all_scopes && funcs->outer_scope != NULL)
- return slang_function_scope_find (funcs->outer_scope, fun, 1);
- return NULL;
-}
-
-/* slang_translation_unit */
-/* XXX mem! */
-static void slang_translation_unit_construct (slang_translation_unit *unit)
-{
- unit->globals = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));
- slang_variable_scope_construct (unit->globals);
- slang_function_scope_construct (&unit->functions);
- unit->structs = (slang_struct_scope *) slang_alloc_malloc (sizeof (slang_struct_scope));
- slang_struct_scope_construct (unit->structs);
-}
-
-static void slang_translation_unit_destruct (slang_translation_unit *unit)
-{
- slang_variable_scope_destruct (unit->globals);
- slang_alloc_free (unit->globals);
- slang_function_scope_destruct (&unit->functions);
- slang_struct_scope_destruct (unit->structs);
- slang_alloc_free (unit->structs);
-}
-
-/* slang_info_log */
-
-static char *out_of_memory = "error: out of memory\n";
-
-void slang_info_log_construct (slang_info_log *log)
-{
- log->text = NULL;
- log->dont_free_text = 0;
-}
-
-void slang_info_log_destruct (slang_info_log *log)
-{
- if (!log->dont_free_text)
- slang_alloc_free (log->text);
-}
-
-static int slang_info_log_message (slang_info_log *log, const char *prefix, const char *msg)
-{
- unsigned int new_size;
- if (log->dont_free_text)
- return 0;
- new_size = slang_string_length (prefix) + 3 + slang_string_length (msg);
- if (log->text != NULL)
- {
- log->text = (char *) slang_alloc_realloc (log->text, slang_string_length (log->text) + 1,
- new_size + slang_string_length (log->text) + 1);
- }
- else
- {
- log->text = (char *) slang_alloc_malloc (new_size + 1);
- if (log->text != NULL)
- *log->text = '\0';
- }
- if (log->text == NULL)
- return 0;
- slang_string_concat (log->text, prefix);
- slang_string_concat (log->text, ": ");
- slang_string_concat (log->text, msg);
- slang_string_concat (log->text, "\n");
- return 1;
-}
-
-int slang_info_log_error (slang_info_log *log, const char *msg, ...)
-{
- if (slang_info_log_message (log, "error", msg))
- return 1;
- slang_info_log_memory (log);
- return 0;
-}
-
-int slang_info_log_warning (slang_info_log *log, const char *msg, ...)
-{
- if (slang_info_log_message (log, "warning", msg))
- return 1;
- slang_info_log_memory (log);
- return 0;
-}
-
-void slang_info_log_memory (slang_info_log *log)
-{
- if (!slang_info_log_message (log, "error", "out of memory"))
- {
- log->dont_free_text = 1;
- log->text = out_of_memory;
- }
-}
-
-/* slang_parse_ctx */
-
-typedef struct slang_parse_ctx_
-{
- const byte *I;
- slang_info_log *L;
-} slang_parse_ctx;
-
-/* --- */
-
-static int parse_identifier (slang_parse_ctx *C, char **id)
-{
- *id = slang_string_duplicate ((const char *) C->I);
- if (*id == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- C->I += strlen ((const char *) C->I) + 1;
- return 1;
-}
-
-static int parse_number (slang_parse_ctx *C, int *number)
-{
- const int radix = (int) (*C->I++);
- *number = 0;
- while (*C->I != '\0')
- {
- int digit;
- if (*C->I >= '0' && *C->I <= '9')
- digit = (int) (*C->I - '0');
- else if (*C->I >= 'A' && *C->I <= 'Z')
- digit = (int) (*C->I - 'A') + 10;
- else
- digit = (int) (*C->I - 'a') + 10;
- *number = *number * radix + digit;
- C->I++;
- }
- C->I++;
- if (*number > 65535)
- slang_info_log_warning (C->L, "%d: literal integer overflow", *number);
- return 1;
-}
-
-static int parse_float (slang_parse_ctx *C, float *number)
-{
- char *integral = NULL;
- char *fractional = NULL;
- char *exponent = NULL;
- char *whole = NULL;
-
- if (!parse_identifier (C, &integral))
- return 0;
-
- if (!parse_identifier (C, &fractional))
- {
- slang_alloc_free (integral);
- return 0;
- }
-
- if (!parse_identifier (C, &exponent))
- {
- slang_alloc_free (fractional);
- slang_alloc_free (integral);
- return 0;
- }
-
- whole = (char *) (slang_alloc_malloc ((strlen (integral) + strlen (fractional) + strlen (
- exponent) + 3) * sizeof (char)));
- if (whole == NULL)
- {
- slang_alloc_free (exponent);
- slang_alloc_free (fractional);
- slang_alloc_free (integral);
- slang_info_log_memory (C->L);
- return 0;
- }
-
- slang_string_copy (whole, integral);
- slang_string_concat (whole, ".");
- slang_string_concat (whole, fractional);
- slang_string_concat (whole, "E");
- slang_string_concat (whole, exponent);
-
- *number = (float) (atof (whole));
-
- slang_alloc_free (whole);
- slang_alloc_free (exponent);
- slang_alloc_free (fractional);
- slang_alloc_free (integral);
- return 1;
-}
-
-/* revision number - increment after each change affecting emitted output */
-#define REVISION 2
-
-static int check_revision (slang_parse_ctx *C)
-{
- if (*C->I != REVISION)
- {
- slang_info_log_error (C->L, "internal compiler error");
- return 0;
- }
- C->I++;
- return 1;
-}
-
-static int parse_statement (slang_parse_ctx *, slang_operation *, slang_variable_scope *,
- slang_struct_scope *);
-static int parse_expression (slang_parse_ctx *, slang_operation *, slang_variable_scope *,
- slang_struct_scope *);
-
-/* type qualifier */
-#define TYPE_QUALIFIER_NONE 0
-#define TYPE_QUALIFIER_CONST 1
-#define TYPE_QUALIFIER_ATTRIBUTE 2
-#define TYPE_QUALIFIER_VARYING 3
-#define TYPE_QUALIFIER_UNIFORM 4
-#define TYPE_QUALIFIER_FIXEDOUTPUT 5
-#define TYPE_QUALIFIER_FIXEDINPUT 6
-
-static int parse_type_qualifier (slang_parse_ctx *C, slang_type_qualifier *qual)
-{
- switch (*C->I++)
- {
- case TYPE_QUALIFIER_NONE:
- *qual = slang_qual_none;
- break;
- case TYPE_QUALIFIER_CONST:
- *qual = slang_qual_const;
- break;
- case TYPE_QUALIFIER_ATTRIBUTE:
- *qual = slang_qual_attribute;
- break;
- case TYPE_QUALIFIER_VARYING:
- *qual = slang_qual_varying;
- break;
- case TYPE_QUALIFIER_UNIFORM:
- *qual = slang_qual_uniform;
- break;
- case TYPE_QUALIFIER_FIXEDOUTPUT:
- *qual = slang_qual_fixedoutput;
- break;
- case TYPE_QUALIFIER_FIXEDINPUT:
- *qual = slang_qual_fixedinput;
- break;
- default:
- return 0;
- }
- return 1;
-}
-
-/* type specifier */
-#define TYPE_SPECIFIER_VOID 0
-#define TYPE_SPECIFIER_BOOL 1
-#define TYPE_SPECIFIER_BVEC2 2
-#define TYPE_SPECIFIER_BVEC3 3
-#define TYPE_SPECIFIER_BVEC4 4
-#define TYPE_SPECIFIER_INT 5
-#define TYPE_SPECIFIER_IVEC2 6
-#define TYPE_SPECIFIER_IVEC3 7
-#define TYPE_SPECIFIER_IVEC4 8
-#define TYPE_SPECIFIER_FLOAT 9
-#define TYPE_SPECIFIER_VEC2 10
-#define TYPE_SPECIFIER_VEC3 11
-#define TYPE_SPECIFIER_VEC4 12
-#define TYPE_SPECIFIER_MAT2 13
-#define TYPE_SPECIFIER_MAT3 14
-#define TYPE_SPECIFIER_MAT4 15
-#define TYPE_SPECIFIER_SAMPLER1D 16
-#define TYPE_SPECIFIER_SAMPLER2D 17
-#define TYPE_SPECIFIER_SAMPLER3D 18
-#define TYPE_SPECIFIER_SAMPLERCUBE 19
-#define TYPE_SPECIFIER_SAMPLER1DSHADOW 20
-#define TYPE_SPECIFIER_SAMPLER2DSHADOW 21
-#define TYPE_SPECIFIER_STRUCT 22
-#define TYPE_SPECIFIER_TYPENAME 23
-
-/* structure field */
-#define FIELD_NONE 0
-#define FIELD_NEXT 1
-#define FIELD_ARRAY 2
-
-static int parse_type_specifier (slang_parse_ctx *C, slang_type_specifier *spec,
- slang_struct_scope *structs, slang_variable_scope *scope)
-{
- switch (*C->I++)
- {
- case TYPE_SPECIFIER_VOID:
- spec->type = slang_spec_void;
- break;
- case TYPE_SPECIFIER_BOOL:
- spec->type = slang_spec_bool;
- break;
- case TYPE_SPECIFIER_BVEC2:
- spec->type = slang_spec_bvec2;
- break;
- case TYPE_SPECIFIER_BVEC3:
- spec->type = slang_spec_bvec3;
- break;
- case TYPE_SPECIFIER_BVEC4:
- spec->type = slang_spec_bvec4;
- break;
- case TYPE_SPECIFIER_INT:
- spec->type = slang_spec_int;
- break;
- case TYPE_SPECIFIER_IVEC2:
- spec->type = slang_spec_ivec2;
- break;
- case TYPE_SPECIFIER_IVEC3:
- spec->type = slang_spec_ivec3;
- break;
- case TYPE_SPECIFIER_IVEC4:
- spec->type = slang_spec_ivec4;
- break;
- case TYPE_SPECIFIER_FLOAT:
- spec->type = slang_spec_float;
- break;
- case TYPE_SPECIFIER_VEC2:
- spec->type = slang_spec_vec2;
- break;
- case TYPE_SPECIFIER_VEC3:
- spec->type = slang_spec_vec3;
- break;
- case TYPE_SPECIFIER_VEC4:
- spec->type = slang_spec_vec4;
- break;
- case TYPE_SPECIFIER_MAT2:
- spec->type = slang_spec_mat2;
- break;
- case TYPE_SPECIFIER_MAT3:
- spec->type = slang_spec_mat3;
- break;
- case TYPE_SPECIFIER_MAT4:
- spec->type = slang_spec_mat4;
- break;
- case TYPE_SPECIFIER_SAMPLER1D:
- spec->type = slang_spec_sampler1D;
- break;
- case TYPE_SPECIFIER_SAMPLER2D:
- spec->type = slang_spec_sampler2D;
- break;
- case TYPE_SPECIFIER_SAMPLER3D:
- spec->type = slang_spec_sampler3D;
- break;
- case TYPE_SPECIFIER_SAMPLERCUBE:
- spec->type = slang_spec_samplerCube;
- break;
- case TYPE_SPECIFIER_SAMPLER1DSHADOW:
- spec->type = slang_spec_sampler1DShadow;
- break;
- case TYPE_SPECIFIER_SAMPLER2DSHADOW:
- spec->type = slang_spec_sampler2DShadow;
- break;
- case TYPE_SPECIFIER_STRUCT:
- spec->type = slang_spec_struct;
- {
- char *name;
- if (!parse_identifier (C, &name))
- return 0;
- if (*name != '\0' && slang_struct_scope_find (structs, name, 0) != NULL)
- {
- slang_info_log_error (C->L, "%s: duplicate type name", name);
- slang_alloc_free (name);
- return 0;
- }
- spec->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct));
- if (spec->_struct == NULL)
- {
- slang_alloc_free (name);
- slang_info_log_memory (C->L);
- return 0;
- }
- slang_struct_construct (spec->_struct);
- spec->_struct->name = name;
- spec->_struct->structs->outer_scope = structs;
- }
- do
- {
- slang_type_specifier sp;
- slang_type_specifier_construct (&sp);
- if (!parse_type_specifier (C, &sp, spec->_struct->structs, scope))
- {
- slang_type_specifier_destruct (&sp);
- return 0;
- }
- do
- {
- slang_variable *var;
- spec->_struct->fields->variables = (slang_variable *) slang_alloc_realloc (
- spec->_struct->fields->variables,
- spec->_struct->fields->num_variables * sizeof (slang_variable),
- (spec->_struct->fields->num_variables + 1) * sizeof (slang_variable));
- if (spec->_struct->fields->variables == NULL)
- {
- slang_type_specifier_destruct (&sp);
- slang_info_log_memory (C->L);
- return 0;
- }
- var = spec->_struct->fields->variables + spec->_struct->fields->num_variables;
- spec->_struct->fields->num_variables++;
- slang_variable_construct (var);
- if (!slang_type_specifier_copy (&var->type.specifier, &sp))
- {
- slang_type_specifier_destruct (&sp);
- return 0;
- }
- if (!parse_identifier (C, &var->name))
- {
- slang_type_specifier_destruct (&sp);
- return 0;
- }
- switch (*C->I++)
- {
- case FIELD_NONE:
- break;
- case FIELD_ARRAY:
- var->array_size = (slang_operation *) slang_alloc_malloc (sizeof (
- slang_operation));
- if (var->array_size == NULL)
- {
- slang_type_specifier_destruct (&sp);
- slang_info_log_memory (C->L);
- return 0;
- }
- slang_operation_construct (var->array_size);
- if (!parse_expression (C, var->array_size, scope, structs))
- {
- slang_type_specifier_destruct (&sp);
- return 0;
- }
- break;
- default:
- return 0;
- }
- }
- while (*C->I++ != FIELD_NONE);
- }
- while (*C->I++ != FIELD_NONE);
- if (*spec->_struct->name != '\0')
- {
- slang_struct *s;
- structs->structs = (slang_struct *) slang_alloc_realloc (structs->structs,
- structs->num_structs * sizeof (slang_struct),
- (structs->num_structs + 1) * sizeof (slang_struct));
- if (structs->structs == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- s = structs->structs + structs->num_structs;
- structs->num_structs++;
- slang_struct_construct (s);
- if (!slang_struct_copy (s, spec->_struct))
- return 0;
- }
- break;
- case TYPE_SPECIFIER_TYPENAME:
- spec->type = slang_spec_struct;
- {
- char *name;
- slang_struct *stru;
- if (!parse_identifier (C, &name))
- return 0;
- stru = slang_struct_scope_find (structs, name, 1);
- if (stru == NULL)
- {
- slang_info_log_error (C->L, "%s: undeclared type name", name);
- slang_alloc_free (name);
- return 0;
- }
- slang_alloc_free (name);
- spec->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct));
- if (spec->_struct == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- slang_struct_construct (spec->_struct);
- if (!slang_struct_copy (spec->_struct, stru))
- return 0;
- }
- break;
- default:
- return 0;
- }
- return 1;
-}
-
-static int parse_fully_specified_type (slang_parse_ctx *C, slang_fully_specified_type *type,
- slang_struct_scope *structs, slang_variable_scope *scope)
-{
- if (!parse_type_qualifier (C, &type->qualifier))
- return 0;
- return parse_type_specifier (C, &type->specifier, structs, scope);
-}
-
-/* operation */
-#define OP_END 0
-#define OP_BLOCK_BEGIN_NO_NEW_SCOPE 1
-#define OP_BLOCK_BEGIN_NEW_SCOPE 2
-#define OP_DECLARE 3
-#define OP_ASM 4
-#define OP_BREAK 5
-#define OP_CONTINUE 6
-#define OP_DISCARD 7
-#define OP_RETURN 8
-#define OP_EXPRESSION 9
-#define OP_IF 10
-#define OP_WHILE 11
-#define OP_DO 12
-#define OP_FOR 13
-#define OP_PUSH_VOID 14
-#define OP_PUSH_BOOL 15
-#define OP_PUSH_INT 16
-#define OP_PUSH_FLOAT 17
-#define OP_PUSH_IDENTIFIER 18
-#define OP_SEQUENCE 19
-#define OP_ASSIGN 20
-#define OP_ADDASSIGN 21
-#define OP_SUBASSIGN 22
-#define OP_MULASSIGN 23
-#define OP_DIVASSIGN 24
-/*#define OP_MODASSIGN 25*/
-/*#define OP_LSHASSIGN 26*/
-/*#define OP_RSHASSIGN 27*/
-/*#define OP_ORASSIGN 28*/
-/*#define OP_XORASSIGN 29*/
-/*#define OP_ANDASSIGN 30*/
-#define OP_SELECT 31
-#define OP_LOGICALOR 32
-#define OP_LOGICALXOR 33
-#define OP_LOGICALAND 34
-/*#define OP_BITOR 35*/
-/*#define OP_BITXOR 36*/
-/*#define OP_BITAND 37*/
