diff options
author | Timothy Arceri <[email protected]> | 2016-07-03 19:16:23 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-07-05 20:18:05 +1000 |
commit | 9c9e3e7ee1c92e67e1ceac75181871524e78d024 (patch) | |
tree | ce489b5e3b1d23e692fa97825defb7e1573323be | |
parent | 25a32c2cbffcb9c64e154b8088adf96c293e3ca0 (diff) |
mesa: stop copying SamplerUnits twice
The call to _mesa_update_shader_textures_used() already takes
care of copying for us.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 58ee4089764..ab22a0ed86a 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -859,10 +859,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, flushed = true; } - memcpy(prog->SamplerUnits, - sh->SamplerUnits, - sizeof(sh->SamplerUnits)); - _mesa_update_shader_textures_used(shProg, prog); if (ctx->Driver.SamplerUniformChange) ctx->Driver.SamplerUniformChange(ctx, prog->Target, prog); |