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author | Emil Velikov <[email protected]> | 2015-04-24 22:27:09 +0100 |
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committer | Emil Velikov <[email protected]> | 2015-04-24 22:27:09 +0100 |
commit | ea0d1f575c214c09ba3df12644a960e86e031766 (patch) | |
tree | d60639126e5277b2052eafdcd75f6792496ab05e | |
parent | 776e47a305d33ec04a05ac2d81691b884baa9e62 (diff) |
Add release notes for the 10.5.4 releasemesa-10.5.4
Signed-off-by: Emil Velikov <[email protected]>
-rw-r--r-- | docs/relnotes/10.5.4.html | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/docs/relnotes/10.5.4.html b/docs/relnotes/10.5.4.html new file mode 100644 index 00000000000..78767cc11ae --- /dev/null +++ b/docs/relnotes/10.5.4.html @@ -0,0 +1,124 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.5.4 Release Notes / April 24, 2015</h1> + +<p> +Mesa 10.5.4 is a bug fix release which fixes bugs found since the 10.5.3 release. +</p> +<p> +Mesa 10.5.4 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69226">Bug 69226</a> - Cannot enable basic shaders with Second Life aborts attempt</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71591">Bug 71591</a> - Second Life shaders fail to compile (extension declared in middle of shader)</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81025">Bug 81025</a> - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89457">Bug 89457</a> - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89957">Bug 89957</a> - vm protection faults in piglit lest: texsubimage cube_map_array pbo</li> + +</ul> + + +<h2>Changes</h2> + +<p>Brian Paul (1):</p> +<ul> + <li>glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow</li> +</ul> + +<p>Dave Airlie (2):</p> +<ul> + <li>st/mesa: convert sub image for cube map arrays to 2d arrays for upload</li> + <li>st/mesa: align cube map arrays layers</li> +</ul> + +<p>Emil Velikov (11):</p> +<ul> + <li>docs: Add 256 sums for the 10.5.3 release</li> + <li>radeonsi: remove unused si_dump_key()</li> + <li>android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS</li> + <li>android: add $(mesa_top)/src include to the whole of mesa</li> + <li>android: egl: add libsync_cflags to the build</li> + <li>android: dri/common: conditionally include drm_cflags/set __NOT_HAVE_DRM_H</li> + <li>android: add HAVE__BUILTIN_* and HAVE_FUNC_ATTRIBUTE_* defines</li> + <li>android: add $(mesa_top)/src/mesa/main to the includes list</li> + <li>android: dri: link against libmesa_util</li> + <li>android: mesa: fix the path of the SSE4_1 optimisations</li> + <li>Update version to 10.5.4</li> +</ul> + +<p>Ian Romanick (1):</p> +<ul> + <li>nir: Fix typo in "ushr by 0" algebraic replacement</li> +</ul> + +<p>Kenneth Graunke (2):</p> +<ul> + <li>i965: Fix software primitive restart with indirect draws.</li> + <li>drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).</li> +</ul> + +<p>Kristian Høgsberg (1):</p> +<ul> + <li>i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders</li> +</ul> + +<p>Marek Olšák (2):</p> +<ul> + <li>glsl_to_tgsi: fix out-of-bounds constant access and crash for uniforms</li> + <li>glsl_to_tgsi: don't use a potentially-undefined immediate for ir_query_levels</li> +</ul> + +<p>Mathias Froehlich (1):</p> +<ul> + <li>i965: Flush batchbuffer containing the query on glQueryCounter.</li> +</ul> + +<p>Mauro Rossi (2):</p> +<ul> + <li>android: mesa: generate the format_{un,}pack.[ch] sources</li> + <li>android: add inital NIR build</li> +</ul> + + +</div> +</body> +</html> |