-#define OP_EQUAL 38
-#define OP_NOTEQUAL 39
-#define OP_LESS 40
-#define OP_GREATER 41
-#define OP_LESSEQUAL 42
-#define OP_GREATEREQUAL 43
-/*#define OP_LSHIFT 44*/
-/*#define OP_RSHIFT 45*/
-#define OP_ADD 46
-#define OP_SUBTRACT 47
-#define OP_MULTIPLY 48
-#define OP_DIVIDE 49
-/*#define OP_MODULUS 50*/
-#define OP_PREINCREMENT 51
-#define OP_PREDECREMENT 52
-#define OP_PLUS 53
-#define OP_MINUS 54
-/*#define OP_COMPLEMENT 55*/
-#define OP_NOT 56
-#define OP_SUBSCRIPT 57
-#define OP_CALL 58
-#define OP_FIELD 59
-#define OP_POSTINCREMENT 60
-#define OP_POSTDECREMENT 61
-
-static int parse_child_operation (slang_parse_ctx *C, slang_operation *oper, int statement,
- slang_variable_scope *scope, slang_struct_scope *structs)
-{
- oper->children = (slang_operation *) slang_alloc_realloc (oper->children,
- oper->num_children * sizeof (slang_operation),
- (oper->num_children + 1) * sizeof (slang_operation));
- if (oper->children == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- slang_operation_construct (oper->children + oper->num_children);
- oper->num_children++;
- if (statement)
- return parse_statement (C, oper->children + oper->num_children - 1, scope, structs);
- return parse_expression (C, oper->children + oper->num_children - 1, scope, structs);
-}
-
-static int parse_declaration (slang_parse_ctx *C, slang_variable_scope *, slang_struct_scope *,
- slang_function_scope *);
-
-static int parse_statement (slang_parse_ctx *C, slang_operation *oper, slang_variable_scope *scope,
- slang_struct_scope *structs)
-{
- oper->locals->outer_scope = scope;
- switch (*C->I++)
- {
- case OP_BLOCK_BEGIN_NO_NEW_SCOPE:
- oper->type = slang_oper_block_no_new_scope;
- while (*C->I != OP_END)
- if (!parse_child_operation (C, oper, 1, scope, structs))
- return 0;
- C->I++;
- break;
- case OP_BLOCK_BEGIN_NEW_SCOPE:
- oper->type = slang_oper_block_new_scope;
- while (*C->I != OP_END)
- if (!parse_child_operation (C, oper, 1, oper->locals, structs))
- return 0;
- C->I++;
- break;
- case OP_DECLARE:
- oper->type = slang_oper_variable_decl;
- {
- const unsigned int first_var = scope->num_variables;
- if (!parse_declaration (C, scope, structs, NULL))
- return 0;
- if (first_var < scope->num_variables)
- {
- const unsigned int num_vars = scope->num_variables - first_var;
- unsigned int i;
- oper->children = (slang_operation *) slang_alloc_malloc (num_vars * sizeof (
- slang_operation));
- if (oper->children == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- for (i = 0; i < num_vars; i++)
- slang_operation_construct (oper->children + i);
- oper->num_children = num_vars;
- for (i = first_var; i < scope->num_variables; i++)
- {
- slang_operation *o = oper->children + i - first_var;
- o->type = slang_oper_identifier;
- o->locals->outer_scope = scope;
- o->identifier = slang_string_duplicate (scope->variables[i].name);
- if (o->identifier == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- }
- }
- }
- break;
- case OP_ASM:
- oper->type = slang_oper_asm;
- if (!parse_identifier (C, &oper->identifier))
- return 0;
- while (*C->I != OP_END)
- if (!parse_child_operation (C, oper, 0, scope, structs))
- return 0;
- C->I++;
- break;
- case OP_BREAK:
- oper->type = slang_oper_break;
- break;
- case OP_CONTINUE:
- oper->type = slang_oper_continue;
- break;
- case OP_DISCARD:
- oper->type = slang_oper_discard;
- break;
- case OP_RETURN:
- oper->type = slang_oper_return;
- if (!parse_child_operation (C, oper, 0, scope, structs))
- return 0;
- break;
- case OP_EXPRESSION:
- oper->type = slang_oper_expression;
- if (!parse_child_operation (C, oper, 0, scope, structs))
- return 0;
- break;
- case OP_IF:
- oper->type = slang_oper_if;
- if (!parse_child_operation (C, oper, 0, scope, structs))
- return 0;
- if (!parse_child_operation (C, oper, 1, scope, structs))
- return 0;
- if (!parse_child_operation (C, oper, 1, scope, structs))
- return 0;
- break;
- case OP_WHILE:
- oper->type = slang_oper_while;
- if (!parse_child_operation (C, oper, 1, oper->locals, structs))
- return 0;
- if (!parse_child_operation (C, oper, 1, oper->locals, structs))
- return 0;
- break;
- case OP_DO:
- oper->type = slang_oper_do;
- if (!parse_child_operation (C, oper, 1, scope, structs))
- return 0;
- if (!parse_child_operation (C, oper, 0, scope, structs))
- return 0;
- break;
- case OP_FOR:
- oper->type = slang_oper_for;
- if (!parse_child_operation (C, oper, 1, oper->locals, structs))
- return 0;
- if (!parse_child_operation (C, oper, 1, oper->locals, structs))
- return 0;
- if (!parse_child_operation (C, oper, 0, oper->locals, structs))
- return 0;
- if (!parse_child_operation (C, oper, 1, oper->locals, structs))
- return 0;
- break;
- default:
- return 0;
- }
- return 1;
-}
-
-static int handle_trinary_expression (slang_parse_ctx *C, slang_operation *op,
- slang_operation **ops, unsigned int *num_ops)
-{
- op->num_children = 3;
- op->children = (slang_operation *) slang_alloc_malloc (3 * sizeof (slang_operation));
- if (op->children == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- op->children[0] = (*ops)[*num_ops - 4];
- op->children[1] = (*ops)[*num_ops - 3];
- op->children[2] = (*ops)[*num_ops - 2];
- (*ops)[*num_ops - 4] = (*ops)[*num_ops - 1];
- *num_ops -= 3;
- *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 3) * sizeof (slang_operation),
- *num_ops * sizeof (slang_operation));
- if (*ops == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- return 1;
-}
-
-static int handle_binary_expression (slang_parse_ctx *C, slang_operation *op,
- slang_operation **ops, unsigned int *num_ops)
-{
- op->num_children = 2;
- op->children = (slang_operation *) slang_alloc_malloc (2 * sizeof (slang_operation));
- if (op->children == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- op->children[0] = (*ops)[*num_ops - 3];
- op->children[1] = (*ops)[*num_ops - 2];
- (*ops)[*num_ops - 3] = (*ops)[*num_ops - 1];
- *num_ops -= 2;
- *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 2) * sizeof (slang_operation),
- *num_ops * sizeof (slang_operation));
- if (*ops == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- return 1;
-}
-
-static int handle_unary_expression (slang_parse_ctx *C, slang_operation *op,
- slang_operation **ops, unsigned int *num_ops)
-{
- op->num_children = 1;
- op->children = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
- if (op->children == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- op->children[0] = (*ops)[*num_ops - 2];
- (*ops)[*num_ops - 2] = (*ops)[*num_ops - 1];
- (*num_ops)--;
- *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 1) * sizeof (slang_operation),
- *num_ops * sizeof (slang_operation));
- if (*ops == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- return 1;
-}
-
-static int parse_expression (slang_parse_ctx *C, slang_operation *oper, slang_variable_scope *scope,
- slang_struct_scope *structs)
-{
- slang_operation *ops = NULL;
- unsigned int num_ops = 0;
- int number;
-
- while (*C->I != OP_END)
- {
- slang_operation *op;
- const unsigned int op_code = *C->I++;
- ops = (slang_operation *) slang_alloc_realloc (ops,
- num_ops * sizeof (slang_operation), (num_ops + 1) * sizeof (slang_operation));
- if (ops == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- op = ops + num_ops;
- num_ops++;
- slang_operation_construct (op);
- op->locals->outer_scope = scope;
- switch (op_code)
- {
- case OP_PUSH_VOID:
- op->type = slang_oper_void;
- break;
- case OP_PUSH_BOOL:
- op->type = slang_oper_literal_bool;
- if (!parse_number (C, &number))
- return 0;
- op->literal = (float) number;
- break;
- case OP_PUSH_INT:
- op->type = slang_oper_literal_int;
- if (!parse_number (C, &number))
- return 0;
- op->literal = (float) number;
- break;
- case OP_PUSH_FLOAT:
- op->type = slang_oper_literal_float;
- if (!parse_float (C, &op->literal))
- return 0;
- break;
- case OP_PUSH_IDENTIFIER:
- op->type = slang_oper_identifier;
- if (!parse_identifier (C, &op->identifier))
- return 0;
- break;
- case OP_SEQUENCE:
- op->type = slang_oper_sequence;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_ASSIGN:
- op->type = slang_oper_assign;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_ADDASSIGN:
- op->type = slang_oper_addassign;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_SUBASSIGN:
- op->type = slang_oper_subassign;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_MULASSIGN:
- op->type = slang_oper_mulassign;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_DIVASSIGN:
- op->type = slang_oper_divassign;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- /*case OP_MODASSIGN:*/
- /*case OP_LSHASSIGN:*/
- /*case OP_RSHASSIGN:*/
- /*case OP_ORASSIGN:*/
- /*case OP_XORASSIGN:*/
- /*case OP_ANDASSIGN:*/
- case OP_SELECT:
- op->type = slang_oper_select;
- if (!handle_trinary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_LOGICALOR:
- op->type = slang_oper_logicalor;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_LOGICALXOR:
- op->type = slang_oper_logicalxor;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_LOGICALAND:
- op->type = slang_oper_logicaland;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- /*case OP_BITOR:*/
- /*case OP_BITXOR:*/
- /*case OP_BITAND:*/
- case OP_EQUAL:
- op->type = slang_oper_equal;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_NOTEQUAL:
- op->type = slang_oper_notequal;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_LESS:
- op->type = slang_oper_less;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_GREATER:
- op->type = slang_oper_greater;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_LESSEQUAL:
- op->type = slang_oper_lessequal;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_GREATEREQUAL:
- op->type = slang_oper_greaterequal;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- /*case OP_LSHIFT:*/
- /*case OP_RSHIFT:*/
- case OP_ADD:
- op->type = slang_oper_add;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_SUBTRACT:
- op->type = slang_oper_subtract;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_MULTIPLY:
- op->type = slang_oper_multiply;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_DIVIDE:
- op->type = slang_oper_divide;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- /*case OP_MODULUS:*/
- case OP_PREINCREMENT:
- op->type = slang_oper_preincrement;
- if (!handle_unary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_PREDECREMENT:
- op->type = slang_oper_predecrement;
- if (!handle_unary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_PLUS:
- op->type = slang_oper_plus;
- if (!handle_unary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_MINUS:
- op->type = slang_oper_minus;
- if (!handle_unary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_NOT:
- op->type = slang_oper_not;
- if (!handle_unary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- /*case OP_COMPLEMENT:*/
- case OP_SUBSCRIPT:
- op->type = slang_oper_subscript;
- if (!handle_binary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_CALL:
- op->type = slang_oper_call;
- if (!parse_identifier (C, &op->identifier))
- return 0;
- while (*C->I != OP_END)
- if (!parse_child_operation (C, op, 0, scope, structs))
- return 0;
- C->I++;
- break;
- case OP_FIELD:
- op->type = slang_oper_field;
- if (!parse_identifier (C, &op->identifier))
- return 0;
- if (!handle_unary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_POSTINCREMENT:
- op->type = slang_oper_postincrement;
- if (!handle_unary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- case OP_POSTDECREMENT:
- op->type = slang_oper_postdecrement;
- if (!handle_unary_expression (C, op, &ops, &num_ops))
- return 0;
- break;
- default:
- return 0;
- }
- }
- C->I++;
- *oper = *ops;
- slang_alloc_free (ops);
- return 1;
-}
-
-/* parameter qualifier */
-#define PARAM_QUALIFIER_IN 0
-#define PARAM_QUALIFIER_OUT 1
-#define PARAM_QUALIFIER_INOUT 2
-
-/* function parameter array presence */
-#define PARAMETER_ARRAY_NOT_PRESENT 0
-#define PARAMETER_ARRAY_PRESENT 1
-
-static int parse_parameter_declaration (slang_parse_ctx *C, slang_variable *param,
- slang_struct_scope *structs, slang_variable_scope *scope)
-{
- if (!parse_type_qualifier (C, &param->type.qualifier))
- return 0;
- switch (*C->I++)
- {
- case PARAM_QUALIFIER_IN:
- if (param->type.qualifier != slang_qual_const && param->type.qualifier != slang_qual_none)
- {
- slang_info_log_error (C->L, "invalid type qualifier");
- return 0;
- }
- break;
- case PARAM_QUALIFIER_OUT:
- if (param->type.qualifier == slang_qual_none)
- param->type.qualifier = slang_qual_out;
- else
- {
- slang_info_log_error (C->L, "invalid type qualifier");
- return 0;
- }
- break;
- case PARAM_QUALIFIER_INOUT:
- if (param->type.qualifier == slang_qual_none)
- param->type.qualifier = slang_qual_inout;
- else
- {
- slang_info_log_error (C->L, "invalid type qualifier");
- return 0;
- }
- break;
- default:
- return 0;
- }
- if (!parse_type_specifier (C, &param->type.specifier, structs, scope))
- return 0;
- if (!parse_identifier (C, &param->name))
- return 0;
- if (*C->I++ == PARAMETER_ARRAY_PRESENT)
- {
- param->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
- if (param->array_size == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- slang_operation_construct (param->array_size);
