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authorTimothy Arceri <[email protected]>2018-08-20 08:08:58 +1000
committerTimothy Arceri <[email protected]>2018-08-20 08:08:58 +1000
commit4a91d4ef0fe066f292438576a49b40deb24a495d (patch)
tree8422df2e94e22bc6d71345ea7b6eaf326a667357
parent2c020dbf063b55d96b1e799fb8dd6ec335b84c33 (diff)
docs: update the default mesa shader cache dir
We renamed the dir in commit 28b326238bcc, this just updates the website to reflect the change.
-rw-r--r--docs/envvars.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index edc5027f33f..c9733e65234 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -146,8 +146,8 @@ your system. For example under the default settings you may end up with a 1GB
cache for x86_64 and another 1GB cache for i386.
<li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used
for the on-disk cache of compiled GLSL programs. If this variable is
-not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if
-that variable is set), or else within .cache/mesa within the user's
+not set, then the cache will be stored in $XDG_CACHE_HOME/mesa_shader_cache (if
+that variable is set), or else within .cache/mesa_shader_cache within the user's
home directory.
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.