summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2015-08-13 11:00:58 -0700
committerBrian Paul <[email protected]>2015-09-02 09:27:43 -0600
commite054251ed11e25a080f64b92db9334c9b07c8c76 (patch)
treeefef5b1ec8f9252e40032774747b2ca124a4de07
parent656dac120d27e060986d97e790334f67a34a6e23 (diff)
svga: update driver for version 10 GPU interface
This is a squash commit of roughly two years of development work. Authors include: Brian Paul Charmaine Lee Thomas Hellstrom Jakob Bornecrantz Sinclair Yeh Mingcheng Chen Kai Ninomiya MengLin Wu The driver supports OpenGL 3.3. Signed-off-by: Brian Paul <[email protected]>
-rw-r--r--src/gallium/drivers/svga/Makefile.sources29
-rw-r--r--src/gallium/drivers/svga/svga_cmd.c16
-rw-r--r--src/gallium/drivers/svga/svga_context.c218
-rw-r--r--src/gallium/drivers/svga/svga_context.h250
-rw-r--r--src/gallium/drivers/svga/svga_debug.h31
-rw-r--r--src/gallium/drivers/svga/svga_draw.c597
-rw-r--r--src/gallium/drivers/svga/svga_draw.h66
-rw-r--r--src/gallium/drivers/svga/svga_draw_arrays.c22
-rw-r--r--src/gallium/drivers/svga/svga_draw_elements.c28
-rw-r--r--src/gallium/drivers/svga/svga_draw_private.h44
-rw-r--r--src/gallium/drivers/svga/svga_format.c1975
-rw-r--r--src/gallium/drivers/svga/svga_format.h40
-rw-r--r--src/gallium/drivers/svga/svga_pipe_blend.c190
-rw-r--r--src/gallium/drivers/svga/svga_pipe_blit.c28
-rw-r--r--src/gallium/drivers/svga/svga_pipe_clear.c135
-rw-r--r--src/gallium/drivers/svga/svga_pipe_constants.c42
-rw-r--r--src/gallium/drivers/svga/svga_pipe_depthstencil.c128
-rw-r--r--src/gallium/drivers/svga/svga_pipe_draw.c111
-rw-r--r--src/gallium/drivers/svga/svga_pipe_fs.c33
-rw-r--r--src/gallium/drivers/svga/svga_pipe_gs.c6
-rw-r--r--src/gallium/drivers/svga/svga_pipe_misc.c73
-rw-r--r--src/gallium/drivers/svga/svga_pipe_query.c992
-rw-r--r--src/gallium/drivers/svga/svga_pipe_rasterizer.c158
-rw-r--r--src/gallium/drivers/svga/svga_pipe_sampler.c231
-rw-r--r--src/gallium/drivers/svga/svga_pipe_streamout.c2
-rw-r--r--src/gallium/drivers/svga/svga_pipe_vertex.c249
-rw-r--r--src/gallium/drivers/svga/svga_pipe_vs.c60
-rw-r--r--src/gallium/drivers/svga/svga_resource.c11
-rw-r--r--src/gallium/drivers/svga/svga_resource_buffer.c58
-rw-r--r--src/gallium/drivers/svga/svga_resource_buffer.h5
-rw-r--r--src/gallium/drivers/svga/svga_resource_buffer_upload.c98
-rw-r--r--src/gallium/drivers/svga/svga_resource_texture.c507
-rw-r--r--src/gallium/drivers/svga/svga_resource_texture.h54
-rw-r--r--src/gallium/drivers/svga/svga_sampler_view.c9
-rw-r--r--src/gallium/drivers/svga/svga_sampler_view.h4
-rw-r--r--src/gallium/drivers/svga/svga_screen.c441
-rw-r--r--src/gallium/drivers/svga/svga_screen.h6
-rw-r--r--src/gallium/drivers/svga/svga_screen_cache.c95
-rw-r--r--src/gallium/drivers/svga/svga_screen_cache.h8
-rw-r--r--src/gallium/drivers/svga/svga_shader.c463
-rw-r--r--src/gallium/drivers/svga/svga_shader.h278
-rw-r--r--src/gallium/drivers/svga/svga_state.c74
-rw-r--r--src/gallium/drivers/svga/svga_state.h10
-rw-r--r--src/gallium/drivers/svga/svga_state_constants.c588
-rw-r--r--src/gallium/drivers/svga/svga_state_framebuffer.c340
-rw-r--r--src/gallium/drivers/svga/svga_state_fs.c298
-rw-r--r--src/gallium/drivers/svga/svga_state_need_swtnl.c3
-rw-r--r--src/gallium/drivers/svga/svga_state_rss.c162
-rw-r--r--src/gallium/drivers/svga/svga_state_sampler.c10
-rw-r--r--src/gallium/drivers/svga/svga_state_tss.c291
-rw-r--r--src/gallium/drivers/svga/svga_state_vdecl.c47
-rw-r--r--src/gallium/drivers/svga/svga_state_vs.c299
-rw-r--r--src/gallium/drivers/svga/svga_surface.c419
-rw-r--r--src/gallium/drivers/svga/svga_surface.h14
-rw-r--r--src/gallium/drivers/svga/svga_swtnl_backend.c74
-rw-r--r--src/gallium/drivers/svga/svga_swtnl_draw.c33
-rw-r--r--src/gallium/drivers/svga/svga_swtnl_private.h4
-rw-r--r--src/gallium/drivers/svga/svga_swtnl_state.c169
-rw-r--r--src/gallium/drivers/svga/svga_tgsi.c145
-rw-r--r--src/gallium/drivers/svga/svga_tgsi.h125
-rw-r--r--src/gallium/drivers/svga/svga_tgsi_decl_sm30.c16
-rw-r--r--src/gallium/drivers/svga/svga_tgsi_emit.h3
-rw-r--r--src/gallium/drivers/svga/svga_tgsi_insn.c105
-rw-r--r--src/gallium/drivers/svga/svga_tgsi_vgpu10.c4
64 files changed, 8655 insertions, 2369 deletions
diff --git a/src/gallium/drivers/svga/Makefile.sources b/src/gallium/drivers/svga/Makefile.sources
index 276e6a8e204..0bd4f289781 100644
--- a/src/gallium/drivers/svga/Makefile.sources
+++ b/src/gallium/drivers/svga/Makefile.sources
@@ -1,6 +1,7 @@
C_SOURCES := \
svga_cmd.c \
svga_cmd.h \
+ svga_cmd_vgpu10.c \
svga_context.c \
svga_context.h \
svga_debug.h \
@@ -12,6 +13,7 @@ C_SOURCES := \
svga_format.c \
svga_format.h \
svga_hw_reg.h \
+ svga_link.c \
svga_pipe_blend.c \
svga_pipe_blit.c \
svga_pipe_clear.c \
@@ -20,10 +22,12 @@ C_SOURCES := \
svga_pipe_draw.c \
svga_pipe_flush.c \
svga_pipe_fs.c \
+ svga_pipe_gs.c \
svga_pipe_misc.c \
svga_pipe_query.c \
svga_pipe_rasterizer.c \
svga_pipe_sampler.c \
+ svga_pipe_streamout.c \
svga_pipe_vertex.c \
svga_pipe_vs.c \
svga_public.h \
@@ -44,14 +48,17 @@ C_SOURCES := \
svga_shader.c \
svga_shader.h \
svga_state.c \
+ svga_state.h \
svga_state_constants.c \
svga_state_framebuffer.c \
- svga_state_fs.c \
- svga_state.h \
svga_state_need_swtnl.c \
svga_state_rss.c \
svga_state_tss.c \
svga_state_vdecl.c \
+ svga_state_sampler.c \
+ svga_state_fs.c \
+ svga_state_gs.c \
+ svga_state_tgsi_transform.c \
svga_state_vs.c \
svga_surface.c \
svga_surface.h \
@@ -65,6 +72,7 @@ C_SOURCES := \
svga_tgsi_emit.h \
svga_tgsi.h \
svga_tgsi_insn.c \
+ svga_tgsi_vgpu10.c \
svga_winsys.h \
\
svgadump/svga_dump.c \
@@ -74,20 +82,3 @@ C_SOURCES := \
svgadump/svga_shader.h \
svgadump/svga_shader_op.c \
svgadump/svga_shader_op.h
-
-SVGA_H_FILES := \
- include/includeCheck.h \
- include/svga3d_caps.h \
- include/svga3d_cmd.h \
- include/svga3d_devcaps.h \
- include/svga3d_limits.h \
- include/svga3d_reg.h \
- include/svga3d_shaderdefs.h \
- include/svga3d_surfacedefs.h \
- include/svga3d_types.h \
- include/svga_escape.h \
- include/svga_overlay.h \
- include/svga_reg.h \
- include/svga_types.h \
- include/vmware_pack_begin.h \
- include/vmware_pack_end.h
diff --git a/src/gallium/drivers/svga/svga_cmd.c b/src/gallium/drivers/svga/svga_cmd.c
index 1f64980a8ef..d3cf52f08e2 100644
--- a/src/gallium/drivers/svga/svga_cmd.c
+++ b/src/gallium/drivers/svga/svga_cmd.c
@@ -66,7 +66,7 @@ surface_to_surfaceid(struct svga_winsys_context *swc, // IN
if (surface) {
struct svga_surface *s = svga_surface(surface);
swc->surface_relocation(swc, &id->sid, NULL, s->handle, flags);
- id->face = s->real_face; /* faces have the same order */
+ id->face = s->real_layer; /* faces have the same order */
id->mipmap = s->real_level;
}
else {
@@ -460,7 +460,7 @@ SVGA3D_SurfaceDMA(struct svga_winsys_context *swc,
swc->surface_relocation(swc, &cmd->host.sid, NULL,
texture->handle, surface_flags);
- cmd->host.face = st->face; /* PIPE_TEX_FACE_* and SVGA3D_CUBEFACE_* match */
+ cmd->host.face = st->slice; /* PIPE_TEX_FACE_* and SVGA3D_CUBEFACE_* match */
cmd->host.mipmap = st->base.level;
cmd->transfer = transfer;
@@ -842,6 +842,8 @@ SVGA3D_SetShader(struct svga_winsys_context *swc,
{
SVGA3dCmdSetShader *cmd;
+ assert(type == SVGA3D_SHADERTYPE_VS || type == SVGA3D_SHADERTYPE_PS);
+
cmd = SVGA3D_FIFOReserve(swc,
SVGA_3D_CMD_SET_SHADER, sizeof *cmd,
0);
@@ -1385,7 +1387,7 @@ SVGA3D_BeginGBQuery(struct svga_winsys_context *swc,
if(!cmd)
return PIPE_ERROR_OUT_OF_MEMORY;
- swc->context_relocation(swc, &cmd->cid);
+ cmd->cid = swc->cid;
cmd->type = type;
swc->commit(swc);
@@ -1465,7 +1467,7 @@ SVGA3D_EndGBQuery(struct svga_winsys_context *swc,
if(!cmd)
return PIPE_ERROR_OUT_OF_MEMORY;
- swc->context_relocation(swc, &cmd->cid);
+ cmd->cid = swc->cid;
cmd->type = type;
swc->mob_relocation(swc, &cmd->mobid, &cmd->offset, buffer,
@@ -1552,7 +1554,7 @@ SVGA3D_WaitForGBQuery(struct svga_winsys_context *swc,
if(!cmd)
return PIPE_ERROR_OUT_OF_MEMORY;
- swc->context_relocation(swc, &cmd->cid);
+ cmd->cid = swc->cid;
cmd->type = type;
swc->mob_relocation(swc, &cmd->mobid, &cmd->offset, buffer,
@@ -1642,6 +1644,8 @@ SVGA3D_SetGBShader(struct svga_winsys_context *swc,
struct svga_winsys_gb_shader *gbshader)
{
SVGA3dCmdSetShader *cmd;
+
+ assert(type == SVGA3D_SHADERTYPE_VS || type == SVGA3D_SHADERTYPE_PS);
cmd = SVGA3D_FIFOReserve(swc,
SVGA_3D_CMD_SET_SHADER,
@@ -1650,7 +1654,7 @@ SVGA3D_SetGBShader(struct svga_winsys_context *swc,
if (!cmd)
return PIPE_ERROR_OUT_OF_MEMORY;
- swc->context_relocation(swc, &cmd->cid);
+ cmd->cid = swc->cid;
cmd->type = type;
if (gbshader)
swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader, 0);
diff --git a/src/gallium/drivers/svga/svga_context.c b/src/gallium/drivers/svga/svga_context.c
index 673d17ad4a7..2bf795de22d 100644
--- a/src/gallium/drivers/svga/svga_context.c
+++ b/src/gallium/drivers/svga/svga_context.c
@@ -30,6 +30,7 @@
#include "pipe/p_screen.h"
#include "util/u_memory.h"
#include "util/u_bitmask.h"
+#include "util/u_upload_mgr.h"
#include "svga_context.h"
#include "svga_screen.h"
@@ -42,6 +43,10 @@
#include "svga_draw.h"
#include "svga_debug.h"
#include "svga_state.h"
+#include "svga_winsys.h"
+
+#define CONST0_UPLOAD_DEFAULT_SIZE 65536
+#define CONST0_UPLOAD_ALIGNMENT 256
DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
@@ -53,27 +58,67 @@ DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE",
static void svga_destroy( struct pipe_context *pipe )
{
struct svga_context *svga = svga_context( pipe );
- struct svga_winsys_screen *sws = svga_screen(pipe->screen)->sws;
- unsigned shader;
+ unsigned shader, i;
+
+ /* free any alternate rasterizer states used for point sprite */
+ for (i = 0; i < Elements(svga->rasterizer_no_cull); i++) {
+ if (svga->rasterizer_no_cull[i]) {
+ pipe->delete_rasterizer_state(pipe, svga->rasterizer_no_cull[i]);
+ }
+ }
+
+ /* free polygon stipple state */
+ if (svga->polygon_stipple.sampler) {
+ pipe->delete_sampler_state(pipe, svga->polygon_stipple.sampler);
+ }
+ if (svga->polygon_stipple.sampler_view) {
+ pipe->sampler_view_destroy(pipe,
+ &svga->polygon_stipple.sampler_view->base);
+ }
+ pipe_resource_reference(&svga->polygon_stipple.texture, NULL);
+
+ /* free HW constant buffers */
+ for (shader = 0; shader < Elements(svga->state.hw_draw.constbuf); shader++) {
+ pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], NULL);
+ }
+
+ pipe->delete_blend_state(pipe, svga->noop_blend);
+
+ /* free query gb object */
+ if (svga->gb_query) {
+ pipe->destroy_query(pipe, NULL);
+ svga->gb_query = NULL;
+ }
util_blitter_destroy(svga->blitter);
svga_cleanup_framebuffer( svga );
svga_cleanup_tss_binding( svga );
- svga_hwtnl_destroy( svga->hwtnl );
-
svga_cleanup_vertex_state(svga);
- svga->swc->destroy(svga->swc);
-
svga_destroy_swtnl( svga );
+ svga_hwtnl_destroy( svga->hwtnl );
- util_bitmask_destroy( svga->shader_id_bm );
+ svga->swc->destroy(svga->swc);
+ util_bitmask_destroy(svga->blend_object_id_bm);
+ util_bitmask_destroy(svga->ds_object_id_bm);
+ util_bitmask_destroy(svga->input_element_object_id_bm);
+ util_bitmask_destroy(svga->rast_object_id_bm);
+ util_bitmask_destroy(svga->sampler_object_id_bm);
+ util_bitmask_destroy(svga->sampler_view_id_bm);
+ util_bitmask_destroy(svga->shader_id_bm);
+ util_bitmask_destroy(svga->surface_view_id_bm);
+ util_bitmask_destroy(svga->stream_output_id_bm);
+ util_bitmask_destroy(svga->query_id_bm);
+ u_upload_destroy(svga->const0_upload);
+
+ /* free user's constant buffers */
for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
- pipe_resource_reference( &svga->curr.cbufs[shader].buffer, NULL );
- sws->surface_reference(sws, &svga->state.hw_draw.hw_cb[shader], NULL);
+ for (i = 0; i < Elements(svga->curr.constbufs[shader]); ++i) {
+ pipe_resource_reference(&svga->curr.constbufs[shader][i].buffer, NULL);
+ }
}
FREE( svga );
@@ -90,7 +135,7 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
svga = CALLOC_STRUCT(svga_context);
if (svga == NULL)
- goto no_svga;
+ goto cleanup;
LIST_INITHEAD(&svga->dirty_buffers);
@@ -100,8 +145,8 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
svga->pipe.clear = svga_clear;
svga->swc = svgascreen->sws->context_create(svgascreen->sws);
- if(!svga->swc)
- goto no_swc;
+ if (!svga->swc)
+ goto cleanup;
svga_init_resource_functions(svga);
svga_init_blend_functions(svga);
@@ -114,11 +159,15 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
svga_init_sampler_functions(svga);
svga_init_fs_functions(svga);
svga_init_vs_functions(svga);
+ svga_init_gs_functions(svga);
svga_init_vertex_functions(svga);
svga_init_constbuffer_functions(svga);
svga_init_query_functions(svga);
svga_init_surface_functions(svga);
+ svga_init_stream_output_functions(svga);
+ /* init misc state */
+ svga->curr.sample_mask = ~0;
/* debug */
svga->debug.no_swtnl = debug_get_option_no_swtnl();
@@ -128,21 +177,54 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
svga->debug.no_line_width = debug_get_option_no_line_width();
svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
- svga->shader_id_bm = util_bitmask_create();
- if (svga->shader_id_bm == NULL)
- goto no_shader_bm;
+ if (!(svga->blend_object_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->ds_object_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->input_element_object_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->rast_object_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->sampler_object_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->sampler_view_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->shader_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->surface_view_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->stream_output_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->query_id_bm = util_bitmask_create()))
+ goto cleanup;
svga->hwtnl = svga_hwtnl_create(svga);
if (svga->hwtnl == NULL)
- goto no_hwtnl;
+ goto cleanup;
if (!svga_init_swtnl(svga))
- goto no_swtnl;
+ goto cleanup;
ret = svga_emit_initial_state( svga );
if (ret != PIPE_OK)
- goto no_state;
-
+ goto cleanup;
+
+ svga->const0_upload = u_upload_create(&svga->pipe,
+ CONST0_UPLOAD_DEFAULT_SIZE,
+ CONST0_UPLOAD_ALIGNMENT,
+ PIPE_BIND_CONSTANT_BUFFER);
+ if (!svga->const0_upload)
+ goto cleanup;
+
/* Avoid shortcircuiting state with initial value of zero.
*/
memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
@@ -151,24 +233,64 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
+ memset(&svga->state.hw_draw.num_sampler_views, 0,
+ sizeof(svga->state.hw_draw.num_sampler_views));
svga->state.hw_draw.num_views = 0;
- memset(&svga->state.hw_draw.hw_cb, 0x0, sizeof(svga->state.hw_draw.hw_cb));
+
+ /* Initialize the shader pointers */
+ svga->state.hw_draw.vs = NULL;
+ svga->state.hw_draw.gs = NULL;
+ svga->state.hw_draw.fs = NULL;
+ memset(svga->state.hw_draw.constbuf, 0,
+ sizeof(svga->state.hw_draw.constbuf));
+ memset(svga->state.hw_draw.default_constbuf_size, 0,
+ sizeof(svga->state.hw_draw.default_constbuf_size));
+ memset(svga->state.hw_draw.enabled_constbufs, 0,
+ sizeof(svga->state.hw_draw.enabled_constbufs));
+
+ /* Create a no-operation blend state which we will bind whenever the
+ * requested blend state is impossible (e.g. due to having an integer
+ * render target attached).
+ *
+ * XXX: We will probably actually need 16 of these, one for each possible
+ * RGBA color mask (4 bits). Then, we would bind the one with a color mask
+ * matching the blend state it is replacing.
+ */
+ {
+ struct pipe_blend_state noop_tmpl = {0};
+ unsigned i;
+
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
+ // Set the color mask to all-ones. Later this may change.
+ noop_tmpl.rt[i].colormask = PIPE_MASK_RGBA;
+ }
+ svga->noop_blend = svga->pipe.create_blend_state(&svga->pipe, &noop_tmpl);
+ }
svga->dirty = ~0;
return &svga->pipe;
-no_state:
+cleanup:
svga_destroy_swtnl(svga);
-no_swtnl:
- svga_hwtnl_destroy( svga->hwtnl );
-no_hwtnl:
- util_bitmask_destroy( svga->shader_id_bm );
-no_shader_bm:
- svga->swc->destroy(svga->swc);
-no_swc:
+
+ if (svga->const0_upload)
+ u_upload_destroy(svga->const0_upload);
+ if (svga->hwtnl)
+ svga_hwtnl_destroy(svga->hwtnl);
+ if (svga->swc)
+ svga->swc->destroy(svga->swc);
+ util_bitmask_destroy(svga->blend_object_id_bm);
+ util_bitmask_destroy(svga->ds_object_id_bm);
+ util_bitmask_destroy(svga->input_element_object_id_bm);
+ util_bitmask_destroy(svga->rast_object_id_bm);
+ util_bitmask_destroy(svga->sampler_object_id_bm);
+ util_bitmask_destroy(svga->sampler_view_id_bm);
+ util_bitmask_destroy(svga->shader_id_bm);
+ util_bitmask_destroy(svga->surface_view_id_bm);
+ util_bitmask_destroy(svga->stream_output_id_bm);
+ util_bitmask_destroy(svga->query_id_bm);
FREE(svga);
-no_svga:
return NULL;
}
@@ -195,11 +317,19 @@ void svga_context_flush( struct svga_context *svga,
/* To force the re-emission of rendertargets and texture sampler bindings on
* the next command buffer.
*/
- svga->rebind.rendertargets = TRUE;
- svga->rebind.texture_samplers = TRUE;
+ svga->rebind.flags.rendertargets = TRUE;
+ svga->rebind.flags.texture_samplers = TRUE;
+
if (svga_have_gb_objects(svga)) {
- svga->rebind.vs = TRUE;
- svga->rebind.fs = TRUE;
+
+ svga->rebind.flags.constbufs = TRUE;
+ svga->rebind.flags.vs = TRUE;
+ svga->rebind.flags.fs = TRUE;
+ svga->rebind.flags.gs = TRUE;
+
+ if (svga_need_to_rebind_resources(svga)) {
+ svga->rebind.flags.query = TRUE;
+ }
}
if (SVGA_DEBUG & DEBUG_SYNC) {
@@ -215,6 +345,26 @@ void svga_context_flush( struct svga_context *svga,
}
+/**
+ * Flush pending commands and wait for completion with a fence.
+ */
+void
+svga_context_finish(struct svga_context *svga)
+{
+ struct pipe_screen *screen = svga->pipe.screen;
+ struct pipe_fence_handle *fence = NULL;
+
+ svga_context_flush(svga, &fence);
+ svga->pipe.screen->fence_finish(screen, fence, PIPE_TIMEOUT_INFINITE);
+ screen->fence_reference(screen, &fence, NULL);
+}
+
+
+/**
+ * Emit pending drawing commands to the command buffer.
+ * If the command buffer overflows, we flush it and retry.
+ * \sa svga_hwtnl_flush()
+ */
void svga_hwtnl_flush_retry( struct svga_context *svga )
{
enum pipe_error ret = PIPE_OK;
@@ -225,7 +375,7 @@ void svga_hwtnl_flush_retry( struct svga_context *svga )
ret = svga_hwtnl_flush( svga->hwtnl );
}
- assert(ret == 0);
+ assert(ret == PIPE_OK);
}
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h
index 2726346bc50..e8575f36c3b 100644
--- a/src/gallium/drivers/svga/svga_context.h
+++ b/src/gallium/drivers/svga/svga_context.h
@@ -38,7 +38,6 @@
#include "svga_screen.h"
#include "svga_state.h"
-#include "svga_tgsi.h"
#include "svga_winsys.h"
#include "svga_hw_reg.h"
#include "svga3d_shaderdefs.h"
@@ -48,7 +47,19 @@
#define SVGA_QUERY_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
#define SVGA_QUERY_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
#define SVGA_QUERY_MEMORY_USED (PIPE_QUERY_DRIVER_SPECIFIC + 2)
+#define SVGA_QUERY_MAX (PIPE_QUERY_DRIVER_SPECIFIC + 3)
+/**
+ * Maximum supported number of constant buffers per shader
+ */
+#define SVGA_MAX_CONST_BUFS 14
+
+/**
+ * Maximum constant buffer size that can be set in the
+ * DXSetSingleConstantBuffer command is
+ * DX10 constant buffer element count * 4 4-bytes components
+ */
+#define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
struct draw_vertex_shader;
struct draw_fragment_shader;
@@ -57,49 +68,16 @@ struct SVGACmdMemory;
struct util_bitmask;
-struct svga_shader
-{
- const struct tgsi_token *tokens;
-
- struct tgsi_shader_info info;
-
- /** Head of linked list of variants */
- struct svga_shader_variant *variants;
-
- unsigned id; /**< for debugging only */
-};
-
-
-struct svga_fragment_shader
-{
- struct svga_shader base;
-
- struct draw_fragment_shader *draw_shader;
-
- /** Mask of which generic varying variables are read by this shader */
- unsigned generic_inputs;
- /** Table mapping original TGSI generic indexes to low integers */
- int8_t generic_remap_table[MAX_GENERIC_VARYING];
-};
-
-
-struct svga_vertex_shader
-{
- struct svga_shader base;
-
- struct draw_vertex_shader *draw_shader;
-};
-
-
struct svga_cache_context;
struct svga_tracked_state;
struct svga_blend_state {
+ unsigned need_white_fragments:1;
+ unsigned independent_blend_enable:1;
+ unsigned alpha_to_coverage:1;
+ unsigned blend_color_alpha:1; /**< set blend color to alpha value */
- boolean need_white_fragments;
-
- /* Should be per-render-target:
- */
+ /** Per-render target state */
struct {
uint8_t writemask;
@@ -112,8 +90,9 @@ struct svga_blend_state {
uint8_t srcblend_alpha;
uint8_t dstblend_alpha;
uint8_t blendeq_alpha;
+ } rt[PIPE_MAX_COLOR_BUFS];
- } rt[1];
+ SVGA3dBlendStateId id; /**< vgpu10 */
};
struct svga_depth_stencil_state {
@@ -139,6 +118,8 @@ struct svga_depth_stencil_state {
unsigned stencil_writemask:8;
float alpharef;
+
+ SVGA3dDepthStencilStateId id; /**< vgpu10 */
};
#define SVGA_UNFILLED_DISABLE 0
@@ -167,11 +148,13 @@ struct svga_rasterizer_state {
float pointsize;
float linewidth;
- unsigned hw_unfilled:16; /* PIPE_POLYGON_MODE_x */
+ unsigned hw_fillmode:2; /* PIPE_POLYGON_MODE_x */
/** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
unsigned need_pipeline:16;
+ SVGA3dRasterizerStateId id; /**< vgpu10 */
+
/** For debugging: */
const char* need_pipeline_tris_str;
const char* need_pipeline_lines_str;
@@ -195,15 +178,45 @@ struct svga_sampler_state {
unsigned min_lod;
unsigned view_min_lod;
unsigned view_max_lod;
+
+ SVGA3dSamplerId id;
};
+
+struct svga_pipe_sampler_view
+{
+ struct pipe_sampler_view base;
+
+ SVGA3dShaderResourceViewId id;
+};
+
+
+static inline struct svga_pipe_sampler_view *
+svga_pipe_sampler_view(struct pipe_sampler_view *v)
+{
+ return (struct svga_pipe_sampler_view *) v;
+}
+
+
struct svga_velems_state {
unsigned count;
struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
SVGA3dDeclType decl_type[PIPE_MAX_ATTRIBS]; /**< vertex attrib formats */
- unsigned adjust_attrib_range; /* bitmask of attrs needing range adjustment */
- unsigned adjust_attrib_w_1; /* bitmask of attrs needing w = 1 */
+
+ /** Bitmasks indicating which attributes need format conversion */
+ unsigned adjust_attrib_range; /**< range adjustment */
+ unsigned attrib_is_pure_int; /**< pure int */
+ unsigned adjust_attrib_w_1; /**< set w = 1 */
+ unsigned adjust_attrib_itof; /**< int->float */
+ unsigned adjust_attrib_utof; /**< uint->float */
+ unsigned attrib_is_bgra; /**< R / B swizzling */
+ unsigned attrib_puint_to_snorm; /**< 10_10_10_2 packed uint -> snorm */
+ unsigned attrib_puint_to_uscaled; /**< 10_10_10_2 packed uint -> uscaled */
+ unsigned attrib_puint_to_sscaled; /**< 10_10_10_2 packed uint -> sscaled */
+
boolean need_swvfetch;
+
+ SVGA3dElementLayoutId id; /**< VGPU10 */
};
/* Use to calculate differences between state emitted to hardware and
@@ -214,16 +227,22 @@ struct svga_state
const struct svga_blend_state *blend;
const struct svga_depth_stencil_state *depth;
const struct svga_rasterizer_state *rast;
- const struct svga_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ const struct svga_sampler_state *sampler[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
const struct svga_velems_state *velems;
- struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; /* or texture ID's? */
+ struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; /* or texture ID's? */
struct svga_fragment_shader *fs;
struct svga_vertex_shader *vs;
+ struct svga_geometry_shader *user_gs; /* user-specified GS */
+ struct svga_geometry_shader *gs; /* derived GS */
struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
struct pipe_index_buffer ib;
- struct pipe_constant_buffer cbufs[PIPE_SHADER_TYPES];
+ /** Constant buffers for each shader.
+ * The size should probably always match with that of
+ * svga_shader_emitter_v10.num_shader_consts.
+ */
+ struct pipe_constant_buffer constbufs[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS];
struct pipe_framebuffer_state framebuffer;
float depthscale;
@@ -240,8 +259,8 @@ struct svga_state
struct pipe_clip_state clip;
struct pipe_viewport_state viewport;
- unsigned num_samplers;
- unsigned num_sampler_views;
+ unsigned num_samplers[PIPE_SHADER_TYPES];
+ unsigned num_sampler_views[PIPE_SHADER_TYPES];
unsigned num_vertex_buffers;
unsigned reduced_prim;
@@ -249,6 +268,8 @@ struct svga_state
unsigned flag_1d;
unsigned flag_srgb;
} tex_flags;
+
+ unsigned sample_mask;
};
struct svga_prescale {
@@ -262,9 +283,7 @@ struct svga_prescale {
*/
struct svga_hw_clear_state
{
- struct {
- unsigned x,y,w,h;
- } viewport;
+ SVGA3dRect viewport;
struct {
float zmin, zmax;
@@ -291,16 +310,29 @@ struct svga_hw_draw_state
unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];
- /**
- * For guest backed shader constants only.
- */
- struct svga_winsys_surface *hw_cb[PIPE_SHADER_TYPES];
-
struct svga_shader_variant *fs;
struct svga_shader_variant *vs;
+ struct svga_shader_variant *gs;
struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
-
unsigned num_views;
+ struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
+
+ /* Bitmask of enabled constant bufffers */
+ unsigned enabled_constbufs[PIPE_SHADER_TYPES];
+
+ /* VGPU10 HW state (used to prevent emitting redundant state) */
+ SVGA3dDepthStencilStateId depth_stencil_id;
+ unsigned stencil_ref;
+ SVGA3dBlendStateId blend_id;
+ float blend_factor[4];
+ unsigned blend_sample_mask;
+ SVGA3dRasterizerStateId rasterizer_id;
+ SVGA3dElementLayoutId layout_id;
+ SVGA3dPrimitiveType topology;
+
+ /* used for rebinding */
+ unsigned num_sampler_views[PIPE_SHADER_TYPES];
+ unsigned default_constbuf_size[PIPE_SHADER_TYPES];
};
@@ -326,12 +358,14 @@ struct svga_sw_state
struct svga_hw_queue;
struct svga_query;
+struct svga_qmem_alloc_entry;
struct svga_context
{
struct pipe_context pipe;
struct svga_winsys_context *swc;
struct blitter_context *blitter;
+ struct u_upload_mgr *const0_upload;
struct {
boolean no_swtnl;
@@ -355,12 +389,42 @@ struct svga_context
boolean new_vdecl;
} swtnl;
+ /* Bitmask of blend state objects IDs */
+ struct util_bitmask *blend_object_id_bm;
+
+ /* Bitmask of depth/stencil state objects IDs */
+ struct util_bitmask *ds_object_id_bm;
+
+ /* Bitmaks of input element object IDs */
+ struct util_bitmask *input_element_object_id_bm;
+
+ /* Bitmask of rasterizer object IDs */
+ struct util_bitmask *rast_object_id_bm;
+
+ /* Bitmask of sampler state objects IDs */
+ struct util_bitmask *sampler_object_id_bm;
+
+ /* Bitmask of sampler view IDs */
+ struct util_bitmask *sampler_view_id_bm;
+
/* Bitmask of used shader IDs */
struct util_bitmask *shader_id_bm;
+ /* Bitmask of used surface view IDs */
+ struct util_bitmask *surface_view_id_bm;
+
+ /* Bitmask of used stream output IDs */
+ struct util_bitmask *stream_output_id_bm;
+
+ /* Bitmask of used query IDs */
+ struct util_bitmask *query_id_bm;
+
struct {
unsigned dirty[SVGA_STATE_MAX];
+ /** bitmasks of which const buffers are changed */
+ unsigned dirty_constbufs[PIPE_SHADER_TYPES];
+
unsigned texture_timestamp;
/*
@@ -373,17 +437,28 @@ struct svga_context
struct svga_state curr; /* state from the state tracker */
unsigned dirty; /* statechanges since last update_state() */
- struct {
- unsigned rendertargets:1;
- unsigned texture_samplers:1;
- unsigned vs:1;
- unsigned fs:1;
+ union {
+ struct {
+ unsigned rendertargets:1;
+ unsigned texture_samplers:1;
+ unsigned constbufs:1;
+ unsigned vs:1;
+ unsigned fs:1;
+ unsigned gs:1;
+ unsigned query:1;
+ } flags;
+ unsigned val;
} rebind;
struct svga_hwtnl *hwtnl;
- /** The occlusion query currently in progress */
- struct svga_query *sq;
+ /** Queries states */
+ struct svga_winsys_gb_query *gb_query; /**< gb query object, one per context */
+ unsigned gb_query_len; /**< gb query object size */
+ struct util_bitmask *gb_query_alloc_mask; /**< gb query object allocation mask */
+ struct svga_qmem_alloc_entry *gb_query_map[SVGA_QUERY_MAX];
+ /**< query mem block mapping */
+ struct svga_query *sq[SVGA_QUERY_MAX]; /**< queries currently in progress */
/** List of buffers with queued transfers */
struct list_head dirty_buffers;
@@ -391,12 +466,32 @@ struct svga_context
/** performance / info queries */
uint64_t num_draw_calls; /**< SVGA_QUERY_DRAW_CALLS */
uint64_t num_fallbacks; /**< SVGA_QUERY_FALLBACKS */
+
+ /** The currently bound stream output targets */
+ unsigned num_so_targets;
+ struct svga_winsys_surface *so_surfaces[SVGA3D_DX_MAX_SOTARGETS];
+ struct pipe_stream_output_target *so_targets[SVGA3D_DX_MAX_SOTARGETS];
+ struct svga_stream_output *current_so;
+
+ /** A blend state with blending disabled, for falling back to when blending
+ * is illegal (e.g. an integer texture is bound)
+ */
+ struct svga_blend_state *noop_blend;
+
+ struct {
+ struct pipe_resource *texture;
+ struct svga_pipe_sampler_view *sampler_view;
+ void *sampler;
+ } polygon_stipple;
+
+ /** Alternate rasterizer states created for point sprite */
+ struct svga_rasterizer_state *rasterizer_no_cull[2];
};
/* A flag for each state_tracker state object:
*/
#define SVGA_NEW_BLEND 0x1
-#define SVGA_NEW_DEPTH_STENCIL 0x2
+#define SVGA_NEW_DEPTH_STENCIL_ALPHA 0x2
#define SVGA_NEW_RAST 0x4
#define SVGA_NEW_SAMPLER 0x8
#define SVGA_NEW_TEXTURE 0x10
@@ -422,7 +517,9 @@ struct svga_context
#define SVGA_NEW_VS_VARIANT 0x1000000
#define SVGA_NEW_TEXTURE_FLAGS 0x4000000
#define SVGA_NEW_STENCIL_REF 0x8000000
-
+#define SVGA_NEW_GS 0x10000000
+#define SVGA_NEW_GS_CONST_BUFFER 0x20000000
+#define SVGA_NEW_GS_VARIANT 0x40000000
@@ -457,11 +554,13 @@ void svga_init_rasterizer_functions( struct svga_context *svga );
void svga_init_sampler_functions( struct svga_context *svga );
void svga_init_fs_functions( struct svga_context *svga );
void svga_init_vs_functions( struct svga_context *svga );
+void svga_init_gs_functions( struct svga_context *svga );
void svga_init_vertex_functions( struct svga_context *svga );
void svga_init_constbuffer_functions( struct svga_context *svga );
void svga_init_draw_functions( struct svga_context *svga );
void svga_init_query_functions( struct svga_context *svga );
void svga_init_surface_functions(struct svga_context *svga);
+void svga_init_stream_output_functions( struct svga_context *svga );
void svga_cleanup_vertex_state( struct svga_context *svga );
void svga_cleanup_tss_binding( struct svga_context *svga );
@@ -470,6 +569,8 @@ void svga_cleanup_framebuffer( struct svga_context *svga );
void svga_context_flush( struct svga_context *svga,
struct pipe_fence_handle **pfence );
+void svga_context_finish(struct svga_context *svga);
+
void svga_hwtnl_flush_retry( struct svga_context *svga );
void svga_hwtnl_flush_buffer( struct svga_context *svga,
struct pipe_resource *buffer );
@@ -504,5 +605,22 @@ svga_have_gb_dma(const struct svga_context *svga)
return svga_screen(svga->pipe.screen)->sws->have_gb_dma;
}
+static inline boolean
+svga_have_vgpu10(const struct svga_context *svga)
+{
+ return svga_screen(svga->pipe.screen)->sws->have_vgpu10;
+}
+
+static inline boolean
+svga_need_to_rebind_resources(const struct svga_context *svga)
+{
+ return svga_screen(svga->pipe.screen)->sws->need_to_rebind_resources;
+}
+
+static inline boolean
+svga_rects_equal(const SVGA3dRect *r1, const SVGA3dRect *r2)
+{
+ return memcmp(r1, r2, sizeof(*r1)) == 0;
+}
#endif
diff --git a/src/gallium/drivers/svga/svga_debug.h b/src/gallium/drivers/svga/svga_debug.h
index 82c9b602d5d..039f79d4e99 100644
--- a/src/gallium/drivers/svga/svga_debug.h
+++ b/src/gallium/drivers/svga/svga_debug.h
@@ -29,21 +29,22 @@
#include "pipe/p_compiler.h"
#include "util/u_debug.h"
-#define DEBUG_DMA 0x1
-#define DEBUG_TGSI 0x4
-#define DEBUG_PIPE 0x8
-#define DEBUG_STATE 0x10
-#define DEBUG_SCREEN 0x20
-#define DEBUG_TEX 0x40
-#define DEBUG_SWTNL 0x80
-#define DEBUG_CONSTS 0x100
-#define DEBUG_VIEWPORT 0x200
-#define DEBUG_VIEWS 0x400
-#define DEBUG_PERF 0x800 /* print something when we hit any slow path operation */
-#define DEBUG_FLUSH 0x1000 /* flush after every draw */
-#define DEBUG_SYNC 0x2000 /* sync after every flush */
-#define DEBUG_QUERY 0x4000
-#define DEBUG_CACHE 0x8000
+#define DEBUG_DMA 0x1
+#define DEBUG_TGSI 0x4
+#define DEBUG_PIPE 0x8
+#define DEBUG_STATE 0x10
+#define DEBUG_SCREEN 0x20
+#define DEBUG_TEX 0x40
+#define DEBUG_SWTNL 0x80
+#define DEBUG_CONSTS 0x100
+#define DEBUG_VIEWPORT 0x200
+#define DEBUG_VIEWS 0x400
+#define DEBUG_PERF 0x800 /* print something when we hit any slow path operation */
+#define DEBUG_FLUSH 0x1000 /* flush after every draw */
+#define DEBUG_SYNC 0x2000 /* sync after every flush */
+#define DEBUG_QUERY 0x4000
+#define DEBUG_CACHE 0x8000
+#define DEBUG_STREAMOUT 0x10000
#ifdef DEBUG
extern int SVGA_DEBUG;
diff --git a/src/gallium/drivers/svga/svga_draw.c b/src/gallium/drivers/svga/svga_draw.c
index 366a2dccdf1..9b6451da2f9 100644
--- a/src/gallium/drivers/svga/svga_draw.c
+++ b/src/gallium/drivers/svga/svga_draw.c
@@ -26,17 +26,19 @@
#include "pipe/p_compiler.h"
#include "util/u_inlines.h"
#include "pipe/p_defines.h"
+#include "util/u_helpers.h"
#include "util/u_memory.h"
#include "util/u_math.h"
-#include "util/u_upload_mgr.h"
#include "svga_context.h"
#include "svga_draw.h"
#include "svga_draw_private.h"
#include "svga_debug.h"
#include "svga_screen.h"
+#include "svga_resource.h"
#include "svga_resource_buffer.h"
#include "svga_resource_texture.h"
+#include "svga_shader.h"
#include "svga_surface.h"
#include "svga_winsys.h"
#include "svga_cmd.h"
@@ -71,8 +73,8 @@ svga_hwtnl_destroy(struct svga_hwtnl *hwtnl)
}
}
- for (i = 0; i < hwtnl->cmd.vdecl_count; i++)
- pipe_resource_reference(&hwtnl->cmd.vdecl_vb[i], NULL);
+ for (i = 0; i < hwtnl->cmd.vbuf_count; i++)
+ pipe_resource_reference(&hwtnl->cmd.vbufs[i].buffer, NULL);
for (i = 0; i < hwtnl->cmd.prim_count; i++)
pipe_resource_reference(&hwtnl->cmd.prim_ib[i], NULL);
@@ -85,45 +87,55 @@ void
svga_hwtnl_set_flatshade(struct svga_hwtnl *hwtnl,
boolean flatshade, boolean flatshade_first)
{
- hwtnl->hw_pv = PV_FIRST;
+ struct svga_screen *svgascreen = svga_screen(hwtnl->svga->pipe.screen);
+
+ /* User-specified PV */
hwtnl->api_pv = (flatshade && !flatshade_first) ? PV_LAST : PV_FIRST;
+
+ /* Device supported PV */
+ if (svgascreen->haveProvokingVertex) {
+ /* use the mode specified by the user */
+ hwtnl->hw_pv = hwtnl->api_pv;
+ }
+ else {
+ /* the device only support first provoking vertex */
+ hwtnl->hw_pv = PV_FIRST;
+ }
}
void
-svga_hwtnl_set_unfilled(struct svga_hwtnl *hwtnl, unsigned mode)
+svga_hwtnl_set_fillmode(struct svga_hwtnl *hwtnl, unsigned mode)
{
hwtnl->api_fillmode = mode;
}
void
-svga_hwtnl_reset_vdecl(struct svga_hwtnl *hwtnl, unsigned count)
+svga_hwtnl_vertex_decls(struct svga_hwtnl *hwtnl,
+ unsigned count,
+ const SVGA3dVertexDecl * decls,
+ const unsigned *buffer_indexes,
+ SVGA3dElementLayoutId layout_id)
{
- unsigned i;
-
assert(hwtnl->cmd.prim_count == 0);
-
- for (i = count; i < hwtnl->cmd.vdecl_count; i++) {
- pipe_resource_reference(&hwtnl->cmd.vdecl_vb[i], NULL);
- }
-
hwtnl->cmd.vdecl_count = count;
+ hwtnl->cmd.vdecl_layout_id = layout_id;
+ memcpy(hwtnl->cmd.vdecl, decls, count * sizeof(*decls));
+ memcpy(hwtnl->cmd.vdecl_buffer_index, buffer_indexes,
+ count * sizeof(unsigned));
}
+/**
+ * Specify vertex buffers for hardware drawing.
+ */
void
-svga_hwtnl_vdecl(struct svga_hwtnl *hwtnl,
- unsigned i,
- const SVGA3dVertexDecl * decl, struct pipe_resource *vb)
+svga_hwtnl_vertex_buffers(struct svga_hwtnl *hwtnl,
+ unsigned count, struct pipe_vertex_buffer *buffers)
{
- assert(hwtnl->cmd.prim_count == 0);
-
- assert(i < hwtnl->cmd.vdecl_count);
-
- hwtnl->cmd.vdecl[i] = *decl;
-
- pipe_resource_reference(&hwtnl->cmd.vdecl_vb[i], vb);
+ util_set_vertex_buffers_count(hwtnl->cmd.vbufs,
+ &hwtnl->cmd.vbuf_count, buffers, 0, count);
}
@@ -145,8 +157,8 @@ svga_hwtnl_is_buffer_referred(struct svga_hwtnl *hwtnl,
return FALSE;
}
- for (i = 0; i < hwtnl->cmd.vdecl_count; ++i) {
- if (hwtnl->cmd.vdecl_vb[i] == buffer) {
+ for (i = 0; i < hwtnl->cmd.vbuf_count; ++i) {
+ if (hwtnl->cmd.vbufs[i].buffer == buffer) {
return TRUE;
}
}
@@ -161,120 +173,444 @@ svga_hwtnl_is_buffer_referred(struct svga_hwtnl *hwtnl,
}
-enum pipe_error
-svga_hwtnl_flush(struct svga_hwtnl *hwtnl)
+static enum pipe_error
+draw_vgpu9(struct svga_hwtnl *hwtnl)
{
struct svga_winsys_context *swc = hwtnl->cmd.swc;
struct svga_context *svga = hwtnl->svga;
enum pipe_error ret;
+ struct svga_winsys_surface *vb_handle[SVGA3D_INPUTREG_MAX];
+ struct svga_winsys_surface *ib_handle[QSZ];
+ struct svga_winsys_surface *handle;
+ SVGA3dVertexDecl *vdecl;
+ SVGA3dPrimitiveRange *prim;
+ unsigned i;
- if (hwtnl->cmd.prim_count) {
- struct svga_winsys_surface *vb_handle[SVGA3D_INPUTREG_MAX];
- struct svga_winsys_surface *ib_handle[QSZ];
- struct svga_winsys_surface *handle;
- SVGA3dVertexDecl *vdecl;
- SVGA3dPrimitiveRange *prim;
- unsigned i;
+ for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
+ unsigned j = hwtnl->cmd.vdecl_buffer_index[i];
+ handle = svga_buffer_handle(svga, hwtnl->cmd.vbufs[j].buffer);
+ if (handle == NULL)
+ return PIPE_ERROR_OUT_OF_MEMORY;
- for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
- assert(!svga_buffer_is_user_buffer(hwtnl->cmd.vdecl_vb[i]));
- handle = svga_buffer_handle(svga, hwtnl->cmd.vdecl_vb[i]);
+ vb_handle[i] = handle;
+ }
+
+ for (i = 0; i < hwtnl->cmd.prim_count; i++) {
+ if (hwtnl->cmd.prim_ib[i]) {
+ handle = svga_buffer_handle(svga, hwtnl->cmd.prim_ib[i]);
if (handle == NULL)
return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+ else
+ handle = NULL;
+
+ ib_handle[i] = handle;
+ }
+
+ if (svga->rebind.flags.rendertargets) {
+ ret = svga_reemit_framebuffer_bindings(svga);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+ }
+
+ if (svga->rebind.flags.texture_samplers) {
+ ret = svga_reemit_tss_bindings(svga);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+ }
+
+ if (svga->rebind.flags.vs) {
+ ret = svga_reemit_vs_bindings(svga);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+ }
+
+ if (svga->rebind.flags.fs) {
+ ret = svga_reemit_fs_bindings(svga);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+ }
+
+ SVGA_DBG(DEBUG_DMA, "draw to sid %p, %d prims\n",
+ svga->curr.framebuffer.cbufs[0] ?
+ svga_surface(svga->curr.framebuffer.cbufs[0])->handle : NULL,
+ hwtnl->cmd.prim_count);
- vb_handle[i] = handle;
+ ret = SVGA3D_BeginDrawPrimitives(swc,
+ &vdecl,
+ hwtnl->cmd.vdecl_count,
+ &prim, hwtnl->cmd.prim_count);
+ if (ret != PIPE_OK)
+ return ret;
+
+ memcpy(vdecl,
+ hwtnl->cmd.vdecl,
+ hwtnl->cmd.vdecl_count * sizeof hwtnl->cmd.vdecl[0]);
+
+ for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
+ /* check for 4-byte alignment */
+ assert(vdecl[i].array.offset % 4 == 0);
+ assert(vdecl[i].array.stride % 4 == 0);
+
+ /* Given rangeHint is considered to be relative to indexBias, and
+ * indexBias varies per primitive, we cannot accurately supply an
+ * rangeHint when emitting more than one primitive per draw command.
+ */
+ if (hwtnl->cmd.prim_count == 1) {
+ vdecl[i].rangeHint.first = hwtnl->cmd.min_index[0];
+ vdecl[i].rangeHint.last = hwtnl->cmd.max_index[0] + 1;
+ }
+ else {
+ vdecl[i].rangeHint.first = 0;
+ vdecl[i].rangeHint.last = 0;
}
- for (i = 0; i < hwtnl->cmd.prim_count; i++) {
- if (hwtnl->cmd.prim_ib[i]) {
- assert(!svga_buffer_is_user_buffer(hwtnl->cmd.prim_ib[i]));
- handle = svga_buffer_handle(svga, hwtnl->cmd.prim_ib[i]);
- if (handle == NULL)
- return PIPE_ERROR_OUT_OF_MEMORY;
+ swc->surface_relocation(swc,
+ &vdecl[i].array.surfaceId,
+ NULL, vb_handle[i], SVGA_RELOC_READ);
+ }
+
+ memcpy(prim,
+ hwtnl->cmd.prim, hwtnl->cmd.prim_count * sizeof hwtnl->cmd.prim[0]);
+
+ for (i = 0; i < hwtnl->cmd.prim_count; i++) {
+ swc->surface_relocation(swc,
+ &prim[i].indexArray.surfaceId,
+ NULL, ib_handle[i], SVGA_RELOC_READ);
+ pipe_resource_reference(&hwtnl->cmd.prim_ib[i], NULL);
+ }
+
+ SVGA_FIFOCommitAll(swc);
+
+ hwtnl->cmd.prim_count = 0;
+
+ return PIPE_OK;
+}
+
+
+static SVGA3dSurfaceFormat
+xlate_index_format(unsigned indexWidth)
+{
+ if (indexWidth == 2) {
+ return SVGA3D_R16_UINT;
+ }
+ else if (indexWidth == 4) {
+ return SVGA3D_R32_UINT;
+ }
+ else {
+ assert(!"Bad indexWidth");
+ return SVGA3D_R32_UINT;
+ }
+}
+
+
+static enum pipe_error
+validate_sampler_resources(struct svga_context *svga)
+{
+ unsigned shader;
+
+ assert(svga_have_vgpu10(svga));
+
+ for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
+ unsigned count = svga->curr.num_sampler_views[shader];
+ unsigned i;
+ struct svga_winsys_surface *surfaces[PIPE_MAX_SAMPLERS];
+ enum pipe_error ret;
+
+ /*
+ * Reference bound sampler resources to ensure pending updates are
+ * noticed by the device.
+ */
+ for (i = 0; i < count; i++) {
+ struct svga_pipe_sampler_view *sv =
+ svga_pipe_sampler_view(svga->curr.sampler_views[shader][i]);
+
+ if (sv) {
+ if (sv->base.texture->target == PIPE_BUFFER) {
+ surfaces[i] = svga_buffer_handle(svga, sv->base.texture);
+ }
+ else {
+ surfaces[i] = svga_texture(sv->base.texture)->handle;
+ }
}
else {
- handle = NULL;
+ surfaces[i] = NULL;
}
-
- ib_handle[i] = handle;
}
- if (svga->rebind.rendertargets) {
- ret = svga_reemit_framebuffer_bindings(svga);
- if (ret != PIPE_OK) {
- return ret;
- }
+ if (shader == PIPE_SHADER_FRAGMENT &&
+ svga->curr.rast->templ.poly_stipple_enable) {
+ const unsigned unit = svga->state.hw_draw.fs->pstipple_sampler_unit;
+ struct svga_pipe_sampler_view *sv =
+ svga->polygon_stipple.sampler_view;
+
+ assert(sv);
+ surfaces[unit] = svga_texture(sv->base.texture)->handle;
+ count = MAX2(count, unit+1);
}
- if (svga->rebind.texture_samplers) {
- ret = svga_reemit_tss_bindings(svga);
- if (ret != PIPE_OK) {
- return ret;
+ /* rebind the shader resources if needed */
+ if (svga->rebind.flags.texture_samplers) {
+ for (i = 0; i < count; i++) {
+ if (surfaces[i]) {
+ ret = svga->swc->resource_rebind(svga->swc,
+ surfaces[i],
+ NULL,
+ SVGA_RELOC_READ);
+ if (ret != PIPE_OK)
+ return ret;
+ }
}
}
+ }
+ svga->rebind.flags.texture_samplers = FALSE;
- if (svga->rebind.vs) {
- ret = svga_reemit_vs_bindings(svga);
- if (ret != PIPE_OK) {
- return ret;
+ return PIPE_OK;
+}
+
+
+static enum pipe_error
+validate_constant_buffers(struct svga_context *svga)
+{
+ unsigned shader;
+
+ assert(svga_have_vgpu10(svga));
+
+ for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
+ enum pipe_error ret;
+ struct svga_buffer *buffer;
+ struct svga_winsys_surface *handle;
+ unsigned enabled_constbufs;
+
+ /* Rebind the default constant buffer if needed */
+ if (svga->rebind.flags.constbufs) {
+ buffer = svga_buffer(svga->state.hw_draw.constbuf[shader]);
+ if (buffer) {
+ ret = svga->swc->resource_rebind(svga->swc,
+ buffer->handle,
+ NULL,
+ SVGA_RELOC_READ);
+ if (ret != PIPE_OK)
+ return ret;
}
}
- if (svga->rebind.fs) {
- ret = svga_reemit_fs_bindings(svga);
- if (ret != PIPE_OK) {
- return ret;
+ /*
+ * Reference other bound constant buffers to ensure pending updates are
+ * noticed by the device.
+ */
+ enabled_constbufs = svga->state.hw_draw.enabled_constbufs[shader] & ~1u;
+ while (enabled_constbufs) {
+ unsigned i = u_bit_scan(&enabled_constbufs);
+ buffer = svga_buffer(svga->curr.constbufs[shader][i].buffer);
+ if (buffer) {
+ handle = svga_buffer_handle(svga, &buffer->b.b);
+
+ if (svga->rebind.flags.constbufs) {
+ ret = svga->swc->resource_rebind(svga->swc,
+ handle,
+ NULL,
+ SVGA_RELOC_READ);
+ if (ret != PIPE_OK)
+ return ret;
+ }
}
}
+ }
+ svga->rebind.flags.constbufs = FALSE;
+
+ return PIPE_OK;
+}
- SVGA_DBG(DEBUG_DMA, "draw to sid %p, %d prims\n",
- svga->curr.framebuffer.cbufs[0] ?
- svga_surface(svga->curr.framebuffer.cbufs[0])->handle : NULL,
- hwtnl->cmd.prim_count);
- ret = SVGA3D_BeginDrawPrimitives(swc, &vdecl, hwtnl->cmd.vdecl_count,
- &prim, hwtnl->cmd.prim_count);
+static enum pipe_error
+draw_vgpu10(struct svga_hwtnl *hwtnl,
+ const SVGA3dPrimitiveRange *range,
+ unsigned vcount,
+ unsigned min_index,
+ unsigned max_index, struct pipe_resource *ib,
+ unsigned start_instance, unsigned instance_count)
+{
+ struct svga_context *svga = hwtnl->svga;
+ struct svga_winsys_surface *vb_handle[SVGA3D_INPUTREG_MAX];
+ struct svga_winsys_surface *ib_handle;
+ const unsigned vbuf_count = hwtnl->cmd.vbuf_count;
+ enum pipe_error ret;
+ unsigned i;
+
+ assert(svga_have_vgpu10(svga));
+ assert(hwtnl->cmd.prim_count == 0);
+
+ /* We need to reemit all the current resource bindings along with the Draw
+ * command to be sure that the referenced resources are available for the
+ * Draw command, just in case the surfaces associated with the resources
+ * are paged out.
+ */
+ if (svga->rebind.val) {
+ ret = svga_rebind_framebuffer_bindings(svga);
if (ret != PIPE_OK)
return ret;
- memcpy(vdecl, hwtnl->cmd.vdecl,
- hwtnl->cmd.vdecl_count * sizeof hwtnl->cmd.vdecl[0]);
-
- for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
- /* Given rangeHint is considered to be relative to indexBias, and
- * indexBias varies per primitive, we cannot accurately supply an
- * rangeHint when emitting more than one primitive per draw command.
- */
- if (hwtnl->cmd.prim_count == 1) {
- vdecl[i].rangeHint.first = hwtnl->cmd.min_index[0];
- vdecl[i].rangeHint.last = hwtnl->cmd.max_index[0] + 1;
- }
- else {
- vdecl[i].rangeHint.first = 0;
- vdecl[i].rangeHint.last = 0;
- }
+ ret = svga_rebind_shaders(svga);
+ if (ret != PIPE_OK)
+ return ret;
+ }
+
+ ret = validate_sampler_resources(svga);
+ if (ret != PIPE_OK)
+ return ret;
- swc->surface_relocation(swc, &vdecl[i].array.surfaceId, NULL,
- vb_handle[i], SVGA_RELOC_READ);
+ ret = validate_constant_buffers(svga);
+ if (ret != PIPE_OK)
+ return ret;
+
+ /* Get handle for each referenced vertex buffer */
+ for (i = 0; i < vbuf_count; i++) {
+ struct svga_buffer *sbuf = svga_buffer(hwtnl->cmd.vbufs[i].buffer);
+
+ if (sbuf) {
+ assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_VERTEX_BUFFER);
+ vb_handle[i] = svga_buffer_handle(svga, &sbuf->b.b);
+ if (vb_handle[i] == NULL)
+ return PIPE_ERROR_OUT_OF_MEMORY;
}
+ else {
+ vb_handle[i] = NULL;
+ }
+ }
- memcpy(prim, hwtnl->cmd.prim,
- hwtnl->cmd.prim_count * sizeof hwtnl->cmd.prim[0]);
+ /* Get handles for the index buffers */
+ if (ib) {
+ struct svga_buffer *sbuf = svga_buffer(ib);
- for (i = 0; i < hwtnl->cmd.prim_count; i++) {
- swc->surface_relocation(swc, &prim[i].indexArray.surfaceId, NULL,
- ib_handle[i], SVGA_RELOC_READ);
- pipe_resource_reference(&hwtnl->cmd.prim_ib[i], NULL);
+ assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_INDEX_BUFFER);
+ (void) sbuf; /* silence unused var warning */
+
+ ib_handle = svga_buffer_handle(svga, ib);
+ if (ib_handle == NULL)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+ else {
+ ib_handle = NULL;
+ }
+
+ /* setup vertex attribute input layout */
+ if (svga->state.hw_draw.layout_id != hwtnl->cmd.vdecl_layout_id) {
+ ret = SVGA3D_vgpu10_SetInputLayout(svga->swc,
+ hwtnl->cmd.vdecl_layout_id);
+ if (ret != PIPE_OK)
+ return ret;
+
+ svga->state.hw_draw.layout_id = hwtnl->cmd.vdecl_layout_id;
+ }
+
+ /* setup vertex buffers */
+ {
+ SVGA3dVertexBuffer buffers[PIPE_MAX_ATTRIBS];
+
+ for (i = 0; i < vbuf_count; i++) {
+ buffers[i].stride = hwtnl->cmd.vbufs[i].stride;
+ buffers[i].offset = hwtnl->cmd.vbufs[i].buffer_offset;
+ }
+ if (vbuf_count > 0) {
+ ret = SVGA3D_vgpu10_SetVertexBuffers(svga->swc, vbuf_count,
+ 0, /* startBuffer */
+ buffers, vb_handle);
+ if (ret != PIPE_OK)
+ return ret;
}
+ }
+
+ /* Set primitive type (line, tri, etc) */
+ if (svga->state.hw_draw.topology != range->primType) {
+ ret = SVGA3D_vgpu10_SetTopology(svga->swc, range->primType);
+ if (ret != PIPE_OK)
+ return ret;
+
+ svga->state.hw_draw.topology = range->primType;
+ }
- SVGA_FIFOCommitAll(swc);
- hwtnl->cmd.prim_count = 0;
+ if (ib_handle) {
+ /* indexed drawing */
+ SVGA3dSurfaceFormat indexFormat = xlate_index_format(range->indexWidth);
+
+ /* setup index buffer */
+ ret = SVGA3D_vgpu10_SetIndexBuffer(svga->swc, ib_handle,
+ indexFormat,
+ range->indexArray.offset);
+ if (ret != PIPE_OK)
+ return ret;
+
+ if (instance_count > 1) {
+ ret = SVGA3D_vgpu10_DrawIndexedInstanced(svga->swc,
+ vcount,
+ instance_count,
+ 0, /* startIndexLocation */
+ range->indexBias,
+ start_instance);
+ if (ret != PIPE_OK)
+ return ret;
+ }
+ else {
+ /* non-instanced drawing */
+ ret = SVGA3D_vgpu10_DrawIndexed(svga->swc,
+ vcount,
+ 0, /* startIndexLocation */
+ range->indexBias);
+ if (ret != PIPE_OK)
+ return ret;
+ }
}
+ else {
+ /* non-indexed drawing */
+ if (instance_count > 1) {
+ ret = SVGA3D_vgpu10_DrawInstanced(svga->swc,
+ vcount,
+ instance_count,
+ range->indexBias,
+ start_instance);
+ if (ret != PIPE_OK)
+ return ret;
+ }
+ else {
+ /* non-instanced */
+ ret = SVGA3D_vgpu10_Draw(svga->swc,
+ vcount,
+ range->indexBias);
+ if (ret != PIPE_OK)
+ return ret;
+ }
+ }
+
+ hwtnl->cmd.prim_count = 0;
return PIPE_OK;
}
+
+/**
+ * Emit any pending drawing commands to the command buffer.
+ * When we receive VGPU9 drawing commands we accumulate them and don't
+ * immediately emit them into the command buffer.
+ * This function needs to be called before we change state that could
+ * effect those pending draws.
+ */
+enum pipe_error
+svga_hwtnl_flush(struct svga_hwtnl *hwtnl)
+{
+ if (!svga_have_vgpu10(hwtnl->svga) && hwtnl->cmd.prim_count) {
+ /* we only queue up primitive for VGPU9 */
+ return draw_vgpu9(hwtnl);
+ }
+ return PIPE_OK;
+}
+
+
void
svga_hwtnl_set_index_bias(struct svga_hwtnl *hwtnl, int index_bias)
{
@@ -298,18 +634,28 @@ check_draw_params(struct svga_hwtnl *hwtnl,
{
unsigned i;
+ assert(!svga_have_vgpu10(hwtnl->svga));
+
for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
- struct pipe_resource *vb = hwtnl->cmd.vdecl_vb[i];
- unsigned size = vb ? vb->width0 : 0;
+ unsigned j = hwtnl->cmd.vdecl_buffer_index[i];
+ const struct pipe_vertex_buffer *vb = &hwtnl->cmd.vbufs[j];
+ unsigned size = vb->buffer ? vb->buffer->width0 : 0;
unsigned offset = hwtnl->cmd.vdecl[i].array.offset;
unsigned stride = hwtnl->cmd.vdecl[i].array.stride;
int index_bias = (int) range->indexBias + hwtnl->index_bias;
unsigned width;
+ if (size == 0)
+ continue;
+
assert(vb);
assert(size);
assert(offset < size);
assert(min_index <= max_index);
+ (void) width;
+ (void) stride;
+ (void) offset;
+ (void) size;
switch (hwtnl->cmd.vdecl[i].identity.type) {
case SVGA3D_DECLTYPE_FLOAT1:
@@ -390,6 +736,9 @@ check_draw_params(struct svga_hwtnl *hwtnl,
assert(size);
assert(offset < size);
assert(stride);
+ (void) size;
+ (void) offset;
+ (void) stride;
switch (range->primType) {
case SVGA3D_PRIMITIVE_POINTLIST:
@@ -421,33 +770,57 @@ check_draw_params(struct svga_hwtnl *hwtnl,
}
+/**
+ * All drawing filters down into this function, either directly
+ * on the hardware path or after doing software vertex processing.
+ */
enum pipe_error
svga_hwtnl_prim(struct svga_hwtnl *hwtnl,
const SVGA3dPrimitiveRange * range,
+ unsigned vcount,
unsigned min_index,
- unsigned max_index, struct pipe_resource *ib)
+ unsigned max_index, struct pipe_resource *ib,
+ unsigned start_instance, unsigned instance_count)
{
enum pipe_error ret = PIPE_OK;
+ if (svga_have_vgpu10(hwtnl->svga)) {
+ /* draw immediately */
+ ret = draw_vgpu10(hwtnl, range, vcount, min_index, max_index, ib,
+ start_instance, instance_count);
+ if (ret != PIPE_OK) {
+ svga_context_flush(hwtnl->svga, NULL);
+ ret = draw_vgpu10(hwtnl, range, vcount, min_index, max_index, ib,
+ start_instance, instance_count);
+ assert(ret == PIPE_OK);
+ }
+ }
+ else {
+ /* batch up drawing commands */
#ifdef DEBUG
- check_draw_params(hwtnl, range, min_index, max_index, ib);
+ check_draw_params(hwtnl, range, min_index, max_index, ib);
+ assert(start_instance == 0);
+ assert(instance_count <= 1);
+#else
+ (void) check_draw_params;
#endif
- if (hwtnl->cmd.prim_count + 1 >= QSZ) {
- ret = svga_hwtnl_flush(hwtnl);
- if (ret != PIPE_OK)
- return ret;
- }
+ if (hwtnl->cmd.prim_count + 1 >= QSZ) {
+ ret = svga_hwtnl_flush(hwtnl);
+ if (ret != PIPE_OK)
+ return ret;
+ }
- /* min/max indices are relative to bias */
- hwtnl->cmd.min_index[hwtnl->cmd.prim_count] = min_index;
- hwtnl->cmd.max_index[hwtnl->cmd.prim_count] = max_index;
+ /* min/max indices are relative to bias */
+ hwtnl->cmd.min_index[hwtnl->cmd.prim_count] = min_index;
+ hwtnl->cmd.max_index[hwtnl->cmd.prim_count] = max_index;
- hwtnl->cmd.prim[hwtnl->cmd.prim_count] = *range;
- hwtnl->cmd.prim[hwtnl->cmd.prim_count].indexBias += hwtnl->index_bias;
+ hwtnl->cmd.prim[hwtnl->cmd.prim_count] = *range;
+ hwtnl->cmd.prim[hwtnl->cmd.prim_count].indexBias += hwtnl->index_bias;
- pipe_resource_reference(&hwtnl->cmd.prim_ib[hwtnl->cmd.prim_count], ib);
- hwtnl->cmd.prim_count++;
+ pipe_resource_reference(&hwtnl->cmd.prim_ib[hwtnl->cmd.prim_count], ib);
+ hwtnl->cmd.prim_count++;
+ }
return ret;
}
diff --git a/src/gallium/drivers/svga/svga_draw.h b/src/gallium/drivers/svga/svga_draw.h
index 1db79cd91c7..af8ecabcbae 100644
--- a/src/gallium/drivers/svga/svga_draw.h
+++ b/src/gallium/drivers/svga/svga_draw.h
@@ -35,54 +35,50 @@ struct svga_winsys_context;
struct svga_screen;
struct svga_context;
struct pipe_resource;
+struct u_upload_mgr;
-struct svga_hwtnl *
-svga_hwtnl_create(struct svga_context *svga);
+struct svga_hwtnl *svga_hwtnl_create(struct svga_context *svga);
-void svga_hwtnl_destroy( struct svga_hwtnl *hwtnl );
+void svga_hwtnl_destroy(struct svga_hwtnl *hwtnl);
-void svga_hwtnl_set_flatshade( struct svga_hwtnl *hwtnl,
- boolean flatshade,
- boolean flatshade_first );
+void svga_hwtnl_set_flatshade(struct svga_hwtnl *hwtnl,
+ boolean flatshade, boolean flatshade_first);
-void svga_hwtnl_set_unfilled( struct svga_hwtnl *hwtnl,
- unsigned mode );
+void svga_hwtnl_set_fillmode(struct svga_hwtnl *hwtnl, unsigned mode);
-void svga_hwtnl_vdecl( struct svga_hwtnl *hwtnl,
- unsigned i,
- const SVGA3dVertexDecl *decl,
- struct pipe_resource *vb);
+void
+svga_hwtnl_vertex_decls(struct svga_hwtnl *hwtnl,
+ unsigned count,
+ const SVGA3dVertexDecl * decls,
+ const unsigned *buffer_indexes,
+ SVGA3dElementLayoutId layoutId);
-void svga_hwtnl_reset_vdecl( struct svga_hwtnl *hwtnl,
- unsigned count );
+void
+svga_hwtnl_vertex_buffers(struct svga_hwtnl *hwtnl,
+ unsigned count, struct pipe_vertex_buffer *buffers);
-
-enum pipe_error
-svga_hwtnl_draw_arrays( struct svga_hwtnl *hwtnl,
- unsigned prim,
- unsigned start,
- unsigned count);
+enum pipe_error
+svga_hwtnl_draw_arrays(struct svga_hwtnl *hwtnl,
+ unsigned prim, unsigned start, unsigned count,
+ unsigned start_instance, unsigned instance_count);
enum pipe_error
-svga_hwtnl_draw_range_elements( struct svga_hwtnl *hwtnl,
- struct pipe_resource *indexBuffer,
- unsigned index_size,
- int index_bias,
- unsigned min_index,
- unsigned max_index,
- unsigned prim,
- unsigned start,
- unsigned count );
+svga_hwtnl_draw_range_elements(struct svga_hwtnl *hwtnl,
+ struct pipe_resource *indexBuffer,
+ unsigned index_size,
+ int index_bias,
+ unsigned min_index,
+ unsigned max_index,
+ unsigned prim, unsigned start, unsigned count,
+ unsigned start_instance, unsigned instance_count);
boolean
-svga_hwtnl_is_buffer_referred( struct svga_hwtnl *hwtnl,
- struct pipe_resource *buffer );
+svga_hwtnl_is_buffer_referred(struct svga_hwtnl *hwtnl,
+ struct pipe_resource *buffer);
-enum pipe_error
-svga_hwtnl_flush( struct svga_hwtnl *hwtnl );
+enum pipe_error svga_hwtnl_flush(struct svga_hwtnl *hwtnl);
-void svga_hwtnl_set_index_bias( struct svga_hwtnl *hwtnl,
- int index_bias);
+void svga_hwtnl_set_index_bias(struct svga_hwtnl *hwtnl, int index_bias);
#endif /* SVGA_DRAW_H_ */
diff --git a/src/gallium/drivers/svga/svga_draw_arrays.c b/src/gallium/drivers/svga/svga_draw_arrays.c
index d4d77200f59..5635411d938 100644
--- a/src/gallium/drivers/svga/svga_draw_arrays.c
+++ b/src/gallium/drivers/svga/svga_draw_arrays.c
@@ -49,8 +49,8 @@ generate_indices(struct svga_hwtnl *hwtnl,
struct pipe_resource *dst = NULL;
void *dst_map = NULL;
- dst = pipe_buffer_create(pipe->screen,
- PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_DEFAULT, size);
+ dst = pipe_buffer_create(pipe->screen, PIPE_BIND_INDEX_BUFFER,
+ PIPE_USAGE_IMMUTABLE, size);
if (dst == NULL)
goto fail;
@@ -168,7 +168,8 @@ retrieve_or_generate_indices(struct svga_hwtnl *hwtnl,
static enum pipe_error
simple_draw_arrays(struct svga_hwtnl *hwtnl,
- unsigned prim, unsigned start, unsigned count)
+ unsigned prim, unsigned start, unsigned count,
+ unsigned start_instance, unsigned instance_count)
{
SVGA3dPrimitiveRange range;
unsigned hw_prim;
@@ -191,13 +192,16 @@ simple_draw_arrays(struct svga_hwtnl *hwtnl,
* looking at those numbers knows to adjust them by
* range.indexBias.