- if (!parse_expression (C, param->array_size, scope, structs))
- return 0;
- }
- return 1;
-}
-
-/* function type */
-#define FUNCTION_ORDINARY 0
-#define FUNCTION_CONSTRUCTOR 1
-#define FUNCTION_OPERATOR 2
-
-/* function parameter */
-#define PARAMETER_NONE 0
-#define PARAMETER_NEXT 1
-
-/* operator type */
-#define OPERATOR_ASSIGN 1
-#define OPERATOR_ADDASSIGN 2
-#define OPERATOR_SUBASSIGN 3
-#define OPERATOR_MULASSIGN 4
-#define OPERATOR_DIVASSIGN 5
-/*#define OPERATOR_MODASSIGN 6*/
-/*#define OPERATOR_LSHASSIGN 7*/
-/*#define OPERATOR_RSHASSIGN 8*/
-/*#define OPERATOR_ANDASSIGN 9*/
-/*#define OPERATOR_XORASSIGN 10*/
-/*#define OPERATOR_ORASSIGN 11*/
-#define OPERATOR_LOGICALXOR 12
-/*#define OPERATOR_BITOR 13*/
-/*#define OPERATOR_BITXOR 14*/
-/*#define OPERATOR_BITAND 15*/
-#define OPERATOR_EQUAL 16
-#define OPERATOR_NOTEQUAL 17
-#define OPERATOR_LESS 18
-#define OPERATOR_GREATER 19
-#define OPERATOR_LESSEQUAL 20
-#define OPERATOR_GREATEREQUAL 21
-/*#define OPERATOR_LSHIFT 22*/
-/*#define OPERATOR_RSHIFT 23*/
-#define OPERATOR_MULTIPLY 24
-#define OPERATOR_DIVIDE 25
-/*#define OPERATOR_MODULUS 26*/
-#define OPERATOR_INCREMENT 27
-#define OPERATOR_DECREMENT 28
-#define OPERATOR_PLUS 29
-#define OPERATOR_MINUS 30
-/*#define OPERATOR_COMPLEMENT 31*/
-#define OPERATOR_NOT 32
-
-/* these must match with slang_type_specifier_type enum */
-static const char *type_specifier_names[] = {
- "void",
- "bool",
- "bvec2",
- "bvec3",
- "bvec4",
- "int",
- "ivec2",
- "ivec3",
- "ivec4",
- "float",
- "vec2",
- "vec3",
- "vec4",
- "mat2",
- "mat3",
- "mat4",
- "sampler1D",
- "sampler2D",
- "sampler3D",
- "samplerCube",
- "sampler1DShadow",
- "sampler2DShadow"
-};
-
-static const struct {
- unsigned int o_code;
- const char *o_name;
-} operator_names[] = {
- { OPERATOR_INCREMENT, "++" },
- { OPERATOR_ADDASSIGN, "+=" },
- { OPERATOR_PLUS, "+" },
- { OPERATOR_DECREMENT, "--" },
- { OPERATOR_SUBASSIGN, "-=" },
- { OPERATOR_MINUS, "-" },
- { OPERATOR_NOTEQUAL, "!=" },
- { OPERATOR_NOT, "!" },
- { OPERATOR_MULASSIGN, "*=" },
- { OPERATOR_MULTIPLY, "*" },
- { OPERATOR_DIVASSIGN, "/=" },
- { OPERATOR_DIVIDE, "/" },
- { OPERATOR_LESSEQUAL, "<=" },
- /*{ OPERATOR_LSHASSIGN, "<<=" },*/
- /*{ OPERATOR_LSHIFT, "<<" },*/
- { OPERATOR_LESS, "<" },
- { OPERATOR_GREATEREQUAL, ">=" },
- /*{ OPERATOR_RSHASSIGN, ">>=" },*/
- /*{ OPERATOR_RSHIFT, ">>" },*/
- { OPERATOR_GREATER, ">" },
- { OPERATOR_EQUAL, "==" },
- { OPERATOR_ASSIGN, "=" },
- /*{ OPERATOR_MODASSIGN, "%=" },*/
- /*{ OPERATOR_MODULUS, "%" },*/
- /*{ OPERATOR_ANDASSIGN, "&=" },*/
- /*{ OPERATOR_BITAND, "&" },*/
- /*{ OPERATOR_ORASSIGN, "|=" },*/
- /*{ OPERATOR_BITOR, "|" },*/
- /*{ OPERATOR_COMPLEMENT, "~" },*/
- /*{ OPERATOR_XORASSIGN, "^=" },*/
- { OPERATOR_LOGICALXOR, "^^" }/*,*/
- /*{ OPERATOR_BITXOR, "^" }*/
-};
-
-static int parse_operator_name (slang_parse_ctx *C, char **pname)
-{
- unsigned int i;
- for (i = 0; i < sizeof (operator_names) / sizeof (*operator_names); i++)
- if (operator_names[i].o_code == (unsigned int) (*C->I))
- {
- *pname = slang_string_duplicate (operator_names[i].o_name);
- if (*pname == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- C->I++;
- return 1;
- }
- return 0;
-}
-
-static int parse_function_prototype (slang_parse_ctx *C, slang_function *func,
- slang_struct_scope *structs, slang_variable_scope *scope)
-{
- if (!parse_fully_specified_type (C, &func->header.type, structs, scope))
- return 0;
- switch (*C->I++)
- {
- case FUNCTION_ORDINARY:
- func->kind = slang_func_ordinary;
- if (!parse_identifier (C, &func->header.name))
- return 0;
- break;
- case FUNCTION_CONSTRUCTOR:
- func->kind = slang_func_constructor;
- if (func->header.type.specifier.type == slang_spec_struct)
- return 0;
- func->header.name = slang_string_duplicate (
- type_specifier_names[func->header.type.specifier.type]);
- if (func->header.name == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- break;
- case FUNCTION_OPERATOR:
- func->kind = slang_func_operator;
- if (!parse_operator_name (C, &func->header.name))
- return 0;
- break;
- default:
- return 0;
- }
- func->parameters->outer_scope = scope;
- while (*C->I++ == PARAMETER_NEXT)
- {
- func->parameters->variables = (slang_variable *) slang_alloc_realloc (
- func->parameters->variables,
- func->parameters->num_variables * sizeof (slang_variable),
- (func->parameters->num_variables + 1) * sizeof (slang_variable));
- if (func->parameters->variables == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- slang_variable_construct (func->parameters->variables + func->parameters->num_variables);
- func->parameters->num_variables++;
- if (!parse_parameter_declaration (C, func->parameters->variables +
- func->parameters->num_variables - 1, structs, scope))
- return 0;
- }
- func->param_count = func->parameters->num_variables;
- return 1;
-}
-
-static int parse_function_definition (slang_parse_ctx *C, slang_function *func,
- slang_struct_scope *structs, slang_variable_scope *scope)
-{
- if (!parse_function_prototype (C, func, structs, scope))
- return 0;
- func->body = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
- if (func->body == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- slang_operation_construct (func->body);
- if (!parse_statement (C, func->body, func->parameters, structs))
- return 0;
- return 1;
-}
-
-/* init declarator list */
-#define DECLARATOR_NONE 0
-#define DECLARATOR_NEXT 1
-
-/* variable declaration */
-#define VARIABLE_NONE 0
-#define VARIABLE_IDENTIFIER 1
-#define VARIABLE_INITIALIZER 2
-#define VARIABLE_ARRAY_EXPLICIT 3
-#define VARIABLE_ARRAY_UNKNOWN 4
-
-static int parse_init_declarator (slang_parse_ctx *C, const slang_fully_specified_type *type,
- slang_variable_scope *vars, slang_struct_scope *structs)
-{
- slang_variable *var;
-
- if (*C->I++ == VARIABLE_NONE)
- return 1;
- vars->variables = (slang_variable *) slang_alloc_realloc (vars->variables,
- vars->num_variables * sizeof (slang_variable),
- (vars->num_variables + 1) * sizeof (slang_variable));
- if (vars->variables == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- var = vars->variables + vars->num_variables;
- vars->num_variables++;
- slang_variable_construct (var);
- var->type.qualifier = type->qualifier;
- if (!parse_identifier (C, &var->name))
- return 0;
- switch (*C->I++)
- {
- case VARIABLE_NONE:
- if (!slang_type_specifier_copy (&var->type.specifier, &type->specifier))
- return 0;
- break;
- case VARIABLE_INITIALIZER:
- if (!slang_type_specifier_copy (&var->type.specifier, &type->specifier))
- return 0;
- var->initializer = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
- if (var->initializer == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- slang_operation_construct (var->initializer);
- if (!parse_expression (C, var->initializer, vars, structs))
- return 0;
- break;
- case VARIABLE_ARRAY_UNKNOWN:
- var->type.specifier.type = slang_spec_array;
- var->type.specifier._array = (slang_type_specifier *) slang_alloc_malloc (sizeof (
- slang_type_specifier));
- if (var->type.specifier._array == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- slang_type_specifier_construct (var->type.specifier._array);
- if (!slang_type_specifier_copy (var->type.specifier._array, &type->specifier))
- return 0;
- break;
- case VARIABLE_ARRAY_EXPLICIT:
- var->type.specifier.type = slang_spec_array;
- var->type.specifier._array = (slang_type_specifier *) slang_alloc_malloc (sizeof (
- slang_type_specifier));
- if (var->type.specifier._array == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- slang_type_specifier_construct (var->type.specifier._array);
- if (!slang_type_specifier_copy (var->type.specifier._array, &type->specifier))
- return 0;
- var->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
- if (var->array_size == NULL)
- {
- slang_info_log_memory (C->L);
- return 0;
- }
- slang_operation_construct (var->array_size);
- if (!parse_expression (C, var->array_size, vars, structs))
- return 0;
- break;
- default:
- return 0;
- }
- return 1;
-}
-
-static int parse_init_declarator_list (slang_parse_ctx *C, slang_variable_scope *vars,
- slang_struct_scope *structs)
-{
- slang_fully_specified_type type;
-
- slang_fully_specified_type_construct (&type);
- if (!parse_fully_specified_type (C, &type, structs, vars))
- {
- slang_fully_specified_type_destruct (&type);
- return 0;
- }
- do
- {
- if (!parse_init_declarator (C, &type, vars, structs))
- {
- slang_fully_specified_type_destruct (&type);
- return 0;
- }
- }
- while (*C->I++ == DECLARATOR_NEXT);
- slang_fully_specified_type_destruct (&type);
- return 1;
-}
-
-static int parse_function (slang_parse_ctx *C, int definition, slang_struct_scope *structs,
- slang_function_scope *funcs, slang_variable_scope *scope)
-{
- slang_function parsed_func, *found_func;
-
- slang_function_construct (&parsed_func);
- if (definition)
- {
- if (!parse_function_definition (C, &parsed_func, structs, scope))
- {
- slang_function_destruct (&parsed_func);
- return 0;
- }
- }
- else
- {
- if (!parse_function_prototype (C, &parsed_func, structs, scope))
- {
- slang_function_destruct (&parsed_func);
- return 0;
- }
- }
- found_func = slang_function_scope_find (funcs, &parsed_func, 0);
- if (found_func == NULL)
- {
- funcs->functions = (slang_function *) slang_alloc_realloc (funcs->functions,
- funcs->num_functions * sizeof (slang_function), (funcs->num_functions + 1) * sizeof (
- slang_function));
- if (funcs->functions == NULL)
- {
- slang_info_log_memory (C->L);
- slang_function_destruct (&parsed_func);
- return 0;
- }
- funcs->functions[funcs->num_functions] = parsed_func;
- funcs->num_functions++;
- }
- else
- {
- /* TODO check function return type qualifiers and specifiers */
- if (definition)
- {
- if (found_func->body != NULL)
- {
- slang_info_log_error (C->L, "%s: function already has a body",
- parsed_func.header.name);
- slang_function_destruct (&parsed_func);
- return 0;
- }
- slang_function_destruct (found_func);
- *found_func = parsed_func;
- }
- else
- {
- slang_function_destruct (&parsed_func);
- }
- }
- return 1;
-}
-
-/* declaration */
-#define DECLARATION_FUNCTION_PROTOTYPE 1
-#define DECLARATION_INIT_DECLARATOR_LIST 2
-
-static int parse_declaration (slang_parse_ctx *C, slang_variable_scope *scope,
- slang_struct_scope *structs, slang_function_scope *funcs)
-{
- switch (*C->I++)
- {
- case DECLARATION_INIT_DECLARATOR_LIST:
- if (!parse_init_declarator_list (C, scope, structs))
- return 0;
- break;
- case DECLARATION_FUNCTION_PROTOTYPE:
- if (!parse_function (C, 0, structs, funcs, scope))
- return 0;
- break;
- default:
- return 0;
- }
- return 1;
-}
-
-/* external declaration */
-#define EXTERNAL_NULL 0
-#define EXTERNAL_FUNCTION_DEFINITION 1
-#define EXTERNAL_DECLARATION 2
-
-static int parse_translation_unit (slang_parse_ctx *C, slang_translation_unit *unit)
-{
- while (*C->I != EXTERNAL_NULL)
- {
- switch (*C->I++)
- {
- case EXTERNAL_FUNCTION_DEFINITION:
- if (!parse_function (C, 1, unit->structs, &unit->functions, unit->globals))
- return 0;
- break;
- case EXTERNAL_DECLARATION:
- if (!parse_declaration (C, unit->globals, unit->structs, &unit->functions))
- return 0;
- break;
- default:
- return 0;
- }
- }
- C->I++;
- return 1;
-}
-
-static int compile_with_grammar (grammar id, const char *source, slang_translation_unit *unit,
- slang_unit_type type, slang_info_log *log)
-{
- byte *prod;
- unsigned int size, start, version;
- slang_parse_ctx C;
-
- /* retrieve version */
- if (!_slang_preprocess_version (source, &version, &start, log))
- return 0;
-
- slang_translation_unit_construct (unit);
- unit->type = type;
- if (!grammar_fast_check (id, (const byte *) source + start, &prod, &size, 65536))
- {
- char buf[1024];
- unsigned int pos;
- grammar_get_last_error (buf, 1024, &pos);
- slang_info_log_error (log, buf);
- return 0;
- }
- C.I = prod;
- C.L = log;
- if (!check_revision (&C))
- {
- grammar_alloc_free (prod);
- return 0;
- }
- if (!parse_translation_unit (&C, unit))
- {
- slang_translation_unit_destruct (unit);
- grammar_alloc_free (prod);
- return 0;
- }
- grammar_alloc_free (prod);
- return 1;
-}
-
-static const char *slang_shader_syn =
-#include "library/slang_shader_syn.h"
-;
-
-int _slang_compile (const char *source, slang_translation_unit *unit, slang_unit_type type,
- slang_info_log *log)
-{
- grammar id;
-
- id = grammar_load_from_text ((const byte *) slang_shader_syn);
- if (id == 0)
- {
- char buf[1024];
- unsigned int pos;
- grammar_get_last_error (buf, 1024, &pos);
- slang_info_log_error (log, buf);
- return 0;
- }
-
- grammar_set_reg8 (id, (const byte *) "parsing_builtin", 1);
- if (type == slang_unit_fragment_shader)
- grammar_set_reg8 (id, (const byte *) "shader_type", 1);
- else
- grammar_set_reg8 (id, (const byte *) "shader_type", 2);
-
- if (!compile_with_grammar (id, source, unit, type, log))
- {
- grammar_destroy (id);
- return 0;
- }
-
- grammar_destroy (id);
- return 1;
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file slang_compile.c
+ * slang front-end compiler
+ * \author Michal Krol
+ */
+
+#include "imports.h"
+#include "slang_compile.h"
+#include "grammar_mesa.h"
+#include "slang_preprocess.h"
+
+/*
+ This is a straightforward implementation of the slang front-end compiler.
