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author | Ian Romanick <[email protected]> | 2016-07-19 15:45:03 -0700 |
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committer | Ian Romanick <[email protected]> | 2016-08-30 16:28:03 -0700 |
commit | c011d7d900b36c4b49832b3100a4ea759ba89ccb (patch) | |
tree | bac34eda1cfdc207a0ba2fba2f1ac9348a1e9770 | |
parent | aee9ab7de7079d849ed28519fe4e9de7e8eb96e0 (diff) |
glsl: Fix typo in comment
Trivial.
Signed-off-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/compiler/glsl/propagate_invariance.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/propagate_invariance.cpp b/src/compiler/glsl/propagate_invariance.cpp index c137ff3324c..b834b4969f9 100644 --- a/src/compiler/glsl/propagate_invariance.cpp +++ b/src/compiler/glsl/propagate_invariance.cpp @@ -27,7 +27,7 @@ * compute invariant or precise values. * * The GLSL spec (depending on what version you read) says, among the - * conditions for geting bit-for-bit the same values on an invariant output: + * conditions for getting bit-for-bit the same values on an invariant output: * * "All operations in the consuming expressions and any intermediate * expressions must be the same, with the same order of operands and same |