*/
- return svga_hwtnl_prim(hwtnl, &range, 0, count - 1, NULL);
+ return svga_hwtnl_prim(hwtnl, &range, count,
+ 0, count - 1, NULL,
+ start_instance, instance_count);
}
enum pipe_error
svga_hwtnl_draw_arrays(struct svga_hwtnl *hwtnl,
- unsigned prim, unsigned start, unsigned count)
+ unsigned prim, unsigned start, unsigned count,
+ unsigned start_instance, unsigned instance_count)
{
unsigned gen_prim, gen_size, gen_nr, gen_type;
u_generate_func gen_func;
@@ -228,7 +232,8 @@ svga_hwtnl_draw_arrays(struct svga_hwtnl *hwtnl,
}
if (gen_type == U_GENERATE_LINEAR) {
- return simple_draw_arrays(hwtnl, gen_prim, start, count);
+ return simple_draw_arrays(hwtnl, gen_prim, start, count,
+ start_instance, instance_count);
}
else {
struct pipe_resource *gen_buf = NULL;
@@ -250,8 +255,9 @@ svga_hwtnl_draw_arrays(struct svga_hwtnl *hwtnl,
start,
0,
count - 1,
- gen_prim, 0, gen_nr);
-
+ gen_prim, 0, gen_nr,
+ start_instance,
+ instance_count);
if (ret != PIPE_OK)
goto done;
diff --git a/src/gallium/drivers/svga/svga_draw_elements.c b/src/gallium/drivers/svga/svga_draw_elements.c
index 038500a35bd..9df8f6e9beb 100644
--- a/src/gallium/drivers/svga/svga_draw_elements.c
+++ b/src/gallium/drivers/svga/svga_draw_elements.c
@@ -25,6 +25,7 @@
#include "util/u_inlines.h"
#include "util/u_prim.h"
+#include "util/u_upload_mgr.h"
#include "indices/u_indices.h"
#include "svga_cmd.h"
@@ -45,7 +46,7 @@ translate_indices(struct svga_hwtnl *hwtnl, struct pipe_resource *src,
struct pipe_context *pipe = &hwtnl->svga->pipe;
struct pipe_transfer *src_transfer = NULL;
struct pipe_transfer *dst_transfer = NULL;
- unsigned size;
+ unsigned size = index_size * nr;
const void *src_map = NULL;
struct pipe_resource *dst = NULL;
void *dst_map = NULL;
@@ -98,7 +99,9 @@ svga_hwtnl_simple_draw_range_elements(struct svga_hwtnl *hwtnl,
unsigned index_size, int index_bias,
unsigned min_index, unsigned max_index,
unsigned prim, unsigned start,
- unsigned count)
+ unsigned count,
+ unsigned start_instance,
+ unsigned instance_count)
{
SVGA3dPrimitiveRange range;
unsigned hw_prim;
@@ -109,12 +112,6 @@ svga_hwtnl_simple_draw_range_elements(struct svga_hwtnl *hwtnl,
if (hw_count == 0)
return PIPE_OK; /* nothing to draw */
- /* We should never see user-space buffers in the driver. The vbuf
- * module should have converted them into real buffers.
- */
- if (index_buffer)
- assert(!svga_buffer_is_user_buffer(index_buffer));
-
range.primType = hw_prim;
range.primitiveCount = hw_count;
range.indexArray.offset = index_offset;
@@ -122,7 +119,9 @@ svga_hwtnl_simple_draw_range_elements(struct svga_hwtnl *hwtnl,
range.indexWidth = index_size;
range.indexBias = index_bias;
- return svga_hwtnl_prim(hwtnl, &range, min_index, max_index, index_buffer);
+ return svga_hwtnl_prim(hwtnl, &range, count,
+ min_index, max_index, index_buffer,
+ start_instance, instance_count);
}
@@ -131,7 +130,8 @@ svga_hwtnl_draw_range_elements(struct svga_hwtnl *hwtnl,
struct pipe_resource *index_buffer,
unsigned index_size, int index_bias,
unsigned min_index, unsigned max_index,
- unsigned prim, unsigned start, unsigned count)
+ unsigned prim, unsigned start, unsigned count,
+ unsigned start_instance, unsigned instance_count)
{
unsigned gen_prim, gen_size, gen_nr, gen_type;
u_translate_func gen_func;
@@ -165,7 +165,9 @@ svga_hwtnl_draw_range_elements(struct svga_hwtnl *hwtnl,
index_bias,
min_index,
max_index,
- gen_prim, start, count);
+ gen_prim, start, count,
+ start_instance,
+ instance_count);
}
else {
struct pipe_resource *gen_buf = NULL;
@@ -190,7 +192,9 @@ svga_hwtnl_draw_range_elements(struct svga_hwtnl *hwtnl,
index_bias,
min_index,
max_index,
- gen_prim, 0, gen_nr);
+ gen_prim, 0, gen_nr,
+ start_instance,
+ instance_count);
if (ret != PIPE_OK)
goto done;
diff --git a/src/gallium/drivers/svga/svga_draw_private.h b/src/gallium/drivers/svga/svga_draw_private.h
index 9ab87e8259a..c8217422c96 100644
--- a/src/gallium/drivers/svga/svga_draw_private.h
+++ b/src/gallium/drivers/svga/svga_draw_private.h
@@ -46,7 +46,11 @@ static const unsigned svga_hw_prims =
(1 << PIPE_PRIM_LINE_STRIP) |
(1 << PIPE_PRIM_TRIANGLES) |
(1 << PIPE_PRIM_TRIANGLE_STRIP) |
- (1 << PIPE_PRIM_TRIANGLE_FAN));
+ (1 << PIPE_PRIM_TRIANGLE_FAN) |
+ (1 << PIPE_PRIM_LINES_ADJACENCY) |
+ (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY) |
+ (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
+ (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY));
/**
@@ -57,8 +61,8 @@ static const unsigned svga_hw_prims =
* PIPE_PRIM_QUADS, PIPE_PRIM_QUAD_STRIP or PIPE_PRIM_POLYGON. We convert
* those to other types of primitives with index/translation code.
*/
-static inline unsigned
-svga_translate_prim(unsigned mode, unsigned vcount,unsigned *prim_count)
+static inline SVGA3dPrimitiveType
+svga_translate_prim(unsigned mode, unsigned vcount, unsigned *prim_count)
{
switch (mode) {
case PIPE_PRIM_POINTS:
@@ -85,6 +89,22 @@ svga_translate_prim(unsigned mode, unsigned vcount,unsigned *prim_count)
*prim_count = vcount - 2;
return SVGA3D_PRIMITIVE_TRIANGLEFAN;
+ case PIPE_PRIM_LINES_ADJACENCY:
+ *prim_count = vcount / 4;
+ return SVGA3D_PRIMITIVE_LINELIST_ADJ;
+
+ case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+ *prim_count = vcount - 3;
+ return SVGA3D_PRIMITIVE_LINESTRIP_ADJ;
+
+ case PIPE_PRIM_TRIANGLES_ADJACENCY:
+ *prim_count = vcount / 6;
+ return SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ;
+
+ case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+ *prim_count = vcount / 2 - 2 ;
+ return SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ;
+
default:
assert(0);
*prim_count = 0;
@@ -110,13 +130,19 @@ struct index_cache {
struct draw_cmd {
struct svga_winsys_context *swc;
+ /* vertex layout info */
SVGA3dVertexDecl vdecl[SVGA3D_INPUTREG_MAX];
- struct pipe_resource *vdecl_vb[SVGA3D_INPUTREG_MAX];
unsigned vdecl_count;
+ SVGA3dElementLayoutId vdecl_layout_id;
+ unsigned vdecl_buffer_index[SVGA3D_INPUTREG_MAX];
+
+ /* vertex buffer info */
+ struct pipe_vertex_buffer vbufs[SVGA3D_INPUTREG_MAX];
+ unsigned vbuf_count;
SVGA3dPrimitiveRange prim[QSZ];
struct pipe_resource *prim_ib[QSZ];
- unsigned prim_count;
+ unsigned prim_count; /**< number of primitives for this draw */
unsigned min_index[QSZ];
unsigned max_index[QSZ];
};
@@ -158,9 +184,11 @@ struct svga_hwtnl {
enum pipe_error
svga_hwtnl_prim( struct svga_hwtnl *hwtnl,
const SVGA3dPrimitiveRange *range,
+ unsigned vcount,
unsigned min_index,
unsigned max_index,
- struct pipe_resource *ib );
+ struct pipe_resource *ib,
+ unsigned start_instance, unsigned instance_count);
enum pipe_error
svga_hwtnl_simple_draw_range_elements( struct svga_hwtnl *hwtnl,
@@ -171,7 +199,9 @@ svga_hwtnl_simple_draw_range_elements( struct svga_hwtnl *hwtnl,
unsigned max_index,
unsigned prim,
unsigned start,
- unsigned count );
+ unsigned count,
+ unsigned start_instance,
+ unsigned instance_count);
#endif
diff --git a/src/gallium/drivers/svga/svga_format.c b/src/gallium/drivers/svga/svga_format.c
index 8c1b161e6fa..67f6e51fce6 100644
--- a/src/gallium/drivers/svga/svga_format.c
+++ b/src/gallium/drivers/svga/svga_format.c
@@ -26,6 +26,7 @@
#include "pipe/p_format.h"
#include "util/u_debug.h"
+#include "util/u_format.h"
#include "util/u_memory.h"
#include "svga_winsys.h"
@@ -33,6 +34,319 @@
#include "svga_format.h"
+/** Describes mapping from gallium formats to SVGA vertex/pixel formats */
+struct vgpu10_format_entry
+{
+ enum pipe_format pformat;
+ SVGA3dSurfaceFormat vertex_format;
+ SVGA3dSurfaceFormat pixel_format;
+ unsigned flags;
+};
+
+
+static const struct vgpu10_format_entry format_conversion_table[] =
+{
+ /* Gallium format SVGA3D vertex format SVGA3D pixel format Flags */
+ { PIPE_FORMAT_NONE, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_B8G8R8A8_UNORM, SVGA3D_B8G8R8A8_UNORM, SVGA3D_B8G8R8A8_UNORM, 0 },
+ { PIPE_FORMAT_B8G8R8X8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_B8G8R8X8_UNORM, 0 },
+ { PIPE_FORMAT_A8R8G8B8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_X8R8G8B8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_B5G5R5A1_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_B5G5R5A1_UNORM, 0 },
+ { PIPE_FORMAT_B4G4R4A4_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_A4R4G4B4, 0 },
+ { PIPE_FORMAT_B5G6R5_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_B5G6R5_UNORM, 0 },
+ { PIPE_FORMAT_R10G10B10A2_UNORM, SVGA3D_R10G10B10A2_UNORM, SVGA3D_R10G10B10A2_UNORM, 0 },
+ { PIPE_FORMAT_L8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_A8_UNORM, 0 },
+ { PIPE_FORMAT_I8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L8A8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L16_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_UYVY, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_YUYV, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_Z16_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_Z_D16, 0 },
+ { PIPE_FORMAT_Z32_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_Z32_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_D32_FLOAT, 0 },
+ { PIPE_FORMAT_Z24_UNORM_S8_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_D24_UNORM_S8_UINT, 0 },
+ { PIPE_FORMAT_S8_UINT_Z24_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_Z24X8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_D24_UNORM_S8_UINT, 0 },
+ { PIPE_FORMAT_X8Z24_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_S8_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R64_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R64G64_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R64G64B64_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R64G64B64A64_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32_FLOAT, SVGA3D_R32_FLOAT, SVGA3D_R32_FLOAT, 0 },
+ { PIPE_FORMAT_R32G32_FLOAT, SVGA3D_R32G32_FLOAT, SVGA3D_R32G32_FLOAT, 0 },
+ { PIPE_FORMAT_R32G32B32_FLOAT, SVGA3D_R32G32B32_FLOAT, SVGA3D_R32G32B32_FLOAT, 0 },
+ { PIPE_FORMAT_R32G32B32A32_FLOAT, SVGA3D_R32G32B32A32_FLOAT, SVGA3D_R32G32B32A32_FLOAT, 0 },
+ { PIPE_FORMAT_R32_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32G32_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32G32B32_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32G32B32A32_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32_USCALED, SVGA3D_R32_UINT, SVGA3D_FORMAT_INVALID, VF_U_TO_F_CAST },
+ { PIPE_FORMAT_R32G32_USCALED, SVGA3D_R32G32_UINT, SVGA3D_FORMAT_INVALID, VF_U_TO_F_CAST },
+ { PIPE_FORMAT_R32G32B32_USCALED, SVGA3D_R32G32B32_UINT, SVGA3D_FORMAT_INVALID, VF_U_TO_F_CAST },
+ { PIPE_FORMAT_R32G32B32A32_USCALED, SVGA3D_R32G32B32A32_UINT, SVGA3D_FORMAT_INVALID, VF_U_TO_F_CAST },
+ { PIPE_FORMAT_R32_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32G32_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32G32B32_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32G32B32A32_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32_SSCALED, SVGA3D_R32_SINT, SVGA3D_FORMAT_INVALID, VF_I_TO_F_CAST },
+ { PIPE_FORMAT_R32G32_SSCALED, SVGA3D_R32G32_SINT, SVGA3D_FORMAT_INVALID, VF_I_TO_F_CAST },
+ { PIPE_FORMAT_R32G32B32_SSCALED, SVGA3D_R32G32B32_SINT, SVGA3D_FORMAT_INVALID, VF_I_TO_F_CAST },
+ { PIPE_FORMAT_R32G32B32A32_SSCALED, SVGA3D_R32G32B32A32_SINT, SVGA3D_FORMAT_INVALID, VF_I_TO_F_CAST },
+ { PIPE_FORMAT_R16_UNORM, SVGA3D_R16_UNORM, SVGA3D_R16_UNORM, 0 },
+ { PIPE_FORMAT_R16G16_UNORM, SVGA3D_R16G16_UNORM, SVGA3D_R16G16_UNORM, 0 },
+ { PIPE_FORMAT_R16G16B16_UNORM, SVGA3D_R16G16B16A16_UNORM, SVGA3D_FORMAT_INVALID, VF_W_TO_1 },
+ { PIPE_FORMAT_R16G16B16A16_UNORM, SVGA3D_R16G16B16A16_UNORM, SVGA3D_R16G16B16A16_UNORM, 0 },
+ { PIPE_FORMAT_R16_USCALED, SVGA3D_R16_UINT, SVGA3D_FORMAT_INVALID, VF_U_TO_F_CAST },
+ { PIPE_FORMAT_R16G16_USCALED, SVGA3D_R16G16_UINT, SVGA3D_FORMAT_INVALID, VF_U_TO_F_CAST },
+ { PIPE_FORMAT_R16G16B16_USCALED, SVGA3D_R16G16B16A16_UINT, SVGA3D_FORMAT_INVALID, VF_W_TO_1 | VF_U_TO_F_CAST },
+ { PIPE_FORMAT_R16G16B16A16_USCALED, SVGA3D_R16G16B16A16_UINT, SVGA3D_FORMAT_INVALID, VF_U_TO_F_CAST },
+ { PIPE_FORMAT_R16_SNORM, SVGA3D_R16_SNORM, SVGA3D_R16_SNORM, 0 },
+ { PIPE_FORMAT_R16G16_SNORM, SVGA3D_R16G16_SNORM, SVGA3D_R16G16_SNORM, 0 },
+ { PIPE_FORMAT_R16G16B16_SNORM, SVGA3D_R16G16B16A16_SNORM, SVGA3D_FORMAT_INVALID, VF_W_TO_1 },
+ { PIPE_FORMAT_R16G16B16A16_SNORM, SVGA3D_R16G16B16A16_SNORM, SVGA3D_R16G16B16A16_SNORM, 0 },
+ { PIPE_FORMAT_R16_SSCALED, SVGA3D_R16_SINT, SVGA3D_FORMAT_INVALID, VF_I_TO_F_CAST },
+ { PIPE_FORMAT_R16G16_SSCALED, SVGA3D_R16G16_SINT, SVGA3D_FORMAT_INVALID, VF_I_TO_F_CAST },
+ { PIPE_FORMAT_R16G16B16_SSCALED, SVGA3D_R16G16B16A16_SINT, SVGA3D_FORMAT_INVALID, VF_W_TO_1 | VF_I_TO_F_CAST },
+ { PIPE_FORMAT_R16G16B16A16_SSCALED, SVGA3D_R16G16B16A16_SINT, SVGA3D_FORMAT_INVALID, VF_I_TO_F_CAST },
+ { PIPE_FORMAT_R8_UNORM, SVGA3D_R8_UNORM, SVGA3D_R8_UNORM, 0 },
+ { PIPE_FORMAT_R8G8_UNORM, SVGA3D_R8G8_UNORM, SVGA3D_R8G8_UNORM, 0 },
+ { PIPE_FORMAT_R8G8B8_UNORM, SVGA3D_R8G8B8A8_UNORM, SVGA3D_FORMAT_INVALID, VF_W_TO_1 },
+ { PIPE_FORMAT_R8G8B8A8_UNORM, SVGA3D_R8G8B8A8_UNORM, SVGA3D_R8G8B8A8_UNORM, 0 },
+ { PIPE_FORMAT_X8B8G8R8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8_USCALED, SVGA3D_R8_UINT, SVGA3D_FORMAT_INVALID, VF_U_TO_F_CAST },
+ { PIPE_FORMAT_R8G8_USCALED, SVGA3D_R8G8_UINT, SVGA3D_FORMAT_INVALID, VF_U_TO_F_CAST },
+ { PIPE_FORMAT_R8G8B8_USCALED, SVGA3D_R8G8B8A8_UINT, SVGA3D_FORMAT_INVALID, VF_W_TO_1 | VF_U_TO_F_CAST },
+ { PIPE_FORMAT_R8G8B8A8_USCALED, SVGA3D_R8G8B8A8_UINT, SVGA3D_FORMAT_INVALID, VF_U_TO_F_CAST },
+ { 73, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8_SNORM, SVGA3D_R8_SNORM, SVGA3D_R8_SNORM, 0 },
+ { PIPE_FORMAT_R8G8_SNORM, SVGA3D_R8G8_SNORM, SVGA3D_R8G8_SNORM, 0 },
+ { PIPE_FORMAT_R8G8B8_SNORM, SVGA3D_R8G8B8A8_SNORM, SVGA3D_FORMAT_INVALID, VF_W_TO_1 },
+ { PIPE_FORMAT_R8G8B8A8_SNORM, SVGA3D_R8G8B8A8_SNORM, SVGA3D_R8G8B8A8_SNORM, 0 },
+ { 78, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { 79, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { 80, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { 81, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8_SSCALED, SVGA3D_R8_SINT, SVGA3D_FORMAT_INVALID, VF_I_TO_F_CAST },
+ { PIPE_FORMAT_R8G8_SSCALED, SVGA3D_R8G8_SINT, SVGA3D_FORMAT_INVALID, VF_I_TO_F_CAST },
+ { PIPE_FORMAT_R8G8B8_SSCALED, SVGA3D_R8G8B8A8_SINT, SVGA3D_FORMAT_INVALID, VF_W_TO_1 | VF_I_TO_F_CAST },
+ { PIPE_FORMAT_R8G8B8A8_SSCALED, SVGA3D_R8G8B8A8_SINT, SVGA3D_FORMAT_INVALID, VF_I_TO_F_CAST },
+ { 86, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32_FIXED, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32G32_FIXED, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32G32B32_FIXED, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32G32B32A32_FIXED, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R16_FLOAT, SVGA3D_R16_FLOAT, SVGA3D_R16_FLOAT, 0 },
+ { PIPE_FORMAT_R16G16_FLOAT, SVGA3D_R16G16_FLOAT, SVGA3D_R16G16_FLOAT, 0 },
+ { PIPE_FORMAT_R16G16B16_FLOAT, SVGA3D_R16G16B16A16_FLOAT, SVGA3D_FORMAT_INVALID, VF_W_TO_1 },
+ { PIPE_FORMAT_R16G16B16A16_FLOAT, SVGA3D_R16G16B16A16_FLOAT, SVGA3D_R16G16B16A16_FLOAT, 0 },
+ { PIPE_FORMAT_L8_SRGB, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L8A8_SRGB, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8G8B8_SRGB, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A8B8G8R8_SRGB, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_X8B8G8R8_SRGB, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_B8G8R8A8_SRGB, SVGA3D_FORMAT_INVALID, SVGA3D_B8G8R8A8_UNORM_SRGB, 0 },
+ { PIPE_FORMAT_B8G8R8X8_SRGB, SVGA3D_FORMAT_INVALID, SVGA3D_B8G8R8X8_UNORM_SRGB, 0 },
+ { PIPE_FORMAT_A8R8G8B8_SRGB, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_X8R8G8B8_SRGB, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8G8B8A8_SRGB, SVGA3D_FORMAT_INVALID, SVGA3D_R8G8B8A8_UNORM_SRGB, 0 },
+ { PIPE_FORMAT_DXT1_RGB, SVGA3D_FORMAT_INVALID, SVGA3D_DXT1, 0 },
+ { PIPE_FORMAT_DXT1_RGBA, SVGA3D_FORMAT_INVALID, SVGA3D_DXT1, 0 },
+ { PIPE_FORMAT_DXT3_RGBA, SVGA3D_FORMAT_INVALID, SVGA3D_DXT3, 0 },
+ { PIPE_FORMAT_DXT5_RGBA, SVGA3D_FORMAT_INVALID, SVGA3D_DXT5, 0 },
+ { PIPE_FORMAT_DXT1_SRGB, SVGA3D_FORMAT_INVALID, SVGA3D_DXT1, 0 },
+ { PIPE_FORMAT_DXT1_SRGBA, SVGA3D_FORMAT_INVALID, SVGA3D_DXT1, 0 },
+ { PIPE_FORMAT_DXT3_SRGBA, SVGA3D_FORMAT_INVALID, SVGA3D_DXT3, 0 },
+ { PIPE_FORMAT_DXT5_SRGBA, SVGA3D_FORMAT_INVALID, SVGA3D_DXT5, 0 },
+ { PIPE_FORMAT_RGTC1_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_BC4_UNORM, 0 },
+ { PIPE_FORMAT_RGTC1_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_BC4_SNORM, 0 },
+ { PIPE_FORMAT_RGTC2_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_BC5_UNORM, 0 },
+ { PIPE_FORMAT_RGTC2_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_BC5_SNORM, 0 },
+ { PIPE_FORMAT_R8G8_B8G8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_G8R8_G8B8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8SG8SB8UX8U_NORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R5SG5SB6U_NORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A8B8G8R8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_B5G5R5X1_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R10G10B10A2_USCALED, SVGA3D_R10G10B10A2_UNORM, SVGA3D_FORMAT_INVALID, VF_PUINT_TO_USCALED },
+ { PIPE_FORMAT_R11G11B10_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_R11G11B10_FLOAT, 0 },
+ { PIPE_FORMAT_R9G9B9E5_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_R9G9B9E5_SHAREDEXP, 0 },
+ { PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_D32_FLOAT_S8X24_UINT, 0 },
+ { PIPE_FORMAT_R1_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R10G10B10X2_USCALED, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R10G10B10X2_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L4A4_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_B10G10R10A2_UNORM, SVGA3D_R10G10B10A2_UNORM, SVGA3D_FORMAT_INVALID, VF_BGRA },
+ { PIPE_FORMAT_R10SG10SB10SA2U_NORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8G8Bx_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8G8B8X8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_B4G4R4X4_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_X24S8_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_S8X24_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_X32_S8X24_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_B2G3R3_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L16A16_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A16_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_I16_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_LATC1_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_LATC1_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_LATC2_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_LATC2_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A8_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L8_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L8A8_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_I8_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A16_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L16_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L16A16_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_I16_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A16_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L16_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L16A16_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_I16_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A32_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L32_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L32A32_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_I32_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_YV12, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_YV16, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_IYUV, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_NV12, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_NV21, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A4R4_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R4A4_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8A8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A8R8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R10G10B10A2_SSCALED, SVGA3D_R32_UINT, SVGA3D_FORMAT_INVALID, VF_PUINT_TO_SSCALED },
+ { PIPE_FORMAT_R10G10B10A2_SNORM, SVGA3D_R10G10B10A2_UNORM, SVGA3D_FORMAT_INVALID, VF_PUINT_TO_SNORM },
+ { PIPE_FORMAT_B10G10R10A2_USCALED, SVGA3D_R10G10B10A2_UNORM, SVGA3D_FORMAT_INVALID, VF_BGRA | VF_PUINT_TO_USCALED },
+ { PIPE_FORMAT_B10G10R10A2_SSCALED, SVGA3D_R32_UINT, SVGA3D_FORMAT_INVALID, VF_BGRA | VF_PUINT_TO_SSCALED },
+ { PIPE_FORMAT_B10G10R10A2_SNORM, SVGA3D_R10G10B10A2_UNORM, SVGA3D_FORMAT_INVALID, VF_BGRA | VF_PUINT_TO_SNORM },
+ { PIPE_FORMAT_R8_UINT, SVGA3D_R8_UINT, SVGA3D_R8_UINT, 0 },
+ { PIPE_FORMAT_R8G8_UINT, SVGA3D_R8G8_UINT, SVGA3D_R8G8_UINT, 0 },
+ { PIPE_FORMAT_R8G8B8_UINT, SVGA3D_R8G8B8A8_UINT, SVGA3D_FORMAT_INVALID, VF_W_TO_1 },
+ { PIPE_FORMAT_R8G8B8A8_UINT, SVGA3D_R8G8B8A8_UINT, SVGA3D_R8G8B8A8_UINT, 0 },
+ { PIPE_FORMAT_R8_SINT, SVGA3D_R8_SINT, SVGA3D_R8_SINT, 0 },
+ { PIPE_FORMAT_R8G8_SINT, SVGA3D_R8G8_SINT, SVGA3D_R8G8_SINT, 0 },
+ { PIPE_FORMAT_R8G8B8_SINT, SVGA3D_R8G8B8A8_SINT, SVGA3D_FORMAT_INVALID, VF_W_TO_1 },
+ { PIPE_FORMAT_R8G8B8A8_SINT, SVGA3D_R8G8B8A8_SINT, SVGA3D_R8G8B8A8_SINT, 0 },
+ { PIPE_FORMAT_R16_UINT, SVGA3D_R16_UINT, SVGA3D_R16_UINT, 0 },
+ { PIPE_FORMAT_R16G16_UINT, SVGA3D_R16G16_UINT, SVGA3D_R16G16_UINT, 0 },
+ { PIPE_FORMAT_R16G16B16_UINT, SVGA3D_R16G16B16A16_UINT, SVGA3D_FORMAT_INVALID, VF_W_TO_1 },
+ { PIPE_FORMAT_R16G16B16A16_UINT, SVGA3D_R16G16B16A16_UINT, SVGA3D_R16G16B16A16_UINT, 0 },
+ { PIPE_FORMAT_R16_SINT, SVGA3D_R16_SINT, SVGA3D_R16_SINT, 0 },
+ { PIPE_FORMAT_R16G16_SINT, SVGA3D_R16G16_SINT, SVGA3D_R16G16_SINT, 0 },
+ { PIPE_FORMAT_R16G16B16_SINT, SVGA3D_R16G16B16A16_SINT, SVGA3D_FORMAT_INVALID, VF_W_TO_1 },
+ { PIPE_FORMAT_R16G16B16A16_SINT, SVGA3D_R16G16B16A16_SINT, SVGA3D_R16G16B16A16_SINT, 0 },
+ { PIPE_FORMAT_R32_UINT, SVGA3D_R32_UINT, SVGA3D_R32_UINT, 0 },
+ { PIPE_FORMAT_R32G32_UINT, SVGA3D_R32G32_UINT, SVGA3D_R32G32_UINT, 0 },
+ { PIPE_FORMAT_R32G32B32_UINT, SVGA3D_R32G32B32_UINT, SVGA3D_R32G32B32_UINT, 0 },
+ { PIPE_FORMAT_R32G32B32A32_UINT, SVGA3D_R32G32B32A32_UINT, SVGA3D_R32G32B32A32_UINT, 0 },
+ { PIPE_FORMAT_R32_SINT, SVGA3D_R32_SINT, SVGA3D_R32_SINT, 0 },
+ { PIPE_FORMAT_R32G32_SINT, SVGA3D_R32G32_SINT, SVGA3D_R32G32_SINT, 0 },
+ { PIPE_FORMAT_R32G32B32_SINT, SVGA3D_R32G32B32_SINT, SVGA3D_R32G32B32_SINT, 0 },
+ { PIPE_FORMAT_R32G32B32A32_SINT, SVGA3D_R32G32B32A32_SINT, SVGA3D_R32G32B32A32_SINT, 0 },
+ { PIPE_FORMAT_A8_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_I8_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L8_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L8A8_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A8_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_I8_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L8_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L8A8_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A16_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_I16_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L16_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L16A16_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A16_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_I16_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L16_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L16A16_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A32_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_I32_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L32_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L32A32_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A32_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_I32_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L32_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_L32A32_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_B10G10R10A2_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_ETC1_RGB8, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8G8_R8B8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_G8R8_B8R8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8G8B8X8_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8G8B8X8_SRGB, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8G8B8X8_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8G8B8X8_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_B10G10R10X2_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R16G16B16X16_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R16G16B16X16_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R16G16B16X16_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R16G16B16X16_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R16G16B16X16_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32G32B32X32_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32G32B32X32_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32G32B32X32_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8A8_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R16A16_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R16A16_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R16A16_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32A32_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8A8_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R8A8_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R16A16_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R16A16_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32A32_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R32A32_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_R10G10B10A2_UINT, SVGA3D_R10G10B10A2_UINT, SVGA3D_R10G10B10A2_UINT, 0 },
+ { PIPE_FORMAT_B5G6R5_SRGB, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_BPTC_RGBA_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_BPTC_SRGBA, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_BPTC_RGB_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_BPTC_RGB_UFLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A8L8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A8L8_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A8L8_SRGB, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A16L16_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_G8R8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_G8R8_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_G16R16_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_G16R16_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_A8B8G8R8_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_X8B8G8R8_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_ETC2_RGB8, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_ETC2_SRGB8, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_ETC2_RGB8A1, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_ETC2_SRGB8A1, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_ETC2_RGBA8, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_ETC2_SRGBA8, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_ETC2_R11_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_ETC2_R11_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_ETC2_RG11_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+ { PIPE_FORMAT_ETC2_RG11_SNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, 0 },
+};
+
+
+/**
+ * Translate a gallium vertex format to a vgpu10 vertex format.
+ * Also, return any special vertex format flags.
+ */
+void
+svga_translate_vertex_format_vgpu10(enum pipe_format format,
+ SVGA3dSurfaceFormat *svga_format,
+ unsigned *vf_flags)
+{
+ assert(format < Elements(format_conversion_table));
+ if (format >= Elements(format_conversion_table)) {
+ format = PIPE_FORMAT_NONE;
+ }
+ *svga_format = format_conversion_table[format].vertex_format;
+ *vf_flags = format_conversion_table[format].flags;
+}
+
+
/*
* Translate from gallium format to SVGA3D format.
*/
@@ -41,8 +355,16 @@ svga_translate_format(struct svga_screen *ss,
enum pipe_format format,
unsigned bind)
{
- switch(format) {
+ if (ss->sws->have_vgpu10) {
+ if (bind & (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER)) {
+ return format_conversion_table[format].vertex_format;
+ }
+ else {
+ return format_conversion_table[format].pixel_format;
+ }
+ }
+ switch(format) {
case PIPE_FORMAT_B8G8R8A8_UNORM:
return SVGA3D_A8R8G8B8;
case PIPE_FORMAT_B8G8R8X8_UNORM:
@@ -70,10 +392,13 @@ svga_translate_format(struct svga_screen *ss,
return SVGA3D_A16B16G16R16;
case PIPE_FORMAT_Z16_UNORM:
+ assert(!ss->sws->have_vgpu10);
return bind & PIPE_BIND_SAMPLER_VIEW ? ss->depth.z16 : SVGA3D_Z_D16;
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ assert(!ss->sws->have_vgpu10);
return bind & PIPE_BIND_SAMPLER_VIEW ? ss->depth.s8z24 : SVGA3D_Z_D24S8;
case PIPE_FORMAT_X8Z24_UNORM:
+ assert(!ss->sws->have_vgpu10);
return bind & PIPE_BIND_SAMPLER_VIEW ? ss->depth.x8z24 : SVGA3D_Z_D24X8;
case PIPE_FORMAT_A8_UNORM:
@@ -116,12 +441,17 @@ svga_translate_format(struct svga_screen *ss,
* Format capability description entry.
*/
struct format_cap {
+ const char *name;
+
SVGA3dSurfaceFormat format;
/*
* Capability index corresponding to the format.
*/
- SVGA3dDevCapIndex index;
+ SVGA3dDevCapIndex devcap;
+
+ /* size of each pixel/block */
+ unsigned block_width, block_height, block_bytes;
/*
* Mask of supported SVGA3dFormatOp operations, to be inferred when the
@@ -134,413 +464,1332 @@ struct format_cap {
/*
* Format capability description table.
*
- * Ordererd by increasing SVGA3dSurfaceFormat value, but with gaps.
+ * Ordered by increasing SVGA3dSurfaceFormat value, but with gaps.
+ *
+ * Note: there are some special cases below where we set devcap=0 and
+ * avoid querying the host. In particular, depth/stencil formats which
+ * can be rendered to and sampled from. For example, the gallium format
+ * PIPE_FORMAT_Z24_UNORM_S8_UINT is converted to SVGA3D_D24_UNORM_S8_UINT
+ * for rendering but converted to SVGA3D_R24_UNORM_X8_TYPELESS for sampling.
+ * If we want to query if a format supports both rendering and sampling the
+ * host will tell us no for both SVGA3D_D24_UNORM_S8_UINT and
+ * SVGA3D_R24_UNORM_X8_TYPELESS. So we override the host query for those
+ * formats and report that both can do rendering and sampling.
*/
static const struct format_cap format_cap_table[] = {
{
+ "SVGA3D_FORMAT_INVALID",
+ SVGA3D_FORMAT_INVALID, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_X8R8G8B8",
SVGA3D_X8R8G8B8,
SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8,
+ 1, 1, 4,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_DISPLAYMODE |
- SVGA3DFORMAT_OP_3DACCELERATION |
- SVGA3DFORMAT_OP_CONVERT_TO_ARGB |
- SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_SRGBWRITE |
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
+ "SVGA3D_A8R8G8B8",
SVGA3D_A8R8G8B8,
SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8,
+ 1, 1, 4,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_CONVERT_TO_ARGB |
- SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_SRGBWRITE |
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
- SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
+ "SVGA3D_R5G6B5",
SVGA3D_R5G6B5,
SVGA3D_DEVCAP_SURFACEFMT_R5G6B5,
+ 1, 1, 2,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_DISPLAYMODE |
- SVGA3DFORMAT_OP_3DACCELERATION |
- SVGA3DFORMAT_OP_CONVERT_TO_ARGB |
- SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_SRGBWRITE |
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
+ "SVGA3D_X1R5G5B5",
SVGA3D_X1R5G5B5,
SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5,
+ 1, 1, 2,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_CONVERT_TO_ARGB |
- SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_SRGBWRITE |
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
+ "SVGA3D_A1R5G5B5",
SVGA3D_A1R5G5B5,
SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5,
+ 1, 1, 2,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_CONVERT_TO_ARGB |
- SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_SRGBWRITE |
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
- SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
+ "SVGA3D_A4R4G4B4",
SVGA3D_A4R4G4B4,
SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4,
+ 1, 1, 2,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_SRGBWRITE |
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
- SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
- /*
- * SVGA3D_Z_D32 is not yet supported, and has no corresponding
- * SVGA3D_DEVCAP_xxx.
- */
{
+ /*
+ * SVGA3D_Z_D32 is not yet supported, and has no corresponding
+ * SVGA3D_DEVCAP_xxx.
+ */
+ "SVGA3D_Z_D32",
+ SVGA3D_Z_D32, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_Z_D16",
SVGA3D_Z_D16,
SVGA3D_DEVCAP_SURFACEFMT_Z_D16,
- SVGA3DFORMAT_OP_ZSTENCIL |
- SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_ZSTENCIL
},
{
+ "SVGA3D_Z_D24S8",
SVGA3D_Z_D24S8,
SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8,
- SVGA3DFORMAT_OP_ZSTENCIL |
- SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_ZSTENCIL
},
{
+ "SVGA3D_Z_D15S1",
SVGA3D_Z_D15S1,
SVGA3D_DEVCAP_MAX,
- SVGA3DFORMAT_OP_ZSTENCIL |
- SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_ZSTENCIL
},
{
+ "SVGA3D_LUMINANCE8",
SVGA3D_LUMINANCE8,
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8,
+ 1, 1, 1,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN
+ SVGA3DFORMAT_OP_VOLUMETEXTURE
},
{
- SVGA3D_LUMINANCE8_ALPHA8,
- SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8,
- SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN
+ /*
+ * SVGA3D_LUMINANCE4_ALPHA4 is not supported, and has no corresponding
+ * SVGA3D_DEVCAP_xxx.
+ */
+ "SVGA3D_LUMINANCE4_ALPHA4",
+ SVGA3D_LUMINANCE4_ALPHA4, 0, 0, 0, 0, 0
},
- /*
- * SVGA3D_LUMINANCE4_ALPHA4 is not supported, and has no corresponding
- * SVGA3D_DEVCAP_xxx.
- */
{
+ "SVGA3D_LUMINANCE16",
SVGA3D_LUMINANCE16,
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16,
+ 1, 1, 2,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN
+ SVGA3DFORMAT_OP_VOLUMETEXTURE
+ },
+ {
+ "SVGA3D_LUMINANCE8_ALPHA8",
+ SVGA3D_LUMINANCE8_ALPHA8,
+ SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8,
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE
},
{
+ "SVGA3D_DXT1",
SVGA3D_DXT1,
SVGA3D_DEVCAP_SURFACEFMT_DXT1,
+ 4, 4, 8,
SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN
+ SVGA3DFORMAT_OP_CUBETEXTURE
},
{
+ "SVGA3D_DXT2",
SVGA3D_DXT2,
SVGA3D_DEVCAP_SURFACEFMT_DXT2,
+ 4, 4, 8,
SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN
+ SVGA3DFORMAT_OP_CUBETEXTURE
},
{
+ "SVGA3D_DXT3",
SVGA3D_DXT3,
SVGA3D_DEVCAP_SURFACEFMT_DXT3,
+ 4, 4, 16,
SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN
+ SVGA3DFORMAT_OP_CUBETEXTURE
},
{
+ "SVGA3D_DXT4",
SVGA3D_DXT4,
SVGA3D_DEVCAP_SURFACEFMT_DXT4,
+ 4, 4, 16,
SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN
+ SVGA3DFORMAT_OP_CUBETEXTURE
},
{
+ "SVGA3D_DXT5",
SVGA3D_DXT5,
SVGA3D_DEVCAP_SURFACEFMT_DXT5,
+ 4, 4, 8,
SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN
+ SVGA3DFORMAT_OP_CUBETEXTURE
},
{
+ "SVGA3D_BUMPU8V8",
SVGA3D_BUMPU8V8,
SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8,
+ 1, 1, 2,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_BUMPMAP |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN
+ SVGA3DFORMAT_OP_VOLUMETEXTURE
+ },
+ {
+ /*
+ * SVGA3D_BUMPL6V5U5 is unsupported; it has no corresponding
+ * SVGA3D_DEVCAP_xxx.
+ */
+ "SVGA3D_BUMPL6V5U5",
+ SVGA3D_BUMPL6V5U5, 0, 0, 0, 0, 0
},
- /*
- * SVGA3D_BUMPL6V5U5 is unsupported; it has no corresponding
- * SVGA3D_DEVCAP_xxx.
- */
{
+ "SVGA3D_BUMPX8L8V8U8",
SVGA3D_BUMPX8L8V8U8,
SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8,
+ 1, 1, 4,
SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_BUMPMAP |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN
+ SVGA3DFORMAT_OP_CUBETEXTURE
+ },
+ {
+ "SVGA3D_FORMAT_DEAD1",
+ SVGA3D_FORMAT_DEAD1, 0, 0, 0, 0, 0
},
- /*
- * SVGA3D_BUMPL8V8U8 is unsupported; it has no corresponding
- * SVGA3D_DEVCAP_xxx. SVGA3D_BUMPX8L8V8U8 should be used instead.
- */
{
+ "SVGA3D_ARGB_S10E5",
SVGA3D_ARGB_S10E5,
SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5,
+ 1, 1, 2,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_SRGBWRITE |
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
+ "SVGA3D_ARGB_S23E8",
SVGA3D_ARGB_S23E8,
SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8,
+ 1, 1, 4,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_SRGBWRITE |
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
+ "SVGA3D_A2R10G10B10",
SVGA3D_A2R10G10B10,
SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10,
+ 1, 1, 4,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_CONVERT_TO_ARGB |
- SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_SRGBWRITE |
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
- /*
- * SVGA3D_V8U8 is unsupported; it has no corresponding
- * SVGA3D_DEVCAP_xxx. SVGA3D_BUMPU8V8 should be used instead.
- */
{
+ /*
+ * SVGA3D_V8U8 is unsupported; it has no corresponding
+ * SVGA3D_DEVCAP_xxx. SVGA3D_BUMPU8V8 should be used instead.
+ */
+ "SVGA3D_V8U8",
+ SVGA3D_V8U8, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_Q8W8V8U8",
SVGA3D_Q8W8V8U8,
SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8,
+ 1, 1, 4,
SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_BUMPMAP |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN
+ SVGA3DFORMAT_OP_CUBETEXTURE
},
{
+ "SVGA3D_CxV8U8",
SVGA3D_CxV8U8,
SVGA3D_DEVCAP_SURFACEFMT_CxV8U8,
- SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_BUMPMAP |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_TEXTURE
+ },
+ {
+ /*
+ * SVGA3D_X8L8V8U8 is unsupported; it has no corresponding
+ * SVGA3D_DEVCAP_xxx. SVGA3D_BUMPX8L8V8U8 should be used instead.
+ */
+ "SVGA3D_X8L8V8U8",
+ SVGA3D_X8L8V8U8, 0, 0, 0, 0, 0
},
- /*
- * SVGA3D_X8L8V8U8 is unsupported; it has no corresponding
- * SVGA3D_DEVCAP_xxx. SVGA3D_BUMPX8L8V8U8 should be used instead.
- */
{
+ "SVGA3D_A2W10V10U10",
SVGA3D_A2W10V10U10,
SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10,
- SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_BUMPMAP |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE
},
{
+ "SVGA3D_ALPHA8",
SVGA3D_ALPHA8,
SVGA3D_DEVCAP_SURFACEFMT_ALPHA8,
+ 1, 1, 1,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN
+ SVGA3DFORMAT_OP_VOLUMETEXTURE
},
{
+ "SVGA3D_R_S10E5",
SVGA3D_R_S10E5,
SVGA3D_DEVCAP_SURFACEFMT_R_S10E5,
+ 1, 1, 2,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_SRGBWRITE |
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
+ "SVGA3D_R_S23E8",
SVGA3D_R_S23E8,
SVGA3D_DEVCAP_SURFACEFMT_R_S23E8,
+ 1, 1, 4,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_SRGBWRITE |
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
+ "SVGA3D_RG_S10E5",
SVGA3D_RG_S10E5,
SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5,
+ 1, 1, 2,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_SRGBWRITE |
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
+ "SVGA3D_RG_S23E8",
SVGA3D_RG_S23E8,
SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8,
+ 1, 1, 4,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN |
- SVGA3DFORMAT_OP_SRGBREAD |
- SVGA3DFORMAT_OP_SRGBWRITE |
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
- /*
- * SVGA3D_BUFFER is a placeholder format for index/vertex buffers.
- */
{
+ /*
+ * SVGA3D_BUFFER is a placeholder format for index/vertex buffers.
+ */
+ "SVGA3D_BUFFER",
+ SVGA3D_BUFFER, 0, 1, 1, 1, 0
+ },
+ {
+ "SVGA3D_Z_D24X8",
SVGA3D_Z_D24X8,
SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8,
- SVGA3DFORMAT_OP_ZSTENCIL |
- SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_ZSTENCIL
},
{
+ "SVGA3D_V16U16",
SVGA3D_V16U16,
SVGA3D_DEVCAP_SURFACEFMT_V16U16,
+ 1, 1, 4,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_BUMPMAP |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN
+ SVGA3DFORMAT_OP_VOLUMETEXTURE
},
{
+ "SVGA3D_G16R16",
SVGA3D_G16R16,
SVGA3D_DEVCAP_SURFACEFMT_G16R16,
+ 1, 1, 4,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN |
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
+ "SVGA3D_A16B16G16R16",
SVGA3D_A16B16G16R16,
SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16,
+ 1, 1, 8,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_OFFSCREENPLAIN |
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
+ "SVGA3D_UYVY",
SVGA3D_UYVY,
SVGA3D_DEVCAP_SURFACEFMT_UYVY,
+ 0, 0, 0,
0
},
{
+ "SVGA3D_YUY2",
SVGA3D_YUY2,
SVGA3D_DEVCAP_SURFACEFMT_YUY2,
+ 0, 0, 0,
0
},
{
+ "SVGA3D_NV12",
SVGA3D_NV12,
SVGA3D_DEVCAP_SURFACEFMT_NV12,
+ 0, 0, 0,
0
},
{
+ "SVGA3D_AYUV",
SVGA3D_AYUV,
SVGA3D_DEVCAP_SURFACEFMT_AYUV,
+ 0, 0, 0,
0
},
{
+ "SVGA3D_R32G32B32A32_TYPELESS",
+ SVGA3D_R32G32B32A32_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS,
+ 1, 1, 16,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R32G32B32A32_UINT",
+ SVGA3D_R32G32B32A32_UINT,
+ SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT,
+ 1, 1, 16,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R32G32B32A32_SINT",
+ SVGA3D_R32G32B32A32_SINT,
+ SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT,
+ 1, 1, 16,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R32G32B32_TYPELESS",
+ SVGA3D_R32G32B32_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS,
+ 1, 1, 12,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R32G32B32_FLOAT",
+ SVGA3D_R32G32B32_FLOAT,
+ SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT,
+ 1, 1, 12,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R32G32B32_UINT",
+ SVGA3D_R32G32B32_UINT,
+ SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT,
+ 1, 1, 12,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R32G32B32_SINT",
+ SVGA3D_R32G32B32_SINT,
+ SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT,
+ 1, 1, 12,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16G16B16A16_TYPELESS",
+ SVGA3D_R16G16B16A16_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS,
+ 1, 1, 8,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16G16B16A16_UINT",
+ SVGA3D_R16G16B16A16_UINT,
+ SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT,
+ 1, 1, 8,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16G16B16A16_SNORM",
+ SVGA3D_R16G16B16A16_SNORM,
+ SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM,
+ 1, 1, 8,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16G16B16A16_SINT",
+ SVGA3D_R16G16B16A16_SINT,
+ SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT,
+ 1, 1, 8,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R32G32_TYPELESS",
+ SVGA3D_R32G32_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS,
+ 1, 1, 8,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R32G32_UINT",
+ SVGA3D_R32G32_UINT,
+ SVGA3D_DEVCAP_DXFMT_R32G32_UINT,
+ 1, 1, 8,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R32G32_SINT",
+ SVGA3D_R32G32_SINT,
+ SVGA3D_DEVCAP_DXFMT_R32G32_SINT,
+ 1, 1, 8,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R32G8X24_TYPELESS",
+ SVGA3D_R32G8X24_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS,
+ 1, 1, 8,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_ZSTENCIL
+ },
+ {
+ /* Special case: no devcap / report sampler and depth/stencil ability
+ */
+ "SVGA3D_D32_FLOAT_S8X24_UINT",
+ SVGA3D_D32_FLOAT_S8X24_UINT,
+ 0, /*SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT*/
+ 1, 1, 8,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_ZSTENCIL
+ },
+ {
+ /* Special case: no devcap / report sampler and depth/stencil ability
+ */
+ "SVGA3D_R32_FLOAT_X8X24_TYPELESS",
+ SVGA3D_R32_FLOAT_X8X24_TYPELESS,
+ 0, /*SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS*/
+ 1, 1, 8,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_ZSTENCIL
+ },
+ {
+ "SVGA3D_X32_TYPELESS_G8X24_UINT",
+ SVGA3D_X32_TYPELESS_G8X24_UINT,
+ SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R10G10B10A2_TYPELESS",
+ SVGA3D_R10G10B10A2_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R10G10B10A2_UINT",
+ SVGA3D_R10G10B10A2_UINT,
+ SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R11G11B10_FLOAT",
+ SVGA3D_R11G11B10_FLOAT,
+ SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R8G8B8A8_TYPELESS",
+ SVGA3D_R8G8B8A8_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R8G8B8A8_UNORM",
+ SVGA3D_R8G8B8A8_UNORM,
+ SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R8G8B8A8_UNORM_SRGB",
+ SVGA3D_R8G8B8A8_UNORM_SRGB,
+ SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R8G8B8A8_UINT",
+ SVGA3D_R8G8B8A8_UINT,
+ SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R8G8B8A8_SINT",
+ SVGA3D_R8G8B8A8_SINT,
+ SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16G16_TYPELESS",
+ SVGA3D_R16G16_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16G16_UINT",
+ SVGA3D_R16G16_UINT,
+ SVGA3D_DEVCAP_DXFMT_R16G16_UINT,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16G16_SINT",
+ SVGA3D_R16G16_SINT,
+ SVGA3D_DEVCAP_DXFMT_R16G16_SINT,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R32_TYPELESS",
+ SVGA3D_R32_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_R32_TYPELESS,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_ZSTENCIL |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ /* Special case: no devcap / report sampler and depth/stencil ability
+ */
+ "SVGA3D_D32_FLOAT",
+ SVGA3D_D32_FLOAT,
+ 0, /*SVGA3D_DEVCAP_DXFMT_D32_FLOAT*/
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_ZSTENCIL
+ },
+ {
+ "SVGA3D_R32_UINT",
+ SVGA3D_R32_UINT,
+ SVGA3D_DEVCAP_DXFMT_R32_UINT,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R32_SINT",
+ SVGA3D_R32_SINT,
+ SVGA3D_DEVCAP_DXFMT_R32_SINT,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R24G8_TYPELESS",
+ SVGA3D_R24G8_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_ZSTENCIL
+ },
+ {
+ /* Special case: no devcap / report sampler and depth/stencil ability
+ */
+ "SVGA3D_D24_UNORM_S8_UINT",
+ SVGA3D_D24_UNORM_S8_UINT,
+ 0, /*SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT*/
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_ZSTENCIL
+ },
+ {
+ /* Special case: no devcap / report sampler and depth/stencil ability
+ */
+ "SVGA3D_R24_UNORM_X8_TYPELESS",
+ SVGA3D_R24_UNORM_X8_TYPELESS,
+ 0, /*SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS*/
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_ZSTENCIL
+ },
+ {
+ "SVGA3D_X24_TYPELESS_G8_UINT",
+ SVGA3D_X24_TYPELESS_G8_UINT,
+ SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_ZSTENCIL
+ },
+ {
+ "SVGA3D_R8G8_TYPELESS",
+ SVGA3D_R8G8_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS,
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R8G8_UNORM",
+ SVGA3D_R8G8_UNORM,
+ SVGA3D_DEVCAP_DXFMT_R8G8_UNORM,
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R8G8_UINT",
+ SVGA3D_R8G8_UINT,
+ SVGA3D_DEVCAP_DXFMT_R8G8_UINT,
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R8G8_SINT",
+ SVGA3D_R8G8_SINT,
+ SVGA3D_DEVCAP_DXFMT_R8G8_SINT,
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16_TYPELESS",
+ SVGA3D_R16_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_R16_TYPELESS,
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_ZSTENCIL |
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16_UNORM",
+ SVGA3D_R16_UNORM,
+ SVGA3D_DEVCAP_DXFMT_R16_UNORM,
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16_UINT",
+ SVGA3D_R16_UINT,
+ SVGA3D_DEVCAP_DXFMT_R16_UINT,
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16_SNORM",
+ SVGA3D_R16_SNORM,
+ SVGA3D_DEVCAP_DXFMT_R16_SNORM,
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16_SINT",
+ SVGA3D_R16_SINT,
+ SVGA3D_DEVCAP_DXFMT_R16_SINT,
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R8_TYPELESS",
+ SVGA3D_R8_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_R8_TYPELESS,
+ 1, 1, 1,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R8_UNORM",
+ SVGA3D_R8_UNORM,
+ SVGA3D_DEVCAP_DXFMT_R8_UNORM,
+ 1, 1, 1,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R8_UINT",
+ SVGA3D_R8_UINT,
+ SVGA3D_DEVCAP_DXFMT_R8_UINT,
+ 1, 1, 1,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R8_SNORM",
+ SVGA3D_R8_SNORM,
+ SVGA3D_DEVCAP_DXFMT_R8_SNORM,
+ 1, 1, 1,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R8_SINT",
+ SVGA3D_R8_SINT,
+ SVGA3D_DEVCAP_DXFMT_R8_SINT,
+ 1, 1, 1,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_P8",
+ SVGA3D_P8, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_R9G9B9E5_SHAREDEXP",
+ SVGA3D_R9G9B9E5_SHAREDEXP,
+ SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R8G8_B8G8_UNORM",
+ SVGA3D_R8G8_B8G8_UNORM, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_G8R8_G8B8_UNORM",
+ SVGA3D_G8R8_G8B8_UNORM, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_BC1_TYPELESS",
+ SVGA3D_BC1_TYPELESS, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_BC1_UNORM_SRGB",
+ SVGA3D_BC1_UNORM_SRGB, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_BC2_TYPELESS",
+ SVGA3D_BC2_TYPELESS, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_BC2_UNORM_SRGB",
+ SVGA3D_BC2_UNORM_SRGB, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_BC3_TYPELESS",
+ SVGA3D_BC3_TYPELESS, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_BC3_UNORM_SRGB",
+ SVGA3D_BC3_UNORM_SRGB, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_BC4_TYPELESS",
+ SVGA3D_BC4_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS,
+ 4, 4, 8,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE
+ },
+ {
+ "SVGA3D_ATI1",
+ SVGA3D_ATI1, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_BC4_SNORM",
+ SVGA3D_BC4_SNORM,
+ SVGA3D_DEVCAP_DXFMT_BC4_SNORM,
+ 4, 4, 8,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE
+ },
+ {
+ "SVGA3D_BC5_TYPELESS",
+ SVGA3D_BC5_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS,
+ 4, 4, 16,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE
+ },
+ {
+ "SVGA3D_ATI2",
+ SVGA3D_ATI2, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_BC5_SNORM",
+ SVGA3D_BC5_SNORM,
+ SVGA3D_DEVCAP_DXFMT_BC5_SNORM,
+ 4, 4, 16,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE
+ },
+ {
+ "SVGA3D_R10G10B10_XR_BIAS_A2_UNORM",
+ SVGA3D_R10G10B10_XR_BIAS_A2_UNORM, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_B8G8R8A8_TYPELESS",
+ SVGA3D_B8G8R8A8_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_B8G8R8A8_UNORM_SRGB",
+ SVGA3D_B8G8R8A8_UNORM_SRGB,
+ SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_B8G8R8X8_TYPELESS",
+ SVGA3D_B8G8R8X8_TYPELESS,
+ SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_B8G8R8X8_UNORM_SRGB",
+ SVGA3D_B8G8R8X8_UNORM_SRGB,
+ SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_Z_DF16",
SVGA3D_Z_DF16,
SVGA3D_DEVCAP_SURFACEFMT_Z_DF16,
+ 1, 1, 2,
0
},
{
+ "SVGA3D_Z_DF24",
SVGA3D_Z_DF24,
SVGA3D_DEVCAP_SURFACEFMT_Z_DF24,
+ 1, 1, 4,
0
},
{
+ "SVGA3D_Z_D24S8_INT",
SVGA3D_Z_D24S8_INT,
SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT,
- 0
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_ZSTENCIL
+ },
+ {
+ "SVGA3D_YV12",
+ SVGA3D_YV12, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_R32G32B32A32_FLOAT",
+ SVGA3D_R32G32B32A32_FLOAT,
+ SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT,
+ 1, 1, 16,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
+ {
+ "SVGA3D_R16G16B16A16_FLOAT",
+ SVGA3D_R16G16B16A16_FLOAT,
+ SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT,
+ 1, 1, 8,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16G16B16A16_UNORM",
+ SVGA3D_R16G16B16A16_UNORM,
+ SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM,
+ 1, 1, 8,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R32G32_FLOAT",
+ SVGA3D_R32G32_FLOAT,
+ SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT,
+ 1, 1, 8,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R10G10B10A2_UNORM",
+ SVGA3D_R10G10B10A2_UNORM,
+ SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R8G8B8A8_SNORM",
+ SVGA3D_R8G8B8A8_SNORM,
+ SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16G16_FLOAT",
+ SVGA3D_R16G16_FLOAT,
+ SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16G16_UNORM",
+ SVGA3D_R16G16_UNORM,
+ SVGA3D_DEVCAP_DXFMT_R16G16_UNORM,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16G16_SNORM",
+ SVGA3D_R16G16_SNORM,
+ SVGA3D_DEVCAP_DXFMT_R16G16_SNORM,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ /* Special case: no devcap / report sampler, render target and
+ * depth/stencil ability
+ */
+ "SVGA3D_R32_FLOAT",
+ SVGA3D_R32_FLOAT,
+ 0, /*SVGA3D_DEVCAP_DXFMT_R32_FLOAT*/
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET |
+ SVGA3DFORMAT_OP_ZSTENCIL
+ },
+ {
+ "SVGA3D_R8G8_SNORM",
+ SVGA3D_R8G8_SNORM,
+ SVGA3D_DEVCAP_DXFMT_R8G8_SNORM,
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_R16_FLOAT",
+ SVGA3D_R16_FLOAT,
+ SVGA3D_DEVCAP_DXFMT_R16_FLOAT,
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_D16_UNORM",
+ SVGA3D_D16_UNORM,
+ SVGA3D_DEVCAP_DXFMT_D16_UNORM,
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_ZSTENCIL
+ },
+ {
+ "SVGA3D_A8_UNORM",
+ SVGA3D_A8_UNORM,
+ SVGA3D_DEVCAP_DXFMT_A8_UNORM,
+ 1, 1, 1,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_BC1_UNORM",
+ SVGA3D_BC1_UNORM, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_BC2_UNORM",
+ SVGA3D_BC2_UNORM, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_BC3_UNORM",
+ SVGA3D_BC3_UNORM, 0, 0, 0, 0, 0
+ },
+ {
+ "SVGA3D_B5G6R5_UNORM",
+ SVGA3D_B5G6R5_UNORM,
+ SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM,
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_DISPLAYMODE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_B5G5R5A1_UNORM",
+ SVGA3D_B5G5R5A1_UNORM,
+ SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM,
+ 1, 1, 2,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_DISPLAYMODE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_B8G8R8A8_UNORM",
+ SVGA3D_B8G8R8A8_UNORM,
+ SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_B8G8R8X8_UNORM",
+ SVGA3D_B8G8R8X8_UNORM,
+ SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM,
+ 1, 1, 4,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE |
+ SVGA3DFORMAT_OP_VOLUMETEXTURE |
+ SVGA3DFORMAT_OP_DISPLAYMODE |
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
+ },
+ {
+ "SVGA3D_BC4_UNORM",
+ SVGA3D_BC4_UNORM,
+ SVGA3D_DEVCAP_DXFMT_BC4_UNORM,
+ 4, 4, 8,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE
+ },
+ {
+ "SVGA3D_BC5_UNORM",
+ SVGA3D_BC5_UNORM,
+ SVGA3D_DEVCAP_DXFMT_BC5_UNORM,
+ 4, 4, 16,
+ SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE
+ }
};
+/**
+ * Debug only:
+ * 1. check that format_cap_table[i] matches the i-th SVGA3D format.
+ * 2. check that format_conversion_table[i].pformat == i.
+ */
+static void
+check_format_tables(void)
+{
+ static boolean first_call = TRUE;
+
+ if (first_call) {
+ unsigned i;
+
+ STATIC_ASSERT(Elements(format_cap_table) == SVGA3D_FORMAT_MAX);
+ for (i = 0; i < Elements(format_cap_table); i++) {
+ assert(format_cap_table[i].format == i);
+ }
+
+ STATIC_ASSERT(Elements(format_conversion_table) == PIPE_FORMAT_COUNT);
+ for (i = 0; i < Elements(format_conversion_table); i++) {
+ assert(format_conversion_table[i].pformat == i);
+ }
+
+ first_call = FALSE;
+ }
+}
+
+
/*
* Get format capabilities from the host. It takes in consideration
* deprecated/unsupported formats, and formats which are implicitely assumed to
@@ -551,181 +1800,301 @@ svga_get_format_cap(struct svga_screen *ss,
SVGA3dSurfaceFormat format,
SVGA3dSurfaceFormatCaps *caps)
{
+ struct svga_winsys_screen *sws = ss->sws;
+ SVGA3dDevCapResult result;
const struct format_cap *entry;
- for (entry = format_cap_table; entry < format_cap_table + Elements(format_cap_table); ++entry) {
- if (entry->format == format) {
- struct svga_winsys_screen *sws = ss->sws;
- SVGA3dDevCapResult result;
+#ifdef DEBUG
+ check_format_tables();
+#else
+ (void) check_format_tables;
+#endif
- if (sws->get_cap(sws, entry->index, &result)) {
- /* Explicitly advertised format */
- caps->value = result.u;
- } else {
- /* Implicitly advertised format -- use default caps */
- caps->value = entry->defaultOperations;
- }
+ assert(format < Elements(format_cap_table));
+ entry = &format_cap_table[format];
+ assert(entry->format == format);
- return;
+ if (entry->devcap && sws->get_cap(sws, entry->devcap, &result)) {
+ /* Explicitly advertised format */
+ if (entry->devcap > SVGA3D_DEVCAP_DX) {
+ /* Translate DX/VGPU10 format cap to VGPU9 cap */
+ caps->value = 0;
+ if (result.u & SVGA3D_DXFMT_COLOR_RENDERTARGET)
+ caps->value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
+ if (!(result.u & SVGA3D_DXFMT_BLENDABLE))
+ caps->value |= SVGA3DFORMAT_OP_NOALPHABLEND;
+ if (result.u & SVGA3D_DXFMT_DEPTH_RENDERTARGET)
+ caps->value |= SVGA3DFORMAT_OP_ZSTENCIL;
+ if (result.u & SVGA3D_DXFMT_SHADER_SAMPLE)
+ caps->value |= (SVGA3DFORMAT_OP_TEXTURE |
+ SVGA3DFORMAT_OP_CUBETEXTURE);
+ if (result.u & SVGA3D_DXFMT_VOLUME)
+ caps->value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
+ }
+ else {
+ /* Return VGPU9 format cap as-is */
+ caps->value = result.u;
}
- }
- /* Unsupported format */
- caps->value = 0;
+ } else {
+ /* Implicitly advertised format -- use default caps */
+ caps->value = entry->defaultOperations;
+ }
}
-/**
- * Return block size and bytes per block for the given SVGA3D format.
- * block_width and block_height are one for uncompressed formats and
- * greater than one for compressed formats.
- * Note: we don't handle formats that are unsupported, according to
- * the format_cap_table above.
- */
void
svga_format_size(SVGA3dSurfaceFormat format,
unsigned *block_width,
unsigned *block_height,
unsigned *bytes_per_block)
{
- *block_width = *block_height = 1;
+ assert(format < Elements(format_cap_table));
+ *block_width = format_cap_table[format].block_width;
+ *block_height = format_cap_table[format].block_height;
+ *bytes_per_block = format_cap_table[format].block_bytes;
+ /* Make sure the the table entry was valid */
+ if (*block_width == 0)
+ debug_printf("Bad table entry for %s\n", svga_format_name(format));
+ assert(*block_width);
+ assert(*block_height);
+ assert(*bytes_per_block);
+}
+
+
+const char *
+svga_format_name(SVGA3dSurfaceFormat format)
+{
+ assert(format < Elements(format_cap_table));
+ return format_cap_table[format].name;
+}
+
+/**
+ * Is the given SVGA3dSurfaceFormat a signed or unsigned integer color format?
+ */
+boolean
+svga_format_is_integer(SVGA3dSurfaceFormat format)
+{
switch (format) {
- case SVGA3D_X8R8G8B8:
- case SVGA3D_A8R8G8B8:
- *bytes_per_block = 4;
- return;
-
- case SVGA3D_R5G6B5:
- case SVGA3D_X1R5G5B5:
- case SVGA3D_A1R5G5B5:
- case SVGA3D_A4R4G4B4:
- *bytes_per_block = 2;
- return;
+ case SVGA3D_R32G32B32A32_SINT:
+ case SVGA3D_R32G32B32_SINT:
+ case SVGA3D_R32G32_SINT:
+ case SVGA3D_R32_SINT:
+ case SVGA3D_R16G16B16A16_SINT:
+ case SVGA3D_R16G16_SINT:
+ case SVGA3D_R16_SINT:
+ case SVGA3D_R8G8B8A8_SINT:
+ case SVGA3D_R8G8_SINT:
+ case SVGA3D_R8_SINT:
+ case SVGA3D_R32G32B32A32_UINT:
+ case SVGA3D_R32G32B32_UINT:
+ case SVGA3D_R32G32_UINT:
+ case SVGA3D_R32_UINT:
+ case SVGA3D_R16G16B16A16_UINT:
+ case SVGA3D_R16G16_UINT:
+ case SVGA3D_R16_UINT:
+ case SVGA3D_R8G8B8A8_UINT:
+ case SVGA3D_R8G8_UINT:
+ case SVGA3D_R8_UINT:
+ case SVGA3D_R10G10B10A2_UINT:
+ return TRUE;
+ default:
+ return FALSE;
+ }
+}
- case SVGA3D_Z_D32:
- *bytes_per_block = 4;
- return;
- case SVGA3D_Z_D16:
- *bytes_per_block = 2;
- return;
+/**
+ * Given a texture format, return the expected data type returned from
+ * the texture sampler. For example, UNORM8 formats return floating point
+ * values while SINT formats returned signed integer values.
+ * Note: this function could be moved into the gallum u_format.[ch] code
+ * if it's useful to anyone else.