+ Lots of error-checking functionality is missing but every well-formed shader source should
+ compile successfully and execute as expected. However, some semantically ill-formed shaders
+ may be accepted resulting in undefined behaviour.
+*/
+
+void slang_alloc_free (void *ptr)
+{
+ _mesa_free (ptr);
+}
+
+void *slang_alloc_malloc (unsigned int size)
+{
+ return _mesa_malloc (size);
+}
+
+void *slang_alloc_realloc (void *ptr, unsigned int old_size, unsigned int size)
+{
+ return _mesa_realloc (ptr, old_size, size);
+}
+
+int slang_string_compare (const char *str1, const char *str2)
+{
+ return _mesa_strcmp (str1, str2);
+}
+
+char *slang_string_copy (char *dst, const char *src)
+{
+ return _mesa_strcpy (dst, src);
+}
+
+char *slang_string_concat (char *dst, const char *src)
+{
+ return _mesa_strcpy (dst + _mesa_strlen (dst), src);
+}
+
+char *slang_string_duplicate (const char *src)
+{
+ return _mesa_strdup (src);
+}
+
+unsigned int slang_string_length (const char *str)
+{
+ return _mesa_strlen (str);
+}
+
+static void slang_variable_construct (slang_variable *);
+static int slang_variable_copy (slang_variable *, const slang_variable *);
+static void slang_struct_construct (slang_struct *);
+static void slang_struct_destruct (slang_struct *);
+static int slang_struct_copy (slang_struct *, const slang_struct *);
+static int slang_struct_equal (const slang_struct *, const slang_struct *);
+static void slang_variable_destruct (slang_variable *);
+
+/* slang_type_specifier */
+
+static void slang_type_specifier_construct (slang_type_specifier *spec)
+{
+ spec->type = slang_spec_void;
+ spec->_struct = NULL;
+ spec->_array = NULL;
+}
+
+static void slang_type_specifier_destruct (slang_type_specifier *spec)
+{
+ if (spec->_struct != NULL)
+ {
+ slang_struct_destruct (spec->_struct);
+ slang_alloc_free (spec->_struct);
+ }
+ if (spec->_array != NULL)
+ {
+ slang_type_specifier_destruct (spec->_array);
+ slang_alloc_free (spec->_array);
+ }
+}
+
+static int slang_type_specifier_copy (slang_type_specifier *x, const slang_type_specifier *y)
+{
+ slang_type_specifier_destruct (x);
+ slang_type_specifier_construct (x);
+ x->type = y->type;
+ if (x->type == slang_spec_struct)
+ {
+ x->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct));
+ slang_struct_construct (x->_struct);
+ return slang_struct_copy (x->_struct, y->_struct);
+ }
+ if (x->type == slang_spec_array)
+ {
+ x->_array = (slang_type_specifier *) slang_alloc_malloc (sizeof (slang_type_specifier));
+ slang_type_specifier_construct (x->_array);
+ return slang_type_specifier_copy (x->_array, y->_array);
+ }
+ return 1;
+}
+
+static int slang_type_specifier_equal (const slang_type_specifier *x, const slang_type_specifier *y)
+{
+ if (x->type != y->type)
+ return 0;
+ if (x->type == slang_spec_struct)
+ return slang_struct_equal (x->_struct, y->_struct);
+ if (x->type == slang_spec_array)
+ return slang_type_specifier_equal (x->_array, y->_array);
+ return 1;
+}
+
+/* slang_fully_specified_type */
+
+static void slang_fully_specified_type_construct (slang_fully_specified_type *type)
+{
+ type->qualifier = slang_qual_none;
+ slang_type_specifier_construct (&type->specifier);
+}
+
+static void slang_fully_specified_type_destruct (slang_fully_specified_type *type)
+{
+ slang_type_specifier_destruct (&type->specifier);
+}
+
+static int slang_fully_specified_type_copy (slang_fully_specified_type *x,
+ const slang_fully_specified_type *y)
+{
+ slang_fully_specified_type_construct (x);
+ slang_fully_specified_type_destruct (x);
+ x->qualifier = y->qualifier;
+ return slang_type_specifier_copy (&x->specifier, &y->specifier);
+}
+
+/* slang_variable_scope */
+
+static void slang_variable_scope_construct (slang_variable_scope *scope)
+{
+ scope->variables = NULL;
+ scope->num_variables = 0;
+ scope->outer_scope = NULL;
+}
+
+static void slang_variable_scope_destruct (slang_variable_scope *scope)
+{
+ unsigned int i;
+ for (i = 0; i < scope->num_variables; i++)
+ slang_variable_destruct (scope->variables + i);
+ slang_alloc_free (scope->variables);
+}
+
+static int slang_variable_scope_copy (slang_variable_scope *x, const slang_variable_scope *y)
+{
+ unsigned int i;
+ slang_variable_scope_destruct (x);
+ slang_variable_scope_construct (x);
+ x->variables = (slang_variable *) slang_alloc_malloc (y->num_variables * sizeof (
+ slang_variable));
+ if (x->variables == NULL)
+ return 0;
+ x->num_variables = y->num_variables;
+ for (i = 0; i < x->num_variables; i++)
+ slang_variable_construct (x->variables + i);
+ for (i = 0; i < x->num_variables; i++)
+ if (!slang_variable_copy (x->variables + i, y->variables + i))
+ return 0;
+ x->outer_scope = y->outer_scope;
+ return 1;
+}
+
+/* slang_operation */
+/* XXX mem! */
+static void slang_operation_construct (slang_operation *oper)
+{
+ oper->type = slang_oper_none;
+ oper->children = NULL;
+ oper->num_children = 0;
+ oper->literal = (float) 0;
+ oper->identifier = NULL;
+ oper->locals = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));
+ slang_variable_scope_construct (oper->locals);
+}
+
+static void slang_operation_destruct (slang_operation *oper)
+{
+ unsigned int i;
+ for (i = 0; i < oper->num_children; i++)
+ slang_operation_destruct (oper->children + i);
+ slang_alloc_free (oper->children);
+ slang_alloc_free (oper->identifier);
+ slang_variable_scope_destruct (oper->locals);
+ slang_alloc_free (oper->locals);
+}
+
+static int slang_operation_copy (slang_operation *x, const slang_operation *y)
+{
+ unsigned int i;
+ slang_operation_destruct (x);
+ slang_operation_construct (x);
+ x->type = y->type;
+ x->children = (slang_operation *) slang_alloc_malloc (y->num_children * sizeof (
+ slang_operation));
+ if (x->children == NULL)
+ return 0;
+ x->num_children = y->num_children;
+ for (i = 0; i < x->num_children; i++)
+ slang_operation_construct (x->children + i);
+ for (i = 0; i < x->num_children; i++)
+ if (!slang_operation_copy (x->children + i, y->children + i))
+ return 0;
+ x->literal = y->literal;
+ if (y->identifier != NULL)
+ {
+ x->identifier = slang_string_duplicate (y->identifier);
+ if (x->identifier == NULL)
+ return 0;
+ }
+ if (!slang_variable_scope_copy (x->locals, y->locals))
+ return 0;
+ return 1;
+}
+
+/* slang_variable */
+
+static void slang_variable_construct (slang_variable *var)
+{
+ slang_fully_specified_type_construct (&var->type);
+ var->name = NULL;
+ var->array_size = NULL;
+ var->initializer = NULL;
+}
+
+static void slang_variable_destruct (slang_variable *var)
+{
+ slang_fully_specified_type_destruct (&var->type);
+ slang_alloc_free (var->name);
+ if (var->array_size != NULL)
+ {
+ slang_operation_destruct (var->array_size);
+ slang_alloc_free (var->array_size);
+ }
+ if (var->initializer != NULL)
+ {
+ slang_operation_destruct (var->initializer);
+ slang_alloc_free (var->initializer);
+ }
+}
+
+static int slang_variable_copy (slang_variable *x, const slang_variable *y)
+{
+ slang_variable_destruct (x);
+ slang_variable_construct (x);
+ if (!slang_fully_specified_type_copy (&x->type, &y->type))
+ return 0;
+ if (y->name != NULL)
+ {
+ x->name = slang_string_duplicate (y->name);
+ if (x->name == NULL)
+ return 0;
+ }
+ if (y->array_size != NULL)
+ {
+ x->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
+ if (x->array_size == NULL)
+ return 0;
+ slang_operation_construct (x->array_size);
+ if (!slang_operation_copy (x->array_size, y->array_size))
+ return 0;
+ }
+ if (y->initializer != NULL)
+ {
+ x->initializer = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
+ if (x->initializer == NULL)
+ return 0;
+ slang_operation_construct (x->initializer);
+ if (!slang_operation_copy (x->initializer, y->initializer))
+ return 0;
+ }
+ return 1;
+}
+
+/* slang_struct_scope */
+
+static void slang_struct_scope_construct (slang_struct_scope *scope)
+{
+ scope->structs = NULL;
+ scope->num_structs = 0;
+ scope->outer_scope = NULL;
+}
+
+static void slang_struct_scope_destruct (slang_struct_scope *scope)
+{
+ unsigned int i;
+ for (i = 0; i < scope->num_structs; i++)
+ slang_struct_destruct (scope->structs + i);
+ slang_alloc_free (scope->structs);
+}
+
+static int slang_struct_scope_copy (slang_struct_scope *x, const slang_struct_scope *y)
+{
+ unsigned int i;
+ slang_struct_scope_destruct (x);
+ slang_struct_scope_construct (x);
+ x->structs = (slang_struct *) slang_alloc_malloc (y->num_structs * sizeof (slang_struct));
+ if (x->structs == NULL)
+ return 0;
+ x->num_structs = y->num_structs;
+ for (i = 0; i < x->num_structs; i++)
+ slang_struct_construct (x->structs + i);
+ for (i = 0; i < x->num_structs; i++)
+ if (!slang_struct_copy (x->structs + i, y->structs + i))
+ return 0;
+ x->outer_scope = y->outer_scope;
+ return 1;
+}
+
+static slang_struct *slang_struct_scope_find (slang_struct_scope *stru, const char *name,
+ int all_scopes)
+{
+ unsigned int i;
+ for (i = 0; i < stru->num_structs; i++)
+ if (slang_string_compare (name, stru->structs[i].name) == 0)
+ return stru->structs + i;
+ if (all_scopes && stru->outer_scope != NULL)
+ return slang_struct_scope_find (stru->outer_scope, name, 1);
+ return NULL;
+}
+
+/* slang_struct */
+/* XXX mem! */
+static void slang_struct_construct (slang_struct *stru)
+{
+ stru->name = NULL;
+ stru->fields = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));
+ slang_variable_scope_construct (stru->fields);
+ stru->structs = (slang_struct_scope *) slang_alloc_malloc (sizeof (slang_struct_scope));
+ slang_struct_scope_construct (stru->structs);
+}
+
+static void slang_struct_destruct (slang_struct *stru)
+{
+ slang_alloc_free (stru->name);
+ slang_variable_scope_destruct (stru->fields);
+ slang_alloc_free (stru->fields);
+ slang_struct_scope_destruct (stru->structs);
+ slang_alloc_free (stru->structs);
+}
+
+static int slang_struct_copy (slang_struct *x, const slang_struct *y)
+{
+ slang_struct_destruct (x);
+ slang_struct_construct (x);
+ if (y->name != NULL)
+ {
+ x->name = slang_string_duplicate (y->name);
+ if (x->name == NULL)
+ return 0;
+ }
+ if (!slang_variable_scope_copy (x->fields, y->fields))
+ return 0;
+ if (!slang_struct_scope_copy (x->structs, y->structs))
+ return 0;
+ return 1;
+}
+
+static int slang_struct_equal (const slang_struct *x, const slang_struct *y)
+{
+ unsigned int i;
+ if (x->fields->num_variables != y->fields->num_variables)
+ return 0;
+ for (i = 0; i < x->fields->num_variables; i++)
+ {
+ slang_variable *varx = x->fields->variables + i;
+ slang_variable *vary = y->fields->variables + i;
+ if (slang_string_compare (varx->name, vary->name) != 0)
+ return 0;
+ if (!slang_type_specifier_equal (&varx->type.specifier, &vary->type.specifier))
+ return 0;
+ if (varx->type.specifier.type == slang_spec_array)
+ {
+ /* TODO compare array sizes */
+ }
+ }
+ return 1;
+}
+
+/* slang_function */
+/* XXX mem! */
+static void slang_function_construct (slang_function *func)
+{
+ func->kind = slang_func_ordinary;
+ slang_variable_construct (&func->header);
+ func->parameters = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));
+ slang_variable_scope_construct (func->parameters);
+ func->body = NULL;
+}
+
+static void slang_function_destruct (slang_function *func)
+{
+ slang_variable_destruct (&func->header);
+ slang_variable_scope_destruct (func->parameters);
+ slang_alloc_free (func->parameters);
+ if (func->body != NULL)
+ {
+ slang_operation_destruct (func->body);
+ slang_alloc_free (func->body);
+ }
+}
+
+/* slang_function_scope */
+
+static void slang_function_scope_construct (slang_function_scope *scope)
+{
+ scope->functions = NULL;
+ scope->num_functions = 0;
+ scope->outer_scope = NULL;
+}
+
+static void slang_function_scope_destruct (slang_function_scope *scope)
+{
+ unsigned int i;
+ for (i = 0; i < scope->num_functions; i++)
+ slang_function_destruct (scope->functions + i);
+ slang_alloc_free (scope->functions);
+}
+
+static slang_function *slang_function_scope_find (slang_function_scope *funcs, slang_function *fun,
+ int all_scopes)
+{
+ unsigned int i;
+ for (i = 0; i < funcs->num_functions; i++)
+ {
+ slang_function *f = funcs->functions + i;
+ unsigned int j;
+ if (slang_string_compare (fun->header.name, f->header.name) != 0)
+ continue;
+ if (fun->param_count != f->param_count)
+ continue;
+ for (j = 0; j < fun->param_count; j++)
+ {
+ if (!slang_type_specifier_equal (&fun->parameters->variables[j].type.specifier,
+ &f->parameters->variables[j].type.specifier))
+ {
+ break;
+ }
+ }
+ if (j == fun->param_count)
+ return f;
+ }
+ if (all_scopes && funcs->outer_scope != NULL)
+ return slang_function_scope_find (funcs->outer_scope, fun, 1);
+ return NULL;
+}
+
+/* slang_translation_unit */
+/* XXX mem! */
+static void slang_translation_unit_construct (slang_translation_unit *unit)
+{
+ unit->globals = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));
+ slang_variable_scope_construct (unit->globals);
+ slang_function_scope_construct (&unit->functions);
+ unit->structs = (slang_struct_scope *) slang_alloc_malloc (sizeof (slang_struct_scope));
+ slang_struct_scope_construct (unit->structs);
+}
+
+static void slang_translation_unit_destruct (slang_translation_unit *unit)
+{
+ slang_variable_scope_destruct (unit->globals);
+ slang_alloc_free (unit->globals);
+ slang_function_scope_destruct (&unit->functions);
+ slang_struct_scope_destruct (unit->structs);
+ slang_alloc_free (unit->structs);
+}
+
+/* slang_info_log */
+
+static char *out_of_memory = "error: out of memory\n";
+
+void slang_info_log_construct (slang_info_log *log)
+{
+ log->text = NULL;
+ log->dont_free_text = 0;
+}
+
+void slang_info_log_destruct (slang_info_log *log)
+{
+ if (!log->dont_free_text)
+ slang_alloc_free (log->text);
+}
+
+static int slang_info_log_message (slang_info_log *log, const char *prefix, const char *msg)
+{
+ unsigned int new_size;
+ if (log->dont_free_text)
+ return 0;
+ new_size = slang_string_length (prefix) + 3 + slang_string_length (msg);
+ if (log->text != NULL)
+ {
+ log->text = (char *) slang_alloc_realloc (log->text, slang_string_length (log->text) + 1,
+ new_size + slang_string_length (log->text) + 1);
+ }
+ else
+ {
+ log->text = (char *) slang_alloc_malloc (new_size + 1);
+ if (log->text != NULL)
+ *log->text = '\0';
+ }
+ if (log->text == NULL)
+ return 0;
+ slang_string_concat (log->text, prefix);
+ slang_string_concat (log->text, ": ");
+ slang_string_concat (log->text, msg);
+ slang_string_concat (log->text, "\n");
+ return 1;
+}
+
+int slang_info_log_error (slang_info_log *log, const char *msg, ...)
