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authorBrian Paul <[email protected]>2016-10-13 14:11:06 -0600
committerBrian Paul <[email protected]>2016-10-20 09:47:21 -0600
commit9d6d9b28f74780ee181cf434bd914aba8dd8d908 (patch)
tree984c6eb8fc1101352a0ac5e926399c8d2886dcd1
parentc2a602d21a4dd7da9d3226a70cb83ab85ceb446a (diff)
vbo: trivial indentation fix in vbo_exec_api.c
-rw-r--r--src/mesa/vbo/vbo_exec_api.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 32f15db3900..4c8b927de6e 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -418,7 +418,7 @@ vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
* zeros. Don't need to flush or wrap.
*/
for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
- exec->vtx.attrptr[attr][i-1] = id[i-1];
+ exec->vtx.attrptr[attr][i-1] = id[i-1];
}
exec->vtx.active_sz[attr] = newSize;