diff options
author | Ian Romanick <[email protected]> | 2014-06-24 19:12:24 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-06-25 10:56:32 -0700 |
commit | 316dafa27d237c9b70580d8fe4591792e939bcd6 (patch) | |
tree | 9c30819cd7e09196bb900e6cd922c0fdb74f5813 | |
parent | 4ccbbbdd741555174d78c4271610683f18fea661 (diff) |
glsl: Don't convert reductions of ivec to a dot-product
Mesa has an optimization that converts expressions like "v.x + v.y + v.z
+ v.w" into dot(v, 1.0). And therein lies the rub: the other operand to
the dot-product is always a float... even if the vector is an ivec or
uvec. This results in an assertion failure in ir_builder.
If the base type of the operand is not float, don't try the
optimization. Dot-product is not valid on integer data.
Fixes piglit vs-integer-reduction.shader_test and OpenGL ES conformance
test ES2-CTS.gtf.GL2Tests.glGetUniform.glGetUniform.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Christoph Brill <[email protected]>
-rw-r--r-- | src/glsl/opt_algebraic.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp index 448af6b505b..ac7514acfd9 100644 --- a/src/glsl/opt_algebraic.cpp +++ b/src/glsl/opt_algebraic.cpp @@ -124,7 +124,9 @@ static ir_expression * try_replace_with_dot(ir_expression *expr0, ir_expression *expr1, void *mem_ctx) { if (expr0 && expr0->operation == ir_binop_add && - expr1 && expr1->operation == ir_binop_add) { + expr0->type->is_float() && + expr1 && expr1->operation == ir_binop_add && + expr1->type->is_float()) { ir_swizzle *x = expr0->operands[0]->as_swizzle(); ir_swizzle *y = expr0->operands[1]->as_swizzle(); ir_swizzle *z = expr1->operands[0]->as_swizzle(); |