+{
+ if (slang_info_log_message (log, "error", msg))
+ return 1;
+ slang_info_log_memory (log);
+ return 0;
+}
+
+int slang_info_log_warning (slang_info_log *log, const char *msg, ...)
+{
+ if (slang_info_log_message (log, "warning", msg))
+ return 1;
+ slang_info_log_memory (log);
+ return 0;
+}
+
+void slang_info_log_memory (slang_info_log *log)
+{
+ if (!slang_info_log_message (log, "error", "out of memory"))
+ {
+ log->dont_free_text = 1;
+ log->text = out_of_memory;
+ }
+}
+
+/* slang_parse_ctx */
+
+typedef struct slang_parse_ctx_
+{
+ const byte *I;
+ slang_info_log *L;
+} slang_parse_ctx;
+
+/* --- */
+
+static int parse_identifier (slang_parse_ctx *C, char **id)
+{
+ *id = slang_string_duplicate ((const char *) C->I);
+ if (*id == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ C->I += strlen ((const char *) C->I) + 1;
+ return 1;
+}
+
+static int parse_number (slang_parse_ctx *C, int *number)
+{
+ const int radix = (int) (*C->I++);
+ *number = 0;
+ while (*C->I != '\0')
+ {
+ int digit;
+ if (*C->I >= '0' && *C->I <= '9')
+ digit = (int) (*C->I - '0');
+ else if (*C->I >= 'A' && *C->I <= 'Z')
+ digit = (int) (*C->I - 'A') + 10;
+ else
+ digit = (int) (*C->I - 'a') + 10;
+ *number = *number * radix + digit;
+ C->I++;
+ }
+ C->I++;
+ if (*number > 65535)
+ slang_info_log_warning (C->L, "%d: literal integer overflow", *number);
+ return 1;
+}
+
+static int parse_float (slang_parse_ctx *C, float *number)
+{
+ char *integral = NULL;
+ char *fractional = NULL;
+ char *exponent = NULL;
+ char *whole = NULL;
+
+ if (!parse_identifier (C, &integral))
+ return 0;
+
+ if (!parse_identifier (C, &fractional))
+ {
+ slang_alloc_free (integral);
+ return 0;
+ }
+
+ if (!parse_identifier (C, &exponent))
+ {
+ slang_alloc_free (fractional);
+ slang_alloc_free (integral);
+ return 0;
+ }
+
+ whole = (char *) (slang_alloc_malloc ((strlen (integral) + strlen (fractional) + strlen (
+ exponent) + 3) * sizeof (char)));
+ if (whole == NULL)
+ {
+ slang_alloc_free (exponent);
+ slang_alloc_free (fractional);
+ slang_alloc_free (integral);
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+
+ slang_string_copy (whole, integral);
+ slang_string_concat (whole, ".");
+ slang_string_concat (whole, fractional);
+ slang_string_concat (whole, "E");
+ slang_string_concat (whole, exponent);
+
+ *number = (float) (atof (whole));
+
+ slang_alloc_free (whole);
+ slang_alloc_free (exponent);
+ slang_alloc_free (fractional);
+ slang_alloc_free (integral);
+ return 1;
+}
+
+/* revision number - increment after each change affecting emitted output */
+#define REVISION 2
+
+static int check_revision (slang_parse_ctx *C)
+{
+ if (*C->I != REVISION)
+ {
+ slang_info_log_error (C->L, "internal compiler error");
+ return 0;
+ }
+ C->I++;
+ return 1;
+}
+
+static int parse_statement (slang_parse_ctx *, slang_operation *, slang_variable_scope *,
+ slang_struct_scope *);
+static int parse_expression (slang_parse_ctx *, slang_operation *, slang_variable_scope *,
+ slang_struct_scope *);
+
+/* type qualifier */
+#define TYPE_QUALIFIER_NONE 0
+#define TYPE_QUALIFIER_CONST 1
+#define TYPE_QUALIFIER_ATTRIBUTE 2
+#define TYPE_QUALIFIER_VARYING 3
+#define TYPE_QUALIFIER_UNIFORM 4
+#define TYPE_QUALIFIER_FIXEDOUTPUT 5
+#define TYPE_QUALIFIER_FIXEDINPUT 6
+
+static int parse_type_qualifier (slang_parse_ctx *C, slang_type_qualifier *qual)
+{
+ switch (*C->I++)
+ {
+ case TYPE_QUALIFIER_NONE:
+ *qual = slang_qual_none;
+ break;
+ case TYPE_QUALIFIER_CONST:
+ *qual = slang_qual_const;
+ break;
+ case TYPE_QUALIFIER_ATTRIBUTE:
+ *qual = slang_qual_attribute;
+ break;
+ case TYPE_QUALIFIER_VARYING:
+ *qual = slang_qual_varying;
+ break;
+ case TYPE_QUALIFIER_UNIFORM:
+ *qual = slang_qual_uniform;
+ break;
+ case TYPE_QUALIFIER_FIXEDOUTPUT:
+ *qual = slang_qual_fixedoutput;
+ break;
+ case TYPE_QUALIFIER_FIXEDINPUT:
+ *qual = slang_qual_fixedinput;
+ break;
+ default:
+ return 0;
+ }
+ return 1;
+}
+
+/* type specifier */
+#define TYPE_SPECIFIER_VOID 0
+#define TYPE_SPECIFIER_BOOL 1
+#define TYPE_SPECIFIER_BVEC2 2
+#define TYPE_SPECIFIER_BVEC3 3
+#define TYPE_SPECIFIER_BVEC4 4
+#define TYPE_SPECIFIER_INT 5
+#define TYPE_SPECIFIER_IVEC2 6
+#define TYPE_SPECIFIER_IVEC3 7
+#define TYPE_SPECIFIER_IVEC4 8
+#define TYPE_SPECIFIER_FLOAT 9
+#define TYPE_SPECIFIER_VEC2 10
+#define TYPE_SPECIFIER_VEC3 11
+#define TYPE_SPECIFIER_VEC4 12
+#define TYPE_SPECIFIER_MAT2 13
+#define TYPE_SPECIFIER_MAT3 14
+#define TYPE_SPECIFIER_MAT4 15
+#define TYPE_SPECIFIER_SAMPLER1D 16
+#define TYPE_SPECIFIER_SAMPLER2D 17
+#define TYPE_SPECIFIER_SAMPLER3D 18
+#define TYPE_SPECIFIER_SAMPLERCUBE 19
+#define TYPE_SPECIFIER_SAMPLER1DSHADOW 20
+#define TYPE_SPECIFIER_SAMPLER2DSHADOW 21
+#define TYPE_SPECIFIER_STRUCT 22
+#define TYPE_SPECIFIER_TYPENAME 23
+
+/* structure field */
+#define FIELD_NONE 0
+#define FIELD_NEXT 1
+#define FIELD_ARRAY 2
+
+static int parse_type_specifier (slang_parse_ctx *C, slang_type_specifier *spec,
+ slang_struct_scope *structs, slang_variable_scope *scope)
+{
+ switch (*C->I++)
+ {
+ case TYPE_SPECIFIER_VOID:
+ spec->type = slang_spec_void;
+ break;
+ case TYPE_SPECIFIER_BOOL:
+ spec->type = slang_spec_bool;
+ break;
+ case TYPE_SPECIFIER_BVEC2:
+ spec->type = slang_spec_bvec2;
+ break;
+ case TYPE_SPECIFIER_BVEC3:
+ spec->type = slang_spec_bvec3;
+ break;
+ case TYPE_SPECIFIER_BVEC4:
+ spec->type = slang_spec_bvec4;
+ break;
+ case TYPE_SPECIFIER_INT:
+ spec->type = slang_spec_int;
+ break;
+ case TYPE_SPECIFIER_IVEC2:
+ spec->type = slang_spec_ivec2;
+ break;
+ case TYPE_SPECIFIER_IVEC3:
+ spec->type = slang_spec_ivec3;
+ break;
+ case TYPE_SPECIFIER_IVEC4:
+ spec->type = slang_spec_ivec4;
+ break;
+ case TYPE_SPECIFIER_FLOAT:
+ spec->type = slang_spec_float;
+ break;
+ case TYPE_SPECIFIER_VEC2:
+ spec->type = slang_spec_vec2;
+ break;
+ case TYPE_SPECIFIER_VEC3:
+ spec->type = slang_spec_vec3;
+ break;
+ case TYPE_SPECIFIER_VEC4:
+ spec->type = slang_spec_vec4;
+ break;
+ case TYPE_SPECIFIER_MAT2:
+ spec->type = slang_spec_mat2;
+ break;
+ case TYPE_SPECIFIER_MAT3:
+ spec->type = slang_spec_mat3;
+ break;
+ case TYPE_SPECIFIER_MAT4:
+ spec->type = slang_spec_mat4;
+ break;
+ case TYPE_SPECIFIER_SAMPLER1D:
+ spec->type = slang_spec_sampler1D;
+ break;
+ case TYPE_SPECIFIER_SAMPLER2D:
+ spec->type = slang_spec_sampler2D;
+ break;
+ case TYPE_SPECIFIER_SAMPLER3D:
+ spec->type = slang_spec_sampler3D;
+ break;
+ case TYPE_SPECIFIER_SAMPLERCUBE:
+ spec->type = slang_spec_samplerCube;
+ break;
+ case TYPE_SPECIFIER_SAMPLER1DSHADOW:
+ spec->type = slang_spec_sampler1DShadow;
+ break;
+ case TYPE_SPECIFIER_SAMPLER2DSHADOW:
+ spec->type = slang_spec_sampler2DShadow;
+ break;
+ case TYPE_SPECIFIER_STRUCT:
+ spec->type = slang_spec_struct;
+ {
+ char *name;
+ if (!parse_identifier (C, &name))
+ return 0;
+ if (*name != '\0' && slang_struct_scope_find (structs, name, 0) != NULL)
+ {
+ slang_info_log_error (C->L, "%s: duplicate type name", name);
+ slang_alloc_free (name);
+ return 0;
+ }
+ spec->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct));
+ if (spec->_struct == NULL)
+ {
+ slang_alloc_free (name);
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_struct_construct (spec->_struct);
+ spec->_struct->name = name;
+ spec->_struct->structs->outer_scope = structs;
+ }
+ do
+ {
+ slang_type_specifier sp;
+ slang_type_specifier_construct (&sp);
+ if (!parse_type_specifier (C, &sp, spec->_struct->structs, scope))
+ {
+ slang_type_specifier_destruct (&sp);
+ return 0;
+ }
+ do
+ {
+ slang_variable *var;
+ spec->_struct->fields->variables = (slang_variable *) slang_alloc_realloc (
+ spec->_struct->fields->variables,
+ spec->_struct->fields->num_variables * sizeof (slang_variable),
+ (spec->_struct->fields->num_variables + 1) * sizeof (slang_variable));
+ if (spec->_struct->fields->variables == NULL)
+ {
+ slang_type_specifier_destruct (&sp);
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ var = spec->_struct->fields->variables + spec->_struct->fields->num_variables;
+ spec->_struct->fields->num_variables++;
+ slang_variable_construct (var);
+ if (!slang_type_specifier_copy (&var->type.specifier, &sp))
+ {
+ slang_type_specifier_destruct (&sp);
+ return 0;
+ }
+ if (!parse_identifier (C, &var->name))
+ {
+ slang_type_specifier_destruct (&sp);
+ return 0;
+ }
+ switch (*C->I++)
+ {
+ case FIELD_NONE:
+ break;
+ case FIELD_ARRAY:
+ var->array_size = (slang_operation *) slang_alloc_malloc (sizeof (
+ slang_operation));
+ if (var->array_size == NULL)
+ {
+ slang_type_specifier_destruct (&sp);
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_operation_construct (var->array_size);
+ if (!parse_expression (C, var->array_size, scope, structs))
+ {
+ slang_type_specifier_destruct (&sp);
+ return 0;
+ }
+ break;
+ default:
+ return 0;
+ }
+ }
+ while (*C->I++ != FIELD_NONE);
+ }
+ while (*C->I++ != FIELD_NONE);
+ if (*spec->_struct->name != '\0')
+ {
+ slang_struct *s;
+ structs->structs = (slang_struct *) slang_alloc_realloc (structs->structs,
+ structs->num_structs * sizeof (slang_struct),
+ (structs->num_structs + 1) * sizeof (slang_struct));
+ if (structs->structs == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ s = structs->structs + structs->num_structs;
+ structs->num_structs++;
+ slang_struct_construct (s);
+ if (!slang_struct_copy (s, spec->_struct))
+ return 0;
+ }
+ break;
+ case TYPE_SPECIFIER_TYPENAME:
+ spec->type = slang_spec_struct;
+ {
+ char *name;
+ slang_struct *stru;
+ if (!parse_identifier (C, &name))
+ return 0;
+ stru = slang_struct_scope_find (structs, name, 1);
+ if (stru == NULL)
+ {
+ slang_info_log_error (C->L, "%s: undeclared type name", name);
+ slang_alloc_free (name);
+ return 0;
+ }
+ slang_alloc_free (name);
+ spec->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct));
+ if (spec->_struct == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_struct_construct (spec->_struct);
+ if (!slang_struct_copy (spec->_struct, stru))
+ return 0;
+ }
+ break;
+ default:
+ return 0;
+ }
+ return 1;
+}
+
+static int parse_fully_specified_type (slang_parse_ctx *C, slang_fully_specified_type *type,
+ slang_struct_scope *structs, slang_variable_scope *scope)
+{
+ if (!parse_type_qualifier (C, &type->qualifier))
+ return 0;
+ return parse_type_specifier (C, &type->specifier, structs, scope);
+}
+
+/* operation */
+#define OP_END 0
+#define OP_BLOCK_BEGIN_NO_NEW_SCOPE 1
+#define OP_BLOCK_BEGIN_NEW_SCOPE 2
+#define OP_DECLARE 3
+#define OP_ASM 4
+#define OP_BREAK 5
+#define OP_CONTINUE 6
+#define OP_DISCARD 7
+#define OP_RETURN 8
+#define OP_EXPRESSION 9
+#define OP_IF 10
+#define OP_WHILE 11
+#define OP_DO 12
+#define OP_FOR 13
+#define OP_PUSH_VOID 14
+#define OP_PUSH_BOOL 15
+#define OP_PUSH_INT 16
+#define OP_PUSH_FLOAT 17
+#define OP_PUSH_IDENTIFIER 18
+#define OP_SEQUENCE 19
+#define OP_ASSIGN 20
+#define OP_ADDASSIGN 21
+#define OP_SUBASSIGN 22
+#define OP_MULASSIGN 23
+#define OP_DIVASSIGN 24
+/*#define OP_MODASSIGN 25*/
+/*#define OP_LSHASSIGN 26*/
+/*#define OP_RSHASSIGN 27*/
+/*#define OP_ORASSIGN 28*/
+/*#define OP_XORASSIGN 29*/
+/*#define OP_ANDASSIGN 30*/
+#define OP_SELECT 31
+#define OP_LOGICALOR 32
+#define OP_LOGICALXOR 33
+#define OP_LOGICALAND 34
+/*#define OP_BITOR 35*/
+/*#define OP_BITXOR 36*/
+/*#define OP_BITAND 37*/
+#define OP_EQUAL 38
+#define OP_NOTEQUAL 39
+#define OP_LESS 40
+#define OP_GREATER 41
+#define OP_LESSEQUAL 42
+#define OP_GREATEREQUAL 43
+/*#define OP_LSHIFT 44*/
+/*#define OP_RSHIFT 45*/
+#define OP_ADD 46
+#define OP_SUBTRACT 47
+#define OP_MULTIPLY 48
+#define OP_DIVIDE 49
+/*#define OP_MODULUS 50*/
+#define OP_PREINCREMENT 51
+#define OP_PREDECREMENT 52
+#define OP_PLUS 53
+#define OP_MINUS 54
+/*#define OP_COMPLEMENT 55*/
+#define OP_NOT 56
+#define OP_SUBSCRIPT 57
+#define OP_CALL 58
+#define OP_FIELD 59
+#define OP_POSTINCREMENT 60
+#define OP_POSTDECREMENT 61
+
+static int parse_child_operation (slang_parse_ctx *C, slang_operation *oper, int statement,
+ slang_variable_scope *scope, slang_struct_scope *structs)