+ */
+enum tgsi_return_type
+svga_get_texture_datatype(enum pipe_format format)
+{
+ const struct util_format_description *desc = util_format_description(format);
+ enum tgsi_return_type t;
- case SVGA3D_Z_D24S8:
- *bytes_per_block = 4;
- return;
+ if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN ) {
+ if (util_format_is_depth_or_stencil(format)) {
+ t = TGSI_RETURN_TYPE_FLOAT; /* XXX revisit this */
+ }
+ else if (desc->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) {
+ t = TGSI_RETURN_TYPE_FLOAT;
+ }
+ else if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) {
+ t = desc->channel[0].normalized ? TGSI_RETURN_TYPE_UNORM : TGSI_RETURN_TYPE_UINT;
+ }
+ else if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
+ t = desc->channel[0].normalized ? TGSI_RETURN_TYPE_SNORM : TGSI_RETURN_TYPE_SINT;
+ }
+ else {
+ assert(!"Unexpected channel type in svga_get_texture_datatype()");
+ t = TGSI_RETURN_TYPE_FLOAT;
+ }
+ }
+ else {
+ /* compressed format, shared exponent format, etc. */
+ switch (format) {
+ case PIPE_FORMAT_DXT1_RGB:
+ case PIPE_FORMAT_DXT1_RGBA:
+ case PIPE_FORMAT_DXT3_RGBA:
+ case PIPE_FORMAT_DXT5_RGBA:
+ case PIPE_FORMAT_DXT1_SRGB:
+ case PIPE_FORMAT_DXT1_SRGBA:
+ case PIPE_FORMAT_DXT3_SRGBA:
+ case PIPE_FORMAT_DXT5_SRGBA:
+ case PIPE_FORMAT_RGTC1_UNORM:
+ case PIPE_FORMAT_RGTC2_UNORM:
+ case PIPE_FORMAT_LATC1_UNORM:
+ case PIPE_FORMAT_LATC2_UNORM:
+ case PIPE_FORMAT_ETC1_RGB8:
+ t = TGSI_RETURN_TYPE_UNORM;
+ break;
+ case PIPE_FORMAT_RGTC1_SNORM:
+ case PIPE_FORMAT_RGTC2_SNORM:
+ case PIPE_FORMAT_LATC1_SNORM:
+ case PIPE_FORMAT_LATC2_SNORM:
+ case PIPE_FORMAT_R10G10B10X2_SNORM:
+ t = TGSI_RETURN_TYPE_SNORM;
+ break;
+ case PIPE_FORMAT_R11G11B10_FLOAT:
+ case PIPE_FORMAT_R9G9B9E5_FLOAT:
+ t = TGSI_RETURN_TYPE_FLOAT;
+ break;
+ default:
+ assert(!"Unexpected channel type in svga_get_texture_datatype()");
+ t = TGSI_RETURN_TYPE_FLOAT;
+ }
+ }
- case SVGA3D_Z_D15S1:
- *bytes_per_block = 2;
- return;
+ return t;
+}
- case SVGA3D_LUMINANCE8:
- case SVGA3D_LUMINANCE4_ALPHA4:
- *bytes_per_block = 1;
- return;
- case SVGA3D_LUMINANCE16:
- case SVGA3D_LUMINANCE8_ALPHA8:
- *bytes_per_block = 2;
- return;
+/**
+ * Given an svga context, return true iff there are currently any integer color
+ * buffers attached to the framebuffer.
+ */
+boolean
+svga_has_any_integer_cbufs(const struct svga_context *svga)
+{
+ unsigned i;
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
+ struct pipe_surface *cbuf = svga->curr.framebuffer.cbufs[i];
+
+ if (cbuf && util_format_is_pure_integer(cbuf->format)) {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+/**
+ * Given an SVGA format, return the corresponding typeless format.
+ * If there is no typeless format, return the format unchanged.
+ */
+SVGA3dSurfaceFormat
+svga_typeless_format(SVGA3dSurfaceFormat format)
+{
+ switch (format) {
+ case SVGA3D_R32G32B32A32_UINT:
+ case SVGA3D_R32G32B32A32_SINT:
+ case SVGA3D_R32G32B32A32_FLOAT:
+ return SVGA3D_R32G32B32A32_TYPELESS;
+ case SVGA3D_R32G32B32_FLOAT:
+ case SVGA3D_R32G32B32_UINT:
+ case SVGA3D_R32G32B32_SINT:
+ return SVGA3D_R32G32B32_TYPELESS;
+ case SVGA3D_R16G16B16A16_UINT:
+ case SVGA3D_R16G16B16A16_UNORM:
+ case SVGA3D_R16G16B16A16_SNORM:
+ case SVGA3D_R16G16B16A16_SINT:
+ case SVGA3D_R16G16B16A16_FLOAT:
+ return SVGA3D_R16G16B16A16_TYPELESS;
+ case SVGA3D_R32G32_UINT:
+ case SVGA3D_R32G32_SINT:
+ case SVGA3D_R32G32_FLOAT:
+ return SVGA3D_R32G32_TYPELESS;
+ case SVGA3D_D32_FLOAT_S8X24_UINT:
+ return SVGA3D_R32G8X24_TYPELESS;
+ case SVGA3D_X32_TYPELESS_G8X24_UINT:
+ return SVGA3D_R32_FLOAT_X8X24_TYPELESS;
+ case SVGA3D_R10G10B10A2_UINT:
+ case SVGA3D_R10G10B10A2_UNORM:
+ return SVGA3D_R10G10B10A2_TYPELESS;
+ case SVGA3D_R8G8B8A8_UNORM:
+ case SVGA3D_R8G8B8A8_SNORM:
+ case SVGA3D_R8G8B8A8_UNORM_SRGB:
+ case SVGA3D_R8G8B8A8_UINT:
+ case SVGA3D_R8G8B8A8_SINT:
+ return SVGA3D_R8G8B8A8_TYPELESS;
+ case SVGA3D_R16G16_UINT:
+ case SVGA3D_R16G16_SINT:
+ case SVGA3D_R16G16_UNORM:
+ case SVGA3D_R16G16_SNORM:
+ case SVGA3D_R16G16_FLOAT:
+ return SVGA3D_R16G16_TYPELESS;
+ case SVGA3D_D32_FLOAT:
+ case SVGA3D_R32_FLOAT:
+ case SVGA3D_R32_UINT:
+ case SVGA3D_R32_SINT:
+ return SVGA3D_R32_TYPELESS;
+ case SVGA3D_D24_UNORM_S8_UINT:
+ return SVGA3D_R24G8_TYPELESS;
+ case SVGA3D_X24_TYPELESS_G8_UINT:
+ return SVGA3D_R24_UNORM_X8_TYPELESS;
+ case SVGA3D_R8G8_UNORM:
+ case SVGA3D_R8G8_SNORM:
+ case SVGA3D_R8G8_UINT:
+ case SVGA3D_R8G8_SINT:
+ return SVGA3D_R8G8_TYPELESS;
+ case SVGA3D_R16_UNORM:
+ case SVGA3D_R16_UINT:
+ case SVGA3D_R16_SNORM:
+ case SVGA3D_R16_SINT:
+ case SVGA3D_R16_FLOAT:
+ return SVGA3D_R16_TYPELESS;
+ case SVGA3D_R8_UNORM:
+ case SVGA3D_R8_UINT:
+ case SVGA3D_R8_SNORM:
+ case SVGA3D_R8_SINT:
+ return SVGA3D_R8_TYPELESS;
+ case SVGA3D_B8G8R8A8_UNORM_SRGB:
+ case SVGA3D_B8G8R8A8_UNORM:
+ return SVGA3D_B8G8R8A8_TYPELESS;
+ case SVGA3D_B8G8R8X8_UNORM_SRGB:
+ case SVGA3D_B8G8R8X8_UNORM:
+ return SVGA3D_B8G8R8X8_TYPELESS;
+ case SVGA3D_BC4_UNORM:
+ case SVGA3D_BC4_SNORM:
+ return SVGA3D_BC4_TYPELESS;
+ case SVGA3D_BC5_UNORM:
+ case SVGA3D_BC5_SNORM:
+ return SVGA3D_BC5_TYPELESS;
+
+ /* Special cases (no corresponding _TYPELESS formats) */
+ case SVGA3D_A8_UNORM:
+ case SVGA3D_A4R4G4B4:
+ case SVGA3D_B5G5R5A1_UNORM:
+ case SVGA3D_B5G6R5_UNORM:
case SVGA3D_DXT1:
case SVGA3D_DXT2:
- *block_width = *block_height = 4;
- *bytes_per_block = 8;
- return;
-
case SVGA3D_DXT3:
case SVGA3D_DXT4:
case SVGA3D_DXT5:
- *block_width = *block_height = 4;
- *bytes_per_block = 16;
- return;
-
- case SVGA3D_BUMPU8V8:
- case SVGA3D_BUMPL6V5U5:
- *bytes_per_block = 2;
- return;
-
- case SVGA3D_BUMPX8L8V8U8:
- *bytes_per_block = 4;
- return;
-
- case SVGA3D_ARGB_S10E5:
- *bytes_per_block = 8;
- return;
-
- case SVGA3D_ARGB_S23E8:
- *bytes_per_block = 16;
- return;
-
- case SVGA3D_A2R10G10B10:
- *bytes_per_block = 4;
- return;
-
- case SVGA3D_Q8W8V8U8:
- *bytes_per_block = 4;
- return;
-
- case SVGA3D_CxV8U8:
- *bytes_per_block = 2;
- return;
-
- case SVGA3D_X8L8V8U8:
- case SVGA3D_A2W10V10U10:
- *bytes_per_block = 4;
- return;
-
- case SVGA3D_ALPHA8:
- *bytes_per_block = 1;
- return;
-
- case SVGA3D_R_S10E5:
- *bytes_per_block = 2;
- return;
- case SVGA3D_R_S23E8:
- *bytes_per_block = 4;
- return;
- case SVGA3D_RG_S10E5:
- *bytes_per_block = 4;
- return;
- case SVGA3D_RG_S23E8:
- *bytes_per_block = 8;
- return;
-
- case SVGA3D_BUFFER:
- *bytes_per_block = 1;
- return;
-
- case SVGA3D_Z_D24X8:
- *bytes_per_block = 4;
- return;
-
- case SVGA3D_V16U16:
- *bytes_per_block = 4;
- return;
-
- case SVGA3D_G16R16:
- *bytes_per_block = 4;
- return;
-
- case SVGA3D_A16B16G16R16:
- *bytes_per_block = 8;
- return;
-
- case SVGA3D_Z_DF16:
- *bytes_per_block = 2;
- return;
- case SVGA3D_Z_DF24:
- *bytes_per_block = 4;
- return;
- case SVGA3D_Z_D24S8_INT:
- *bytes_per_block = 4;
- return;
-
+ case SVGA3D_R11G11B10_FLOAT:
+ case SVGA3D_R9G9B9E5_SHAREDEXP:
+ case SVGA3D_Z_D32:
+ case SVGA3D_Z_D16:
+ return format;
default:
- debug_printf("format %u\n", (unsigned) format);
- assert(!"unexpected format in svga_format_size()");
- *bytes_per_block = 4;
+ debug_printf("Unexpected format %s in %s\n",
+ svga_format_name(format), __FUNCTION__);
+ return format;
}
}
diff --git a/src/gallium/drivers/svga/svga_format.h b/src/gallium/drivers/svga/svga_format.h
index 94c867acf77..0af218cb01a 100644
--- a/src/gallium/drivers/svga/svga_format.h
+++ b/src/gallium/drivers/svga/svga_format.h
@@ -28,6 +28,7 @@
#include "pipe/p_format.h"
+#include "svga_context.h"
#include "svga_types.h"
#include "svga_reg.h"
#include "svga3d_reg.h"
@@ -36,6 +37,27 @@
struct svga_screen;
+/**
+ * Vertex format flags. These are used to specify that some vertex formats
+ * need extra processing/conversion in the vertex shader. For example,
+ * setting the W component to 1, or swapping R/B, or converting packed uint
+ * types to signed int/snorm.
+ */
+#define VF_ADJUST_RANGE (1 << 0)
+#define VF_W_TO_1 (1 << 1)
+#define VF_U_TO_F_CAST (1 << 2) /* convert uint to float */
+#define VF_I_TO_F_CAST (1 << 3) /* convert sint to float */
+#define VF_BGRA (1 << 4) /* swap R/B */
+#define VF_PUINT_TO_SNORM (1 << 5) /* 10_10_10_2 to snorm */
+#define VF_PUINT_TO_USCALED (1 << 6) /* 10_10_10_2 to uscaled */
+#define VF_PUINT_TO_SSCALED (1 << 7) /* 10_10_10_2 to sscaled */
+
+
+void
+svga_translate_vertex_format_vgpu10(enum pipe_format format,
+ SVGA3dSurfaceFormat *svga_format,
+ unsigned *vf_flags);
+
enum SVGA3dSurfaceFormat
svga_translate_format(struct svga_screen *ss,
enum pipe_format format,
@@ -52,5 +74,23 @@ svga_format_size(SVGA3dSurfaceFormat format,
unsigned *block_height,
unsigned *bytes_per_block);
+const char *
+svga_format_name(SVGA3dSurfaceFormat format);
+
+boolean
+svga_format_is_integer(SVGA3dSurfaceFormat format);
+
+enum tgsi_return_type
+svga_get_texture_datatype(enum pipe_format format);
+
+
+// XXX: Move this to svga_context?
+boolean
+svga_has_any_integer_cbufs(const struct svga_context *svga);
+
+
+SVGA3dSurfaceFormat
+svga_typeless_format(SVGA3dSurfaceFormat format);
+
#endif /* SVGA_FORMAT_H_ */
diff --git a/src/gallium/drivers/svga/svga_pipe_blend.c b/src/gallium/drivers/svga/svga_pipe_blend.c
index 2890516c0cf..06bb3e3bd7e 100644
--- a/src/gallium/drivers/svga/svga_pipe_blend.c
+++ b/src/gallium/drivers/svga/svga_pipe_blend.c
@@ -27,14 +27,15 @@
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_bitmask.h"
#include "svga_context.h"
-
#include "svga_hw_reg.h"
+#include "svga_cmd.h"
static inline unsigned
-svga_translate_blend_factor(unsigned factor)
+svga_translate_blend_factor(const struct svga_context *svga, unsigned factor)
{
switch (factor) {
case PIPE_BLENDFACTOR_ZERO: return SVGA3D_BLENDOP_ZERO;
@@ -50,8 +51,21 @@ svga_translate_blend_factor(unsigned factor)
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return SVGA3D_BLENDOP_SRCALPHASAT;
case PIPE_BLENDFACTOR_CONST_COLOR: return SVGA3D_BLENDOP_BLENDFACTOR;
case PIPE_BLENDFACTOR_INV_CONST_COLOR: return SVGA3D_BLENDOP_INVBLENDFACTOR;
- case PIPE_BLENDFACTOR_CONST_ALPHA: return SVGA3D_BLENDOP_BLENDFACTOR; /* ? */
- case PIPE_BLENDFACTOR_INV_CONST_ALPHA: return SVGA3D_BLENDOP_INVBLENDFACTOR; /* ? */
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ if (svga_have_vgpu10(svga))
+ return SVGA3D_BLENDOP_BLENDFACTORALPHA;
+ else
+ return SVGA3D_BLENDOP_BLENDFACTOR; /* as close as we can get */
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ if (svga_have_vgpu10(svga))
+ return SVGA3D_BLENDOP_INVBLENDFACTORALPHA;
+ else
+ return SVGA3D_BLENDOP_INVBLENDFACTOR; /* as close as we can get */
+ case PIPE_BLENDFACTOR_SRC1_COLOR: return SVGA3D_BLENDOP_SRC1COLOR;
+ case PIPE_BLENDFACTOR_INV_SRC1_COLOR: return SVGA3D_BLENDOP_INVSRC1COLOR;
+ case PIPE_BLENDFACTOR_SRC1_ALPHA: return SVGA3D_BLENDOP_SRC1ALPHA;
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: return SVGA3D_BLENDOP_INVSRC1ALPHA;
+ case 0: return SVGA3D_BLENDOP_ONE;
default:
assert(0);
return SVGA3D_BLENDOP_ZERO;
@@ -74,18 +88,64 @@ svga_translate_blend_func(unsigned mode)
}
+/**
+ * Define a vgpu10 blend state object for the given
+ * svga blend state.
+ */
+static void
+define_blend_state_object(struct svga_context *svga,
+ struct svga_blend_state *bs)
+{
+ SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
+ unsigned try;
+ int i;
+
+ assert(svga_have_vgpu10(svga));
+
+ bs->id = util_bitmask_add(svga->blend_object_id_bm);
+
+ for (i = 0; i < SVGA3D_DX_MAX_RENDER_TARGETS; i++) {
+ perRT[i].blendEnable = bs->rt[i].blend_enable;
+ perRT[i].srcBlend = bs->rt[i].srcblend;
+ perRT[i].destBlend = bs->rt[i].dstblend;
+ perRT[i].blendOp = bs->rt[i].blendeq;
+ perRT[i].srcBlendAlpha = bs->rt[i].srcblend_alpha;
+ perRT[i].destBlendAlpha = bs->rt[i].dstblend_alpha;
+ perRT[i].blendOpAlpha = bs->rt[i].blendeq_alpha;
+ perRT[i].renderTargetWriteMask = bs->rt[i].writemask;
+ perRT[i].logicOpEnable = 0;
+ perRT[i].logicOp = SVGA3D_LOGICOP_COPY;
+ assert(perRT[i].srcBlend == perRT[0].srcBlend);
+ }
+
+ /* Loop in case command buffer is full and we need to flush and retry */
+ for (try = 0; try < 2; try++) {
+ enum pipe_error ret;
+
+ ret = SVGA3D_vgpu10_DefineBlendState(svga->swc,
+ bs->id,
+ bs->alpha_to_coverage,
+ bs->independent_blend_enable,
+ perRT);
+ if (ret == PIPE_OK)
+ return;
+ svga_context_flush(svga, NULL);
+ }
+}
+
+
static void *
svga_create_blend_state(struct pipe_context *pipe,
const struct pipe_blend_state *templ)
{
+ struct svga_context *svga = svga_context(pipe);
struct svga_blend_state *blend = CALLOC_STRUCT( svga_blend_state );
unsigned i;
-
/* Fill in the per-rendertarget blend state. We currently only
- * have one rendertarget.
+ * support independent blend enable and colormask per render target.
*/
- for (i = 0; i < 1; i++) {
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
/* No way to set this in SVGA3D, and no way to correctly implement it on
* top of D3D9 API. Instead we try to simulate with various blend modes.
*/
@@ -107,6 +167,9 @@ svga_create_blend_state(struct pipe_context *pipe,
break;
case PIPE_LOGICOP_COPY:
blend->rt[i].blend_enable = FALSE;
+ blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
+ blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
+ blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
break;
case PIPE_LOGICOP_COPY_INVERTED:
blend->rt[i].blend_enable = TRUE;
@@ -169,38 +232,99 @@ svga_create_blend_state(struct pipe_context *pipe,
case PIPE_LOGICOP_EQUIV:
/* Fill these in with plausible values */
blend->rt[i].blend_enable = FALSE;
+ blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
+ blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
+ blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
break;
default:
assert(0);
break;
}
+ blend->rt[i].srcblend_alpha = blend->rt[i].srcblend;
+ blend->rt[i].dstblend_alpha = blend->rt[i].dstblend;
+ blend->rt[i].blendeq_alpha = blend->rt[i].blendeq;
}
else {
- blend->rt[i].blend_enable = templ->rt[0].blend_enable;
-
- if (templ->rt[0].blend_enable) {
- blend->rt[i].srcblend = svga_translate_blend_factor(templ->rt[0].rgb_src_factor);
- blend->rt[i].dstblend = svga_translate_blend_factor(templ->rt[0].rgb_dst_factor);
- blend->rt[i].blendeq = svga_translate_blend_func(templ->rt[0].rgb_func);
- blend->rt[i].srcblend_alpha = svga_translate_blend_factor(templ->rt[0].alpha_src_factor);
- blend->rt[i].dstblend_alpha = svga_translate_blend_factor(templ->rt[0].alpha_dst_factor);
- blend->rt[i].blendeq_alpha = svga_translate_blend_func(templ->rt[0].alpha_func);
+ /* Note: the vgpu10 device does not yet support independent
+ * blend terms per render target. Target[0] always specifies the
+ * blending terms.
+ */
+ if (templ->independent_blend_enable || templ->rt[0].blend_enable) {
+ /* always use the 0th target's blending terms for now */
+ blend->rt[i].srcblend =
+ svga_translate_blend_factor(svga, templ->rt[0].rgb_src_factor);
+ blend->rt[i].dstblend =
+ svga_translate_blend_factor(svga, templ->rt[0].rgb_dst_factor);
+ blend->rt[i].blendeq =
+ svga_translate_blend_func(templ->rt[0].rgb_func);
+ blend->rt[i].srcblend_alpha =
+ svga_translate_blend_factor(svga, templ->rt[0].alpha_src_factor);
+ blend->rt[i].dstblend_alpha =
+ svga_translate_blend_factor(svga, templ->rt[0].alpha_dst_factor);
+ blend->rt[i].blendeq_alpha =
+ svga_translate_blend_func(templ->rt[0].alpha_func);
if (blend->rt[i].srcblend_alpha != blend->rt[i].srcblend ||
blend->rt[i].dstblend_alpha != blend->rt[i].dstblend ||
- blend->rt[i].blendeq_alpha != blend->rt[i].blendeq)
- {
+ blend->rt[i].blendeq_alpha != blend->rt[i].blendeq) {
blend->rt[i].separate_alpha_blend_enable = TRUE;
}
}
+ else {
+ /* disabled - default blend terms */
+ blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
+ blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
+ blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
+ blend->rt[i].srcblend_alpha = SVGA3D_BLENDOP_ONE;
+ blend->rt[i].dstblend_alpha = SVGA3D_BLENDOP_ZERO;
+ blend->rt[i].blendeq_alpha = SVGA3D_BLENDEQ_ADD;
+ }
+
+ if (templ->independent_blend_enable) {
+ blend->rt[i].blend_enable = templ->rt[i].blend_enable;
+ }
+ else {
+ blend->rt[i].blend_enable = templ->rt[0].blend_enable;
+ }
}
- blend->rt[i].writemask = templ->rt[0].colormask;
+ /* Some GL blend modes are not supported by the VGPU9 device (there's
+ * no equivalent of PIPE_BLENDFACTOR_[INV_]CONST_ALPHA).
+ * When we set this flag, we copy the constant blend alpha value
+ * to the R, G, B components.
+ * This works as long as the src/dst RGB blend factors doesn't use
+ * PIPE_BLENDFACTOR_CONST_COLOR and PIPE_BLENDFACTOR_CONST_ALPHA
+ * at the same time. There's no work-around for that.
+ */
+ if (!svga_have_vgpu10(svga)) {
+ if (templ->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_CONST_ALPHA ||
+ templ->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_CONST_ALPHA ||
+ templ->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_INV_CONST_ALPHA ||
+ templ->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_INV_CONST_ALPHA) {
+ blend->blend_color_alpha = TRUE;
+ }
+ }
+
+ if (templ->independent_blend_enable) {
+ blend->rt[i].writemask = templ->rt[i].colormask;
+ }
+ else {
+ blend->rt[i].writemask = templ->rt[0].colormask;
+ }
+ }
+
+ blend->independent_blend_enable = templ->independent_blend_enable;
+
+ blend->alpha_to_coverage = templ->alpha_to_coverage;
+
+ if (svga_have_vgpu10(svga)) {
+ define_blend_state_object(svga, blend);
}
return blend;
}
+
static void svga_bind_blend_state(struct pipe_context *pipe,
void *blend)
{
@@ -210,9 +334,30 @@ static void svga_bind_blend_state(struct pipe_context *pipe,
svga->dirty |= SVGA_NEW_BLEND;
}
-
-static void svga_delete_blend_state(struct pipe_context *pipe, void *blend)
+static void svga_delete_blend_state(struct pipe_context *pipe,
+ void *blend)
{
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_blend_state *bs =
+ (struct svga_blend_state *) blend;
+
+ if (bs->id != SVGA3D_INVALID_ID) {
+ enum pipe_error ret;
+
+ ret = SVGA3D_vgpu10_DestroyBlendState(svga->swc, bs->id);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_DestroyBlendState(svga->swc, bs->id);
+ assert(ret == PIPE_OK);
+ }
+
+ if (bs->id == svga->state.hw_draw.blend_id)
+ svga->state.hw_draw.blend_id = SVGA3D_INVALID_ID;
+
+ util_bitmask_clear(svga->blend_object_id_bm, bs->id);
+ bs->id = SVGA3D_INVALID_ID;
+ }
+
FREE(blend);
}
@@ -235,6 +380,3 @@ void svga_init_blend_functions( struct svga_context *svga )
svga->pipe.set_blend_color = svga_set_blend_color;
}
-
-
-
diff --git a/src/gallium/drivers/svga/svga_pipe_blit.c b/src/gallium/drivers/svga/svga_pipe_blit.c
index dbb9f4b5172..2b34f964096 100644
--- a/src/gallium/drivers/svga/svga_pipe_blit.c
+++ b/src/gallium/drivers/svga/svga_pipe_blit.c
@@ -29,6 +29,7 @@
#include "svga_cmd.h"
#include "svga_surface.h"
+//#include "util/u_blit_sw.h"
#include "util/u_format.h"
#include "util/u_surface.h"
@@ -159,7 +160,8 @@ static void svga_blit(struct pipe_context *pipe,
struct svga_context *svga = svga_context(pipe);
struct pipe_blit_info info = *blit_info;
- if (info.src.resource->nr_samples > 1 &&
+ if (!svga_have_vgpu10(svga) &&
+ info.src.resource->nr_samples > 1 &&
info.dst.resource->nr_samples <= 1 &&
!util_format_is_depth_or_stencil(info.src.resource->format) &&
!util_format_is_pure_integer(info.src.resource->format)) {
@@ -171,12 +173,8 @@ static void svga_blit(struct pipe_context *pipe,
return; /* done */
}
- if (info.mask & PIPE_MASK_S) {
- debug_printf("svga: cannot blit stencil, skipping\n");
- info.mask &= ~PIPE_MASK_S;
- }
-
- if (!util_blitter_is_blit_supported(svga->blitter, &info)) {
+ if ((info.mask & PIPE_MASK_S) ||
+ !util_blitter_is_blit_supported(svga->blitter, &info)) {
debug_printf("svga: blit unsupported %s -> %s\n",
util_format_short_name(info.src.resource->format),
util_format_short_name(info.dst.resource->format));
@@ -188,9 +186,9 @@ static void svga_blit(struct pipe_context *pipe,
util_blitter_save_vertex_buffer_slot(svga->blitter, svga->curr.vb);
util_blitter_save_vertex_elements(svga->blitter, (void*)svga->curr.velems);
util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs);
- /*util_blitter_save_geometry_shader(svga->blitter, svga->curr.gs);*/
- /*util_blitter_save_so_targets(svga->blitter, svga->num_so_targets,
- (struct pipe_stream_output_target**)svga->so_targets);*/
+ util_blitter_save_geometry_shader(svga->blitter, svga->curr.user_gs);
+ util_blitter_save_so_targets(svga->blitter, svga->num_so_targets,
+ (struct pipe_stream_output_target**)svga->so_targets);
util_blitter_save_rasterizer(svga->blitter, (void*)svga->curr.rast);
util_blitter_save_viewport(svga->blitter, &svga->curr.viewport);
util_blitter_save_scissor(svga->blitter, &svga->curr.scissor);
@@ -199,14 +197,14 @@ static void svga_blit(struct pipe_context *pipe,
util_blitter_save_depth_stencil_alpha(svga->blitter,
(void*)svga->curr.depth);
util_blitter_save_stencil_ref(svga->blitter, &svga->curr.stencil_ref);
- /*util_blitter_save_sample_mask(svga->blitter, svga->sample_mask);*/
+ util_blitter_save_sample_mask(svga->blitter, svga->curr.sample_mask);
util_blitter_save_framebuffer(svga->blitter, &svga->curr.framebuffer);
util_blitter_save_fragment_sampler_states(svga->blitter,
- svga->curr.num_samplers,
- (void**)svga->curr.sampler);
+ svga->curr.num_samplers[PIPE_SHADER_FRAGMENT],
+ (void**)svga->curr.sampler[PIPE_SHADER_FRAGMENT]);
util_blitter_save_fragment_sampler_views(svga->blitter,
- svga->curr.num_sampler_views,
- svga->curr.sampler_views);
+ svga->curr.num_sampler_views[PIPE_SHADER_FRAGMENT],
+ svga->curr.sampler_views[PIPE_SHADER_FRAGMENT]);
/*util_blitter_save_render_condition(svga->blitter, svga->render_cond_query,
svga->render_cond_cond, svga->render_cond_mode);*/
util_blitter_blit(svga->blitter, &info);
diff --git a/src/gallium/drivers/svga/svga_pipe_clear.c b/src/gallium/drivers/svga/svga_pipe_clear.c
index c4edced9bae..bab61780610 100644
--- a/src/gallium/drivers/svga/svga_pipe_clear.c
+++ b/src/gallium/drivers/svga/svga_pipe_clear.c
@@ -34,6 +34,78 @@
#include "svga_surface.h"
+/**
+ * Clear the whole color buffer(s) by drawing a quad. For VGPU10 we use
+ * this when clearing integer render targets. We'll also clear the
+ * depth and/or stencil buffers if the clear_buffers mask specifies them.
+ */
+static void
+clear_buffers_with_quad(struct svga_context *svga,
+ unsigned clear_buffers,
+ const union pipe_color_union *color,
+ double depth, unsigned stencil)
+{
+ const struct pipe_framebuffer_state *fb = &svga->curr.framebuffer;
+
+ util_blitter_save_vertex_buffer_slot(svga->blitter, svga->curr.vb);
+ util_blitter_save_vertex_elements(svga->blitter, (void*)svga->curr.velems);
+ util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs);
+ util_blitter_save_geometry_shader(svga->blitter, svga->curr.gs);
+ util_blitter_save_so_targets(svga->blitter, svga->num_so_targets,
+ (struct pipe_stream_output_target**)svga->so_targets);
+ util_blitter_save_rasterizer(svga->blitter, (void*)svga->curr.rast);
+ util_blitter_save_viewport(svga->blitter, &svga->curr.viewport);
+ util_blitter_save_scissor(svga->blitter, &svga->curr.scissor);
+ util_blitter_save_fragment_shader(svga->blitter, svga->curr.fs);
+ util_blitter_save_blend(svga->blitter, (void*)svga->curr.blend);
+ util_blitter_save_depth_stencil_alpha(svga->blitter,
+ (void*)svga->curr.depth);
+ util_blitter_save_stencil_ref(svga->blitter, &svga->curr.stencil_ref);
+ util_blitter_save_sample_mask(svga->blitter, svga->curr.sample_mask);
+
+ util_blitter_clear(svga->blitter,
+ fb->width, fb->height,
+ 1, /* num_layers */
+ clear_buffers, color,
+ depth, stencil);
+}
+
+
+/**
+ * Check if any of the color buffers are integer buffers.
+ */
+static boolean
+is_integer_target(struct pipe_framebuffer_state *fb, unsigned buffers)
+{
+ unsigned i;
+
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ if ((buffers & (PIPE_CLEAR_COLOR0 << i)) &&
+ fb->cbufs[i] &&
+ util_format_is_pure_integer(fb->cbufs[i]->format)) {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+
+/**
+ * Check if the integer values in the clear color can be represented
+ * by floats. If so, we can use the VGPU10 ClearRenderTargetView command.
+ * Otherwise, we need to clear with a quad.
+ */
+static boolean
+ints_fit_in_floats(const union pipe_color_union *color)
+{
+ const int max = 1 << 24;
+ return (color->i[0] <= max &&
+ color->i[1] <= max &&
+ color->i[2] <= max &&
+ color->i[3] <= max);
+}
+
+
static enum pipe_error
try_clear(struct svga_context *svga,
unsigned buffers,
@@ -52,7 +124,7 @@ try_clear(struct svga_context *svga,
if (ret != PIPE_OK)
return ret;
- if (svga->rebind.rendertargets) {
+ if (svga->rebind.flags.rendertargets) {
ret = svga_reemit_framebuffer_bindings(svga);
if (ret != PIPE_OK) {
return ret;
@@ -71,29 +143,72 @@ try_clear(struct svga_context *svga,
if (buffers & PIPE_CLEAR_DEPTH)
flags |= SVGA3D_CLEAR_DEPTH;
- if ((svga->curr.framebuffer.zsbuf->format == PIPE_FORMAT_S8_UINT_Z24_UNORM) &&
- (buffers & PIPE_CLEAR_STENCIL))
+ if (buffers & PIPE_CLEAR_STENCIL)
flags |= SVGA3D_CLEAR_STENCIL;
rect.w = MAX2(rect.w, fb->zsbuf->width);
rect.h = MAX2(rect.h, fb->zsbuf->height);
}
- if (memcmp(&rect, &svga->state.hw_clear.viewport, sizeof(rect)) != 0) {
+ if (!svga_have_vgpu10(svga) &&
+ !svga_rects_equal(&rect, &svga->state.hw_clear.viewport)) {
restore_viewport = TRUE;
ret = SVGA3D_SetViewport(svga->swc, &rect);
if (ret != PIPE_OK)
return ret;
}
- ret = SVGA3D_ClearRect(svga->swc, flags, uc.ui[0], (float) depth, stencil,
- rect.x, rect.y, rect.w, rect.h);
- if (ret != PIPE_OK)
- return ret;
+ if (svga_have_vgpu10(svga)) {
+ if (flags & SVGA3D_CLEAR_COLOR) {
+ unsigned i;
+
+ if (is_integer_target(fb, buffers) && !ints_fit_in_floats(color)) {
+ clear_buffers_with_quad(svga, buffers, color, depth, stencil);
+ /* We also cleared depth/stencil, so that's done */
+ flags &= ~(SVGA3D_CLEAR_DEPTH | SVGA3D_CLEAR_STENCIL);
+ }
+ else {
+ struct pipe_surface *rtv;
+
+ /* Issue VGPU10 Clear commands */
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ if ((fb->cbufs[i] == NULL) ||
+ !(buffers & (PIPE_CLEAR_COLOR0 << i)))
+ continue;
+
+ rtv = svga_validate_surface_view(svga,
+ svga_surface(fb->cbufs[i]));
+ if (rtv == NULL)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ ret = SVGA3D_vgpu10_ClearRenderTargetView(svga->swc,
+ rtv, color->f);
+ if (ret != PIPE_OK)
+ return ret;
+ }
+ }
+ }
+ if (flags & (SVGA3D_CLEAR_DEPTH | SVGA3D_CLEAR_STENCIL)) {
+ struct pipe_surface *dsv =
+ svga_validate_surface_view(svga, svga_surface(fb->zsbuf));
+ if (dsv == NULL)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ ret = SVGA3D_vgpu10_ClearDepthStencilView(svga->swc, dsv, flags,
+ stencil, (float) depth);
+ if (ret != PIPE_OK)
+ return ret;
+ }
+ }
+ else {
+ ret = SVGA3D_ClearRect(svga->swc, flags, uc.ui[0], (float) depth, stencil,
+ rect.x, rect.y, rect.w, rect.h);
+ if (ret != PIPE_OK)
+ return ret;
+ }
if (restore_viewport) {
- memcpy(&rect, &svga->state.hw_clear.viewport, sizeof rect);
- ret = SVGA3D_SetViewport(svga->swc, &rect);
+ ret = SVGA3D_SetViewport(svga->swc, &svga->state.hw_clear.viewport);
}
return ret;
diff --git a/src/gallium/drivers/svga/svga_pipe_constants.c b/src/gallium/drivers/svga/svga_pipe_constants.c
index c32b66d416b..8150879ea13 100644
--- a/src/gallium/drivers/svga/svga_pipe_constants.c
+++ b/src/gallium/drivers/svga/svga_pipe_constants.c
@@ -48,28 +48,46 @@ static void svga_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
struct pipe_constant_buffer *cb)
{
+ struct svga_screen *svgascreen = svga_screen(pipe->screen);
struct svga_context *svga = svga_context(pipe);
struct pipe_resource *buf = cb ? cb->buffer : NULL;
-
- if (cb && cb->user_buffer) {
- buf = svga_user_buffer_create(pipe->screen,
- (void *) cb->user_buffer,
- cb->buffer_size,
- PIPE_BIND_CONSTANT_BUFFER);
+ unsigned buffer_size = 0;
+
+ if (cb) {
+ buffer_size = cb->buffer_size;
+ if (cb->user_buffer) {
+ buf = svga_user_buffer_create(pipe->screen,
+ (void *) cb->user_buffer,
+ cb->buffer_size,
+ PIPE_BIND_CONSTANT_BUFFER);
+ }
}
assert(shader < PIPE_SHADER_TYPES);
- assert(index == 0);
+ assert(index < Elements(svga->curr.constbufs[shader]));
+ assert(index < svgascreen->max_const_buffers);
+ (void) svgascreen;
+
+ pipe_resource_reference(&svga->curr.constbufs[shader][index].buffer, buf);
+
+ /* Make sure the constant buffer size to be updated is within the
+ * limit supported by the device.
+ */
+ svga->curr.constbufs[shader][index].buffer_size =
+ MIN2(buffer_size, SVGA_MAX_CONST_BUF_SIZE);
- pipe_resource_reference(&svga->curr.cbufs[shader].buffer, buf);
- svga->curr.cbufs[shader].buffer_size = cb ? cb->buffer_size : 0;
- svga->curr.cbufs[shader].buffer_offset = cb ? cb->buffer_offset : 0;
- svga->curr.cbufs[shader].user_buffer = NULL; /* not used */
+ svga->curr.constbufs[shader][index].buffer_offset = cb ? cb->buffer_offset : 0;
+ svga->curr.constbufs[shader][index].user_buffer = NULL; /* not used */
if (shader == PIPE_SHADER_FRAGMENT)
svga->dirty |= SVGA_NEW_FS_CONST_BUFFER;
- else
+ else if (shader == PIPE_SHADER_VERTEX)
svga->dirty |= SVGA_NEW_VS_CONST_BUFFER;
+ else
+ svga->dirty |= SVGA_NEW_GS_CONST_BUFFER;
+
+ /* update bitmask of dirty const buffers */
+ svga->state.dirty_constbufs[shader] |= (1 << index);
if (cb && cb->user_buffer) {
pipe_resource_reference(&buf, NULL);
diff --git a/src/gallium/drivers/svga/svga_pipe_depthstencil.c b/src/gallium/drivers/svga/svga_pipe_depthstencil.c
index 8db21fd7476..5ea623be4d9 100644
--- a/src/gallium/drivers/svga/svga_pipe_depthstencil.c
+++ b/src/gallium/drivers/svga/svga_pipe_depthstencil.c
@@ -23,13 +23,15 @@
*
**********************************************************/
-#include "util/u_inlines.h"
#include "pipe/p_defines.h"
+#include "util/u_bitmask.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "svga_context.h"
#include "svga_hw_reg.h"
+#include "svga_cmd.h"
static inline unsigned
@@ -69,10 +71,67 @@ svga_translate_stencil_op(unsigned op)
}
+/**
+ * Define a vgpu10 depth/stencil state object for the given
+ * svga depth/stencil state.
+ */
+static void
+define_depth_stencil_state_object(struct svga_context *svga,
+ struct svga_depth_stencil_state *ds)
+{
+ unsigned try;
+
+ assert(svga_have_vgpu10(svga));
+
+ ds->id = util_bitmask_add(svga->ds_object_id_bm);
+
+ /* spot check that these comparision tokens are the same */
+ assert(SVGA3D_COMPARISON_NEVER == SVGA3D_CMP_NEVER);
+ assert(SVGA3D_COMPARISON_LESS == SVGA3D_CMP_LESS);
+ assert(SVGA3D_COMPARISON_NOT_EQUAL == SVGA3D_CMP_NOTEQUAL);
+
+ /* Loop in case command buffer is full and we need to flush and retry */
+ for (try = 0; try < 2; try++) {
+ enum pipe_error ret;
+
+ /* Note: we use the ds->stencil[0].enabled value for both the front
+ * and back-face enables. If single-side stencil is used, we'll have
+ * set the back state the same as the front state.
+ */
+ ret = SVGA3D_vgpu10_DefineDepthStencilState(svga->swc,
+ ds->id,
+ /* depth/Z */
+ ds->zenable,
+ ds->zwriteenable,
+ ds->zfunc,
+ /* Stencil */
+ ds->stencil[0].enabled, /*f|b*/
+ ds->stencil[0].enabled, /*f*/
+ ds->stencil[0].enabled, /*b*/
+ ds->stencil_mask,
+ ds->stencil_writemask,
+ /* front stencil */
+ ds->stencil[0].fail,
+ ds->stencil[0].zfail,
+ ds->stencil[0].pass,
+ ds->stencil[0].func,
+ /* back stencil */
+ ds->stencil[1].fail,
+ ds->stencil[1].zfail,
+ ds->stencil[1].pass,
+ ds->stencil[1].func);
+ if (ret == PIPE_OK)
+ return;
+ svga_context_flush(svga, NULL);
+ }
+}
+
+
static void *
svga_create_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_alpha_state *templ)
{
+ struct svga_context *svga = svga_context(pipe);
struct svga_depth_stencil_state *ds = CALLOC_STRUCT( svga_depth_stencil_state );
/* Don't try to figure out CW/CCW correspondence with
@@ -92,10 +151,18 @@ svga_create_depth_stencil_state(struct pipe_context *pipe,
ds->stencil_mask = templ->stencil[0].valuemask & 0xff;
ds->stencil_writemask = templ->stencil[0].writemask & 0xff;
}
+ else {
+ ds->stencil[0].func = SVGA3D_CMP_ALWAYS;
+ ds->stencil[0].fail = SVGA3D_STENCILOP_KEEP;
+ ds->stencil[0].zfail = SVGA3D_STENCILOP_KEEP;
+ ds->stencil[0].pass = SVGA3D_STENCILOP_KEEP;
+ }
ds->stencil[1].enabled = templ->stencil[1].enabled;
if (templ->stencil[1].enabled) {
+ assert(templ->stencil[0].enabled);
+ /* two-sided stencil */
ds->stencil[1].func = svga_translate_compare_func(templ->stencil[1].func);
ds->stencil[1].fail = svga_translate_stencil_op(templ->stencil[1].fail_op);
ds->stencil[1].zfail = svga_translate_stencil_op(templ->stencil[1].zfail_op);
@@ -104,6 +171,13 @@ svga_create_depth_stencil_state(struct pipe_context *pipe,
ds->stencil_mask = templ->stencil[1].valuemask & 0xff;
ds->stencil_writemask = templ->stencil[1].writemask & 0xff;
}
+ else {
+ /* back face state is same as front-face state */
+ ds->stencil[1].func = ds->stencil[0].func;
+ ds->stencil[1].fail = ds->stencil[0].fail;
+ ds->stencil[1].zfail = ds->stencil[0].zfail;
+ ds->stencil[1].pass = ds->stencil[0].pass;
+ }
ds->zenable = templ->depth.enabled;
@@ -111,12 +185,22 @@ svga_create_depth_stencil_state(struct pipe_context *pipe,
ds->zfunc = svga_translate_compare_func(templ->depth.func);
ds->zwriteenable = templ->depth.writemask;
}
+ else {
+ ds->zfunc = SVGA3D_CMP_ALWAYS;
+ }
ds->alphatestenable = templ->alpha.enabled;
if (ds->alphatestenable) {
ds->alphafunc = svga_translate_compare_func(templ->alpha.func);
ds->alpharef = templ->alpha.ref_value;
}
+ else {
+ ds->alphafunc = SVGA3D_CMP_ALWAYS;
+ }
+
+ if (svga_have_vgpu10(svga)) {
+ define_depth_stencil_state_object(svga, ds);
+ }
return ds;
}
@@ -126,13 +210,43 @@ static void svga_bind_depth_stencil_state(struct pipe_context *pipe,
{
struct svga_context *svga = svga_context(pipe);
+ if (svga_have_vgpu10(svga)) {
+ /* flush any previously queued drawing before changing state */
+ svga_hwtnl_flush_retry(svga);
+ }
+
svga->curr.depth = (const struct svga_depth_stencil_state *)depth_stencil;
- svga->dirty |= SVGA_NEW_DEPTH_STENCIL;
+ svga->dirty |= SVGA_NEW_DEPTH_STENCIL_ALPHA;
}
static void svga_delete_depth_stencil_state(struct pipe_context *pipe,
void *depth_stencil)
{
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_depth_stencil_state *ds =
+ (struct svga_depth_stencil_state *) depth_stencil;
+
+ if (svga_have_vgpu10(svga)) {
+ enum pipe_error ret;
+
+ svga_hwtnl_flush_retry(svga);
+
+ assert(ds->id != SVGA3D_INVALID_ID);
+
+ ret = SVGA3D_vgpu10_DestroyDepthStencilState(svga->swc, ds->id);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_DestroyDepthStencilState(svga->swc, ds->id);
+ assert(ret == PIPE_OK);
+ }
+
+ if (ds->id == svga->state.hw_draw.depth_stencil_id)
+ svga->state.hw_draw.depth_stencil_id = SVGA3D_INVALID_ID;
+
+ util_bitmask_clear(svga->ds_object_id_bm, ds->id);
+ ds->id = SVGA3D_INVALID_ID;
+ }
+
FREE(depth_stencil);
}
@@ -142,6 +256,11 @@ static void svga_set_stencil_ref( struct pipe_context *pipe,
{
struct svga_context *svga = svga_context(pipe);
+ if (svga_have_vgpu10(svga)) {
+ /* flush any previously queued drawing before changing state */
+ svga_hwtnl_flush_retry(svga);
+ }
+
svga->curr.stencil_ref = *stencil_ref;
svga->dirty |= SVGA_NEW_STENCIL_REF;
@@ -151,6 +270,11 @@ static void
svga_set_sample_mask(struct pipe_context *pipe,
unsigned sample_mask)
{
+ struct svga_context *svga = svga_context(pipe);
+
+ svga->curr.sample_mask = sample_mask;
+
+ svga->dirty |= SVGA_NEW_BLEND; /* See emit_rss_vgpu10() */
}
diff --git a/src/gallium/drivers/svga/svga_pipe_draw.c b/src/gallium/drivers/svga/svga_pipe_draw.c
index 87f6b3d7126..303d4565cdb 100644
--- a/src/gallium/drivers/svga/svga_pipe_draw.c
+++ b/src/gallium/drivers/svga/svga_pipe_draw.c
@@ -27,7 +27,9 @@
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_prim.h"
+#include "util/u_prim_restart.h"
#include "util/u_time.h"
+#include "util/u_upload_mgr.h"
#include "indices/u_indices.h"
#include "svga_hw_reg.h"
@@ -35,12 +37,12 @@
#include "svga_context.h"
#include "svga_screen.h"
#include "svga_draw.h"
+#include "svga_shader.h"
#include "svga_state.h"
#include "svga_swtnl.h"
#include "svga_debug.h"
#include "svga_resource_buffer.h"
-
static enum pipe_error
retry_draw_range_elements( struct svga_context *svga,
struct pipe_resource *index_buffer,
@@ -51,26 +53,31 @@ retry_draw_range_elements( struct svga_context *svga,
unsigned prim,
unsigned start,
unsigned count,
+ unsigned start_instance,
unsigned instance_count,
boolean do_retry )
{
enum pipe_error ret = PIPE_OK;
- svga_hwtnl_set_unfilled( svga->hwtnl,
- svga->curr.rast->hw_unfilled );
-
- svga_hwtnl_set_flatshade( svga->hwtnl,
- svga->curr.rast->templ.flatshade,
- svga->curr.rast->templ.flatshade_first );
+ svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);
ret = svga_update_state( svga, SVGA_STATE_HW_DRAW );
if (ret != PIPE_OK)
goto retry;
+ /** determine if flatshade is to be used after svga_update_state()
+ * in case the fragment shader is changed.
+ */
+ svga_hwtnl_set_flatshade(svga->hwtnl,
+ svga->curr.rast->templ.flatshade ||
+ svga->state.hw_draw.fs->uses_flat_interp,
+ svga->curr.rast->templ.flatshade_first);
+
ret = svga_hwtnl_draw_range_elements( svga->hwtnl,
index_buffer, index_size, index_bias,
min_index, max_index,
- prim, start, count );
+ prim, start, count,
+ start_instance, instance_count);
if (ret != PIPE_OK)
goto retry;
@@ -85,7 +92,7 @@ retry:
index_buffer, index_size, index_bias,
min_index, max_index,
prim, start, count,
- instance_count, FALSE );
+ start_instance, instance_count, FALSE );
}
return ret;
@@ -94,27 +101,28 @@ retry:
static enum pipe_error
retry_draw_arrays( struct svga_context *svga,
- unsigned prim,
- unsigned start,
- unsigned count,
- unsigned instance_count,
+ unsigned prim, unsigned start, unsigned count,
+ unsigned start_instance, unsigned instance_count,
boolean do_retry )
{
enum pipe_error ret;
- svga_hwtnl_set_unfilled( svga->hwtnl,
- svga->curr.rast->hw_unfilled );
-
- svga_hwtnl_set_flatshade( svga->hwtnl,
- svga->curr.rast->templ.flatshade,
- svga->curr.rast->templ.flatshade_first );
+ svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);
ret = svga_update_state( svga, SVGA_STATE_HW_DRAW );
if (ret != PIPE_OK)
goto retry;
- ret = svga_hwtnl_draw_arrays( svga->hwtnl, prim,
- start, count );
+ /** determine if flatshade is to be used after svga_update_state()
+ * in case the fragment shader is changed.
+ */
+ svga_hwtnl_set_flatshade(svga->hwtnl,
+ svga->curr.rast->templ.flatshade ||
+ svga->state.hw_draw.fs->uses_flat_interp,
+ svga->curr.rast->templ.flatshade_first);
+
+ ret = svga_hwtnl_draw_arrays(svga->hwtnl, prim, start, count,
+ start_instance, instance_count);
if (ret != PIPE_OK)
goto retry;
@@ -125,18 +133,41 @@ retry:
{
svga_context_flush( svga, NULL );
- return retry_draw_arrays( svga,
- prim,
- start,
- count,
- instance_count,
- FALSE );
+ return retry_draw_arrays(svga, prim, start, count,
+ start_instance, instance_count,
+ FALSE );
}
return ret;
}
+/**
+ * Determine if we need to implement primitive restart with a fallback
+ * path which breaks the original primitive into sub-primitive at the
+ * restart indexes.
+ */
+static boolean
+need_fallback_prim_restart(const struct svga_context *svga,
+ const struct pipe_draw_info *info)
+{
+ if (info->primitive_restart && info->indexed) {
+ if (!svga_have_vgpu10(svga))
+ return TRUE;
+ else if (!svga->state.sw.need_swtnl) {
+ if (svga->curr.ib.index_size == 1)
+ return TRUE; /* no device support for 1-byte indexes */
+ else if (svga->curr.ib.index_size == 2)
+ return info->restart_index != 0xffff;
+ else
+ return info->restart_index != 0xffffffff;
+ }
+ }
+
+ return FALSE;
+}
+
+
static void
svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
@@ -148,7 +179,8 @@ svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
svga->num_draw_calls++; /* for SVGA_QUERY_DRAW_CALLS */
- if (!u_trim_pipe_prim( info->mode, &count ))
+ if (u_reduced_prim(info->mode) == PIPE_PRIM_TRIANGLES &&
+ svga->curr.rast->templ.cull_face == PIPE_FACE_FRONT_AND_BACK)
return;
/*
@@ -165,6 +197,17 @@ svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
svga->dirty |= SVGA_NEW_REDUCED_PRIMITIVE;
}
+ if (need_fallback_prim_restart(svga, info)) {
+ enum pipe_error r;
+ r = util_draw_vbo_without_prim_restart(pipe, &svga->curr.ib, info);
+ assert(r == PIPE_OK);
+ (void) r;
+ return;
+ }
+
+ if (!u_trim_pipe_prim( info->mode, &count ))
+ return;
+
needed_swtnl = svga->state.sw.need_swtnl;
svga_update_state_retry( svga, SVGA_STATE_NEED_SWTNL );
@@ -208,17 +251,15 @@ svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
info->max_index,
info->mode,
info->start + offset,
- info->count,
+ count,
+ info->start_instance,
info->instance_count,
TRUE );
}
else {
- ret = retry_draw_arrays( svga,
- info->mode,
- info->start,
- info->count,
- info->instance_count,
- TRUE );
+ ret = retry_draw_arrays(svga, info->mode, info->start, count,
+ info->start_instance, info->instance_count,
+ TRUE);
}
}
diff --git a/src/gallium/drivers/svga/svga_pipe_fs.c b/src/gallium/drivers/svga/svga_pipe_fs.c
index 75299c50db7..4a9b3c96a54 100644
--- a/src/gallium/drivers/svga/svga_pipe_fs.c
+++ b/src/gallium/drivers/svga/svga_pipe_fs.c
@@ -31,7 +31,6 @@
#include "draw/draw_context.h"
#include "svga_context.h"
-#include "svga_tgsi.h"
#include "svga_hw_reg.h"
#include "svga_cmd.h"
#include "svga_debug.h"
@@ -63,12 +62,6 @@ svga_create_fs_state(struct pipe_context *pipe,
fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ);
- if (SVGA_DEBUG & DEBUG_TGSI || 0) {
- debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
- __FUNCTION__, fs->base.id,
- fs->base.info.num_inputs, fs->base.info.num_outputs);
- }
-
return fs;
}
@@ -94,20 +87,30 @@ svga_delete_fs_state(struct pipe_context *pipe, void *shader)
svga_hwtnl_flush_retry(svga);
+ assert(fs->base.parent == NULL);
+
draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader);
for (variant = fs->base.variants; variant; variant = tmp) {
tmp = variant->next;
- ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant);
- (void) ret; /* PIPE_ERROR_ not handled yet */
-
- /*
- * Remove stale references to this variant to ensure a new variant on the
- * same address will be detected as a change.
- */
- if (variant == svga->state.hw_draw.fs)
+ /* Check if deleting currently bound shader */
+ if (variant == svga->state.hw_draw.fs) {
+ ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL);
+ assert(ret == PIPE_OK);
+ }
svga->state.hw_draw.fs = NULL;
+ }
+
+ ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant);
+ assert(ret == PIPE_OK);
+ }
}
FREE((void *)fs->base.tokens);
diff --git a/src/gallium/drivers/svga/svga_pipe_gs.c b/src/gallium/drivers/svga/svga_pipe_gs.c
index 752c8c700e0..d614e9d6c01 100644
--- a/src/gallium/drivers/svga/svga_pipe_gs.c
+++ b/src/gallium/drivers/svga/svga_pipe_gs.c
@@ -84,7 +84,7 @@ svga_delete_gs_state(struct pipe_context *pipe, void *shader)
{
struct svga_context *svga = svga_context(pipe);
struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader;
- struct svga_geometry_shader *next_gs;
+ struct svga_geometry_shader *next_gs;
struct svga_shader_variant *variant, *tmp;
enum pipe_error ret;
@@ -96,9 +96,9 @@ svga_delete_gs_state(struct pipe_context *pipe, void *shader)
/* Free the list of geometry shaders */
while (gs) {
- next_gs = (struct svga_geometry_shader *)gs->base.next;
+ next_gs = (struct svga_geometry_shader *)gs->base.next;
- if (gs->base.stream_output != NULL)
+ if (gs->base.stream_output != NULL)
svga_delete_stream_output(svga, gs->base.stream_output);
draw_delete_geometry_shader(svga->swtnl.draw, gs->draw_shader);
diff --git a/src/gallium/drivers/svga/svga_pipe_misc.c b/src/gallium/drivers/svga/svga_pipe_misc.c
index 1df32a13b82..c8020da7c7a 100644
--- a/src/gallium/drivers/svga/svga_pipe_misc.c
+++ b/src/gallium/drivers/svga/svga_pipe_misc.c
@@ -27,6 +27,7 @@
#include "util/u_framebuffer.h"
#include "util/u_inlines.h"
+#include "util/u_pstipple.h"
#include "svga_context.h"
#include "svga_screen.h"
@@ -46,10 +47,37 @@ static void svga_set_scissor_states( struct pipe_context *pipe,
}
-static void svga_set_polygon_stipple( struct pipe_context *pipe,
- const struct pipe_poly_stipple *stipple )
+static void
+svga_set_polygon_stipple(struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple)
{
- /* overridden by the draw module */
+ struct svga_context *svga = svga_context(pipe);
+
+ /* release old texture */
+ pipe_resource_reference(&svga->polygon_stipple.texture, NULL);
+
+ /* release old sampler view */
+ if (svga->polygon_stipple.sampler_view) {
+ pipe->sampler_view_destroy(pipe,
+ &svga->polygon_stipple.sampler_view->base);
+ }
+
+ /* create new stipple texture */
+ svga->polygon_stipple.texture =
+ util_pstipple_create_stipple_texture(pipe, stipple->stipple);
+
+ /* create new sampler view */
+ svga->polygon_stipple.sampler_view =
+ (struct svga_pipe_sampler_view *)
+ util_pstipple_create_sampler_view(pipe,
+ svga->polygon_stipple.texture);
+
+ /* allocate sampler state, if first time */
+ if (!svga->polygon_stipple.sampler) {
+ svga->polygon_stipple.sampler = util_pstipple_create_sampler(pipe);
+ }
+
+ svga->dirty |= SVGA_NEW_STIPPLE;
}
@@ -83,6 +111,11 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe,
boolean propagate = FALSE;
unsigned i;
+ /* make sure any pending drawing calls are flushed before changing
+ * the framebuffer state
+ */
+ svga_hwtnl_flush_retry(svga);
+
dst->width = fb->width;
dst->height = fb->height;
dst->nr_cbufs = fb->nr_cbufs;
@@ -99,9 +132,6 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe,
}
if (propagate) {
- /* make sure that drawing calls comes before propagation calls */
- svga_hwtnl_flush_retry( svga );
-
for (i = 0; i < dst->nr_cbufs; i++) {
struct pipe_surface *s = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
if (dst->cbufs[i] && dst->cbufs[i] != s)
@@ -109,13 +139,30 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe,
}
}
- /* XXX: Actually the virtual hardware may support rendertargets with
- * different size, depending on the host API and driver, but since we cannot
- * know that make no such assumption here. */
- for(i = 0; i < fb->nr_cbufs; ++i) {
- if (fb->zsbuf && fb->cbufs[i]) {
- assert(fb->zsbuf->width == fb->cbufs[i]->width);
- assert(fb->zsbuf->height == fb->cbufs[i]->height);
+ /* Check that all surfaces are the same size.
+ * Actually, the virtual hardware may support rendertargets with
+ * different size, depending on the host API and driver,
+ */
+ {
+ int width = 0, height = 0;
+ if (fb->zsbuf) {
+ width = fb->zsbuf->width;
+ height = fb->zsbuf->height;
+ }
+ for (i = 0; i < fb->nr_cbufs; ++i) {
+ if (fb->cbufs[i]) {
+ if (width && height) {
+ if (fb->cbufs[i]->width != width ||
+ fb->cbufs[i]->height != height) {
+ debug_warning("Mixed-size color and depth/stencil surfaces "
+ "may not work properly");
+ }
+ }
+ else {
+ width = fb->cbufs[i]->width;
+ height = fb->cbufs[i]->height;
+ }
+ }
}
}
diff --git a/src/gallium/drivers/svga/svga_pipe_query.c b/src/gallium/drivers/svga/svga_pipe_query.c
index 208a2cd14bf..7081e5a1c43 100644
--- a/src/gallium/drivers/svga/svga_pipe_query.c
+++ b/src/gallium/drivers/svga/svga_pipe_query.c
@@ -1,5 +1,5 @@
/**********************************************************
- * Copyright 2008-2009 VMware, Inc. All rights reserved.
+ * Copyright 2008-2015 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -25,6 +25,8 @@
#include "pipe/p_state.h"
#include "pipe/p_context.h"
+
+#include "util/u_bitmask.h"
#include "util/u_memory.h"
#include "svga_cmd.h"
@@ -42,16 +44,26 @@ struct pipe_query {
int dummy;
};
-
struct svga_query {
struct pipe_query base;
unsigned type; /**< PIPE_QUERY_x or SVGA_QUERY_x */
SVGA3dQueryType svga_type; /**< SVGA3D_QUERYTYPE_x or unused */
+ unsigned id; /** Per-context query identifier */
+
+ struct pipe_fence_handle *fence;
+
/** For PIPE_QUERY_OCCLUSION_COUNTER / SVGA3D_QUERYTYPE_OCCLUSION */
+
+ /* For VGPU9 */
struct svga_winsys_buffer *hwbuf;
volatile SVGA3dQueryResult *queryResult;
- struct pipe_fence_handle *fence;
+
+ /** For VGPU10 */
+ struct svga_winsys_gb_query *gb_query;
+ SVGA3dDXQueryFlags flags;
+ unsigned offset; /**< offset to the gb_query memory */
+ struct pipe_query *predicate; /** The associated query that can be used for predicate */
/** For non-GPU SVGA_QUERY_x queries */
uint64_t begin_count, end_count;
@@ -72,50 +84,641 @@ svga_get_query_result(struct pipe_context *pipe,
boolean wait,
union pipe_query_result *result);
+static enum pipe_error
+define_query_vgpu9(struct svga_context *svga,
+ struct svga_query *sq)
+{
+ struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
+
+ sq->hwbuf = svga_winsys_buffer_create(svga, 1,
+ SVGA_BUFFER_USAGE_PINNED,
+ sizeof *sq->queryResult);
+ if (!sq->hwbuf)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ sq->queryResult = (SVGA3dQueryResult *)
+ sws->buffer_map(sws, sq->hwbuf, PIPE_TRANSFER_WRITE);
+ if (!sq->queryResult) {
+ sws->buffer_destroy(sws, sq->hwbuf);
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+
+ sq->queryResult->totalSize = sizeof *sq->queryResult;
+ sq->queryResult->state = SVGA3D_QUERYSTATE_NEW;
+
+ /* We request the buffer to be pinned and assume it is always mapped.
+ * The reason is that we don't want to wait for fences when checking the
+ * query status.
+ */
+ sws->buffer_unmap(sws, sq->hwbuf);
+
+ return PIPE_OK;
+}
+
+static enum pipe_error
+begin_query_vgpu9(struct svga_context *svga, struct svga_query *sq)
+{
+ struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
+ enum pipe_error ret = PIPE_OK;
+
+ if (sq->queryResult->state == SVGA3D_QUERYSTATE_PENDING) {
+ /* The application doesn't care for the pending query result.
+ * We cannot let go of the existing buffer and just get a new one
+ * because its storage may be reused for other purposes and clobbered
+ * by the host when it determines the query result. So the only
+ * option here is to wait for the existing query's result -- not a
+ * big deal, given that no sane application would do this.
+ */
+ uint64_t result;
+ svga_get_query_result(&svga->pipe, &sq->base, TRUE, (void*)&result);
+ assert(sq->queryResult->state != SVGA3D_QUERYSTATE_PENDING);
+ }
+
+ sq->queryResult->state = SVGA3D_QUERYSTATE_NEW;
+ sws->fence_reference(sws, &sq->fence, NULL);
+
+ ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type);
+ }
+ return ret;
+}
+
+static enum pipe_error
+end_query_vgpu9(struct svga_context *svga, struct svga_query *sq)
+{
+ enum pipe_error ret = PIPE_OK;
+
+ /* Set to PENDING before sending EndQuery. */
+ sq->queryResult->state = SVGA3D_QUERYSTATE_PENDING;
+
+ ret = SVGA3D_EndQuery(svga->swc, sq->svga_type, sq->hwbuf);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_EndQuery(svga->swc, sq->svga_type, sq->hwbuf);
+ }
+ return ret;
+}
+
+static boolean
+get_query_result_vgpu9(struct svga_context *svga, struct svga_query *sq,
+ boolean wait, uint64_t *result)
+{
+ struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
+ enum pipe_error ret;
+ SVGA3dQueryState state;
+
+ if (!sq->fence) {
+ /* The query status won't be updated by the host unless
+ * SVGA_3D_CMD_WAIT_FOR_QUERY is emitted. Unfortunately this will cause
+ * a synchronous wait on the host.
+ */
+ ret = SVGA3D_WaitForQuery(svga->swc, sq->svga_type, sq->hwbuf);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_WaitForQuery(svga->swc, sq->svga_type, sq->hwbuf);
+ }
+ assert (ret == PIPE_OK);
+ svga_context_flush(svga, &sq->fence);
+ assert(sq->fence);
+ }
+
+ state = sq->queryResult->state;
+ if (state == SVGA3D_QUERYSTATE_PENDING) {
+ if (!wait)
+ return FALSE;
+ sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY);
+ state = sq->queryResult->state;
+ }
+
+ assert(state == SVGA3D_QUERYSTATE_SUCCEEDED ||
+ state == SVGA3D_QUERYSTATE_FAILED);
+
+ *result = (uint64_t)sq->queryResult->result32;
+ return TRUE;
+}
+
+
+/**
+ * VGPU10
+ *
+ * There is one query mob allocated for each context to be shared by all
+ * query types. The mob is used to hold queries's state and result. Since
+ * each query result type is of different length, to ease the query allocation
+ * management, the mob is divided into memory blocks. Each memory block
+ * will hold queries of the same type. Multiple memory blocks can be allocated
+ * for a particular query type.
+ *
+ * Currently each memory block is of 184 bytes. We support up to 128
+ * memory blocks. The query memory size is arbitrary right now.
+ * Each occlusion query takes about 8 bytes. One memory block can accomodate
+ * 23 occlusion queries. 128 of those blocks can support up to 2944 occlusion
+ * queries. That seems reasonable for now. If we think this limit is
+ * not enough, we can increase the limit or try to grow the mob in runtime.
+ * Note, SVGA device does not impose one mob per context for queries,
+ * we could allocate multiple mobs for queries; however, wddm KMD does not
+ * currently support that.
+ *
+ * Also note that the GL guest driver does not issue any of the
+ * following commands: DXMoveQuery, DXBindAllQuery & DXReadbackAllQuery.
+ */
+#define SVGA_QUERY_MEM_BLOCK_SIZE (sizeof(SVGADXQueryResultUnion) * 2)
+#define SVGA_QUERY_MEM_SIZE (128 * SVGA_QUERY_MEM_BLOCK_SIZE)
+
+struct svga_qmem_alloc_entry
+{
+ unsigned start_offset; /* start offset of the memory block */
+ unsigned block_index; /* block index of the memory block */
+ unsigned query_size; /* query size in this memory block */
+ unsigned nquery; /* number of queries allocated */
+ struct util_bitmask *alloc_mask; /* allocation mask */
+ struct svga_qmem_alloc_entry *next; /* next memory block */
+};
+
+
+/**
+ * Allocate a memory block from the query object memory
+ * \return -1 if out of memory, else index of the query memory block
+ */
+static int
+allocate_query_block(struct svga_context *svga)
+{
+ int index;
+ unsigned offset;
+
+ /* Find the next available query block */
+ index = util_bitmask_add(svga->gb_query_alloc_mask);
+
+ if (index == UTIL_BITMASK_INVALID_INDEX)
+ return -1;
+
+ offset = index * SVGA_QUERY_MEM_BLOCK_SIZE;
+ if (offset >= svga->gb_query_len) {
+ unsigned i;
+
+ /**
+ * All the memory blocks are allocated, lets see if there is
+ * any empty memory block around that can be freed up.
+ */
+ index = -1;
+ for (i = 0; i < SVGA_QUERY_MAX && index == -1; i++) {
+ struct svga_qmem_alloc_entry *alloc_entry;
+ struct svga_qmem_alloc_entry *prev_alloc_entry = NULL;
+
+ alloc_entry = svga->gb_query_map[i];
+ while (alloc_entry && index == -1) {
+ if (alloc_entry->nquery == 0) {
+ /* This memory block is empty, it can be recycled. */
+ if (prev_alloc_entry) {
+ prev_alloc_entry->next = alloc_entry->next;
+ } else {
+ svga->gb_query_map[i] = alloc_entry->next;
+ }
+ index = alloc_entry->block_index;
+ } else {
+ prev_alloc_entry = alloc_entry;
+ alloc_entry = alloc_entry->next;
+ }
+ }
+ }
+ }
+
+ return index;
+}
+
+/**
+ * Allocate a slot in the specified memory block.
+ * All slots in this memory block are of the same size.
+ *
+ * \return -1 if out of memory, else index of the query slot
+ */
+static int
+allocate_query_slot(struct svga_context *svga,
+ struct svga_qmem_alloc_entry *alloc)
+{
+ int index;
+ unsigned offset;
+
+ /* Find the next available slot */
+ index = util_bitmask_add(alloc->alloc_mask);
+
+ if (index == UTIL_BITMASK_INVALID_INDEX)
+ return -1;
+
+ offset = index * alloc->query_size;
+ if (offset >= SVGA_QUERY_MEM_BLOCK_SIZE)
+ return -1;
+
+ alloc->nquery++;
+
+ return index;
+}
+
+/**
+ * Deallocate the specified slot in the memory block.
+ * If all slots are freed up, then deallocate the memory block
+ * as well, so it can be allocated for other query type
+ */
+static void
+deallocate_query_slot(struct svga_context *svga,
+ struct svga_qmem_alloc_entry *alloc,
+ unsigned index)
+{
+ assert(index != UTIL_BITMASK_INVALID_INDEX);
+
+ util_bitmask_clear(alloc->alloc_mask, index);
+ alloc->nquery--;
+
+ /**
+ * Don't worry about deallocating the empty memory block here.
+ * The empty memory block will be recycled when no more memory block
+ * can be allocated.
+ */
+}
+
+static struct svga_qmem_alloc_entry *
+allocate_query_block_entry(struct svga_context *svga,
+ unsigned len)
+{
+ struct svga_qmem_alloc_entry *alloc_entry;
+ int block_index = -1;
+
+ block_index = allocate_query_block(svga);
+ if (block_index == -1)
+ return NULL;
+ alloc_entry = CALLOC_STRUCT(svga_qmem_alloc_entry);
+ if (alloc_entry == NULL)
+ return NULL;
+
+ alloc_entry->block_index = block_index;
+ alloc_entry->start_offset = block_index * SVGA_QUERY_MEM_BLOCK_SIZE;
+ alloc_entry->nquery = 0;
+ alloc_entry->alloc_mask = util_bitmask_create();
+ alloc_entry->next = NULL;
+ alloc_entry->query_size = len;
+
+ return alloc_entry;
+}
+
+/**
+ * Allocate a memory slot for a query of the specified type.
+ * It will first search through the memory blocks that are allocated
+ * for the query type. If no memory slot is available, it will try
+ * to allocate another memory block within the query object memory for
+ * this query type.
