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authorIan Romanick <[email protected]>2013-08-19 14:27:31 -0700
committerIan Romanick <[email protected]>2013-08-21 07:48:31 -0700
commitf53b634807140268b40b063a2a966ad2701df7be (patch)
treefd519d82e71c5b285bf2363a4345903953432931
parent40550c8cedbcca508fb05baa7b7d480e6a60c51f (diff)
mesa: Never advertise _S3TC compressed formats
The NVIDIA driver doesn't expose them, and piglit's arb_texture_compression-invalid-formats expects them to not be there. This, with the previous commit, fixes piglit arb_texture_compression-invalid-formats. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Cc: "9.2" <[email protected]>
-rw-r--r--src/mesa/main/texcompress.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index 334ea4068d9..e71d0c411da 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -264,18 +264,6 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
n += 3;
}
}
- if (_mesa_is_desktop_gl(ctx)
- && ctx->Extensions.ANGLE_texture_compression_dxt) {
- if (formats) {
- formats[n++] = GL_RGB_S3TC;
- formats[n++] = GL_RGB4_S3TC;
- formats[n++] = GL_RGBA_S3TC;
- formats[n++] = GL_RGBA4_S3TC;
- }
- else {
- n += 4;
- }
- }
/* The GL_OES_compressed_ETC1_RGB8_texture spec says:
*