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authorKenneth Graunke <[email protected]>2012-04-16 14:40:45 -0700
committerKenneth Graunke <[email protected]>2012-04-17 16:04:57 -0700
commit7e35d97a02cf139746ce9e85b78fe0c651139074 (patch)
tree5fabf27ffc377a59d406cb0ecf629814e844db94
parenta5e95a419e4f6ad93e35a960113d97ae2de27476 (diff)
glsl: Make the standalone compiler accept '.glsl' files.
These ought to be treated as 'any stage', but for now, they're just treated as vertex shaders. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Ian Romanick <[email protected]>
-rw-r--r--src/glsl/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index d43bf1a7463..3231b1be936 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -238,7 +238,7 @@ main(int argc, char **argv)
usage_fail(argv[0]);
const char *const ext = & argv[optind][len - 5];
- if (strncmp(".vert", ext, 5) == 0)
+ if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
shader->Type = GL_VERTEX_SHADER;
else if (strncmp(".geom", ext, 5) == 0)
shader->Type = GL_GEOMETRY_SHADER;