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authorBrian Paul <[email protected]>2008-10-14 12:11:52 -0600
committerBrian Paul <[email protected]>2008-10-14 12:54:30 -0600
commitf8bddf698d523f597fea0f721b064daee81d8005 (patch)
tree788ad495cf57b77835bb9432eb3e6c263f81720d
parent3baf83db3c60be8185bc68a0aa3adbce80d9025e (diff)
cell: basic mipmap filtering works now
Though, only GL_MIPMAP_NEAREST / GL_LINEAR works right now.
-rw-r--r--src/gallium/drivers/cell/spu/spu_command.c21
-rw-r--r--src/gallium/drivers/cell/spu/spu_funcs.c2
-rw-r--r--src/gallium/drivers/cell/spu/spu_main.h3
-rw-r--r--src/gallium/drivers/cell/spu/spu_texture.c106
-rw-r--r--src/gallium/drivers/cell/spu/spu_texture.h8
5 files changed, 79 insertions, 61 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_command.c b/src/gallium/drivers/cell/spu/spu_command.c
index 089af224155..4e98eea3389 100644
--- a/src/gallium/drivers/cell/spu/spu_command.c
+++ b/src/gallium/drivers/cell/spu/spu_command.c
@@ -301,16 +301,18 @@ cmd_state_sampler(const struct cell_command_sampler *sampler)
DEBUG_PRINTF("SAMPLER [%u]\n", sampler->unit);
spu.sampler[sampler->unit] = sampler->state;
-#if 0
+
if (spu.sampler[sampler->unit].min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
+ /* use lambda/lod to determine min vs. mag filter */
spu.sample_texture4[sampler->unit] = sample_texture4_lod;
}
- else
-#endif
- if (spu.sampler[sampler->unit].min_img_filter == PIPE_TEX_FILTER_LINEAR) {
+ else if (spu.sampler[sampler->unit].min_img_filter
+ == PIPE_TEX_FILTER_LINEAR) {
+ /* min = mag = bilinear */
spu.sample_texture4[sampler->unit] = sample_texture4_bilinear;
}
else {
+ /* min = mag = inearest */
spu.sample_texture4[sampler->unit] = sample_texture4_nearest;
}
}
@@ -322,8 +324,12 @@ cmd_state_texture(const struct cell_command_texture *texture)
const uint unit = texture->unit;
uint i;
+ //if (spu.init.id==0) Debug=1;
+
DEBUG_PRINTF("TEXTURE [%u]\n", texture->unit);
+ spu.texture[unit].max_level = 0;
+
for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
uint width = texture->width[i];
uint height = texture->height[i];
@@ -335,14 +341,19 @@ cmd_state_texture(const struct cell_command_texture *texture)
spu.texture[unit].level[i].width = width;
spu.texture[unit].level[i].height = height;
- spu.texture[unit].level[i].tiles_per_row = width / TILE_SIZE;
+ spu.texture[unit].level[i].tiles_per_row =
+ (width + TILE_SIZE - 1) / TILE_SIZE;
spu.texture[unit].level[i].width4 = spu_splats((float) width);
spu.texture[unit].level[i].height4 = spu_splats((float) height);
spu.texture[unit].level[i].tex_size_x_mask = spu_splats(width - 1);
spu.texture[unit].level[i].tex_size_y_mask = spu_splats(height - 1);
+
+ if (texture->start[i])
+ spu.texture[unit].max_level = i;
}
+ //Debug=0;
}
diff --git a/src/gallium/drivers/cell/spu/spu_funcs.c b/src/gallium/drivers/cell/spu/spu_funcs.c
index f2946010bda..66b82f673d5 100644
--- a/src/gallium/drivers/cell/spu/spu_funcs.c
+++ b/src/gallium/drivers/cell/spu/spu_funcs.c
@@ -106,7 +106,7 @@ spu_txp(vector float s, vector float t, vector float r, vector float q,
unsigned unit)
{
struct vec_4x4 colors;
- spu.sample_texture4[unit](s, t, r, q, unit, colors.v);
+ spu.sample_texture4[unit](s, t, r, q, unit, 0, colors.v);
return colors;
}
diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h
index 9515543efe4..cfb645add02 100644
--- a/src/gallium/drivers/cell/spu/spu_main.h
