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authorLionel Landwerlin <[email protected]>2018-09-14 21:19:21 +0100
committerLionel Landwerlin <[email protected]>2018-12-28 16:48:08 +0000
commit8e2fda411a4f822600e875b05ac744c1fd3b2620 (patch)
treeedc487b07799dd4e2b90047ab24b162e383651a4
parente260493f2ab2483e5a55aaaf67f3b938ceb7f990 (diff)
intel/aub_viewer: fix shader get_bo
Instruction addresses are always in ppgtt space. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
-rw-r--r--src/intel/tools/aubinator_viewer.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/intel/tools/aubinator_viewer.cpp b/src/intel/tools/aubinator_viewer.cpp
index 085ef75555c..47eba274dac 100644
--- a/src/intel/tools/aubinator_viewer.cpp
+++ b/src/intel/tools/aubinator_viewer.cpp
@@ -387,12 +387,8 @@ new_shader_window(struct aub_mem *mem, uint64_t address, const char *desc)
window->base.display = display_shader_window;
window->base.destroy = destroy_shader_window;
- struct gen_batch_decode_bo shader_bo;
- if (mem->pml4)
- shader_bo = aub_mem_get_ppgtt_bo(mem, address);
- else
- shader_bo = aub_mem_get_ggtt_bo(mem, address);
-
+ struct gen_batch_decode_bo shader_bo =
+ aub_mem_get_ppgtt_bo(mem, address);
if (shader_bo.map) {
FILE *f = open_memstream(&window->shader, &window->shader_size);
if (f) {