+{
+ oper->children = (slang_operation *) slang_alloc_realloc (oper->children,
+ oper->num_children * sizeof (slang_operation),
+ (oper->num_children + 1) * sizeof (slang_operation));
+ if (oper->children == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_operation_construct (oper->children + oper->num_children);
+ oper->num_children++;
+ if (statement)
+ return parse_statement (C, oper->children + oper->num_children - 1, scope, structs);
+ return parse_expression (C, oper->children + oper->num_children - 1, scope, structs);
+}
+
+static int parse_declaration (slang_parse_ctx *C, slang_variable_scope *, slang_struct_scope *,
+ slang_function_scope *);
+
+static int parse_statement (slang_parse_ctx *C, slang_operation *oper, slang_variable_scope *scope,
+ slang_struct_scope *structs)
+{
+ oper->locals->outer_scope = scope;
+ switch (*C->I++)
+ {
+ case OP_BLOCK_BEGIN_NO_NEW_SCOPE:
+ oper->type = slang_oper_block_no_new_scope;
+ while (*C->I != OP_END)
+ if (!parse_child_operation (C, oper, 1, scope, structs))
+ return 0;
+ C->I++;
+ break;
+ case OP_BLOCK_BEGIN_NEW_SCOPE:
+ oper->type = slang_oper_block_new_scope;
+ while (*C->I != OP_END)
+ if (!parse_child_operation (C, oper, 1, oper->locals, structs))
+ return 0;
+ C->I++;
+ break;
+ case OP_DECLARE:
+ oper->type = slang_oper_variable_decl;
+ {
+ const unsigned int first_var = scope->num_variables;
+ if (!parse_declaration (C, scope, structs, NULL))
+ return 0;
+ if (first_var < scope->num_variables)
+ {
+ const unsigned int num_vars = scope->num_variables - first_var;
+ unsigned int i;
+ oper->children = (slang_operation *) slang_alloc_malloc (num_vars * sizeof (
+ slang_operation));
+ if (oper->children == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ for (i = 0; i < num_vars; i++)
+ slang_operation_construct (oper->children + i);
+ oper->num_children = num_vars;
+ for (i = first_var; i < scope->num_variables; i++)
+ {
+ slang_operation *o = oper->children + i - first_var;
+ o->type = slang_oper_identifier;
+ o->locals->outer_scope = scope;
+ o->identifier = slang_string_duplicate (scope->variables[i].name);
+ if (o->identifier == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ }
+ }
+ }
+ break;
+ case OP_ASM:
+ oper->type = slang_oper_asm;
+ if (!parse_identifier (C, &oper->identifier))
+ return 0;
+ while (*C->I != OP_END)
+ if (!parse_child_operation (C, oper, 0, scope, structs))
+ return 0;
+ C->I++;
+ break;
+ case OP_BREAK:
+ oper->type = slang_oper_break;
+ break;
+ case OP_CONTINUE:
+ oper->type = slang_oper_continue;
+ break;
+ case OP_DISCARD:
+ oper->type = slang_oper_discard;
+ break;
+ case OP_RETURN:
+ oper->type = slang_oper_return;
+ if (!parse_child_operation (C, oper, 0, scope, structs))
+ return 0;
+ break;
+ case OP_EXPRESSION:
+ oper->type = slang_oper_expression;
+ if (!parse_child_operation (C, oper, 0, scope, structs))
+ return 0;
+ break;
+ case OP_IF:
+ oper->type = slang_oper_if;
+ if (!parse_child_operation (C, oper, 0, scope, structs))
+ return 0;
+ if (!parse_child_operation (C, oper, 1, scope, structs))
+ return 0;
+ if (!parse_child_operation (C, oper, 1, scope, structs))
+ return 0;
+ break;
+ case OP_WHILE:
+ oper->type = slang_oper_while;
+ if (!parse_child_operation (C, oper, 1, oper->locals, structs))
+ return 0;
+ if (!parse_child_operation (C, oper, 1, oper->locals, structs))
+ return 0;
+ break;
+ case OP_DO:
+ oper->type = slang_oper_do;
+ if (!parse_child_operation (C, oper, 1, scope, structs))
+ return 0;
+ if (!parse_child_operation (C, oper, 0, scope, structs))
+ return 0;
+ break;
+ case OP_FOR:
+ oper->type = slang_oper_for;
+ if (!parse_child_operation (C, oper, 1, oper->locals, structs))
+ return 0;
+ if (!parse_child_operation (C, oper, 1, oper->locals, structs))
+ return 0;
+ if (!parse_child_operation (C, oper, 0, oper->locals, structs))
+ return 0;
+ if (!parse_child_operation (C, oper, 1, oper->locals, structs))
+ return 0;
+ break;
+ default:
+ return 0;
+ }
+ return 1;
+}
+
+static int handle_trinary_expression (slang_parse_ctx *C, slang_operation *op,
+ slang_operation **ops, unsigned int *num_ops)
+{
+ op->num_children = 3;
+ op->children = (slang_operation *) slang_alloc_malloc (3 * sizeof (slang_operation));
+ if (op->children == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ op->children[0] = (*ops)[*num_ops - 4];
+ op->children[1] = (*ops)[*num_ops - 3];
+ op->children[2] = (*ops)[*num_ops - 2];
+ (*ops)[*num_ops - 4] = (*ops)[*num_ops - 1];
+ *num_ops -= 3;
+ *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 3) * sizeof (slang_operation),
+ *num_ops * sizeof (slang_operation));
+ if (*ops == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ return 1;
+}
+
+static int handle_binary_expression (slang_parse_ctx *C, slang_operation *op,
+ slang_operation **ops, unsigned int *num_ops)
+{
+ op->num_children = 2;
+ op->children = (slang_operation *) slang_alloc_malloc (2 * sizeof (slang_operation));
+ if (op->children == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ op->children[0] = (*ops)[*num_ops - 3];
+ op->children[1] = (*ops)[*num_ops - 2];
+ (*ops)[*num_ops - 3] = (*ops)[*num_ops - 1];
+ *num_ops -= 2;
+ *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 2) * sizeof (slang_operation),
+ *num_ops * sizeof (slang_operation));
+ if (*ops == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ return 1;
+}
+
+static int handle_unary_expression (slang_parse_ctx *C, slang_operation *op,
+ slang_operation **ops, unsigned int *num_ops)
+{
+ op->num_children = 1;
+ op->children = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
+ if (op->children == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ op->children[0] = (*ops)[*num_ops - 2];
+ (*ops)[*num_ops - 2] = (*ops)[*num_ops - 1];
+ (*num_ops)--;
+ *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 1) * sizeof (slang_operation),
+ *num_ops * sizeof (slang_operation));
+ if (*ops == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ return 1;
+}
+
+static int parse_expression (slang_parse_ctx *C, slang_operation *oper, slang_variable_scope *scope,
+ slang_struct_scope *structs)
+{
+ slang_operation *ops = NULL;
+ unsigned int num_ops = 0;
+ int number;
+
+ while (*C->I != OP_END)
+ {
+ slang_operation *op;
+ const unsigned int op_code = *C->I++;
+ ops = (slang_operation *) slang_alloc_realloc (ops,
+ num_ops * sizeof (slang_operation), (num_ops + 1) * sizeof (slang_operation));
+ if (ops == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ op = ops + num_ops;
+ num_ops++;
+ slang_operation_construct (op);
+ op->locals->outer_scope = scope;
+ switch (op_code)
+ {
+ case OP_PUSH_VOID:
+ op->type = slang_oper_void;
+ break;
+ case OP_PUSH_BOOL:
+ op->type = slang_oper_literal_bool;
+ if (!parse_number (C, &number))
+ return 0;
+ op->literal = (float) number;
+ break;
+ case OP_PUSH_INT:
+ op->type = slang_oper_literal_int;
+ if (!parse_number (C, &number))
+ return 0;
+ op->literal = (float) number;
+ break;
+ case OP_PUSH_FLOAT:
+ op->type = slang_oper_literal_float;
+ if (!parse_float (C, &op->literal))
+ return 0;
+ break;
+ case OP_PUSH_IDENTIFIER:
+ op->type = slang_oper_identifier;
+ if (!parse_identifier (C, &op->identifier))
+ return 0;
+ break;
+ case OP_SEQUENCE:
+ op->type = slang_oper_sequence;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_ASSIGN:
+ op->type = slang_oper_assign;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_ADDASSIGN:
+ op->type = slang_oper_addassign;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_SUBASSIGN:
+ op->type = slang_oper_subassign;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_MULASSIGN:
+ op->type = slang_oper_mulassign;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_DIVASSIGN:
+ op->type = slang_oper_divassign;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ /*case OP_MODASSIGN:*/
+ /*case OP_LSHASSIGN:*/
+ /*case OP_RSHASSIGN:*/
+ /*case OP_ORASSIGN:*/
+ /*case OP_XORASSIGN:*/
+ /*case OP_ANDASSIGN:*/
+ case OP_SELECT:
+ op->type = slang_oper_select;
+ if (!handle_trinary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_LOGICALOR:
+ op->type = slang_oper_logicalor;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_LOGICALXOR:
+ op->type = slang_oper_logicalxor;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_LOGICALAND:
+ op->type = slang_oper_logicaland;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ /*case OP_BITOR:*/
+ /*case OP_BITXOR:*/
+ /*case OP_BITAND:*/
+ case OP_EQUAL:
+ op->type = slang_oper_equal;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_NOTEQUAL:
+ op->type = slang_oper_notequal;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_LESS:
+ op->type = slang_oper_less;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_GREATER:
+ op->type = slang_oper_greater;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_LESSEQUAL:
+ op->type = slang_oper_lessequal;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_GREATEREQUAL:
+ op->type = slang_oper_greaterequal;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ /*case OP_LSHIFT:*/
+ /*case OP_RSHIFT:*/
+ case OP_ADD:
+ op->type = slang_oper_add;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_SUBTRACT:
+ op->type = slang_oper_subtract;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_MULTIPLY:
+ op->type = slang_oper_multiply;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_DIVIDE:
+ op->type = slang_oper_divide;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ /*case OP_MODULUS:*/
+ case OP_PREINCREMENT:
+ op->type = slang_oper_preincrement;
+ if (!handle_unary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_PREDECREMENT:
+ op->type = slang_oper_predecrement;
+ if (!handle_unary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_PLUS:
+ op->type = slang_oper_plus;
+ if (!handle_unary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_MINUS:
+ op->type = slang_oper_minus;
+ if (!handle_unary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_NOT:
+ op->type = slang_oper_not;
+ if (!handle_unary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ /*case OP_COMPLEMENT:*/
+ case OP_SUBSCRIPT:
+ op->type = slang_oper_subscript;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_CALL:
+ op->type = slang_oper_call;
+ if (!parse_identifier (C, &op->identifier))
+ return 0;
+ while (*C->I != OP_END)
+ if (!parse_child_operation (C, op, 0, scope, structs))
+ return 0;
+ C->I++;
+ break;
+ case OP_FIELD:
+ op->type = slang_oper_field;
+ if (!parse_identifier (C, &op->identifier))
+ return 0;
+ if (!handle_unary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_POSTINCREMENT:
+ op->type = slang_oper_postincrement;
+ if (!handle_unary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_POSTDECREMENT:
+ op->type = slang_oper_postdecrement;
+ if (!handle_unary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ default:
+ return 0;
+ }
+ }
+ C->I++;
+ *oper = *ops;
+ slang_alloc_free (ops);
+ return 1;
+}
+
+/* parameter qualifier */
+#define PARAM_QUALIFIER_IN 0
+#define PARAM_QUALIFIER_OUT 1
+#define PARAM_QUALIFIER_INOUT 2
+
+/* function parameter array presence */
+#define PARAMETER_ARRAY_NOT_PRESENT 0
+#define PARAMETER_ARRAY_PRESENT 1
+
+static int parse_parameter_declaration (slang_parse_ctx *C, slang_variable *param,
+ slang_struct_scope *structs, slang_variable_scope *scope)
+{
+ if (!parse_type_qualifier (C, &param->type.qualifier))
+ return 0;
+ switch (*C->I++)
+ {
+ case PARAM_QUALIFIER_IN:
+ if (param->type.qualifier != slang_qual_const && param->type.qualifier != slang_qual_none)
+ {
+ slang_info_log_error (C->L, "invalid type qualifier");
+ return 0;
+ }
+ break;
+ case PARAM_QUALIFIER_OUT:
+ if (param->type.qualifier == slang_qual_none)
+ param->type.qualifier = slang_qual_out;
+ else
+ {
+ slang_info_log_error (C->L, "invalid type qualifier");
+ return 0;
+ }
+ break;
+ case PARAM_QUALIFIER_INOUT:
+ if (param->type.qualifier == slang_qual_none)
+ param->type.qualifier = slang_qual_inout;
+ else
+ {