+ */
+static int
+allocate_query(struct svga_context *svga,
+ SVGA3dQueryType type,
+ unsigned len)
+{
+ struct svga_qmem_alloc_entry *alloc_entry;
+ int slot_index = -1;
+ unsigned offset;
+
+ assert(type < SVGA_QUERY_MAX);
+
+ alloc_entry = svga->gb_query_map[type];
+
+ if (alloc_entry == NULL) {
+ /**
+ * No query memory block has been allocated for this query type,
+ * allocate one now
+ */
+ alloc_entry = allocate_query_block_entry(svga, len);
+ if (alloc_entry == NULL)
+ return -1;
+ svga->gb_query_map[type] = alloc_entry;
+ }
+
+ /* Allocate a slot within the memory block allocated for this query type */
+ slot_index = allocate_query_slot(svga, alloc_entry);
+
+ if (slot_index == -1) {
+ /* This query memory block is full, allocate another one */
+ alloc_entry = allocate_query_block_entry(svga, len);
+ if (alloc_entry == NULL)
+ return -1;
+ alloc_entry->next = svga->gb_query_map[type];
+ svga->gb_query_map[type] = alloc_entry;
+ slot_index = allocate_query_slot(svga, alloc_entry);
+ }
+
+ assert(slot_index != -1);
+ offset = slot_index * len + alloc_entry->start_offset;
+
+ return offset;
+}
+
+
+/**
+ * Deallocate memory slot allocated for the specified query
+ */
+static void
+deallocate_query(struct svga_context *svga,
+ struct svga_query *sq)
+{
+ struct svga_qmem_alloc_entry *alloc_entry;
+ unsigned slot_index;
+ unsigned offset = sq->offset;
+
+ alloc_entry = svga->gb_query_map[sq->svga_type];
+
+ while (alloc_entry) {
+ if (offset >= alloc_entry->start_offset &&
+ offset < alloc_entry->start_offset + SVGA_QUERY_MEM_BLOCK_SIZE) {
+
+ /* The slot belongs to this memory block, deallocate it */
+ slot_index = (offset - alloc_entry->start_offset) /
+ alloc_entry->query_size;
+ deallocate_query_slot(svga, alloc_entry, slot_index);
+ alloc_entry = NULL;
+ } else {
+ alloc_entry = alloc_entry->next;
+ }
+ }
+}
+
+
+/**
+ * Destroy the gb query object and all the related query structures
+ */
+static void
+destroy_gb_query_obj(struct svga_context *svga)
+{
+ struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
+ unsigned i;
+
+ for (i = 0; i < SVGA_QUERY_MAX; i++) {
+ struct svga_qmem_alloc_entry *alloc_entry, *next;
+ alloc_entry = svga->gb_query_map[i];
+ while (alloc_entry) {
+ next = alloc_entry->next;
+ util_bitmask_destroy(alloc_entry->alloc_mask);
+ FREE(alloc_entry);
+ alloc_entry = next;
+ }
+ svga->gb_query_map[i] = NULL;
+ }
+
+ if (svga->gb_query)
+ sws->query_destroy(sws, svga->gb_query);
+ svga->gb_query = NULL;
+
+ util_bitmask_destroy(svga->gb_query_alloc_mask);
+}
+
+/**
+ * Define query and create the gb query object if it is not already created.
+ * There is only one gb query object per context which will be shared by
+ * queries of all types.
+ */
+static enum pipe_error
+define_query_vgpu10(struct svga_context *svga,
+ struct svga_query *sq, int resultLen)
+{
+ struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
+ int qlen;
+ enum pipe_error ret = PIPE_OK;
+
+ SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
+
+ if (svga->gb_query == NULL) {
+ /* Create a gb query object */
+ svga->gb_query = sws->query_create(sws, SVGA_QUERY_MEM_SIZE);
+ if (!svga->gb_query)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ svga->gb_query_len = SVGA_QUERY_MEM_SIZE;
+ memset (svga->gb_query_map, 0, sizeof(svga->gb_query_map));
+ svga->gb_query_alloc_mask = util_bitmask_create();
+
+ /* Bind the query object to the context */
+ if (svga->swc->query_bind(svga->swc, svga->gb_query,
+ SVGA_QUERY_FLAG_SET) != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ svga->swc->query_bind(svga->swc, svga->gb_query,
+ SVGA_QUERY_FLAG_SET);
+ }
+ }
+
+ sq->gb_query = svga->gb_query;
+
+ /* Allocate an integer ID for this query */
+ sq->id = util_bitmask_add(svga->query_id_bm);
+ if (sq->id == UTIL_BITMASK_INVALID_INDEX)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ /* Find a slot for this query in the gb object */
+ qlen = resultLen + sizeof(SVGA3dQueryState);
+ sq->offset = allocate_query(svga, sq->svga_type, qlen);
+ if (sq->offset == -1)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ SVGA_DBG(DEBUG_QUERY, " query type=%d qid=0x%x offset=%d\n",
+ sq->svga_type, sq->id, sq->offset);
+
+ /**
+ * Send SVGA3D commands to define the query
+ */
+ ret = SVGA3D_vgpu10_DefineQuery(svga->swc, sq->id, sq->svga_type, sq->flags);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_DefineQuery(svga->swc, sq->id, sq->svga_type, sq->flags);
+ }
+ if (ret != PIPE_OK)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ ret = SVGA3D_vgpu10_BindQuery(svga->swc, sq->gb_query, sq->id);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_BindQuery(svga->swc, sq->gb_query, sq->id);
+ }
+ assert(ret == PIPE_OK);
+
+ ret = SVGA3D_vgpu10_SetQueryOffset(svga->swc, sq->id, sq->offset);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_SetQueryOffset(svga->swc, sq->id, sq->offset);
+ }
+ assert(ret == PIPE_OK);
+
+ return PIPE_OK;
+}
+
+static enum pipe_error
+destroy_query_vgpu10(struct svga_context *svga, struct svga_query *sq)
+{
+ enum pipe_error ret;
+
+ ret = SVGA3D_vgpu10_DestroyQuery(svga->swc, sq->id);
+
+ /* Deallocate the memory slot allocated for this query */
+ deallocate_query(svga, sq);
+
+ return ret;
+}
+
+
+/**
+ * Rebind queryies to the context.
+ */
+static void
+rebind_vgpu10_query(struct svga_context *svga)
+{
+ if (svga->swc->query_bind(svga->swc, svga->gb_query,
+ SVGA_QUERY_FLAG_REF) != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ svga->swc->query_bind(svga->swc, svga->gb_query,
+ SVGA_QUERY_FLAG_REF);
+ }
+
+ svga->rebind.flags.query = FALSE;
+}
+
+
+static enum pipe_error
+begin_query_vgpu10(struct svga_context *svga, struct svga_query *sq)
+{
+ struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
+ enum pipe_error ret = PIPE_OK;
+ int status = 0;
+
+ sws->fence_reference(sws, &sq->fence, NULL);
+
+ /* Initialize the query state to NEW */
+ status = sws->query_init(sws, sq->gb_query, sq->offset, SVGA3D_QUERYSTATE_NEW);
+ if (status)
+ return PIPE_ERROR;
+
+ if (svga->rebind.flags.query) {
+ rebind_vgpu10_query(svga);
+ }
+
+ /* Send the BeginQuery command to the device */
+ ret = SVGA3D_vgpu10_BeginQuery(svga->swc, sq->id);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_BeginQuery(svga->swc, sq->id);
+ }
+ return ret;
+}
+
+static enum pipe_error
+end_query_vgpu10(struct svga_context *svga, struct svga_query *sq)
+{
+ struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
+ enum pipe_error ret = PIPE_OK;
+
+ if (svga->rebind.flags.query) {
+ rebind_vgpu10_query(svga);
+ }
+
+ ret = SVGA3D_vgpu10_EndQuery(svga->swc, sq->id);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_EndQuery(svga->swc, sq->id);
+ }
+
+ /* Finish fence is copied here from get_query_result_vgpu10. This helps
+ * with cases where svga_begin_query might be called again before
+ * svga_get_query_result, such as GL_TIME_ELAPSED.
+ */
+ if (!sq->fence) {
+ svga_context_flush(svga, &sq->fence);
+ }
+ sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY);
+
+ return ret;
+}
+
+static boolean
+get_query_result_vgpu10(struct svga_context *svga, struct svga_query *sq,
+ boolean wait, void *result, int resultLen)
+{
+ struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
+ SVGA3dQueryState queryState;
+
+ if (svga->rebind.flags.query) {
+ rebind_vgpu10_query(svga);
+ }
+
+ sws->query_get_result(sws, sq->gb_query, sq->offset, &queryState, result, resultLen);
+
+ if (queryState == SVGA3D_QUERYSTATE_PENDING) {
+ if (!wait)
+ return FALSE;
+ sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY);
+ sws->query_get_result(sws, sq->gb_query, sq->offset, &queryState, result, resultLen);
+ }
+
+ assert(queryState == SVGA3D_QUERYSTATE_SUCCEEDED ||
+ queryState == SVGA3D_QUERYSTATE_FAILED);
+
+ return TRUE;
+}
static struct pipe_query *
svga_create_query(struct pipe_context *pipe,
unsigned query_type,
unsigned index)
{
- struct svga_context *svga = svga_context( pipe );
- struct svga_screen *svgascreen = svga_screen(pipe->screen);
- struct svga_winsys_screen *sws = svgascreen->sws;
+ struct svga_context *svga = svga_context(pipe);
struct svga_query *sq;
- SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
+ assert(query_type < SVGA_QUERY_MAX);
sq = CALLOC_STRUCT(svga_query);
if (!sq)
- goto no_sq;
+ goto fail;
+
+ /* Allocate an integer ID for the query */
+ sq->id = util_bitmask_add(svga->query_id_bm);
+ if (sq->id == UTIL_BITMASK_INVALID_INDEX)
+ goto fail;
+
+ SVGA_DBG(DEBUG_QUERY, "%s type=%d sq=0x%x id=%d\n", __FUNCTION__,
+ query_type, sq, sq->id);
switch (query_type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
sq->svga_type = SVGA3D_QUERYTYPE_OCCLUSION;
+ if (svga_have_vgpu10(svga)) {
+ define_query_vgpu10(svga, sq, sizeof(SVGADXOcclusionQueryResult));
- sq->hwbuf = svga_winsys_buffer_create(svga, 1,
- SVGA_BUFFER_USAGE_PINNED,
- sizeof *sq->queryResult);
- if (!sq->hwbuf) {
- debug_printf("svga: failed to alloc query object!\n");
- goto no_hwbuf;
- }
+ /**
+ * In OpenGL, occlusion counter query can be used in conditional
+ * rendering; however, in DX10, only OCCLUSION_PREDICATE query can
+ * be used for predication. Hence, we need to create an occlusion
+ * predicate query along with the occlusion counter query. So when
+ * the occlusion counter query is used for predication, the associated
+ * query of occlusion predicate type will be used
+ * in the SetPredication command.
+ */
+ sq->predicate = svga_create_query(pipe, PIPE_QUERY_OCCLUSION_PREDICATE, index);
- sq->queryResult = (SVGA3dQueryResult *)
- sws->buffer_map(sws, sq->hwbuf, PIPE_TRANSFER_WRITE);
- if (!sq->queryResult) {
- debug_printf("svga: failed to map query object!\n");
- goto no_query_result;
+ } else {
+ define_query_vgpu9(svga, sq);
}
-
- sq->queryResult->totalSize = sizeof *sq->queryResult;
- sq->queryResult->state = SVGA3D_QUERYSTATE_NEW;
-
- /* We request the buffer to be pinned and assume it is always mapped.
- * The reason is that we don't want to wait for fences when checking the
- * query status.
- */
- sws->buffer_unmap(sws, sq->hwbuf);
+ break;
+ case PIPE_QUERY_OCCLUSION_PREDICATE:
+ assert(svga_have_vgpu10(svga));
+ sq->svga_type = SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE;
+ define_query_vgpu10(svga, sq, sizeof(SVGADXOcclusionPredicateQueryResult));
+ break;
+ case PIPE_QUERY_PRIMITIVES_GENERATED:
+ case PIPE_QUERY_PRIMITIVES_EMITTED:
+ case PIPE_QUERY_SO_STATISTICS:
+ assert(svga_have_vgpu10(svga));
+ sq->svga_type = SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS;
+ define_query_vgpu10(svga, sq,
+ sizeof(SVGADXStreamOutStatisticsQueryResult));
+ break;
+ case PIPE_QUERY_TIMESTAMP:
+ assert(svga_have_vgpu10(svga));
+ sq->svga_type = SVGA3D_QUERYTYPE_TIMESTAMP;
+ define_query_vgpu10(svga, sq,
+ sizeof(SVGADXTimestampQueryResult));
break;
case SVGA_QUERY_DRAW_CALLS:
case SVGA_QUERY_FALLBACKS:
@@ -129,28 +732,50 @@ svga_create_query(struct pipe_context *pipe,
return &sq->base;
-no_query_result:
- sws->buffer_destroy(sws, sq->hwbuf);
-no_hwbuf:
+fail:
FREE(sq);
-no_sq:
return NULL;
}
-
static void
svga_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
{
- struct svga_screen *svgascreen = svga_screen(pipe->screen);
- struct svga_winsys_screen *sws = svgascreen->sws;
- struct svga_query *sq = svga_query( q );
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
+ struct svga_query *sq;
- SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
+ if (q == NULL) {
+ return destroy_gb_query_obj(svga);
+ }
+
+ sq = svga_query(q);
+
+ SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d\n", __FUNCTION__,
+ sq, sq->id);
switch (sq->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
- sws->buffer_destroy(sws, sq->hwbuf);
- sq->hwbuf = NULL;
+ if (svga_have_vgpu10(svga)) {
+ /* make sure to also destroy any associated predicate query */
+ if (sq->predicate)
+ svga_destroy_query(pipe, sq->predicate);
+ destroy_query_vgpu10(svga, sq);
+ } else {
+ sws->buffer_destroy(sws, sq->hwbuf);
+ }
+ sws->fence_reference(sws, &sq->fence, NULL);
+ break;
+ case PIPE_QUERY_OCCLUSION_PREDICATE:
+ assert(svga_have_vgpu10(svga));
+ destroy_query_vgpu10(svga, sq);
+ sws->fence_reference(sws, &sq->fence, NULL);
+ break;
+ case PIPE_QUERY_PRIMITIVES_GENERATED:
+ case PIPE_QUERY_PRIMITIVES_EMITTED:
+ case PIPE_QUERY_SO_STATISTICS:
+ case PIPE_QUERY_TIMESTAMP:
+ assert(svga_have_vgpu10(svga));
+ destroy_query_vgpu10(svga, sq);
sws->fence_reference(sws, &sq->fence, NULL);
break;
case SVGA_QUERY_DRAW_CALLS:
@@ -162,6 +787,9 @@ svga_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
assert(!"svga: unexpected query type in svga_destroy_query()");
}
+ /* Free the query id */
+ util_bitmask_clear(svga->query_id_bm, sq->id);
+
FREE(sq);
}
@@ -169,13 +797,15 @@ svga_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
static boolean
svga_begin_query(struct pipe_context *pipe, struct pipe_query *q)
{
- struct svga_screen *svgascreen = svga_screen(pipe->screen);
- struct svga_winsys_screen *sws = svgascreen->sws;
- struct svga_context *svga = svga_context( pipe );
- struct svga_query *sq = svga_query( q );
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_query *sq = svga_query(q);
enum pipe_error ret;
- SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
+ assert(sq);
+ assert(sq->type < SVGA_QUERY_MAX);
+
+ SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d\n", __FUNCTION__,
+ sq, sq->id);
/* Need to flush out buffered drawing commands so that they don't
* get counted in the query results.
@@ -184,31 +814,33 @@ svga_begin_query(struct pipe_context *pipe, struct pipe_query *q)
switch (sq->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
- assert(!svga->sq);
- if (sq->queryResult->state == SVGA3D_QUERYSTATE_PENDING) {
- /* The application doesn't care for the pending query result.
- * We cannot let go of the existing buffer and just get a new one
- * because its storage may be reused for other purposes and clobbered
- * by the host when it determines the query result. So the only
- * option here is to wait for the existing query's result -- not a
- * big deal, given that no sane application would do this.
- */
- uint64_t result;
- svga_get_query_result(pipe, q, TRUE, (void*)&result);
- assert(sq->queryResult->state != SVGA3D_QUERYSTATE_PENDING);
- }
-
- sq->queryResult->state = SVGA3D_QUERYSTATE_NEW;
- sws->fence_reference(sws, &sq->fence, NULL);
-
- ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type);
- if (ret != PIPE_OK) {
- svga_context_flush(svga, NULL);
- ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type);
- assert(ret == PIPE_OK);
+ if (svga_have_vgpu10(svga)) {
+ ret = begin_query_vgpu10(svga, sq);
+ /* also need to start the associated occlusion predicate query */
+ if (sq->predicate) {
+ enum pipe_error status;
+ status = begin_query_vgpu10(svga, svga_query(sq->predicate));
+ assert(status == PIPE_OK);
+ (void) status;
+ }
+ } else {
+ ret = begin_query_vgpu9(svga, sq);
}
-
- svga->sq = sq;
+ assert(ret == PIPE_OK);
+ (void) ret;
+ break;
+ case PIPE_QUERY_OCCLUSION_PREDICATE:
+ assert(svga_have_vgpu10(svga));
+ ret = begin_query_vgpu10(svga, sq);
+ assert(ret == PIPE_OK);
+ break;
+ case PIPE_QUERY_PRIMITIVES_GENERATED:
+ case PIPE_QUERY_PRIMITIVES_EMITTED:
+ case PIPE_QUERY_SO_STATISTICS:
+ case PIPE_QUERY_TIMESTAMP:
+ assert(svga_have_vgpu10(svga));
+ ret = begin_query_vgpu10(svga, sq);
+ assert(ret == PIPE_OK);
break;
case SVGA_QUERY_DRAW_CALLS:
sq->begin_count = svga->num_draw_calls;
@@ -222,6 +854,9 @@ svga_begin_query(struct pipe_context *pipe, struct pipe_query *q)
default:
assert(!"unexpected query type in svga_begin_query()");
}
+
+ svga->sq[sq->type] = sq;
+
return true;
}
@@ -229,35 +864,57 @@ svga_begin_query(struct pipe_context *pipe, struct pipe_query *q)
static void
svga_end_query(struct pipe_context *pipe, struct pipe_query *q)
{
- struct svga_context *svga = svga_context( pipe );
- struct svga_query *sq = svga_query( q );
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_query *sq = svga_query(q);
enum pipe_error ret;
- SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
+ assert(sq);
+ assert(sq->type < SVGA_QUERY_MAX);
+
+ SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d\n", __FUNCTION__,
+ sq, sq->id);
+
+ if (sq->type == PIPE_QUERY_TIMESTAMP && svga->sq[sq->type] != sq)
+ svga_begin_query(pipe, q);
svga_hwtnl_flush_retry(svga);
+ assert(svga->sq[sq->type] == sq);
+
switch (sq->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
- assert(svga->sq == sq);
-
- /* Set to PENDING before sending EndQuery. */
- sq->queryResult->state = SVGA3D_QUERYSTATE_PENDING;
-
- ret = SVGA3D_EndQuery( svga->swc, sq->svga_type, sq->hwbuf);
- if (ret != PIPE_OK) {
- svga_context_flush(svga, NULL);
- ret = SVGA3D_EndQuery( svga->swc, sq->svga_type, sq->hwbuf);
- assert(ret == PIPE_OK);
+ if (svga_have_vgpu10(svga)) {
+ ret = end_query_vgpu10(svga, sq);
+ /* also need to end the associated occlusion predicate query */
+ if (sq->predicate) {
+ enum pipe_error status;
+ status = end_query_vgpu10(svga, svga_query(sq->predicate));
+ assert(status == PIPE_OK);
+ (void) status;
+ }
+ } else {
+ ret = end_query_vgpu9(svga, sq);
}
-
+ assert(ret == PIPE_OK);
+ (void) ret;
/* TODO: Delay flushing. We don't really need to flush here, just ensure
* that there is one flush before svga_get_query_result attempts to get
* the result.
*/
svga_context_flush(svga, NULL);
-
- svga->sq = NULL;
+ break;
+ case PIPE_QUERY_OCCLUSION_PREDICATE:
+ assert(svga_have_vgpu10(svga));
+ ret = end_query_vgpu10(svga, sq);
+ assert(ret == PIPE_OK);
+ break;
+ case PIPE_QUERY_PRIMITIVES_GENERATED:
+ case PIPE_QUERY_PRIMITIVES_EMITTED:
+ case PIPE_QUERY_SO_STATISTICS:
+ case PIPE_QUERY_TIMESTAMP:
+ assert(svga_have_vgpu10(svga));
+ ret = end_query_vgpu10(svga, sq);
+ assert(ret == PIPE_OK);
break;
case SVGA_QUERY_DRAW_CALLS:
sq->end_count = svga->num_draw_calls;
@@ -271,6 +928,7 @@ svga_end_query(struct pipe_context *pipe, struct pipe_query *q)
default:
assert(!"unexpected query type in svga_end_query()");
}
+ svga->sq[sq->type] = NULL;
}
@@ -280,49 +938,75 @@ svga_get_query_result(struct pipe_context *pipe,
boolean wait,
union pipe_query_result *vresult)
{
- struct svga_context *svga = svga_context( pipe );
- struct svga_screen *svgascreen = svga_screen( pipe->screen );
- struct svga_winsys_screen *sws = svgascreen->sws;
- struct svga_query *sq = svga_query( q );
- SVGA3dQueryState state;
- uint64_t *result = (uint64_t *) vresult;
+ struct svga_screen *svgascreen = svga_screen(pipe->screen);
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_query *sq = svga_query(q);
+ uint64_t *result = (uint64_t *)vresult;
+ boolean ret = TRUE;
+
+ assert(sq);
- SVGA_DBG(DEBUG_QUERY, "%s wait: %d\n", __FUNCTION__);
+ SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d wait: %d\n",
+ __FUNCTION__, sq, sq->id, wait);
switch (sq->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
- /* The query status won't be updated by the host unless
- * SVGA_3D_CMD_WAIT_FOR_QUERY is emitted. Unfortunately this will cause
- * a synchronous wait on the host.
- */
- if (!sq->fence) {
- enum pipe_error ret;
-
- ret = SVGA3D_WaitForQuery( svga->swc, sq->svga_type, sq->hwbuf);
- if (ret != PIPE_OK) {
- svga_context_flush(svga, NULL);
- ret = SVGA3D_WaitForQuery( svga->swc, sq->svga_type, sq->hwbuf);
- assert(ret == PIPE_OK);
- }
-
- svga_context_flush(svga, &sq->fence);
-
- assert(sq->fence);
+ if (svga_have_vgpu10(svga)) {
+ SVGADXOcclusionQueryResult occResult;
+ ret = get_query_result_vgpu10(svga, sq, wait,
+ (void *)&occResult, sizeof(occResult));
+ *result = (uint64_t)occResult.samplesRendered;
+ } else {
+ ret = get_query_result_vgpu9(svga, sq, wait, (uint64_t *)result);
}
+ break;
+ case PIPE_QUERY_OCCLUSION_PREDICATE: {
+ SVGADXOcclusionPredicateQueryResult occResult;
+ assert(svga_have_vgpu10(svga));
+ ret = get_query_result_vgpu10(svga, sq, wait,
+ (void *)&occResult, sizeof(occResult));
+ vresult->b = occResult.anySamplesRendered != 0;
+ break;
+ }
+ case PIPE_QUERY_SO_STATISTICS: {
+ SVGADXStreamOutStatisticsQueryResult sResult;
+ struct pipe_query_data_so_statistics *pResult =
+ (struct pipe_query_data_so_statistics *)vresult;
- state = sq->queryResult->state;
- if (state == SVGA3D_QUERYSTATE_PENDING) {
- if (!wait)
- return FALSE;
- sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY);
- state = sq->queryResult->state;
- }
+ assert(svga_have_vgpu10(svga));
+ ret = get_query_result_vgpu10(svga, sq, wait,
+ (void *)&sResult, sizeof(sResult));
+ pResult->num_primitives_written = sResult.numPrimitivesWritten;
+ pResult->primitives_storage_needed = sResult.numPrimitivesRequired;
+ break;
+ }
+ case PIPE_QUERY_TIMESTAMP: {
+ SVGADXTimestampQueryResult sResult;
+
+ assert(svga_have_vgpu10(svga));
+ ret = get_query_result_vgpu10(svga, sq, wait,
+ (void *)&sResult, sizeof(sResult));
+ *result = (uint64_t)sResult.timestamp;
+ break;
+ }
+ case PIPE_QUERY_PRIMITIVES_GENERATED: {
+ SVGADXStreamOutStatisticsQueryResult sResult;
- assert(state == SVGA3D_QUERYSTATE_SUCCEEDED ||
- state == SVGA3D_QUERYSTATE_FAILED);
+ assert(svga_have_vgpu10(svga));
+ ret = get_query_result_vgpu10(svga, sq, wait,
+ (void *)&sResult, sizeof sResult);
+ *result = (uint64_t)sResult.numPrimitivesRequired;
+ break;
+ }
+ case PIPE_QUERY_PRIMITIVES_EMITTED: {
+ SVGADXStreamOutStatisticsQueryResult sResult;
- *result = (uint64_t) sq->queryResult->result32;
+ assert(svga_have_vgpu10(svga));
+ ret = get_query_result_vgpu10(svga, sq, wait,
+ (void *)&sResult, sizeof sResult);
+ *result = (uint64_t)sResult.numPrimitivesWritten;
break;
+ }
case SVGA_QUERY_DRAW_CALLS:
/* fall-through */
case SVGA_QUERY_FALLBACKS:
@@ -335,9 +1019,73 @@ svga_get_query_result(struct pipe_context *pipe,
assert(!"unexpected query type in svga_get_query_result");
}
- SVGA_DBG(DEBUG_QUERY, "%s result %d\n", __FUNCTION__, (unsigned)*result);
+ SVGA_DBG(DEBUG_QUERY, "%s result %d\n", __FUNCTION__, *((uint64_t *)vresult));
- return TRUE;
+ return ret;
+}
+
+static void
+svga_render_condition(struct pipe_context *pipe, struct pipe_query *q,
+ boolean condition, uint mode)
+{
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
+ struct svga_query *sq = svga_query(q);
+ SVGA3dQueryId queryId;
+ enum pipe_error ret;
+
+ SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
+
+ assert(svga_have_vgpu10(svga));
+ if (sq == NULL) {
+ queryId = SVGA3D_INVALID_ID;
+ }
+ else {
+ assert(sq->svga_type == SVGA3D_QUERYTYPE_OCCLUSION ||
+ sq->svga_type == SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE);
+
+ if (sq->svga_type == SVGA3D_QUERYTYPE_OCCLUSION) {
+ assert(sq->predicate);
+ /**
+ * For conditional rendering, make sure to use the associated
+ * predicate query.
+ */
+ sq = svga_query(sq->predicate);
+ }
+ queryId = sq->id;
+
+ if ((mode == PIPE_RENDER_COND_WAIT ||
+ mode == PIPE_RENDER_COND_BY_REGION_WAIT) && sq->fence) {
+ sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY);
+ }
+ }
+
+ ret = SVGA3D_vgpu10_SetPredication(svga->swc, queryId,
+ (uint32) condition);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_SetPredication(svga->swc, queryId,
+ (uint32) condition);
+ }
+}
+
+
+/*
+ * This function is a workaround because we lack the ability to query
+ * renderer's time synchornously.
+ */
+static uint64_t
+svga_get_timestamp(struct pipe_context *pipe)
+{
+ struct pipe_query *q = svga_create_query(pipe, PIPE_QUERY_TIMESTAMP, 0);
+ union pipe_query_result result;
+
+ svga_begin_query(pipe, q);
+ svga_end_query(pipe,q);
+ svga_get_query_result(pipe, q, TRUE, &result);
+ svga_destroy_query(pipe, q);
+
+ return result.u64;
}
@@ -349,4 +1097,6 @@ svga_init_query_functions(struct svga_context *svga)
svga->pipe.begin_query = svga_begin_query;
svga->pipe.end_query = svga_end_query;
svga->pipe.get_query_result = svga_get_query_result;
+ svga->pipe.render_condition = svga_render_condition;
+ svga->pipe.get_timestamp = svga_get_timestamp;
}
diff --git a/src/gallium/drivers/svga/svga_pipe_rasterizer.c b/src/gallium/drivers/svga/svga_pipe_rasterizer.c
index 356898a86e7..a7aadac0111 100644
--- a/src/gallium/drivers/svga/svga_pipe_rasterizer.c
+++ b/src/gallium/drivers/svga/svga_pipe_rasterizer.c
@@ -23,16 +23,18 @@
*
**********************************************************/
+#include "pipe/p_defines.h"
#include "draw/draw_context.h"
+#include "util/u_bitmask.h"
#include "util/u_inlines.h"
-#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "svga_cmd.h"
#include "svga_context.h"
+#include "svga_hw_reg.h"
#include "svga_screen.h"
-#include "svga_hw_reg.h"
/* Hardware frontwinding is always set up as SVGA3D_FRONTWINDING_CW.
*/
@@ -61,6 +63,96 @@ static SVGA3dShadeMode svga_translate_flatshade( unsigned mode )
}
+static unsigned
+translate_fill_mode(unsigned fill)
+{
+ switch (fill) {
+ case PIPE_POLYGON_MODE_POINT:
+ return SVGA3D_FILLMODE_POINT;
+ case PIPE_POLYGON_MODE_LINE:
+ return SVGA3D_FILLMODE_LINE;
+ case PIPE_POLYGON_MODE_FILL:
+ return SVGA3D_FILLMODE_FILL;
+ default:
+ assert(!"Bad fill mode");
+ return SVGA3D_FILLMODE_FILL;
+ }
+}
+
+
+static unsigned
+translate_cull_mode(unsigned cull)
+{
+ switch (cull) {
+ case PIPE_FACE_NONE:
+ return SVGA3D_CULL_NONE;
+ case PIPE_FACE_FRONT:
+ return SVGA3D_CULL_FRONT;
+ case PIPE_FACE_BACK:
+ return SVGA3D_CULL_BACK;
+ case PIPE_FACE_FRONT_AND_BACK:
+ /* NOTE: we simply no-op polygon drawing in svga_draw_vbo() */
+ return SVGA3D_CULL_NONE;
+ default:
+ assert(!"Bad cull mode");
+ return SVGA3D_CULL_NONE;
+ }
+}
+
+
+static void
+define_rasterizer_object(struct svga_context *svga,
+ struct svga_rasterizer_state *rast)
+{
+ unsigned fill_mode = translate_fill_mode(rast->templ.fill_front);
+ unsigned cull_mode = translate_cull_mode(rast->templ.cull_face);
+ int depth_bias = rast->templ.offset_units;
+ float slope_scaled_depth_bias = rast->templ.offset_scale;
+ float depth_bias_clamp = 0.0; /* XXX fix me */
+ unsigned try;
+ const float line_width = rast->templ.line_width > 0.0f ?
+ rast->templ.line_width : 1.0f;
+ const uint8 line_factor = rast->templ.line_stipple_enable ?
+ rast->templ.line_stipple_factor : 0;
+ const uint16 line_pattern = rast->templ.line_stipple_enable ?
+ rast->templ.line_stipple_pattern : 0;
+
+ rast->id = util_bitmask_add(svga->rast_object_id_bm);
+
+ if (rast->templ.fill_front != rast->templ.fill_back) {
+ /* The VGPU10 device can't handle different front/back fill modes.
+ * We'll handle that with a swtnl/draw fallback. But we need to
+ * make sure we always fill triangles in that case.
+ */
+ fill_mode = SVGA3D_FILLMODE_FILL;
+ }
+
+ for (try = 0; try < 2; try++) {
+ enum pipe_error ret =
+ SVGA3D_vgpu10_DefineRasterizerState(svga->swc,
+ rast->id,
+ fill_mode,
+ cull_mode,
+ rast->templ.front_ccw,
+ depth_bias,
+ depth_bias_clamp,
+ slope_scaled_depth_bias,
+ rast->templ.depth_clip,
+ rast->templ.scissor,
+ rast->templ.multisample,
+ rast->templ.line_smooth,
+ line_width,
+ rast->templ.line_stipple_enable,
+ line_factor,
+ line_pattern,
+ !rast->templ.flatshade_first);
+ if (ret == PIPE_OK)
+ return;
+ svga_context_flush(svga, NULL);
+ }
+}
+
+
static void *
svga_create_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *templ)
@@ -92,17 +184,24 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
rast->antialiasedlineenable = templ->line_smooth;
rast->lastpixel = templ->line_last_pixel;
rast->pointsprite = templ->sprite_coord_enable != 0x0;
- rast->pointsize = templ->point_size;
- rast->hw_unfilled = PIPE_POLYGON_MODE_FILL;
+
+ if (templ->point_smooth) {
+ /* For smooth points we need to generate fragments for at least
+ * a 2x2 region. Otherwise the quad we draw may be too small and
+ * we may generate no fragments at all.
+ */
+ rast->pointsize = MAX2(2.0f, templ->point_size);
+ }
+ else {
+ rast->pointsize = templ->point_size;
+ }
+
+ rast->hw_fillmode = PIPE_POLYGON_MODE_FILL;
/* Use swtnl + decomposition implement these:
*/
- if (templ->poly_stipple_enable) {
- rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
- rast->need_pipeline_tris_str = "poly stipple";
- }
- if (screen->maxLineWidth > 1.0F) {
+ if (templ->line_width <= screen->maxLineWidth) {
/* pass line width to device */
rast->linewidth = MAX2(1.0F, templ->line_width);
}
@@ -129,7 +228,7 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
}
}
- if (templ->point_smooth) {
+ if (!svga_have_vgpu10(svga) && templ->point_smooth) {
rast->need_pipeline |= SVGA_PIPELINE_FLAG_POINTS;
rast->need_pipeline_points_str = "smooth points";
}
@@ -231,13 +330,13 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
rast->depthbias = templ->offset_units;
}
- rast->hw_unfilled = fill;
+ rast->hw_fillmode = fill;
}
if (rast->need_pipeline & SVGA_PIPELINE_FLAG_TRIS) {
/* Turn off stuff which will get done in the draw module:
*/
- rast->hw_unfilled = PIPE_POLYGON_MODE_FILL;
+ rast->hw_fillmode = PIPE_POLYGON_MODE_FILL;
rast->slopescaledepthbias = 0;
rast->depthbias = 0;
}
@@ -249,6 +348,10 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
debug_printf(" tris: %s \n", rast->need_pipeline_tris_str);
}
+ if (svga_have_vgpu10(svga)) {
+ define_rasterizer_object(svga, rast);
+ }
+
return rast;
}
@@ -258,18 +361,37 @@ static void svga_bind_rasterizer_state( struct pipe_context *pipe,
struct svga_context *svga = svga_context(pipe);
struct svga_rasterizer_state *raster = (struct svga_rasterizer_state *)state;
-
- draw_set_rasterizer_state(svga->swtnl.draw, raster ? &raster->templ : NULL,
- state);
svga->curr.rast = raster;
svga->dirty |= SVGA_NEW_RAST;
+
+ if (raster && raster->templ.poly_stipple_enable) {
+ svga->dirty |= SVGA_NEW_STIPPLE;
+ }
}
-static void svga_delete_rasterizer_state(struct pipe_context *pipe,
- void *raster)
+static void
+svga_delete_rasterizer_state(struct pipe_context *pipe, void *state)
{
- FREE(raster);
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_rasterizer_state *raster =
+ (struct svga_rasterizer_state *) state;
+
+ if (svga_have_vgpu10(svga)) {
+ enum pipe_error ret =
+ SVGA3D_vgpu10_DestroyRasterizerState(svga->swc, raster->id);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_DestroyRasterizerState(svga->swc, raster->id);
+ }
+
+ if (raster->id == svga->state.hw_draw.rasterizer_id)
+ svga->state.hw_draw.rasterizer_id = SVGA3D_INVALID_ID;
+
+ util_bitmask_clear(svga->rast_object_id_bm, raster->id);
+ }
+
+ FREE(state);
}
diff --git a/src/gallium/drivers/svga/svga_pipe_sampler.c b/src/gallium/drivers/svga/svga_pipe_sampler.c
index effd490dd22..bb18f5a8247 100644
--- a/src/gallium/drivers/svga/svga_pipe_sampler.c
+++ b/src/gallium/drivers/svga/svga_pipe_sampler.c
@@ -23,17 +23,19 @@
*
**********************************************************/
-#include "util/u_inlines.h"
#include "pipe/p_defines.h"
+#include "util/u_bitmask.h"
#include "util/u_format.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_parse.h"
#include "svga_context.h"
+#include "svga_cmd.h"
+#include "svga_debug.h"
#include "svga_resource_texture.h"
-#include "svga_debug.h"
static inline unsigned
translate_wrap_mode(unsigned wrap)
@@ -91,6 +93,126 @@ static inline unsigned translate_mip_filter( unsigned filter )
}
}
+
+static uint8
+translate_comparison_func(unsigned func)
+{
+ switch (func) {
+ case PIPE_FUNC_NEVER:
+ return SVGA3D_COMPARISON_NEVER;
+ case PIPE_FUNC_LESS:
+ return SVGA3D_COMPARISON_LESS;
+ case PIPE_FUNC_EQUAL:
+ return SVGA3D_COMPARISON_EQUAL;
+ case PIPE_FUNC_LEQUAL:
+ return SVGA3D_COMPARISON_LESS_EQUAL;
+ case PIPE_FUNC_GREATER:
+ return SVGA3D_COMPARISON_GREATER;
+ case PIPE_FUNC_NOTEQUAL:
+ return SVGA3D_COMPARISON_NOT_EQUAL;
+ case PIPE_FUNC_GEQUAL:
+ return SVGA3D_COMPARISON_GREATER_EQUAL;
+ case PIPE_FUNC_ALWAYS:
+ return SVGA3D_COMPARISON_ALWAYS;
+ default:
+ assert(!"Invalid comparison function");
+ return SVGA3D_COMPARISON_ALWAYS;
+ }
+}
+
+
+/**
+ * Translate filtering state to vgpu10 format.
+ */
+static SVGA3dFilter
+translate_filter_mode(unsigned img_filter,
+ unsigned min_filter,
+ unsigned mag_filter,
+ boolean anisotropic,
+ boolean compare)
+{
+ SVGA3dFilter mode = 0;
+
+ if (img_filter == PIPE_TEX_FILTER_LINEAR)
+ mode |= SVGA3D_FILTER_MIP_LINEAR;
+ if (min_filter == PIPE_TEX_FILTER_LINEAR)
+ mode |= SVGA3D_FILTER_MIN_LINEAR;
+ if (mag_filter == PIPE_TEX_FILTER_LINEAR)
+ mode |= SVGA3D_FILTER_MAG_LINEAR;
+ if (anisotropic)
+ mode |= SVGA3D_FILTER_ANISOTROPIC;
+ if (compare)
+ mode |= SVGA3D_FILTER_COMPARE;
+
+ return mode;
+}
+
+
+/**
+ * Define a vgpu10 sampler state.
+ */
+static void
+define_sampler_state_object(struct svga_context *svga,
+ struct svga_sampler_state *ss,
+ const struct pipe_sampler_state *ps)
+{
+ uint8_t max_aniso = (uint8_t) 255; /* XXX fix me */
+ boolean anisotropic;
+ uint8 compare_func;
+ SVGA3dFilter filter;
+ SVGA3dRGBAFloat bcolor;
+ unsigned try;
+ float min_lod, max_lod;
+
+ assert(svga_have_vgpu10(svga));
+
+ anisotropic = ss->aniso_level > 1.0f;
+
+ filter = translate_filter_mode(ps->min_mip_filter,
+ ps->min_img_filter,
+ ps->mag_img_filter,
+ anisotropic,
+ ss->compare_mode);
+
+ compare_func = translate_comparison_func(ss->compare_func);
+
+ COPY_4V(bcolor.value, ps->border_color.f);
+
+ ss->id = util_bitmask_add(svga->sampler_object_id_bm);
+
+ assert(ps->min_lod <= ps->max_lod);
+
+ if (ps->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
+ /* just use the base level image */
+ min_lod = max_lod = 0.0f;
+ }
+ else {
+ min_lod = ps->min_lod;
+ max_lod = ps->max_lod;
+ }
+
+ /* Loop in case command buffer is full and we need to flush and retry */
+ for (try = 0; try < 2; try++) {
+ enum pipe_error ret =
+ SVGA3D_vgpu10_DefineSamplerState(svga->swc,
+ ss->id,
+ filter,
+ ss->addressu,
+ ss->addressv,
+ ss->addressw,
+ ss->lod_bias, /* float */
+ max_aniso,
+ compare_func,
+ bcolor,
+ min_lod, /* float */
+ max_lod); /* float */
+ if (ret == PIPE_OK)
+ return;
+ svga_context_flush(svga, NULL);
+ }
+}
+
+
static void *
svga_create_sampler_state(struct pipe_context *pipe,
const struct pipe_sampler_state *sampler)
@@ -141,6 +263,10 @@ svga_create_sampler_state(struct pipe_context *pipe,
}
}
+ if (svga_have_vgpu10(svga)) {
+ define_sampler_state_object(svga, cso, sampler);
+ }
+
SVGA_DBG(DEBUG_VIEWS, "min %u, view(min %u, max %u) lod, mipfilter %s\n",
cso->min_lod, cso->view_min_lod, cso->view_max_lod,
cso->mipfilter == SVGA3D_TEX_FILTER_NONE ? "SVGA3D_TEX_FILTER_NONE" : "SOMETHING");
@@ -161,19 +287,19 @@ svga_bind_sampler_states(struct pipe_context *pipe,
assert(shader < PIPE_SHADER_TYPES);
assert(start + num <= PIPE_MAX_SAMPLERS);
- /* we only support fragment shader samplers at this time */
- if (shader != PIPE_SHADER_FRAGMENT)
+ /* Pre-VGPU10 only supports FS textures */
+ if (!svga_have_vgpu10(svga) && shader != PIPE_SHADER_FRAGMENT)
return;
for (i = 0; i < num; i++)
- svga->curr.sampler[start + i] = samplers[i];
+ svga->curr.sampler[shader][start + i] = samplers[i];
/* find highest non-null sampler[] entry */
{
- unsigned j = MAX2(svga->curr.num_samplers, start + num);
- while (j > 0 && svga->curr.sampler[j - 1] == NULL)
+ unsigned j = MAX2(svga->curr.num_samplers[shader], start + num);
+ while (j > 0 && svga->curr.sampler[shader][j - 1] == NULL)
j--;
- svga->curr.num_samplers = j;
+ svga->curr.num_samplers[shader] = j;
}
svga->dirty |= SVGA_NEW_SAMPLER;
@@ -183,6 +309,22 @@ svga_bind_sampler_states(struct pipe_context *pipe,
static void svga_delete_sampler_state(struct pipe_context *pipe,
void *sampler)
{
+ struct svga_sampler_state *ss = (struct svga_sampler_state *) sampler;
+ struct svga_context *svga = svga_context(pipe);
+
+ if (svga_have_vgpu10(svga)) {
+ enum pipe_error ret;
+
+ svga_hwtnl_flush_retry(svga);
+
+ ret = SVGA3D_vgpu10_DestroySamplerState(svga->swc, ss->id);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_DestroySamplerState(svga->swc, ss->id);
+ }
+ util_bitmask_clear(svga->sampler_object_id_bm, ss->id);
+ }
+
FREE(sampler);
}
@@ -192,17 +334,21 @@ svga_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_sampler_view *templ)
{
- struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
-
- if (view) {
- *view = *templ;
- view->reference.count = 1;
- view->texture = NULL;
- pipe_resource_reference(&view->texture, texture);
- view->context = pipe;
+ struct svga_pipe_sampler_view *sv = CALLOC_STRUCT(svga_pipe_sampler_view);
+
+ if (!sv) {
+ return NULL;
}
- return view;
+ sv->base = *templ;
+ sv->base.reference.count = 1;
+ sv->base.texture = NULL;
+ pipe_resource_reference(&sv->base.texture, texture);
+
+ sv->base.context = pipe;
+ sv->id = SVGA3D_INVALID_ID;
+
+ return &sv->base;
}
@@ -210,8 +356,37 @@ static void
svga_sampler_view_destroy(struct pipe_context *pipe,
struct pipe_sampler_view *view)
{
- pipe_resource_reference(&view->texture, NULL);
- FREE(view);
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_pipe_sampler_view *sv = svga_pipe_sampler_view(view);
+
+ if (svga_have_vgpu10(svga) && sv->id != SVGA3D_INVALID_ID) {
+ if (view->context != pipe) {
+ /* The SVGA3D device will generate an error (and on Linux, cause
+ * us to abort) if we try to destroy a shader resource view from
+ * a context other than the one it was created with. Skip the
+ * SVGA3D_vgpu10_DestroyShaderResourceView() and leak the sampler
+ * view for now. This should only sometimes happen when a shared
+ * texture is deleted.
+ */
+ _debug_printf("context mismatch in %s\n", __func__);
+ }
+ else {
+ enum pipe_error ret;
+
+ svga_hwtnl_flush_retry(svga); /* XXX is this needed? */
+
+ ret = SVGA3D_vgpu10_DestroyShaderResourceView(svga->swc, sv->id);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_DestroyShaderResourceView(svga->swc, sv->id);
+ }
+ util_bitmask_clear(svga->sampler_view_id_bm, sv->id);
+ }
+ }
+
+ pipe_resource_reference(&sv->base.texture, NULL);
+
+ FREE(sv);
}
static void
@@ -227,20 +402,20 @@ svga_set_sampler_views(struct pipe_context *pipe,
uint i;
assert(shader < PIPE_SHADER_TYPES);
- assert(start + num <= Elements(svga->curr.sampler_views));
+ assert(start + num <= Elements(svga->curr.sampler_views[shader]));
- /* we only support fragment shader sampler views at this time */
- if (shader != PIPE_SHADER_FRAGMENT)
+ /* Pre-VGPU10 only supports FS textures */
+ if (!svga_have_vgpu10(svga) && shader != PIPE_SHADER_FRAGMENT)
return;
for (i = 0; i < num; i++) {
- if (svga->curr.sampler_views[start + i] != views[i]) {
+ if (svga->curr.sampler_views[shader][start + i] != views[i]) {
/* Note: we're using pipe_sampler_view_release() here to work around
* a possible crash when the old view belongs to another context that
* was already destroyed.
*/
- pipe_sampler_view_release(pipe, &svga->curr.sampler_views[start + i]);
- pipe_sampler_view_reference(&svga->curr.sampler_views[start + i],
+ pipe_sampler_view_release(pipe, &svga->curr.sampler_views[shader][start + i]);
+ pipe_sampler_view_reference(&svga->curr.sampler_views[shader][start + i],
views[i]);
}
@@ -256,10 +431,10 @@ svga_set_sampler_views(struct pipe_context *pipe,
/* find highest non-null sampler_views[] entry */
{
- unsigned j = MAX2(svga->curr.num_sampler_views, start + num);
- while (j > 0 && svga->curr.sampler_views[j - 1] == NULL)
+ unsigned j = MAX2(svga->curr.num_sampler_views[shader], start + num);
+ while (j > 0 && svga->curr.sampler_views[shader][j - 1] == NULL)
j--;
- svga->curr.num_sampler_views = j;
+ svga->curr.num_sampler_views[shader] = j;
}
svga->dirty |= SVGA_NEW_TEXTURE_BINDING;
diff --git a/src/gallium/drivers/svga/svga_pipe_streamout.c b/src/gallium/drivers/svga/svga_pipe_streamout.c
index 05672a95165..1da63204428 100644
--- a/src/gallium/drivers/svga/svga_pipe_streamout.c
+++ b/src/gallium/drivers/svga/svga_pipe_streamout.c
@@ -38,7 +38,7 @@ struct svga_stream_output_target {
};
/** cast wrapper */
-static INLINE struct svga_stream_output_target *
+static inline struct svga_stream_output_target *
svga_stream_output_target(struct pipe_stream_output_target *s)
{
return (struct svga_stream_output_target *)s;
diff --git a/src/gallium/drivers/svga/svga_pipe_vertex.c b/src/gallium/drivers/svga/svga_pipe_vertex.c
index faf77f3ab63..e0932a9dbc1 100644
--- a/src/gallium/drivers/svga/svga_pipe_vertex.c
+++ b/src/gallium/drivers/svga/svga_pipe_vertex.c
@@ -23,17 +23,21 @@
*
**********************************************************/
+#include "pipe/p_defines.h"
+#include "util/u_bitmask.h"
+#include "util/u_format.h"
#include "util/u_helpers.h"
#include "util/u_inlines.h"
-#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_transfer.h"
#include "tgsi/tgsi_parse.h"
-#include "svga_screen.h"
-#include "svga_resource_buffer.h"
#include "svga_context.h"
+#include "svga_cmd.h"
+#include "svga_format.h"
+#include "svga_resource_buffer.h"
+#include "svga_screen.h"
static void svga_set_vertex_buffers(struct pipe_context *pipe,
@@ -55,25 +59,33 @@ static void svga_set_index_buffer(struct pipe_context *pipe,
{
struct svga_context *svga = svga_context(pipe);
- if (ib) {
- pipe_resource_reference(&svga->curr.ib.buffer, ib->buffer);
- memcpy(&svga->curr.ib, ib, sizeof(svga->curr.ib));
- }
- else {
- pipe_resource_reference(&svga->curr.ib.buffer, NULL);
- memset(&svga->curr.ib, 0, sizeof(svga->curr.ib));
- }
+ util_set_index_buffer(&svga->curr.ib, ib);
+}
- /* TODO make this more like a state */
+
+/**
+ * Does the given vertex attrib format need range adjustment in the VS?
+ * Range adjustment scales and biases values from [0,1] to [-1,1].
+ * This lets us avoid the swtnl path.
+ */
+static boolean
+attrib_needs_range_adjustment(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_R8G8B8_SNORM:
+ return TRUE;
+ default:
+ return FALSE;
+ }
}
/**
- * Given a gallium vertex element format, return the corresponding SVGA3D
- * format. Return SVGA3D_DECLTYPE_MAX for unsupported gallium formats.
+ * Given a gallium vertex element format, return the corresponding
+ * SVGA3dDeclType.
*/
static SVGA3dDeclType
-translate_vertex_format(enum pipe_format format)
+translate_vertex_format_to_decltype(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_R32_FLOAT: return SVGA3D_DECLTYPE_FLOAT1;
@@ -94,10 +106,10 @@ translate_vertex_format(enum pipe_format format)
case PIPE_FORMAT_R16G16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_2;
case PIPE_FORMAT_R16G16B16A16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_4;
- /* See attrib_needs_adjustment() and attrib_needs_w_to_1() below */
+ /* See attrib_needs_adjustment() and attrib_needs_w_to_1() above */
case PIPE_FORMAT_R8G8B8_SNORM: return SVGA3D_DECLTYPE_UBYTE4N;
- /* See attrib_needs_w_to_1() below */
+ /* See attrib_needs_w_to_1() above */
case PIPE_FORMAT_R16G16B16_SNORM: return SVGA3D_DECLTYPE_SHORT4N;
case PIPE_FORMAT_R16G16B16_UNORM: return SVGA3D_DECLTYPE_USHORT4N;
case PIPE_FORMAT_R8G8B8_UNORM: return SVGA3D_DECLTYPE_UBYTE4N;
@@ -111,38 +123,121 @@ translate_vertex_format(enum pipe_format format)
}
-/**
- * Does the given vertex attrib format need range adjustment in the VS?
- * Range adjustment scales and biases values from [0,1] to [-1,1].
- * This lets us avoid the swtnl path.
- */
-static boolean
-attrib_needs_range_adjustment(enum pipe_format format)
+static void
+define_input_element_object(struct svga_context *svga,
+ struct svga_velems_state *velems)
{
- switch (format) {
- case PIPE_FORMAT_R8G8B8_SNORM:
- return TRUE;
- default:
- return FALSE;
+ SVGA3dInputElementDesc elements[PIPE_MAX_ATTRIBS];
+ enum pipe_error ret;
+ unsigned i;
+
+ assert(velems->count <= PIPE_MAX_ATTRIBS);
+ assert(svga_have_vgpu10(svga));
+
+ for (i = 0; i < velems->count; i++) {
+ const struct pipe_vertex_element *elem = velems->velem + i;
+ SVGA3dSurfaceFormat svga_format;
+ unsigned vf_flags;
+
+ svga_translate_vertex_format_vgpu10(elem->src_format,
+ &svga_format, &vf_flags);
+
+ velems->decl_type[i] =
+ translate_vertex_format_to_decltype(elem->src_format);
+ elements[i].inputSlot = elem->vertex_buffer_index;
+ elements[i].alignedByteOffset = elem->src_offset;
+ elements[i].format = svga_format;
+
+ if (elem->instance_divisor) {
+ elements[i].inputSlotClass = SVGA3D_INPUT_PER_INSTANCE_DATA;
+ elements[i].instanceDataStepRate = elem->instance_divisor;
+ }
+ else {
+ elements[i].inputSlotClass = SVGA3D_INPUT_PER_VERTEX_DATA;
+ elements[i].instanceDataStepRate = 0;
+ }
+ elements[i].inputRegister = i;
+
+ if (elements[i].format == SVGA3D_FORMAT_INVALID) {
+ velems->need_swvfetch = TRUE;
+ }
+
+ if (util_format_is_pure_integer(elem->src_format)) {
+ velems->attrib_is_pure_int |= (1 << i);
+ }
+
+ if (vf_flags & VF_W_TO_1) {
+ velems->adjust_attrib_w_1 |= (1 << i);
+ }
+
+ if (vf_flags & VF_U_TO_F_CAST) {
+ velems->adjust_attrib_utof |= (1 << i);
+ }
+ else if (vf_flags & VF_I_TO_F_CAST) {
+ velems->adjust_attrib_itof |= (1 << i);
+ }
+
+ if (vf_flags & VF_BGRA) {
+ velems->attrib_is_bgra |= (1 << i);
+ }
+
+ if (vf_flags & VF_PUINT_TO_SNORM) {
+ velems->attrib_puint_to_snorm |= (1 << i);
+ }
+ else if (vf_flags & VF_PUINT_TO_USCALED) {
+ velems->attrib_puint_to_uscaled |= (1 << i);
+ }
+ else if (vf_flags & VF_PUINT_TO_SSCALED) {
+ velems->attrib_puint_to_sscaled |= (1 << i);
+ }
+ }
+
+ velems->id = util_bitmask_add(svga->input_element_object_id_bm);
+
+ ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, velems->count,
+ velems->id, elements);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, velems->count,
+ velems->id, elements);
+ assert(ret == PIPE_OK);
}
}
/**
- * Does the given vertex attrib format need to have the W component set
- * to one in the VS?
+ * Translate the vertex element types to SVGA3dDeclType and check
+ * for VS-based vertex attribute adjustments.
*/
-static boolean
-attrib_needs_w_to_1(enum pipe_format format)
+static void
+translate_vertex_decls(struct svga_context *svga,
+ struct svga_velems_state *velems)
{
- switch (format) {
- case PIPE_FORMAT_R8G8B8_SNORM:
- case PIPE_FORMAT_R8G8B8_UNORM:
- case PIPE_FORMAT_R16G16B16_SNORM:
- case PIPE_FORMAT_R16G16B16_UNORM:
- return TRUE;
- default:
- return FALSE;
+ unsigned i;
+
+ assert(!svga_have_vgpu10(svga));
+
+ for (i = 0; i < velems->count; i++) {
+ const enum pipe_format f = velems->velem[i].src_format;
+ SVGA3dSurfaceFormat svga_format;
+ unsigned vf_flags;
+
+ svga_translate_vertex_format_vgpu10(f, &svga_format, &vf_flags);
+
+ velems->decl_type[i] = translate_vertex_format_to_decltype(f);
+ if (velems->decl_type[i] == SVGA3D_DECLTYPE_MAX) {
+ /* Unsupported format - use software fetch */
+ velems->need_swvfetch = TRUE;
+ }
+
+ /* Check for VS-based adjustments */
+ if (attrib_needs_range_adjustment(f)) {
+ velems->adjust_attrib_range |= (1 << i);
+ }
+
+ if (vf_flags & VF_W_TO_1) {
+ velems->adjust_attrib_w_1 |= (1 << i);
+ }
}
}
@@ -152,53 +247,73 @@ svga_create_vertex_elements_state(struct pipe_context *pipe,
unsigned count,
const struct pipe_vertex_element *attribs)
{
+ struct svga_context *svga = svga_context(pipe);
struct svga_velems_state *velems;
+
assert(count <= PIPE_MAX_ATTRIBS);
velems = (struct svga_velems_state *) MALLOC(sizeof(struct svga_velems_state));
if (velems) {
- unsigned i;
-
velems->count = count;
memcpy(velems->velem, attribs, sizeof(*attribs) * count);
velems->need_swvfetch = FALSE;
velems->adjust_attrib_range = 0x0;
+ velems->attrib_is_pure_int = 0x0;
velems->adjust_attrib_w_1 = 0x0;
-
- /* Translate Gallium vertex format to SVGA3dDeclType */
- for (i = 0; i < count; i++) {
- enum pipe_format f = attribs[i].src_format;
- velems->decl_type[i] = translate_vertex_format(f);
- if (velems->decl_type[i] == SVGA3D_DECLTYPE_MAX) {
- /* Unsupported format - use software fetch */
- velems->need_swvfetch = TRUE;
- break;
- }
-
- if (attrib_needs_range_adjustment(f)) {
- velems->adjust_attrib_range |= (1 << i);
- }
- if (attrib_needs_w_to_1(f)) {
- velems->adjust_attrib_w_1 |= (1 << i);
- }
+ velems->adjust_attrib_itof = 0x0;
+ velems->adjust_attrib_utof = 0x0;
+ velems->attrib_is_bgra = 0x0;
+ velems->attrib_puint_to_snorm = 0x0;
+ velems->attrib_puint_to_uscaled = 0x0;
+ velems->attrib_puint_to_sscaled = 0x0;
+
+ if (svga_have_vgpu10(svga)) {
+ define_input_element_object(svga, velems);
+ }
+ else {
+ translate_vertex_decls(svga, velems);
}
}
return velems;
}
-static void svga_bind_vertex_elements_state(struct pipe_context *pipe,
- void *velems)
+
+static void
+svga_bind_vertex_elements_state(struct pipe_context *pipe, void *state)
{
struct svga_context *svga = svga_context(pipe);
- struct svga_velems_state *svga_velems = (struct svga_velems_state *) velems;
+ struct svga_velems_state *velems = (struct svga_velems_state *) state;
- svga->curr.velems = svga_velems;
+ svga->curr.velems = velems;
svga->dirty |= SVGA_NEW_VELEMENT;
}
-static void svga_delete_vertex_elements_state(struct pipe_context *pipe,
- void *velems)
+
+static void
+svga_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
{
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_velems_state *velems = (struct svga_velems_state *) state;
+
+ if (svga_have_vgpu10(svga)) {
+ enum pipe_error ret;
+
+ svga_hwtnl_flush_retry(svga);
+
+ ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc, velems->id);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc, velems->id);
+ assert(ret == PIPE_OK);
+ }
+
+ if (velems->id == svga->state.hw_draw.layout_id)
+ svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID;
+
+ util_bitmask_clear(svga->input_element_object_id_bm, velems->id);
+ velems->id = SVGA3D_INVALID_ID;
+ }
+
FREE(velems);
}
@@ -219,5 +334,3 @@ void svga_init_vertex_functions( struct svga_context *svga )
svga->pipe.bind_vertex_elements_state = svga_bind_vertex_elements_state;
svga->pipe.delete_vertex_elements_state = svga_delete_vertex_elements_state;
}
-
-
diff --git a/src/gallium/drivers/svga/svga_pipe_vs.c b/src/gallium/drivers/svga/svga_pipe_vs.c
index c3ac663b4a2..630f4907895 100644
--- a/src/gallium/drivers/svga/svga_pipe_vs.c
+++ b/src/gallium/drivers/svga/svga_pipe_vs.c
@@ -32,11 +32,11 @@
#include "tgsi/tgsi_text.h"
#include "svga_context.h"
-#include "svga_tgsi.h"
#include "svga_hw_reg.h"
#include "svga_cmd.h"
#include "svga_debug.h"
#include "svga_shader.h"
+#include "svga_streamout.h"
/**
@@ -100,6 +100,7 @@ svga_create_vs_state(struct pipe_context *pipe,
{
struct svga_context *svga = svga_context(pipe);
struct svga_vertex_shader *vs = CALLOC_STRUCT(svga_vertex_shader);
+
if (!vs)
return NULL;
@@ -123,10 +124,12 @@ svga_create_vs_state(struct pipe_context *pipe,
vs->base.id = svga->debug.shader_id++;
- if (SVGA_DEBUG & DEBUG_TGSI || 0) {
- debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
- __FUNCTION__, vs->base.id,
- vs->base.info.num_inputs, vs->base.info.num_outputs);
+ vs->generic_outputs = svga_get_generic_outputs_mask(&vs->base.info);
+
+ /* check for any stream output declarations */
+ if (templ->stream_output.num_outputs) {
+ vs->base.stream_output = svga_create_stream_output(svga, &vs->base,
+ &templ->stream_output);
}
return vs;
@@ -139,6 +142,17 @@ svga_bind_vs_state(struct pipe_context *pipe, void *shader)
struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
struct svga_context *svga = svga_context(pipe);
+ if (vs == svga->curr.vs)
+ return;
+
+ /* If the currently bound vertex shader has a generated geometry shader,
+ * then unbind the geometry shader before binding a new vertex shader.
+ * We need to unbind the geometry shader here because there is no
+ * pipe_shader associated with the generated geometry shader.
+ */
+ if (svga->curr.vs != NULL && svga->curr.vs->gs != NULL)
+ svga->pipe.bind_gs_state(&svga->pipe, NULL);
+
svga->curr.vs = vs;
svga->dirty |= SVGA_NEW_VS;
}
@@ -154,20 +168,40 @@ svga_delete_vs_state(struct pipe_context *pipe, void *shader)
svga_hwtnl_flush_retry(svga);
+ assert(vs->base.parent == NULL);
+
+ /* Check if there is a generated geometry shader to go with this
+ * vertex shader. If there is, then delete the geometry shader as well.
+ */
+ if (vs->gs != NULL) {
+ svga->pipe.delete_gs_state(&svga->pipe, vs->gs);
+ }
+
+ if (vs->base.stream_output != NULL)
+ svga_delete_stream_output(svga, vs->base.stream_output);
+
draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader);
for (variant = vs->base.variants; variant; variant = tmp) {
tmp = variant->next;
- ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_VS, variant);
- (void) ret; /* PIPE_ERROR_ not handled yet */
-
- /*
- * Remove stale references to this variant to ensure a new variant on the
- * same address will be detected as a change.
- */
- if (variant == svga->state.hw_draw.vs)
+ /* Check if deleting currently bound shader */
+ if (variant == svga->state.hw_draw.vs) {
+ ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_VS, NULL);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_VS, NULL);
+ assert(ret == PIPE_OK);
+ }
svga->state.hw_draw.vs = NULL;
+ }
+
+ ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_VS, variant);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_VS, variant);
+ assert(ret == PIPE_OK);
+ }
}
FREE((void *)vs->base.tokens);
diff --git a/src/gallium/drivers/svga/svga_resource.c b/src/gallium/drivers/svga/svga_resource.c
index b295b44ea37..a910ae0ca72 100644
--- a/src/gallium/drivers/svga/svga_resource.c
+++ b/src/gallium/drivers/svga/svga_resource.c
@@ -69,18 +69,21 @@ svga_can_create_resource(struct pipe_screen *screen,
struct svga_winsys_screen *sws = svgascreen->sws;
SVGA3dSurfaceFormat format;
SVGA3dSize base_level_size;
- uint32 numFaces;
uint32 numMipLevels;
+ uint32 arraySize;
if (res->target == PIPE_BUFFER) {
format = SVGA3D_BUFFER;
base_level_size.width = res->width0;
base_level_size.height = 1;
base_level_size.depth = 1;
- numFaces = 1;
numMipLevels = 1;
+ arraySize = 1;
} else {
+ if (res->target == PIPE_TEXTURE_CUBE)
+ assert(res->array_size == 6);
+
format = svga_translate_format(svgascreen, res->format, res->bind);
if (format == SVGA3D_FORMAT_INVALID)
return FALSE;
@@ -88,12 +91,12 @@ svga_can_create_resource(struct pipe_screen *screen,
base_level_size.width = res->width0;
base_level_size.height = res->height0;
base_level_size.depth = res->depth0;
- numFaces = (res->target == PIPE_TEXTURE_CUBE) ? 6 : 1;
numMipLevels = res->last_level + 1;
+ arraySize = res->array_size;
}
return sws->surface_can_create(sws, format, base_level_size,
- numFaces, numMipLevels);
+ arraySize, numMipLevels);
}
diff --git a/src/gallium/drivers/svga/svga_resource_buffer.c b/src/gallium/drivers/svga/svga_resource_buffer.c
index 13f85cddbd5..7ef36b367d3 100644
--- a/src/gallium/drivers/svga/svga_resource_buffer.c
+++ b/src/gallium/drivers/svga/svga_resource_buffer.c
@@ -48,7 +48,8 @@
static inline boolean
svga_buffer_needs_hw_storage(unsigned usage)
{
- return usage & (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER);
+ return (usage & (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
+ PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_STREAM_OUTPUT)) != 0;
}
@@ -87,6 +88,26 @@ svga_buffer_transfer_map(struct pipe_context *pipe,
transfer->usage = usage;
transfer->box = *box;
+ if ((usage & PIPE_TRANSFER_READ) && sbuf->dirty) {
+ /* Only need to test for vgpu10 since only vgpu10 features (streamout,
+ * buffer copy) can modify buffers on the device.
+ */
+ if (svga_have_vgpu10(svga)) {
+ enum pipe_error ret;
+ assert(sbuf->handle);
+ ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, sbuf->handle, 0);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, sbuf->handle, 0);
+ assert(ret == PIPE_OK);
+ }
+
+ svga_context_finish(svga);
+
+ sbuf->dirty = FALSE;
+ }
+ }
+
if (usage & PIPE_TRANSFER_WRITE) {
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
/*
@@ -343,13 +364,43 @@ svga_buffer_create(struct pipe_screen *screen,
sbuf->b.vtbl = &svga_buffer_vtbl;
pipe_reference_init(&sbuf->b.b.reference, 1);
sbuf->b.b.screen = screen;
+ sbuf->bind_flags = template->bind;
+
+ if (template->bind & PIPE_BIND_CONSTANT_BUFFER) {
+ /* Constant buffers can only have the PIPE_BIND_CONSTANT_BUFFER
+ * flag set.
+ */
+ if (ss->sws->have_vgpu10) {
+ sbuf->bind_flags = PIPE_BIND_CONSTANT_BUFFER;
+
+ /* Constant buffer size needs to be in multiples of 16. */
+ sbuf->b.b.width0 = align(sbuf->b.b.width0, 16);
+ }
+ }
if(svga_buffer_needs_hw_storage(template->bind)) {
+
+ /* If the buffer will be used for vertex/index/stream data, set all
+ * the flags so that the buffer will be accepted for all those uses.
+ * Note that the PIPE_BIND_ flags we get from the state tracker are
+ * just a hint about how the buffer may be used. And OpenGL buffer
+ * object may be used for many different things.
+ */
+ if (!(template->bind & PIPE_BIND_CONSTANT_BUFFER)) {
+ /* Not a constant buffer. The buffer may be used for vertex data,
+ * indexes or stream-out.
+ */
+ sbuf->bind_flags |= (PIPE_BIND_VERTEX_BUFFER |
+ PIPE_BIND_INDEX_BUFFER);
+ if (ss->sws->have_vgpu10)
+ sbuf->bind_flags |= PIPE_BIND_STREAM_OUTPUT;
+ }
+
if(svga_buffer_create_host_surface(ss, sbuf) != PIPE_OK)
goto error2;
}
else {
- sbuf->swbuf = align_malloc(template->width0, 64);
+ sbuf->swbuf = align_malloc(sbuf->b.b.width0, 64);
if(!sbuf->swbuf)
goto error2;
}
@@ -357,7 +408,7 @@ svga_buffer_create(struct pipe_screen *screen,
debug_reference(&sbuf->b.b.reference,
(debug_reference_descriptor)debug_describe_resource, 0);
- sbuf->size = util_resource_size(template);
+ sbuf->size = util_resource_size(&sbuf->b.b);
ss->total_resource_bytes += sbuf->size;
return &sbuf->b.b;
@@ -391,6 +442,7 @@ svga_user_buffer_create(struct pipe_screen *screen,
sbuf->b.b.depth0 = 1;
sbuf->b.b.array_size = 1;
+ sbuf->bind_flags = bind;
sbuf->swbuf = ptr;
sbuf->user = TRUE;
diff --git a/src/gallium/drivers/svga/svga_resource_buffer.h b/src/gallium/drivers/svga/svga_resource_buffer.h
index e838beb6661..75e12c3220c 100644
--- a/src/gallium/drivers/svga/svga_resource_buffer.h
+++ b/src/gallium/drivers/svga/svga_resource_buffer.h
@@ -65,6 +65,9 @@ struct svga_buffer
{
struct u_resource b;
+ /** This is a superset of b.b.bind */
+ unsigned bind_flags;
+
/**
* Regular (non DMA'able) memory.