+++ b/src/gallium/drivers/cell/spu/spu_main.h
@@ -68,7 +68,7 @@ typedef void (*spu_sample_texture4_func)(vector float s,
vector float t,
vector float r,
vector float q,
- uint unit,
+ uint unit, uint level,
vector float colors[4]);
@@ -121,6 +121,7 @@ struct spu_texture_level
struct spu_texture
{
struct spu_texture_level level[CELL_MAX_TEXTURE_LEVELS];
+ uint max_level;
} ALIGN16_ATTRIB;
diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c
index 96c09e3ccbe..10036330c6c 100644
--- a/src/gallium/drivers/cell/spu/spu_texture.c
+++ b/src/gallium/drivers/cell/spu/spu_texture.c
@@ -26,7 +26,6 @@
**************************************************************************/
-#include <transpose_matrix4x4.h>
#include <math.h>
#include "pipe/p_compiler.h"
@@ -43,12 +42,14 @@
void
invalidate_tex_cache(void)
{
- uint lvl = 0;
- uint unit = 0;
- uint bytes = 4 * spu.texture[unit].level[lvl].width
- * spu.texture[unit].level[lvl].height;
+ uint lvl;
+ for (lvl = 0; lvl < CELL_MAX_TEXTURE_LEVELS; lvl++) {
+ uint unit = 0;
+ uint bytes = 4 * spu.texture[unit].level[lvl].width
+ * spu.texture[unit].level[lvl].height;
- spu_dcache_mark_dirty((unsigned) spu.texture[unit].level[lvl].start, bytes);
+ spu_dcache_mark_dirty((unsigned) spu.texture[unit].level[lvl].start, bytes);
+ }
}
@@ -71,8 +72,8 @@ get_four_texels(uint unit, uint level, vec_uint4 x, vec_uint4 y,
{
const struct spu_texture_level *tlevel = &spu.texture[unit].level[level];
const unsigned texture_ea = (uintptr_t) tlevel->start;
- vec_uint4 tile_x = spu_rlmask(x, -5); /* tile_x = x / 32 */
- vec_uint4 tile_y = spu_rlmask(y, -5); /* tile_y = y / 32 */
+ const vec_uint4 tile_x = spu_rlmask(x, -5); /* tile_x = x / 32 */
+ const vec_uint4 tile_y = spu_rlmask(y, -5); /* tile_y = y / 32 */
const qword offset_x = si_andi((qword) x, 0x1f); /* offset_x = x & 0x1f */
const qword offset_y = si_andi((qword) y, 0x1f); /* offset_y = y & 0x1f */
@@ -106,20 +107,19 @@ get_four_texels(uint unit, uint level, vec_uint4 x, vec_uint4 y,
void
sample_texture4_nearest(vector float s, vector float t,
vector float r, vector float q,
- uint unit, vector float colors[4])
+ uint unit, uint level, vector float colors[4])
{
- const uint lvl = 0;
- vector float ss = spu_mul(s, spu.texture[unit].level[lvl].width4);
- vector float tt = spu_mul(t, spu.texture[unit].level[lvl].height4);
+ vector float ss = spu_mul(s, spu.texture[unit].level[level].width4);
+ vector float tt = spu_mul(t, spu.texture[unit].level[level].height4);
vector unsigned int is = spu_convtu(ss, 0);
vector unsigned int it = spu_convtu(tt, 0);
vec_uint4 texels[4];
/* PIPE_TEX_WRAP_REPEAT */
- is = spu_and(is, spu.texture[unit].level[lvl].tex_size_x_mask);
- it = spu_and(it, spu.texture[unit].level[lvl].tex_size_y_mask);
+ is = spu_and(is, spu.texture[unit].level[level].tex_size_x_mask);
+ it = spu_and(it, spu.texture[unit].level[level].tex_size_y_mask);
- get_four_texels(unit, lvl, is, it, texels);
+ get_four_texels(unit, level, is, it, texels);
/* convert four packed ARGBA pixels to float RRRR,GGGG,BBBB,AAAA */
spu_unpack_A8R8G8B8_transpose4(texels, colors);
@@ -133,11 +133,10 @@ sample_texture4_nearest(vector float s, vector float t,
void
sample_texture4_bilinear(vector float s, vector float t,
vector float r, vector float q,
- uint unit, vector float colors[4])
+ uint unit, uint level, vector float colors[4])
{
- const uint lvl = 0;
