diff options
author | Timothy Arceri <[email protected]> | 2017-08-21 10:42:21 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-08-22 10:42:18 +1000 |
commit | a4635c84dcd119376a8daaa91ec906c8b9de17af (patch) | |
tree | 534520402bbf3f9beefc0c3a5083ad828f49d663 | |
parent | 91b8d874daa82c6c74f01bbc602a56f44569e38a (diff) |
mesa: fix ES only draw if we have vertex positions
This code was separated from the validation code so it could
use used with KHR_no_error paths. The return values were inverted
to reflect the name of the helper, but here the condtion was
mistakenly inverted rather than the return value.
Fixes: 4df2931a87fe (mesa/vbo: move some Draw checks out of validation)
Reported-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 92f04726c70..0617d65935d 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -193,8 +193,8 @@ skip_validated_draw(struct gl_context *ctx) case API_OPENGLES: /* For OpenGL ES, only draw if we have vertex positions */ - if (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled) - return false; + if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled) + return true; break; case API_OPENGL_CORE: |