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authorDave Airlie <[email protected]>2017-11-03 11:35:03 +1000
committerDave Airlie <[email protected]>2017-12-06 23:20:20 +0000
commit7b8e1c089db22f14973de17085ab0a95bef64f16 (patch)
tree770a6075f7a2207ce874efbccea6ce432b77da52
parent0398b31d1d49a4f9f369052b4ce3c0cf8fce176b (diff)
r600/texture: drop lowering 1d/2d images to linear.
This appears to cause hangs with compute images. Unless we can find more specifics, just don't do this for now. Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/gallium/drivers/r600/r600_texture.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c
index 4042b70a9bf..3895d53912c 100644
--- a/src/gallium/drivers/r600/r600_texture.c
+++ b/src/gallium/drivers/r600/r600_texture.c
@@ -1053,14 +1053,6 @@ r600_choose_tiling(struct r600_common_screen *rscreen,
if (templ->bind & PIPE_BIND_LINEAR)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
- /* Textures with a very small height are recommended to be linear. */
- if (templ->target == PIPE_TEXTURE_1D ||
- templ->target == PIPE_TEXTURE_1D_ARRAY ||
- /* Only very thin and long 2D textures should benefit from
- * linear_aligned. */
- (templ->width0 > 8 && templ->height0 <= 2))
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
-
/* Textures likely to be mapped often. */
if (templ->usage == PIPE_USAGE_STAGING ||
templ->usage == PIPE_USAGE_STREAM)