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authorDave Airlie <[email protected]>2011-12-19 15:57:50 +0000
committerDave Airlie <[email protected]>2011-12-19 19:07:35 +0000
commitf4ab1783b390cd8ff7f4b1e7ba9fc15893e2d69c (patch)
treea93eddca25b415cd6f75e9eca4e97132a9084837
parentd334a0fb8cbb368c337858b16cb567a28a35f688 (diff)
gallium/draw: fix two side handling
The code didn't handle the case where front wasn't specified in the vertex shader outputs, but back was. In that case we were doing a copy from back to non-existant front, this code checks we have existant front/backs and only does the copy when they both exist. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_twoside.c27
1 files changed, 9 insertions, 18 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_twoside.c b/src/gallium/auxiliary/draw/draw_pipe_twoside.c
index 9a3f3fee625..b1a70a02e47 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_twoside.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_twoside.c
@@ -38,8 +38,8 @@
struct twoside_stage {
struct draw_stage stage;
float sign; /**< +1 or -1 */
- uint attrib_front0, attrib_back0;
- uint attrib_front1, attrib_back1;
+ int attrib_front0, attrib_back0;
+ int attrib_front1, attrib_back1;
};
@@ -48,9 +48,6 @@ static INLINE struct twoside_stage *twoside_stage( struct draw_stage *stage )
return (struct twoside_stage *)stage;
}
-
-
-
/**
* Copy back color(s) to front color(s).
*/
@@ -60,12 +57,12 @@ copy_bfc( struct twoside_stage *twoside,
unsigned idx )
{
struct vertex_header *tmp = dup_vert( &twoside->stage, v, idx );
-
- if (twoside->attrib_back0) {
+
+ if (twoside->attrib_back0 >= 0 && twoside->attrib_front0 >= 0) {
COPY_4FV(tmp->data[twoside->attrib_front0],
tmp->data[twoside->attrib_back0]);
}
- if (twoside->attrib_back1) {
+ if (twoside->attrib_back1 >= 0 && twoside->attrib_front1 >= 0) {
COPY_4FV(tmp->data[twoside->attrib_front1],
tmp->data[twoside->attrib_back1]);
}
@@ -109,10 +106,10 @@ static void twoside_first_tri( struct draw_stage *stage,
const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
uint i;
- twoside->attrib_front0 = 0;
- twoside->attrib_front1 = 0;
- twoside->attrib_back0 = 0;
- twoside->attrib_back1 = 0;
+ twoside->attrib_front0 = -1;
+ twoside->attrib_front1 = -1;
+ twoside->attrib_back0 = -1;
+ twoside->attrib_back1 = -1;
/* Find which vertex shader outputs are front/back colors */
for (i = 0; i < vs->info.num_outputs; i++) {
@@ -130,12 +127,6 @@ static void twoside_first_tri( struct draw_stage *stage,
}
}
- if (!twoside->attrib_back0)
- twoside->attrib_front0 = 0;
-
- if (!twoside->attrib_back1)
- twoside->attrib_front1 = 0;
-
/*
* We'll multiply the primitive's determinant by this sign to determine
* if the triangle is back-facing (negative).