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authorIan Romanick <[email protected]>2016-07-19 15:45:03 -0700
committerIan Romanick <[email protected]>2016-08-30 16:28:03 -0700
commitc011d7d900b36c4b49832b3100a4ea759ba89ccb (patch)
treebac34eda1cfdc207a0ba2fba2f1ac9348a1e9770
parentaee9ab7de7079d849ed28519fe4e9de7e8eb96e0 (diff)
glsl: Fix typo in comment
Trivial. Signed-off-by: Ian Romanick <[email protected]>
-rw-r--r--src/compiler/glsl/propagate_invariance.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/propagate_invariance.cpp b/src/compiler/glsl/propagate_invariance.cpp
index c137ff3324c..b834b4969f9 100644
--- a/src/compiler/glsl/propagate_invariance.cpp
+++ b/src/compiler/glsl/propagate_invariance.cpp
@@ -27,7 +27,7 @@
* compute invariant or precise values.
*
* The GLSL spec (depending on what version you read) says, among the
- * conditions for geting bit-for-bit the same values on an invariant output:
+ * conditions for getting bit-for-bit the same values on an invariant output:
*
* "All operations in the consuming expressions and any intermediate
* expressions must be the same, with the same order of operands and same