- vector float ss = spu_madd(s, spu.texture[unit].level[lvl].width4, spu_splats(-0.5f));
- vector float tt = spu_madd(t, spu.texture[unit].level[lvl].height4, spu_splats(-0.5f));
+ vector float ss = spu_madd(s, spu.texture[unit].level[level].width4, spu_splats(-0.5f));
+ vector float tt = spu_madd(t, spu.texture[unit].level[level].height4, spu_splats(-0.5f));
vector unsigned int is0 = spu_convtu(ss, 0);
vector unsigned int it0 = spu_convtu(tt, 0);
@@ -147,17 +146,17 @@ sample_texture4_bilinear(vector float s, vector float t,
vector unsigned int it1 = spu_add(it0, 1);
/* PIPE_TEX_WRAP_REPEAT */
- is0 = spu_and(is0, spu.texture[unit].level[lvl].tex_size_x_mask);
- it0 = spu_and(it0, spu.texture[unit].level[lvl].tex_size_y_mask);
- is1 = spu_and(is1, spu.texture[unit].level[lvl].tex_size_x_mask);
- it1 = spu_and(it1, spu.texture[unit].level[lvl].tex_size_y_mask);
+ is0 = spu_and(is0, spu.texture[unit].level[level].tex_size_x_mask);
+ it0 = spu_and(it0, spu.texture[unit].level[level].tex_size_y_mask);
+ is1 = spu_and(is1, spu.texture[unit].level[level].tex_size_x_mask);
+ it1 = spu_and(it1, spu.texture[unit].level[level].tex_size_y_mask);
/* get packed int texels */
vector unsigned int texels[16];
- get_four_texels(unit, lvl, is0, it0, texels + 0); /* upper-left */
- get_four_texels(unit, lvl, is1, it0, texels + 4); /* upper-right */
- get_four_texels(unit, lvl, is0, it1, texels + 8); /* lower-left */
- get_four_texels(unit, lvl, is1, it1, texels + 12); /* lower-right */
+ get_four_texels(unit, level, is0, it0, texels + 0); /* upper-left */
+ get_four_texels(unit, level, is1, it0, texels + 4); /* upper-right */
+ get_four_texels(unit, level, is0, it1, texels + 8); /* lower-left */
+ get_four_texels(unit, level, is1, it1, texels + 12); /* lower-right */
/* XXX possibly rework following code to compute the weighted sample
* colors with integer arithmetic for fewer int->float conversions.
@@ -273,14 +272,13 @@ transpose(vector unsigned int *mOut0,
*/
void
sample_texture4_bilinear_2(vector float s, vector float t,
- vector float r, vector float q,
- uint unit, vector float colors[4])
+ vector float r, vector float q,
+ uint unit, uint level, vector float colors[4])
{
- const uint lvl = 0;
static const vector float half = {-0.5f, -0.5f, -0.5f, -0.5f};
/* Scale texcoords by size of texture, and add half pixel bias */
- vector float ss = spu_madd(s, spu.texture[unit].level[lvl].width4, half);
- vector float tt = spu_madd(t, spu.texture[unit].level[lvl].height4, half);
+ vector float ss = spu_madd(s, spu.texture[unit].level[level].width4, half);
+ vector float tt = spu_madd(t, spu.texture[unit].level[level].height4, half);
/* convert float coords to fixed-pt coords with 8 fraction bits */
vector unsigned int is = spu_convtu(ss, 8);
@@ -301,17 +299,17 @@ sample_texture4_bilinear_2(vector float s, vector float t,
vector unsigned int it1 = spu_add(it0, 1);
/* PIPE_TEX_WRAP_REPEAT */
- is0 = spu_and(is0, spu.texture[unit].level[lvl].tex_size_x_mask);
- it0 = spu_and(it0, spu.texture[unit].level[lvl].tex_size_y_mask);
- is1 = spu_and(is1, spu.texture[unit].level[lvl].tex_size_x_mask);
- it1 = spu_and(it1, spu.texture[unit].level[lvl].tex_size_y_mask);
+ is0 = spu_and(is0, spu.texture[unit].level[level].tex_size_x_mask);
+ it0 = spu_and(it0, spu.texture[unit].level[level].tex_size_y_mask);
+ is1 = spu_and(is1, spu.texture[unit].level[level].tex_size_x_mask);
