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authorBrian Paul <[email protected]>2014-02-27 08:36:13 -0700
committerBrian Paul <[email protected]>2014-02-28 07:02:55 -0700
commit43dee0295e5da42425f1a3b6a3b3108173f4b676 (patch)
treef889113e53736a71054b6ace3b4d5e687e22414d
parent84787aae958d6cf07316950fbd3970d2a1cce4a3 (diff)
mesa: do depth/stencil format conversion in glGetTexImage
glGetTexImage(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8) was just using memcpy() instead of _mesa_unpack_uint_24_8_depth_stencil_row() to convert texels from the hardware format to the GL format. Fixes issue reported by David Meng at Intel. The new piglit ext_packed_depth_stencil-getteximage test checks for this bug. Also, add some format/type assertions. We don't yet handle the GL_FLOAT_32_UNSIGNED_INT_24_8_REV type. That should be fixed in a follow-on patch. Reviewed-by: Eric Anholt <[email protected]> Cc: "10.0" "10.1" <[email protected]>
-rw-r--r--src/mesa/main/texgetimage.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index fedd814e932..daabf2e8138 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -130,6 +130,10 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
const GLint depth = texImage->Depth;
GLint img, row;
+ assert(format == GL_DEPTH_STENCIL);
+ assert(type == GL_UNSIGNED_INT_24_8);
+ /* XXX type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV is not handled yet */
+
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint rowstride;
@@ -145,8 +149,11 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
- /* XXX Z24_S8 vs. S8_Z24??? */
- memcpy(dest, src, width * sizeof(GLuint));
+ /* Unpack from texture's format to GL's z24_s8 layout */
+ _mesa_unpack_uint_24_8_depth_stencil_row(texImage->TexFormat,
+ width,
+ (const GLuint *) src,
+ dest);
if (ctx->Pack.SwapBytes) {
_mesa_swap4((GLuint *) dest, width);
}