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authorEric Anholt <[email protected]>2009-11-04 15:11:02 -0800
committerEric Anholt <[email protected]>2009-11-06 11:37:32 -0800
commit8df81bca1704aef2f5cdc4052ef313d8f84f5d06 (patch)
treec654e3eb700fb1d34604a210ea3eb35370e83c9e
parentee7dfbbd6cc85f221b371bf512bd1571744158e8 (diff)
intel: Clean up some extra struct indirection in finalize.
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_validate.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c
index df93b3b7598..dbef2886159 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c
@@ -138,8 +138,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
/* What levels must the tree include at a minimum?
*/
intel_calculate_first_last_level(intel, intelObj);
- firstImage =
- intel_texture_image(intelObj->base.Image[0][intelObj->firstLevel]);
+ firstImage = intel_texture_image(tObj->Image[0][intelObj->firstLevel]);
/* Fallback case:
*/