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authorIan Romanick <[email protected]>2016-05-16 17:58:55 -0700
committerIan Romanick <[email protected]>2016-05-18 10:53:34 -0700
commitd2579728c96e1386cc2c1894c958a219edc27639 (patch)
tree48428897cd620209a7840351d890e799f34ca8c9
parent02e4753777deb15f3313b3f23a7a73dededd0a61 (diff)
glsl/linker: Fix some formatting to match current coding conventions
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/compiler/glsl/link_varyings.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 1c5945680eb..69b82d5448b 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -358,7 +358,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
foreach_in_list(ir_instruction, node, producer->ir) {
ir_variable *const var = node->as_variable();
- if ((var == NULL) || (var->data.mode != ir_var_shader_out))
+ if (var == NULL || var->data.mode != ir_var_shader_out)
continue;
if (!var->data.explicit_location
@@ -442,7 +442,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
foreach_in_list(ir_instruction, node, consumer->ir) {
ir_variable *const input = node->as_variable();
- if ((input == NULL) || (input->data.mode != ir_var_shader_in))
+ if (input == NULL || input->data.mode != ir_var_shader_in)
continue;
if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
@@ -540,7 +540,7 @@ remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
foreach_in_list(ir_instruction, node, sh->ir) {
ir_variable *const var = node->as_variable();
- if ((var == NULL) || (var->data.mode != int(mode)))
+ if (var == NULL || var->data.mode != int(mode))
continue;
/* A shader 'in' or 'out' variable is only really an input or output if
@@ -1756,7 +1756,7 @@ populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
foreach_in_list(ir_instruction, node, ir) {
ir_variable *const input_var = node->as_variable();
- if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) {
+ if (input_var != NULL && input_var->data.mode == ir_var_shader_in) {
/* All interface blocks should have been lowered by this point */
assert(!input_var->type->is_interface());
@@ -2062,8 +2062,7 @@ assign_varying_locations(struct gl_context *ctx,
foreach_in_list(ir_instruction, node, producer->ir) {
ir_variable *const output_var = node->as_variable();
- if ((output_var == NULL) ||
- (output_var->data.mode != ir_var_shader_out))
+ if (output_var == NULL || output_var->data.mode != ir_var_shader_out)
continue;
/* Only geometry shaders can use non-zero streams */
@@ -2111,8 +2110,7 @@ assign_varying_locations(struct gl_context *ctx,
foreach_in_list(ir_instruction, node, consumer->ir) {
ir_variable *const input_var = node->as_variable();
- if ((input_var == NULL) ||
- (input_var->data.mode != ir_var_shader_in))
+ if (input_var == NULL || input_var->data.mode != ir_var_shader_in)
continue;
matches.record(NULL, input_var);