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authorTimothy Arceri <[email protected]>2016-11-22 18:17:37 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commitcc7ecce2533667e4ce958ffc3e128974ec2d5b15 (patch)
tree5123d65d31b5c6cb045f1a0a59e23921d0a3f46a
parentae28c5a60c4d0986be22c250f8d6727661406596 (diff)
mesa/glsl: move ARB_fragment_coord_conventions_enable field
This is only used by gl_shader not gl_linked_shader so move it there. Reviewed-by: Lionel Landwerlin <[email protected]>
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp2
-rw-r--r--src/compiler/glsl/linker.cpp2
-rw-r--r--src/mesa/main/mtypes.h3
3 files changed, 4 insertions, 3 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 2b4dce0d359..d84a3f8f5f7 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1813,7 +1813,7 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->info.uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
shader->info.pixel_center_integer = state->fs_pixel_center_integer;
shader->info.origin_upper_left = state->fs_origin_upper_left;
- shader->info.ARB_fragment_coord_conventions_enable =
+ shader->ARB_fragment_coord_conventions_enable =
state->ARB_fragment_coord_conventions_enable;
shader->EarlyFragmentTests = state->fs_early_fragment_tests;
shader->info.InnerCoverage = state->fs_inner_coverage;
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 9e85155b6da..3846679c260 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4674,7 +4674,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
}
- if (prog->Shaders[i]->info.ARB_fragment_coord_conventions_enable) {
+ if (prog->Shaders[i]->ARB_fragment_coord_conventions_enable) {
prog->ARB_fragment_coord_conventions_enable = true;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 94fc6e97f47..cb35aa1c95c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2246,7 +2246,6 @@ struct gl_shader_info
bool redeclares_gl_fragcoord;
bool PostDepthCoverage;
bool InnerCoverage;
- bool ARB_fragment_coord_conventions_enable;
/**
* Fragment shader state from GLSL 1.50 layout qualifiers.
@@ -2434,6 +2433,8 @@ struct gl_shader
*/
bool EarlyFragmentTests;
+ bool ARB_fragment_coord_conventions_enable;
+
struct gl_shader_info info;
};