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authorJordan Justen <[email protected]>2015-12-15 15:44:11 -0800
committerJordan Justen <[email protected]>2015-12-16 20:35:55 -0800
commita9d934726e10357a25f23595f40ef591b9365431 (patch)
tree9265ae1a152e6face9e6d813d6887fbb9b9bc443
parent3507d0b7f98d55dab9ce359164740722ba7db6b0 (diff)
main: Allow compute shaders to be compiled with OpenGLES 3.1
Previous OpenGLES 3.1 testing had been done when ARB_compute_shader was overridden to enabled. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]>
-rw-r--r--src/mesa/main/shaderapi.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index a732d833978..e258ad9d1db 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -208,7 +208,7 @@ _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
case GL_TESS_EVALUATION_SHADER:
return ctx == NULL || _mesa_has_tessellation(ctx);
case GL_COMPUTE_SHADER:
- return ctx == NULL || ctx->Extensions.ARB_compute_shader;
+ return ctx == NULL || _mesa_has_compute_shaders(ctx);
default:
return false;
}