diff options
author | Ian Romanick <[email protected]> | 2015-09-14 17:10:05 -0700 |
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committer | Ian Romanick <[email protected]> | 2015-09-23 09:57:22 -0700 |
commit | b7259fc6b0c3a94d2ddbea74470e551c877fc324 (patch) | |
tree | 1c8099e1d8a3dc0212aec058388153770ad74ba6 | |
parent | 57ae5c237d65b7283964f61779fcb07096da8b5b (diff) |
t_dd_dmatmp: General indentation and formatting fixes
No piglit regressions on i915 (G33) or radeon (Radeon 7500).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/tnl_dd/t_dd_dmatmp.h | 111 |
1 files changed, 55 insertions, 56 deletions
diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h index b33db7085c4..036995c8ca5 100644 --- a/src/mesa/tnl_dd/t_dd_dmatmp.h +++ b/src/mesa/tnl_dd/t_dd_dmatmp.h @@ -52,8 +52,8 @@ /* Render whole begin/end objects */ /**********************************************************************/ -static __inline void *TAG(emit_verts)( struct gl_context *ctx, GLuint start, - GLuint count, void *buf ) +static inline void *TAG(emit_verts)(struct gl_context *ctx, GLuint start, + GLuint count, void *buf) { return EMIT_VERTS(ctx, start, count, buf); } @@ -62,10 +62,10 @@ static __inline void *TAG(emit_verts)( struct gl_context *ctx, GLuint start, * Render non-indexed primitives. ***********************************************************************/ -static void TAG(render_points_verts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) +static void TAG(render_points_verts)(struct gl_context *ctx, + GLuint start, + GLuint count, + GLuint flags) { if (HAVE_POINTS) { LOCAL_VARS; @@ -73,18 +73,17 @@ static void TAG(render_points_verts)( struct gl_context *ctx, int currentsz; GLuint j, nr; - INIT( GL_POINTS ); + INIT(GL_POINTS); currentsz = GET_CURRENT_VB_MAX_VERTS(); if (currentsz < 8) - currentsz = dmasz; + currentsz = dmasz; for (j = 0; j < count; j += nr) { - nr = MIN2( currentsz, count - j ); + nr = MIN2(currentsz, count - j); TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr)); - currentsz = dmasz; + currentsz = dmasz; } - } else { fprintf(stderr, "%s - cannot draw primitive\n", __func__); return; @@ -199,19 +198,19 @@ static void TAG(render_line_loop_verts)(struct gl_context *ctx, } -static void TAG(render_triangles_verts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) +static void TAG(render_triangles_verts)(struct gl_context *ctx, + GLuint start, + GLuint count, + GLuint flags) { LOCAL_VARS; - int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/3) * 3; + int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS() / 3) * 3; int currentsz; GLuint j, nr; INIT(GL_TRIANGLES); - currentsz = (GET_CURRENT_VB_MAX_VERTS()/3) * 3; + currentsz = (GET_CURRENT_VB_MAX_VERTS() / 3) * 3; /* Emit whole number of tris in total. dmasz is already a multiple * of 3. @@ -222,7 +221,7 @@ static void TAG(render_triangles_verts)( struct gl_context *ctx, currentsz = dmasz; for (j = 0; j < count; j += nr) { - nr = MIN2( currentsz, count - j ); + nr = MIN2(currentsz, count - j); TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr)); currentsz = dmasz; } @@ -291,10 +290,10 @@ static void TAG(render_tri_fan_verts)(struct gl_context *ctx, } -static void TAG(render_poly_verts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) +static void TAG(render_poly_verts)(struct gl_context *ctx, + GLuint start, + GLuint count, + GLuint flags) { if (HAVE_POLYGONS) { LOCAL_VARS; @@ -306,22 +305,21 @@ static void TAG(render_poly_verts)( struct gl_context *ctx, currentsz = GET_CURRENT_VB_MAX_VERTS(); if (currentsz < 8) { - currentsz = dmasz; + currentsz = dmasz; } - for (j = 1 ; j + 1 < count ; j += nr - 2 ) { - void *tmp; - nr = MIN2( currentsz, count - j + 1 ); - tmp = ALLOC_VERTS( nr ); - tmp = TAG(emit_verts)( ctx, start, 1, tmp ); + for (j = 1; j + 1 < count; j += nr - 2) { + void *tmp; + nr = MIN2(currentsz, count - j + 1); + tmp = ALLOC_VERTS(nr); + tmp = TAG(emit_verts)(ctx, start, 1, tmp); tmp = TAG(emit_verts)(ctx, start + j, nr - 1, tmp); - (void) tmp; - currentsz = dmasz; + (void) tmp; + currentsz = dmasz; } FLUSH(); - } - else if (ctx->Light.ShadeModel == GL_SMOOTH) { + } else if (ctx->Light.ShadeModel == GL_SMOOTH) { TAG(render_tri_fan_verts)( ctx, start, count, flags ); } else { fprintf(stderr, "%s - cannot draw primitive\n", __func__); @@ -361,12 +359,12 @@ static void TAG(render_quad_strip_verts)(struct gl_context *ctx, count -= count & 1; if (currentsz < 8) - currentsz = dmasz; + currentsz = dmasz; for (j = 0; j + 3 < count; j += nr - 2) { nr = MIN2(currentsz, count - j); TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr)); - currentsz = dmasz; + currentsz = dmasz; } FLUSH(); @@ -404,16 +402,17 @@ static void TAG(render_quads_verts)(struct gl_context *ctx, } } -static void TAG(render_noop)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) +static void TAG(render_noop)(struct gl_context *ctx, + GLuint start, + GLuint count, + GLuint flags) { + (void) ctx; + (void) start; + (void) count; + (void) flags; } - - - static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] = { TAG(render_points_verts), @@ -432,8 +431,8 @@ static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] = /* Pre-check the primitives in the VB to prevent the need for * fallbacks later on. */ -static GLboolean TAG(validate_render)( struct gl_context *ctx, - struct vertex_buffer *VB ) +static GLboolean TAG(validate_render)(struct gl_context *ctx, + struct vertex_buffer *VB) { GLint i; @@ -449,40 +448,40 @@ static GLboolean TAG(validate_render)( struct gl_context *ctx, GLboolean ok = GL_FALSE; if (!count) - continue; + continue; switch (prim & PRIM_MODE_MASK) { case GL_POINTS: - ok = HAVE_POINTS; - break; + ok = HAVE_POINTS; + break; case GL_LINES: case GL_LINE_STRIP: case GL_LINE_LOOP: - ok = !ctx->Line.StippleFlag; - break; + ok = !ctx->Line.StippleFlag; + break; case GL_TRIANGLES: case GL_TRIANGLE_STRIP: case GL_TRIANGLE_FAN: - ok = GL_TRUE; - break; + ok = GL_TRUE; + break; case GL_POLYGON: ok = (HAVE_POLYGONS) || ctx->Light.ShadeModel == GL_SMOOTH; - break; + break; case GL_QUAD_STRIP: ok = VB->Elts || (ctx->Light.ShadeModel != GL_FLAT || VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride == 0); - break; + break; case GL_QUADS: ok = GL_TRUE; /* flatshading is ok. */ - break; + break; default: - break; + break; } if (!ok) { -/* fprintf(stderr, "not ok %s\n", _mesa_enum_to_string(prim & PRIM_MODE_MASK)); */ - return GL_FALSE; +/* fprintf(stderr, "not ok %s\n", _mesa_enum_to_string(prim & PRIM_MODE_MASK)); */ + return GL_FALSE; } } |