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authorMarek Olšák <[email protected]>2011-08-04 07:38:13 +0200
committerMarek Olšák <[email protected]>2011-08-05 07:05:24 +0200
commitc251d83d916336f95109363e919920a024947230 (patch)
tree248becdd8489d1554f46a07e5635e8a8fb9f3374
parent547212d963c70161915c46d64e8020617199fb8d (diff)
vbo: do not call _mesa_max_buffer_index in debug builds
That code drops performance in Unigine Heaven and Tropics by a factor of 10. That's too crazy even for a debug build. NOTE: This is a candidate for the 7.11 branch. Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/vbo/vbo_exec_array.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index b908d5aea7e..32ce0e4a8ff 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -909,11 +909,10 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
if (0)
_mesa_print_arrays(ctx);
-#ifdef DEBUG
/* 'end' was out of bounds, but now let's check the actual array
* indexes to see if any of them are out of bounds.
*/
- {
+ if (0) {
GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
ctx->Array.ElementArrayBufferObj);
if (max >= ctx->Array.ArrayObj->_MaxElement) {
@@ -934,7 +933,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
* upper bound wrong.
*/
}
-#endif
/* Set 'end' to the max possible legal value */
assert(ctx->Array.ArrayObj->_MaxElement >= 1);