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authorKenneth Graunke <[email protected]>2013-04-17 17:30:22 -0700
committerKenneth Graunke <[email protected]>2013-05-12 09:36:41 -0700
commitb765740a66821c4e97816a938c94740717661ba3 (patch)
treeedc9135329af865781199d48e12514a1aa74ab01
parent6bb9acfb4eb3f6a2c61e03cbd5a6c6c464d2ae0c (diff)
glsl: Pass struct shader_compiler_options into do_common_optimization.
do_common_optimization may need to make choices about whether to emit certain kinds of instructions. gl_context::ShaderCompilerOptions contains exactly that information, so it makes sense to pass it in. Rather than passing the whole array, pass the structure for the stage that's currently being worked on. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/glsl/glsl_parser_extras.cpp4
-rw-r--r--src/glsl/ir_optimization.h3
-rw-r--r--src/glsl/linker.cpp2
-rw-r--r--src/glsl/main.cpp4
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp3
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp5
-rw-r--r--src/mesa/program/ir_to_mesa.cpp7
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp2
8 files changed, 21 insertions, 9 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index cf6c8c62151..4e496a1749d 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1203,11 +1203,13 @@ ast_struct_specifier::ast_struct_specifier(const char *identifier,
* \param max_unroll_iterations Maximum number of loop iterations to be
* unrolled. Setting to 0 disables loop
* unrolling.
+ * \param options The driver's preferred shader options.
*/
bool
do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
- unsigned max_unroll_iterations)
+ unsigned max_unroll_iterations,
+ const struct gl_shader_compiler_options *options)
{
GLboolean progress = GL_FALSE;
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 49b1475b542..9d28e9166e9 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -66,7 +66,8 @@ enum lower_packing_builtins_op {
bool do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
- unsigned max_unroll_iterations);
+ unsigned max_unroll_iterations,
+ const struct gl_shader_compiler_options *options);
bool do_algebraic(exec_list *instructions);
bool do_constant_folding(exec_list *instructions);
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 3ef5940f892..dea58387160 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1767,7 +1767,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
- while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll))
+ while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll, &ctx->ShaderCompilerOptions[i]))
;
}
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index ce084b4d7ac..d7e35bcb3a2 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -174,9 +174,11 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
/* Optimization passes */
if (!state->error && !shader->ir->is_empty()) {
+ const struct gl_shader_compiler_options *opts =
+ &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
bool progress;
do {
- progress = do_common_optimization(shader->ir, false, false, 32);
+ progress = do_common_optimization(shader->ir, false, false, 32, opts);
} while (progress);
validate_ir_tree(shader->ir);
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 3bbcccdd3b3..8dcab75a433 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -209,7 +209,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
false /* loops */
) || progress;
- progress = do_common_optimization(shader->ir, true, true, 32)
+ progress = do_common_optimization(shader->ir, true, true, 32,
+ &ctx->ShaderCompilerOptions[stage])
|| progress;
} while (progress);
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 01a4542d747..91c425be678 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1336,7 +1336,10 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
validate_ir_tree(p.shader->ir);
- while (do_common_optimization(p.shader->ir, false, false, 32))
+ const struct gl_shader_compiler_options *options =
+ &ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
+
+ while (do_common_optimization(p.shader->ir, false, false, 32, options))
;
reparent_ir(p.shader->ir, p.shader->ir);
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 363efe7da65..258b864f559 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3025,7 +3025,8 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
progress = do_common_optimization(ir, true, true,
- options->MaxUnrollIterations)
+ options->MaxUnrollIterations,
+ options)
|| progress;
progress = lower_quadop_vector(ir, true) || progress;
@@ -3131,11 +3132,13 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
if (!state->error && !shader->ir->is_empty()) {
validate_ir_tree(shader->ir);
+ struct gl_shader_compiler_options *options =
+ &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
/* Do some optimization at compile time to reduce shader IR size
* and reduce later work if the same shader is linked multiple times
*/
- while (do_common_optimization(shader->ir, false, false, 32))
+ while (do_common_optimization(shader->ir, false, false, 32, options))
;
validate_ir_tree(shader->ir);
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index dd8810d454c..d175be602f4 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5255,7 +5255,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
progress = do_common_optimization(ir, true, true,
- options->MaxUnrollIterations)
+ options->MaxUnrollIterations, options)
|| progress;
progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;