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authorIlia Mirkin <[email protected]>2016-11-27 16:37:17 -0500
committerJason Ekstrand <[email protected]>2016-11-28 19:32:14 -0800
commit76b97d544e642b10d049fad1a6ccd122e482c50a (patch)
treeb98e352e66d85f574baa2ac5ef9561cbfedeb1c5
parenta34f89c5e6cb78cbec940e5d8d186141f19ccfe7 (diff)
anv: enable storage image extended formats
These are all regularly available in desktop GL, so the backend fully supports them. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/intel/vulkan/anv_device.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 4c51981f03f..fcc27da1f83 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -465,7 +465,7 @@ void anv_GetPhysicalDeviceFeatures(
.fragmentStoresAndAtomics = true,
.shaderTessellationAndGeometryPointSize = true,
.shaderImageGatherExtended = false,
- .shaderStorageImageExtendedFormats = false,
+ .shaderStorageImageExtendedFormats = true,
.shaderStorageImageMultisample = false,
.shaderUniformBufferArrayDynamicIndexing = true,
.shaderSampledImageArrayDynamicIndexing = true,