diff options
author | Chris Wilson <[email protected]> | 2011-06-02 08:27:09 +0100 |
---|---|---|
committer | Chris Wilson <[email protected]> | 2011-06-02 08:30:21 +0100 |
commit | f61d1deac7d19dcec38b7852a635d92680624a32 (patch) | |
tree | 9b00f2d47d4e6708e25c7997ac7eb57e9a2f305d | |
parent | b0dc2d0c3b964c2670554a91b4ee79360fd5934a (diff) |
i965: Raise const.MaxTextureLevels to 14 (8192)
Mesa now limits, by default, the max number of texture levels to 15 so we
can now support the architectural maximum for gen4-6 of 14.
Signed-off-by: Chris Wilson <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index df753abed02..0256ab9061f 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -94,9 +94,9 @@ GLboolean brwCreateContext( int api, ctx->Const.MaxVertexTextureImageUnits + ctx->Const.MaxTextureImageUnits; - /* Mesa limits textures to 4kx4k; it would be nice to fix that someday - */ - ctx->Const.MaxTextureLevels = 13; + ctx->Const.MaxTextureLevels = 14; /* 8192 */ + if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS) + ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; ctx->Const.Max3DTextureLevels = 9; ctx->Const.MaxCubeTextureLevels = 12; ctx->Const.MaxTextureRectSize = (1<<12); |