diff options
author | Samuel Pitoiset <[email protected]> | 2018-06-13 20:19:23 +0200 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2018-06-13 20:30:04 +0200 |
commit | 51e23d34190076159129dd7b449b95a1ac3d4949 (patch) | |
tree | edfafde407c081cd2a82d7c84a8b54cdcb2e6f4e | |
parent | baf16b2ea3a72d01712d4e16fae97606ac68dff0 (diff) |
radv: don't fast clear HTILE for 16-bit depth surfaces on GFX8
This causes rendering issues in Shadow Warrior 2 with DXVK.
Cc: [email protected]
Fixes: ccc64f3133 ("radv: enable TC-compat HTILE for 16-bit depth surfaces on GFX8")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106912
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_meta_clear.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c index fae441ceb66..373072dd361 100644 --- a/src/amd/vulkan/radv_meta_clear.c +++ b/src/amd/vulkan/radv_meta_clear.c @@ -717,6 +717,14 @@ emit_fast_htile_clear(struct radv_cmd_buffer *cmd_buffer, if ((clear_value.depth != 0.0 && clear_value.depth != 1.0) || !(aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) goto fail; + /* GFX8 only supports 32-bit depth surfaces but we can enable TC-compat + * HTILE for 16-bit surfaces if no Z planes are compressed. Though, + * fast HTILE clears don't seem to work. + */ + if (cmd_buffer->device->physical_device->rad_info.chip_class == VI && + iview->image->vk_format == VK_FORMAT_D16_UNORM) + goto fail; + if (vk_format_aspects(iview->image->vk_format) & VK_IMAGE_ASPECT_STENCIL_BIT) { if (clear_value.stencil != 0 || !(aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) goto fail; |