*
@@ -187,6 +190,8 @@ struct svga_buffer
struct list_head head;
unsigned size; /**< Approximate size in bytes */
+
+ boolean dirty; /**< Need to do a readback before mapping? */
};
diff --git a/src/gallium/drivers/svga/svga_resource_buffer_upload.c b/src/gallium/drivers/svga/svga_resource_buffer_upload.c
index 5686531f988..69e5f75e208 100644
--- a/src/gallium/drivers/svga/svga_resource_buffer_upload.c
+++ b/src/gallium/drivers/svga/svga_resource_buffer_upload.c
@@ -149,10 +149,22 @@ svga_buffer_create_host_surface(struct svga_screen *ss,
sbuf->key.flags = 0;
sbuf->key.format = SVGA3D_BUFFER;
- if (sbuf->b.b.bind & PIPE_BIND_VERTEX_BUFFER)
+ if (sbuf->bind_flags & PIPE_BIND_VERTEX_BUFFER) {
sbuf->key.flags |= SVGA3D_SURFACE_HINT_VERTEXBUFFER;
- if (sbuf->b.b.bind & PIPE_BIND_INDEX_BUFFER)
+ sbuf->key.flags |= SVGA3D_SURFACE_BIND_VERTEX_BUFFER;
+ }
+ if (sbuf->bind_flags & PIPE_BIND_INDEX_BUFFER) {
sbuf->key.flags |= SVGA3D_SURFACE_HINT_INDEXBUFFER;
+ sbuf->key.flags |= SVGA3D_SURFACE_BIND_INDEX_BUFFER;
+ }
+ if (sbuf->bind_flags & PIPE_BIND_CONSTANT_BUFFER)
+ sbuf->key.flags |= SVGA3D_SURFACE_BIND_CONSTANT_BUFFER;
+
+ if (sbuf->bind_flags & PIPE_BIND_STREAM_OUTPUT)
+ sbuf->key.flags |= SVGA3D_SURFACE_BIND_STREAM_OUTPUT;
+
+ if (sbuf->bind_flags & PIPE_BIND_SAMPLER_VIEW)
+ sbuf->key.flags |= SVGA3D_SURFACE_BIND_SHADER_RESOURCE;
sbuf->key.size.width = sbuf->b.b.width0;
sbuf->key.size.height = 1;
@@ -161,10 +173,12 @@ svga_buffer_create_host_surface(struct svga_screen *ss,
sbuf->key.numFaces = 1;
sbuf->key.numMipLevels = 1;
sbuf->key.cachable = 1;
+ sbuf->key.arraySize = 1;
SVGA_DBG(DEBUG_DMA, "surface_create for buffer sz %d\n", sbuf->b.b.width0);
- sbuf->handle = svga_screen_surface_create(ss, &sbuf->key);
+ sbuf->handle = svga_screen_surface_create(ss, sbuf->b.b.bind,
+ sbuf->b.b.usage, &sbuf->key);
if (!sbuf->handle)
return PIPE_ERROR_OUT_OF_MEMORY;
@@ -203,8 +217,8 @@ svga_buffer_upload_gb_command(struct svga_context *svga,
struct svga_buffer *sbuf)
{
struct svga_winsys_context *swc = svga->swc;
- SVGA3dCmdUpdateGBImage *cmd;
- struct svga_3d_update_gb_image *ccmd = NULL;
+ SVGA3dCmdUpdateGBImage *update_cmd;
+ struct svga_3d_update_gb_image *whole_update_cmd = NULL;
uint32 numBoxes = sbuf->map.num_ranges;
struct pipe_resource *dummy;
unsigned int i;
@@ -214,68 +228,78 @@ svga_buffer_upload_gb_command(struct svga_context *svga,
if (sbuf->dma.flags.discard) {
struct svga_3d_invalidate_gb_image *cicmd = NULL;
- SVGA3dCmdInvalidateGBImage *icmd;
+ SVGA3dCmdInvalidateGBImage *invalidate_cmd;
+ const unsigned total_commands_size =
+ sizeof(*invalidate_cmd) + numBoxes * sizeof(*whole_update_cmd);
/* Allocate FIFO space for one INVALIDATE_GB_IMAGE command followed by
* 'numBoxes' UPDATE_GB_IMAGE commands. Allocate all at once rather
* than with separate commands because we need to properly deal with
* filling the command buffer.
*/
- icmd = SVGA3D_FIFOReserve(swc,
- SVGA_3D_CMD_INVALIDATE_GB_IMAGE,
- sizeof *icmd + numBoxes * sizeof *ccmd,
- 2);
- if (!icmd)
+ invalidate_cmd = SVGA3D_FIFOReserve(swc,
+ SVGA_3D_CMD_INVALIDATE_GB_IMAGE,
+ total_commands_size, 1 + numBoxes);
+ if (!invalidate_cmd)
return PIPE_ERROR_OUT_OF_MEMORY;
- cicmd = container_of(icmd, cicmd, body);
- cicmd->header.size = sizeof *icmd;
- swc->surface_relocation(swc, &icmd->image.sid, NULL, sbuf->handle,
+ cicmd = container_of(invalidate_cmd, cicmd, body);
+ cicmd->header.size = sizeof(*invalidate_cmd);
+ swc->surface_relocation(swc, &invalidate_cmd->image.sid, NULL, sbuf->handle,
(SVGA_RELOC_WRITE |
SVGA_RELOC_INTERNAL |
SVGA_RELOC_DMA));
- icmd->image.face = 0;
- icmd->image.mipmap = 0;
+ invalidate_cmd->image.face = 0;
+ invalidate_cmd->image.mipmap = 0;
+ /* The whole_update_command is a SVGA3dCmdHeader plus the
+ * SVGA3dCmdUpdateGBImage command.
+ */
+ whole_update_cmd = (struct svga_3d_update_gb_image *) &invalidate_cmd[1];
/* initialize the first UPDATE_GB_IMAGE command */
- ccmd = (struct svga_3d_update_gb_image *) &icmd[1];
- ccmd->header.id = SVGA_3D_CMD_UPDATE_GB_IMAGE;
- cmd = &ccmd->body;
+ whole_update_cmd->header.id = SVGA_3D_CMD_UPDATE_GB_IMAGE;
+ update_cmd = &whole_update_cmd->body;
} else {
/* Allocate FIFO space for 'numBoxes' UPDATE_GB_IMAGE commands */
- cmd = SVGA3D_FIFOReserve(swc,
- SVGA_3D_CMD_UPDATE_GB_IMAGE,
- sizeof *cmd + (numBoxes - 1) * sizeof *ccmd,
- 1);
- if (!cmd)
+ const unsigned total_commands_size =
+ sizeof(*update_cmd) + (numBoxes - 1) * sizeof(*whole_update_cmd);
+
+ update_cmd = SVGA3D_FIFOReserve(swc,
+ SVGA_3D_CMD_UPDATE_GB_IMAGE,
+ total_commands_size, numBoxes);
+ if (!update_cmd)
return PIPE_ERROR_OUT_OF_MEMORY;
- ccmd = container_of(cmd, ccmd, body);
+ /* The whole_update_command is a SVGA3dCmdHeader plus the
+ * SVGA3dCmdUpdateGBImage command.
+ */
+ whole_update_cmd = container_of(update_cmd, whole_update_cmd, body);
}
/* Init the first UPDATE_GB_IMAGE command */
- ccmd->header.size = sizeof *cmd;
- swc->surface_relocation(swc, &cmd->image.sid, NULL, sbuf->handle,
+ whole_update_cmd->header.size = sizeof(*update_cmd);
+ swc->surface_relocation(swc, &update_cmd->image.sid, NULL, sbuf->handle,
SVGA_RELOC_WRITE | SVGA_RELOC_INTERNAL);
- cmd->image.face = 0;
- cmd->image.mipmap = 0;
+ update_cmd->image.face = 0;
+ update_cmd->image.mipmap = 0;
/* Save pointer to the first UPDATE_GB_IMAGE command so that we can
* fill in the box info below.
*/
- sbuf->dma.updates = ccmd;
+ sbuf->dma.updates = whole_update_cmd;
/*
- * Copy the relocation info, face and mipmap to all
- * subsequent commands. NOTE: For winsyses that actually
- * patch the image.sid member at flush time, this will fail
- * miserably. For those we need to add as many relocations
- * as there are copy boxes.
+ * Copy the face, mipmap, etc. info to all subsequent commands.
+ * Also do the surface relocation for each subsequent command.
*/
-
for (i = 1; i < numBoxes; ++i) {
- memcpy(++ccmd, sbuf->dma.updates, sizeof *ccmd);
+ whole_update_cmd++;
+ memcpy(whole_update_cmd, sbuf->dma.updates, sizeof(*whole_update_cmd));
+
+ swc->surface_relocation(swc, &whole_update_cmd->body.image.sid, NULL,
+ sbuf->handle,
+ SVGA_RELOC_WRITE | SVGA_RELOC_INTERNAL);
}
/* Increment reference count */
diff --git a/src/gallium/drivers/svga/svga_resource_texture.c b/src/gallium/drivers/svga/svga_resource_texture.c
index 64fd245c0e1..90787be8073 100644
--- a/src/gallium/drivers/svga/svga_resource_texture.c
+++ b/src/gallium/drivers/svga/svga_resource_texture.c
@@ -46,12 +46,6 @@
#include "svga_debug.h"
-/* XXX: This isn't a real hardware flag, but just a hack for kernel to
- * know about primary surfaces. Find a better way to accomplish this.
- */
-#define SVGA3D_SURFACE_HINT_SCANOUT (1 << 9)
-
-
static void
svga_transfer_dma_band(struct svga_context *svga,
struct svga_transfer *st,
@@ -59,10 +53,10 @@ svga_transfer_dma_band(struct svga_context *svga,
unsigned y, unsigned h, unsigned srcy,
SVGA3dSurfaceDMAFlags flags)
{
- struct svga_texture *texture = svga_texture(st->base.resource);
+ struct svga_texture *texture = svga_texture(st->base.resource);
SVGA3dCopyBox box;
enum pipe_error ret;
-
+
assert(!st->use_direct_map);
box.x = st->base.box.x;
@@ -75,28 +69,23 @@ svga_transfer_dma_band(struct svga_context *svga,
box.srcy = srcy;
box.srcz = 0;
- if (st->base.resource->target == PIPE_TEXTURE_CUBE) {
- st->face = st->base.box.z;
- box.z = 0;
- }
- else
- st->face = 0;
-
- SVGA_DBG(DEBUG_DMA, "dma %s sid %p, face %u, (%u, %u, %u) - (%u, %u, %u), %ubpp\n",
- transfer == SVGA3D_WRITE_HOST_VRAM ? "to" : "from",
- texture->handle,
- st->face,
- st->base.box.x,
- y,
- box.z,
- st->base.box.x + st->base.box.width,
- y + h,
- box.z + 1,
- util_format_get_blocksize(texture->b.b.format) * 8 /
- (util_format_get_blockwidth(texture->b.b.format)*util_format_get_blockheight(texture->b.b.format)));
+ SVGA_DBG(DEBUG_DMA, "dma %s sid %p, face %u, (%u, %u, %u) - "
+ "(%u, %u, %u), %ubpp\n",
+ transfer == SVGA3D_WRITE_HOST_VRAM ? "to" : "from",
+ texture->handle,
+ st->slice,
+ st->base.box.x,
+ y,
+ box.z,
+ st->base.box.x + st->base.box.width,
+ y + h,
+ box.z + 1,
+ util_format_get_blocksize(texture->b.b.format) * 8 /
+ (util_format_get_blockwidth(texture->b.b.format)
+ * util_format_get_blockheight(texture->b.b.format)));
ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags);
- if(ret != PIPE_OK) {
+ if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags);
assert(ret == PIPE_OK);
@@ -110,7 +99,7 @@ svga_transfer_dma(struct svga_context *svga,
SVGA3dTransferType transfer,
SVGA3dSurfaceDMAFlags flags)
{
- struct svga_texture *texture = svga_texture(st->base.resource);
+ struct svga_texture *texture = svga_texture(st->base.resource);
struct svga_screen *screen = svga_screen(texture->b.b.screen);
struct svga_winsys_screen *sws = screen->sws;
struct pipe_fence_handle *fence = NULL;
@@ -126,14 +115,13 @@ svga_transfer_dma(struct svga_context *svga,
*/
svga_surfaces_flush( svga );
- if(!st->swbuf) {
+ if (!st->swbuf) {
/* Do the DMA transfer in a single go */
-
svga_transfer_dma_band(svga, st, transfer,
st->base.box.y, st->base.box.height, 0,
flags);
- if(transfer == SVGA3D_READ_HOST_VRAM) {
+ if (transfer == SVGA3D_READ_HOST_VRAM) {
svga_context_flush(svga, &fence);
sws->fence_finish(sws, fence, 0);
sws->fence_reference(sws, &fence, NULL);
@@ -141,10 +129,13 @@ svga_transfer_dma(struct svga_context *svga,
}
else {
int y, h, srcy;
- unsigned blockheight = util_format_get_blockheight(st->base.resource->format);
+ unsigned blockheight =
+ util_format_get_blockheight(st->base.resource->format);
+
h = st->hw_nblocksy * blockheight;
srcy = 0;
- for(y = 0; y < st->base.box.height; y += h) {
+
+ for (y = 0; y < st->base.box.height; y += h) {
unsigned offset, length;
void *hw, *sw;
@@ -158,7 +149,7 @@ svga_transfer_dma(struct svga_context *svga,
offset = y * st->base.stride / blockheight;
length = h * st->base.stride / blockheight;
- sw = (uint8_t *)st->swbuf + offset;
+ sw = (uint8_t *) st->swbuf + offset;
if (transfer == SVGA3D_WRITE_HOST_VRAM) {
unsigned usage = PIPE_TRANSFER_WRITE;
@@ -184,16 +175,15 @@ svga_transfer_dma(struct svga_context *svga,
* Prevent the texture contents to be discarded on the next band
* upload.
*/
-
flags.discard = FALSE;
- if(transfer == SVGA3D_READ_HOST_VRAM) {
+ if (transfer == SVGA3D_READ_HOST_VRAM) {
svga_context_flush(svga, &fence);
sws->fence_finish(sws, fence, 0);
hw = sws->buffer_map(sws, st->hwbuf, PIPE_TRANSFER_READ);
assert(hw);
- if(hw) {
+ if (hw) {
memcpy(sw, hw, length);
sws->buffer_unmap(sws, st->hwbuf);
}
@@ -203,19 +193,22 @@ svga_transfer_dma(struct svga_context *svga,
}
-static boolean
+static boolean
svga_texture_get_handle(struct pipe_screen *screen,
- struct pipe_resource *texture,
- struct winsys_handle *whandle)
+ struct pipe_resource *texture,
+ struct winsys_handle *whandle)
{
struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen);
unsigned stride;
assert(svga_texture(texture)->key.cachable == 0);
svga_texture(texture)->key.cachable = 0;
+
stride = util_format_get_nblocksx(texture->format, texture->width0) *
util_format_get_blocksize(texture->format);
- return sws->surface_get_handle(sws, svga_texture(texture)->handle, stride, whandle);
+
+ return sws->surface_get_handle(sws, svga_texture(texture)->handle,
+ stride, whandle);
}
@@ -238,6 +231,7 @@ svga_texture_destroy(struct pipe_screen *screen,
ss->total_resource_bytes -= tex->size;
+ FREE(tex->defined);
FREE(tex->rendered_to);
FREE(tex);
}
@@ -274,10 +268,43 @@ need_tex_readback(struct pipe_transfer *transfer)
}
+static enum pipe_error
+readback_image_vgpu9(struct svga_context *svga,
+ struct svga_winsys_surface *surf,
+ unsigned slice,
+ unsigned level)
+{
+ enum pipe_error ret;
+
+ ret = SVGA3D_ReadbackGBImage(svga->swc, surf, slice, level);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_ReadbackGBImage(svga->swc, surf, slice, level);
+ }
+ return ret;
+}
+
+
+static enum pipe_error
+readback_image_vgpu10(struct svga_context *svga,
+ struct svga_winsys_surface *surf,
+ unsigned slice,
+ unsigned level,
+ unsigned numMipLevels)
+{
+ enum pipe_error ret;
+ unsigned subResource;
+
+ subResource = slice * numMipLevels + level;
+ ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, surf, subResource);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, surf, subResource);
+ }
+ return ret;
+}
+
-/* XXX: Still implementing this as if it was a screen function, but
- * can now modify it to queue transfers on the context.
- */
static void *
svga_texture_transfer_map(struct pipe_context *pipe,
struct pipe_resource *texture,
@@ -289,6 +316,7 @@ svga_texture_transfer_map(struct pipe_context *pipe,
struct svga_context *svga = svga_context(pipe);
struct svga_screen *ss = svga_screen(pipe->screen);
struct svga_winsys_screen *sws = ss->sws;
+ struct svga_texture *tex = svga_texture(texture);
struct svga_transfer *st;
unsigned nblocksx, nblocksy;
boolean use_direct_map = svga_have_gb_objects(svga) &&
@@ -326,25 +354,34 @@ svga_texture_transfer_map(struct pipe_context *pipe,
}
pipe_resource_reference(&st->base.resource, texture);
+
st->base.level = level;
st->base.usage = usage;
st->base.box = *box;
st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
st->base.layer_stride = st->base.stride * nblocksy;
+ switch (tex->b.b.target) {
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_1D_ARRAY:
+ st->slice = st->base.box.z;
+ st->base.box.z = 0; /* so we don't apply double offsets below */
+ break;
+ default:
+ st->slice = 0;
+ break;
+ }
+
if (!use_direct_map) {
/* Use a DMA buffer */
st->hw_nblocksy = nblocksy;
- st->hwbuf = svga_winsys_buffer_create(svga,
- 1,
- 0,
- st->hw_nblocksy * st->base.stride * d);
+ st->hwbuf = svga_winsys_buffer_create(svga, 1, 0,
+ st->hw_nblocksy * st->base.stride * d);
while(!st->hwbuf && (st->hw_nblocksy /= 2)) {
- st->hwbuf = svga_winsys_buffer_create(svga,
- 1,
- 0,
- st->hw_nblocksy * st->base.stride * d);
+ st->hwbuf = svga_winsys_buffer_create(svga, 1, 0,
+ st->hw_nblocksy * st->base.stride * d);
}
if (!st->hwbuf) {
@@ -352,8 +389,8 @@ svga_texture_transfer_map(struct pipe_context *pipe,
return NULL;
}
- if(st->hw_nblocksy < nblocksy) {
- /* We couldn't allocate a hardware buffer big enough for the transfer,
+ if (st->hw_nblocksy < nblocksy) {
+ /* We couldn't allocate a hardware buffer big enough for the transfer,
* so allocate regular malloc memory instead */
if (0) {
debug_printf("%s: failed to allocate %u KB of DMA, "
@@ -379,45 +416,27 @@ svga_texture_transfer_map(struct pipe_context *pipe,
}
} else {
struct pipe_transfer *transfer = &st->base;
- struct svga_texture *tex = svga_texture(transfer->resource);
struct svga_winsys_surface *surf = tex->handle;
- unsigned face;
-
- assert(surf);
- if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
- face = transfer->box.z;
- } else {
- face = 0;
+ if (!surf) {
+ FREE(st);
+ return NULL;
}
if (need_tex_readback(transfer)) {
- SVGA3dBox box;
enum pipe_error ret;
- box.x = transfer->box.x;
- box.y = transfer->box.y;
- box.w = transfer->box.width;
- box.h = transfer->box.height;
- box.d = transfer->box.depth;
- if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
- box.z = 0;
- }
- else {
- box.z = transfer->box.z;
- }
-
- (void) box; /* not used at this time */
-
svga_surfaces_flush(svga);
- ret = SVGA3D_ReadbackGBImage(svga->swc, surf, face, transfer->level);
+ if (svga_have_vgpu10(svga)) {
+ ret = readback_image_vgpu10(svga, surf, st->slice, transfer->level,
+ tex->b.b.last_level + 1);
+ } else {
+ ret = readback_image_vgpu9(svga, surf, st->slice, transfer->level);
+ }
- if (ret != PIPE_OK) {
- svga_context_flush(svga, NULL);
- ret = SVGA3D_ReadbackGBImage(svga->swc, surf, face, transfer->level);
- assert(ret == PIPE_OK);
- }
+ assert(ret == PIPE_OK);
+ (void) ret;
svga_context_flush(svga, NULL);
@@ -425,7 +444,7 @@ svga_texture_transfer_map(struct pipe_context *pipe,
* Note: if PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE were specified
* we could potentially clear the flag for all faces/layers/mips.
*/
- svga_clear_texture_rendered_to(tex, face, transfer->level);
+ svga_clear_texture_rendered_to(tex, st->slice, transfer->level);
}
else {
assert(transfer->usage & PIPE_TRANSFER_WRITE);
@@ -451,17 +470,15 @@ svga_texture_transfer_map(struct pipe_context *pipe,
return sws->buffer_map(sws, st->hwbuf, usage);
}
else {
- struct svga_screen *screen = svga_screen(svga->pipe.screen);
- SVGA3dSurfaceFormat format;
SVGA3dSize baseLevelSize;
struct svga_texture *tex = svga_texture(texture);
struct svga_winsys_surface *surf = tex->handle;
uint8_t *map;
boolean retry;
- unsigned face, offset, mip_width, mip_height;
- unsigned xoffset = box->x;
- unsigned yoffset = box->y;
- unsigned zoffset = box->z;
+ unsigned offset, mip_width, mip_height;
+ unsigned xoffset = st->base.box.x;
+ unsigned yoffset = st->base.box.y;
+ unsigned zoffset = st->base.box.z;
map = svga->swc->surface_map(svga->swc, surf, usage, &retry);
if (map == NULL && retry) {
@@ -484,21 +501,13 @@ svga_texture_transfer_map(struct pipe_context *pipe,
/**
* Compute the offset to the specific texture slice in the buffer.
*/
- if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
- face = zoffset;
- zoffset = 0;
- } else {
- face = 0;
- }
-
- format = svga_translate_format(screen, tex->b.b.format, 0);
baseLevelSize.width = tex->b.b.width0;
baseLevelSize.height = tex->b.b.height0;
baseLevelSize.depth = tex->b.b.depth0;
- offset = svga3dsurface_get_image_offset(format, baseLevelSize,
+ offset = svga3dsurface_get_image_offset(tex->key.format, baseLevelSize,
tex->b.b.last_level + 1, /* numMips */
- face, level);
+ st->slice, level);
if (level > 0) {
assert(offset > 0);
}
@@ -506,7 +515,8 @@ svga_texture_transfer_map(struct pipe_context *pipe,
mip_width = u_minify(tex->b.b.width0, level);
mip_height = u_minify(tex->b.b.height0, level);
- offset += svga3dsurface_get_pixel_offset(format, mip_width, mip_height,
+ offset += svga3dsurface_get_pixel_offset(tex->key.format,
+ mip_width, mip_height,
xoffset, yoffset, zoffset);
return (void *) (map + offset);
@@ -541,9 +551,45 @@ svga_texture_surface_unmap(struct svga_context *svga,
}
-/* XXX: Still implementing this as if it was a screen function, but
- * can now modify it to queue transfers on the context.
- */
+static enum pipe_error
+update_image_vgpu9(struct svga_context *svga,
+ struct svga_winsys_surface *surf,
+ const SVGA3dBox *box,
+ unsigned slice,
+ unsigned level)
+{
+ enum pipe_error ret;
+
+ ret = SVGA3D_UpdateGBImage(svga->swc, surf, box, slice, level);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_UpdateGBImage(svga->swc, surf, box, slice, level);
+ }
+ return ret;
+}
+
+
+static enum pipe_error
+update_image_vgpu10(struct svga_context *svga,
+ struct svga_winsys_surface *surf,
+ const SVGA3dBox *box,
+ unsigned slice,
+ unsigned level,
+ unsigned numMipLevels)
+{
+ enum pipe_error ret;
+ unsigned subResource;
+
+ subResource = slice * numMipLevels + level;
+ ret = SVGA3D_vgpu10_UpdateSubResource(svga->swc, surf, box, subResource);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_UpdateSubResource(svga->swc, surf, box, subResource);
+ }
+ return ret;
+}
+
+
static void
svga_texture_transfer_unmap(struct pipe_context *pipe,
struct pipe_transfer *transfer)
@@ -579,26 +625,25 @@ svga_texture_transfer_unmap(struct pipe_context *pipe,
} else if (transfer->usage & PIPE_TRANSFER_WRITE) {
struct svga_winsys_surface *surf =
svga_texture(transfer->resource)->handle;
- unsigned face;
SVGA3dBox box;
enum pipe_error ret;
assert(svga_have_gb_objects(svga));
/* update the effected region */
- if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
- face = transfer->box.z;
- } else {
- face = 0;
- }
-
box.x = transfer->box.x;
box.y = transfer->box.y;
- if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
+ switch (tex->b.b.target) {
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_2D_ARRAY:
box.z = 0;
- }
- else {
+ break;
+ case PIPE_TEXTURE_1D_ARRAY:
+ box.y = box.z = 0;
+ break;
+ default:
box.z = transfer->box.z;
+ break;
}
box.w = transfer->box.width;
box.h = transfer->box.height;
@@ -610,18 +655,21 @@ svga_texture_transfer_unmap(struct pipe_context *pipe,
box.x, box.y, box.z,
box.w, box.h, box.d);
- ret = SVGA3D_UpdateGBImage(svga->swc, surf, &box, face, transfer->level);
- if (ret != PIPE_OK) {
- svga_context_flush(svga, NULL);
- ret = SVGA3D_UpdateGBImage(svga->swc, surf, &box, face, transfer->level);
- assert(ret == PIPE_OK);
+ if (svga_have_vgpu10(svga)) {
+ ret = update_image_vgpu10(svga, surf, &box, st->slice, transfer->level,
+ tex->b.b.last_level + 1);
+ } else {
+ ret = update_image_vgpu9(svga, surf, &box, st->slice, transfer->level);
}
+
+ assert(ret == PIPE_OK);
+ (void) ret;
}
ss->texture_timestamp++;
svga_age_texture_view(tex, transfer->level);
if (transfer->resource->target == PIPE_TEXTURE_CUBE)
- svga_define_texture_level(tex, transfer->box.z, transfer->level);
+ svga_define_texture_level(tex, st->slice, transfer->level);
else
svga_define_texture_level(tex, 0, transfer->level);
@@ -635,7 +683,18 @@ svga_texture_transfer_unmap(struct pipe_context *pipe,
}
-struct u_resource_vtbl svga_texture_vtbl =
+/**
+ * Does format store depth values?
+ */
+static inline boolean
+format_has_depth(enum pipe_format format)
+{
+ const struct util_format_description *desc = util_format_description(format);
+ return util_format_has_depth(desc);
+}
+
+
+struct u_resource_vtbl svga_texture_vtbl =
{
svga_texture_get_handle, /* get_handle */
svga_texture_destroy, /* resource_destroy */
@@ -651,57 +710,119 @@ svga_texture_create(struct pipe_screen *screen,
const struct pipe_resource *template)
{
struct svga_screen *svgascreen = svga_screen(screen);
- struct svga_texture *tex = CALLOC_STRUCT(svga_texture);
+ struct svga_texture *tex;
+ unsigned bindings = template->bind;
- if (!tex)
- goto error1;
+ assert(template->last_level < SVGA_MAX_TEXTURE_LEVELS);
+ if (template->last_level >= SVGA_MAX_TEXTURE_LEVELS) {
+ return NULL;
+ }
+
+ tex = CALLOC_STRUCT(svga_texture);
+ if (!tex) {
+ return NULL;
+ }
+
+ tex->defined = CALLOC(template->depth0 * template->array_size,
+ sizeof(tex->defined[0]));
+ if (!tex->defined) {
+ FREE(tex);
+ return NULL;
+ }
+
+ tex->rendered_to = CALLOC(template->depth0 * template->array_size,
+ sizeof(tex->rendered_to[0]));
+ if (!tex->rendered_to) {
+ FREE(tex->defined);
+ FREE(tex);
+ return NULL;
+ }
tex->b.b = *template;
tex->b.vtbl = &svga_texture_vtbl;
pipe_reference_init(&tex->b.b.reference, 1);
tex->b.b.screen = screen;
- assert(template->last_level < SVGA_MAX_TEXTURE_LEVELS);
- if(template->last_level >= SVGA_MAX_TEXTURE_LEVELS)
- goto error2;
-
tex->key.flags = 0;
tex->key.size.width = template->width0;
tex->key.size.height = template->height0;
tex->key.size.depth = template->depth0;
+ tex->key.arraySize = 1;
+ tex->key.numFaces = 1;
+ tex->key.sampleCount = template->nr_samples;
- if(template->target == PIPE_TEXTURE_CUBE) {
- tex->key.flags |= SVGA3D_SURFACE_CUBEMAP;
- tex->key.numFaces = 6;
- }
- else {
- tex->key.numFaces = 1;
+ if (template->nr_samples > 1) {
+ tex->key.flags |= SVGA3D_SURFACE_MASKABLE_ANTIALIAS;
}
- if (template->target == PIPE_TEXTURE_3D) {
- tex->key.flags |= SVGA3D_SURFACE_VOLUME;
+ if (svgascreen->sws->have_vgpu10) {
+ switch (template->target) {
+ case PIPE_TEXTURE_1D:
+ tex->key.flags |= SVGA3D_SURFACE_1D;
+ break;
+ case PIPE_TEXTURE_1D_ARRAY:
+ tex->key.flags |= SVGA3D_SURFACE_1D;
+ /* fall-through */
+ case PIPE_TEXTURE_2D_ARRAY:
+ tex->key.flags |= SVGA3D_SURFACE_ARRAY;
+ tex->key.arraySize = template->array_size;
+ break;
+ case PIPE_TEXTURE_3D:
+ tex->key.flags |= SVGA3D_SURFACE_VOLUME;
+ break;
+ case PIPE_TEXTURE_CUBE:
+ tex->key.flags |= (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_ARRAY);
+ tex->key.numFaces = 6;
+ break;
+ default:
+ break;
+ }
+ }
+ else {
+ switch (template->target) {
+ case PIPE_TEXTURE_3D:
+ tex->key.flags |= SVGA3D_SURFACE_VOLUME;
+ break;
+ case PIPE_TEXTURE_CUBE:
+ tex->key.flags |= SVGA3D_SURFACE_CUBEMAP;
+ tex->key.numFaces = 6;
+ break;
+ default:
+ break;
+ }
}
tex->key.cachable = 1;
- if (template->bind & PIPE_BIND_SAMPLER_VIEW)
+ if (bindings & PIPE_BIND_SAMPLER_VIEW) {
tex->key.flags |= SVGA3D_SURFACE_HINT_TEXTURE;
+ tex->key.flags |= SVGA3D_SURFACE_BIND_SHADER_RESOURCE;
+
+ if (!(bindings & PIPE_BIND_RENDER_TARGET)) {
+ /* Also check if the format is renderable */
+ if (screen->is_format_supported(screen, template->format,
+ template->target,
+ template->nr_samples,
+ PIPE_BIND_RENDER_TARGET)) {
+ bindings |= PIPE_BIND_RENDER_TARGET;
+ }
+ }
+ }
- if (template->bind & PIPE_BIND_DISPLAY_TARGET) {
+ if (bindings & PIPE_BIND_DISPLAY_TARGET) {
tex->key.cachable = 0;
}
- if (template->bind & PIPE_BIND_SHARED) {
+ if (bindings & PIPE_BIND_SHARED) {
tex->key.cachable = 0;
}
- if (template->bind & (PIPE_BIND_SCANOUT |
- PIPE_BIND_CURSOR)) {
- tex->key.flags |= SVGA3D_SURFACE_HINT_SCANOUT;
+ if (bindings & (PIPE_BIND_SCANOUT | PIPE_BIND_CURSOR)) {
+ tex->key.scanout = 1;
tex->key.cachable = 0;
}
- /*
+ /*
* Note: Previously we never passed the
* SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
* know beforehand whether a texture will be used as a rendertarget or not
@@ -712,23 +833,55 @@ svga_texture_create(struct pipe_screen *screen,
* (XA for example) uses it accurately and certain device versions
* relies on it in certain situations to render correctly.
*/
- if((template->bind & PIPE_BIND_RENDER_TARGET) &&
- !util_format_is_s3tc(template->format))
+ if ((bindings & PIPE_BIND_RENDER_TARGET) &&
+ !util_format_is_s3tc(template->format)) {
tex->key.flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
-
- if(template->bind & PIPE_BIND_DEPTH_STENCIL)
+ tex->key.flags |= SVGA3D_SURFACE_BIND_RENDER_TARGET;
+ }
+
+ if (bindings & PIPE_BIND_DEPTH_STENCIL) {
tex->key.flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
-
+ tex->key.flags |= SVGA3D_SURFACE_BIND_DEPTH_STENCIL;
+ }
+
tex->key.numMipLevels = template->last_level + 1;
-
- tex->key.format = svga_translate_format(svgascreen, template->format, template->bind);
- if(tex->key.format == SVGA3D_FORMAT_INVALID)
- goto error2;
+
+ tex->key.format = svga_translate_format(svgascreen, template->format,
+ bindings);
+ if (tex->key.format == SVGA3D_FORMAT_INVALID) {
+ FREE(tex->defined);
+ FREE(tex->rendered_to);
+ FREE(tex);
+ return NULL;
+ }
+
+ /* Use typeless formats for sRGB and depth resources. Typeless
+ * formats can be reinterpreted as other formats. For example,
+ * SVGA3D_R8G8B8A8_UNORM_TYPELESS can be interpreted as
+ * SVGA3D_R8G8B8A8_UNORM_SRGB or SVGA3D_R8G8B8A8_UNORM.
+ */
+ if (svgascreen->sws->have_vgpu10 &&
+ (util_format_is_srgb(template->format) ||
+ format_has_depth(template->format))) {
+ SVGA3dSurfaceFormat typeless = svga_typeless_format(tex->key.format);
+ if (0) {
+ debug_printf("Convert resource type %s -> %s (bind 0x%x)\n",
+ svga_format_name(tex->key.format),
+ svga_format_name(typeless),
+ bindings);
+ }
+ tex->key.format = typeless;
+ }
SVGA_DBG(DEBUG_DMA, "surface_create for texture\n", tex->handle);
- tex->handle = svga_screen_surface_create(svgascreen, &tex->key);
- if (!tex->handle)
- goto error2;
+ tex->handle = svga_screen_surface_create(svgascreen, bindings,
+ tex->b.b.usage, &tex->key);
+ if (!tex->handle) {
+ FREE(tex->defined);
+ FREE(tex->rendered_to);
+ FREE(tex);
+ return NULL;
+ }
SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture)\n", tex->handle);
@@ -738,18 +891,7 @@ svga_texture_create(struct pipe_screen *screen,
tex->size = util_resource_size(template);
svgascreen->total_resource_bytes += tex->size;
- tex->rendered_to = CALLOC(template->depth0 * template->array_size,
- sizeof(tex->rendered_to[0]));
- if (!tex->rendered_to)
- goto error2;
-
return &tex->b.b;
-
-error2:
- FREE(tex->rendered_to);
- FREE(tex);
-error1:
- return NULL;
}
@@ -777,16 +919,28 @@ svga_texture_from_handle(struct pipe_screen *screen,
if (!srf)
return NULL;
- if (svga_translate_format(svga_screen(screen), template->format, template->bind) != format) {
- unsigned f1 = svga_translate_format(svga_screen(screen), template->format, template->bind);
+ if (svga_translate_format(svga_screen(screen), template->format,
+ template->bind) != format) {
+ unsigned f1 = svga_translate_format(svga_screen(screen),
+ template->format, template->bind);
unsigned f2 = format;
- /* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up */
- if ( !( (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) ||
+ /* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up.
+ */
+ if (f1 == SVGA3D_B8G8R8A8_UNORM)
+ f1 = SVGA3D_A8R8G8B8;
+ if (f1 == SVGA3D_B8G8R8X8_UNORM)
+ f1 = SVGA3D_X8R8G8B8;
+
+ if ( !( (f1 == f2) ||
+ (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) ||
+ (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_B8G8R8X8_UNORM) ||
(f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_X8R8G8B8) ||
+ (f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_B8G8R8A8_UNORM) ||
(f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ||
(f1 == SVGA3D_Z_DF24 && f2 == SVGA3D_Z_D24S8_INT) ) ) {
- debug_printf("%s wrong format %u != %u\n", __FUNCTION__, f1, f2);
+ debug_printf("%s wrong format %s != %s\n", __FUNCTION__,
+ svga_format_name(f1), svga_format_name(f2));
return NULL;
}
}
@@ -795,6 +949,13 @@ svga_texture_from_handle(struct pipe_screen *screen,
if (!tex)
return NULL;
+ tex->defined = CALLOC(template->depth0 * template->array_size,
+ sizeof(tex->defined[0]));
+ if (!tex->defined) {
+ FREE(tex);
+ return NULL;
+ }
+
tex->b.b = *template;
tex->b.vtbl = &svga_texture_vtbl;
pipe_reference_init(&tex->b.b.reference, 1);
@@ -803,9 +964,11 @@ svga_texture_from_handle(struct pipe_screen *screen,
SVGA_DBG(DEBUG_DMA, "wrap surface sid %p\n", srf);
tex->key.cachable = 0;
+ tex->key.format = format;
tex->handle = srf;
tex->rendered_to = CALLOC(1, sizeof(tex->rendered_to[0]));
+ tex->imported = TRUE;
return &tex->b.b;
}
diff --git a/src/gallium/drivers/svga/svga_resource_texture.h b/src/gallium/drivers/svga/svga_resource_texture.h
index 19dadfb8828..0326907240e 100644
--- a/src/gallium/drivers/svga/svga_resource_texture.h
+++ b/src/gallium/drivers/svga/svga_resource_texture.h
@@ -51,7 +51,7 @@ struct svga_texture
{
struct u_resource b;
- boolean defined[6][SVGA_MAX_TEXTURE_LEVELS];
+ ushort *defined;
struct svga_sampler_view *cached_view;
@@ -77,6 +77,12 @@ struct svga_texture
*/
struct svga_winsys_surface *handle;
+ /**
+ * Whether the host side surface is imported and not created by this
+ * driver.
+ */
+ boolean imported;
+
unsigned size; /**< Approximate size in bytes */
/** array indexed by cube face or 3D/array slice, one bit per mipmap level */
@@ -91,7 +97,7 @@ struct svga_transfer
{
struct pipe_transfer base;
- unsigned face;
+ unsigned slice; /**< array slice or cube face */
struct svga_winsys_buffer *hwbuf;
@@ -135,29 +141,6 @@ svga_age_texture_view(struct svga_texture *tex, unsigned level)
}
-/**
- * Mark the given texture face/level as being defined.
- */
-static inline void
-svga_define_texture_level(struct svga_texture *tex,
- unsigned face,unsigned level)
-{
- assert(face < Elements(tex->defined));
- assert(level < Elements(tex->defined[0]));
- tex->defined[face][level] = TRUE;
-}
-
-
-static inline bool
-svga_is_texture_level_defined(const struct svga_texture *tex,
- unsigned face, unsigned level)
-{
- assert(face < Elements(tex->defined));
- assert(level < Elements(tex->defined[0]));
- return tex->defined[face][level];
-}
-
-
/** For debugging, check that face and level are legal */
static inline void
check_face_level(const struct svga_texture *tex,
@@ -177,6 +160,27 @@ check_face_level(const struct svga_texture *tex,
}
+/**
+ * Mark the given texture face/level as being defined.
+ */
+static inline void
+svga_define_texture_level(struct svga_texture *tex,
+ unsigned face,unsigned level)
+{
+ check_face_level(tex, face, level);
+ tex->defined[face] |= 1 << level;
+}
+
+
+static inline bool
+svga_is_texture_level_defined(const struct svga_texture *tex,
+ unsigned face, unsigned level)
+{
+ check_face_level(tex, face, level);
+ return (tex->defined[face] & (1 << level)) != 0;
+}
+
+
static inline void
svga_set_texture_rendered_to(struct svga_texture *tex,
unsigned face, unsigned level)
diff --git a/src/gallium/drivers/svga/svga_sampler_view.c b/src/gallium/drivers/svga/svga_sampler_view.c
index 55dc49f2d2c..ffa5bce80c0 100644
--- a/src/gallium/drivers/svga/svga_sampler_view.c
+++ b/src/gallium/drivers/svga/svga_sampler_view.c
@@ -67,7 +67,7 @@ svga_get_tex_sampler_view(struct pipe_context *pipe,
assert(pt);
assert(min_lod <= max_lod);
assert(max_lod <= pt->last_level);
-
+ assert(!svga_have_vgpu10(svga));
/* Is a view needed */
{
@@ -143,10 +143,12 @@ svga_get_tex_sampler_view(struct pipe_context *pipe,
pt->last_level);
sv->age = tex->age;
- sv->handle = svga_texture_view_surface(svga, tex, flags, format,
+ sv->handle = svga_texture_view_surface(svga, tex,
+ PIPE_BIND_SAMPLER_VIEW,
+ flags, format,
min_lod,
max_lod - min_lod + 1,
- -1, -1,
+ -1, 1, -1,
&sv->key);
if (!sv->handle) {
@@ -177,6 +179,7 @@ svga_validate_sampler_view(struct svga_context *svga, struct svga_sampler_view *
unsigned k;
assert(svga);
+ assert(!svga_have_vgpu10(svga));
if (v->handle == tex->handle)
return;
diff --git a/src/gallium/drivers/svga/svga_sampler_view.h b/src/gallium/drivers/svga/svga_sampler_view.h
index 7f14323f84f..acd7ae0ca24 100644
--- a/src/gallium/drivers/svga/svga_sampler_view.h
+++ b/src/gallium/drivers/svga/svga_sampler_view.h
@@ -36,6 +36,7 @@ struct pipe_context;
struct pipe_screen;
struct svga_context;
struct svga_winsys_surface;
+struct svga_surface;
enum SVGA3dSurfaceFormat;
@@ -97,5 +98,8 @@ svga_sampler_view_reference(struct svga_sampler_view **ptr, struct svga_sampler_
*ptr = v;
}
+boolean
+svga_check_sampler_view_resource_collision(struct svga_context *svga,
+ struct svga_winsys_surface *res);
#endif
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index 66c3deaa9e7..f2ae40b4fad 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -34,31 +34,37 @@
#include "svga_context.h"
#include "svga_format.h"
#include "svga_screen.h"
+#include "svga_tgsi.h"
#include "svga_resource_texture.h"
#include "svga_resource.h"
#include "svga_debug.h"
#include "svga3d_shaderdefs.h"
+#include "VGPU10ShaderTokens.h"
+/* NOTE: this constant may get moved into a svga3d*.h header file */
+#define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
#ifdef DEBUG
int SVGA_DEBUG = 0;
static const struct debug_named_value svga_debug_flags[] = {
- { "dma", DEBUG_DMA, NULL },
- { "tgsi", DEBUG_TGSI, NULL },
- { "pipe", DEBUG_PIPE, NULL },
- { "state", DEBUG_STATE, NULL },
- { "screen", DEBUG_SCREEN, NULL },
- { "tex", DEBUG_TEX, NULL },
- { "swtnl", DEBUG_SWTNL, NULL },
- { "const", DEBUG_CONSTS, NULL },
- { "viewport", DEBUG_VIEWPORT, NULL },
- { "views", DEBUG_VIEWS, NULL },
- { "perf", DEBUG_PERF, NULL },
- { "flush", DEBUG_FLUSH, NULL },
- { "sync", DEBUG_SYNC, NULL },
- { "cache", DEBUG_CACHE, NULL },
+ { "dma", DEBUG_DMA, NULL },
+ { "tgsi", DEBUG_TGSI, NULL },
+ { "pipe", DEBUG_PIPE, NULL },
+ { "state", DEBUG_STATE, NULL },
+ { "screen", DEBUG_SCREEN, NULL },
+ { "tex", DEBUG_TEX, NULL },
+ { "swtnl", DEBUG_SWTNL, NULL },
+ { "const", DEBUG_CONSTS, NULL },
+ { "viewport", DEBUG_VIEWPORT, NULL },
+ { "views", DEBUG_VIEWS, NULL },
+ { "perf", DEBUG_PERF, NULL },
+ { "flush", DEBUG_FLUSH, NULL },
+ { "sync", DEBUG_SYNC, NULL },
+ { "cache", DEBUG_CACHE, NULL },
+ { "streamout", DEBUG_STREAMOUT, NULL },
+ { "query", DEBUG_QUERY, NULL },
DEBUG_NAMED_VALUE_END
};
#endif
@@ -80,18 +86,52 @@ svga_get_name( struct pipe_screen *pscreen )
*/
build = "build: DEBUG;";
mutex = "mutex: " PIPE_ATOMIC ";";
-#ifdef HAVE_LLVM
- llvm = "LLVM;";
-#endif
#else
build = "build: RELEASE;";
#endif
+#ifdef HAVE_LLVM
+ llvm = "LLVM;";
+#endif
util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
return name;
}
+/** Helper for querying float-valued device cap */
+static float
+get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
+{
+ SVGA3dDevCapResult result;
+ if (sws->get_cap(sws, cap, &result))
+ return result.f;
+ else
+ return defaultVal;
+}
+
+
+/** Helper for querying uint-valued device cap */
+static unsigned
+get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
+{
+ SVGA3dDevCapResult result;
+ if (sws->get_cap(sws, cap, &result))
+ return result.u;
+ else
+ return defaultVal;
+}
+
+
+/** Helper for querying boolean-valued device cap */
+static boolean
+get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
+{
+ SVGA3dDevCapResult result;
+ if (sws->get_cap(sws, cap, &result))
+ return result.b;
+ else
+ return defaultVal;
+}
static float
@@ -99,7 +139,6 @@ svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
- SVGA3dDevCapResult result;
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
@@ -113,12 +152,11 @@ svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
return svgascreen->maxPointSize;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
- if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
- return 4.0f;
- return (float) result.u;
+ return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 15.0;
+
case PIPE_CAPF_GUARD_BAND_LEFT:
case PIPE_CAPF_GUARD_BAND_TOP:
case PIPE_CAPF_GUARD_BAND_RIGHT:
@@ -145,7 +183,12 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_TWO_SIDED_STENCIL:
return 1;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
- return 0;
+ /*
+ * "In virtually every OpenGL implementation and hardware,
+ * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
+ * http://www.opengl.org/wiki/Blending
+ */
+ return sws->have_vgpu10 ? 1 : 0;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 1;
case PIPE_CAP_POINT_SPRITE:
@@ -158,6 +201,8 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
return 1;
case PIPE_CAP_QUERY_TIME_ELAPSED:
return 0;
+ case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
+ return sws->have_vgpu10;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
@@ -170,7 +215,7 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_USER_CONSTANT_BUFFERS:
return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
- return 16;
+ return 256;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
{
@@ -199,17 +244,20 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
12 /* 2048x2048 */);
+ case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
+
case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
return 1;
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
- return 0;
+ return sws->have_vgpu10;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
return 0;
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
- return 1;
+ return !sws->have_vgpu10;
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
return 1; /* The color outputs of vertex shaders are not clamped */
@@ -222,7 +270,7 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
return 1; /* expected for GL_ARB_framebuffer_object */
case PIPE_CAP_GLSL_FEATURE_LEVEL:
- return 120;
+ return sws->have_vgpu10 ? 330 : 120;
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return 0;
@@ -230,49 +278,65 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_SM3:
return 1;
- /* Unsupported features */
- case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
- case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
- case PIPE_CAP_SEAMLESS_CUBE_MAP:
- case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
- case PIPE_CAP_INDEP_BLEND_FUNC:
- case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
- case PIPE_CAP_PRIMITIVE_RESTART:
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
- case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP:
+ case PIPE_CAP_FAKE_SW_MSAA:
+ return sws->have_vgpu10;
+
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ return sws->have_vgpu10 ? 4 : 0;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ return 0;
+ case PIPE_CAP_TEXTURE_MULTISAMPLE:
+ return svgascreen->ms_samples ? 1 : 0;
+
+ case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
+ return SVGA3D_DX_MAX_RESOURCE_SIZE;
+
case PIPE_CAP_MIN_TEXEL_OFFSET:
+ return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
case PIPE_CAP_MAX_TEXEL_OFFSET:
+ return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
+
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
- case PIPE_CAP_CONDITIONAL_RENDER:
- case PIPE_CAP_TEXTURE_BARRIER:
- case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
- case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
- case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ return 0;
+
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
+ return sws->have_vgpu10 ? 256 : 0;
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+ return sws->have_vgpu10 ? 1024 : 0;
+
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ return 1; /* may be a sw fallback, depending on restart index */
+
+ /* Unsupported features */
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_MAX_VERTEX_STREAMS:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
- case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_COMPUTE:
case PIPE_CAP_START_INSTANCE:
- case PIPE_CAP_QUERY_TIMESTAMP:
- case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_CUBE_MAP_ARRAY:
- case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
- case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
- case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
@@ -288,8 +352,10 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
return 0;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
+ case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
- return 1;
+ return 1; /* need 4-byte alignment for all offsets and strides */
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
case PIPE_CAP_MAX_VIEWPORTS:
@@ -320,11 +386,16 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
return 0;
}
-static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
+
+static int
+vgpu9_get_shader_param(struct pipe_screen *screen, unsigned shader,
+ enum pipe_shader_cap param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
- SVGA3dDevCapResult result;
+ unsigned val;
+
+ assert(!sws->have_vgpu10);
switch (shader)
{
@@ -347,9 +418,8 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
- if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
- return 32;
- return MIN2(result.u, SVGA3D_TEMPREG_MAX);
+ val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
+ return MIN2(val, SVGA3D_TEMPREG_MAX);
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
/*
* Although PS 3.0 has some addressing abilities it can only represent
@@ -392,9 +462,8 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
{
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
- if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
- return 512;
- return result.u;
+ return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
+ 512);
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
/* XXX: until we have vertex texture support */
@@ -410,9 +479,8 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
- if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
- return 32;
- return MIN2(result.u, SVGA3D_TEMPREG_MAX);
+ val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
+ return MIN2(val, SVGA3D_TEMPREG_MAX);
case PIPE_SHADER_CAP_MAX_PREDS:
return 1;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
@@ -459,8 +527,102 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
}
+static int
+vgpu10_get_shader_param(struct pipe_screen *screen, unsigned shader,
+ enum pipe_shader_cap param)
+{
+ struct svga_screen *svgascreen = svga_screen(screen);
+ struct svga_winsys_screen *sws = svgascreen->sws;
+
+ assert(sws->have_vgpu10);
+ (void) sws; /* silence unused var warnings in non-debug builds */
+
+ /* Only VS, GS, FS supported */
+ if (shader != PIPE_SHADER_VERTEX &&
+ shader != PIPE_SHADER_GEOMETRY &&
+ shader != PIPE_SHADER_FRAGMENT) {
+ return 0;
+ }
+
+ /* NOTE: we do not query the device for any caps/limits at this time */
+
+ /* Generally the same limits for vertex, geometry and fragment shaders */
+ switch (param) {
+ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+ return 64 * 1024;
+ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+ return 64;
+ case PIPE_SHADER_CAP_MAX_INPUTS:
+ if (shader == PIPE_SHADER_FRAGMENT)
+ return VGPU10_MAX_FS_INPUTS;
+ else if (shader == PIPE_SHADER_GEOMETRY)
+ return VGPU10_MAX_GS_INPUTS;
+ else
+ return VGPU10_MAX_VS_INPUTS;
+ case PIPE_SHADER_CAP_MAX_OUTPUTS:
+ if (shader == PIPE_SHADER_FRAGMENT)
+ return VGPU10_MAX_FS_OUTPUTS;
+ else if (shader == PIPE_SHADER_GEOMETRY)
+ return VGPU10_MAX_GS_OUTPUTS;
+ else
+ return VGPU10_MAX_VS_OUTPUTS;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+ return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+ return svgascreen->max_const_buffers;
+ case PIPE_SHADER_CAP_MAX_TEMPS:
+ return VGPU10_MAX_TEMPS;
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ return TRUE; /* XXX verify */
+ case PIPE_SHADER_CAP_MAX_PREDS:
+ return 0;
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
+ case PIPE_SHADER_CAP_SUBROUTINES:
+ case PIPE_SHADER_CAP_INTEGERS:
+ return TRUE;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
+ return SVGA3D_DX_MAX_SAMPLERS;
+ case PIPE_SHADER_CAP_PREFERRED_IR:
+ return PIPE_SHADER_IR_TGSI;
+ case PIPE_SHADER_CAP_DOUBLES:
+ case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
+ return 0;
+ default:
+ debug_printf("Unexpected vgpu10 shader query %u\n", param);
+ return 0;
+ }
+ return 0;
+}
+
+
+static int
+svga_get_shader_param(struct pipe_screen *screen, unsigned shader,
+ enum pipe_shader_cap param)
+{
+ struct svga_screen *svgascreen = svga_screen(screen);
+ struct svga_winsys_screen *sws = svgascreen->sws;
+ if (sws->have_vgpu10) {
+ return vgpu10_get_shader_param(screen, shader, param);
+ }
+ else {
+ return vgpu9_get_shader_param(screen, shader, param);
+ }
+}
+
+
/**
- * Implemnt pipe_screen::is_format_supported().
+ * Implement pipe_screen::is_format_supported().
* \param bindings bitmask of PIPE_BIND_x flags
*/
static boolean
@@ -478,7 +640,12 @@ svga_is_format_supported( struct pipe_screen *screen,
assert(bindings);
if (sample_count > 1) {
- return FALSE;
+ /* In ms_samples, if bit N is set it means that we support
+ * multisample with N+1 samples per pixel.
+ */
+ if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
+ return FALSE;
+ }
}
svga_format = svga_translate_format(ss, format, bindings);
@@ -486,6 +653,22 @@ svga_is_format_supported( struct pipe_screen *screen,
return FALSE;
}
+ /* we don't support sRGB rendering into display targets */
+ if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
+ return FALSE;
+ }
+
+ /*
+ * For VGPU10 vertex formats, skip querying host capabilities
+ */
+
+ if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
+ SVGA3dSurfaceFormat svga_format;
+ unsigned flags;
+ svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
+ return svga_format != SVGA3D_FORMAT_INVALID;
+ }
+
/*
* Override host capabilities, so that we end up with the same
* visuals for all virtual hardware implementations.
@@ -498,6 +681,12 @@ svga_is_format_supported( struct pipe_screen *screen,
case SVGA3D_R5G6B5:
break;
+ /* VGPU10 formats */
+ case SVGA3D_B8G8R8A8_UNORM:
+ case SVGA3D_B8G8R8X8_UNORM:
+ case SVGA3D_B5G6R5_UNORM:
+ break;
+
/* Often unsupported/problematic. This means we end up with the same
* visuals for all virtual hardware implementations.
*/
@@ -516,22 +705,32 @@ svga_is_format_supported( struct pipe_screen *screen,
svga_get_format_cap(ss, svga_format, &caps);
+ if (bindings & PIPE_BIND_RENDER_TARGET) {
+ /* Check that the color surface is blendable, unless it's an
+ * integer format.
+ */
+ if (!svga_format_is_integer(svga_format) &&
+ (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
+ return FALSE;
+ }
+ }
+
mask.value = 0;
if (bindings & PIPE_BIND_RENDER_TARGET) {
- mask.offscreenRenderTarget = 1;
+ mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
}
if (bindings & PIPE_BIND_DEPTH_STENCIL) {
- mask.zStencil = 1;
+ mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
}
if (bindings & PIPE_BIND_SAMPLER_VIEW) {
- mask.texture = 1;
+ mask.value |= SVGA3DFORMAT_OP_TEXTURE;
}
if (target == PIPE_TEXTURE_CUBE) {
- mask.cubeTexture = 1;
+ mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
}
- if (target == PIPE_TEXTURE_3D) {
- mask.volumeTexture = 1;
+ else if (target == PIPE_TEXTURE_3D) {
+ mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
}
return (caps.value & mask.value) == mask.value;
@@ -611,8 +810,6 @@ svga_screen_create(struct svga_winsys_screen *sws)
{
struct svga_screen *svgascreen;
struct pipe_screen *screen;
- SVGA3dDevCapResult result;
- boolean use_vs30, use_ps30;
#ifdef DEBUG
SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
@@ -642,6 +839,7 @@ svga_screen_create(struct svga_winsys_screen *sws)
screen->get_param = svga_get_param;
screen->get_shader_param = svga_get_shader_param;
screen->get_paramf = svga_get_paramf;
+ screen->get_timestamp = NULL;
screen->is_format_supported = svga_is_format_supported;
screen->context_create = svga_context_create;
screen->fence_reference = svga_fence_reference;
@@ -657,18 +855,6 @@ svga_screen_create(struct svga_winsys_screen *sws)
svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
}
- use_ps30 =
- sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
- result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
-
- use_vs30 =
- sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
- result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
-
- /* we require Shader model 3.0 or later */
- if (!use_ps30 || !use_vs30)
- goto error2;
-
/*
* The D16, D24X8, and D24S8 formats always do an implicit shadow compare
* when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
@@ -716,46 +902,77 @@ svga_screen_create(struct svga_winsys_screen *sws)
/* Query device caps
*/
- if (!sws->get_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, &result))
- svgascreen->haveLineStipple = FALSE;
- else
- svgascreen->haveLineStipple = result.u;
+ if (sws->have_vgpu10) {
+ svgascreen->haveProvokingVertex
+ = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
+ svgascreen->haveLineSmooth = TRUE;
+ svgascreen->maxPointSize = 80.0F;
+ svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
+
+ /* Multisample samples per pixel */
+ svgascreen->ms_samples =
+ get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
+
+ /* Maximum number of constant buffers */
+ svgascreen->max_const_buffers =
+ get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
+ assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
+ }
+ else {
+ /* VGPU9 */
+ unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
+ SVGA3DVSVERSION_NONE);
+ unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
+ SVGA3DPSVERSION_NONE);
+
+ /* we require Shader model 3.0 or later */
+ if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
+ goto error2;
+ }
- if (!sws->get_cap(sws, SVGA3D_DEVCAP_LINE_AA, &result))
- svgascreen->haveLineSmooth = FALSE;
- else
- svgascreen->haveLineSmooth = result.u;
+ svgascreen->haveProvokingVertex = FALSE;
- if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, &result))
- svgascreen->maxLineWidth = 1.0F;
- else
- svgascreen->maxLineWidth = result.f;
+ svgascreen->haveLineSmooth =
+ get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
- if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, &result))
- svgascreen->maxLineWidthAA = 1.0F;
- else
- svgascreen->maxLineWidthAA = result.f;
+ svgascreen->maxPointSize =
+ get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
+ /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
+ svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
+
+ /* The SVGA3D device always supports 4 targets at this time, regardless
+ * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
+ */
+ svgascreen->max_color_buffers = 4;
+
+ /* Only support one constant buffer
+ */
+ svgascreen->max_const_buffers = 1;
- if (0)
+ /* No multisampling */
+ svgascreen->ms_samples = 0;
+ }
+
+ /* common VGPU9 / VGPU10 caps */
+ svgascreen->haveLineStipple =
+ get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
+
+ svgascreen->maxLineWidth =
+ get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
+
+ svgascreen->maxLineWidthAA =
+ get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
+
+ if (0) {
+ debug_printf("svga: haveProvokingVertex %u\n",
+ svgascreen->haveProvokingVertex);
debug_printf("svga: haveLineStip %u "
"haveLineSmooth %u maxLineWidth %f\n",
svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
svgascreen->maxLineWidth);
-
- if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
- svgascreen->maxPointSize = 1.0F;
- } else {
- /* Keep this to a reasonable size to avoid failures in
- * conform/pntaa.c:
- */
- svgascreen->maxPointSize = MIN2(result.f, 80.0f);
+ debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
}
- /* The SVGA3D device always supports 4 targets at this time, regardless
- * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
- */
- svgascreen->max_color_buffers = 4;
-
pipe_mutex_init(svgascreen->tex_mutex);
pipe_mutex_init(svgascreen->swc_mutex);
diff --git a/src/gallium/drivers/svga/svga_screen.h b/src/gallium/drivers/svga/svga_screen.h
index ea1e743dfe5..5581d2e1ffd 100644
--- a/src/gallium/drivers/svga/svga_screen.h
+++ b/src/gallium/drivers/svga/svga_screen.h
@@ -1,4 +1,4 @@
-/**********************************************************
+ /**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
@@ -48,10 +48,13 @@ struct svga_screen
SVGA3dHardwareVersion hw_version;
/** Device caps */
+ boolean haveProvokingVertex;
boolean haveLineStipple, haveLineSmooth;
float maxLineWidth, maxLineWidthAA;
float maxPointSize;
unsigned max_color_buffers;
+ unsigned max_const_buffers;
+ unsigned ms_samples;
struct {
boolean force_level_surface_view;
@@ -69,6 +72,7 @@ struct svga_screen
/* which formats to translate depth formats into */
struct {
enum SVGA3dSurfaceFormat z16;
+
/* note gallium order */
enum SVGA3dSurfaceFormat x8z24;
enum SVGA3dSurfaceFormat s8z24;
diff --git a/src/gallium/drivers/svga/svga_screen_cache.c b/src/gallium/drivers/svga/svga_screen_cache.c
index f99a0b305a7..5b441295715 100644
--- a/src/gallium/drivers/svga/svga_screen_cache.c
+++ b/src/gallium/drivers/svga/svga_screen_cache.c
@@ -115,8 +115,14 @@ svga_screen_cache_lookup(struct svga_screen *svgascreen,
assert(entry->handle);
+ /* If the key matches and the fence is signalled (the surface is no
+ * longer needed) the lookup was successful. We found a surface that
+ * can be reused.
+ * We unlink the surface from the cache entry and we add the entry to
+ * the 'empty' list.
+ */
if (memcmp(&entry->key, key, sizeof *key) == 0 &&
- sws->fence_signalled(sws, entry->fence, 0) == 0) {
+ sws->fence_signalled(sws, entry->fence, 0) == 0) {
unsigned surf_size;
assert(sws->surface_is_flushed(sws, entry->handle));
@@ -124,10 +130,13 @@ svga_screen_cache_lookup(struct svga_screen *svgascreen,
handle = entry->handle; /* Reference is transfered here. */
entry->handle = NULL;
+ /* Remove from hash table */
LIST_DEL(&entry->bucket_head);
+ /* remove from LRU list */
LIST_DEL(&entry->head);
+ /* Add the cache entry (but not the surface!) to the empty list */
LIST_ADD(&entry->head, &cache->empty);
/* update the cache size */
@@ -195,7 +204,8 @@ svga_screen_cache_shrink(struct svga_screen *svgascreen,
/**
- * Transfers a handle reference.
+ * Add a surface to the cache. This is done when the driver deletes
+ * the surface. Note: transfers a handle reference.
*/
static void
svga_screen_cache_add(struct svga_screen *svgascreen,
@@ -207,17 +217,17 @@ svga_screen_cache_add(struct svga_screen *svgascreen,
struct svga_host_surface_cache_entry *entry = NULL;
struct svga_winsys_surface *handle = *p_handle;
unsigned surf_size;
-
+
assert(key->cachable);
if (!handle)
return;
-
+
surf_size = surface_size(key);
*p_handle = NULL;
pipe_mutex_lock(cache->mutex);
-
+
if (surf_size >= SVGA_HOST_SURFACE_CACHE_BYTES) {
/* this surface is too large to cache, just free it */
sws->surface_reference(sws, &handle, NULL);
@@ -245,10 +255,13 @@ svga_screen_cache_add(struct svga_screen *svgascreen,
}
if (!LIST_IS_EMPTY(&cache->empty)) {
- /* use the first empty entry */
+ /* An empty entry has no surface associated with it.
+ * Use the first empty entry.
+ */
entry = LIST_ENTRY(struct svga_host_surface_cache_entry,
cache->empty.next, head);
+ /* Remove from LRU list */
LIST_DEL(&entry->head);
}
else if (!LIST_IS_EMPTY(&cache->unused)) {
@@ -262,12 +275,15 @@ svga_screen_cache_add(struct svga_screen *svgascreen,
sws->surface_reference(sws, &entry->handle, NULL);
+ /* Remove from hash table */
LIST_DEL(&entry->bucket_head);
+ /* Remove from LRU list */
LIST_DEL(&entry->head);
}
if (entry) {
+ assert(entry->handle == NULL);
entry->handle = handle;
memcpy(&entry->key, key, sizeof entry->key);
@@ -304,6 +320,7 @@ svga_screen_cache_flush(struct svga_screen *svgascreen,
pipe_mutex_lock(cache->mutex);
+ /* Loop over entries in the validated list */
curr = cache->validated.next;
next = curr->next;
while (curr != &cache->validated) {
@@ -312,12 +329,15 @@ svga_screen_cache_flush(struct svga_screen *svgascreen,
assert(entry->handle);
if (sws->surface_is_flushed(sws, entry->handle)) {
+ /* remove entry from LRU list */
LIST_DEL(&entry->head);
svgascreen->sws->fence_reference(svgascreen->sws, &entry->fence, fence);
+ /* Add entry to the unused list */
LIST_ADD(&entry->head, &cache->unused);
+ /* Add entry to the hash table bucket */
bucket = svga_screen_cache_bucket(&entry->key);
LIST_ADD(&entry->bucket_head, &cache->bucket[bucket]);
}
@@ -388,9 +408,12 @@ svga_screen_cache_init(struct svga_screen *svgascreen)
* Allocate a new host-side surface. If the surface is marked as cachable,
* first try re-using a surface in the cache of freed surfaces. Otherwise,
* allocate a new surface.
+ * \param bind_flags bitmask of PIPE_BIND_x flags
+ * \param usage one of PIPE_USAGE_x values
*/
struct svga_winsys_surface *
svga_screen_surface_create(struct svga_screen *svgascreen,
+ unsigned bind_flags, unsigned usage,
struct svga_host_surface_cache_key *key)
{
struct svga_winsys_screen *sws = svgascreen->sws;
@@ -398,17 +421,20 @@ svga_screen_surface_create(struct svga_screen *svgascreen,
boolean cachable = SVGA_SURFACE_CACHE_ENABLED && key->cachable;
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
- "%s sz %dx%dx%d mips %d faces %d cachable %d\n",
+ "%s sz %dx%dx%d mips %d faces %d arraySize %d cachable %d\n",
__FUNCTION__,
key->size.width,
key->size.height,
key->size.depth,
key->numMipLevels,
key->numFaces,
+ key->arraySize,
key->cachable);
if (cachable) {
if (key->format == SVGA3D_BUFFER) {
+ SVGA3dSurfaceFlags hint_flag;
+
/* For buffers, round the buffer size up to the nearest power
* of two to increase the probability of cache hits. Keep
* texture surface dimensions unchanged.
@@ -417,15 +443,33 @@ svga_screen_surface_create(struct svga_screen *svgascreen,
while (size < key->size.width)
size <<= 1;
key->size.width = size;
- /* Since we're reusing buffers we're effectively transforming all
- * of them into dynamic buffers.
- *
- * It would be nice to not cache long lived static buffers. But there
- * is no way to detect the long lived from short lived ones yet. A
- * good heuristic would be buffer size.
- */
- key->flags &= ~SVGA3D_SURFACE_HINT_STATIC;
- key->flags |= SVGA3D_SURFACE_HINT_DYNAMIC;
+
+ /* Determine whether the buffer is static or dynamic.
+ * This is a bit of a heuristic which can be tuned as needed.
+ */
+ if (usage == PIPE_USAGE_DEFAULT ||
+ usage == PIPE_USAGE_IMMUTABLE) {
+ hint_flag = SVGA3D_SURFACE_HINT_STATIC;
+ }
+ else if (bind_flags & PIPE_BIND_INDEX_BUFFER) {
+ /* Index buffers don't change too often. Mark them as static.
+ */
+ hint_flag = SVGA3D_SURFACE_HINT_STATIC;
+ }
+ else {
+ /* Since we're reusing buffers we're effectively transforming all
+ * of them into dynamic buffers.
+ *
+ * It would be nice to not cache long lived static buffers. But there
+ * is no way to detect the long lived from short lived ones yet. A
+ * good heuristic would be buffer size.
+ */
+ hint_flag = SVGA3D_SURFACE_HINT_DYNAMIC;
+ }
+
+ key->flags &= ~(SVGA3D_SURFACE_HINT_STATIC |
+ SVGA3D_SURFACE_HINT_DYNAMIC);
+ key->flags |= hint_flag;
}
handle = svga_screen_cache_lookup(svgascreen, key);
@@ -436,25 +480,32 @@ svga_screen_surface_create(struct svga_screen *svgascreen,
key->size.width);
else
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
- "reuse sid %p sz %dx%dx%d mips %d faces %d\n", handle,
+ "reuse sid %p sz %dx%dx%d mips %d faces %d arraySize %d\n", handle,
key->size.width,
key->size.height,
key->size.depth,
key->numMipLevels,
- key->numFaces);
+ key->numFaces,
+ key->arraySize);
}
}
if (!handle) {
+ unsigned usage = 0;
+
+ if (!key->cachable)
+ usage |= SVGA_SURFACE_USAGE_SHARED;
+ if (key->scanout)
+ usage |= SVGA_SURFACE_USAGE_SCANOUT;
+
handle = sws->surface_create(sws,
key->flags,
key->format,
- key->cachable ?
- 0 : SVGA_SURFACE_USAGE_SHARED,
+ usage,
key->size,
- key->numFaces,
+ key->numFaces * key->arraySize,
key->numMipLevels,
- 0);
+ key->sampleCount);
if (handle)
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
" CREATE sid %p sz %dx%dx%d\n",
diff --git a/src/gallium/drivers/svga/svga_screen_cache.h b/src/gallium/drivers/svga/svga_screen_cache.h
index 56ac62b39c1..424eb2c5ae1 100644
--- a/src/gallium/drivers/svga/svga_screen_cache.h
+++ b/src/gallium/drivers/svga/svga_screen_cache.h
@@ -62,9 +62,12 @@ struct svga_host_surface_cache_key
SVGA3dSurfaceFlags flags;
SVGA3dSurfaceFormat format;
SVGA3dSize size;
- uint32_t numFaces:24;
- uint32_t numMipLevels:7;
+ uint32_t numFaces:3;
+ uint32_t arraySize:16;
+ uint32_t numMipLevels:6;
uint32_t cachable:1; /* False if this is a shared surface */
+ uint32_t sampleCount:5;
+ uint32_t scanout:1;
};
@@ -137,6 +140,7 @@ svga_screen_cache_init(struct svga_screen *svgascreen);
struct svga_winsys_surface *
svga_screen_surface_create(struct svga_screen *svgascreen,
+ unsigned bind_flags, unsigned usage,
struct svga_host_surface_cache_key *key);
void
diff --git a/src/gallium/drivers/svga/svga_shader.c b/src/gallium/drivers/svga/svga_shader.c
index 46efa07df2d..d46e7ebbc38 100644
--- a/src/gallium/drivers/svga/svga_shader.c
+++ b/src/gallium/drivers/svga/svga_shader.c
@@ -27,14 +27,318 @@
#include "util/u_memory.h"
#include "svga_context.h"
#include "svga_cmd.h"
+#include "svga_format.h"
#include "svga_shader.h"
+/**
+ * This bit isn't really used anywhere. It only serves to help
+ * generate a unique "signature" for the vertex shader output bitmask.