+ slang_info_log_error (C->L, "invalid type qualifier");
+ return 0;
+ }
+ break;
+ default:
+ return 0;
+ }
+ if (!parse_type_specifier (C, &param->type.specifier, structs, scope))
+ return 0;
+ if (!parse_identifier (C, &param->name))
+ return 0;
+ if (*C->I++ == PARAMETER_ARRAY_PRESENT)
+ {
+ param->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
+ if (param->array_size == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_operation_construct (param->array_size);
+ if (!parse_expression (C, param->array_size, scope, structs))
+ return 0;
+ }
+ return 1;
+}
+
+/* function type */
+#define FUNCTION_ORDINARY 0
+#define FUNCTION_CONSTRUCTOR 1
+#define FUNCTION_OPERATOR 2
+
+/* function parameter */
+#define PARAMETER_NONE 0
+#define PARAMETER_NEXT 1
+
+/* operator type */
+#define OPERATOR_ASSIGN 1
+#define OPERATOR_ADDASSIGN 2
+#define OPERATOR_SUBASSIGN 3
+#define OPERATOR_MULASSIGN 4
+#define OPERATOR_DIVASSIGN 5
+/*#define OPERATOR_MODASSIGN 6*/
+/*#define OPERATOR_LSHASSIGN 7*/
+/*#define OPERATOR_RSHASSIGN 8*/
+/*#define OPERATOR_ANDASSIGN 9*/
+/*#define OPERATOR_XORASSIGN 10*/
+/*#define OPERATOR_ORASSIGN 11*/
+#define OPERATOR_LOGICALXOR 12
+/*#define OPERATOR_BITOR 13*/
+/*#define OPERATOR_BITXOR 14*/
+/*#define OPERATOR_BITAND 15*/
+#define OPERATOR_EQUAL 16
+#define OPERATOR_NOTEQUAL 17
+#define OPERATOR_LESS 18
+#define OPERATOR_GREATER 19
+#define OPERATOR_LESSEQUAL 20
+#define OPERATOR_GREATEREQUAL 21
+/*#define OPERATOR_LSHIFT 22*/
+/*#define OPERATOR_RSHIFT 23*/
+#define OPERATOR_MULTIPLY 24
+#define OPERATOR_DIVIDE 25
+/*#define OPERATOR_MODULUS 26*/
+#define OPERATOR_INCREMENT 27
+#define OPERATOR_DECREMENT 28
+#define OPERATOR_PLUS 29
+#define OPERATOR_MINUS 30
+/*#define OPERATOR_COMPLEMENT 31*/
+#define OPERATOR_NOT 32
+
+/* these must match with slang_type_specifier_type enum */
+static const char *type_specifier_names[] = {
+ "void",
+ "bool",
+ "bvec2",
+ "bvec3",
+ "bvec4",
+ "int",
+ "ivec2",
+ "ivec3",
+ "ivec4",
+ "float",
+ "vec2",
+ "vec3",
+ "vec4",
+ "mat2",
+ "mat3",
+ "mat4",
+ "sampler1D",
+ "sampler2D",
+ "sampler3D",
+ "samplerCube",
+ "sampler1DShadow",
+ "sampler2DShadow"
+};
+
+static const struct {
+ unsigned int o_code;
+ const char *o_name;
+} operator_names[] = {
+ { OPERATOR_INCREMENT, "++" },
+ { OPERATOR_ADDASSIGN, "+=" },
+ { OPERATOR_PLUS, "+" },
+ { OPERATOR_DECREMENT, "--" },
+ { OPERATOR_SUBASSIGN, "-=" },
+ { OPERATOR_MINUS, "-" },
+ { OPERATOR_NOTEQUAL, "!=" },
+ { OPERATOR_NOT, "!" },
+ { OPERATOR_MULASSIGN, "*=" },
+ { OPERATOR_MULTIPLY, "*" },
+ { OPERATOR_DIVASSIGN, "/=" },
+ { OPERATOR_DIVIDE, "/" },
+ { OPERATOR_LESSEQUAL, "<=" },
+ /*{ OPERATOR_LSHASSIGN, "<<=" },*/
+ /*{ OPERATOR_LSHIFT, "<<" },*/
+ { OPERATOR_LESS, "<" },
+ { OPERATOR_GREATEREQUAL, ">=" },
+ /*{ OPERATOR_RSHASSIGN, ">>=" },*/
+ /*{ OPERATOR_RSHIFT, ">>" },*/
+ { OPERATOR_GREATER, ">" },
+ { OPERATOR_EQUAL, "==" },
+ { OPERATOR_ASSIGN, "=" },
+ /*{ OPERATOR_MODASSIGN, "%=" },*/
+ /*{ OPERATOR_MODULUS, "%" },*/
+ /*{ OPERATOR_ANDASSIGN, "&=" },*/
+ /*{ OPERATOR_BITAND, "&" },*/
+ /*{ OPERATOR_ORASSIGN, "|=" },*/
+ /*{ OPERATOR_BITOR, "|" },*/
+ /*{ OPERATOR_COMPLEMENT, "~" },*/
+ /*{ OPERATOR_XORASSIGN, "^=" },*/
+ { OPERATOR_LOGICALXOR, "^^" }/*,*/
+ /*{ OPERATOR_BITXOR, "^" }*/
+};
+
+static int parse_operator_name (slang_parse_ctx *C, char **pname)
+{
+ unsigned int i;
+ for (i = 0; i < sizeof (operator_names) / sizeof (*operator_names); i++)
+ if (operator_names[i].o_code == (unsigned int) (*C->I))
+ {
+ *pname = slang_string_duplicate (operator_names[i].o_name);
+ if (*pname == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ C->I++;
+ return 1;
+ }
+ return 0;
+}
+
+static int parse_function_prototype (slang_parse_ctx *C, slang_function *func,
+ slang_struct_scope *structs, slang_variable_scope *scope)
+{
+ if (!parse_fully_specified_type (C, &func->header.type, structs, scope))
+ return 0;
+ switch (*C->I++)
+ {
+ case FUNCTION_ORDINARY:
+ func->kind = slang_func_ordinary;
+ if (!parse_identifier (C, &func->header.name))
+ return 0;
+ break;
+ case FUNCTION_CONSTRUCTOR:
+ func->kind = slang_func_constructor;
+ if (func->header.type.specifier.type == slang_spec_struct)
+ return 0;
+ func->header.name = slang_string_duplicate (
+ type_specifier_names[func->header.type.specifier.type]);
+ if (func->header.name == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ break;
+ case FUNCTION_OPERATOR:
+ func->kind = slang_func_operator;
+ if (!parse_operator_name (C, &func->header.name))
+ return 0;
+ break;
+ default:
+ return 0;
+ }
+ func->parameters->outer_scope = scope;
+ while (*C->I++ == PARAMETER_NEXT)
+ {
+ func->parameters->variables = (slang_variable *) slang_alloc_realloc (
+ func->parameters->variables,
+ func->parameters->num_variables * sizeof (slang_variable),
+ (func->parameters->num_variables + 1) * sizeof (slang_variable));
+ if (func->parameters->variables == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_variable_construct (func->parameters->variables + func->parameters->num_variables);
+ func->parameters->num_variables++;
+ if (!parse_parameter_declaration (C, func->parameters->variables +
+ func->parameters->num_variables - 1, structs, scope))
+ return 0;
+ }
+ func->param_count = func->parameters->num_variables;
+ return 1;
+}
+
+static int parse_function_definition (slang_parse_ctx *C, slang_function *func,
+ slang_struct_scope *structs, slang_variable_scope *scope)
+{
+ if (!parse_function_prototype (C, func, structs, scope))
+ return 0;
+ func->body = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
+ if (func->body == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_operation_construct (func->body);
+ if (!parse_statement (C, func->body, func->parameters, structs))
+ return 0;
+ return 1;
+}
+
+/* init declarator list */
+#define DECLARATOR_NONE 0
+#define DECLARATOR_NEXT 1
+
+/* variable declaration */
+#define VARIABLE_NONE 0
+#define VARIABLE_IDENTIFIER 1
+#define VARIABLE_INITIALIZER 2
+#define VARIABLE_ARRAY_EXPLICIT 3
+#define VARIABLE_ARRAY_UNKNOWN 4
+
+static int parse_init_declarator (slang_parse_ctx *C, const slang_fully_specified_type *type,
+ slang_variable_scope *vars, slang_struct_scope *structs)
+{
+ slang_variable *var;
+
+ if (*C->I++ == VARIABLE_NONE)
+ return 1;
+ vars->variables = (slang_variable *) slang_alloc_realloc (vars->variables,
+ vars->num_variables * sizeof (slang_variable),
+ (vars->num_variables + 1) * sizeof (slang_variable));
+ if (vars->variables == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ var = vars->variables + vars->num_variables;
+ vars->num_variables++;
+ slang_variable_construct (var);
+ var->type.qualifier = type->qualifier;
+ if (!parse_identifier (C, &var->name))
+ return 0;
+ switch (*C->I++)
+ {
+ case VARIABLE_NONE:
+ if (!slang_type_specifier_copy (&var->type.specifier, &type->specifier))
+ return 0;
+ break;
+ case VARIABLE_INITIALIZER:
+ if (!slang_type_specifier_copy (&var->type.specifier, &type->specifier))
+ return 0;
+ var->initializer = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
+ if (var->initializer == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_operation_construct (var->initializer);
+ if (!parse_expression (C, var->initializer, vars, structs))
+ return 0;
+ break;
+ case VARIABLE_ARRAY_UNKNOWN:
+ var->type.specifier.type = slang_spec_array;
+ var->type.specifier._array = (slang_type_specifier *) slang_alloc_malloc (sizeof (
+ slang_type_specifier));
+ if (var->type.specifier._array == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_type_specifier_construct (var->type.specifier._array);
+ if (!slang_type_specifier_copy (var->type.specifier._array, &type->specifier))
+ return 0;
+ break;
+ case VARIABLE_ARRAY_EXPLICIT:
+ var->type.specifier.type = slang_spec_array;
+ var->type.specifier._array = (slang_type_specifier *) slang_alloc_malloc (sizeof (
+ slang_type_specifier));
+ if (var->type.specifier._array == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_type_specifier_construct (var->type.specifier._array);
+ if (!slang_type_specifier_copy (var->type.specifier._array, &type->specifier))
+ return 0;
+ var->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
+ if (var->array_size == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_operation_construct (var->array_size);
+ if (!parse_expression (C, var->array_size, vars, structs))
+ return 0;
+ break;
+ default:
+ return 0;
+ }
+ return 1;
+}
+
+static int parse_init_declarator_list (slang_parse_ctx *C, slang_variable_scope *vars,
+ slang_struct_scope *structs)
+{
+ slang_fully_specified_type type;
+
+ slang_fully_specified_type_construct (&type);
+ if (!parse_fully_specified_type (C, &type, structs, vars))
+ {
+ slang_fully_specified_type_destruct (&type);
+ return 0;
+ }
+ do
+ {
+ if (!parse_init_declarator (C, &type, vars, structs))
+ {
+ slang_fully_specified_type_destruct (&type);
+ return 0;
+ }
+ }
+ while (*C->I++ == DECLARATOR_NEXT);
+ slang_fully_specified_type_destruct (&type);
+ return 1;
+}
+
+static int parse_function (slang_parse_ctx *C, int definition, slang_struct_scope *structs,
+ slang_function_scope *funcs, slang_variable_scope *scope)
+{
+ slang_function parsed_func, *found_func;
+
+ slang_function_construct (&parsed_func);
+ if (definition)
+ {
+ if (!parse_function_definition (C, &parsed_func, structs, scope))
+ {
+ slang_function_destruct (&parsed_func);
+ return 0;
+ }
+ }
+ else
+ {
+ if (!parse_function_prototype (C, &parsed_func, structs, scope))
+ {
+ slang_function_destruct (&parsed_func);
+ return 0;
+ }
+ }
+ found_func = slang_function_scope_find (funcs, &parsed_func, 0);
+ if (found_func == NULL)
+ {
+ funcs->functions = (slang_function *) slang_alloc_realloc (funcs->functions,
+ funcs->num_functions * sizeof (slang_function), (funcs->num_functions + 1) * sizeof (
+ slang_function));
+ if (funcs->functions == NULL)
+ {
+ slang_info_log_memory (C->L);
+ slang_function_destruct (&parsed_func);
+ return 0;
+ }
+ funcs->functions[funcs->num_functions] = parsed_func;
+ funcs->num_functions++;
+ }
+ else
+ {
+ /* TODO check function return type qualifiers and specifiers */
+ if (definition)
+ {
+ if (found_func->body != NULL)
+ {
+ slang_info_log_error (C->L, "%s: function already has a body",
+ parsed_func.header.name);
+ slang_function_destruct (&parsed_func);
+ return 0;
+ }
+ slang_function_destruct (found_func);
+ *found_func = parsed_func;
+ }
+ else
+ {
+ slang_function_destruct (&parsed_func);
+ }
+ }
+ return 1;
+}
+
+/* declaration */
+#define DECLARATION_FUNCTION_PROTOTYPE 1
+#define DECLARATION_INIT_DECLARATOR_LIST 2
+
+static int parse_declaration (slang_parse_ctx *C, slang_variable_scope *scope,
+ slang_struct_scope *structs, slang_function_scope *funcs)
+{
+ switch (*C->I++)
+ {
+ case DECLARATION_INIT_DECLARATOR_LIST:
+ if (!parse_init_declarator_list (C, scope, structs))
+ return 0;
+ break;
+ case DECLARATION_FUNCTION_PROTOTYPE:
+ if (!parse_function (C, 0, structs, funcs, scope))
+ return 0;
+ break;
+ default:
+ return 0;
+ }
+ return 1;
+}
+
+/* external declaration */
+#define EXTERNAL_NULL 0
+#define EXTERNAL_FUNCTION_DEFINITION 1
+#define EXTERNAL_DECLARATION 2
+
+static int parse_translation_unit (slang_parse_ctx *C, slang_translation_unit *unit)
+{
+ while (*C->I != EXTERNAL_NULL)
+ {
+ switch (*C->I++)
+ {
+ case EXTERNAL_FUNCTION_DEFINITION:
+ if (!parse_function (C, 1, unit->structs, &unit->functions, unit->globals))
+ return 0;
+ break;
+ case EXTERNAL_DECLARATION:
+ if (!parse_declaration (C, unit->globals, unit->structs, &unit->functions))
+ return 0;
+ break;
+ default:
+ return 0;
+ }
+ }
+ C->I++;
+ return 1;
+}
+
+static int compile_with_grammar (grammar id, const char *source, slang_translation_unit *unit,
+ slang_unit_type type, slang_info_log *log)
+{
+ byte *prod;
+ unsigned int size, start, version;
+ slang_parse_ctx C;
+
+ /* retrieve version */
+ if (!_slang_preprocess_version (source, &version, &start, log))
+ return 0;
+
+ slang_translation_unit_construct (unit);
