summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorRoland Scheidegger <[email protected]>2007-02-09 00:36:40 +0100
committerRoland Scheidegger <[email protected]>2007-02-09 00:36:40 +0100
commit54dac2c84310536cce962101de29546d3eb80175 (patch)
tree79b90717b3361af9e0148279db56551e51b5dbbf
parent6cf892eeb6edd69d4ba77d4ececa21a09ba317c4 (diff)
optimize generated vertex programs a bit
Use new internal state to avoid per-vertex normalization of static spot direction vector. Use internal state for simpler per-vertex fog computations (MAD instead of SUB/MUL for linear fog, EX2 instead of POW for EXP/EXP2 fog). Simplify point size calc (2 MADs instead of MOV, MUL, MUL, DP3), and while there fix it up (RSQ instead of RCP). All untested...
-rw-r--r--src/mesa/main/imports.h8
-rw-r--r--src/mesa/shader/arbprogparse.c2
-rw-r--r--src/mesa/shader/program.c30
-rw-r--r--src/mesa/shader/program.h2
-rw-r--r--src/mesa/tnl/t_vp_build.c61
5 files changed, 71 insertions, 32 deletions
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index d9885dbeec4..0633b3b8bf7 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -138,6 +138,14 @@ typedef union { GLfloat f; GLint i; } fi_type;
#define M_E (2.7182818284590452354)
#endif
+#ifndef ONE_DIV_LN2
+#define ONE_DIV_LN2 (1.442695040888963456)
+#endif
+
+#ifndef ONE_DIV_SQRT_LN2
+#define ONE_DIV_SQRT_LN2 (1.201122408786449815)
+#endif
+
#ifndef FLT_MAX_EXP
#define FLT_MAX_EXP 128
#endif
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 72d49093721..b9ff08de5fc 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -4101,7 +4101,7 @@ _mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target,
program->Base.Parameters = ap.Base.Parameters;
#if DEBUG_VP
- _mesa_printf("____________Vertex program %u __________\n", program->Base.ID);
+ _mesa_printf("____________Vertex program %u __________\n", program->Base.Id);
_mesa_print_program(&program->Base);
#endif
}
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index d301f19090a..7e6cd26c55e 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -996,6 +996,30 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
}
break;
}
+ case STATE_FOG_PARAMS_OPTIMIZED:
+ /* this makes it possible to use simpler per-vertex fog calcs. POW
+ (for EXP/EXP2 fog) might be more expensive than EX2 on some hw,
+ plus it needs another constant (e) anyway. Linear fog can now be
+ done with a single MAD.
+ linear: fogcoord * -1/(end-start) + end/(end-start)
+ exp: 2^-(density/ln(2) * fogcoord)
+ exp2: 2^-((density/(ln(2)^2) * fogcoord)^2) */
+ value[0] = -1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ value[1] = ctx->Fog.End / (ctx->Fog.End - ctx->Fog.Start);
+ value[2] = ctx->Fog.Density * ONE_DIV_LN2;
+ value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
+ break;
+ case STATE_SPOT_DIR_NORMALIZED: {
+ /* here, state[2] is the light number */
+ /* pre-normalize spot dir */
+ const GLuint ln = (GLuint) state[2];
+ value[0] = ctx->Light.Light[ln].EyeDirection[0];
+ value[1] = ctx->Light.Light[ln].EyeDirection[1];
+ value[2] = ctx->Light.Light[ln].EyeDirection[2];
+ NORMALIZE_3FV(value);
+ value[3] = ctx->Light.Light[ln]._CosCutoff;
+ break;
+ }
default:
/* unknown state indexes are silently ignored
* should be handled by the driver.
@@ -1075,6 +1099,10 @@ make_state_flags(const GLint state[])
return _NEW_MODELVIEW;
case STATE_TEXRECT_SCALE:
return _NEW_TEXTURE;
+ case STATE_FOG_PARAMS_OPTIMIZED:
+ return _NEW_FOG;
+ case STATE_SPOT_DIR_NORMALIZED:
+ return _NEW_LIGHT;
default:
/* unknown state indexes are silently ignored and
* no flag set, since it is handled by the driver.