+ * Shader input/output signatures are used to resolve shader linking
+ * issues.
+ */
+#define FOG_GENERIC_BIT (((uint64_t) 1) << 63)
+
+
+/**
+ * Use the shader info to generate a bitmask indicating which generic
+ * inputs are used by the shader. A set bit indicates that GENERIC[i]
+ * is used.
+ */
+uint64_t
+svga_get_generic_inputs_mask(const struct tgsi_shader_info *info)
+{
+ unsigned i;
+ uint64_t mask = 0x0;
+
+ for (i = 0; i < info->num_inputs; i++) {
+ if (info->input_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
+ unsigned j = info->input_semantic_index[i];
+ assert(j < sizeof(mask) * 8);
+ mask |= ((uint64_t) 1) << j;
+ }
+ }
+
+ return mask;
+}
+
+
+/**
+ * Scan shader info to return a bitmask of written outputs.
+ */
+uint64_t
+svga_get_generic_outputs_mask(const struct tgsi_shader_info *info)
+{
+ unsigned i;
+ uint64_t mask = 0x0;
+
+ for (i = 0; i < info->num_outputs; i++) {
+ switch (info->output_semantic_name[i]) {
+ case TGSI_SEMANTIC_GENERIC:
+ {
+ unsigned j = info->output_semantic_index[i];
+ assert(j < sizeof(mask) * 8);
+ mask |= ((uint64_t) 1) << j;
+ }
+ break;
+ case TGSI_SEMANTIC_FOG:
+ mask |= FOG_GENERIC_BIT;
+ break;
+ }
+ }
+
+ return mask;
+}
+
+
+
+/**
+ * Given a mask of used generic variables (as returned by the above functions)
+ * fill in a table which maps those indexes to small integers.
+ * This table is used by the remap_generic_index() function in
+ * svga_tgsi_decl_sm30.c
+ * Example: if generics_mask = binary(1010) it means that GENERIC[1] and
+ * GENERIC[3] are used. The remap_table will contain:
+ * table[1] = 0;
+ * table[3] = 1;
+ * The remaining table entries will be filled in with the next unused
+ * generic index (in this example, 2).
+ */
+void
+svga_remap_generics(uint64_t generics_mask,
+ int8_t remap_table[MAX_GENERIC_VARYING])
+{
+ /* Note texcoord[0] is reserved so start at 1 */
+ unsigned count = 1, i;
+
+ for (i = 0; i < MAX_GENERIC_VARYING; i++) {
+ remap_table[i] = -1;
+ }
+
+ /* for each bit set in generic_mask */
+ while (generics_mask) {
+ unsigned index = ffsll(generics_mask) - 1;
+ remap_table[index] = count++;
+ generics_mask &= ~((uint64_t) 1 << index);
+ }
+}
+
+
+/**
+ * Use the generic remap table to map a TGSI generic varying variable
+ * index to a small integer. If the remapping table doesn't have a
+ * valid value for the given index (the table entry is -1) it means
+ * the fragment shader doesn't use that VS output. Just allocate
+ * the next free value in that case. Alternately, we could cull
+ * VS instructions that write to register, or replace the register
+ * with a dummy temp register.
+ * XXX TODO: we should do one of the later as it would save precious
+ * texcoord registers.
+ */
+int
+svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
+ int generic_index)
+{
+ assert(generic_index < MAX_GENERIC_VARYING);
+
+ if (generic_index >= MAX_GENERIC_VARYING) {
+ /* just don't return a random/garbage value */
+ generic_index = MAX_GENERIC_VARYING - 1;
+ }
+
+ if (remap_table[generic_index] == -1) {
+ /* This is a VS output that has no matching PS input. Find a
+ * free index.
+ */
+ int i, max = 0;
+ for (i = 0; i < MAX_GENERIC_VARYING; i++) {
+ max = MAX2(max, remap_table[i]);
+ }
+ remap_table[generic_index] = max + 1;
+ }
+
+ return remap_table[generic_index];
+}
+
+
+/**
+ * Initialize the shader-neutral fields of svga_compile_key from context
+ * state. This is basically the texture-related state.
+ */
+void
+svga_init_shader_key_common(const struct svga_context *svga, unsigned shader,
+ struct svga_compile_key *key)
+{
+ unsigned i, idx = 0;
+
+ assert(shader < Elements(svga->curr.num_sampler_views));
+
+ for (i = 0; i < svga->curr.num_sampler_views[shader]; i++) {
+ struct pipe_sampler_view *view = svga->curr.sampler_views[shader][i];
+ if (view) {
+ assert(svga->curr.sampler[shader][i]);
+ assert(view->texture);
+ assert(view->texture->target < (1 << 4)); /* texture_target:4 */
+
+ key->tex[i].texture_target = view->texture->target;
+
+ /* 1D/2D array textures with one slice are treated as non-arrays
+ * by the SVGA3D device. Convert the texture type here so that
+ * we emit the right TEX/SAMPLE instruction in the shader.
+ */
+ if (view->texture->array_size == 1) {
+ if (view->texture->target == PIPE_TEXTURE_1D_ARRAY) {
+ key->tex[i].texture_target = PIPE_TEXTURE_1D;
+ }
+ else if (view->texture->target == PIPE_TEXTURE_2D_ARRAY) {
+ key->tex[i].texture_target = PIPE_TEXTURE_2D;
+ }
+ }
+
+ key->tex[i].texture_msaa = view->texture->nr_samples > 1;
+ if (!svga->curr.sampler[shader][i]->normalized_coords) {
+ assert(idx < (1 << 5)); /* width_height_idx:5 bitfield */
+ key->tex[i].width_height_idx = idx++;
+ key->tex[i].unnormalized = TRUE;
+ ++key->num_unnormalized_coords;
+ }
+
+ key->tex[i].swizzle_r = view->swizzle_r;
+ key->tex[i].swizzle_g = view->swizzle_g;
+ key->tex[i].swizzle_b = view->swizzle_b;
+ key->tex[i].swizzle_a = view->swizzle_a;
+
+ key->tex[i].return_type = svga_get_texture_datatype(view->format);
+ }
+ }
+ key->num_textures = svga->curr.num_sampler_views[shader];
+}
+
+
+/** Search for a compiled shader variant with the same compile key */
+struct svga_shader_variant *
+svga_search_shader_key(const struct svga_shader *shader,
+ const struct svga_compile_key *key)
+{
+ struct svga_shader_variant *variant = shader->variants;
+
+ assert(key);
+
+ for ( ; variant; variant = variant->next) {
+ if (svga_compile_keys_equal(key, &variant->key))
+ return variant;
+ }
+ return NULL;
+}
+
+/** Search for a shader with the same token key */
+struct svga_shader *
+svga_search_shader_token_key(struct svga_shader *pshader,
+ const struct svga_token_key *key)
+{
+ struct svga_shader *shader = pshader;
+
+ assert(key);
+
+ for ( ; shader; shader = shader->next) {
+ if (memcmp(key, &shader->token_key, sizeof(struct svga_token_key)) == 0)
+ return shader;
+ }
+ return NULL;
+}
+
+/**
+ * Helper function to define a gb shader for non-vgpu10 device
+ */
+static enum pipe_error
+define_gb_shader_vgpu9(struct svga_context *svga,
+ SVGA3dShaderType type,
+ struct svga_shader_variant *variant,
+ unsigned codeLen)
+{
+ struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
+ enum pipe_error ret;
+
+ /**
+ * Create gb memory for the shader and upload the shader code.
+ * Kernel module will allocate an id for the shader and issue
+ * the DefineGBShader command.
+ */
+ variant->gb_shader = sws->shader_create(sws, type,
+ variant->tokens, codeLen);
+
+ if (!variant->gb_shader)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ ret = SVGA3D_BindGBShader(svga->swc, variant->gb_shader);
+
+ return ret;
+}
+
+/**
+ * Helper function to define a gb shader for vgpu10 device
+ */
+static enum pipe_error
+define_gb_shader_vgpu10(struct svga_context *svga,
+ SVGA3dShaderType type,
+ struct svga_shader_variant *variant,
+ unsigned codeLen)
+{
+ struct svga_winsys_context *swc = svga->swc;
+ enum pipe_error ret;
+
+ /**
+ * Shaders in VGPU10 enabled device reside in the device COTable.
+ * SVGA driver will allocate an integer ID for the shader and
+ * issue DXDefineShader and DXBindShader commands.
+ */
+ variant->id = util_bitmask_add(svga->shader_id_bm);
+ if (variant->id == UTIL_BITMASK_INVALID_INDEX) {
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+
+ /* Create gb memory for the shader and upload the shader code */
+ variant->gb_shader = swc->shader_create(swc,
+ variant->id, type,
+ variant->tokens, codeLen);
+
+ if (!variant->gb_shader) {
+ /* Free the shader ID */
+ assert(variant->id != UTIL_BITMASK_INVALID_INDEX);
+ goto fail_no_allocation;
+ }
+
+ /**
+ * Since we don't want to do any flush within state emission to avoid
+ * partial state in a command buffer, it's important to make sure that
+ * there is enough room to send both the DXDefineShader & DXBindShader
+ * commands in the same command buffer. So let's send both
+ * commands in one command reservation. If it fails, we'll undo
+ * the shader creation and return an error.
+ */
+ ret = SVGA3D_vgpu10_DefineAndBindShader(swc, variant->gb_shader,
+ variant->id, type, codeLen);
+
+ if (ret != PIPE_OK)
+ goto fail;
+
+ return PIPE_OK;
+
+fail:
+ swc->shader_destroy(swc, variant->gb_shader);
+ variant->gb_shader = NULL;
+
+fail_no_allocation:
+ util_bitmask_clear(svga->shader_id_bm, variant->id);
+ variant->id = UTIL_BITMASK_INVALID_INDEX;
+
+ return PIPE_ERROR_OUT_OF_MEMORY;
+}
/**
* Issue the SVGA3D commands to define a new shader.
- * \param result contains the shader tokens, etc. The result->id field will
- * be set here.
+ * \param variant contains the shader tokens, etc. The result->id field will
+ * be set here.
*/
enum pipe_error
svga_define_shader(struct svga_context *svga,
@@ -42,27 +346,17 @@ svga_define_shader(struct svga_context *svga,
struct svga_shader_variant *variant)
{
unsigned codeLen = variant->nr_tokens * sizeof(variant->tokens[0]);
+ enum pipe_error ret;
- if (svga_have_gb_objects(svga)) {
- struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
- enum pipe_error ret;
-
- variant->gb_shader = sws->shader_create(sws, type,
- variant->tokens, codeLen);
- if (!variant->gb_shader)
- return PIPE_ERROR_OUT_OF_MEMORY;
-
- ret = SVGA3D_BindGBShader(svga->swc, variant->gb_shader);
- if (ret != PIPE_OK) {
- sws->shader_destroy(sws, variant->gb_shader);
- variant->gb_shader = NULL;
- }
+ variant->id = UTIL_BITMASK_INVALID_INDEX;
- return ret;
+ if (svga_have_gb_objects(svga)) {
+ if (svga_have_vgpu10(svga))
+ return define_gb_shader_vgpu10(svga, type, variant, codeLen);
+ else
+ return define_gb_shader_vgpu9(svga, type, variant, codeLen);
}
else {
- enum pipe_error ret;
-
/* Allocate an integer ID for the shader */
variant->id = util_bitmask_add(svga->shader_id_bm);
if (variant->id == UTIL_BITMASK_INVALID_INDEX) {
@@ -80,14 +374,45 @@ svga_define_shader(struct svga_context *svga,
assert(variant->id != UTIL_BITMASK_INVALID_INDEX);
util_bitmask_clear(svga->shader_id_bm, variant->id);
variant->id = UTIL_BITMASK_INVALID_INDEX;
- return ret;
}
}
- return PIPE_OK;
+ return ret;
}
+/**
+ * Issue the SVGA3D commands to set/bind a shader.
+ * \param result the shader to bind.
+ */
+enum pipe_error
+svga_set_shader(struct svga_context *svga,
+ SVGA3dShaderType type,
+ struct svga_shader_variant *variant)
+{
+ enum pipe_error ret;
+ unsigned id = variant ? variant->id : SVGA3D_INVALID_ID;
+
+ assert(type == SVGA3D_SHADERTYPE_VS ||
+ type == SVGA3D_SHADERTYPE_GS ||
+ type == SVGA3D_SHADERTYPE_PS);
+
+ if (svga_have_gb_objects(svga)) {
+ struct svga_winsys_gb_shader *gbshader =
+ variant ? variant->gb_shader : NULL;
+
+ if (svga_have_vgpu10(svga))
+ ret = SVGA3D_vgpu10_SetShader(svga->swc, type, gbshader, id);
+ else
+ ret = SVGA3D_SetGBShader(svga->swc, type, gbshader);
+ }
+ else {
+ ret = SVGA3D_SetShader(svga->swc, type, id);
+ }
+
+ return ret;
+}
+
enum pipe_error
svga_destroy_shader_variant(struct svga_context *svga,
@@ -96,32 +421,92 @@ svga_destroy_shader_variant(struct svga_context *svga,
{
enum pipe_error ret = PIPE_OK;
- if (svga_have_gb_objects(svga)) {
- struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
-
- sws->shader_destroy(sws, variant->gb_shader);
+ if (svga_have_gb_objects(svga) && variant->gb_shader) {
+ if (svga_have_vgpu10(svga)) {
+ struct svga_winsys_context *swc = svga->swc;
+ swc->shader_destroy(swc, variant->gb_shader);
+ ret = SVGA3D_vgpu10_DestroyShader(svga->swc, variant->id);
+ if (ret != PIPE_OK) {
+ /* flush and try again */
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_DestroyShader(svga->swc, variant->id);
+ }
+ util_bitmask_clear(svga->shader_id_bm, variant->id);
+ }
+ else {
+ struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
+ sws->shader_destroy(sws, variant->gb_shader);
+ }
variant->gb_shader = NULL;
- goto end;
}
-
- /* first try */
- if (variant->id != UTIL_BITMASK_INVALID_INDEX) {
- ret = SVGA3D_DestroyShader(svga->swc, variant->id, type);
-
- if (ret != PIPE_OK) {
- /* flush and try again */
- svga_context_flush(svga, NULL);
-
+ else {
+ if (variant->id != UTIL_BITMASK_INVALID_INDEX) {
ret = SVGA3D_DestroyShader(svga->swc, variant->id, type);
- assert(ret == PIPE_OK);
+ if (ret != PIPE_OK) {
+ /* flush and try again */
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_DestroyShader(svga->swc, variant->id, type);
+ assert(ret == PIPE_OK);
+ }
+ util_bitmask_clear(svga->shader_id_bm, variant->id);
}
-
- util_bitmask_clear(svga->shader_id_bm, variant->id);
}
-end:
FREE((unsigned *)variant->tokens);
FREE(variant);
return ret;
}
+
+/*
+ * Rebind shaders.
+ * Called at the beginning of every new command buffer to ensure that
+ * shaders are properly paged-in. Instead of sending the SetShader
+ * command, this function sends a private allocation command to
+ * page in a shader. This avoids emitting redundant state to the device
+ * just to page in a resource.
+ */
+enum pipe_error
+svga_rebind_shaders(struct svga_context *svga)
+{
+ struct svga_winsys_context *swc = svga->swc;
+ struct svga_hw_draw_state *hw = &svga->state.hw_draw;
+ enum pipe_error ret;
+
+ assert(svga_have_vgpu10(svga));
+
+ /**
+ * If the underlying winsys layer does not need resource rebinding,
+ * just clear the rebind flags and return.
+ */
+ if (swc->resource_rebind == NULL) {
+ svga->rebind.flags.vs = 0;
+ svga->rebind.flags.gs = 0;
+ svga->rebind.flags.fs = 0;
+
+ return PIPE_OK;
+ }
+
+ if (svga->rebind.flags.vs && hw->vs && hw->vs->gb_shader) {
+ ret = swc->resource_rebind(swc, NULL, hw->vs->gb_shader, SVGA_RELOC_READ);
+ if (ret != PIPE_OK)
+ return ret;
+ }
+ svga->rebind.flags.vs = 0;
+
+ if (svga->rebind.flags.gs && hw->gs && hw->gs->gb_shader) {
+ ret = swc->resource_rebind(swc, NULL, hw->gs->gb_shader, SVGA_RELOC_READ);
+ if (ret != PIPE_OK)
+ return ret;
+ }
+ svga->rebind.flags.gs = 0;
+
+ if (svga->rebind.flags.fs && hw->fs && hw->fs->gb_shader) {
+ ret = swc->resource_rebind(swc, NULL, hw->fs->gb_shader, SVGA_RELOC_READ);
+ if (ret != PIPE_OK)
+ return ret;
+ }
+ svga->rebind.flags.fs = 0;
+
+ return PIPE_OK;
+}
diff --git a/src/gallium/drivers/svga/svga_shader.h b/src/gallium/drivers/svga/svga_shader.h
index 5102159b96a..b0800c1ecad 100644
--- a/src/gallium/drivers/svga/svga_shader.h
+++ b/src/gallium/drivers/svga/svga_shader.h
@@ -27,8 +27,241 @@
#define SVGA_SHADER_H
#include "svga3d_reg.h"
+#include "svga_context.h"
+#include "svga_streamout.h"
-struct svga_shader_variant;
+
+/**
+ * We use a 64-bit mask to keep track of the generic indexes.
+ * This is the maximum semantic index for a TGSI GENERIC[i] register.
+ */
+#define MAX_GENERIC_VARYING 64
+
+
+struct svga_context;
+
+
+struct svga_compile_key
+{
+ /* vertex shader only */
+ struct {
+ uint64_t fs_generic_inputs;
+ unsigned passthrough:1;
+ unsigned need_prescale:1;
+ unsigned undo_viewport:1;
+ unsigned allow_psiz:1;
+ /** The following are all 32-bit bitmasks (per VS input) */
+ unsigned adjust_attrib_range;
+ unsigned attrib_is_pure_int;
+ unsigned adjust_attrib_w_1;
+ unsigned adjust_attrib_itof;
+ unsigned adjust_attrib_utof;
+ unsigned attrib_is_bgra;
+ unsigned attrib_puint_to_snorm;
+ unsigned attrib_puint_to_uscaled;
+ unsigned attrib_puint_to_sscaled;
+ } vs;
+
+ /* geometry shader only */
+ struct {
+ uint64_t vs_generic_outputs;
+ unsigned need_prescale:1;
+ unsigned writes_psize:1;
+ unsigned wide_point:1;
+ } gs;
+
+ /* fragment shader only */
+ struct {
+ uint64_t vs_generic_outputs;
+ uint64_t gs_generic_outputs;
+ unsigned light_twoside:1;
+ unsigned front_ccw:1;
+ unsigned white_fragments:1;
+ unsigned flatshade:1;
+ unsigned pstipple:1;
+ unsigned alpha_func:4; /**< SVGA3D_CMP_x */
+ unsigned write_color0_to_n_cbufs:4;
+ unsigned aa_point:1;
+ int aa_point_coord_index;
+ float alpha_ref;
+ } fs;
+
+ /* any shader type */
+ int8_t generic_remap_table[MAX_GENERIC_VARYING];
+ unsigned num_textures:8;
+ unsigned num_unnormalized_coords:8;
+ unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
+ unsigned sprite_origin_lower_left:1;
+ unsigned sprite_coord_enable;
+ struct {
+ unsigned compare_mode:1;
+ unsigned compare_func:3;
+ unsigned unnormalized:1;
+ unsigned width_height_idx:5; /**< texture unit */
+ unsigned texture_target:4; /**< PIPE_TEXTURE_x */
+ unsigned texture_msaa:1; /**< A multisample texture? */
+ unsigned sprite_texgen:1;
+ unsigned swizzle_r:3;
+ unsigned swizzle_g:3;
+ unsigned swizzle_b:3;
+ unsigned swizzle_a:3;
+ unsigned return_type:3; /**< TGSI_RETURN_TYPE_x */
+ } tex[PIPE_MAX_SAMPLERS];
+ /* Note: svga_compile_keys_equal() depends on the variable-size
+ * tex[] array being at the end of this structure.
+ */
+};
+
+/* A key for a variant of token string of a shader */
+struct svga_token_key {
+ struct {
+ unsigned sprite_coord_enable:24;
+ unsigned sprite_origin_upper_left:1;
+ unsigned point_pos_stream_out:1;
+ unsigned writes_psize:1;
+ unsigned aa_point:1;
+ } gs;
+};
+
+/**
+ * A single TGSI shader may be compiled into different variants of
+ * SVGA3D shaders depending on the compile key. Each user shader
+ * will have a linked list of these variants.
+ */
+struct svga_shader_variant
+{
+ const struct svga_shader *shader;
+
+ /** Parameters used to generate this variant */
+ struct svga_compile_key key;
+
+ /* Compiled shader tokens:
+ */
+ const unsigned *tokens;
+ unsigned nr_tokens;
+
+ /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
+ * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
+ */
+ unsigned id;
+
+ /** Start of extra constants (number of float[4] constants) */
+ unsigned extra_const_start;
+
+ /* GB object buffer containing the bytecode */
+ struct svga_winsys_gb_shader *gb_shader;
+
+ boolean uses_flat_interp; /** TRUE if flat interpolation qualifier is
+ * applied to any of the varyings.
+ */
+
+ /** For FS-based polygon stipple */
+ unsigned pstipple_sampler_unit;
+
+ /** Next variant */
+ struct svga_shader_variant *next;
+};
+
+
+struct svga_shader
+{
+ const struct tgsi_token *tokens;
+ struct svga_token_key token_key; /* token key for the token string */
+ struct tgsi_shader_info info;
+
+ /* List of shaders with tokens derived from the same token string */
+ struct svga_shader *next;
+ struct svga_shader *parent; /* shader with the original token string */
+
+ struct svga_stream_output *stream_output;
+
+ /** Head of linked list of compiled variants */
+ struct svga_shader_variant *variants;
+
+ unsigned id; /**< for debugging only */
+};
+
+
+struct svga_fragment_shader
+{
+ struct svga_shader base;
+
+ struct draw_fragment_shader *draw_shader;
+
+ /** Mask of which generic varying variables are read by this shader */
+ uint64_t generic_inputs;
+
+ /** Table mapping original TGSI generic indexes to low integers */
+ int8_t generic_remap_table[MAX_GENERIC_VARYING];
+};
+
+
+struct svga_vertex_shader
+{
+ struct svga_shader base;
+
+ struct draw_vertex_shader *draw_shader;
+
+ /** Mask of which generic varying variables are written by this shader */
+ uint64_t generic_outputs;
+
+ /** Generated geometry shader that goes with this vertex shader */
+ struct svga_geometry_shader *gs;
+};
+
+
+struct svga_geometry_shader
+{
+ struct svga_shader base;
+
+ struct draw_geometry_shader *draw_shader;
+
+ /** Table mapping original TGSI generic indexes to low integers */
+ int8_t generic_remap_table[MAX_GENERIC_VARYING];
+ uint64_t generic_outputs;
+
+ unsigned aa_point_coord_index; /* generic index for aa point coord */
+
+ unsigned wide_point:1; /* set if the shader emulates wide point */
+};
+
+
+static inline boolean
+svga_compile_keys_equal(const struct svga_compile_key *a,
+ const struct svga_compile_key *b)
+{
+ unsigned key_size =
+ (const char *) &a->tex[a->num_textures] - (const char *) a;
+
+ return memcmp(a, b, key_size) == 0;
+}
+
+
+uint64_t
+svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
+
+uint64_t
+svga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
+
+void
+svga_remap_generics(uint64_t generics_mask,
+ int8_t remap_table[MAX_GENERIC_VARYING]);
+
+int
+svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
+ int generic_index);
+
+void
+svga_init_shader_key_common(const struct svga_context *svga, unsigned shader,
+ struct svga_compile_key *key);
+
+struct svga_shader_variant *
+svga_search_shader_key(const struct svga_shader *shader,
+ const struct svga_compile_key *key);
+
+struct svga_shader *
+svga_search_shader_token_key(struct svga_shader *shader,
+ const struct svga_token_key *key);
enum pipe_error
svga_define_shader(struct svga_context *svga,
@@ -36,10 +269,17 @@ svga_define_shader(struct svga_context *svga,
struct svga_shader_variant *variant);
enum pipe_error
+svga_set_shader(struct svga_context *svga,
+ SVGA3dShaderType type,
+ struct svga_shader_variant *variant);
+
+enum pipe_error
svga_destroy_shader_variant(struct svga_context *svga,
SVGA3dShaderType type,
struct svga_shader_variant *variant);
+enum pipe_error
+svga_rebind_shaders(struct svga_context *svga);
/**
* Check if a shader's bytecode exceeds the device limits.
@@ -62,4 +302,40 @@ svga_shader_too_large(const struct svga_context *svga,
}
+/**
+ * Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
+ */
+static inline SVGA3dShaderType
+svga_shader_type(unsigned shader)
+{
+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ return SVGA3D_SHADERTYPE_VS;
+ case PIPE_SHADER_GEOMETRY:
+ return SVGA3D_SHADERTYPE_GS;
+ case PIPE_SHADER_FRAGMENT:
+ return SVGA3D_SHADERTYPE_PS;
+ default:
+ assert(!"Invalid shader type");
+ return SVGA3D_SHADERTYPE_VS;
+ }
+}
+
+
+/** Does the current VS have stream output? */
+static inline boolean
+svga_have_vs_streamout(const struct svga_context *svga)
+{
+ return svga->curr.vs != NULL && svga->curr.vs->base.stream_output != NULL;
+}
+
+
+/** Does the current GS have stream output? */
+static inline boolean
+svga_have_gs_streamout(const struct svga_context *svga)
+{
+ return svga->curr.gs != NULL && svga->curr.gs->base.stream_output != NULL;
+}
+
+
#endif /* SVGA_SHADER_H */
diff --git a/src/gallium/drivers/svga/svga_state.c b/src/gallium/drivers/svga/svga_state.c
index b0bc867f63a..37d16dc9afe 100644
--- a/src/gallium/drivers/svga/svga_state.c
+++ b/src/gallium/drivers/svga/svga_state.c
@@ -23,6 +23,7 @@
*
**********************************************************/
+#include "util/u_bitmask.h"
#include "util/u_debug.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
@@ -63,14 +64,19 @@ static const struct svga_tracked_state *hw_clear_state[] =
*/
static const struct svga_tracked_state *hw_draw_state[] =
{
+ &svga_need_tgsi_transform,
&svga_hw_fs,
+ &svga_hw_gs,
&svga_hw_vs,
&svga_hw_rss,
- &svga_hw_tss,
- &svga_hw_tss_binding,
+ &svga_hw_sampler, /* VGPU10 */
+ &svga_hw_sampler_bindings, /* VGPU10 */
+ &svga_hw_tss, /* pre-VGPU10 */
+ &svga_hw_tss_binding, /* pre-VGPU10 */
&svga_hw_clip_planes,
&svga_hw_vdecl,
&svga_hw_fs_constants,
+ &svga_hw_gs_constants,
&svga_hw_vs_constants,
NULL
};
@@ -255,23 +261,55 @@ do { \
*/
enum pipe_error svga_emit_initial_state( struct svga_context *svga )
{
- SVGA3dRenderState *rs;
- unsigned count = 0;
- const unsigned COUNT = 2;
- enum pipe_error ret;
-
- ret = SVGA3D_BeginSetRenderState( svga->swc, &rs, COUNT );
- if (ret != PIPE_OK)
+ if (svga_have_vgpu10(svga)) {
+ SVGA3dRasterizerStateId id = util_bitmask_add(svga->rast_object_id_bm);
+ enum pipe_error ret;
+
+ /* XXX preliminary code */
+ ret = SVGA3D_vgpu10_DefineRasterizerState(svga->swc,
+ id,
+ SVGA3D_FILLMODE_FILL,
+ SVGA3D_CULL_NONE,
+ 1, /* frontCounterClockwise */
+ 0, /* depthBias */
+ 0.0f, /* depthBiasClamp */
+ 0.0f, /* slopeScaledDepthBiasClamp */
+ 0, /* depthClampEnable */
+ 0, /* scissorEnable */
+ 0, /* multisampleEnable */
+ 0, /* aalineEnable */
+ 1.0f, /* lineWidth */
+ 0, /* lineStippleEnable */
+ 0, /* lineStippleFactor */
+ 0, /* lineStipplePattern */
+ 0); /* provokingVertexLast */
+
+
+ assert(ret == PIPE_OK);
+
+ ret = SVGA3D_vgpu10_SetRasterizerState(svga->swc, id);
return ret;
+ }
+ else {
+ SVGA3dRenderState *rs;
+ unsigned count = 0;
+ const unsigned COUNT = 2;
+ enum pipe_error ret;
- /* Always use D3D style coordinate space as this is the only one
- * which is implemented on all backends.
- */
- EMIT_RS(rs, count, SVGA3D_RS_COORDINATETYPE, SVGA3D_COORDINATE_LEFTHANDED );
- EMIT_RS(rs, count, SVGA3D_RS_FRONTWINDING, SVGA3D_FRONTWINDING_CW );
-
- assert( COUNT == count );
- SVGA_FIFOCommitAll( svga->swc );
+ ret = SVGA3D_BeginSetRenderState( svga->swc, &rs, COUNT );
+ if (ret != PIPE_OK)
+ return ret;
- return PIPE_OK;
+ /* Always use D3D style coordinate space as this is the only one
+ * which is implemented on all backends.
+ */
+ EMIT_RS(rs, count, SVGA3D_RS_COORDINATETYPE,
+ SVGA3D_COORDINATE_LEFTHANDED );
+ EMIT_RS(rs, count, SVGA3D_RS_FRONTWINDING, SVGA3D_FRONTWINDING_CW );
+
+ assert( COUNT == count );
+ SVGA_FIFOCommitAll( svga->swc );
+
+ return PIPE_OK;
+ }
}
diff --git a/src/gallium/drivers/svga/svga_state.h b/src/gallium/drivers/svga/svga_state.h
index 3325626a4d1..04b20e161fe 100644
--- a/src/gallium/drivers/svga/svga_state.h
+++ b/src/gallium/drivers/svga/svga_state.h
@@ -57,14 +57,20 @@ extern struct svga_tracked_state svga_hw_framebuffer;
/* HW_DRAW
*/
+extern struct svga_tracked_state svga_need_tgsi_transform;
extern struct svga_tracked_state svga_hw_vs;
extern struct svga_tracked_state svga_hw_fs;
+extern struct svga_tracked_state svga_hw_gs;
extern struct svga_tracked_state svga_hw_rss;
+extern struct svga_tracked_state svga_hw_pstipple;
+extern struct svga_tracked_state svga_hw_sampler;
+extern struct svga_tracked_state svga_hw_sampler_bindings;
extern struct svga_tracked_state svga_hw_tss;
extern struct svga_tracked_state svga_hw_tss_binding;
extern struct svga_tracked_state svga_hw_clip_planes;
extern struct svga_tracked_state svga_hw_vdecl;
extern struct svga_tracked_state svga_hw_fs_constants;
+extern struct svga_tracked_state svga_hw_gs_constants;
extern struct svga_tracked_state svga_hw_vs_constants;
/* SWTNL_DRAW
@@ -93,10 +99,14 @@ enum pipe_error svga_emit_initial_state( struct svga_context *svga );
enum pipe_error svga_reemit_framebuffer_bindings( struct svga_context *svga );
+enum pipe_error svga_rebind_framebuffer_bindings( struct svga_context *svga );
+
enum pipe_error svga_reemit_tss_bindings( struct svga_context *svga );
enum pipe_error svga_reemit_vs_bindings(struct svga_context *svga);
enum pipe_error svga_reemit_fs_bindings(struct svga_context *svga);
+enum pipe_error svga_reemit_gs_bindings(struct svga_context *svga);
+
#endif
diff --git a/src/gallium/drivers/svga/svga_state_constants.c b/src/gallium/drivers/svga/svga_state_constants.c
index 1e1fbb099c6..e0bbe013c02 100644
--- a/src/gallium/drivers/svga/svga_state_constants.c
+++ b/src/gallium/drivers/svga/svga_state_constants.c
@@ -1,3 +1,4 @@
+
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
@@ -23,9 +24,11 @@
*
**********************************************************/
+#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "pipe/p_defines.h"
+#include "util/u_upload_mgr.h"
#include "svga_screen.h"
#include "svga_context.h"
@@ -34,6 +37,7 @@
#include "svga_tgsi.h"
#include "svga_debug.h"
#include "svga_resource_buffer.h"
+#include "svga_shader.h"
#include "svga_hw_reg.h"
@@ -52,65 +56,135 @@
/** Guest-backed surface constant buffers must be this size */
#define GB_CONSTBUF_SIZE (SVGA3D_CONSTREG_MAX)
+
/**
- * Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
+ * Emit any extra shader-type-independent shader constants into the buffer
+ * pointed to by 'dest'.
+ * \return number of float[4] constants put into the 'dest' buffer
*/
static unsigned
-svga_shader_type(unsigned shader)
+svga_get_extra_constants_common(struct svga_context *svga,
+ const struct svga_shader_variant *variant,
+ unsigned shader, float *dest)
{
- switch (shader) {
- case PIPE_SHADER_VERTEX:
- return SVGA3D_SHADERTYPE_VS;
- case PIPE_SHADER_FRAGMENT:
- return SVGA3D_SHADERTYPE_PS;
- default:
- assert(!"Unexpected shader type");
- return SVGA3D_SHADERTYPE_VS;
+ uint32_t *dest_u = (uint32_t *) dest; // uint version of dest
+ unsigned i;
+ unsigned count = 0;
+
+ for (i = 0; i < variant->key.num_textures; i++) {
+ struct pipe_sampler_view *sv = svga->curr.sampler_views[shader][i];
+ if (sv) {
+ struct pipe_resource *tex = sv->texture;
+ /* Scaling factors needed for handling unnormalized texture coordinates
+ * for texture rectangles.
+ */
+ if (variant->key.tex[i].unnormalized) {
+ /* debug/sanity check */
+ assert(variant->key.tex[i].width_height_idx == count);
+
+ *dest++ = 1.0 / (float)tex->width0;
+ *dest++ = 1.0 / (float)tex->height0;
+ *dest++ = 1.0;
+ *dest++ = 1.0;
+
+ count++;
+ }
+
+ /* Store the sizes for texture buffers.
+ */
+ if (tex->target == PIPE_BUFFER) {
+ unsigned bytes_per_element = util_format_get_blocksize(sv->format);
+ *dest_u++ = tex->width0 / bytes_per_element;
+ *dest_u++ = 1;
+ *dest_u++ = 1;
+ *dest_u++ = 1;
+
+ count++;
+ }
+ }
}
+
+ return count;
}
/**
* Emit any extra fragment shader constants into the buffer pointed
* to by 'dest'.
- * In particular, these would be the scaling factors needed for handling
- * unnormalized texture coordinates for texture rectangles.
* \return number of float[4] constants put into the dest buffer
*/
static unsigned
svga_get_extra_fs_constants(struct svga_context *svga, float *dest)
{
const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
- const struct svga_fs_compile_key *key = &variant->key.fkey;
unsigned count = 0;
- /* SVGA_NEW_VS_VARIANT
- */
- if (key->num_unnormalized_coords) {
- unsigned i;
+ count += svga_get_extra_constants_common(svga, variant,
+ PIPE_SHADER_FRAGMENT, dest);
- for (i = 0; i < key->num_textures; i++) {
- if (key->tex[i].unnormalized) {
- struct pipe_resource *tex = svga->curr.sampler_views[i]->texture;
+ assert(count <= MAX_EXTRA_CONSTS);
- /* debug/sanity check */
- assert(key->tex[i].width_height_idx == count);
+ return count;
+}
- *dest++ = 1.0 / (float)tex->width0;
- *dest++ = 1.0 / (float)tex->height0;
- *dest++ = 1.0;
- *dest++ = 1.0;
+/**
+ * Emit extra constants needed for prescale computation into the
+ * the buffer pointed to by '*dest'. The updated buffer pointer
+ * will be returned in 'dest'.
+ */
+static unsigned
+svga_get_prescale_constants(struct svga_context *svga, float **dest)
+{
+ memcpy(*dest, svga->state.hw_clear.prescale.scale, 4 * sizeof(float));
+ *dest += 4;
- count++;
- }
- }
- }
+ memcpy(*dest, svga->state.hw_clear.prescale.translate, 4 * sizeof(float));
+ *dest += 4;
- assert(count <= MAX_EXTRA_CONSTS);
+ return 2;
+}
- return count;
+/**
+ * Emit extra constants needed for point sprite emulation.
+ */
+static unsigned
+svga_get_pt_sprite_constants(struct svga_context *svga, float **dest)
+{
+ struct svga_screen *screen = svga_screen(svga->pipe.screen);
+ float *dst = *dest;
+
+ dst[0] = 1.0 / (svga->curr.viewport.scale[0] * 2);
+ dst[1] = 1.0 / (svga->curr.viewport.scale[1] * 2);
+ dst[2] = svga->curr.rast->pointsize;
+ dst[3] = screen->maxPointSize;
+ *dest = *dest + 4;
+ return 1;
}
+/**
+ * Emit user-defined clip plane coefficients into the buffer pointed to
+ * by '*dest'. The updated buffer pointer will be returned in 'dest'.
+ */
+static unsigned
+svga_get_clip_plane_constants(struct svga_context *svga,
+ const struct svga_shader_variant *variant,
+ float **dest)
+{
+ unsigned count = 0;
+
+ /* SVGA_NEW_CLIP */
+ if (svga_have_vgpu10(svga)) {
+ /* append user-defined clip plane coefficients onto constant buffer */
+ unsigned clip_planes = variant->key.clip_plane_enable;
+ while (clip_planes) {
+ int i = u_bit_scan(&clip_planes);
+ COPY_4V(*dest, svga->curr.clip.ucp[i]);
+ *dest += 4;
+ count += 1;
+ }
+ }
+ return count;
+}
/**
* Emit any extra vertex shader constants into the buffer pointed
@@ -124,26 +198,71 @@ static unsigned
svga_get_extra_vs_constants(struct svga_context *svga, float *dest)
{
const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
- const struct svga_vs_compile_key *key = &variant->key.vkey;
unsigned count = 0;
/* SVGA_NEW_VS_VARIANT
*/
- if (key->need_prescale) {
- memcpy(dest, svga->state.hw_clear.prescale.scale, 4 * sizeof(float));
- dest += 4;
+ if (variant->key.vs.need_prescale) {
+ count += svga_get_prescale_constants(svga, &dest);
+ }
- memcpy(dest, svga->state.hw_clear.prescale.translate, 4 * sizeof(float));
+ if (variant->key.vs.undo_viewport) {
+ /* Used to convert window coords back to NDC coords */
+ dest[0] = 1.0f / svga->curr.viewport.scale[0];
+ dest[1] = 1.0f / svga->curr.viewport.scale[1];
+ dest[2] = -svga->curr.viewport.translate[0];
+ dest[3] = -svga->curr.viewport.translate[1];
dest += 4;
-
- count = 2;
+ count += 1;
}
+ /* SVGA_NEW_CLIP */
+ count += svga_get_clip_plane_constants(svga, variant, &dest);
+
+ /* common constants */
+ count += svga_get_extra_constants_common(svga, variant,
+ PIPE_SHADER_VERTEX, dest);
+
assert(count <= MAX_EXTRA_CONSTS);
return count;
}
+/**
+ * Emit any extra geometry shader constants into the buffer pointed
+ * to by 'dest'.
+ */
+static unsigned
+svga_get_extra_gs_constants(struct svga_context *svga, float *dest)
+{
+ const struct svga_shader_variant *variant = svga->state.hw_draw.gs;
+ unsigned count = 0;
+
+ /* SVGA_NEW_GS_VARIANT
+ */
+
+ /* Constants for point sprite
+ * These are used in the transformed gs that supports point sprite.
+ * They need to be added before the prescale constants.
+ */
+ if (variant->key.gs.wide_point) {
+ count += svga_get_pt_sprite_constants(svga, &dest);
+ }
+
+ if (variant->key.gs.need_prescale) {
+ count += svga_get_prescale_constants(svga, &dest);
+ }
+
+ /* SVGA_NEW_CLIP */
+ count += svga_get_clip_plane_constants(svga, variant, &dest);
+
+ /* common constants */
+ count += svga_get_extra_constants_common(svga, variant,
+ PIPE_SHADER_GEOMETRY, dest);
+
+ assert(count <= MAX_EXTRA_CONSTS);
+ return count;
+}
/**
* Check and emit one shader constant register.
@@ -159,6 +278,7 @@ emit_const(struct svga_context *svga, unsigned shader, unsigned i,
assert(shader < PIPE_SHADER_TYPES);
assert(i < SVGA3D_CONSTREG_MAX);
+ assert(!svga_have_vgpu10(svga));
if (memcmp(svga->state.hw_draw.cb[shader][i], value,
4 * sizeof(float)) != 0) {
@@ -202,6 +322,10 @@ emit_const_range(struct svga_context *svga,
unsigned i, j;
enum pipe_error ret;
+ assert(shader == PIPE_SHADER_VERTEX ||
+ shader == PIPE_SHADER_FRAGMENT);
+ assert(!svga_have_vgpu10(svga));
+
#ifdef DEBUG
if (offset + count > SVGA3D_CONSTREG_MAX) {
debug_printf("svga: too many constants (offset %u + count %u = %u (max = %u))\n",
@@ -307,10 +431,12 @@ emit_const_range(struct svga_context *svga,
/**
* Emit all the constants in a constant buffer for a shader stage.
+ * On VGPU10, emit_consts_vgpu10 is used instead.
*/
static enum pipe_error
-emit_consts(struct svga_context *svga, unsigned shader)
+emit_consts_vgpu9(struct svga_context *svga, unsigned shader)
{
+ const struct pipe_constant_buffer *cbuf;
struct svga_screen *ss = svga_screen(svga->pipe.screen);
struct pipe_transfer *transfer = NULL;
unsigned count;
@@ -320,53 +446,284 @@ emit_consts(struct svga_context *svga, unsigned shader)
const unsigned offset = 0;
assert(shader < PIPE_SHADER_TYPES);
+ assert(!svga_have_vgpu10(svga));
+ /* Only one constant buffer per shader is supported before VGPU10.
+ * This is only an approximate check against that.
+ */
+ assert(svga->curr.constbufs[shader][1].buffer == NULL);
- if (svga->curr.cbufs[shader].buffer == NULL)
- goto done;
+ cbuf = &svga->curr.constbufs[shader][0];
- data = (const float (*)[4])pipe_buffer_map(&svga->pipe,
- svga->curr.cbufs[shader].buffer,
- PIPE_TRANSFER_READ,
- &transfer);
- if (data == NULL) {
- ret = PIPE_ERROR_OUT_OF_MEMORY;
- goto done;
- }
+ if (svga->curr.constbufs[shader][0].buffer) {
+ /* emit user-provided constants */
+ data = (const float (*)[4])
+ pipe_buffer_map(&svga->pipe, svga->curr.constbufs[shader][0].buffer,
+ PIPE_TRANSFER_READ, &transfer);
+ if (data == NULL) {
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
- /* sanity check */
- assert(svga->curr.cbufs[shader].buffer->width0 >=
- svga->curr.cbufs[shader].buffer_size);
+ /* sanity check */
+ assert(cbuf->buffer->width0 >=
+ cbuf->buffer_size);
- /* Use/apply the constant buffer size and offsets here */
- count = svga->curr.cbufs[shader].buffer_size / (4 * sizeof(float));
- data += svga->curr.cbufs[shader].buffer_offset / (4 * sizeof(float));
+ /* Use/apply the constant buffer size and offsets here */
+ count = cbuf->buffer_size / (4 * sizeof(float));
+ data += cbuf->buffer_offset / (4 * sizeof(float));
+
+ if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
+ ret = emit_const_range( svga, shader, offset, count, data );
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ ret = emit_const( svga, shader, offset + i, data[i] );
+ if (ret != PIPE_OK) {
+ break;
+ }
+ }
+ }
+
+ pipe_buffer_unmap(&svga->pipe, transfer);
- if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
- ret = emit_const_range( svga, shader, offset, count, data );
if (ret != PIPE_OK) {
- goto done;
+ return ret;
}
- } else {
- for (i = 0; i < count; i++) {
- ret = emit_const( svga, shader, offset + i, data[i] );
- if (ret != PIPE_OK) {
- goto done;
+ }
+
+ /* emit extra shader constants */
+ {
+ const struct svga_shader_variant *variant = NULL;
+ unsigned offset;
+ float extras[MAX_EXTRA_CONSTS][4];
+ unsigned count, i;
+
+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ variant = svga->state.hw_draw.vs;
+ count = svga_get_extra_vs_constants(svga, (float *) extras);
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ variant = svga->state.hw_draw.fs;
+ count = svga_get_extra_fs_constants(svga, (float *) extras);
+ break;
+ default:
+ assert(!"Unexpected shader type");
+ count = 0;
+ }
+
+ assert(variant);
+ offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1;
+ assert(count <= Elements(extras));
+
+ if (count > 0) {
+ if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
+ ret = emit_const_range(svga, shader, offset, count,
+ (const float (*) [4])extras);
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ ret = emit_const(svga, shader, offset + i, extras[i]);
+ if (ret != PIPE_OK)
+ return ret;
+ }
}
}
}
-done:
- if (data)
- pipe_buffer_unmap(&svga->pipe, transfer);
+ return ret;
+}
+
+
+
+static enum pipe_error
+emit_constbuf_vgpu10(struct svga_context *svga, unsigned shader)
+{
+ const struct pipe_constant_buffer *cbuf;
+ struct pipe_resource *dst_buffer = NULL;
+ enum pipe_error ret = PIPE_OK;
+ struct pipe_transfer *src_transfer;
+ struct svga_winsys_surface *dst_handle;
+ float extras[MAX_EXTRA_CONSTS][4];
+ unsigned extra_count, extra_size, extra_offset;
+ unsigned new_buf_size;
+ void *src_map = NULL, *dst_map;
+ unsigned offset;
+ const struct svga_shader_variant *variant;
+
+ assert(shader == PIPE_SHADER_VERTEX ||
+ shader == PIPE_SHADER_GEOMETRY ||
+ shader == PIPE_SHADER_FRAGMENT);
+
+ cbuf = &svga->curr.constbufs[shader][0];
+
+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ variant = svga->state.hw_draw.vs;
+ extra_count = svga_get_extra_vs_constants(svga, (float *) extras);
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ variant = svga->state.hw_draw.fs;
+ extra_count = svga_get_extra_fs_constants(svga, (float *) extras);
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ variant = svga->state.hw_draw.gs;
+ extra_count = svga_get_extra_gs_constants(svga, (float *) extras);
+ break;
+ default:
+ assert(!"Unexpected shader type");
+ /* Don't return an error code since we don't want to keep re-trying
+ * this function and getting stuck in an infinite loop.
+ */
+ return PIPE_OK;
+ }
+
+ assert(variant);
+
+ /* Compute extra constants size and offset in bytes */
+ extra_size = extra_count * 4 * sizeof(float);
+ extra_offset = 4 * sizeof(float) * variant->extra_const_start;
+
+ if (cbuf->buffer_size + extra_size == 0)
+ return PIPE_OK; /* nothing to do */
+
+ /* Typically, the cbuf->buffer here is a user-space buffer so mapping
+ * it is really cheap. If we ever get real HW buffers for constants
+ * we should void mapping and instead use a ResourceCopy command.
+ */
+ if (cbuf->buffer_size > 0) {
+ src_map = pipe_buffer_map_range(&svga->pipe, cbuf->buffer,
+ cbuf->buffer_offset, cbuf->buffer_size,
+ PIPE_TRANSFER_READ, &src_transfer);
+ assert(src_map);
+ if (!src_map) {
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+ }
+
+ /* The new/dest buffer's size must be large enough to hold the original,
+ * user-specified constants, plus the extra constants.
+ * The size of the original constant buffer _should_ agree with what the
+ * shader is expecting, but it might not (it's not enforced anywhere by
+ * gallium).
+ */
+ new_buf_size = MAX2(cbuf->buffer_size, extra_offset) + extra_size;
+
+ /* According to the DX10 spec, the constant buffer size must be
+ * in multiples of 16.
+ */
+ new_buf_size = align(new_buf_size, 16);
+
+ ret = u_upload_alloc(svga->const0_upload, 0, new_buf_size, &offset,
+ &dst_buffer, &dst_map);
+ if (ret != PIPE_OK || !dst_map) {
+ if (src_map)
+ pipe_buffer_unmap(&svga->pipe, src_transfer);
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+
+ if (src_map) {
+ memcpy(dst_map, src_map, cbuf->buffer_size);
+ pipe_buffer_unmap(&svga->pipe, src_transfer);
+ }
+
+ if (extra_size) {
+ assert(extra_offset + extra_size <= new_buf_size);
+ memcpy((char *) dst_map + extra_offset, extras, extra_size);
+ }
+ u_upload_unmap(svga->const0_upload);
+
+ /* Issue the SetSingleConstantBuffer command */
+ dst_handle = svga_buffer_handle(svga, dst_buffer);
+ if (!dst_handle) {
+ pipe_resource_reference(&dst_buffer, NULL);
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+
+ assert(new_buf_size % 16 == 0);
+ ret = SVGA3D_vgpu10_SetSingleConstantBuffer(svga->swc,
+ 0, /* index */
+ svga_shader_type(shader),
+ dst_handle,
+ offset,
+ new_buf_size);
+
+ if (ret != PIPE_OK) {
+ pipe_resource_reference(&dst_buffer, NULL);
+ return ret;
+ }
+
+ /* Save this const buffer until it's replaced in the future.
+ * Otherwise, all references to the buffer will go away after the
+ * command buffer is submitted, it'll get recycled and we will have
+ * incorrect constant buffer bindings.
+ */
+ pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], dst_buffer);
+
+ svga->state.hw_draw.default_constbuf_size[shader] = new_buf_size;
+
+ pipe_resource_reference(&dst_buffer, NULL);
return ret;
}
static enum pipe_error
+emit_consts_vgpu10(struct svga_context *svga, unsigned shader)
+{
+ enum pipe_error ret;
+ unsigned dirty_constbufs;
+ unsigned enabled_constbufs;
+
+ /* Emit 0th constant buffer (with extra constants) */
+ ret = emit_constbuf_vgpu10(svga, shader);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+
+ enabled_constbufs = svga->state.hw_draw.enabled_constbufs[shader] | 1u;
+
+ /* Emit other constant buffers (UBOs) */
+ dirty_constbufs = svga->state.dirty_constbufs[shader] & ~1u;
+
+ while (dirty_constbufs) {
+ unsigned index = u_bit_scan(&dirty_constbufs);
+ unsigned offset = svga->curr.constbufs[shader][index].buffer_offset;
+ unsigned size = svga->curr.constbufs[shader][index].buffer_size;
+ struct svga_buffer *buffer =
+ svga_buffer(svga->curr.constbufs[shader][index].buffer);
+ struct svga_winsys_surface *handle;
+
+ if (buffer) {
+ handle = svga_buffer_handle(svga, &buffer->b.b);
+ enabled_constbufs |= 1 << index;
+ }
+ else {
+ handle = NULL;
+ enabled_constbufs &= ~(1 << index);
+ assert(offset == 0);
+ assert(size == 0);
+ }
+
+ assert(size % 16 == 0);
+ ret = SVGA3D_vgpu10_SetSingleConstantBuffer(svga->swc,
+ index,
+ svga_shader_type(shader),
+ handle,
+ offset,
+ size);
+ if (ret != PIPE_OK)
+ return ret;
+ }
+
+ svga->state.hw_draw.enabled_constbufs[shader] = enabled_constbufs;
+ svga->state.dirty_constbufs[shader] = 0;
+
+ return ret;
+}
+
+static enum pipe_error
emit_fs_consts(struct svga_context *svga, unsigned dirty)
{
- struct svga_screen *ss = svga_screen(svga->pipe.screen);
const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
enum pipe_error ret = PIPE_OK;
@@ -377,28 +734,11 @@ emit_fs_consts(struct svga_context *svga, unsigned dirty)
/* SVGA_NEW_FS_CONST_BUFFER
*/
- ret = emit_consts( svga, PIPE_SHADER_FRAGMENT );
- if (ret != PIPE_OK)
- return ret;
-
- /* emit extra shader constants */
- {
- unsigned offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1;
- float extras[MAX_EXTRA_CONSTS][4];
- unsigned count, i;
-
- count = svga_get_extra_fs_constants(svga, (float *) extras);
-
- if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
- ret = emit_const_range(svga, PIPE_SHADER_FRAGMENT, offset, count,
- (const float (*) [4])extras);
- } else {
- for (i = 0; i < count; i++) {
- ret = emit_const(svga, PIPE_SHADER_FRAGMENT, offset + i, extras[i]);
- if (ret != PIPE_OK)
- return ret;
- }
- }
+ if (svga_have_vgpu10(svga)) {
+ ret = emit_consts_vgpu10(svga, PIPE_SHADER_FRAGMENT);
+ }
+ else {
+ ret = emit_consts_vgpu9(svga, PIPE_SHADER_FRAGMENT);
}
return ret;
@@ -419,7 +759,6 @@ struct svga_tracked_state svga_hw_fs_constants =
static enum pipe_error
emit_vs_consts(struct svga_context *svga, unsigned dirty)
{
- struct svga_screen *ss = svga_screen(svga->pipe.screen);
const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
enum pipe_error ret = PIPE_OK;
@@ -430,29 +769,11 @@ emit_vs_consts(struct svga_context *svga, unsigned dirty)
/* SVGA_NEW_VS_CONST_BUFFER
*/
- ret = emit_consts( svga, PIPE_SHADER_VERTEX );
- if (ret != PIPE_OK)
- return ret;
-
- /* emit extra shader constants */
- {
- unsigned offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1;
- float extras[MAX_EXTRA_CONSTS][4];
- unsigned count, i;
-
- count = svga_get_extra_vs_constants(svga, (float *) extras);
- assert(count <= Elements(extras));
-
- if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
- ret = emit_const_range(svga, PIPE_SHADER_VERTEX, offset, count,
- (const float (*) [4]) extras);
- } else {
- for (i = 0; i < count; i++) {
- ret = emit_const(svga, PIPE_SHADER_VERTEX, offset + i, extras[i]);
- if (ret != PIPE_OK)
- return ret;
- }
- }
+ if (svga_have_vgpu10(svga)) {
+ ret = emit_consts_vgpu10(svga, PIPE_SHADER_VERTEX);
+ }
+ else {
+ ret = emit_consts_vgpu9(svga, PIPE_SHADER_VERTEX);
}
return ret;
@@ -467,3 +788,42 @@ struct svga_tracked_state svga_hw_vs_constants =
SVGA_NEW_VS_VARIANT),
emit_vs_consts
};
+
+
+static enum pipe_error
+emit_gs_consts(struct svga_context *svga, unsigned dirty)
+{
+ const struct svga_shader_variant *variant = svga->state.hw_draw.gs;
+ enum pipe_error ret = PIPE_OK;
+
+ /* SVGA_NEW_GS_VARIANT
+ */
+ if (variant == NULL)
+ return PIPE_OK;
+
+ /* SVGA_NEW_GS_CONST_BUFFER
+ */
+ if (svga_have_vgpu10(svga)) {
+ /**
+ * If only the rasterizer state has changed and the current geometry
+ * shader does not emit wide points, then there is no reason to
+ * re-emit the GS constants, so skip it.
+ */
+ if (dirty == SVGA_NEW_RAST && !variant->key.gs.wide_point)
+ return PIPE_OK;
+
+ ret = emit_consts_vgpu10(svga, PIPE_SHADER_GEOMETRY);
+ }
+
+ return ret;
+}
+
+
+struct svga_tracked_state svga_hw_gs_constants =
+{
+ "hw gs params",
+ (SVGA_NEW_GS_CONST_BUFFER |
+ SVGA_NEW_RAST |
+ SVGA_NEW_GS_VARIANT),
+ emit_gs_consts
+};
diff --git a/src/gallium/drivers/svga/svga_state_framebuffer.c b/src/gallium/drivers/svga/svga_state_framebuffer.c
index 1c174da3130..9abacc9fa20 100644
--- a/src/gallium/drivers/svga/svga_state_framebuffer.c
+++ b/src/gallium/drivers/svga/svga_state_framebuffer.c
@@ -26,12 +26,14 @@
#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
+#include "util/u_format.h"
#include "svga_context.h"
#include "svga_state.h"
#include "svga_cmd.h"
#include "svga_debug.h"
#include "svga_screen.h"
+#include "svga_surface.h"
/*
@@ -46,30 +48,26 @@
#define MAX_RT_PER_BATCH 8
-/***********************************************************************
- * Hardware state update
- */
-
static enum pipe_error
-emit_framebuffer( struct svga_context *svga,
- unsigned dirty )
+emit_fb_vgpu9(struct svga_context *svga)
{
struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
const struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
- boolean reemit = svga->rebind.rendertargets;
+ boolean reemit = svga->rebind.flags.rendertargets;
unsigned i;
enum pipe_error ret;
+ assert(!svga_have_vgpu10(svga));
+
/*
* We need to reemit non-null surface bindings, even when they are not
* dirty, to ensure that the resources are paged in.
*/
for (i = 0; i < svgascreen->max_color_buffers; i++) {
- if (curr->cbufs[i] != hw->cbufs[i] ||
- (reemit && hw->cbufs[i])) {
+ if ((curr->cbufs[i] != hw->cbufs[i]) || (reemit && hw->cbufs[i])) {
if (svga->curr.nr_fbs++ > MAX_RT_PER_BATCH)
return PIPE_ERROR_OUT_OF_MEMORY;
@@ -82,14 +80,13 @@ emit_framebuffer( struct svga_context *svga,
}
}
- if (curr->zsbuf != hw->zsbuf ||
- (reemit && hw->zsbuf)) {
+ if ((curr->zsbuf != hw->zsbuf) || (reemit && hw->zsbuf)) {
ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_DEPTH, curr->zsbuf);
if (ret != PIPE_OK)
return ret;
if (curr->zsbuf &&
- curr->zsbuf->format == PIPE_FORMAT_S8_UINT_Z24_UNORM) {
+ util_format_is_depth_and_stencil(curr->zsbuf->format)) {
ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL,
curr->zsbuf);
if (ret != PIPE_OK)
@@ -104,8 +101,6 @@ emit_framebuffer( struct svga_context *svga,
pipe_surface_reference(&hw->zsbuf, curr->zsbuf);
}
- svga->rebind.rendertargets = FALSE;
-
return PIPE_OK;
}
@@ -118,15 +113,15 @@ emit_framebuffer( struct svga_context *svga,
* Called at the beginning of every new command buffer to ensure that
* non-dirty rendertargets are properly paged-in.
*/
-enum pipe_error
-svga_reemit_framebuffer_bindings(struct svga_context *svga)
+static enum pipe_error
+svga_reemit_framebuffer_bindings_vgpu9(struct svga_context *svga)
{
struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
unsigned i;
enum pipe_error ret;
- assert(svga->rebind.rendertargets);
+ assert(!svga_have_vgpu10(svga));
for (i = 0; i < svgascreen->max_color_buffers; i++) {
if (hw->cbufs[i]) {
@@ -145,7 +140,7 @@ svga_reemit_framebuffer_bindings(struct svga_context *svga)
}
if (hw->zsbuf &&
- hw->zsbuf->format == PIPE_FORMAT_S8_UINT_Z24_UNORM) {
+ util_format_is_depth_and_stencil(hw->zsbuf->format)) {
ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, hw->zsbuf);
if (ret != PIPE_OK) {
return ret;
@@ -159,7 +154,161 @@ svga_reemit_framebuffer_bindings(struct svga_context *svga)
}
}
- svga->rebind.rendertargets = FALSE;
+ return PIPE_OK;
+}
+
+
+
+static enum pipe_error
+emit_fb_vgpu10(struct svga_context *svga)
+{
+ const struct svga_screen *ss = svga_screen(svga->pipe.screen);
+ struct pipe_surface *rtv[SVGA3D_MAX_RENDER_TARGETS];
+ struct pipe_surface *dsv;
+ struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
+ struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
+ const unsigned num_color = MAX2(curr->nr_cbufs, hw->nr_cbufs);
+ unsigned i;
+ enum pipe_error ret;
+
+ assert(svga_have_vgpu10(svga));
+
+ /* Setup render targets array. Note that we loop over the max of the
+ * number of previously bound buffers and the new buffers to unbind
+ * any previously bound buffers when the new number of buffers is less
+ * than the old number of buffers.
+ */
+ for (i = 0; i < num_color; i++) {
+ if (curr->cbufs[i]) {
+ rtv[i] = svga_validate_surface_view(svga,
+ svga_surface(curr->cbufs[i]));
+ if (rtv[i] == NULL) {
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+
+ assert(svga_surface(rtv[i])->view_id != SVGA3D_INVALID_ID);
+ }
+ else {
+ rtv[i] = NULL;
+ }
+ }
+
+ /* Setup depth stencil view */
+ if (curr->zsbuf) {
+ dsv = svga_validate_surface_view(svga, svga_surface(curr->zsbuf));
+ if (dsv == NULL) {
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+ }
+ else {
+ dsv = NULL;
+ }
+
+ ret = SVGA3D_vgpu10_SetRenderTargets(svga->swc, num_color, rtv, dsv);
+ if (ret != PIPE_OK)
+ return ret;
+
+ for (i = 0; i < ss->max_color_buffers; i++) {
+ if (hw->cbufs[i] != curr->cbufs[i]) {
+ /* propagate the backed view surface before unbinding it */
+ if (hw->cbufs[i] && svga_surface(hw->cbufs[i])->backed) {
+ svga_propagate_surface(svga,
+ &svga_surface(hw->cbufs[i])->backed->base);
+ }
+ pipe_surface_reference(&hw->cbufs[i], curr->cbufs[i]);
+ }
+ }
+ hw->nr_cbufs = curr->nr_cbufs;
+
+ if (hw->zsbuf != curr->zsbuf) {
+ /* propagate the backed view surface before unbinding it */
+ if (hw->zsbuf && svga_surface(hw->zsbuf)->backed) {
+ svga_propagate_surface(svga, &svga_surface(hw->zsbuf)->backed->base);
+ }
+ pipe_surface_reference(&hw->zsbuf, curr->zsbuf);
+ }
+
+ return ret;
+}
+
+
+static enum pipe_error
+emit_framebuffer(struct svga_context *svga, unsigned dirty)
+{
+ if (svga_have_vgpu10(svga)) {
+ return emit_fb_vgpu10(svga);
+ }
+ else {
+ return emit_fb_vgpu9(svga);
+ }
+}
+
+
+/*
+ * Rebind rendertargets.
+ *
+ * Similar to emit_framebuffer, but without any state checking/update.
+ *
+ * Called at the beginning of every new command buffer to ensure that
+ * non-dirty rendertargets are properly paged-in.
+ */
+enum pipe_error
+svga_reemit_framebuffer_bindings(struct svga_context *svga)
+{
+ enum pipe_error ret;
+
+ assert(svga->rebind.flags.rendertargets);
+
+ if (svga_have_vgpu10(svga)) {
+ ret = emit_fb_vgpu10(svga);
+ }
+ else {
+ ret = svga_reemit_framebuffer_bindings_vgpu9(svga);
+ }
+
+ svga->rebind.flags.rendertargets = FALSE;
+
+ return ret;
+}
+
+
+/*
+ * Send a private allocation command to page in rendertargets resource.
+ */
+enum pipe_error
+svga_rebind_framebuffer_bindings(struct svga_context *svga)
+{
+ const struct svga_screen *ss = svga_screen(svga->pipe.screen);
+ struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
+ unsigned i;
+ enum pipe_error ret;
+
+ assert(svga_have_vgpu10(svga));
+
+ if (!svga->rebind.flags.rendertargets)
+ return PIPE_OK;
+
+ for (i = 0; i < ss->max_color_buffers; i++) {
+ if (hw->cbufs[i]) {
+ ret = svga->swc->resource_rebind(svga->swc,
+ svga_surface(hw->cbufs[i])->handle,
+ NULL,
+ SVGA_RELOC_WRITE);
+ if (ret != PIPE_OK)
+ return ret;
+ }
+ }
+
+ if (hw->zsbuf) {
+ ret = svga->swc->resource_rebind(svga->swc,
+ svga_surface(hw->zsbuf)->handle,
+ NULL,
+ SVGA_RELOC_WRITE);
+ if (ret != PIPE_OK)
+ return ret;
+ }
+
+ svga->rebind.flags.rendertargets = 0;
return PIPE_OK;
}
@@ -202,6 +351,7 @@ emit_viewport( struct svga_context *svga,
float fy = flip * viewport->scale[1] * -1.0f + viewport->translate[1];
float fw = viewport->scale[0] * 2.0f;
float fh = flip * viewport->scale[1] * 2.0f;
+ boolean emit_vgpu10_viewport = FALSE;
memset( &prescale, 0, sizeof(prescale) );
@@ -225,7 +375,16 @@ emit_viewport( struct svga_context *svga,
prescale.translate[1] = 0;
prescale.translate[2] = 0;
prescale.translate[3] = 0;
- prescale.enabled = TRUE;
+
+ /* Enable prescale to adjust vertex positions to match
+ VGPU10 convention only if rasterization is enabled.
+ */
+ if (svga->curr.rast->templ.rasterizer_discard) {
+ degenerate = TRUE;
+ goto out;
+ } else {
+ prescale.enabled = TRUE;
+ }
if (fw < 0) {
prescale.scale[0] *= -1.0f;
@@ -235,7 +394,14 @@ emit_viewport( struct svga_context *svga,
}
if (fh < 0.0) {
- prescale.translate[1] = fh - 1.0f + fy * 2.0f;
+ if (svga_have_vgpu10(svga)) {
+ /* floating point viewport params below */
+ prescale.translate[1] = fh + fy * 2.0f;
+ }
+ else {
+ /* integer viewport params below */
+ prescale.translate[1] = fh - 1.0f + fy * 2.0f;
+ }
fh = -fh;
fy -= fh;
prescale.scale[1] = -1.0f;
@@ -321,19 +487,31 @@ emit_viewport( struct svga_context *svga,
float adjust_x = 0.0;
float adjust_y = 0.0;
- switch (svga->curr.reduced_prim) {
- case PIPE_PRIM_POINTS:
- adjust_x = -0.375;
- adjust_y = -0.75;
- break;
- case PIPE_PRIM_LINES:
- adjust_x = -0.5;
- adjust_y = 0;
- break;
- case PIPE_PRIM_TRIANGLES:
- adjust_x = -0.5;
- adjust_y = -0.5;
- break;
+ if (svga_have_vgpu10(svga)) {
+ /* Normally, we don't have to do any sub-pixel coordinate
+ * adjustments for VGPU10. But when we draw wide points with
+ * a GS we need an X adjustment in order to be conformant.
+ */
+ if (svga->curr.reduced_prim == PIPE_PRIM_POINTS &&
+ svga->curr.rast->pointsize > 1.0f) {
+ adjust_x = 0.5;
+ }
+ }
+ else {
+ switch (svga->curr.reduced_prim) {
+ case PIPE_PRIM_POINTS:
+ adjust_x = -0.375;
+ adjust_y = -0.75;
+ break;
+ case PIPE_PRIM_LINES:
+ adjust_x = -0.5;
+ adjust_y = 0;
+ break;
+ case PIPE_PRIM_TRIANGLES:
+ adjust_x = -0.5;
+ adjust_y = -0.5;
+ break;
+ }
}
if (invertY)
@@ -360,6 +538,17 @@ emit_viewport( struct svga_context *svga,
prescale.scale[2] = -prescale.scale[2];
}
+ /* If zmin is less than 0, clamp zmin to 0 and adjust the prescale.
+ * zmin can be set to -1 when viewport->scale[2] is set to 1 and
+ * viewport->translate[2] is set to 0 in the blit code.