+ it1 = spu_and(it1, spu.texture[unit].level[level].tex_size_y_mask);
/* get packed int texels */
vector unsigned int texels[16];
- get_four_texels(unit, lvl, is0, it0, texels + 0); /* upper-left */
- get_four_texels(unit, lvl, is1, it0, texels + 4); /* upper-right */
- get_four_texels(unit, lvl, is0, it1, texels + 8); /* lower-left */
- get_four_texels(unit, lvl, is1, it1, texels + 12); /* lower-right */
+ get_four_texels(unit, level, is0, it0, texels + 0); /* upper-left */
+ get_four_texels(unit, level, is1, it0, texels + 4); /* upper-right */
+ get_four_texels(unit, level, is0, it1, texels + 8); /* lower-left */
+ get_four_texels(unit, level, is1, it1, texels + 12); /* lower-right */
/* twiddle packed 32-bit BGRA pixels into RGBA as four unsigned ints */
{
@@ -379,9 +377,9 @@ sample_texture4_bilinear_2(vector float s, vector float t,
static float
compute_lambda(uint unit, vector float s, vector float t)
{
- uint lvl = 0;
- float width = spu.texture[unit].level[lvl].width;
- float height = spu.texture[unit].level[lvl].width;
+ uint baseLevel = 0;
+ float width = spu.texture[unit].level[baseLevel].width;
+ float height = spu.texture[unit].level[baseLevel].width;
float dsdx = width * (spu_extract(s, 1) - spu_extract(s, 0));
float dsdy = width * (spu_extract(s, 2) - spu_extract(s, 0));
float dtdx = height * (spu_extract(t, 1) - spu_extract(t, 0));
@@ -402,22 +400,30 @@ compute_lambda(uint unit, vector float s, vector float t)
void
sample_texture4_lod(vector float s, vector float t,
vector float r, vector float q,
- uint unit, vector float colors[4])
+ uint unit, uint level, vector float colors[4])
{
+ /*
+ * Note that we're computing a lambda/lod here that's used for all
+ * four pixels in the quad.
+ */
float lambda = compute_lambda(unit, s, t);
+ /* apply lod bias */
+ lambda += spu.sampler[unit].lod_bias;
+
+ /* clamp */
if (lambda < spu.sampler[unit].min_lod)
lambda = spu.sampler[unit].min_lod;
else if (lambda > spu.sampler[unit].max_lod)
lambda = spu.sampler[unit].max_lod;
- /* hack for now */
- int level = (int) lambda;
- if (level > 3)
- level = 3;
+ /* convert to int level */
+ level = (int) (lambda + 0.5f);
+ ASSERT(level >= 0);
+
+ if (level > spu.texture[unit].max_level)
+ level = spu.texture[unit].max_level;
- /*
sample_texture4_bilinear_2(s, t, r, q, unit, level, colors);
- */
}
diff --git a/src/gallium/drivers/cell/spu/spu_texture.h b/src/gallium/drivers/cell/spu/spu_texture.h
index 4802f7c47c1..ec06a50b4a1 100644
--- a/src/gallium/drivers/cell/spu/spu_texture.h
+++ b/src/gallium/drivers/cell/spu/spu_texture.h
@@ -39,24 +39,24 @@ invalidate_tex_cache(void);
extern void
sample_texture4_nearest(vector float s, vector float t,
vector float r, vector float q,
- uint unit, vector float colors[4]);
+ uint unit, uint level, vector float colors[4]);
extern void
sample_texture4_bilinear(vector float s, vector float t,
vector float r, vector float q,
- uint unit, vector float colors[4]);
+ uint unit, uint level, vector float colors[4]);
extern void
sample_texture4_bilinear_2(vector float s, vector float t,
vector float r, vector float q,
- uint unit, vector float colors[4]);
+ uint unit, uint level, vector float colors[4]);
extern void
sample_texture4_lod(vector float s, vector float t,
vector float r, vector float q,
- uint unit, vector float colors[4]);
+ uint unit, uint level, vector float colors[4]);
#endif /* SPU_TEXTURE_H */