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authorJuan A. Suarez Romero <[email protected]>2017-10-02 17:26:10 +0200
committerJuan A. Suarez Romero <[email protected]>2017-10-02 17:26:10 +0200
commitbc12538a8e79113b733381ffdc0f6c89d59d0a50 (patch)
treed9dc128dead904aa2703e3304df23fe4c42b6ea1
parent98dce315c84eda2ccedc945a1f94dd1814fc7042 (diff)
docs: add release notes for 17.2.2mesa-17.2.2
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 17.2.2 Release Notes / October 2, 2017</h1>
+
+<p>
+Mesa 17.2.2 is a bug fix release which fixes bugs found since the 17.2.1 release.
+</p>
+<p>
+Mesa 17.2.2 implements the OpenGL 4.5 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 4.5. OpenGL
+4.5 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD
+</pre>
+
+
+<h2>New features</h2>
+<p>None</p>
+
+
+<h2>Bug fixes</h2>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102573">Bug 102573</a> - fails to build on armel</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102844">Bug 102844</a> - memory leak with glDeleteProgram for shader program type GL_COMPUTE_SHADER</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102847">Bug 102847</a> - swr fail to build with llvm-5.0.0</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102904">Bug 102904</a> - piglit and gl45 cts linker tests regressed</li>
+
+</ul>
+
+
+<h2>Changes</h2>
+
+<p>Alexandru-Liviu Prodea (1):</p>
+<ul>
+ <li>Scons: Add LLVM 5.0 support</li>
+</ul>
+
+<p>Bas Nieuwenhuizen (1):</p>
+<ul>
+ <li>radv: Check for GFX9 for 1D arrays in image_size intrinsic.</li>
+</ul>
+
+<p>Boris Brezillon (1):</p>
+<ul>
+ <li>broadcom/vc4: Fix infinite retry in vc4_bo_alloc()</li>
+</ul>
+
+<p>Dave Airlie (3):</p>
+<ul>
+ <li>radv/nir: call opt_remove_phis after trivial continues.</li>
+ <li>ac/surface: handle S8 on gfx9</li>
+ <li>st/glsl-&gt;tgsi: fix u64 to bool comparisons.</li>
+</ul>
+
+<p>David Airlie (1):</p>
+<ul>
+ <li>radv: add gfx9 scissor workaround</li>
+</ul>
+
+<p>Emil Velikov (2):</p>
+<ul>
+ <li>docs: add sha256 checksums for 17.2.1</li>
+ <li>automake: enable libunwind in `make distcheck'</li>
+</ul>
+
+<p>Eric Anholt (4):</p>
+<ul>
+ <li>broadcom/vc4: Fix use-after-free for flushing when writing to a texture.</li>
+ <li>broadcom/vc4: Fix use-after-free trying to mix a quad and tile clear.</li>
+ <li>broadcom/vc4: Fix use-after-free when deleting a program.</li>
+ <li>broadcom/vc4: Keep pipe_sampler_view-&gt;texture matching the original texture.</li>
+</ul>
+
+<p>Gert Wollny (2):</p>
+<ul>
+ <li>travis: force llvm-3.3 for "make Gallium ST Other"</li>
+ <li>travis: Add libunwind-dev to gallium/make builds</li>
+</ul>
+
+<p>Grazvydas Ignotas (1):</p>
+<ul>
+ <li>configure: check if -latomic is needed for __atomic_*</li>
+</ul>
+
+<p>Ian Romanick (1):</p>
+<ul>
+ <li>nv20: Fix GL_CLAMP</li>
+</ul>
+
+<p>Jason Ekstrand (6):</p>
+<ul>
+ <li>i965/blorp: Set r8stencil_needs_update when writing stencil</li>
+ <li>vulkan/wsi/wayland: Stop printing out the DRM device</li>
+ <li>vulkan/wsi/wayland: Refactor wsi_wl_display code</li>
+ <li>vulkan/wsi/wayland: Stop caching Wayland displays</li>
+ <li>vulkan/wsi/wayland: Copy wl_proxy objects from oldSwapchain if available</li>
+ <li>vulkan/wsi/wayland: Return better error messages</li>
+</ul>
+
+<p>Juan A. Suarez Romero (4):</p>
+<ul>
+ <li>cherry-ignore: add "radeonsi/gfx9: proper workaround for LS/HS VGPR initialization bug"</li>
+ <li>cherry-ignore: add "radv: Check for GFX9 for 1D arrays in image_size intrinsic."</li>
+ <li>cherry-ignore: add "radv: copy the number of viewports/scissors at pipeline bind time"</li>
+ <li>Update version to 17.2.2</li>
+</ul>
+
+<p>Józef Kucia (1):</p>
+<ul>
+ <li>anv: Fix descriptors copying</li>
+</ul>
+
+<p>Kenneth Graunke (2):</p>
+<ul>
+ <li>i965/vec4: Actually handle atomic op intrinsics.</li>
+ <li>i965/vec4: Fix swizzles on atomic sources.</li>
+</ul>
+
+<p>Leo Liu (1):</p>
+<ul>
+ <li>st/va/postproc: use video original size for postprocessing</li>
+</ul>
+
+<p>Lucas Stach (1):</p>
+<ul>
+ <li>etnaviv: fix 16bpp clears</li>
+</ul>
+
+<p>Matt Turner (2):</p>
+<ul>
+ <li>util: Link libmesautil into u_atomic_test</li>
+ <li>util/u_atomic: Add implementation of __sync_val_compare_and_swap_8</li>
+</ul>
+
+<p>Nicolai Hähnle (9):</p>
+<ul>
+ <li>radeonsi: workaround for gather4 on integer cube maps</li>
+ <li>amd/common: round cube array slice in ac_prepare_cube_coords</li>
+ <li>amd/common: add workaround for cube map array layer clamping</li>
+ <li>glsl/linker: fix output variable overlap check</li>
+ <li>radeonsi: fix array textures layer coordinate</li>
+ <li>radeonsi: set MIP_POINT_PRECLAMP to 0</li>
+ <li>amd/addrlib: fix missing va_end() after va_copy()</li>
+ <li>amd/common: move ac_build_phi from radeonsi</li>
+ <li>radeonsi: fix a regression in integer cube map handling</li>
+</ul>
+
+<p>Samuel Iglesias Gonsálvez (1):</p>
+<ul>
+ <li>anv: fix viewport transformation for z component</li>
+</ul>
+
+<p>Samuel Pitoiset (1):</p>
+<ul>
+ <li>radv: fix saved compute state when doing statistics/occlusion queries</li>
+</ul>
+
+<p>Tapani Pälli (1):</p>
+<ul>
+ <li>mesa: free current ComputeProgram state in _mesa_free_context_data</li>
+</ul>
+
+<p>Tim Rowley (1):</p>
+<ul>
+ <li>swr/rast: remove llvm fence/atomics from generated files</li>
+</ul>
+
+<p>Tomasz Figa (1):</p>
+<ul>
+ <li>egl/dri2: Implement swapInterval fallback in a conformant way</li>
+</ul>
+
+
+</div>
+</body>
+</html>