+ unit->type = type;
+ if (!grammar_fast_check (id, (const byte *) source + start, &prod, &size, 65536))
+ {
+ char buf[1024];
+ unsigned int pos;
+ grammar_get_last_error (buf, 1024, &pos);
+ slang_info_log_error (log, buf);
+ return 0;
+ }
+ C.I = prod;
+ C.L = log;
+ if (!check_revision (&C))
+ {
+ grammar_alloc_free (prod);
+ return 0;
+ }
+ if (!parse_translation_unit (&C, unit))
+ {
+ slang_translation_unit_destruct (unit);
+ grammar_alloc_free (prod);
+ return 0;
+ }
+ grammar_alloc_free (prod);
+ return 1;
+}
+
+static const char *slang_shader_syn =
+#include "library/slang_shader_syn.h"
+;
+
+int _slang_compile (const char *source, slang_translation_unit *unit, slang_unit_type type,
+ slang_info_log *log)
+{
+ grammar id;
+
+ id = grammar_load_from_text ((const byte *) slang_shader_syn);
+ if (id == 0)
+ {
+ char buf[1024];
+ unsigned int pos;
+ grammar_get_last_error (buf, 1024, &pos);
+ slang_info_log_error (log, buf);
+ return 0;
+ }
+
+ grammar_set_reg8 (id, (const byte *) "parsing_builtin", 1);
+ if (type == slang_unit_fragment_shader)
+ grammar_set_reg8 (id, (const byte *) "shader_type", 1);
+ else
+ grammar_set_reg8 (id, (const byte *) "shader_type", 2);
+
+ if (!compile_with_grammar (id, source, unit, type, log))
+ {
+ grammar_destroy (id);
+ return 0;
+ }
+
+ grammar_destroy (id);
+ return 1;
+}
+
diff --git a/src/mesa/shader/slang/slang_compile.h b/src/mesa/shader/slang/slang_compile.h
index 59e7ee8f029..0458f3a2b2a 100644
--- a/src/mesa/shader/slang/slang_compile.h
+++ b/src/mesa/shader/slang/slang_compile.h
@@ -1,247 +1,247 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_COMPILE_H
-#define SLANG_COMPILE_H
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-typedef enum slang_type_qualifier_
-{
- slang_qual_none,
- slang_qual_const,
- slang_qual_attribute,
- slang_qual_varying,
- slang_qual_uniform,
- slang_qual_out,
- slang_qual_inout,
- slang_qual_fixedoutput, /* internal */
- slang_qual_fixedinput /* internal */
-} slang_type_qualifier;
-
-typedef enum slang_type_specifier_type_
-{
- slang_spec_void,
- slang_spec_bool,
- slang_spec_bvec2,
- slang_spec_bvec3,
- slang_spec_bvec4,
- slang_spec_int,
- slang_spec_ivec2,
- slang_spec_ivec3,
- slang_spec_ivec4,
- slang_spec_float,
- slang_spec_vec2,
- slang_spec_vec3,
- slang_spec_vec4,
- slang_spec_mat2,
- slang_spec_mat3,
- slang_spec_mat4,
- slang_spec_sampler1D,
- slang_spec_sampler2D,
- slang_spec_sampler3D,
- slang_spec_samplerCube,
- slang_spec_sampler1DShadow,
- slang_spec_sampler2DShadow,
- slang_spec_struct,
- slang_spec_array
-} slang_type_specifier_type;
-
-typedef struct slang_type_specifier_
-{
- slang_type_specifier_type type;
- struct slang_struct_ *_struct; /* spec_struct */
- struct slang_type_specifier_ *_array; /* spec_array */
-} slang_type_specifier;
-
-typedef struct slang_fully_specified_type_
-{
- slang_type_qualifier qualifier;
- slang_type_specifier specifier;
-} slang_fully_specified_type;
-
-typedef struct slang_variable_scope_
-{
- struct slang_variable_ *variables;
- unsigned int num_variables;
- struct slang_variable_scope_ *outer_scope;
-} slang_variable_scope;
-
-typedef enum slang_operation_type_
-{
- slang_oper_none,
- slang_oper_block_no_new_scope,
- slang_oper_block_new_scope,
- slang_oper_variable_decl,
- slang_oper_asm,
- slang_oper_break,
- slang_oper_continue,
- slang_oper_discard,
- slang_oper_return,
- slang_oper_expression,
- slang_oper_if,
- slang_oper_while,
- slang_oper_do,
- slang_oper_for,
- slang_oper_void,
- slang_oper_literal_bool,
- slang_oper_literal_int,
- slang_oper_literal_float,
- slang_oper_identifier,
- slang_oper_sequence,
- slang_oper_assign,
- slang_oper_addassign,
- slang_oper_subassign,
- slang_oper_mulassign,
- slang_oper_divassign,
- /*slang_oper_modassign,*/
- /*slang_oper_lshassign,*/
- /*slang_oper_rshassign,*/
- /*slang_oper_orassign,*/
- /*slang_oper_xorassign,*/
- /*slang_oper_andassign,*/
- slang_oper_select,
- slang_oper_logicalor,
- slang_oper_logicalxor,
- slang_oper_logicaland,
- /*slang_oper_bitor,*/
- /*slang_oper_bitxor,*/
- /*slang_oper_bitand,*/
- slang_oper_equal,
- slang_oper_notequal,
- slang_oper_less,
- slang_oper_greater,
- slang_oper_lessequal,
- slang_oper_greaterequal,
- /*slang_oper_lshift,*/
- /*slang_oper_rshift,*/
- slang_oper_add,
- slang_oper_subtract,
- slang_oper_multiply,
- slang_oper_divide,
- /*slang_oper_modulus,*/
- slang_oper_preincrement,
- slang_oper_predecrement,
- slang_oper_plus,
- slang_oper_minus,
- /*slang_oper_complement,*/
- slang_oper_not,
- slang_oper_subscript,
- slang_oper_call,
- slang_oper_field,
- slang_oper_postincrement,
- slang_oper_postdecrement
-} slang_operation_type;
-
-typedef struct slang_operation_
-{
- slang_operation_type type;
- struct slang_operation_ *children;
- unsigned int num_children;
- float literal; /* bool, literal_int, literal_float */
- char *identifier; /* asm, identifier, call, field */
- slang_variable_scope *locals;
-} slang_operation;
-
-typedef struct slang_variable_
-{
- slang_fully_specified_type type;
- char *name;
- slang_operation *array_size; /* spec_array */
- slang_operation *initializer;
-} slang_variable;
-
-typedef struct slang_struct_scope_
-{
- struct slang_struct_ *structs;
- unsigned int num_structs;
- struct slang_struct_scope_ *outer_scope;
-} slang_struct_scope;
-
-typedef struct slang_struct_
-{
- char *name;
- slang_variable_scope *fields;
- slang_struct_scope *structs;
-} slang_struct;
-
-typedef enum slang_function_kind_
-{
- slang_func_ordinary,
- slang_func_constructor,
- slang_func_operator
-} slang_function_kind;
-
-typedef struct slang_function_
-{
- slang_function_kind kind;
- slang_variable header;
- slang_variable_scope *parameters;
- unsigned int param_count;
- slang_operation *body;
-} slang_function;
-
-typedef struct slang_function_scope_
-{
- slang_function *functions;
- unsigned int num_functions;
- struct slang_function_scope_ *outer_scope;
-} slang_function_scope;
-
-typedef enum slang_unit_type_
-{
- slang_unit_fragment_shader,
- slang_unit_vertex_shader
-} slang_unit_type;
-
-typedef struct slang_translation_unit_
-{
- slang_variable_scope *globals;
- slang_function_scope functions;
- slang_struct_scope *structs;
- slang_unit_type type;
-} slang_translation_unit;
-
-typedef struct slang_info_log_
-{
- char *text;
- int dont_free_text;
-} slang_info_log;
-
-void slang_info_log_construct (slang_info_log *);
-void slang_info_log_destruct (slang_info_log *);
-int slang_info_log_error (slang_info_log *, const char *, ...);
-int slang_info_log_warning (slang_info_log *, const char *, ...);
-void slang_info_log_memory (slang_info_log *);
-
-int _slang_compile (const char *, slang_translation_unit *, slang_unit_type type, slang_info_log *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#if !defined SLANG_COMPILE_H
+#define SLANG_COMPILE_H
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+typedef enum slang_type_qualifier_
+{
+ slang_qual_none,
+ slang_qual_const,
+ slang_qual_attribute,
+ slang_qual_varying,
+ slang_qual_uniform,
+ slang_qual_out,
+ slang_qual_inout,
+ slang_qual_fixedoutput, /* internal */
+ slang_qual_fixedinput /* internal */
+} slang_type_qualifier;
+
+typedef enum slang_type_specifier_type_
+{
+ slang_spec_void,
+ slang_spec_bool,
+ slang_spec_bvec2,
+ slang_spec_bvec3,
+ slang_spec_bvec4,
+ slang_spec_int,
+ slang_spec_ivec2,
+ slang_spec_ivec3,
+ slang_spec_ivec4,
+ slang_spec_float,
+ slang_spec_vec2,
+ slang_spec_vec3,
+ slang_spec_vec4,
+ slang_spec_mat2,
+ slang_spec_mat3,
+ slang_spec_mat4,
+ slang_spec_sampler1D,
+ slang_spec_sampler2D,
+ slang_spec_sampler3D,
+ slang_spec_samplerCube,
+ slang_spec_sampler1DShadow,
+ slang_spec_sampler2DShadow,
+ slang_spec_struct,
+ slang_spec_array
+} slang_type_specifier_type;
+
+typedef struct slang_type_specifier_
+{
+ slang_type_specifier_type type;
+ struct slang_struct_ *_struct; /* spec_struct */
+ struct slang_type_specifier_ *_array; /* spec_array */
+} slang_type_specifier;
+
+typedef struct slang_fully_specified_type_
+{
+ slang_type_qualifier qualifier;
+ slang_type_specifier specifier;
+} slang_fully_specified_type;
+
+typedef struct slang_variable_scope_
+{
+ struct slang_variable_ *variables;
+ unsigned int num_variables;
+ struct slang_variable_scope_ *outer_scope;
+} slang_variable_scope;
+
+typedef enum slang_operation_type_
+{
+ slang_oper_none,
+ slang_oper_block_no_new_scope,
+ slang_oper_block_new_scope,
+ slang_oper_variable_decl,
+ slang_oper_asm,
+ slang_oper_break,
+ slang_oper_continue,
+ slang_oper_discard,
+ slang_oper_return,
+ slang_oper_expression,
+ slang_oper_if,
+ slang_oper_while,
+ slang_oper_do,
+ slang_oper_for,
+ slang_oper_void,
+ slang_oper_literal_bool,
+ slang_oper_literal_int,
+ slang_oper_literal_float,
+ slang_oper_identifier,
+ slang_oper_sequence,
+ slang_oper_assign,
+ slang_oper_addassign,
+ slang_oper_subassign,
+ slang_oper_mulassign,
+ slang_oper_divassign,
+ /*slang_oper_modassign,*/
+ /*slang_oper_lshassign,*/
+ /*slang_oper_rshassign,*/
+ /*slang_oper_orassign,*/
+ /*slang_oper_xorassign,*/
+ /*slang_oper_andassign,*/
+ slang_oper_select,
+ slang_oper_logicalor,
+ slang_oper_logicalxor,
+ slang_oper_logicaland,
+ /*slang_oper_bitor,*/
+ /*slang_oper_bitxor,*/
+ /*slang_oper_bitand,*/
+ slang_oper_equal,
+ slang_oper_notequal,
+ slang_oper_less,
+ slang_oper_greater,
+ slang_oper_lessequal,
+ slang_oper_greaterequal,
+ /*slang_oper_lshift,*/
+ /*slang_oper_rshift,*/
+ slang_oper_add,
+ slang_oper_subtract,
+ slang_oper_multiply,
+ slang_oper_divide,
+ /*slang_oper_modulus,*/
+ slang_oper_preincrement,
+ slang_oper_predecrement,
+ slang_oper_plus,
+ slang_oper_minus,
+ /*slang_oper_complement,*/
+ slang_oper_not,
+ slang_oper_subscript,
+ slang_oper_call,
+ slang_oper_field,
+ slang_oper_postincrement,
+ slang_oper_postdecrement
+} slang_operation_type;
+
+typedef struct slang_operation_
+{
+ slang_operation_type type;
+ struct slang_operation_ *children;
+ unsigned int num_children;
+ float literal; /* bool, literal_int, literal_float */
+ char *identifier; /* asm, identifier, call, field */
+ slang_variable_scope *locals;
+} slang_operation;
+
+typedef struct slang_variable_
+{
+ slang_fully_specified_type type;
+ char *name;
+ slang_operation *array_size; /* spec_array */
+ slang_operation *initializer;
+} slang_variable;
+
+typedef struct slang_struct_scope_
+{
+ struct slang_struct_ *structs;
+ unsigned int num_structs;
+ struct slang_struct_scope_ *outer_scope;
+} slang_struct_scope;
+
+typedef struct slang_struct_
+{
+ char *name;
+ slang_variable_scope *fields;
+ slang_struct_scope *structs;
+} slang_struct;
+
+typedef enum slang_function_kind_
+{
+ slang_func_ordinary,
+ slang_func_constructor,
+ slang_func_operator
+} slang_function_kind;
+
+typedef struct slang_function_
+{
+ slang_function_kind kind;
+ slang_variable header;
+ slang_variable_scope *parameters;
+ unsigned int param_count;
+ slang_operation *body;
+} slang_function;
+
+typedef struct slang_function_scope_
+{
+ slang_function *functions;
+ unsigned int num_functions;
+ struct slang_function_scope_ *outer_scope;
+} slang_function_scope;
+
+typedef enum slang_unit_type_
+{
+ slang_unit_fragment_shader,
+ slang_unit_vertex_shader
+} slang_unit_type;
+
+typedef struct slang_translation_unit_
+{
+ slang_variable_scope *globals;
+ slang_function_scope functions;
+ slang_struct_scope *structs;
+ slang_unit_type type;
+} slang_translation_unit;
+
+typedef struct slang_info_log_
+{
+ char *text;
+ int dont_free_text;
+} slang_info_log;
+
+void slang_info_log_construct (slang_info_log *);
+void slang_info_log_destruct (slang_info_log *);
+int slang_info_log_error (slang_info_log *, const char *, ...);
+int slang_info_log_warning (slang_info_log *, const char *, ...);
+void slang_info_log_memory (slang_info_log *);
+
+int _slang_compile (const char *, slang_translation_unit *, slang_unit_type type, slang_info_log *);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+