diff options
author | Chad Versace <chad.versace@linux.intel.com> | 2012-10-12 11:11:57 -0700 |
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committer | Chad Versace <chad.versace@linux.intel.com> | 2012-10-18 08:53:59 -0700 |
commit | 0da72d3502ecc48e9189ebc4cbea446f79ccb61d (patch) | |
tree | 5fa49e2551e1d1f9bb1b7f44a1ae8edb8cbbc5a7 | |
parent | 6c281749696da417a88c3d1ee460f642f92a4cee (diff) |
intel: Skip texsubimage fastpath for more pixel unpack state (v2)
Fixes piglit tests "unpack-teximage2d --pbo=* --format=GL_BGRA" on
Sandybridge+.
The fastpath was checking an incomplete set of pixel unpack state. This
patch adds checks for all the fields of gl_pixelstore_attrib that affect
2D texture uploads. Also, it begins permitting the case where
GL_UNPACK_ROW_LENGTH is 0.
Ideally, we would just ask a unicorn to JIT this fastpath for us in
a way that safely handles the unpacking state. Until then, it's safer if
only a small set of situations activate the fastpath.
v2: Use _mesa_is_bufferobj(), per Anholt.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_subimage.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c index ba6267a32de..76ea0de01df 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c @@ -26,6 +26,7 @@ * **************************************************************************/ +#include "main/bufferobj.h" #include "main/macros.h" #include "main/mtypes.h" #include "main/pbo.h" @@ -205,10 +206,14 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx, texImage->TexObject->Target != GL_TEXTURE_2D || texImage->Level != 0 || pixels == NULL || + _mesa_is_bufferobj(packing->BufferObj) || packing->Alignment > 4 || packing->SkipPixels > 0 || packing->SkipRows > 0 || - packing->RowLength != width) + (packing->RowLength != 0 && packing->RowLength != width) || + packing->SwapBytes || + packing->LsbFirst || + packing->Invert) return false; if (for_glTexImage) |