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authorCourtney Goeltzenleuchter <[email protected]>2013-11-13 11:11:39 -0700
committerIan Romanick <[email protected]>2014-01-20 11:32:00 -0800
commitc2eefb06aa3522920548046ee0c1be59428649ed (patch)
tree13fe07f62a2f2b4ac339bc8a1bdc9b1fba37d4e7
parent5439964270e966aa53a2c1f58969f23555bfa9ad (diff)
glsl: Add gl_ViewportIndex built-in variable
v2 (idr): Fix copy-and-paste bug... s/LAYER/VIEWPORT/ Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/glsl/builtin_variables.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index f630923eda4..d6bc3c07316 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -780,6 +780,8 @@ void
builtin_variable_generator::generate_gs_special_vars()
{
add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
+ if (state->ARB_viewport_array_enable)
+ add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
/* Although gl_PrimitiveID appears in tessellation control and tessellation
* evaluation shaders, it has a different function there than it has in