+ */
+ if (range_min < 0.0f) {
+ range_min = -0.5f * viewport->scale[2] + 0.5f + viewport->translate[2];
+ range_max = 0.5f * viewport->scale[2] + 0.5f + viewport->translate[2];
+ prescale.scale[2] *= 2.0f;
+ prescale.translate[2] -= 0.5f;
+ }
+
if (prescale.enabled) {
float H[2];
float J[2];
@@ -428,21 +617,49 @@ out:
prescale.enabled = FALSE;
}
- if (memcmp(&rect, &svga->state.hw_clear.viewport, sizeof(rect)) != 0) {
- ret = SVGA3D_SetViewport(svga->swc, &rect);
- if(ret != PIPE_OK)
- return ret;
+ if (!svga_rects_equal(&rect, &svga->state.hw_clear.viewport)) {
+ if (svga_have_vgpu10(svga)) {
+ emit_vgpu10_viewport = TRUE;
+ }
+ else {
+ ret = SVGA3D_SetViewport(svga->swc, &rect);
+ if (ret != PIPE_OK)
+ return ret;
- memcpy(&svga->state.hw_clear.viewport, &rect, sizeof(rect));
- assert(sizeof(rect) == sizeof(svga->state.hw_clear.viewport));
+ svga->state.hw_clear.viewport = rect;
+ }
}
if (svga->state.hw_clear.depthrange.zmin != range_min ||
- svga->state.hw_clear.depthrange.zmax != range_max) {
- ret = SVGA3D_SetZRange(svga->swc, range_min, range_max );
- if(ret != PIPE_OK)
+ svga->state.hw_clear.depthrange.zmax != range_max)
+ {
+ if (svga_have_vgpu10(svga)) {
+ emit_vgpu10_viewport = TRUE;
+ }
+ else {
+ ret = SVGA3D_SetZRange(svga->swc, range_min, range_max );
+ if (ret != PIPE_OK)
+ return ret;
+
+ svga->state.hw_clear.depthrange.zmin = range_min;
+ svga->state.hw_clear.depthrange.zmax = range_max;
+ }
+ }
+
+ if (emit_vgpu10_viewport) {
+ SVGA3dViewport vp;
+ vp.x = (float) rect.x;
+ vp.y = (float) rect.y;
+ vp.width = (float) rect.w;
+ vp.height = (float) rect.h;
+ vp.minDepth = range_min;
+ vp.maxDepth = range_max;
+ ret = SVGA3D_vgpu10_SetViewports(svga->swc, 1, &vp);
+ if (ret != PIPE_OK)
return ret;
+ svga->state.hw_clear.viewport = rect;
+
svga->state.hw_clear.depthrange.zmin = range_min;
svga->state.hw_clear.depthrange.zmax = range_max;
}
@@ -475,14 +692,27 @@ emit_scissor_rect( struct svga_context *svga,
unsigned dirty )
{
const struct pipe_scissor_state *scissor = &svga->curr.scissor;
- SVGA3dRect rect;
- rect.x = scissor->minx;
- rect.y = scissor->miny;
- rect.w = scissor->maxx - scissor->minx; /* + 1 ?? */
- rect.h = scissor->maxy - scissor->miny; /* + 1 ?? */
+ if (svga_have_vgpu10(svga)) {
+ SVGASignedRect rect;
+
+ rect.left = scissor->minx;
+ rect.top = scissor->miny;
+ rect.right = scissor->maxx;
+ rect.bottom = scissor->maxy;
+
+ return SVGA3D_vgpu10_SetScissorRects(svga->swc, 1, &rect);
+ }
+ else {
+ SVGA3dRect rect;
- return SVGA3D_SetScissorRect(svga->swc, &rect);
+ rect.x = scissor->minx;
+ rect.y = scissor->miny;
+ rect.w = scissor->maxx - scissor->minx; /* + 1 ?? */
+ rect.h = scissor->maxy - scissor->miny; /* + 1 ?? */
+
+ return SVGA3D_SetScissorRect(svga->swc, &rect);
+ }
}
@@ -527,9 +757,15 @@ emit_clip_planes( struct svga_context *svga,
plane[2] = 2.0f * c;
plane[3] = d - c;
- ret = SVGA3D_SetClipPlane(svga->swc, i, plane);
- if(ret != PIPE_OK)
- return ret;
+ if (svga_have_vgpu10(svga)) {
+ //debug_printf("XXX emit DX10 clip plane\n");
+ ret = PIPE_OK;
+ }
+ else {
+ ret = SVGA3D_SetClipPlane(svga->swc, i, plane);
+ if (ret != PIPE_OK)
+ return ret;
+ }
}
return PIPE_OK;
diff --git a/src/gallium/drivers/svga/svga_state_fs.c b/src/gallium/drivers/svga/svga_state_fs.c
index 8cdce742b3b..849319d3cf3 100644
--- a/src/gallium/drivers/svga/svga_state_fs.c
+++ b/src/gallium/drivers/svga/svga_state_fs.c
@@ -36,43 +36,12 @@
#include "svga_shader.h"
#include "svga_resource_texture.h"
#include "svga_tgsi.h"
+#include "svga_format.h"
#include "svga_hw_reg.h"
-static inline int
-compare_fs_keys(const struct svga_fs_compile_key *a,
- const struct svga_fs_compile_key *b)
-{
- unsigned keysize_a = svga_fs_key_size( a );
- unsigned keysize_b = svga_fs_key_size( b );
-
- if (keysize_a != keysize_b) {
- return (int)(keysize_a - keysize_b);
- }
- return memcmp( a, b, keysize_a );
-}
-
-
-/** Search for a fragment shader variant */
-static struct svga_shader_variant *
-search_fs_key(const struct svga_fragment_shader *fs,
- const struct svga_fs_compile_key *key)
-{
- struct svga_shader_variant *variant = fs->base.variants;
-
- assert(key);
-
- for ( ; variant; variant = variant->next) {
- if (compare_fs_keys( key, &variant->key.fkey ) == 0)
- return variant;
- }
-
- return NULL;
-}
-
-
/**
* If we fail to compile a fragment shader (because it uses too many
* registers, for example) we'll use a dummy/fallback shader that
@@ -111,13 +80,29 @@ get_dummy_fragment_shader(void)
}
+static struct svga_shader_variant *
+translate_fragment_program(struct svga_context *svga,
+ const struct svga_fragment_shader *fs,
+ const struct svga_compile_key *key)
+{
+ if (svga_have_vgpu10(svga)) {
+ return svga_tgsi_vgpu10_translate(svga, &fs->base, key,
+ PIPE_SHADER_FRAGMENT);
+ }
+ else {
+ return svga_tgsi_vgpu9_translate(&fs->base, key, PIPE_SHADER_FRAGMENT);
+ }
+}
+
+
/**
* Replace the given shader's instruction with a simple constant-color
* shader. We use this when normal shader translation fails.
*/
static struct svga_shader_variant *
-get_compiled_dummy_shader(struct svga_fragment_shader *fs,
- const struct svga_fs_compile_key *key)
+get_compiled_dummy_shader(struct svga_context *svga,
+ struct svga_fragment_shader *fs,
+ const struct svga_compile_key *key)
{
const struct tgsi_token *dummy = get_dummy_fragment_shader();
struct svga_shader_variant *variant;
@@ -129,7 +114,7 @@ get_compiled_dummy_shader(struct svga_fragment_shader *fs,
FREE((void *) fs->base.tokens);
fs->base.tokens = dummy;
- variant = svga_translate_fragment_program(fs, key);
+ variant = translate_fragment_program(svga, fs, key);
return variant;
}
@@ -140,17 +125,17 @@ get_compiled_dummy_shader(struct svga_fragment_shader *fs,
static enum pipe_error
compile_fs(struct svga_context *svga,
struct svga_fragment_shader *fs,
- const struct svga_fs_compile_key *key,
+ const struct svga_compile_key *key,
struct svga_shader_variant **out_variant)
{
struct svga_shader_variant *variant;
enum pipe_error ret = PIPE_ERROR;
- variant = svga_translate_fragment_program( fs, key );
+ variant = translate_fragment_program(svga, fs, key);
if (variant == NULL) {
debug_printf("Failed to compile fragment shader,"
" using dummy shader instead.\n");
- variant = get_compiled_dummy_shader(fs, key);
+ variant = get_compiled_dummy_shader(svga, fs, key);
if (!variant) {
ret = PIPE_ERROR;
goto fail;
@@ -159,10 +144,11 @@ compile_fs(struct svga_context *svga,
if (svga_shader_too_large(svga, variant)) {
/* too big, use dummy shader */
- debug_printf("Shader too large (%lu bytes),"
+ debug_printf("Shader too large (%u bytes),"
" using dummy shader instead.\n",
- (unsigned long ) variant->nr_tokens * sizeof(variant->tokens[0]));
- variant = get_compiled_dummy_shader(fs, key);
+ (unsigned) (variant->nr_tokens
+ * sizeof(variant->tokens[0])));
+ variant = get_compiled_dummy_shader(svga, fs, key);
if (!variant) {
ret = PIPE_ERROR;
goto fail;
@@ -197,23 +183,45 @@ fail:
static enum pipe_error
make_fs_key(const struct svga_context *svga,
struct svga_fragment_shader *fs,
- struct svga_fs_compile_key *key)
+ struct svga_compile_key *key)
{
+ const unsigned shader = PIPE_SHADER_FRAGMENT;
unsigned i;
- int idx = 0;
memset(key, 0, sizeof *key);
+ memcpy(key->generic_remap_table, fs->generic_remap_table,
+ sizeof(fs->generic_remap_table));
+
+ /* SVGA_NEW_GS, SVGA_NEW_VS
+ */
+ if (svga->curr.gs) {
+ key->fs.gs_generic_outputs = svga->curr.gs->generic_outputs;
+ } else {
+ key->fs.vs_generic_outputs = svga->curr.vs->generic_outputs;
+ }
+
/* Only need fragment shader fixup for twoside lighting if doing
* hwtnl. Otherwise the draw module does the whole job for us.
*
* SVGA_NEW_SWTNL
*/
if (!svga->state.sw.need_swtnl) {
- /* SVGA_NEW_RAST
+ /* SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
*/
- key->light_twoside = svga->curr.rast->templ.light_twoside;
- key->front_ccw = svga->curr.rast->templ.front_ccw;
+ key->fs.light_twoside = svga->curr.rast->templ.light_twoside;
+ key->fs.front_ccw = svga->curr.rast->templ.front_ccw;
+ key->fs.pstipple = (svga->curr.rast->templ.poly_stipple_enable &&
+ svga->curr.reduced_prim == PIPE_PRIM_TRIANGLES);
+ key->fs.aa_point = (svga->curr.rast->templ.point_smooth &&
+ svga->curr.reduced_prim == PIPE_PRIM_POINTS &&
+ (svga->curr.rast->pointsize > 1.0 ||
+ svga->curr.vs->base.info.writes_psize));
+ if (key->fs.aa_point) {
+ assert(svga->curr.gs != NULL);
+ assert(svga->curr.gs->aa_point_coord_index != -1);
+ key->fs.aa_point_coord_index = svga->curr.gs->aa_point_coord_index;
+ }
}
/* The blend workaround for simulating logicop xor behaviour
@@ -231,7 +239,7 @@ make_fs_key(const struct svga_context *svga,
* SVGA_NEW_BLEND
*/
if (svga->curr.blend->need_white_fragments) {
- key->white_fragments = 1;
+ key->fs.white_fragments = 1;
}
#ifdef DEBUG
@@ -241,22 +249,23 @@ make_fs_key(const struct svga_context *svga,
*/
{
static boolean warned = FALSE;
- unsigned i, n = MAX2(svga->curr.num_sampler_views,
- svga->curr.num_samplers);
+ unsigned i, n = MAX2(svga->curr.num_sampler_views[shader],
+ svga->curr.num_samplers[shader]);
/* Only warn once to prevent too much debug output */
if (!warned) {
- if (svga->curr.num_sampler_views != svga->curr.num_samplers) {
+ if (svga->curr.num_sampler_views[shader] !=
+ svga->curr.num_samplers[shader]) {
debug_printf("svga: mismatched number of sampler views (%u) "
"vs. samplers (%u)\n",
- svga->curr.num_sampler_views,
- svga->curr.num_samplers);
+ svga->curr.num_sampler_views[shader],
+ svga->curr.num_samplers[shader]);
}
for (i = 0; i < n; i++) {
- if ((svga->curr.sampler_views[i] == NULL) !=
- (svga->curr.sampler[i] == NULL))
+ if ((svga->curr.sampler_views[shader][i] == NULL) !=
+ (svga->curr.sampler[shader][i] == NULL))
debug_printf("sampler_view[%u] = %p but sampler[%u] = %p\n",
- i, svga->curr.sampler_views[i],
- i, svga->curr.sampler[i]);
+ i, svga->curr.sampler_views[shader][i],
+ i, svga->curr.sampler[shader][i]);
}
warned = TRUE;
}
@@ -268,68 +277,62 @@ make_fs_key(const struct svga_context *svga,
*
* SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_SAMPLER
*/
- for (i = 0; i < svga->curr.num_sampler_views; i++) {
- if (svga->curr.sampler_views[i] && svga->curr.sampler[i]) {
- assert(svga->curr.sampler_views[i]->texture);
- key->tex[i].texture_target = svga->curr.sampler_views[i]->texture->target;
- if (!svga->curr.sampler[i]->normalized_coords) {
- key->tex[i].width_height_idx = idx++;
- key->tex[i].unnormalized = TRUE;
- ++key->num_unnormalized_coords;
- }
-
- key->tex[i].swizzle_r = svga->curr.sampler_views[i]->swizzle_r;
- key->tex[i].swizzle_g = svga->curr.sampler_views[i]->swizzle_g;
- key->tex[i].swizzle_b = svga->curr.sampler_views[i]->swizzle_b;
- key->tex[i].swizzle_a = svga->curr.sampler_views[i]->swizzle_a;
- }
- }
- key->num_textures = svga->curr.num_sampler_views;
-
- idx = 0;
- for (i = 0; i < svga->curr.num_samplers; ++i) {
- if (svga->curr.sampler_views[i] && svga->curr.sampler[i]) {
- struct pipe_resource *tex = svga->curr.sampler_views[i]->texture;
- struct svga_texture *stex = svga_texture(tex);
- SVGA3dSurfaceFormat format = stex->key.format;
-
- if (format == SVGA3D_Z_D16 ||
- format == SVGA3D_Z_D24X8 ||
- format == SVGA3D_Z_D24S8) {
- /* If we're sampling from a SVGA3D_Z_D16, SVGA3D_Z_D24X8,
- * or SVGA3D_Z_D24S8 surface, we'll automatically get
- * shadow comparison. But we only get LEQUAL mode.
- * Set TEX_COMPARE_NONE here so we don't emit the extra FS
- * code for shadow comparison.
- */
- key->tex[i].compare_mode = PIPE_TEX_COMPARE_NONE;
- key->tex[i].compare_func = PIPE_FUNC_NEVER;
- /* These depth formats _only_ support comparison mode and
- * not ordinary sampling so warn if the later is expected.
- */
- if (svga->curr.sampler[i]->compare_mode !=
- PIPE_TEX_COMPARE_R_TO_TEXTURE) {
- debug_warn_once("Unsupported shadow compare mode");
- }
- /* The only supported comparison mode is LEQUAL */
- if (svga->curr.sampler[i]->compare_func != PIPE_FUNC_LEQUAL) {
- debug_warn_once("Unsupported shadow compare function");
+ svga_init_shader_key_common(svga, shader, key);
+
+ for (i = 0; i < svga->curr.num_samplers[shader]; ++i) {
+ struct pipe_sampler_view *view = svga->curr.sampler_views[shader][i];
+ const struct svga_sampler_state *sampler = svga->curr.sampler[shader][i];
+ if (view) {
+ struct pipe_resource *tex = view->texture;
+ if (tex->target != PIPE_BUFFER) {
+ struct svga_texture *stex = svga_texture(tex);
+ SVGA3dSurfaceFormat format = stex->key.format;
+
+ if (!svga_have_vgpu10(svga) &&
+ (format == SVGA3D_Z_D16 ||
+ format == SVGA3D_Z_D24X8 ||
+ format == SVGA3D_Z_D24S8)) {
+ /* If we're sampling from a SVGA3D_Z_D16, SVGA3D_Z_D24X8,
+ * or SVGA3D_Z_D24S8 surface, we'll automatically get
+ * shadow comparison. But we only get LEQUAL mode.
+ * Set TEX_COMPARE_NONE here so we don't emit the extra FS
+ * code for shadow comparison.
+ */
+ key->tex[i].compare_mode = PIPE_TEX_COMPARE_NONE;
+ key->tex[i].compare_func = PIPE_FUNC_NEVER;
+ /* These depth formats _only_ support comparison mode and
+ * not ordinary sampling so warn if the later is expected.
+ */
+ if (sampler->compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ debug_warn_once("Unsupported shadow compare mode");
+ }
+ /* The shader translation code can emit code to
+ * handle ALWAYS and NEVER compare functions
+ */
+ else if (sampler->compare_func == PIPE_FUNC_ALWAYS ||
+ sampler->compare_func == PIPE_FUNC_NEVER) {
+ key->tex[i].compare_mode = sampler->compare_mode;
+ key->tex[i].compare_func = sampler->compare_func;
+ }
+ else if (sampler->compare_func != PIPE_FUNC_LEQUAL) {
+ debug_warn_once("Unsupported shadow compare function");
+ }
+ }
+ else {
+ /* For other texture formats, just use the compare func/mode
+ * as-is. Should be no-ops for color textures. For depth
+ * textures, we do not get automatic depth compare. We have
+ * to do it ourselves in the shader. And we don't get PCF.
+ */
+ key->tex[i].compare_mode = sampler->compare_mode;
+ key->tex[i].compare_func = sampler->compare_func;
}
- }
- else {
- /* For other texture formats, just use the compare func/mode
- * as-is. Should be no-ops for color textures. For depth
- * textures, we do not get automatic depth compare. We have
- * to do it ourselves in the shader. And we don't get PCF.
- */
- key->tex[i].compare_mode = svga->curr.sampler[i]->compare_mode;
- key->tex[i].compare_func = svga->curr.sampler[i]->compare_func;
}
}
}
/* sprite coord gen state */
- for (i = 0; i < svga->curr.num_samplers; ++i) {
+ for (i = 0; i < svga->curr.num_samplers[shader]; ++i) {
key->tex[i].sprite_texgen =
svga->curr.rast->templ.sprite_coord_enable & (1 << i);
}
@@ -337,10 +340,25 @@ make_fs_key(const struct svga_context *svga,
key->sprite_origin_lower_left = (svga->curr.rast->templ.sprite_coord_mode
== PIPE_SPRITE_COORD_LOWER_LEFT);
+ key->fs.flatshade = svga->curr.rast->templ.flatshade;
+
+ /* SVGA_NEW_DEPTH_STENCIL_ALPHA */
+ if (svga_have_vgpu10(svga)) {
+ /* Alpha testing is not supported in integer-valued render targets. */
+ if (svga_has_any_integer_cbufs(svga)) {
+ key->fs.alpha_func = SVGA3D_CMP_ALWAYS;
+ key->fs.alpha_ref = 0;
+ }
+ else {
+ key->fs.alpha_func = svga->curr.depth->alphafunc;
+ key->fs.alpha_ref = svga->curr.depth->alpharef;
+ }
+ }
+
/* SVGA_NEW_FRAME_BUFFER */
if (fs->base.info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS]) {
/* Replicate color0 output to N colorbuffers */
- key->write_color0_to_n_cbufs = svga->curr.framebuffer.nr_cbufs;
+ key->fs.write_color0_to_n_cbufs = svga->curr.framebuffer.nr_cbufs;
}
return PIPE_OK;
@@ -355,18 +373,32 @@ svga_reemit_fs_bindings(struct svga_context *svga)
{
enum pipe_error ret;
- assert(svga->rebind.fs);
+ assert(svga->rebind.flags.fs);
assert(svga_have_gb_objects(svga));
if (!svga->state.hw_draw.fs)
return PIPE_OK;
- ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS,
- svga->state.hw_draw.fs->gb_shader);
+ if (!svga_need_to_rebind_resources(svga)) {
+ ret = svga->swc->resource_rebind(svga->swc, NULL,
+ svga->state.hw_draw.fs->gb_shader,
+ SVGA_RELOC_READ);
+ goto out;
+ }
+
+ if (svga_have_vgpu10(svga))
+ ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS,
+ svga->state.hw_draw.fs->gb_shader,
+ svga->state.hw_draw.fs->id);
+ else
+ ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS,
+ svga->state.hw_draw.fs->gb_shader);
+
+ out:
if (ret != PIPE_OK)
return ret;
- svga->rebind.fs = FALSE;
+ svga->rebind.flags.fs = FALSE;
return PIPE_OK;
}
@@ -378,7 +410,7 @@ emit_hw_fs(struct svga_context *svga, unsigned dirty)
struct svga_shader_variant *variant = NULL;
enum pipe_error ret = PIPE_OK;
struct svga_fragment_shader *fs = svga->curr.fs;
- struct svga_fs_compile_key key;
+ struct svga_compile_key key;
/* SVGA_NEW_BLEND
* SVGA_NEW_TEXTURE_BINDING
@@ -386,14 +418,16 @@ emit_hw_fs(struct svga_context *svga, unsigned dirty)
* SVGA_NEW_NEED_SWTNL
* SVGA_NEW_SAMPLER
* SVGA_NEW_FRAME_BUFFER
+ * SVGA_NEW_DEPTH_STENCIL_ALPHA
+ * SVGA_NEW_VS
*/
- ret = make_fs_key( svga, fs, &key );
+ ret = make_fs_key(svga, fs, &key);
if (ret != PIPE_OK)
return ret;
- variant = search_fs_key( fs, &key );
+ variant = svga_search_shader_key(&fs->base, &key);
if (!variant) {
- ret = compile_fs( svga, fs, &key, &variant );
+ ret = compile_fs(svga, fs, &key, &variant);
if (ret != PIPE_OK)
return ret;
}
@@ -401,22 +435,14 @@ emit_hw_fs(struct svga_context *svga, unsigned dirty)
assert(variant);
if (variant != svga->state.hw_draw.fs) {
- if (svga_have_gb_objects(svga)) {
- ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS,
- variant->gb_shader);
- if (ret != PIPE_OK)
- return ret;
+ ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, variant);
+ if (ret != PIPE_OK)
+ return ret;
- svga->rebind.fs = FALSE;
- }
- else {
- ret = SVGA3D_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS, variant->id);
- if (ret != PIPE_OK)
- return ret;
- }
+ svga->rebind.flags.fs = FALSE;
svga->dirty |= SVGA_NEW_FS_VARIANT;
- svga->state.hw_draw.fs = variant;
+ svga->state.hw_draw.fs = variant;
}
return PIPE_OK;
@@ -426,11 +452,15 @@ struct svga_tracked_state svga_hw_fs =
{
"fragment shader (hwtnl)",
(SVGA_NEW_FS |
+ SVGA_NEW_GS |
+ SVGA_NEW_VS |
SVGA_NEW_TEXTURE_BINDING |
SVGA_NEW_NEED_SWTNL |
SVGA_NEW_RAST |
+ SVGA_NEW_REDUCED_PRIMITIVE |
SVGA_NEW_SAMPLER |
SVGA_NEW_FRAME_BUFFER |
+ SVGA_NEW_DEPTH_STENCIL_ALPHA |
SVGA_NEW_BLEND),
emit_hw_fs
};
diff --git a/src/gallium/drivers/svga/svga_state_need_swtnl.c b/src/gallium/drivers/svga/svga_state_need_swtnl.c
index cac39d62fd1..429241e64e2 100644
--- a/src/gallium/drivers/svga/svga_state_need_swtnl.c
+++ b/src/gallium/drivers/svga/svga_state_need_swtnl.c
@@ -26,6 +26,7 @@
#include "util/u_inlines.h"
#include "pipe/p_state.h"
#include "svga_context.h"
+#include "svga_shader.h"
#include "svga_state.h"
#include "svga_debug.h"
#include "svga_hw_reg.h"
@@ -91,7 +92,7 @@ update_need_pipeline(struct svga_context *svga, unsigned dirty)
unsigned generic_inputs =
svga->curr.fs ? svga->curr.fs->generic_inputs : 0;
- if (sprite_coord_gen &&
+ if (!svga_have_vgpu10(svga) && sprite_coord_gen &&
(generic_inputs & ~sprite_coord_gen)) {
/* The fragment shader is using some generic inputs that are
* not being replaced by auto-generated point/sprite coords (and
diff --git a/src/gallium/drivers/svga/svga_state_rss.c b/src/gallium/drivers/svga/svga_state_rss.c
index ebb98373e2b..d43894d71b1 100644
--- a/src/gallium/drivers/svga/svga_state_rss.c
+++ b/src/gallium/drivers/svga/svga_state_rss.c
@@ -23,16 +23,20 @@
*
**********************************************************/
+#include "pipe/p_defines.h"
+#include "util/u_bitmask.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
-#include "pipe/p_defines.h"
#include "util/u_math.h"
+#include "util/u_memory.h"
#include "svga_context.h"
#include "svga_screen.h"
#include "svga_state.h"
#include "svga_cmd.h"
+#include "svga_format.h"
+#include "svga_shader.h"
struct rs_queue {
@@ -77,7 +81,7 @@ svga_queue_rs( struct rs_queue *q,
* the "to" state.
*/
static enum pipe_error
-emit_rss(struct svga_context *svga, unsigned dirty)
+emit_rss_vgpu9(struct svga_context *svga, unsigned dirty)
{
struct svga_screen *screen = svga_screen(svga->pipe.screen);
struct rs_queue queue;
@@ -85,7 +89,7 @@ emit_rss(struct svga_context *svga, unsigned dirty)
queue.rs_count = 0;
- if (dirty & SVGA_NEW_BLEND) {
+ if (dirty & (SVGA_NEW_BLEND | SVGA_NEW_BLEND_COLOR)) {
const struct svga_blend_state *curr = svga->curr.blend;
EMIT_RS( svga, curr->rt[0].writemask, COLORWRITEENABLE, fail );
@@ -119,7 +123,7 @@ emit_rss(struct svga_context *svga, unsigned dirty)
EMIT_RS( svga, color, BLENDCOLOR, fail );
}
- if (dirty & (SVGA_NEW_DEPTH_STENCIL | SVGA_NEW_RAST)) {
+ if (dirty & (SVGA_NEW_DEPTH_STENCIL_ALPHA | SVGA_NEW_RAST)) {
const struct svga_depth_stencil_state *curr = svga->curr.depth;
const struct svga_rasterizer_state *rast = svga->curr.rast;
@@ -300,6 +304,151 @@ fail:
return PIPE_ERROR_OUT_OF_MEMORY;
}
+/** Returns a non-culling rasterizer state object to be used with
+ * point sprite.
+ */
+static struct svga_rasterizer_state *
+get_no_cull_rasterizer_state(struct svga_context *svga)
+{
+ const struct svga_rasterizer_state *r = svga->curr.rast;
+ unsigned int aa_point = r->templ.point_smooth;
+
+ if (!svga->rasterizer_no_cull[aa_point]) {
+ struct pipe_rasterizer_state rast;
+
+ memset(&rast, 0, sizeof(rast));
+ rast.flatshade = 1;
+ rast.front_ccw = 1;
+ rast.point_smooth = r->templ.point_smooth;
+
+ /* All rasterizer states have the same half_pixel_center,
+ * bottom_edge_rule and clip_halfz values since they are
+ * constant for a context. If we ever implement
+ * GL_ARB_clip_control, the clip_halfz field would have to be observed.
+ */
+ rast.half_pixel_center = r->templ.half_pixel_center;
+ rast.bottom_edge_rule = r->templ.bottom_edge_rule;
+ rast.clip_halfz = r->templ.clip_halfz;
+
+ svga->rasterizer_no_cull[aa_point] =
+ svga->pipe.create_rasterizer_state(&svga->pipe, &rast);
+ }
+ return svga->rasterizer_no_cull[aa_point];
+}
+
+static enum pipe_error
+emit_rss_vgpu10(struct svga_context *svga, unsigned dirty)
+{
+ enum pipe_error ret = PIPE_OK;
+
+ svga_hwtnl_flush_retry(svga);
+
+ if (dirty & (SVGA_NEW_BLEND | SVGA_NEW_BLEND_COLOR)) {
+ const struct svga_blend_state *curr;
+ float blend_factor[4];
+
+ if (svga_has_any_integer_cbufs(svga)) {
+ /* Blending is not supported in integer-valued render targets. */
+ curr = svga->noop_blend;
+ blend_factor[0] =
+ blend_factor[1] =
+ blend_factor[2] =
+ blend_factor[3] = 0;
+ }
+ else {
+ curr = svga->curr.blend;
+
+ if (curr->blend_color_alpha) {
+ blend_factor[0] =
+ blend_factor[1] =
+ blend_factor[2] =
+ blend_factor[3] = svga->curr.blend_color.color[3];
+ }
+ else {
+ blend_factor[0] = svga->curr.blend_color.color[0];
+ blend_factor[1] = svga->curr.blend_color.color[1];
+ blend_factor[2] = svga->curr.blend_color.color[2];
+ blend_factor[3] = svga->curr.blend_color.color[3];
+ }
+ }
+
+ /* Set/bind the blend state object */
+ if (svga->state.hw_draw.blend_id != curr->id ||
+ svga->state.hw_draw.blend_factor[0] != blend_factor[0] ||
+ svga->state.hw_draw.blend_factor[1] != blend_factor[1] ||
+ svga->state.hw_draw.blend_factor[2] != blend_factor[2] ||
+ svga->state.hw_draw.blend_factor[3] != blend_factor[3] ||
+ svga->state.hw_draw.blend_sample_mask != svga->curr.sample_mask) {
+ ret = SVGA3D_vgpu10_SetBlendState(svga->swc, curr->id,
+ blend_factor,
+ svga->curr.sample_mask);
+ if (ret != PIPE_OK)
+ return ret;
+
+ svga->state.hw_draw.blend_id = curr->id;
+ svga->state.hw_draw.blend_factor[0] = blend_factor[0];
+ svga->state.hw_draw.blend_factor[1] = blend_factor[1];
+ svga->state.hw_draw.blend_factor[2] = blend_factor[2];
+ svga->state.hw_draw.blend_factor[3] = blend_factor[3];
+ svga->state.hw_draw.blend_sample_mask = svga->curr.sample_mask;
+ }
+ }
+
+ if (dirty & (SVGA_NEW_DEPTH_STENCIL_ALPHA | SVGA_NEW_STENCIL_REF)) {
+ const struct svga_depth_stencil_state *curr = svga->curr.depth;
+ unsigned curr_ref = svga->curr.stencil_ref.ref_value[0];
+
+ if (curr->id != svga->state.hw_draw.depth_stencil_id ||
+ curr_ref != svga->state.hw_draw.stencil_ref) {
+ /* Set/bind the depth/stencil state object */
+ ret = SVGA3D_vgpu10_SetDepthStencilState(svga->swc, curr->id,
+ curr_ref);
+ if (ret != PIPE_OK)
+ return ret;
+
+ svga->state.hw_draw.depth_stencil_id = curr->id;
+ svga->state.hw_draw.stencil_ref = curr_ref;
+ }
+ }
+
+ if (dirty & (SVGA_NEW_REDUCED_PRIMITIVE | SVGA_NEW_RAST)) {
+ const struct svga_rasterizer_state *rast;
+
+ if (svga->curr.reduced_prim == PIPE_PRIM_POINTS &&
+ svga->curr.gs && svga->curr.gs->wide_point) {
+
+ /* If we are drawing a point sprite, we will need to
+ * bind a non-culling rasterizer state object
+ */
+ rast = get_no_cull_rasterizer_state(svga);
+ }
+ else {
+ rast = svga->curr.rast;
+ }
+
+ if (svga->state.hw_draw.rasterizer_id != rast->id) {
+ /* Set/bind the rasterizer state object */
+ ret = SVGA3D_vgpu10_SetRasterizerState(svga->swc, rast->id);
+ if (ret != PIPE_OK)
+ return ret;
+ svga->state.hw_draw.rasterizer_id = rast->id;
+ }
+ }
+ return PIPE_OK;
+}
+
+
+static enum pipe_error
+emit_rss(struct svga_context *svga, unsigned dirty)
+{
+ if (svga_have_vgpu10(svga)) {
+ return emit_rss_vgpu10(svga, dirty);
+ }
+ else {
+ return emit_rss_vgpu9(svga, dirty);
+ }
+}
+
struct svga_tracked_state svga_hw_rss =
{
@@ -307,11 +456,12 @@ struct svga_tracked_state svga_hw_rss =
(SVGA_NEW_BLEND |
SVGA_NEW_BLEND_COLOR |
- SVGA_NEW_DEPTH_STENCIL |
+ SVGA_NEW_DEPTH_STENCIL_ALPHA |
SVGA_NEW_STENCIL_REF |
SVGA_NEW_RAST |
SVGA_NEW_FRAME_BUFFER |
- SVGA_NEW_NEED_PIPELINE),
+ SVGA_NEW_NEED_PIPELINE |
+ SVGA_NEW_REDUCED_PRIMITIVE),
emit_rss
};
diff --git a/src/gallium/drivers/svga/svga_state_sampler.c b/src/gallium/drivers/svga/svga_state_sampler.c
index e350f540335..1c6913e4a26 100644
--- a/src/gallium/drivers/svga/svga_state_sampler.c
+++ b/src/gallium/drivers/svga/svga_state_sampler.c
@@ -45,7 +45,7 @@
/** Get resource handle for a texture or buffer */
-static INLINE struct svga_winsys_surface *
+static inline struct svga_winsys_surface *
svga_resource_handle(struct pipe_resource *res)
{
if (res->target == PIPE_BUFFER) {
@@ -111,7 +111,7 @@ svga_validate_pipe_sampler_view(struct svga_context *svga,
if (texture->target == PIPE_BUFFER) {
viewDesc.buffer.firstElement = sv->base.u.buf.first_element;
- viewDesc.buffer.numElements = (sv->base.u.buf.last_element -
+ viewDesc.buffer.numElements = (sv->base.u.buf.last_element -
sv->base.u.buf.first_element + 1);
}
else {
@@ -122,13 +122,13 @@ svga_validate_pipe_sampler_view(struct svga_context *svga,
}
/* arraySize in viewDesc specifies the number of array slices in a
- * texture array. For 3D texture, last_layer in
+ * texture array. For 3D texture, last_layer in
* pipe_sampler_view specifies the last slice of the texture
* which is different from the last slice in a texture array,
* hence we need to set arraySize to 1 explicitly.
*/
- viewDesc.tex.arraySize =
- (texture->target == PIPE_TEXTURE_3D ||
+ viewDesc.tex.arraySize =
+ (texture->target == PIPE_TEXTURE_3D ||
texture->target == PIPE_BUFFER) ? 1 :
(sv->base.u.tex.last_layer - sv->base.u.tex.first_layer + 1);
diff --git a/src/gallium/drivers/svga/svga_state_tss.c b/src/gallium/drivers/svga/svga_state_tss.c
index 41334bd7cb9..a13980d0e13 100644
--- a/src/gallium/drivers/svga/svga_state_tss.c
+++ b/src/gallium/drivers/svga/svga_state_tss.c
@@ -31,24 +31,28 @@
#include "svga_sampler_view.h"
#include "svga_winsys.h"
#include "svga_context.h"
+#include "svga_shader.h"
#include "svga_state.h"
#include "svga_cmd.h"
+/**
+ * Called when tearing down a context to free resources and samplers.
+ */
void svga_cleanup_tss_binding(struct svga_context *svga)
{
+ const unsigned shader = PIPE_SHADER_FRAGMENT;
unsigned i;
- unsigned count = MAX2( svga->curr.num_sampler_views,
- svga->state.hw_draw.num_views );
- for (i = 0; i < count; i++) {
+ for (i = 0; i < Elements(svga->state.hw_draw.views); i++) {
struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];
-
- svga_sampler_view_reference(&view->v, NULL);
- pipe_sampler_view_release(&svga->pipe, &svga->curr.sampler_views[i]);
- pipe_resource_reference( &view->texture, NULL );
-
- view->dirty = 1;
+ if (view) {
+ svga_sampler_view_reference(&view->v, NULL);
+ pipe_sampler_view_release(&svga->pipe,
+ &svga->curr.sampler_views[shader][i]);
+ pipe_resource_reference(&view->texture, NULL);
+ view->dirty = TRUE;
+ }
}
}
@@ -63,73 +67,113 @@ struct bind_queue {
};
+/**
+ * Update the texture binding for one texture unit.
+ */
+static void
+emit_tex_binding_unit(struct svga_context *svga,
+ unsigned unit,
+ const struct svga_sampler_state *s,
+ const struct pipe_sampler_view *sv,
+ struct svga_hw_view_state *view,
+ boolean reemit,
+ struct bind_queue *queue)
+{
+ struct pipe_resource *texture = NULL;
+ unsigned last_level, min_lod, max_lod;
+
+ /* get min max lod */
+ if (sv && s) {
+ if (s->mipfilter == SVGA3D_TEX_FILTER_NONE) {
+ /* just use the base level image */
+ min_lod = max_lod = sv->u.tex.first_level;
+ }
+ else {
+ last_level = MIN2(sv->u.tex.last_level, sv->texture->last_level);
+ min_lod = MAX2(0, (s->view_min_lod + sv->u.tex.first_level));
+ min_lod = MIN2(min_lod, last_level);
+ max_lod = MIN2(s->view_max_lod + sv->u.tex.first_level, last_level);
+ }
+ texture = sv->texture;
+ }
+ else {
+ min_lod = 0;
+ max_lod = 0;
+ }
+
+ if (view->texture != texture ||
+ view->min_lod != min_lod ||
+ view->max_lod != max_lod) {
+
+ svga_sampler_view_reference(&view->v, NULL);
+ pipe_resource_reference( &view->texture, texture );
+
+ view->dirty = TRUE;
+ view->min_lod = min_lod;
+ view->max_lod = max_lod;
+
+ if (texture) {
+ view->v = svga_get_tex_sampler_view(&svga->pipe,
+ texture,
+ min_lod,
+ max_lod);
+ }
+ }
+
+ /*
+ * We need to reemit non-null texture bindings, even when they are not
+ * dirty, to ensure that the resources are paged in.
+ */
+ if (view->dirty || (reemit && view->v)) {
+ queue->bind[queue->bind_count].unit = unit;
+ queue->bind[queue->bind_count].view = view;
+ queue->bind_count++;
+ }
+
+ if (!view->dirty && view->v) {
+ svga_validate_sampler_view(svga, view->v);
+ }
+}
+
+
static enum pipe_error
update_tss_binding(struct svga_context *svga,
unsigned dirty )
{
- boolean reemit = svga->rebind.texture_samplers;
+ const unsigned shader = PIPE_SHADER_FRAGMENT;
+ boolean reemit = svga->rebind.flags.texture_samplers;
unsigned i;
- unsigned count = MAX2( svga->curr.num_sampler_views,
+ unsigned count = MAX2( svga->curr.num_sampler_views[shader],
svga->state.hw_draw.num_views );
- unsigned min_lod;
- unsigned max_lod;
struct bind_queue queue;
+ if (svga_have_vgpu10(svga))
+ return PIPE_OK;
+
queue.bind_count = 0;
for (i = 0; i < count; i++) {
- const struct svga_sampler_state *s = svga->curr.sampler[i];
- struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];
- struct pipe_resource *texture = NULL;
- struct pipe_sampler_view *sv = svga->curr.sampler_views[i];
-
- /* get min max lod */
- if (sv && s) {
- min_lod = MAX2(0, (s->view_min_lod + sv->u.tex.first_level));
- max_lod = MIN2(s->view_max_lod + sv->u.tex.first_level,
- sv->texture->last_level);
- texture = sv->texture;
- } else {
- min_lod = 0;
- max_lod = 0;
- }
-
- if (view->texture != texture ||
- view->min_lod != min_lod ||
- view->max_lod != max_lod) {
-
- svga_sampler_view_reference(&view->v, NULL);
- pipe_resource_reference( &view->texture, texture );
-
- view->dirty = TRUE;
- view->min_lod = min_lod;
- view->max_lod = max_lod;
-
- if (texture)
- view->v = svga_get_tex_sampler_view(&svga->pipe,
- texture,
- min_lod,
- max_lod);
- }
-
- /*
- * We need to reemit non-null texture bindings, even when they are not
- * dirty, to ensure that the resources are paged in.
- */
-
- if (view->dirty ||
- (reemit && view->v)) {
- queue.bind[queue.bind_count].unit = i;
- queue.bind[queue.bind_count].view = view;
- queue.bind_count++;
- }
- if (!view->dirty && view->v) {
- svga_validate_sampler_view(svga, view->v);
- }
+ emit_tex_binding_unit(svga, i,
+ svga->curr.sampler[shader][i],
+ svga->curr.sampler_views[shader][i],
+ &svga->state.hw_draw.views[i],
+ reemit,
+ &queue);
}
- svga->state.hw_draw.num_views = svga->curr.num_sampler_views;
+ svga->state.hw_draw.num_views = svga->curr.num_sampler_views[shader];
+
+ /* Polygon stipple */
+ if (svga->curr.rast->templ.poly_stipple_enable) {
+ const unsigned unit = svga->state.hw_draw.fs->pstipple_sampler_unit;
+ emit_tex_binding_unit(svga, unit,
+ svga->polygon_stipple.sampler,
+ &svga->polygon_stipple.sampler_view->base,
+ &svga->state.hw_draw.views[unit],
+ reemit,
+ &queue);
+ }
if (queue.bind_count) {
SVGA3dTextureState *ts;
@@ -163,7 +207,7 @@ update_tss_binding(struct svga_context *svga,
SVGA_FIFOCommitAll( svga->swc );
}
- svga->rebind.texture_samplers = FALSE;
+ svga->rebind.flags.texture_samplers = FALSE;
return PIPE_OK;
@@ -187,7 +231,8 @@ svga_reemit_tss_bindings(struct svga_context *svga)
enum pipe_error ret;
struct bind_queue queue;
- assert(svga->rebind.texture_samplers);
+ assert(!svga_have_vgpu10(svga));
+ assert(svga->rebind.flags.texture_samplers);
queue.bind_count = 0;
@@ -201,6 +246,18 @@ svga_reemit_tss_bindings(struct svga_context *svga)
}
}
+ /* Polygon stipple */
+ if (svga->curr.rast->templ.poly_stipple_enable) {
+ const unsigned unit = svga->state.hw_draw.fs->pstipple_sampler_unit;
+ struct svga_hw_view_state *view = &svga->state.hw_draw.views[unit];
+
+ if (view->v) {
+ queue.bind[queue.bind_count].unit = unit;
+ queue.bind[queue.bind_count].view = view;
+ queue.bind_count++;
+ }
+ }
+
if (queue.bind_count) {
SVGA3dTextureState *ts;
@@ -229,7 +286,7 @@ svga_reemit_tss_bindings(struct svga_context *svga)
SVGA_FIFOCommitAll(svga->swc);
}
- svga->rebind.texture_samplers = FALSE;
+ svga->rebind.flags.texture_samplers = FALSE;
return PIPE_OK;
}
@@ -238,6 +295,7 @@ svga_reemit_tss_bindings(struct svga_context *svga)
struct svga_tracked_state svga_hw_tss_binding = {
"texture binding emit",
SVGA_NEW_TEXTURE_BINDING |
+ SVGA_NEW_STIPPLE |
SVGA_NEW_SAMPLER,
update_tss_binding
};
@@ -252,78 +310,98 @@ struct ts_queue {
};
-#define EMIT_TS(svga, unit, val, token, fail) \
+static inline void
+svga_queue_tss( struct ts_queue *q,
+ unsigned unit,
+ unsigned tss,
+ unsigned value )
+{
+ assert(q->ts_count < sizeof(q->ts)/sizeof(q->ts[0]));
+ q->ts[q->ts_count].stage = unit;
+ q->ts[q->ts_count].name = tss;
+ q->ts[q->ts_count].value = value;
+ q->ts_count++;
+}
+
+
+#define EMIT_TS(svga, unit, val, token) \
do { \
assert(unit < Elements(svga->state.hw_draw.ts)); \
assert(SVGA3D_TS_##token < Elements(svga->state.hw_draw.ts[unit])); \
if (svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] != val) { \
- svga_queue_tss( &queue, unit, SVGA3D_TS_##token, val ); \
+ svga_queue_tss( queue, unit, SVGA3D_TS_##token, val ); \
svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] = val; \
} \
} while (0)
-#define EMIT_TS_FLOAT(svga, unit, fvalue, token, fail) \
+#define EMIT_TS_FLOAT(svga, unit, fvalue, token) \
do { \
unsigned val = fui(fvalue); \
assert(unit < Elements(svga->state.hw_draw.ts)); \
assert(SVGA3D_TS_##token < Elements(svga->state.hw_draw.ts[unit])); \
if (svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] != val) { \
- svga_queue_tss( &queue, unit, SVGA3D_TS_##token, val ); \
+ svga_queue_tss( queue, unit, SVGA3D_TS_##token, val ); \
svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] = val; \
} \
} while (0)
-static inline void
-svga_queue_tss( struct ts_queue *q,
- unsigned unit,
- unsigned tss,
- unsigned value )
+/**
+ * Emit texture sampler state (tss) for one texture unit.
+ */
+static void
+emit_tss_unit(struct svga_context *svga, unsigned unit,
+ const struct svga_sampler_state *state,
+ struct ts_queue *queue)
{
- assert(q->ts_count < sizeof(q->ts)/sizeof(q->ts[0]));
- q->ts[q->ts_count].stage = unit;
- q->ts[q->ts_count].name = tss;
- q->ts[q->ts_count].value = value;
- q->ts_count++;
+ EMIT_TS(svga, unit, state->mipfilter, MIPFILTER);
+ EMIT_TS(svga, unit, state->min_lod, TEXTURE_MIPMAP_LEVEL);
+ EMIT_TS(svga, unit, state->magfilter, MAGFILTER);
+ EMIT_TS(svga, unit, state->minfilter, MINFILTER);
+ EMIT_TS(svga, unit, state->aniso_level, TEXTURE_ANISOTROPIC_LEVEL);
+ EMIT_TS_FLOAT(svga, unit, state->lod_bias, TEXTURE_LOD_BIAS);
+ EMIT_TS(svga, unit, state->addressu, ADDRESSU);
+ EMIT_TS(svga, unit, state->addressw, ADDRESSW);
+ EMIT_TS(svga, unit, state->bordercolor, BORDERCOLOR);
+ // TEXCOORDINDEX -- hopefully not needed
+
+ if (svga->curr.tex_flags.flag_1d & (1 << unit))
+ EMIT_TS(svga, unit, SVGA3D_TEX_ADDRESS_WRAP, ADDRESSV);
+ else
+ EMIT_TS(svga, unit, state->addressv, ADDRESSV);
+
+ if (svga->curr.tex_flags.flag_srgb & (1 << unit))
+ EMIT_TS_FLOAT(svga, unit, 2.2f, GAMMA);
+ else
+ EMIT_TS_FLOAT(svga, unit, 1.0f, GAMMA);
}
-
static enum pipe_error
update_tss(struct svga_context *svga,
unsigned dirty )
{
+ const unsigned shader = PIPE_SHADER_FRAGMENT;
unsigned i;
struct ts_queue queue;
- queue.ts_count = 0;
- for (i = 0; i < svga->curr.num_samplers; i++) {
- if (svga->curr.sampler[i]) {
- const struct svga_sampler_state *curr = svga->curr.sampler[i];
-
- EMIT_TS(svga, i, curr->mipfilter, MIPFILTER, fail);
- EMIT_TS(svga, i, curr->min_lod, TEXTURE_MIPMAP_LEVEL, fail);
- EMIT_TS(svga, i, curr->magfilter, MAGFILTER, fail);
- EMIT_TS(svga, i, curr->minfilter, MINFILTER, fail);
- EMIT_TS(svga, i, curr->aniso_level, TEXTURE_ANISOTROPIC_LEVEL, fail);
- EMIT_TS_FLOAT(svga, i, curr->lod_bias, TEXTURE_LOD_BIAS, fail);
- EMIT_TS(svga, i, curr->addressu, ADDRESSU, fail);
- EMIT_TS(svga, i, curr->addressw, ADDRESSW, fail);
- EMIT_TS(svga, i, curr->bordercolor, BORDERCOLOR, fail);
- // TEXCOORDINDEX -- hopefully not needed
-
- if (svga->curr.tex_flags.flag_1d & (1 << i)) {
- EMIT_TS(svga, i, SVGA3D_TEX_ADDRESS_WRAP, ADDRESSV, fail);
- }
- else
- EMIT_TS(svga, i, curr->addressv, ADDRESSV, fail);
-
- if (svga->curr.tex_flags.flag_srgb & (1 << i))
- EMIT_TS_FLOAT(svga, i, 2.2f, GAMMA, fail);
- else
- EMIT_TS_FLOAT(svga, i, 1.0f, GAMMA, fail);
+ if (svga_have_vgpu10(svga))
+ return PIPE_OK;
+ queue.ts_count = 0;
+ for (i = 0; i < svga->curr.num_samplers[shader]; i++) {
+ if (svga->curr.sampler[shader][i]) {
+ const struct svga_sampler_state *curr = svga->curr.sampler[shader][i];
+ emit_tss_unit(svga, i, curr, &queue);
}
}
+
+ /* polygon stipple sampler */
+ if (svga->curr.rast->templ.poly_stipple_enable) {
+ emit_tss_unit(svga,
+ svga->state.hw_draw.fs->pstipple_sampler_unit,
+ svga->polygon_stipple.sampler,
+ &queue);
+ }
if (queue.ts_count) {
SVGA3dTextureState *ts;
@@ -357,6 +435,7 @@ fail:
struct svga_tracked_state svga_hw_tss = {
"texture state emit",
(SVGA_NEW_SAMPLER |
+ SVGA_NEW_STIPPLE |
SVGA_NEW_TEXTURE_FLAGS),
update_tss
};
diff --git a/src/gallium/drivers/svga/svga_state_vdecl.c b/src/gallium/drivers/svga/svga_state_vdecl.c
index a33eda38366..e1b6a1c2a44 100644
--- a/src/gallium/drivers/svga/svga_state_vdecl.c
+++ b/src/gallium/drivers/svga/svga_state_vdecl.c
@@ -33,6 +33,7 @@
#include "svga_draw.h"
#include "svga_tgsi.h"
#include "svga_screen.h"
+#include "svga_shader.h"
#include "svga_resource_buffer.h"
#include "svga_hw_reg.h"
@@ -42,16 +43,14 @@ static enum pipe_error
emit_hw_vs_vdecl(struct svga_context *svga, unsigned dirty)
{
const struct pipe_vertex_element *ve = svga->curr.velems->velem;
+ SVGA3dVertexDecl decls[SVGA3D_INPUTREG_MAX];
+ unsigned buffer_indexes[SVGA3D_INPUTREG_MAX];
unsigned i;
unsigned neg_bias = 0;
assert(svga->curr.velems->count >=
svga->curr.vs->base.info.file_count[TGSI_FILE_INPUT]);
- /* specify number of vertex element declarations to come */
- svga_hwtnl_reset_vdecl( svga->hwtnl,
- svga->curr.velems->count );
-
/**
* We can't set the VDECL offset to something negative, so we
* must calculate a common negative additional index bias, and modify
@@ -70,15 +69,16 @@ emit_hw_vs_vdecl(struct svga_context *svga, unsigned dirty)
for (i = 0; i < svga->curr.velems->count; i++) {
const struct pipe_vertex_buffer *vb =
&svga->curr.vb[ve[i].vertex_buffer_index];
- const struct svga_buffer *buffer;
+ struct svga_buffer *buffer;
unsigned int offset = vb->buffer_offset + ve[i].src_offset;
+ unsigned tmp_neg_bias = 0;
if (!vb->buffer)
continue;
buffer = svga_buffer(vb->buffer);
if (buffer->uploaded.start > offset) {
- unsigned tmp_neg_bias = buffer->uploaded.start - offset;
+ tmp_neg_bias = buffer->uploaded.start - offset;
if (vb->stride)
tmp_neg_bias = (tmp_neg_bias + vb->stride - 1) / vb->stride;
neg_bias = MAX2(neg_bias, tmp_neg_bias);
@@ -89,8 +89,7 @@ emit_hw_vs_vdecl(struct svga_context *svga, unsigned dirty)
const struct pipe_vertex_buffer *vb =
&svga->curr.vb[ve[i].vertex_buffer_index];
unsigned usage, index;
- const struct svga_buffer *buffer;
- SVGA3dVertexDecl decl;
+ struct svga_buffer *buffer;
if (!vb->buffer)
continue;
@@ -100,29 +99,37 @@ emit_hw_vs_vdecl(struct svga_context *svga, unsigned dirty)
/* SVGA_NEW_VELEMENT
*/
- decl.identity.type = svga->curr.velems->decl_type[i];
- decl.identity.method = SVGA3D_DECLMETHOD_DEFAULT;
- decl.identity.usage = usage;
- decl.identity.usageIndex = index;
- decl.array.stride = vb->stride;
+ decls[i].identity.type = svga->curr.velems->decl_type[i];
+ decls[i].identity.method = SVGA3D_DECLMETHOD_DEFAULT;
+ decls[i].identity.usage = usage;
+ decls[i].identity.usageIndex = index;
+ decls[i].array.stride = vb->stride;
/* Compensate for partially uploaded vbo, and
* for the negative index bias.
*/
- decl.array.offset = (vb->buffer_offset
+ decls[i].array.offset = (vb->buffer_offset
+ ve[i].src_offset
+ neg_bias * vb->stride
- buffer->uploaded.start);
- assert(decl.array.offset >= 0);
+ assert(decls[i].array.offset >= 0);
+
+ buffer_indexes[i] = ve[i].vertex_buffer_index;
- svga_hwtnl_vdecl( svga->hwtnl,
- i,
- &decl,
- buffer->uploaded.buffer ? buffer->uploaded.buffer :
- vb->buffer );
+ assert(!buffer->uploaded.buffer);
}
+ svga_hwtnl_vertex_decls(svga->hwtnl,
+ svga->curr.velems->count,
+ decls,
+ buffer_indexes,
+ svga->curr.velems->id);
+
+ svga_hwtnl_vertex_buffers(svga->hwtnl,
+ svga->curr.num_vertex_buffers,
+ svga->curr.vb);
+
svga_hwtnl_set_index_bias( svga->hwtnl, -(int) neg_bias );
return PIPE_OK;
}
diff --git a/src/gallium/drivers/svga/svga_state_vs.c b/src/gallium/drivers/svga/svga_state_vs.c
index c2a0f1ee6b1..45dcb5d0f76 100644
--- a/src/gallium/drivers/svga/svga_state_vs.c
+++ b/src/gallium/drivers/svga/svga_state_vs.c
@@ -25,7 +25,6 @@
#include "util/u_inlines.h"
#include "pipe/p_defines.h"
-#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_bitmask.h"
@@ -41,33 +40,6 @@
#include "svga_hw_reg.h"
-static inline int
-compare_vs_keys(const struct svga_vs_compile_key *a,
- const struct svga_vs_compile_key *b)
-{
- unsigned keysize = svga_vs_key_size( a );
- return memcmp( a, b, keysize );
-}
-
-
-/** Search for a vertex shader variant */
-static struct svga_shader_variant *
-search_vs_key(const struct svga_vertex_shader *vs,
- const struct svga_vs_compile_key *key)
-{
- struct svga_shader_variant *variant = vs->base.variants;
-
- assert(key);
-
- for ( ; variant; variant = variant->next) {
- if (compare_vs_keys( key, &variant->key.vkey ) == 0)
- return variant;
- }
-
- return NULL;
-}
-
-
/**
* If we fail to compile a vertex shader we'll use a dummy/fallback shader
* that simply emits a (0,0,0,1) vertex position.
@@ -99,13 +71,29 @@ get_dummy_vertex_shader(void)
}
+static struct svga_shader_variant *
+translate_vertex_program(struct svga_context *svga,
+ const struct svga_vertex_shader *vs,
+ const struct svga_compile_key *key)
+{
+ if (svga_have_vgpu10(svga)) {
+ return svga_tgsi_vgpu10_translate(svga, &vs->base, key,
+ PIPE_SHADER_VERTEX);
+ }
+ else {
+ return svga_tgsi_vgpu9_translate(&vs->base, key, PIPE_SHADER_VERTEX);
+ }
+}
+
+
/**
* Replace the given shader's instruction with a simple / dummy shader.
* We use this when normal shader translation fails.
*/
static struct svga_shader_variant *
-get_compiled_dummy_vertex_shader(struct svga_vertex_shader *vs,
- const struct svga_vs_compile_key *key)
+get_compiled_dummy_vertex_shader(struct svga_context *svga,
+ struct svga_vertex_shader *vs,
+ const struct svga_compile_key *key)
{
const struct tgsi_token *dummy = get_dummy_vertex_shader();
struct svga_shader_variant *variant;
@@ -117,7 +105,7 @@ get_compiled_dummy_vertex_shader(struct svga_vertex_shader *vs,
FREE((void *) vs->base.tokens);
vs->base.tokens = dummy;
- variant = svga_translate_vertex_program(vs, key);
+ variant = translate_vertex_program(svga, vs, key);
return variant;
}
@@ -128,16 +116,17 @@ get_compiled_dummy_vertex_shader(struct svga_vertex_shader *vs,
static enum pipe_error
compile_vs(struct svga_context *svga,
struct svga_vertex_shader *vs,
- const struct svga_vs_compile_key *key,
+ const struct svga_compile_key *key,
struct svga_shader_variant **out_variant)
{
struct svga_shader_variant *variant;
enum pipe_error ret = PIPE_ERROR;
- variant = svga_translate_vertex_program( vs, key );
+ variant = translate_vertex_program(svga, vs, key);
if (variant == NULL) {
- /* some problem during translation, try the dummy shader */
- variant = get_compiled_dummy_vertex_shader(vs, key);
+ debug_printf("Failed to compile vertex shader,"
+ " using dummy shader instead.\n");
+ variant = get_compiled_dummy_vertex_shader(svga, vs, key);
if (!variant) {
ret = PIPE_ERROR;
goto fail;
@@ -146,11 +135,11 @@ compile_vs(struct svga_context *svga,
if (svga_shader_too_large(svga, variant)) {
/* too big, use dummy shader */
- debug_printf("Shader too large (%lu bytes),"
+ debug_printf("Shader too large (%u bytes),"
" using dummy shader instead.\n",
- (unsigned long ) variant->nr_tokens
- * sizeof(variant->tokens[0]));
- variant = get_compiled_dummy_vertex_shader(vs, key);
+ (unsigned) (variant->nr_tokens
+ * sizeof(variant->tokens[0])));
+ variant = get_compiled_dummy_vertex_shader(svga, vs, key);
if (!variant) {
ret = PIPE_ERROR;
goto fail;
@@ -163,10 +152,6 @@ compile_vs(struct svga_context *svga,
*out_variant = variant;
- /* insert variants at head of linked list */
- variant->next = vs->base.variants;
- vs->base.variants = variant;
-
return PIPE_OK;
fail:
@@ -179,18 +164,44 @@ fail:
/* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_FS
*/
static void
-make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key)
+make_vs_key(struct svga_context *svga, struct svga_compile_key *key)
{
+ const unsigned shader = PIPE_SHADER_VERTEX;
+
memset(key, 0, sizeof *key);
- key->need_prescale = svga->state.hw_clear.prescale.enabled;
- key->allow_psiz = svga->curr.rast->templ.point_size_per_vertex;
+
+ if (svga->state.sw.need_swtnl && svga_have_vgpu10(svga)) {
+ /* Set both of these flags, to match compile_passthrough_vs() */
+ key->vs.passthrough = 1;
+ key->vs.undo_viewport = 1;
+ return;
+ }
+
+ key->vs.need_prescale = svga->state.hw_clear.prescale.enabled &&
+ (svga->curr.gs == NULL);
+ key->vs.allow_psiz = svga->curr.rast->templ.point_size_per_vertex;
/* SVGA_NEW_FS */
- key->fs_generic_inputs = svga->curr.fs->generic_inputs;
+ key->vs.fs_generic_inputs = svga->curr.fs->generic_inputs;
+
+ svga_remap_generics(key->vs.fs_generic_inputs, key->generic_remap_table);
/* SVGA_NEW_VELEMENT */
- key->adjust_attrib_range = svga->curr.velems->adjust_attrib_range;
- key->adjust_attrib_w_1 = svga->curr.velems->adjust_attrib_w_1;
+ key->vs.adjust_attrib_range = svga->curr.velems->adjust_attrib_range;
+ key->vs.adjust_attrib_w_1 = svga->curr.velems->adjust_attrib_w_1;
+ key->vs.attrib_is_pure_int = svga->curr.velems->attrib_is_pure_int;
+ key->vs.adjust_attrib_itof = svga->curr.velems->adjust_attrib_itof;
+ key->vs.adjust_attrib_utof = svga->curr.velems->adjust_attrib_utof;
+ key->vs.attrib_is_bgra = svga->curr.velems->attrib_is_bgra;
+ key->vs.attrib_puint_to_snorm = svga->curr.velems->attrib_puint_to_snorm;
+ key->vs.attrib_puint_to_uscaled = svga->curr.velems->attrib_puint_to_uscaled;
+ key->vs.attrib_puint_to_sscaled = svga->curr.velems->attrib_puint_to_sscaled;
+
+ /* SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_SAMPLER */
+ svga_init_shader_key_common(svga, shader, key);
+
+ /* SVGA_NEW_RAST */
+ key->clip_plane_enable = svga->curr.rast->templ.clip_plane_enable;
}
@@ -201,63 +212,196 @@ enum pipe_error
svga_reemit_vs_bindings(struct svga_context *svga)
{
enum pipe_error ret;
- struct svga_winsys_gb_shader *gbshader =
- svga->state.hw_draw.vs ? svga->state.hw_draw.vs->gb_shader : NULL;
+ struct svga_winsys_gb_shader *gbshader = NULL;
+ SVGA3dShaderId shaderId = SVGA3D_INVALID_ID;
- assert(svga->rebind.vs);
+ assert(svga->rebind.flags.vs);
assert(svga_have_gb_objects(svga));
- ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_VS, gbshader);
+ if (svga->state.hw_draw.vs) {
+ gbshader = svga->state.hw_draw.vs->gb_shader;
+ shaderId = svga->state.hw_draw.vs->id;
+ }
+
+ if (!svga_need_to_rebind_resources(svga)) {
+ ret = svga->swc->resource_rebind(svga->swc, NULL, gbshader,
+ SVGA_RELOC_READ);
+ goto out;
+ }
+
+ if (svga_have_vgpu10(svga))
+ ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_VS,
+ gbshader, shaderId);
+ else
+ ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_VS, gbshader);
+
+ out:
if (ret != PIPE_OK)
return ret;
- svga->rebind.vs = FALSE;
+ svga->rebind.flags.vs = FALSE;
return PIPE_OK;
}
+/**
+ * The current vertex shader is already executed by the 'draw'
+ * module, so we just need to generate a simple vertex shader
+ * to pass through all those VS outputs that will
+ * be consumed by the fragment shader.
+ * Used when we employ the 'draw' module.
+ */
static enum pipe_error
-emit_hw_vs(struct svga_context *svga, unsigned dirty)
+compile_passthrough_vs(struct svga_context *svga,
+ struct svga_vertex_shader *vs,
+ struct svga_fragment_shader *fs,
+ struct svga_shader_variant **out_variant)
{
struct svga_shader_variant *variant = NULL;
+ unsigned num_inputs;
+ unsigned i;
+ unsigned num_elements;
+ struct svga_vertex_shader new_vs;
+ struct ureg_src src[PIPE_MAX_SHADER_INPUTS];
+ struct ureg_dst dst[PIPE_MAX_SHADER_OUTPUTS];
+ struct ureg_program *ureg;
+ unsigned num_tokens;
+ struct svga_compile_key key;
+ enum pipe_error ret;
+
+ assert(svga_have_vgpu10(svga));
+ assert(fs);
+
+ num_inputs = fs->base.info.num_inputs;
+
+ ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
+ if (!ureg)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ /* draw will always add position */
+ dst[0] = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
+ src[0] = ureg_DECL_vs_input(ureg, 0);
+ num_elements = 1;
+
+ /**
+ * swtnl backend redefines the input layout based on the
+ * fragment shader's inputs. So we only need to passthrough
+ * those inputs that will be consumed by the fragment shader.
+ * Note: DX10 requires the number of vertex elements
+ * specified in the input layout to be no less than the
+ * number of inputs to the vertex shader.
+ */
+ for (i = 0; i < num_inputs; i++) {
+ switch (fs->base.info.input_semantic_name[i]) {
+ case TGSI_SEMANTIC_COLOR:
+ case TGSI_SEMANTIC_GENERIC:
+ case TGSI_SEMANTIC_FOG:
+ dst[num_elements] = ureg_DECL_output(ureg,
+ fs->base.info.input_semantic_name[i],
+ fs->base.info.input_semantic_index[i]);
+ src[num_elements] = ureg_DECL_vs_input(ureg, num_elements);
+ num_elements++;
+ break;
+ default:
+ break;
+ }
+ }
+
+ for (i = 0; i < num_elements; i++) {
+ ureg_MOV(ureg, dst[i], src[i]);
+ }
+
+ ureg_END(ureg);
+
+ memset(&new_vs, 0, sizeof(new_vs));
+ new_vs.base.tokens = ureg_get_tokens(ureg, &num_tokens);
+ tgsi_scan_shader(new_vs.base.tokens, &new_vs.base.info);
+
+ memset(&key, 0, sizeof(key));
+ key.vs.undo_viewport = 1;
+
+ ret = compile_vs(svga, &new_vs, &key, &variant);
+ if (ret != PIPE_OK)
+ return ret;
+
+ ureg_free_tokens(new_vs.base.tokens);
+ ureg_destroy(ureg);
+
+ /* Overwrite the variant key to indicate it's a pass-through VS */
+ memset(&variant->key, 0, sizeof(variant->key));
+ variant->key.vs.passthrough = 1;
+ variant->key.vs.undo_viewport = 1;
+
+ *out_variant = variant;
+
+ return PIPE_OK;
+}
+
+
+static enum pipe_error
+emit_hw_vs(struct svga_context *svga, unsigned dirty)
+{
+ struct svga_shader_variant *variant;
+ struct svga_vertex_shader *vs = svga->curr.vs;
+ struct svga_fragment_shader *fs = svga->curr.fs;
enum pipe_error ret = PIPE_OK;
+ struct svga_compile_key key;
+
+ /* If there is an active geometry shader, and it has stream output
+ * defined, then we will skip the stream output from the vertex shader
+ */
+ if (!svga_have_gs_streamout(svga)) {
+ /* No GS stream out */
+ if (svga_have_vs_streamout(svga)) {
+ /* Set VS stream out */
+ svga_set_stream_output(svga, vs->base.stream_output);
+ }
+ else {
+ /* turn off stream out */
+ svga_set_stream_output(svga, NULL);
+ }
+ }
/* SVGA_NEW_NEED_SWTNL */
- if (!svga->state.sw.need_swtnl) {
- struct svga_vertex_shader *vs = svga->curr.vs;
- struct svga_vs_compile_key key;
+ if (svga->state.sw.need_swtnl && !svga_have_vgpu10(svga)) {
+ /* No vertex shader is needed */
+ variant = NULL;
+ }
+ else {
+ make_vs_key(svga, &key);
- make_vs_key( svga, &key );
+ /* See if we already have a VS variant that matches the key */
+ variant = svga_search_shader_key(&vs->base, &key);
- variant = search_vs_key( vs, &key );
if (!variant) {
- ret = compile_vs( svga, vs, &key, &variant );
+ /* Create VS variant now */
+ if (key.vs.passthrough) {
+ ret = compile_passthrough_vs(svga, vs, fs, &variant);
+ }
+ else {
+ ret = compile_vs(svga, vs, &key, &variant);
+ }
if (ret != PIPE_OK)
return ret;
- }
- assert(variant);
+ /* insert the new variant at head of linked list */
+ assert(variant);
+ variant->next = vs->base.variants;
+ vs->base.variants = variant;
+ }
}
if (variant != svga->state.hw_draw.vs) {
- if (svga_have_gb_objects(svga)) {
- struct svga_winsys_gb_shader *gbshader =
- variant ? variant->gb_shader : NULL;
- ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_VS, gbshader);
- if (ret != PIPE_OK)
- return ret;
-
- svga->rebind.vs = FALSE;
- }
- else {
- unsigned id = variant ? variant->id : SVGA_ID_INVALID;
- ret = SVGA3D_SetShader(svga->swc, SVGA3D_SHADERTYPE_VS, id);
+ /* Bind the new variant */
+ if (variant) {
+ ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_VS, variant);
if (ret != PIPE_OK)
return ret;
+ svga->rebind.flags.vs = FALSE;
}
svga->dirty |= SVGA_NEW_VS_VARIANT;
- svga->state.hw_draw.vs = variant;
+ svga->state.hw_draw.vs = variant;
}
return PIPE_OK;
@@ -268,6 +412,9 @@ struct svga_tracked_state svga_hw_vs =
"vertex shader (hwtnl)",
(SVGA_NEW_VS |
SVGA_NEW_FS |
+ SVGA_NEW_TEXTURE_BINDING |
+ SVGA_NEW_SAMPLER |
+ SVGA_NEW_RAST |
SVGA_NEW_PRESCALE |
SVGA_NEW_VELEMENT |
SVGA_NEW_NEED_SWTNL),
diff --git a/src/gallium/drivers/svga/svga_surface.c b/src/gallium/drivers/svga/svga_surface.c
index 85d01546007..79981dcf5ff 100644
--- a/src/gallium/drivers/svga/svga_surface.c
+++ b/src/gallium/drivers/svga/svga_surface.c
@@ -29,6 +29,7 @@
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "os/os_thread.h"
+#include "util/u_bitmask.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
@@ -36,19 +37,21 @@
#include "svga_format.h"
#include "svga_screen.h"
#include "svga_context.h"
+#include "svga_sampler_view.h"
#include "svga_resource_texture.h"
#include "svga_surface.h"
#include "svga_debug.h"
+static void svga_mark_surface_dirty(struct pipe_surface *surf);
void
svga_texture_copy_handle(struct svga_context *svga,
struct svga_winsys_surface *src_handle,
unsigned src_x, unsigned src_y, unsigned src_z,
- unsigned src_level, unsigned src_face,
+ unsigned src_level, unsigned src_layer,
struct svga_winsys_surface *dst_handle,
unsigned dst_x, unsigned dst_y, unsigned dst_z,
- unsigned dst_level, unsigned dst_face,
+ unsigned dst_level, unsigned dst_layer,
unsigned width, unsigned height, unsigned depth)
{
struct svga_surface dst, src;
@@ -59,12 +62,12 @@ svga_texture_copy_handle(struct svga_context *svga,
src.handle = src_handle;
src.real_level = src_level;
- src.real_face = src_face;
+ src.real_layer = src_layer;
src.real_zslice = 0;
dst.handle = dst_handle;
dst.real_level = dst_level;
- dst.real_face = dst_face;
+ dst.real_layer = dst_layer;
dst.real_zslice = 0;
box.x = dst_x;
@@ -103,11 +106,13 @@ svga_texture_copy_handle(struct svga_context *svga,
struct svga_winsys_surface *
svga_texture_view_surface(struct svga_context *svga,
struct svga_texture *tex,
+ unsigned bind_flags,
SVGA3dSurfaceFlags flags,
SVGA3dSurfaceFormat format,
unsigned start_mip,
unsigned num_mip,
- int face_pick,
+ int layer_pick,
+ unsigned num_layers,
int zslice_pick,
struct svga_host_surface_cache_key *key) /* OUT */
{
@@ -117,8 +122,8 @@ svga_texture_view_surface(struct svga_context *svga,
unsigned z_offset = 0;
SVGA_DBG(DEBUG_PERF,
- "svga: Create surface view: face %d zslice %d mips %d..%d\n",
- face_pick, zslice_pick, start_mip, start_mip+num_mip-1);
+ "svga: Create surface view: layer %d zslice %d mips %d..%d\n",
+ layer_pick, zslice_pick, start_mip, start_mip+num_mip-1);
key->flags = flags;
key->format = format;
@@ -127,12 +132,20 @@ svga_texture_view_surface(struct svga_context *svga,
key->size.height = u_minify(tex->b.b.height0, start_mip);
key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1;
key->cachable = 1;
+ key->arraySize = 1;
+ key->numFaces = 1;
+ key->sampleCount = tex->b.b.nr_samples;
+
+ if (key->sampleCount > 1) {
+ key->flags |= SVGA3D_SURFACE_MASKABLE_ANTIALIAS;
+ }
- if (tex->b.b.target == PIPE_TEXTURE_CUBE && face_pick < 0) {
+ if (tex->b.b.target == PIPE_TEXTURE_CUBE && layer_pick < 0) {
key->flags |= SVGA3D_SURFACE_CUBEMAP;
key->numFaces = 6;
- } else {
- key->numFaces = 1;
+ } else if (tex->b.b.target == PIPE_TEXTURE_1D_ARRAY ||
+ tex->b.b.target == PIPE_TEXTURE_2D_ARRAY) {
+ key->arraySize = num_layers;
}
if (key->format == SVGA3D_FORMAT_INVALID) {
@@ -141,7 +154,7 @@ svga_texture_view_surface(struct svga_context *svga,
}
SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n");
- handle = svga_screen_surface_create(ss, key);
+ handle = svga_screen_surface_create(ss, bind_flags, PIPE_USAGE_DEFAULT, key);
if (!handle) {
key->cachable = 0;
return NULL;
@@ -149,15 +162,15 @@ svga_texture_view_surface(struct svga_context *svga,
SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle);
- if (face_pick < 0)
- face_pick = 0;
+ if (layer_pick < 0)
+ layer_pick = 0;
if (zslice_pick >= 0)
z_offset = zslice_pick;
for (i = 0; i < key->numMipLevels; i++) {
- for (j = 0; j < key->numFaces; j++) {
- if (svga_is_texture_level_defined(tex, j + face_pick, i + start_mip)) {
+ for (j = 0; j < key->numFaces * key->arraySize; j++) {
+ if (svga_is_texture_level_defined(tex, j + layer_pick, i + start_mip)) {
unsigned depth = (zslice_pick < 0 ?
u_minify(tex->b.b.depth0, i + start_mip) :
1);
@@ -166,7 +179,7 @@ svga_texture_view_surface(struct svga_context *svga,
tex->handle,
0, 0, z_offset,
i + start_mip,
- j + face_pick,
+ j + layer_pick,
handle, 0, 0, 0, i, j,
u_minify(tex->b.b.width0, i + start_mip),
u_minify(tex->b.b.height0, i + start_mip),
@@ -179,33 +192,43 @@ svga_texture_view_surface(struct svga_context *svga,
}
+/**
+ * A helper function to create a surface view.