@@ -1232,6 +1260,8 @@ append_token(char *dst, enum state_index k)
case STATE_INTERNAL:
case STATE_NORMAL_SCALE:
case STATE_POSITION_NORMALIZED:
+ case STATE_FOG_PARAMS_OPTIMIZED:
+ case STATE_SPOT_DIR_NORMALIZED:
append(dst, "(internal)");
break;
default:
diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h
index af06c03598f..a0bde077629 100644
--- a/src/mesa/shader/program.h
+++ b/src/mesa/shader/program.h
@@ -190,6 +190,8 @@ enum state_index {
STATE_NORMAL_SCALE,
STATE_TEXRECT_SCALE,
STATE_POSITION_NORMALIZED, /* normalized light position */
+ STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
+ STATE_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
};
diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c
index 805d05ae728..0b6f506f4e5 100644
--- a/src/mesa/tnl/t_vp_build.c
+++ b/src/mesa/tnl/t_vp_build.c
@@ -806,14 +806,13 @@ static struct ureg calculate_light_attenuation( struct tnl_program *p,
/* Calculate spot attenuation:
*/
if (!p->state->unit[i].light_spotcutoff_is_180) {
- struct ureg spot_dir = register_param3(p, STATE_LIGHT, i,
- STATE_SPOT_DIRECTION);
+ struct ureg spot_dir_norm = register_param3(p, STATE_INTERNAL,
+ STATE_SPOT_DIR_NORMALIZED, i);
struct ureg spot = get_temp(p);
struct ureg slt = get_temp(p);
-
- emit_normalize_vec3( p, spot, spot_dir ); /* XXX: precompute! */
- emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot);
- emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir,W), spot);
+
+ emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot_dir_norm);
+ emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot);
emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W));
emit_op2(p, OPCODE_MUL, att, 0, slt, spot);
@@ -1103,29 +1102,26 @@ static void build_fog( struct tnl_program *p )
}
if (p->state->tnl_do_vertex_fog) {
- struct ureg params = register_param1(p, STATE_FOG_PARAMS);
+ struct ureg params = register_param1(p, STATE_FOG_PARAMS_OPTIMIZED);
struct ureg tmp = get_temp(p);
switch (p->state->fog_mode) {
case FOG_LINEAR: {
struct ureg id = get_identity_param(p);
- emit_op2(p, OPCODE_SUB, tmp, 0, swizzle1(params,Z), input);
- emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,W));
+ emit_op3(p, OPCODE_MAD, tmp, 0, input, swizzle1(params,X), swizzle1(params,Y));
emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */
emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W));
break;
}
case FOG_EXP:
emit_op1(p, OPCODE_ABS, tmp, 0, input);
- emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,X));
- emit_op2(p, OPCODE_POW, fog, WRITEMASK_X,
- register_const1f(p, M_E), negate(tmp));
+ emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,Z));
+ emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp));
break;
case FOG_EXP2:
- emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,X));
+ emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,W));
emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp);
- emit_op2(p, OPCODE_POW, fog, WRITEMASK_X,
- register_const1f(p, M_E), negate(tmp));
+ emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp));
break;
}
@@ -1317,8 +1313,6 @@ static void build_texture_transform( struct tnl_program *p )
}
-/* Seems like it could be tighter:
- */
static void build_pointsize( struct tnl_program *p )
{
struct ureg eye = get_eye_position(p);
@@ -1327,20 +1321,25 @@ static void build_pointsize( struct tnl_program *p )
struct ureg out = register_output(p, VERT_RESULT_PSIZ);
struct ureg ut = get_temp(p);
- /* 1, -Z, Z * Z, 1 */
- emit_op1(p, OPCODE_MOV, ut, 0, swizzle1(get_identity_param(p), W));
- emit_op2(p, OPCODE_MUL, ut, WRITEMASK_YZ, ut, negate(swizzle1(eye, Z)));
- emit_op2(p, OPCODE_MUL, ut, WRITEMASK_Z, ut, negate(swizzle1(eye, Z)));
-
-
- /* p1 + p2 * dist + p3 * dist * dist, 0 */
- emit_op2(p, OPCODE_DP3, ut, 0, ut, state_attenuation);
-
- /* 1 / factor */
- emit_op1(p, OPCODE_RCP, ut, 0, ut );
-
- /* out = pointSize / factor */
- emit_op2(p, OPCODE_MUL, out, WRITEMASK_X, ut, state_size);
+ /* p1 + dist * (p2 + dist * p3); */
+ emit_op3(p, OPCODE_MAD, ut, 0, negate(swizzle1(eye, Z)),
+ swizzle1(state_attenuation, Z), swizzle1(state_attenuation, Y));
+ emit_op3(p, OPCODE_MAD, ut, 0, negate(swizzle1(eye, Z)),
+ ut, swizzle1(state_attenuation, X));
+
+ /* 1 / sqrt(factor) */
+ emit_op1(p, OPCODE_RSQ, ut, 0, ut );
+
+#if 1
+ /* out = pointSize / sqrt(factor) */
+ emit_op2(p, OPCODE_MUL, out, WRITEMASK_X, ut, state_size);
+#else
+ /* not sure, might make sense to do clamping here,
+ but it's not done in t_vb_points neither */
+ emit_op2(p, OPCODE_MUL, ut, 0, ut, state_size);
+ emit_op2(p, OPCODE_MAX, ut, 0, ut, swizzle1(state_size, Y));
+ emit_op2(p, OPCODE_MIN, out, WRITEMASK_X, ut, swizzle1(state_size, Z));
+#endif
release_temp(p, ut);
}