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authorBrian Paul <[email protected]>2009-03-02 11:49:19 -0700
committerBrian Paul <[email protected]>2009-03-02 11:49:37 -0700
commit8fec37c0f11e624644da48d612c60e736861a212 (patch)
treeb8fd1a7f3a50508eae3ccfbb84298d92e737a5ae
parent91e61f435a71436c209934a0ece165b540aba3e0 (diff)
mesa: remove warning/short-circuit of stencil enable w/ no stencil buffer
With FBOs one could enable stencil before a stencil buffer is later bound.
-rw-r--r--src/mesa/main/enable.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 7ff3b15c846..a824705bdcc 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -602,11 +602,6 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
ctx->Texture.SharedPalette = state;
break;
case GL_STENCIL_TEST:
- if (state && ctx->DrawBuffer->Visual.stencilBits == 0) {
- _mesa_warning(ctx,
- "glEnable(GL_STENCIL_TEST) but no stencil buffer");
- return;
- }
if (ctx->Stencil.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);