+ * The view boolean flag specifies whether svga_texture_view_surface()
+ * will be called to create a cloned surface and resource for the view.
+ */
static struct pipe_surface *
-svga_create_surface(struct pipe_context *pipe,
- struct pipe_resource *pt,
- const struct pipe_surface *surf_tmpl)
+svga_create_surface_view(struct pipe_context *pipe,
+ struct pipe_resource *pt,
+ const struct pipe_surface *surf_tmpl,
+ boolean view)
{
struct svga_context *svga = svga_context(pipe);
struct svga_texture *tex = svga_texture(pt);
struct pipe_screen *screen = pipe->screen;
struct svga_screen *ss = svga_screen(screen);
struct svga_surface *s;
- unsigned face, zslice;
- boolean view = FALSE;
- SVGA3dSurfaceFlags flags;
+ unsigned layer, zslice, bind;
+ unsigned nlayers = 1;
+ SVGA3dSurfaceFlags flags = 0;
SVGA3dSurfaceFormat format;
- assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
-
s = CALLOC_STRUCT(svga_surface);
if (!s)
return NULL;
if (pt->target == PIPE_TEXTURE_CUBE) {
- face = surf_tmpl->u.tex.first_layer;
+ layer = surf_tmpl->u.tex.first_layer;
zslice = 0;
}
+ else if (pt->target == PIPE_TEXTURE_1D_ARRAY ||
+ pt->target == PIPE_TEXTURE_2D_ARRAY) {
+ layer = surf_tmpl->u.tex.first_layer;
+ zslice = 0;
+ nlayers = surf_tmpl->u.tex.last_layer - surf_tmpl->u.tex.first_layer + 1;
+ }
else {
- face = 0;
+ layer = 0;
zslice = surf_tmpl->u.tex.first_layer;
}
@@ -218,25 +241,93 @@ svga_create_surface(struct pipe_context *pipe,
s->base.u.tex.level = surf_tmpl->u.tex.level;
s->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
s->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+ s->view_id = SVGA3D_INVALID_ID;
+
+ s->backed = NULL;
if (util_format_is_depth_or_stencil(surf_tmpl->format)) {
- flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
+ flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL |
+ SVGA3D_SURFACE_BIND_DEPTH_STENCIL;
+ bind = PIPE_BIND_DEPTH_STENCIL;
}
else {
- flags = SVGA3D_SURFACE_HINT_RENDERTARGET;
+ flags = SVGA3D_SURFACE_HINT_RENDERTARGET |
+ SVGA3D_SURFACE_BIND_RENDER_TARGET;
+ bind = PIPE_BIND_RENDER_TARGET;
}
- format = svga_translate_format(ss, surf_tmpl->format, 0);
+ if (tex->imported)
+ format = tex->key.format;
+ else
+ format = svga_translate_format(ss, surf_tmpl->format, bind);
+
assert(format != SVGA3D_FORMAT_INVALID);
- if (svga_screen(screen)->debug.force_surface_view)
- view = TRUE;
+ if (view) {
+ SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u layer %u z %u, %p\n",
+ pt, surf_tmpl->u.tex.level, layer, zslice, s);
+
+ if (svga_have_vgpu10(svga)) {
+ switch (pt->target) {
+ case PIPE_TEXTURE_1D:
+ flags |= SVGA3D_SURFACE_1D;
+ break;
+ case PIPE_TEXTURE_1D_ARRAY:
+ flags |= SVGA3D_SURFACE_1D | SVGA3D_SURFACE_ARRAY;
+ break;
+ case PIPE_TEXTURE_2D_ARRAY:
+ flags |= SVGA3D_SURFACE_ARRAY;
+ break;
+ case PIPE_TEXTURE_3D:
+ flags |= SVGA3D_SURFACE_VOLUME;
+ break;
+ case PIPE_TEXTURE_CUBE:
+ if (nlayers == 6)
+ flags |= SVGA3D_SURFACE_CUBEMAP;
+ break;
+ default:
+ break;
+ }
+ }
- /* Currently only used for compressed textures */
- if (format != svga_translate_format(ss, surf_tmpl->format, 0)) {
- view = TRUE;
+ /* When we clone the surface view resource, use the format used in
+ * the creation of the original resource.
+ */
+ s->handle = svga_texture_view_surface(svga, tex, bind, flags, tex->key.format,
+ surf_tmpl->u.tex.level, 1,
+ layer, nlayers, zslice, &s->key);
+ s->key.format = format;
+ s->real_layer = 0;
+ s->real_level = 0;
+ s->real_zslice = 0;
+ } else {
+ SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: no %p, level %u, layer %u, z %u, %p\n",
+ pt, surf_tmpl->u.tex.level, layer, zslice, s);
+
+ memset(&s->key, 0, sizeof s->key);
+ s->key.format = format;
+ s->handle = tex->handle;
+ s->real_layer = layer;
+ s->real_zslice = zslice;
+ s->real_level = surf_tmpl->u.tex.level;
}
+ return &s->base;
+}
+
+
+static struct pipe_surface *
+svga_create_surface(struct pipe_context *pipe,
+ struct pipe_resource *pt,
+ const struct pipe_surface *surf_tmpl)
+{
+ struct svga_context *svga = svga_context(pipe);
+ struct pipe_screen *screen = pipe->screen;
+ boolean view = FALSE;
+
+ if (svga_screen(screen)->debug.force_surface_view)
+ view = TRUE;
+
if (surf_tmpl->u.tex.level != 0 &&
svga_screen(screen)->debug.force_level_surface_view)
view = TRUE;
@@ -244,47 +335,170 @@ svga_create_surface(struct pipe_context *pipe,
if (pt->target == PIPE_TEXTURE_3D)
view = TRUE;
- if (svga_screen(screen)->debug.no_surface_view)
+ if (svga_have_vgpu10(svga) || svga_screen(screen)->debug.no_surface_view)
view = FALSE;
- if (view) {
- SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u face %u z %u, %p\n",
- pt, surf_tmpl->u.tex.level, face, zslice, s);
+ return svga_create_surface_view(pipe, pt, surf_tmpl, view);
+}
- s->handle = svga_texture_view_surface(svga, tex, flags, format,
- surf_tmpl->u.tex.level,
- 1, face, zslice, &s->key);
- s->real_face = 0;
- s->real_level = 0;
- s->real_zslice = 0;
- } else {
- SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: no %p, level %u, face %u, z %u, %p\n",
- pt, surf_tmpl->u.tex.level, face, zslice, s);
- memset(&s->key, 0, sizeof s->key);
- s->handle = tex->handle;
- s->real_face = face;
- s->real_zslice = zslice;
- s->real_level = surf_tmpl->u.tex.level;
+/**
+ * Clone the surface view and its associated resource.
+ */
+static struct svga_surface *
+create_backed_surface_view(struct svga_context *svga, struct svga_surface *s)
+{
+ struct svga_surface *bs = s->backed;
+
+ if (bs == NULL) {
+ struct svga_texture *tex = svga_texture(s->base.texture);
+ struct pipe_surface *backed_view;
+
+ backed_view = svga_create_surface_view(&svga->pipe,
+ &tex->b.b,
+ &s->base,
+ TRUE);
+
+ bs = svga_surface(backed_view);
+ s->backed = bs;
}
+ svga_mark_surface_dirty(&bs->base);
+
+ return bs;
+}
+
+/**
+ * Create a DX RenderTarget/DepthStencil View for the given surface,
+ * if needed.
+ */
+struct pipe_surface *
+svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
+{
+ enum pipe_error ret = PIPE_OK;
+ int try;
+
+ assert(svga_have_vgpu10(svga));
+
+ /**
+ * DX spec explicitly specifies that no resource can be bound to a render
+ * target view and a shader resource view simultanously.
+ * So first check if the resource bound to this surface view collides with
+ * a sampler view. If so, then we will clone this surface view and its
+ * associated resource. We will then use the cloned surface view for
+ * render target.
+ */
+ if (svga_check_sampler_view_resource_collision(svga, s->handle)) {
+ SVGA_DBG(DEBUG_VIEWS,
+ "same resource used in shaderResource and renderTarget 0x%x\n",
+ s->handle);
+ s = create_backed_surface_view(svga, s);
+ }
+
+ if (s->view_id == SVGA3D_INVALID_ID) {
+ SVGA3dResourceType resType;
+ SVGA3dRenderTargetViewDesc desc;
+
+ desc.tex.mipSlice = s->real_level;
+ desc.tex.firstArraySlice = s->real_layer + s->real_zslice;
+ desc.tex.arraySize =
+ s->base.u.tex.last_layer - s->base.u.tex.first_layer + 1;
+
+ s->view_id = util_bitmask_add(svga->surface_view_id_bm);
+
+ switch (s->base.texture->target) {
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_1D_ARRAY:
+ resType = SVGA3D_RESOURCE_TEXTURE1D;
+ break;
+ case PIPE_TEXTURE_RECT:
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_CUBE:
+ /* drawing to cube map is treated as drawing to 2D array */
+ resType = SVGA3D_RESOURCE_TEXTURE2D;
+ break;
+ case PIPE_TEXTURE_3D:
+ resType = SVGA3D_RESOURCE_TEXTURE3D;
+ break;
+ default:
+ assert(!"Unexpected texture target");
+ resType = SVGA3D_RESOURCE_TEXTURE2D;
+ }
+
+ for (try = 0; try < 2; try++) {
+ if (util_format_is_depth_or_stencil(s->base.format)) {
+ ret = SVGA3D_vgpu10_DefineDepthStencilView(svga->swc,
+ s->view_id,
+ s->handle,
+ s->key.format,
+ resType,
+ &desc);
+ }
+ else {
+ ret = SVGA3D_vgpu10_DefineRenderTargetView(svga->swc,
+ s->view_id,
+ s->handle,
+ s->key.format,
+ resType,
+ &desc);
+ }
+ if (ret == PIPE_OK)
+ break;
+ svga_context_flush(svga, NULL);
+ }
+
+ assert(ret == PIPE_OK);
+ if (ret != PIPE_OK) {
+ util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
+ s->view_id = SVGA3D_INVALID_ID;
+ }
+ }
return &s->base;
}
+
static void
svga_surface_destroy(struct pipe_context *pipe,
struct pipe_surface *surf)
{
+ struct svga_context *svga = svga_context(pipe);
struct svga_surface *s = svga_surface(surf);
struct svga_texture *t = svga_texture(surf->texture);
struct svga_screen *ss = svga_screen(surf->texture->screen);
+ enum pipe_error ret = PIPE_OK;
+
+ /* Destroy the backed view surface if it exists */
+ if (s->backed) {
+ svga_surface_destroy(pipe, &s->backed->base);
+ s->backed = NULL;
+ }
if (s->handle != t->handle) {
SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle);
svga_screen_surface_destroy(ss, &s->key, &s->handle);
}
+ if (s->view_id != SVGA3D_INVALID_ID) {
+ unsigned try;
+
+ assert(svga_have_vgpu10(svga));
+ for (try = 0; try < 2; try++) {
+ if (util_format_is_depth_or_stencil(s->base.format)) {
+ ret = SVGA3D_vgpu10_DestroyDepthStencilView(svga->swc, s->view_id);
+ }
+ else {
+ ret = SVGA3D_vgpu10_DestroyRenderTargetView(svga->swc, s->view_id);
+ }
+ if (ret == PIPE_OK)
+ break;
+ svga_context_flush(svga, NULL);
+ }
+ assert(ret == PIPE_OK);
+ util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
+ }
+
pipe_resource_reference(&surf->texture, NULL);
FREE(surf);
}
@@ -302,11 +516,8 @@ svga_mark_surface_dirty(struct pipe_surface *surf)
if (s->handle == tex->handle) {
/* hmm so 3d textures always have all their slices marked ? */
- if (surf->texture->target == PIPE_TEXTURE_CUBE)
- svga_define_texture_level(tex, surf->u.tex.first_layer,
- surf->u.tex.level);
- else
- svga_define_texture_level(tex, 0, surf->u.tex.level);
+ svga_define_texture_level(tex, surf->u.tex.first_layer,
+ surf->u.tex.level);
}
else {
/* this will happen later in svga_propagate_surface */
@@ -345,18 +556,26 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf)
struct svga_surface *s = svga_surface(surf);
struct svga_texture *tex = svga_texture(surf->texture);
struct svga_screen *ss = svga_screen(surf->texture->screen);
- unsigned zslice, face;
+ unsigned zslice, layer;
+ unsigned nlayers = 1;
+ unsigned i;
if (!s->dirty)
return;
if (surf->texture->target == PIPE_TEXTURE_CUBE) {
zslice = 0;
- face = surf->u.tex.first_layer;
+ layer = surf->u.tex.first_layer;
+ }
+ else if (surf->texture->target == PIPE_TEXTURE_1D_ARRAY ||
+ surf->texture->target == PIPE_TEXTURE_2D_ARRAY) {
+ zslice = 0;
+ layer = surf->u.tex.first_layer;
+ nlayers = surf->u.tex.last_layer - surf->u.tex.first_layer + 1;
}
else {
zslice = surf->u.tex.first_layer;
- face = 0;
+ layer = 0;
}
s->dirty = FALSE;
@@ -367,12 +586,14 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf)
SVGA_DBG(DEBUG_VIEWS,
"svga: Surface propagate: tex %p, level %u, from %p\n",
tex, surf->u.tex.level, surf);
- svga_texture_copy_handle(svga,
- s->handle, 0, 0, 0, s->real_level, s->real_face,
- tex->handle, 0, 0, zslice, surf->u.tex.level, face,
- u_minify(tex->b.b.width0, surf->u.tex.level),
- u_minify(tex->b.b.height0, surf->u.tex.level), 1);
- svga_define_texture_level(tex, face, surf->u.tex.level);
+ for (i = 0; i < nlayers; i++) {
+ svga_texture_copy_handle(svga,
+ s->handle, 0, 0, 0, s->real_level, s->real_layer + i,
+ tex->handle, 0, 0, zslice, surf->u.tex.level, layer + i,
+ u_minify(tex->b.b.width0, surf->u.tex.level),
+ u_minify(tex->b.b.height0, surf->u.tex.level), 1);
+ svga_define_texture_level(tex, layer + i, surf->u.tex.level);
+ }
}
}
@@ -390,10 +611,76 @@ svga_surface_needs_propagation(const struct pipe_surface *surf)
}
+static void
+svga_get_sample_position(struct pipe_context *context,
+ unsigned sample_count, unsigned sample_index,
+ float *pos_out)
+{
+ /* We can't actually query the device to learn the sample positions.
+ * These were grabbed from nvidia's driver.
+ */
+ static const float pos1[1][2] = {
+ { 0.5, 0.5 }
+ };
+ static const float pos4[4][2] = {
+ { 0.375000, 0.125000 },
+ { 0.875000, 0.375000 },
+ { 0.125000, 0.625000 },
+ { 0.625000, 0.875000 }
+ };
+ static const float pos8[8][2] = {
+ { 0.562500, 0.312500 },
+ { 0.437500, 0.687500 },
+ { 0.812500, 0.562500 },
+ { 0.312500, 0.187500 },
+ { 0.187500, 0.812500 },
+ { 0.062500, 0.437500 },
+ { 0.687500, 0.937500 },
+ { 0.937500, 0.062500 }
+ };
+ static const float pos16[16][2] = {
+ { 0.187500, 0.062500 },
+ { 0.437500, 0.187500 },
+ { 0.062500, 0.312500 },
+ { 0.312500, 0.437500 },
+ { 0.687500, 0.062500 },
+ { 0.937500, 0.187500 },
+ { 0.562500, 0.312500 },
+ { 0.812500, 0.437500 },
+ { 0.187500, 0.562500 },
+ { 0.437500, 0.687500 },
+ { 0.062500, 0.812500 },
+ { 0.312500, 0.937500 },
+ { 0.687500, 0.562500 },
+ { 0.937500, 0.687500 },
+ { 0.562500, 0.812500 },
+ { 0.812500, 0.937500 }
+ };
+ const float (*positions)[2];
+
+ switch (sample_count) {
+ case 4:
+ positions = pos4;
+ break;
+ case 8:
+ positions = pos8;
+ break;
+ case 16:
+ positions = pos16;
+ break;
+ default:
+ positions = pos1;
+ }
+
+ pos_out[0] = positions[sample_index][0];
+ pos_out[1] = positions[sample_index][1];
+}
+
void
svga_init_surface_functions(struct svga_context *svga)
{
svga->pipe.create_surface = svga_create_surface;
svga->pipe.surface_destroy = svga_surface_destroy;
+ svga->pipe.get_sample_position = svga_get_sample_position;
}
diff --git a/src/gallium/drivers/svga/svga_surface.h b/src/gallium/drivers/svga/svga_surface.h
index 2fa72a1c8f0..0e5794b0b38 100644
--- a/src/gallium/drivers/svga/svga_surface.h
+++ b/src/gallium/drivers/svga/svga_surface.h
@@ -47,11 +47,15 @@ struct svga_surface
struct svga_host_surface_cache_key key;
struct svga_winsys_surface *handle;
- unsigned real_face;
+ unsigned real_layer;
unsigned real_level;
unsigned real_zslice;
boolean dirty;
+
+ /* VGPU10 */
+ SVGA3dRenderTargetViewId view_id;
+ struct svga_surface *backed;
};
@@ -64,11 +68,13 @@ svga_surface_needs_propagation(const struct pipe_surface *surf);
struct svga_winsys_surface *
svga_texture_view_surface(struct svga_context *svga,
struct svga_texture *tex,
+ unsigned bind_flags,
SVGA3dSurfaceFlags flags,
SVGA3dSurfaceFormat format,
unsigned start_mip,
unsigned num_mip,
- int face_pick,
+ int layer_pick,
+ unsigned num_layers,
int zslice_pick,
struct svga_host_surface_cache_key *key); /* OUT */
@@ -99,4 +105,8 @@ svga_surface_const(const struct pipe_surface *surface)
return (const struct svga_surface *)surface;
}
+struct pipe_surface *
+svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s);
+
+
#endif
diff --git a/src/gallium/drivers/svga/svga_swtnl_backend.c b/src/gallium/drivers/svga/svga_swtnl_backend.c
index ded8bcbd536..4bdb21a9842 100644
--- a/src/gallium/drivers/svga/svga_swtnl_backend.c
+++ b/src/gallium/drivers/svga/svga_swtnl_backend.c
@@ -40,6 +40,7 @@
#include "svga_reg.h"
#include "svga3d_reg.h"
#include "svga_draw.h"
+#include "svga_shader.h"
#include "svga_swtnl_private.h"
@@ -129,9 +130,12 @@ svga_vbuf_render_map_vertices( struct vbuf_render *render )
PIPE_TRANSFER_DISCARD_RANGE |
PIPE_TRANSFER_UNSYNCHRONIZED,
&svga_render->vbuf_transfer);
- if (ptr)
+ if (ptr) {
+ svga_render->vbuf_ptr = ptr;
return ptr + svga_render->vbuf_offset;
+ }
else {
+ svga_render->vbuf_ptr = NULL;
svga_render->vbuf_transfer = NULL;
return NULL;
}
@@ -154,6 +158,18 @@ svga_vbuf_render_unmap_vertices( struct vbuf_render *render,
offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index;
length = svga_render->vertex_size * (max_index + 1 - min_index);
+
+ if (0) {
+ /* dump vertex data */
+ const float *f = (const float *) ((char *) svga_render->vbuf_ptr +
+ svga_render->vbuf_offset);
+ unsigned i;
+ debug_printf("swtnl vertex data:\n");
+ for (i = 0; i < length / 4; i += 4) {
+ debug_printf("%u: %f %f %f %f\n", i, f[i], f[i+1], f[i+2], f[i+3]);
+ }
+ }
+
pipe_buffer_flush_mapped_range(&svga->pipe,
svga_render->vbuf_transfer,
offset, length);
@@ -178,6 +194,7 @@ svga_vbuf_submit_state( struct svga_vbuf_render *svga_render )
SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
enum pipe_error ret;
unsigned i;
+ static const unsigned zero[PIPE_MAX_ATTRIBS] = {0};
/* if the vdecl or vbuf hasn't changed do nothing */
if (!svga->swtnl.new_vdecl)
@@ -192,18 +209,27 @@ svga_vbuf_submit_state( struct svga_vbuf_render *svga_render )
ret = svga_hwtnl_flush(svga->hwtnl);
/* if we hit this path we might become synced with hw */
svga->swtnl.new_vbuf = TRUE;
- assert(ret == 0);
+ assert(ret == PIPE_OK);
}
- svga_hwtnl_reset_vdecl(svga->hwtnl, svga_render->vdecl_count);
-
for (i = 0; i < svga_render->vdecl_count; i++) {
vdecl[i].array.offset += svga_render->vdecl_offset;
+ }
- svga_hwtnl_vdecl( svga->hwtnl,
- i,
- &vdecl[i],
- svga_render->vbuf );
+ svga_hwtnl_vertex_decls(svga->hwtnl,
+ svga_render->vdecl_count,
+ vdecl,
+ zero,
+ svga_render->layout_id);
+
+ /* Specify the vertex buffer (there's only ever one) */
+ {
+ struct pipe_vertex_buffer vb;
+ vb.buffer = svga_render->vbuf;
+ vb.buffer_offset = svga_render->vdecl_offset;
+ vb.stride = vdecl[0].array.stride;
+ vb.user_buffer = NULL;
+ svga_hwtnl_vertex_buffers(svga->hwtnl, 1, &vb);
}
/* We have already taken care of flatshading, so let the hwtnl
@@ -211,15 +237,15 @@ svga_vbuf_submit_state( struct svga_vbuf_render *svga_render )
*/
if (svga->state.sw.need_pipeline) {
svga_hwtnl_set_flatshade(svga->hwtnl, FALSE, FALSE);
- svga_hwtnl_set_unfilled(svga->hwtnl, PIPE_POLYGON_MODE_FILL);
+ svga_hwtnl_set_fillmode(svga->hwtnl, PIPE_POLYGON_MODE_FILL);
}
else {
svga_hwtnl_set_flatshade( svga->hwtnl,
- svga->curr.rast->templ.flatshade,
+ svga->curr.rast->templ.flatshade ||
+ svga->state.hw_draw.fs->uses_flat_interp,
svga->curr.rast->templ.flatshade_first );
- svga_hwtnl_set_unfilled( svga->hwtnl,
- svga->curr.rast->hw_unfilled );
+ svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);
}
svga->swtnl.new_vdecl = FALSE;
@@ -227,13 +253,15 @@ svga_vbuf_submit_state( struct svga_vbuf_render *svga_render )
static void
svga_vbuf_render_draw_arrays( struct vbuf_render *render,
- unsigned start,
- uint nr )
+ unsigned start, uint nr )
{
struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
struct svga_context *svga = svga_render->svga;
unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
enum pipe_error ret = PIPE_OK;
+ /* instancing will already have been resolved at this point by 'draw' */
+ const unsigned start_instance = 0;
+ const unsigned instance_count = 1;
/* off to hardware */
svga_vbuf_submit_state(svga_render);
@@ -244,10 +272,13 @@ svga_vbuf_render_draw_arrays( struct vbuf_render *render,
*/
svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
- ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
+ ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr,
+ start_instance, instance_count);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
- ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
+ ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim,
+ start + bias, nr,
+ start_instance, instance_count);
svga->swtnl.new_vbuf = TRUE;
assert(ret == PIPE_OK);
}
@@ -265,6 +296,9 @@ svga_vbuf_render_draw_elements( struct vbuf_render *render,
int bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
boolean ret;
size_t size = 2 * nr_indices;
+ /* instancing will already have been resolved at this point by 'draw' */
+ const unsigned start_instance = 0;
+ const unsigned instance_count = 1;
assert(( svga_render->vbuf_offset - svga_render->vdecl_offset) % svga_render->vertex_size == 0);
@@ -299,7 +333,8 @@ svga_vbuf_render_draw_elements( struct vbuf_render *render,
svga_render->min_index,
svga_render->max_index,
svga_render->prim,
- svga_render->ibuf_offset / 2, nr_indices);
+ svga_render->ibuf_offset / 2, nr_indices,
+ start_instance, instance_count);
if(ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
@@ -309,7 +344,9 @@ svga_vbuf_render_draw_elements( struct vbuf_render *render,
svga_render->min_index,
svga_render->max_index,
svga_render->prim,
- svga_render->ibuf_offset / 2, nr_indices);
+ svga_render->ibuf_offset / 2,
+ nr_indices,
+ start_instance, instance_count);
svga->swtnl.new_vbuf = TRUE;
assert(ret == PIPE_OK);
}
@@ -349,6 +386,7 @@ svga_vbuf_render_create( struct svga_context *svga )
svga_render->vbuf_size = 0;
svga_render->ibuf_alloc_size = 4*1024;
svga_render->vbuf_alloc_size = 64*1024;
+ svga_render->layout_id = SVGA3D_INVALID_ID;
svga_render->base.max_vertex_buffer_bytes = 64*1024/10;
svga_render->base.max_indices = 65536;
svga_render->base.get_vertex_info = svga_vbuf_render_get_vertex_info;
diff --git a/src/gallium/drivers/svga/svga_swtnl_draw.c b/src/gallium/drivers/svga/svga_swtnl_draw.c
index 832249523cc..6a8e857cee8 100644
--- a/src/gallium/drivers/svga/svga_swtnl_draw.c
+++ b/src/gallium/drivers/svga/svga_swtnl_draw.c
@@ -42,9 +42,9 @@ svga_swtnl_draw_vbo(struct svga_context *svga,
{
struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = { 0 };
struct pipe_transfer *ib_transfer = NULL;
- struct pipe_transfer *cb_transfer = NULL;
+ struct pipe_transfer *cb_transfer[SVGA_MAX_CONST_BUFS] = { 0 };
struct draw_context *draw = svga->swtnl.draw;
- unsigned i;
+ unsigned i, old_num_vertex_buffers;
const void *map;
enum pipe_error ret;
@@ -76,6 +76,7 @@ svga_swtnl_draw_vbo(struct svga_context *svga,
draw_set_mapped_vertex_buffer(draw, i, map, ~0);
}
}
+ old_num_vertex_buffers = svga->curr.num_vertex_buffers;
/* Map index buffer, if present */
map = NULL;
@@ -88,16 +89,21 @@ svga_swtnl_draw_vbo(struct svga_context *svga,
svga->curr.ib.index_size, ~0);
}
- if (svga->curr.cbufs[PIPE_SHADER_VERTEX].buffer) {
+ /* Map constant buffers */
+ for (i = 0; i < Elements(svga->curr.constbufs[PIPE_SHADER_VERTEX]); ++i) {
+ if (svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer == NULL) {
+ continue;
+ }
+
map = pipe_buffer_map(&svga->pipe,
- svga->curr.cbufs[PIPE_SHADER_VERTEX].buffer,
+ svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer,
PIPE_TRANSFER_READ,
- &cb_transfer);
+ &cb_transfer[i]);
assert(map);
draw_set_mapped_constant_buffer(
- draw, PIPE_SHADER_VERTEX, 0,
+ draw, PIPE_SHADER_VERTEX, i,
map,
- svga->curr.cbufs[PIPE_SHADER_VERTEX].buffer->width0);
+ svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer->width0);
}
draw_vbo(draw, info);
@@ -105,8 +111,8 @@ svga_swtnl_draw_vbo(struct svga_context *svga,
draw_flush(svga->swtnl.draw);
/* Ensure the draw module didn't touch this */
- assert(i == svga->curr.num_vertex_buffers);
-
+ assert(old_num_vertex_buffers == svga->curr.num_vertex_buffers);
+
/*
* unmap vertex/index buffers
*/
@@ -122,8 +128,10 @@ svga_swtnl_draw_vbo(struct svga_context *svga,
draw_set_indexes(draw, NULL, 0, 0);
}
- if (svga->curr.cbufs[PIPE_SHADER_VERTEX].buffer) {
- pipe_buffer_unmap(&svga->pipe, cb_transfer);
+ for (i = 0; i < Elements(svga->curr.constbufs[PIPE_SHADER_VERTEX]); ++i) {
+ if (svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer) {
+ pipe_buffer_unmap(&svga->pipe, cb_transfer[i]);
+ }
}
/* Now safe to remove the need_swtnl flag in any update_state call */
@@ -167,9 +175,6 @@ boolean svga_init_swtnl( struct svga_context *svga )
if (!screen->haveLineSmooth)
draw_install_aaline_stage(svga->swtnl.draw, &svga->pipe);
- /* always install polygon stipple stage */
- draw_install_pstipple_stage(svga->swtnl.draw, &svga->pipe);
-
/* enable/disable line stipple stage depending on device caps */
draw_enable_line_stipple(svga->swtnl.draw, !screen->haveLineStipple);
diff --git a/src/gallium/drivers/svga/svga_swtnl_private.h b/src/gallium/drivers/svga/svga_swtnl_private.h
index e2106e1e8e6..0a226abca88 100644
--- a/src/gallium/drivers/svga/svga_swtnl_private.h
+++ b/src/gallium/drivers/svga/svga_swtnl_private.h
@@ -43,6 +43,8 @@ struct svga_vbuf_render {
unsigned vertex_size;
+ SVGA3dElementLayoutId layout_id; /**< current element layout id */
+
unsigned prim;
struct pipe_resource *vbuf;
@@ -50,6 +52,8 @@ struct svga_vbuf_render {
struct pipe_transfer *vbuf_transfer;
struct pipe_transfer *ibuf_transfer;
+ void *vbuf_ptr;
+
/* current size of buffer */
size_t vbuf_size;
size_t ibuf_size;
diff --git a/src/gallium/drivers/svga/svga_swtnl_state.c b/src/gallium/drivers/svga/svga_swtnl_state.c
index e62698e11f4..79dc0bf580c 100644
--- a/src/gallium/drivers/svga/svga_swtnl_state.c
+++ b/src/gallium/drivers/svga/svga_swtnl_state.c
@@ -25,10 +25,13 @@
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
+#include "util/u_bitmask.h"
#include "util/u_inlines.h"
#include "pipe/p_state.h"
+#include "svga_cmd.h"
#include "svga_context.h"
+#include "svga_shader.h"
#include "svga_swtnl.h"
#include "svga_state.h"
#include "svga_tgsi.h"
@@ -51,30 +54,37 @@ static void set_draw_viewport( struct svga_context *svga )
float adjx = 0.0f;
float adjy = 0.0f;
- switch (svga->curr.reduced_prim) {
- case PIPE_PRIM_POINTS:
- adjx = SVGA_POINT_ADJ_X;
- adjy = SVGA_POINT_ADJ_Y;
- break;
- case PIPE_PRIM_LINES:
- /* XXX: This is to compensate for the fact that wide lines are
- * going to be drawn with triangles, but we're not catching all
- * cases where that will happen.
- */
- if (svga->curr.rast->need_pipeline & SVGA_PIPELINE_FLAG_LINES)
- {
- adjx = SVGA_LINE_ADJ_X + 0.175f;
- adjy = SVGA_LINE_ADJ_Y - 0.175f;
+ if (svga_have_vgpu10(svga)) {
+ if (svga->curr.reduced_prim == PIPE_PRIM_TRIANGLES) {
+ adjy = 0.25;
}
- else {
- adjx = SVGA_LINE_ADJ_X;
- adjy = SVGA_LINE_ADJ_Y;
+ }
+ else {
+ switch (svga->curr.reduced_prim) {
+ case PIPE_PRIM_POINTS:
+ adjx = SVGA_POINT_ADJ_X;
+ adjy = SVGA_POINT_ADJ_Y;
+ break;
+ case PIPE_PRIM_LINES:
+ /* XXX: This is to compensate for the fact that wide lines are
+ * going to be drawn with triangles, but we're not catching all
+ * cases where that will happen.
+ */
+ if (svga->curr.rast->need_pipeline & SVGA_PIPELINE_FLAG_LINES)
+ {
+ adjx = SVGA_LINE_ADJ_X + 0.175f;
+ adjy = SVGA_LINE_ADJ_Y - 0.175f;
+ }
+ else {
+ adjx = SVGA_LINE_ADJ_X;
+ adjy = SVGA_LINE_ADJ_Y;
+ }
+ break;
+ case PIPE_PRIM_TRIANGLES:
+ adjx += SVGA_TRIANGLE_ADJ_X;
+ adjy += SVGA_TRIANGLE_ADJ_Y;
+ break;
}
- break;
- case PIPE_PRIM_TRIANGLES:
- adjx += SVGA_TRIANGLE_ADJ_X;
- adjy += SVGA_TRIANGLE_ADJ_Y;
- break;
}
vp.translate[0] += adjx;
@@ -150,6 +160,59 @@ struct svga_tracked_state svga_update_swtnl_draw =
};
+static SVGA3dSurfaceFormat
+translate_vertex_format(SVGA3dDeclType format)
+{
+ switch (format) {
+ case SVGA3D_DECLTYPE_FLOAT1:
+ return SVGA3D_R32_FLOAT;
+ case SVGA3D_DECLTYPE_FLOAT2:
+ return SVGA3D_R32G32_FLOAT;
+ case SVGA3D_DECLTYPE_FLOAT3:
+ return SVGA3D_R32G32B32_FLOAT;
+ case SVGA3D_DECLTYPE_FLOAT4:
+ return SVGA3D_R32G32B32A32_FLOAT;
+ default:
+ assert(!"Unexpected format in translate_vertex_format()");
+ return SVGA3D_R32G32B32A32_FLOAT;
+ }
+}
+
+
+static SVGA3dElementLayoutId
+svga_vdecl_to_input_element(struct svga_context *svga,
+ const SVGA3dVertexDecl *vdecl, unsigned num_decls)
+{
+ SVGA3dElementLayoutId id;
+ SVGA3dInputElementDesc elements[PIPE_MAX_ATTRIBS];
+ enum pipe_error ret;
+ unsigned i;
+
+ assert(num_decls <= PIPE_MAX_ATTRIBS);
+ assert(svga_have_vgpu10(svga));
+
+ for (i = 0; i < num_decls; i++) {
+ elements[i].inputSlot = 0; /* vertex buffer index */
+ elements[i].alignedByteOffset = vdecl[i].array.offset;
+ elements[i].format = translate_vertex_format(vdecl[i].identity.type);
+ elements[i].inputSlotClass = SVGA3D_INPUT_PER_VERTEX_DATA;
+ elements[i].instanceDataStepRate = 0;
+ elements[i].inputRegister = i;
+ }
+
+ id = util_bitmask_add(svga->input_element_object_id_bm);
+
+ ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, num_decls, id, elements);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, num_decls, id, elements);
+ assert(ret == PIPE_OK);
+ }
+
+ return id;
+}
+
+
enum pipe_error
svga_swtnl_update_vdecl( struct svga_context *svga )
{
@@ -164,16 +227,19 @@ svga_swtnl_update_vdecl( struct svga_context *svga )
int nr_decls = 0;
int src;
unsigned i;
+ int any_change;
memset(vinfo, 0, sizeof(*vinfo));
memset(vdecl, 0, sizeof(vdecl));
draw_prepare_shader_outputs(draw);
+
/* always add position */
src = draw_find_shader_output(draw, TGSI_SEMANTIC_POSITION, 0);
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR, src);
vinfo->attrib[0].emit = EMIT_4F;
vdecl[0].array.offset = offset;
+ vdecl[0].identity.method = SVGA3D_DECLMETHOD_DEFAULT;
vdecl[0].identity.type = SVGA3D_DECLTYPE_FLOAT4;
vdecl[0].identity.usage = SVGA3D_DECLUSAGE_POSITIONT;
vdecl[0].identity.usageIndex = 0;
@@ -225,16 +291,67 @@ svga_swtnl_update_vdecl( struct svga_context *svga )
draw_compute_vertex_size(vinfo);
svga_render->vdecl_count = nr_decls;
- for (i = 0; i < svga_render->vdecl_count; i++)
+ for (i = 0; i < svga_render->vdecl_count; i++) {
vdecl[i].array.stride = offset;
+ }
- if (memcmp(svga_render->vdecl, vdecl, sizeof(vdecl)) == 0)
- return PIPE_OK;
+ any_change = memcmp(svga_render->vdecl, vdecl, sizeof(vdecl));
+
+ if (svga_have_vgpu10(svga)) {
+ enum pipe_error ret;
+
+ if (!any_change && svga_render->layout_id != SVGA3D_INVALID_ID) {
+ return PIPE_OK;
+ }
+
+ if (svga_render->layout_id != SVGA3D_INVALID_ID) {
+ /* destroy old */
+ ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc,
+ svga_render->layout_id);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc,
+ svga_render->layout_id);
+ assert(ret == PIPE_OK);
+ }
+
+ /**
+ * reset current layout id state after the element layout is
+ * destroyed, so that if a new layout has the same layout id, we
+ * will know to re-issue the SetInputLayout command.
+ */
+ if (svga->state.hw_draw.layout_id == svga_render->layout_id)
+ svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID;
+
+ util_bitmask_clear(svga->input_element_object_id_bm,
+ svga_render->layout_id);
+ }
+
+ svga_render->layout_id =
+ svga_vdecl_to_input_element(svga, vdecl, nr_decls);
+
+ /* bind new */
+ if (svga->state.hw_draw.layout_id != svga_render->layout_id) {
+ ret = SVGA3D_vgpu10_SetInputLayout(svga->swc, svga_render->layout_id);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_SetInputLayout(svga->swc,
+ svga_render->layout_id);
+ assert(ret == PIPE_OK);
+ }
+
+ svga->state.hw_draw.layout_id = svga_render->layout_id;
+ }
+ }
+ else {
+ if (!any_change)
+ return PIPE_OK;
+ }
memcpy(svga_render->vdecl, vdecl, sizeof(vdecl));
svga->swtnl.new_vdecl = TRUE;
- return PIPE_OK;
+ return 0;
}
diff --git a/src/gallium/drivers/svga/svga_tgsi.c b/src/gallium/drivers/svga/svga_tgsi.c
index 2e2ff5e4673..9a6fb465ccb 100644
--- a/src/gallium/drivers/svga/svga_tgsi.c
+++ b/src/gallium/drivers/svga/svga_tgsi.c
@@ -37,6 +37,7 @@
#include "svgadump/svga_shader_dump.h"
#include "svga_context.h"
+#include "svga_shader.h"
#include "svga_tgsi.h"
#include "svga_tgsi_emit.h"
#include "svga_debug.h"
@@ -166,97 +167,6 @@ svga_shader_emit_header(struct svga_shader_emitter *emit)
/**
- * Use the shader info to generate a bitmask indicating which generic
- * inputs are used by the shader. A set bit indicates that GENERIC[i]
- * is used.
- */
-unsigned
-svga_get_generic_inputs_mask(const struct tgsi_shader_info *info)
-{
- unsigned i, mask = 0x0;
-
- for (i = 0; i < info->num_inputs; i++) {
- if (info->input_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
- unsigned j = info->input_semantic_index[i];
- assert(j < sizeof(mask) * 8);
- mask |= 1 << j;
- }
- }
-
- return mask;
-}
-
-
-/**
- * Given a mask of used generic variables (as returned by the above functions)
- * fill in a table which maps those indexes to small integers.
- * This table is used by the remap_generic_index() function in
- * svga_tgsi_decl_sm30.c
- * Example: if generics_mask = binary(1010) it means that GENERIC[1] and
- * GENERIC[3] are used. The remap_table will contain:
- * table[1] = 0;
- * table[3] = 1;
- * The remaining table entries will be filled in with the next unused
- * generic index (in this example, 2).
- */
-void
-svga_remap_generics(unsigned generics_mask,
- int8_t remap_table[MAX_GENERIC_VARYING])
-{
- /* Note texcoord[0] is reserved so start at 1 */
- unsigned count = 1, i;
-
- for (i = 0; i < MAX_GENERIC_VARYING; i++) {
- remap_table[i] = -1;
- }
-
- /* for each bit set in generic_mask */
- while (generics_mask) {
- unsigned index = ffs(generics_mask) - 1;
- remap_table[index] = count++;
- generics_mask &= ~(1 << index);
- }
-}
-
-
-/**
- * Use the generic remap table to map a TGSI generic varying variable
- * index to a small integer. If the remapping table doesn't have a
- * valid value for the given index (the table entry is -1) it means
- * the fragment shader doesn't use that VS output. Just allocate
- * the next free value in that case. Alternately, we could cull
- * VS instructions that write to register, or replace the register
- * with a dummy temp register.
- * XXX TODO: we should do one of the later as it would save precious
- * texcoord registers.
- */
-int
-svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
- int generic_index)
-{
- assert(generic_index < MAX_GENERIC_VARYING);
-
- if (generic_index >= MAX_GENERIC_VARYING) {
- /* just don't return a random/garbage value */
- generic_index = MAX_GENERIC_VARYING - 1;
- }
-
- if (remap_table[generic_index] == -1) {
- /* This is a VS output that has no matching PS input. Find a
- * free index.
- */
- int i, max = 0;
- for (i = 0; i < MAX_GENERIC_VARYING; i++) {
- max = MAX2(max, remap_table[i]);
- }
- remap_table[generic_index] = max + 1;
- }
-
- return remap_table[generic_index];
-}
-
-
-/**
* Parse TGSI shader and translate to SVGA/DX9 serialized
* representation.
*
@@ -264,9 +174,9 @@ svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
* can be dynamically grown. Once we've finished and know how large
* it is, it will be copied to a hardware buffer for upload.
*/
-static struct svga_shader_variant *
-svga_tgsi_translate(const struct svga_shader *shader,
- const struct svga_compile_key *key, unsigned unit)
+struct svga_shader_variant *
+svga_tgsi_vgpu9_translate(const struct svga_shader *shader,
+ const struct svga_compile_key *key, unsigned unit)
{
struct svga_shader_variant *variant = NULL;
struct svga_shader_emitter emit;
@@ -288,10 +198,10 @@ svga_tgsi_translate(const struct svga_shader *shader,
emit.imm_start = emit.info.file_max[TGSI_FILE_CONSTANT] + 1;
if (unit == PIPE_SHADER_FRAGMENT)
- emit.imm_start += key->fkey.num_unnormalized_coords;
+ emit.imm_start += key->num_unnormalized_coords;
if (unit == PIPE_SHADER_VERTEX) {
- emit.imm_start += key->vkey.need_prescale ? 2 : 0;
+ emit.imm_start += key->vs.need_prescale ? 2 : 0;
}
emit.nr_hw_float_const =
@@ -327,7 +237,11 @@ svga_tgsi_translate(const struct svga_shader *shader,
memcpy(&variant->key, key, sizeof(*key));
variant->id = UTIL_BITMASK_INVALID_INDEX;
- if (SVGA_DEBUG & DEBUG_TGSI) {
+ variant->pstipple_sampler_unit = emit.pstipple_sampler_unit;
+
+#if 0
+ if (!svga_shader_verify(variant->tokens, variant->nr_tokens) ||
+ SVGA_DEBUG & DEBUG_TGSI) {
debug_printf("#####################################\n");
debug_printf("Shader %u below\n", shader->id);
tgsi_dump(shader->tokens, 0);
@@ -337,6 +251,7 @@ svga_tgsi_translate(const struct svga_shader *shader,
}
debug_printf("#####################################\n");
}
+#endif
return variant;
@@ -345,39 +260,3 @@ svga_tgsi_translate(const struct svga_shader *shader,
FREE(emit.buf);
return NULL;
}
-
-
-struct svga_shader_variant *
-svga_translate_fragment_program(const struct svga_fragment_shader *fs,
- const struct svga_fs_compile_key *fkey)
-{
- struct svga_compile_key key;
-
- memset(&key, 0, sizeof(key));
-
- memcpy(&key.fkey, fkey, sizeof *fkey);
-
- memcpy(key.generic_remap_table, fs->generic_remap_table,
- sizeof(fs->generic_remap_table));
-
- return svga_tgsi_translate(&fs->base, &key, PIPE_SHADER_FRAGMENT);
-}
-
-
-struct svga_shader_variant *
-svga_translate_vertex_program(const struct svga_vertex_shader *vs,
- const struct svga_vs_compile_key *vkey)
-{
- struct svga_compile_key key;
-
- memset(&key, 0, sizeof(key));
-
- memcpy(&key.vkey, vkey, sizeof *vkey);
-
- /* Note: we could alternately store the remap table in the vkey but
- * that would make it larger. We just regenerate it here instead.
- */
- svga_remap_generics(vkey->fs_generic_inputs, key.generic_remap_table);
-
- return svga_tgsi_translate(&vs->base, &key, PIPE_SHADER_VERTEX);
-}
diff --git a/src/gallium/drivers/svga/svga_tgsi.h b/src/gallium/drivers/svga/svga_tgsi.h
index 5c47a4ad39f..207a3f0a845 100644
--- a/src/gallium/drivers/svga/svga_tgsi.h
+++ b/src/gallium/drivers/svga/svga_tgsi.h
@@ -26,94 +26,16 @@
#ifndef SVGA_TGSI_H
#define SVGA_TGSI_H
-#include "pipe/p_state.h"
+#include "pipe/p_compiler.h"
+#include "svga3d_reg.h"
-#include "svga_hw_reg.h"
+#define MAX_VGPU10_ADDR_REGS 2
-/**
- * We use a 32-bit mask to keep track of the generic indexes.
- */
-#define MAX_GENERIC_VARYING 32
-
-
-struct svga_fragment_shader;
-struct svga_vertex_shader;
+struct svga_compile_key;
+struct svga_context;
struct svga_shader;
-struct tgsi_shader_info;
-struct tgsi_token;
-
-
-struct svga_vs_compile_key
-{
- unsigned fs_generic_inputs;
- unsigned need_prescale:1;
- unsigned allow_psiz:1;
- unsigned adjust_attrib_range:16;
- unsigned adjust_attrib_w_1:16;
-};
-
-struct svga_fs_compile_key
-{
- unsigned light_twoside:1;
- unsigned front_ccw:1;
- unsigned white_fragments:1;
- unsigned write_color0_to_n_cbufs:3;
- unsigned num_textures:8;
- unsigned num_unnormalized_coords:8;
- unsigned sprite_origin_lower_left:1;
- struct {
- unsigned compare_mode:1;
- unsigned compare_func:3;
- unsigned unnormalized:1;
- unsigned width_height_idx:7;
- unsigned texture_target:8;
- unsigned sprite_texgen:1;
- unsigned swizzle_r:3;
- unsigned swizzle_g:3;
- unsigned swizzle_b:3;
- unsigned swizzle_a:3;
- } tex[PIPE_MAX_SAMPLERS];
-};
-
-/**
- * Key/index for identifying shader variants.
- */
-struct svga_compile_key {
- struct svga_vs_compile_key vkey;
- struct svga_fs_compile_key fkey;
- int8_t generic_remap_table[MAX_GENERIC_VARYING];
-};
-
-
-/**
- * A single TGSI shader may be compiled into different variants of
- * SVGA3D shaders depending on the compile key. Each user shader
- * will have a linked list of these variants.
- */
-struct svga_shader_variant
-{
- const struct svga_shader *shader;
-
- /** Parameters used to generate this variant */
- struct svga_compile_key key;
-
- /* Compiled shader tokens:
- */
- const unsigned *tokens;
- unsigned nr_tokens;
-
- /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
- * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
- */
- unsigned id;
-
- /* GB object buffer containing the bytecode */
- struct svga_winsys_gb_shader *gb_shader;
-
- /** Next variant */
- struct svga_shader_variant *next;
-};
+struct svga_shader_variant;
/* TGSI doesn't provide use with VS input semantics (they're actually
@@ -140,37 +62,16 @@ static inline void svga_generate_vdecl_semantics( unsigned idx,
-static inline unsigned svga_vs_key_size( const struct svga_vs_compile_key *key )
-{
- return sizeof *key;
-}
-
-static inline unsigned svga_fs_key_size( const struct svga_fs_compile_key *key )
-{
- return (const char *)&key->tex[key->num_textures] - (const char *)key;
-}
-
struct svga_shader_variant *
-svga_translate_fragment_program( const struct svga_fragment_shader *fs,
- const struct svga_fs_compile_key *fkey );
+svga_tgsi_vgpu9_translate(const struct svga_shader *shader,
+ const struct svga_compile_key *key, unsigned unit);
struct svga_shader_variant *
-svga_translate_vertex_program( const struct svga_vertex_shader *fs,
- const struct svga_vs_compile_key *vkey );
-
-
-unsigned
-svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
-
-unsigned
-svga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
-
-void
-svga_remap_generics(unsigned generics_mask,
- int8_t remap_table[MAX_GENERIC_VARYING]);
+svga_tgsi_vgpu10_translate(struct svga_context *svga,
+ const struct svga_shader *shader,
+ const struct svga_compile_key *key,
+ unsigned unit);
-int
-svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
- int generic_index);
+boolean svga_shader_verify(const uint32_t *tokens, unsigned nr_tokens);
#endif
diff --git a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c
index 42d6f489bc5..ca4009b9e38 100644
--- a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c
+++ b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c
@@ -216,7 +216,7 @@ ps30_input(struct svga_shader_emitter *emit,
return emit_decl( emit, reg, 0, 0 );
}
- else if (emit->key.fkey.light_twoside &&
+ else if (emit->key.fs.light_twoside &&
(semantic.Name == TGSI_SEMANTIC_COLOR)) {
if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
@@ -285,9 +285,9 @@ ps30_input(struct svga_shader_emitter *emit,
return FALSE;
if (semantic.Name == TGSI_SEMANTIC_GENERIC &&
- emit->key.fkey.sprite_origin_lower_left &&
+ emit->key.sprite_origin_lower_left &&
index >= 1 &&
- emit->key.fkey.tex[index - 1].sprite_texgen) {
+ emit->key.tex[index - 1].sprite_texgen) {
/* This is a sprite texture coord with lower-left origin.
* We need to invert the texture T coordinate since the SVGA3D
* device only supports an upper-left origin.
@@ -329,7 +329,7 @@ ps30_output(struct svga_shader_emitter *emit,
switch (semantic.Name) {
case TGSI_SEMANTIC_COLOR:
if (emit->unit == PIPE_SHADER_FRAGMENT) {
- if (emit->key.fkey.white_fragments) {
+ if (emit->key.fs.white_fragments) {
/* Used for XOR logicop mode */
emit->output_map[idx] = dst_register( SVGA3DREG_TEMP,
emit->nr_hw_temp++ );
@@ -337,14 +337,14 @@ ps30_output(struct svga_shader_emitter *emit,
emit->true_color_output[idx] = dst_register(SVGA3DREG_COLOROUT,
semantic.Index);
}
- else if (emit->key.fkey.write_color0_to_n_cbufs) {
+ else if (emit->key.fs.write_color0_to_n_cbufs) {
/* We'll write color output [0] to all render targets.
* Prepare all the output registers here, but only when the
* semantic.Index == 0 so we don't do this more than once.
*/
if (semantic.Index == 0) {
unsigned i;
- for (i = 0; i < emit->key.fkey.write_color0_to_n_cbufs; i++) {
+ for (i = 0; i < emit->key.fs.write_color0_to_n_cbufs; i++) {
emit->output_map[idx+i] = dst_register(SVGA3DREG_TEMP,
emit->nr_hw_temp++);
emit->temp_color_output[i] = emit->output_map[idx+i];
@@ -487,7 +487,7 @@ vs30_output(struct svga_shader_emitter *emit,
/* This has the effect of not declaring psiz (below) and not
* emitting the final MOV to true_psiz in the postamble.
*/
- if (!emit->key.vkey.allow_psiz)
+ if (!emit->key.vs.allow_psiz)
return TRUE;
emit->true_psiz = dcl.dst;
@@ -517,7 +517,7 @@ vs30_output(struct svga_shader_emitter *emit,
static ubyte
svga_tgsi_sampler_type(const struct svga_shader_emitter *emit, int idx)
{
- switch (emit->key.fkey.tex[idx].texture_target) {
+ switch (emit->key.tex[idx].texture_target) {
case PIPE_TEXTURE_1D:
return SVGA3DSAMP_2D;
case PIPE_TEXTURE_2D:
diff --git a/src/gallium/drivers/svga/svga_tgsi_emit.h b/src/gallium/drivers/svga/svga_tgsi_emit.h
index 1a1dac23507..0b82483ab2e 100644
--- a/src/gallium/drivers/svga/svga_tgsi_emit.h
+++ b/src/gallium/drivers/svga/svga_tgsi_emit.h
@@ -28,6 +28,7 @@
#include "tgsi/tgsi_scan.h"
#include "svga_hw_reg.h"
+#include "svga_shader.h"
#include "svga_tgsi.h"
#include "svga3d_shaderdefs.h"
@@ -130,6 +131,8 @@ struct svga_shader_emitter
struct svga_arl_consts arl_consts[12];
int num_arl_consts;
int current_arl;
+
+ unsigned pstipple_sampler_unit;
};
diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c b/src/gallium/drivers/svga/svga_tgsi_insn.c
index bac956066a5..00c91a4fa61 100644
--- a/src/gallium/drivers/svga/svga_tgsi_insn.c
+++ b/src/gallium/drivers/svga/svga_tgsi_insn.c
@@ -29,6 +29,7 @@
#include "tgsi/tgsi_parse.h"
#include "util/u_memory.h"
#include "util/u_math.h"
+#include "util/u_pstipple.h"
#include "svga_tgsi_emit.h"
#include "svga_context.h"
@@ -862,7 +863,7 @@ create_common_immediate( struct svga_shader_emitter *emit )
idx++;
/* Emit constant {2, 0, 0, 0} (only the 2 is used for now) */
- if (emit->key.vkey.adjust_attrib_range) {
+ if (emit->key.vs.adjust_attrib_range) {
if (!emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT,
idx, 2.0f, 0.0f, 0.0f, 0.0f ))
return FALSE;
@@ -1015,7 +1016,7 @@ get_tex_dimensions( struct svga_shader_emitter *emit, int sampler_num )
struct src_register reg;
/* the width/height indexes start right after constants */
- idx = emit->key.fkey.tex[sampler_num].width_height_idx +
+ idx = emit->key.tex[sampler_num].width_height_idx +
emit->info.file_max[TGSI_FILE_CONSTANT] + 1;
reg = src_register( SVGA3DREG_CONST, idx );
@@ -1723,7 +1724,7 @@ emit_tex2(struct svga_shader_emitter *emit,
texcoord = translate_src_register( emit, &insn->Src[0] );
sampler = translate_src_register( emit, &insn->Src[1] );
- if (emit->key.fkey.tex[sampler.base.num].unnormalized ||
+ if (emit->key.tex[sampler.base.num].unnormalized ||
emit->dynamic_branching_level > 0)
tmp = get_temp( emit );
@@ -1755,7 +1756,7 @@ emit_tex2(struct svga_shader_emitter *emit,
/* Explicit normalization of texcoords:
*/
- if (emit->key.fkey.tex[sampler.base.num].unnormalized) {
+ if (emit->key.tex[sampler.base.num].unnormalized) {
struct src_register wh = get_tex_dimensions( emit, sampler.base.num );
/* MUL tmp, SRC0, WH */
@@ -1891,14 +1892,14 @@ emit_tex(struct svga_shader_emitter *emit,
const unsigned unit = src1.base.num;
/* check for shadow samplers */
- boolean compare = (emit->key.fkey.tex[unit].compare_mode ==
+ boolean compare = (emit->key.tex[unit].compare_mode ==
PIPE_TEX_COMPARE_R_TO_TEXTURE);
/* texture swizzle */
- boolean swizzle = (emit->key.fkey.tex[unit].swizzle_r != PIPE_SWIZZLE_RED ||
- emit->key.fkey.tex[unit].swizzle_g != PIPE_SWIZZLE_GREEN ||
- emit->key.fkey.tex[unit].swizzle_b != PIPE_SWIZZLE_BLUE ||
- emit->key.fkey.tex[unit].swizzle_a != PIPE_SWIZZLE_ALPHA);
+ boolean swizzle = (emit->key.tex[unit].swizzle_r != PIPE_SWIZZLE_RED ||
+ emit->key.tex[unit].swizzle_g != PIPE_SWIZZLE_GREEN ||
+ emit->key.tex[unit].swizzle_b != PIPE_SWIZZLE_BLUE ||
+ emit->key.tex[unit].swizzle_a != PIPE_SWIZZLE_ALPHA);
boolean saturate = insn->Instruction.Saturate;
@@ -1965,7 +1966,7 @@ emit_tex(struct svga_shader_emitter *emit,
/* Compare texture sample value against R component of texcoord */
if (!emit_select(emit,
- emit->key.fkey.tex[unit].compare_func,
+ emit->key.tex[unit].compare_func,
writemask( dst2, TGSI_WRITEMASK_XYZ ),
r_coord,
tex_src_x))
@@ -1991,10 +1992,10 @@ emit_tex(struct svga_shader_emitter *emit,
/* swizzle from tex_result to dst (handles saturation too, if any) */
emit_tex_swizzle(emit,
dst, src(tex_result),
- emit->key.fkey.tex[unit].swizzle_r,
- emit->key.fkey.tex[unit].swizzle_g,
- emit->key.fkey.tex[unit].swizzle_b,
- emit->key.fkey.tex[unit].swizzle_a);
+ emit->key.tex[unit].swizzle_r,
+ emit->key.tex[unit].swizzle_g,
+ emit->key.tex[unit].swizzle_b,
+ emit->key.tex[unit].swizzle_a);
}
return TRUE;
@@ -3113,7 +3114,7 @@ make_immediate(struct svga_shader_emitter *emit,
static boolean
emit_vs_preamble(struct svga_shader_emitter *emit)
{
- if (!emit->key.vkey.need_prescale) {
+ if (!emit->key.vs.need_prescale) {
if (!make_immediate( emit, 0, 0, .5, .5,
&emit->imm_0055))
return FALSE;
@@ -3190,7 +3191,7 @@ emit_ps_postamble(struct svga_shader_emitter *emit)
* logicop workaround.
*/
if (emit->unit == PIPE_SHADER_FRAGMENT &&
- emit->key.fkey.white_fragments) {
+ emit->key.fs.white_fragments) {
struct src_register one = get_one_immediate(emit);
if (!submit_op1( emit,
@@ -3200,7 +3201,7 @@ emit_ps_postamble(struct svga_shader_emitter *emit)
return FALSE;
}
else if (emit->unit == PIPE_SHADER_FRAGMENT &&
- i < emit->key.fkey.write_color0_to_n_cbufs) {
+ i < emit->key.fs.write_color0_to_n_cbufs) {
/* Write temp color output [0] to true output [i] */
if (!submit_op1(emit, inst_token(SVGA3DOP_MOV),
emit->true_color_output[i],
@@ -3244,7 +3245,7 @@ emit_vs_postamble(struct svga_shader_emitter *emit)
/* Need to perform various manipulations on vertex position to cope
* with the different GL and D3D clip spaces.
*/
- if (emit->key.vkey.need_prescale) {
+ if (emit->key.vs.need_prescale) {
SVGA3dShaderDestToken temp_pos = emit->temp_pos;
SVGA3dShaderDestToken depth = emit->depth_pos;
SVGA3dShaderDestToken pos = emit->true_pos;
@@ -3372,7 +3373,7 @@ emit_light_twoside(struct svga_shader_emitter *emit)
if_token = inst_token( SVGA3DOP_IFC );
- if (emit->key.fkey.front_ccw)
+ if (emit->key.fs.front_ccw)
if_token.control = SVGA3DOPCOMP_LT;
else
if_token.control = SVGA3DOPCOMP_GT;
@@ -3423,7 +3424,7 @@ emit_frontface(struct svga_shader_emitter *emit)
temp = dst_register( SVGA3DREG_TEMP,
emit->nr_hw_temp++ );
- if (emit->key.fkey.front_ccw) {
+ if (emit->key.fs.front_ccw) {
pass = get_zero_immediate(emit);
fail = get_one_immediate(emit);
} else {
@@ -3494,8 +3495,8 @@ emit_inverted_texcoords(struct svga_shader_emitter *emit)
static boolean
emit_adjusted_vertex_attribs(struct svga_shader_emitter *emit)
{
- unsigned adjust_mask = (emit->key.vkey.adjust_attrib_range |
- emit->key.vkey.adjust_attrib_w_1);
+ unsigned adjust_mask = (emit->key.vs.adjust_attrib_range |
+ emit->key.vs.adjust_attrib_w_1);
while (adjust_mask) {
/* Adjust vertex attrib range and/or set W component = 1 */
@@ -3506,7 +3507,7 @@ emit_adjusted_vertex_attribs(struct svga_shader_emitter *emit)
tmp = src_register(SVGA3DREG_TEMP, emit->nr_hw_temp);
emit->nr_hw_temp++;
- if (emit->key.vkey.adjust_attrib_range & (1 << index)) {
+ if (emit->key.vs.adjust_attrib_range & (1 << index)) {
/* The vertex input/attribute is supposed to be a signed value in
* the range [-1,1] but we actually fetched/converted it to the
* range [0,1]. This most likely happens when the app specifies a
@@ -3558,7 +3559,7 @@ emit_adjusted_vertex_attribs(struct svga_shader_emitter *emit)
return FALSE;
}
- if (emit->key.vkey.adjust_attrib_w_1 & (1 << index)) {
+ if (emit->key.vs.adjust_attrib_w_1 & (1 << index)) {
/* move 1 into W position of tmp */
if (!submit_op1(emit,
inst_token(SVGA3DOP_MOV),
@@ -3588,10 +3589,10 @@ needs_to_create_common_immediate(const struct svga_shader_emitter *emit)
unsigned i;
if (emit->unit == PIPE_SHADER_FRAGMENT) {
- if (emit->key.fkey.light_twoside)
+ if (emit->key.fs.light_twoside)
return TRUE;
- if (emit->key.fkey.white_fragments)
+ if (emit->key.fs.white_fragments)
return TRUE;
if (emit->emit_frontface)
@@ -3606,16 +3607,16 @@ needs_to_create_common_immediate(const struct svga_shader_emitter *emit)
return TRUE;
/* look for any PIPE_SWIZZLE_ZERO/ONE terms */
- for (i = 0; i < emit->key.fkey.num_textures; i++) {
- if (emit->key.fkey.tex[i].swizzle_r > PIPE_SWIZZLE_ALPHA ||
- emit->key.fkey.tex[i].swizzle_g > PIPE_SWIZZLE_ALPHA ||
- emit->key.fkey.tex[i].swizzle_b > PIPE_SWIZZLE_ALPHA ||
- emit->key.fkey.tex[i].swizzle_a > PIPE_SWIZZLE_ALPHA)
+ for (i = 0; i < emit->key.num_textures; i++) {
+ if (emit->key.tex[i].swizzle_r > PIPE_SWIZZLE_ALPHA ||
+ emit->key.tex[i].swizzle_g > PIPE_SWIZZLE_ALPHA ||
+ emit->key.tex[i].swizzle_b > PIPE_SWIZZLE_ALPHA ||
+ emit->key.tex[i].swizzle_a > PIPE_SWIZZLE_ALPHA)
return TRUE;
}
- for (i = 0; i < emit->key.fkey.num_textures; i++) {
- if (emit->key.fkey.tex[i].compare_mode
+ for (i = 0; i < emit->key.num_textures; i++) {
+ if (emit->key.tex[i].compare_mode
== PIPE_TEX_COMPARE_R_TO_TEXTURE)
return TRUE;
}
@@ -3623,8 +3624,8 @@ needs_to_create_common_immediate(const struct svga_shader_emitter *emit)
else if (emit->unit == PIPE_SHADER_VERTEX) {
if (emit->info.opcode_count[TGSI_OPCODE_CMP] >= 1)
return TRUE;
- if (emit->key.vkey.adjust_attrib_range ||
- emit->key.vkey.adjust_attrib_w_1)
+ if (emit->key.vs.adjust_attrib_range ||
+ emit->key.vs.adjust_attrib_w_1)
return TRUE;
}
@@ -3772,7 +3773,7 @@ svga_shader_emit_helpers(struct svga_shader_emitter *emit)
if (!emit_ps_preamble( emit ))
return FALSE;
- if (emit->key.fkey.light_twoside) {
+ if (emit->key.fs.light_twoside) {
if (!emit_light_twoside( emit ))
return FALSE;
}
@@ -3787,14 +3788,14 @@ svga_shader_emit_helpers(struct svga_shader_emitter *emit)
}
else {
assert(emit->unit == PIPE_SHADER_VERTEX);
- if (emit->key.vkey.adjust_attrib_range ||
- emit->key.vkey.adjust_attrib_w_1) {
- if (!emit_adjusted_vertex_attribs(emit))
+ if (emit->key.vs.adjust_attrib_range) {
+ if (!emit_adjusted_vertex_attribs(emit) ||
+ emit->key.vs.adjust_attrib_w_1) {
return FALSE;
+ }
}
}
-
return TRUE;
}
@@ -3808,10 +3809,30 @@ svga_shader_emit_instructions(struct svga_shader_emitter *emit,
const struct tgsi_token *tokens)
{
struct tgsi_parse_context parse;
+ const struct tgsi_token *new_tokens = NULL;
boolean ret = TRUE;
boolean helpers_emitted = FALSE;
unsigned line_nr = 0;
+ if (emit->unit == PIPE_SHADER_FRAGMENT && emit->key.fs.pstipple) {
+ unsigned unit;
+
+ new_tokens = util_pstipple_create_fragment_shader(tokens, &unit, 0);
+
+ if (new_tokens) {
+ /* Setup texture state for stipple */
+ emit->key.tex[unit].texture_target = PIPE_TEXTURE_2D;
+ emit->key.tex[unit].swizzle_r = TGSI_SWIZZLE_X;
+ emit->key.tex[unit].swizzle_g = TGSI_SWIZZLE_Y;
+ emit->key.tex[unit].swizzle_b = TGSI_SWIZZLE_Z;
+ emit->key.tex[unit].swizzle_a = TGSI_SWIZZLE_W;
+
+ emit->pstipple_sampler_unit = unit;
+
+ tokens = new_tokens;
+ }
+ }
+
tgsi_parse_init( &parse, tokens );
emit->internal_imm_count = 0;
@@ -3878,5 +3899,9 @@ svga_shader_emit_instructions(struct svga_shader_emitter *emit,
done:
tgsi_parse_free( &parse );
+ if (new_tokens) {
+ tgsi_free_tokens(new_tokens);
+ }
+
return ret;
}
diff --git a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
index 60928d7a790..e4f027b9567 100644
--- a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
+++ b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
@@ -281,7 +281,7 @@ free_emitter(struct svga_shader_emitter_v10 *emit)
FREE(emit);
}
-static INLINE boolean
+static inline boolean
reserve(struct svga_shader_emitter_v10 *emit,
unsigned nr_dwords)
{
@@ -1459,7 +1459,7 @@ absolute_src(const struct tgsi_full_src_register *reg)
/** Return the named swizzle term from the src register */
-static INLINE unsigned
+static inline unsigned
get_swizzle(const struct tgsi_full_src_register *reg, unsigned term)
{
switch (term) {