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authorKristian Høgsberg Kristensen <[email protected]>2015-08-25 16:14:59 -0700
committerKristian Høgsberg Kristensen <[email protected]>2015-08-25 16:14:59 -0700
commit5360edcb304e147341b934567f3bbf40e9d5a3b5 (patch)
tree9784209ae4794833124ecb85eb2597abbb35eef5
parent647a60226d974288ca8ff106592f156dbd0b2645 (diff)
vk/vec4: Use the right constant for offset into a UBO
We were using constant 0, which is the set. Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_nir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
index ee353b22330..fd3d556bfb6 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
@@ -644,7 +644,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
shader_prog->NumUniformBlocks - 1);
}
- unsigned const_offset = instr->const_index[0];
+ unsigned const_offset = instr->const_index[1];
src_reg offset;
if (!has_indirect) {