diff options
author | Timothy Arceri <[email protected]> | 2018-01-30 11:56:57 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2018-02-10 10:59:10 +1100 |
commit | 97efdc0d57b3b9b6af4a40715482a15f2b8c7d6e (patch) | |
tree | 8a2d6fe08814740f6bbdf099bd0bab477ebdbc08 | |
parent | b5e23887fe86478a63b3b602de32909a641f268f (diff) |
st/glsl_to_tgsi: move nir detection earlier
We move the nir check before the shader cache call so that we can
call a nir based caching function in a following patch.
Also with this change we simply check if vertex shaders support
NIR rather than looping over the stages as mixing of shader types
is not supported anyway.
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 1f875918936..34e495864a5 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -6984,15 +6984,20 @@ extern "C" { GLboolean st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) { + struct pipe_screen *pscreen = ctx->st->pipe->screen; + + enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir) + pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX, + PIPE_SHADER_CAP_PREFERRED_IR); + bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; + /* Return early if we are loading the shader from on-disk cache */ if (st_load_tgsi_from_disk_cache(ctx, prog)) { return GL_TRUE; } - struct pipe_screen *pscreen = ctx->st->pipe->screen; assert(prog->data->LinkStatus); - bool use_nir = false; for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i] == NULL) continue; @@ -7012,12 +7017,6 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) unsigned if_threshold = pscreen->get_shader_param(pscreen, ptarget, PIPE_SHADER_CAP_LOWER_IF_THRESHOLD); - enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir) - pscreen->get_shader_param(pscreen, ptarget, - PIPE_SHADER_CAP_PREFERRED_IR); - if (preferred_ir == PIPE_SHADER_IR_NIR) - use_nir = true; - /* If there are forms of indirect addressing that the driver * cannot handle, perform the lowering pass. */ |