diff options
author | Marek Olšák <[email protected]> | 2011-08-04 07:38:13 +0200 |
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committer | Marek Olšák <[email protected]> | 2011-08-05 07:05:24 +0200 |
commit | c251d83d916336f95109363e919920a024947230 (patch) | |
tree | 248becdd8489d1554f46a07e5635e8a8fb9f3374 | |
parent | 547212d963c70161915c46d64e8020617199fb8d (diff) |
vbo: do not call _mesa_max_buffer_index in debug builds
That code drops performance in Unigine Heaven and Tropics
by a factor of 10. That's too crazy even for a debug build.
NOTE: This is a candidate for the 7.11 branch.
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index b908d5aea7e..32ce0e4a8ff 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -909,11 +909,10 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, if (0) _mesa_print_arrays(ctx); -#ifdef DEBUG /* 'end' was out of bounds, but now let's check the actual array * indexes to see if any of them are out of bounds. */ - { + if (0) { GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, ctx->Array.ElementArrayBufferObj); if (max >= ctx->Array.ArrayObj->_MaxElement) { @@ -934,7 +933,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, * upper bound wrong. */ } -#endif /* Set 'end' to the max possible legal value */ assert(ctx->Array.ArrayObj->_MaxElement >= 1); |