diff options
author | Jason Ekstrand <[email protected]> | 2016-04-18 18:57:07 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-04-20 09:15:01 -0700 |
commit | 87a4fb516eeebd6be0441db5aeffc705f16bef86 (patch) | |
tree | fa18d176a5b7d1641eae2b0972d62cf016642e66 | |
parent | b3f43822c72301c904fd2824ae3edcd20ea93a29 (diff) |
i965/vec4: Always split uniforms in array_access_to_pull_constants
Normally, we split uniforms at the end but in Vulkan, we bail because we
don't want pull constants. However, we still need them split because
pack_uniforms relies on it.
I really don't like this patch not because it doesn't work (it does) but
because now that we're using MOV_INDIRECT, uniform numbers and sizes don't
really matter anymore. In the FS backend, uniform splitting and packing is
handled all at once (actual re-assignment of locations happens later) and
we really should do it that way in vec4 eventually as well.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index 4b12a72910e..507f2ee73cf 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -1632,8 +1632,10 @@ vec4_visitor::move_uniform_array_access_to_pull_constants() /* The vulkan dirver doesn't support pull constants other than UBOs so * everything has to be pushed regardless. */ - if (stage_prog_data->pull_param == NULL) + if (stage_prog_data->pull_param == NULL) { + split_uniform_registers(); return; + } int pull_constant_loc[this->uniforms]; memset(pull_constant_loc, -1, sizeof(pull_constant_loc)); |