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authorMarek Olšák <[email protected]>2016-11-18 21:00:27 +0100
committerMarek Olšák <[email protected]>2016-11-22 18:07:16 +0100
commitd219720d19d9145a68ba4ca148c3cfa0acd1d84f (patch)
tree8a0b8a4c7b5638d687ed0cb677ba0f18d7dfb9a2
parentb818df1e714ed8bd2f1c3a68ee842cd81a0d7cf4 (diff)
mesa: use special checksums for unset checksums and fixed-func shaders
for debugging Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp3
-rw-r--r--src/mesa/main/shaderobj.c3
2 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index e10a93b32f9..fddcac24f87 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1202,6 +1202,9 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
p.mem_ctx = ralloc_context(NULL);
p.shader = _mesa_new_shader(0, MESA_SHADER_FRAGMENT);
+#ifdef DEBUG
+ p.shader->SourceChecksum = 0xf18ed; /* fixed */
+#endif
p.shader->ir = new(p.shader) exec_list;
state = new(p.shader) _mesa_glsl_parse_state(ctx, MESA_SHADER_FRAGMENT,
p.shader);
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 167431dfe67..998656af9c8 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -109,6 +109,9 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
if (shader) {
shader->Stage = stage;
shader->Name = name;
+#ifdef DEBUG
+ shader->SourceChecksum = 0xa110c; /* alloc */
+#endif
_mesa_init_shader(shader);
}
return shader;