diff options
author | Samuel Iglesias Gonsalvez <[email protected]> | 2014-11-25 14:03:05 +0100 |
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committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-02-20 09:35:08 +0100 |
commit | fe1e89a026fb85cc7dffbd3f967687186796631e (patch) | |
tree | e1ae2b8f66ba78443c40e8363892ca04328a343d | |
parent | 85316d059c899ac096331251de6b233229aa0b4f (diff) |
glsl: don't allow invariant qualifiers for interface blocks
GLSL 1.50 and GLSL 4.40 specs, they both say the same in
"Interface Blocks" section:
"If optional qualifiers are used, they can include interpolation qualifiers,
auxiliary storage qualifiers, and storage qualifiers and they must declare
an input, output, or uniform member consistent with the interface qualifier
of the block"
From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks", page 38:
"GLSL ES 3.0 does not support interface blocks for shader inputs or outputs."
and from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier", page 52.
"Only variables output from a shader can be candidates for invariance."
This patch fixes the following dEQP tests:
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.invariant_uniform_block_2_vertex
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.invariant_uniform_block_2_fragment
No piglit regressions.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
v2:
- Enable this check for GLSL.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/glsl/glsl_parser.yy | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy index 596e432f376..ea3bd8a2408 100644 --- a/src/glsl/glsl_parser.yy +++ b/src/glsl/glsl_parser.yy @@ -2564,6 +2564,28 @@ basic_interface_block: "interface block member does not match " "the interface block"); } + + /* From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks": + * + * "GLSL ES 3.0 does not support interface blocks for shader inputs or + * outputs." + * + * And from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier":. + * + * "Only variables output from a shader can be candidates for + * invariance." + * + * From GLSL 4.40 and GLSL 1.50, section "Interface Blocks": + * + * "If optional qualifiers are used, they can include interpolation + * qualifiers, auxiliary storage qualifiers, and storage qualifiers + * and they must declare an input, output, or uniform member + * consistent with the interface qualifier of the block" + */ + if (qualifier.flags.q.invariant) + _mesa_glsl_error(&@1, state, + "invariant qualifiers cannot be used " + "with interface blocks members"); } $$ = block; |