diff options
author | Brian Paul <[email protected]> | 2014-02-27 08:36:13 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-02-28 07:02:55 -0700 |
commit | 43dee0295e5da42425f1a3b6a3b3108173f4b676 (patch) | |
tree | f889113e53736a71054b6ace3b4d5e687e22414d | |
parent | 84787aae958d6cf07316950fbd3970d2a1cce4a3 (diff) |
mesa: do depth/stencil format conversion in glGetTexImage
glGetTexImage(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8) was just
using memcpy() instead of _mesa_unpack_uint_24_8_depth_stencil_row()
to convert texels from the hardware format to the GL format.
Fixes issue reported by David Meng at Intel. The new piglit
ext_packed_depth_stencil-getteximage test checks for this bug.
Also, add some format/type assertions. We don't yet handle the
GL_FLOAT_32_UNSIGNED_INT_24_8_REV type. That should be fixed in
a follow-on patch.
Reviewed-by: Eric Anholt <[email protected]>
Cc: "10.0" "10.1" <[email protected]>
-rw-r--r-- | src/mesa/main/texgetimage.c | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index fedd814e932..daabf2e8138 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -130,6 +130,10 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, const GLint depth = texImage->Depth; GLint img, row; + assert(format == GL_DEPTH_STENCIL); + assert(type == GL_UNSIGNED_INT_24_8); + /* XXX type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV is not handled yet */ + for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint rowstride; @@ -145,8 +149,11 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, width, height, format, type, img, row, 0); - /* XXX Z24_S8 vs. S8_Z24??? */ - memcpy(dest, src, width * sizeof(GLuint)); + /* Unpack from texture's format to GL's z24_s8 layout */ + _mesa_unpack_uint_24_8_depth_stencil_row(texImage->TexFormat, + width, + (const GLuint *) src, + dest); if (ctx->Pack.SwapBytes) { _mesa_swap4((GLuint *) dest, width); } |