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authorEric Anholt <[email protected]>2017-10-24 19:14:29 -0700
committerEric Anholt <[email protected]>2017-10-30 13:31:22 -0700
commit99c69027e4a344ee994a353f41f0dff23901b62e (patch)
tree83eb5ae70420dda3294c7c301d03ddca6a4332b6
parentcf3759a9a471e1297e0a8a8770ac66ad8eb57d27 (diff)
broadcom/vc5: Drop padding bits from the texture shader state's address.
-rw-r--r--src/broadcom/cle/v3d_packet_v33.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/broadcom/cle/v3d_packet_v33.xml b/src/broadcom/cle/v3d_packet_v33.xml
index c73ff35cf27..ec842186a7b 100644
--- a/src/broadcom/cle/v3d_packet_v33.xml
+++ b/src/broadcom/cle/v3d_packet_v33.xml
@@ -831,7 +831,7 @@
<field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
- <field name="Texture base pointer" size="32" start="0" type="address"/>
+ <field name="Texture base pointer" size="30" start="2" type="address"/>
<field name="Minification Filter" size="3" start="1" type="uint"/>
<field name="Magnification Filter" size="1" start="0" type="uint"/>