diff options
author | Timothy Arceri <[email protected]> | 2018-02-02 13:14:41 +1100 |
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committer | Timothy Arceri <[email protected]> | 2018-02-07 08:43:08 +1100 |
commit | d116af383ffef775ccfc8f2f64b603aebb6b374a (patch) | |
tree | 96d5e5939f931f928324b455febbaae8eb6c689e | |
parent | f6932d1ef384784b4c3e269df821672dde545160 (diff) |
ac/radeonsi: add load_local_group_size() to the abi
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/amd/common/ac_nir_to_llvm.c | 3 | ||||
-rw-r--r-- | src/amd/common/ac_shader_abi.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.c | 1 |
3 files changed, 6 insertions, 0 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index ae569d4c7fc..9dcbe253803 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -4308,6 +4308,9 @@ static void visit_intrinsic(struct ac_nir_context *ctx, result = ctx->abi->base_vertex; break; } + case nir_intrinsic_load_local_group_size: + result = ctx->abi->load_local_group_size(ctx->abi); + break; case nir_intrinsic_load_vertex_id_zero_base: { result = ctx->abi->vertex_id; break; diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h index 9a35ff925b4..55842ea342d 100644 --- a/src/amd/common/ac_shader_abi.h +++ b/src/amd/common/ac_shader_abi.h @@ -157,6 +157,8 @@ struct ac_shader_abi { LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi, LLVMValueRef sample_id); + LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi); + /* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently * uses it due to promoting D16 to D32, but radv needs it off. */ bool clamp_shadow_reference; diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index 808d55b8ce3..bb8cf8f7795 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -5985,6 +5985,7 @@ static bool si_compile_tgsi_main(struct si_shader_context *ctx, ctx->abi.load_sample_position = load_sample_position; break; case PIPE_SHADER_COMPUTE: + ctx->abi.load_local_group_size = get_block_size; break; default: assert(!"Unsupported shader type"); |