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authorIan Romanick <[email protected]>2012-07-24 20:18:17 -0700
committerIan Romanick <[email protected]>2012-08-20 16:06:33 -0700
commitb99a8caff14d66a963a68d5599da2b50a9938765 (patch)
treedee6f829b48ff9f2e1ce413301ee116afd23c789
parentc914ac239e74282458f69956a4358545b41f9c3f (diff)
mesa/es: Remove redundant glGetShaderPrecisionFormat shader type validation
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/APIspec.xml14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml
index 889efe2bae8..565e766b924 100644
--- a/src/mesa/main/APIspec.xml
+++ b/src/mesa/main/APIspec.xml
@@ -3111,20 +3111,6 @@
<param name="range" type="GLint *"/>
<param name="precision" type="GLint *"/>
</proto>
-
- <desc name="shadertype">
- <value name="GL_VERTEX_SHADER"/>
- <value name="GL_FRAGMENT_SHADER"/>
- </desc>
-
- <desc name="precisiontype">
- <value name="GL_LOW_FLOAT"/>
- <value name="GL_MEDIUM_FLOAT"/>
- <value name="GL_HIGH_FLOAT"/>
- <value name="GL_LOW_INT"/>
- <value name="GL_MEDIUM_INT"/>
- <value name="GL_HIGH_INT"/>
- </desc>
</template>
<template name="GetUniform" direction="get">