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authorChris Wilson <[email protected]>2011-03-29 15:40:21 +0100
committerChris Wilson <[email protected]>2011-03-29 15:43:56 +0100
commit7bae1c3d85344b7229e0124d1f54376392682430 (patch)
tree000bf997644518fb1c8aa92a8e42d87f45a401d6
parent252eaa765e69a70036ec33a7e1e0ffeac1aab2ff (diff)
intel: Protect intel_clear_with_blit from failed buffer allocations
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34419 Signed-off-by: Chris Wilson <[email protected]>
-rw-r--r--src/mesa/drivers/dri/intel/intel_blit.c21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c
index e1ab7f16371..d6a648c49ad 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.c
+++ b/src/mesa/drivers/dri/intel/intel_blit.c
@@ -239,12 +239,12 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
if (cw == 0 || ch == 0)
return 0;
- GLuint buf;
all = (cw == fb->Width && ch == fb->Height);
/* Loop over all renderbuffers */
- for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
- const GLbitfield bufBit = 1 << buf;
+ mask &= (1 << BUFFER_COUNT) - 1;
+ while (mask) {
+ GLuint buf = _mesa_ffs(mask) - 1;
struct intel_renderbuffer *irb;
drm_intel_bo *write_buffer;
int x1, y1, x2, y2;
@@ -253,11 +253,15 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
int pitch, cpp;
drm_intel_bo *aper_array[2];
- if (!(mask & bufBit))
- continue;
+ mask &= ~(1 << buf);
- /* OK, clear this renderbuffer */
irb = intel_get_renderbuffer(fb, buf);
+ if (irb == NULL || irb->region == NULL || irb->region->buffer == NULL) {
+ fail_mask |= 1 << buf;
+ continue;
+ }
+
+ /* OK, clear this renderbuffer */
write_buffer = intel_region_buffer(intel, irb->region,
all ? INTEL_WRITE_FULL :
INTEL_WRITE_PART);
@@ -333,8 +337,7 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
clear[3], clear[3]);
break;
default:
- fail_mask |= bufBit;
- mask &= ~bufBit;
+ fail_mask |= 1 << buf;
continue;
}
}
@@ -367,8 +370,6 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL)
mask &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
- else
- mask &= ~bufBit; /* turn off bit, for faster loop exit */
}
return fail_mask;